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#fantasyconsole — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #fantasyconsole, aggregated by home.social.

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  1. « PICO-8 ASCII exporter + viewer »

    If your are interested in creating ASCII/ANSI/TEXTMODE (as you want) gfx for your PICO-8, the charset/palette/exporter for Playscii and the Pico-8 viewer are available for download on akaikoshi's website : akaikoshi.github.io/downloads.

    Hope it works well... Use it at your own risk of course 😁
    Can't wait to see your pico-8 ASCII 🔥 Have a nice hot summer!

    #demoscene #demoparty #fantasyconsole #pico8 #pixelart #asciiart #ansiart #ansi #ascii #noai

  2. « PICO-8 ASCII exporter + viewer »

    If your are interested in creating ASCII/ANSI/TEXTMODE (as you want) gfx for your PICO-8, the charset/palette/exporter for Playscii and the Pico-8 viewer are available for download on akaikoshi's website : akaikoshi.github.io/downloads.

    Hope it works well... Use it at your own risk of course 😁
    Can't wait to see your pico-8 ASCII 🔥 Have a nice hot summer!

    #demoscene #demoparty #fantasyconsole #pico8 #pixelart #asciiart #ansiart #ansi #ascii #noai

  3. « PICO-8 ASCII exporter + viewer »

    If your are interested in creating ASCII/ANSI/TEXTMODE (as you want) gfx for your PICO-8, the charset/palette/exporter for Playscii and the Pico-8 viewer are available for download on akaikoshi's website : akaikoshi.github.io/downloads.

    Hope it works well... Use it at your own risk of course 😁
    Can't wait to see your pico-8 ASCII 🔥 Have a nice hot summer!

    #demoscene #demoparty #fantasyconsole #pico8 #pixelart #asciiart #ansiart #ansi #ascii #noai

  4. « The Burning Earth Trilogy »

    3 pieces of Pico-8 ASCII art,
    32x140 chars, 16 colours

    Hope you'll like it, have a nice hot summer!

    #demoscene #demoparty #fantasyconsole #pico8 #pixelart #asciiart #ansiart #ansi #ascii #16colors #noai

  5. « The Burning Earth Trilogy »

    3 pieces of Pico-8 ASCII art,
    32x140 chars, 16 colours

    Hope you'll like it, have a nice hot summer!

    #demoscene #demoparty #fantasyconsole #pico8 #pixelart #asciiart #ansiart #ansi #ascii #16colors #noai

  6. « The Burning Earth Trilogy »

    3 pieces of Pico-8 ASCII art,
    32x140 chars, 16 colours

    Hope you'll like it, have a nice hot summer!

    #demoscene #demoparty #fantasyconsole #pico8 #pixelart #asciiart #ansiart #ansi #ascii #16colors #noai

  7. « The Burning Earth Trilogy »

    3 pieces of Pico-8 ASCII art,
    32x140 chars, 16 colours

    Hope you'll like it, have a nice hot summer!

    #demoscene #demoparty #fantasyconsole #pico8 #pixelart #asciiart #ansiart #ansi #ascii #16colors #noai

  8. « The Burning Earth Trilogy »

    3 pieces of Pico-8 ASCII art,
    32x140 chars, 16 colours

    Hope you'll like it, have a nice hot summer!

    #demoscene #demoparty #fantasyconsole #pico8 #pixelart #asciiart #ansiart #ansi #ascii #16colors #noai

  9. « Donald, ready to have your ass kicked ? »

    New Pico-8 ASCII art - work in progress - 32x24 chars, 16 colours

    On the left, viewed in Pico-8.
    On the right, the same in Atari ST Steem emulator, with a Pico-8 ASCII viewer written in GFA-Basic.

    #demoscene #demoparty #fantasyconsole #pico8 #atarist #pixelart #asciiart #ansi #ascii #16colors #noai

  10. « Donald, ready to have your ass kicked ? »

    New Pico-8 ASCII art - work in progress - 32x24 chars, 16 colours

    On the left, viewed in Pico-8.
    On the right, the same in Atari ST Steem emulator, with a Pico-8 ASCII viewer written in GFA-Basic.

    #demoscene #demoparty #fantasyconsole #pico8 #atarist #pixelart #asciiart #ansi #ascii #16colors #noai

  11. « Donald, ready to have your ass kicked ? »

    New Pico-8 ASCII art - work in progress - 32x24 chars, 16 colours

    On the left, viewed in Pico-8.
    On the right, the same in Atari ST Steem emulator, with a Pico-8 ASCII viewer written in GFA-Basic.

    #demoscene #demoparty #fantasyconsole #pico8 #atarist #pixelart #asciiart #ansi #ascii #16colors #noai

  12. « Save the trees, use A.I. »

    Here the third and last piece of my "Hot Summer" Pico-8 ASCII trilogy,
    32x140 chars, 16 colours

    Hope you'll like it, have a nice summer!

    #demoscene #demoparty #fantasyconsole #pico8 #pixelart #asciiart #ansi #ascii #16colors #noai

  13. « Save the trees, use A.I. »

    Here the third and last piece of my "Hot Summer" Pico-8 ASCII trilogy,
    32x140 chars, 16 colours

    Hope you'll like it, have a nice summer!

    #demoscene #demoparty #fantasyconsole #pico8 #pixelart #asciiart #ansi #ascii #16colors #noai

  14. « Save the trees, use A.I. »

    Here the third and last piece of my "Hot Summer" Pico-8 ASCII trilogy,
    32x140 chars, 16 colours

    Hope you'll like it, have a nice summer!

    #demoscene #demoparty #fantasyconsole #pico8 #pixelart #asciiart #ansi #ascii #16colors #noai

  15. « Save the trees, use A.I. »

    Here the third and last piece of my "Hot Summer" Pico-8 ASCII trilogy,
    32x140 chars, 16 colours

    Hope you'll like it, have a nice summer!

    #demoscene #demoparty #fantasyconsole #pico8 #pixelart #asciiart #ansi #ascii #16colors #noai

  16. « Save the trees, use A.I. »

    Here the third and last piece of my "Hot Summer" Pico-8 ASCII trilogy,
    32x140 chars, 16 colours

    Hope you'll like it, have a nice summer!

    #demoscene #demoparty #fantasyconsole #pico8 #pixelart #asciiart #ansi #ascii #16colors #noai

  17. 🚀🕹️ Ah, #Voxatron, the voxel wasteland where you can live out your childhood dreams of playing with digital Legos, except now it's marketed as a "fantasy console." 🙄 With the Alpha v0.3.6, you can enjoy the riveting excitement of an arena shooter and action-adventure "cartridges" because apparently, we're all stuck in 1985. 🎮📼
    lexaloffle.com/voxatron.php #FantasyConsole #ArenaShooter #DigitalLegos #RetroGaming #HackerNews #ngated

  18. 🚀🕹️ Ah, #Voxatron, the voxel wasteland where you can live out your childhood dreams of playing with digital Legos, except now it's marketed as a "fantasy console." 🙄 With the Alpha v0.3.6, you can enjoy the riveting excitement of an arena shooter and action-adventure "cartridges" because apparently, we're all stuck in 1985. 🎮📼
    lexaloffle.com/voxatron.php #FantasyConsole #ArenaShooter #DigitalLegos #RetroGaming #HackerNews #ngated

  19. 🚀🕹️ Ah, #Voxatron, the voxel wasteland where you can live out your childhood dreams of playing with digital Legos, except now it's marketed as a "fantasy console." 🙄 With the Alpha v0.3.6, you can enjoy the riveting excitement of an arena shooter and action-adventure "cartridges" because apparently, we're all stuck in 1985. 🎮📼
    lexaloffle.com/voxatron.php #FantasyConsole #ArenaShooter #DigitalLegos #RetroGaming #HackerNews #ngated

  20. 🚀🕹️ Ah, #Voxatron, the voxel wasteland where you can live out your childhood dreams of playing with digital Legos, except now it's marketed as a "fantasy console." 🙄 With the Alpha v0.3.6, you can enjoy the riveting excitement of an arena shooter and action-adventure "cartridges" because apparently, we're all stuck in 1985. 🎮📼
    lexaloffle.com/voxatron.php #FantasyConsole #ArenaShooter #DigitalLegos #RetroGaming #HackerNews #ngated

  21. 🚀🕹️ Ah, #Voxatron, the voxel wasteland where you can live out your childhood dreams of playing with digital Legos, except now it's marketed as a "fantasy console." 🙄 With the Alpha v0.3.6, you can enjoy the riveting excitement of an arena shooter and action-adventure "cartridges" because apparently, we're all stuck in 1985. 🎮📼
    lexaloffle.com/voxatron.php #FantasyConsole #ArenaShooter #DigitalLegos #RetroGaming #HackerNews #ngated

  22. 🕹️ Pixel8 is out! A tiny fantasy console where the games are written in Rust.

    Think PICO-8, but with a Rust compiler where the Lua interpreter would be: you write a little Rust, it compiles to WebAssembly, and it runs sandboxed inside the console at a steady 60 fps.

    The constraints are the point:
    ▪️ 128x128 screen, 16 fixed colors
    ▪️ 256 8x8 sprites, a 128x64 tile map
    ▪️ 64 sound effects, 64 music patterns, 4 audio channels
    ▪️ 128 KiB carts, 128 KiB RAM, a per-frame CPU budget

    What you get:

    🖥️ A boot console + five built-in editors (code, sprite, map, sfx, music), all drawn on the same 128x128 screen as the games.

    📦 Projects are real Cargo crates. Prefer your own editor? `$EDITOR` + `cargo build` works identically (the console hot-reloads the wasm on save).

    🖼️ Carts are real PNG images: cartridge art with a screenshot of your game as the
    label and the *full game* is embedded inside: compiled wasm, all assets, and
    (optionally) the Rust source. The picture you share **is** the game.

    🌐 One-command web export: a single self-contained HTML file anyone can play in a browser.

    ⌨️ A terminal frontend (`pixel8-tui`): the full console (editors, carts and all), over sixel or unicode half-blocks.

    🎮 A standalone player that runs on retro handhelds (PowKiddy, Anbernic & friends on ArkOS/ROCKNIX) as a single static binary. Drop it in the ports folder with your carts and play.

    🔁 A PICO-8 importer: sprites, flags, map, sfx and music from `.p8`/`.p8.png` carts transfer almost one-to-one into a new Rust project.

    🔒 A real sandbox: carts run in wasmi with no filesystem, no network, no WASI. Just a small C-like ABI and fuel metering turns infinite loops into a friendly error screen instead of a freeze.

    Free and open source (GPL-3.0). Get it from crates.io:

    ```
    cargo install pixel8-console
    pixel8
    ```

    Code, docs and example carts: github.com/zeenix/pixel8

    #rust #rustlang #gamedev #wasm #webassembly #pico8 #fantasyconsole

  23. 🕹️ Pixel8 is out! A tiny fantasy console where the games are written in Rust.

    Think PICO-8, but with a Rust compiler where the Lua interpreter would be: you write a little Rust, it compiles to WebAssembly, and it runs sandboxed inside the console at a steady 60 fps.

    The constraints are the point:
    ▪️ 128x128 screen, 16 fixed colors
    ▪️ 256 8x8 sprites, a 128x64 tile map
    ▪️ 64 sound effects, 64 music patterns, 4 audio channels
    ▪️ 128 KiB carts, 128 KiB RAM, a per-frame CPU budget

    What you get:

    🖥️ A boot console + five built-in editors (code, sprite, map, sfx, music), all drawn on the same 128x128 screen as the games.

    📦 Projects are real Cargo crates. Prefer your own editor? `$EDITOR` + `cargo build` works identically (the console hot-reloads the wasm on save).

    🖼️ Carts are real PNG images: cartridge art with a screenshot of your game as the
    label and the *full game* is embedded inside: compiled wasm, all assets, and
    (optionally) the Rust source. The picture you share **is** the game.

    🌐 One-command web export: a single self-contained HTML file anyone can play in a browser.

    ⌨️ A terminal frontend (`pixel8-tui`): the full console (editors, carts and all), over sixel or unicode half-blocks.

    🎮 A standalone player that runs on retro handhelds (PowKiddy, Anbernic & friends on ArkOS/ROCKNIX) as a single static binary. Drop it in the ports folder with your carts and play.

    🔁 A PICO-8 importer: sprites, flags, map, sfx and music from `.p8`/`.p8.png` carts transfer almost one-to-one into a new Rust project.

    🔒 A real sandbox: carts run in wasmi with no filesystem, no network, no WASI. Just a small C-like ABI and fuel metering turns infinite loops into a friendly error screen instead of a freeze.

    Free and open source (GPL-3.0). Get it from crates.io:

    ```
    cargo install pixel8-console
    pixel8
    ```

    Code, docs and example carts: github.com/zeenix/pixel8

    #rust #rustlang #gamedev #wasm #webassembly #pico8 #fantasyconsole

  24. 🕹️ Pixel8 is out! A tiny fantasy console where the games are written in Rust.

    Think PICO-8, but with a Rust compiler where the Lua interpreter would be: you write a little Rust, it compiles to WebAssembly, and it runs sandboxed inside the console at a steady 60 fps.

    The constraints are the point:
    ▪️ 128x128 screen, 16 fixed colors
    ▪️ 256 8x8 sprites, a 128x64 tile map
    ▪️ 64 sound effects, 64 music patterns, 4 audio channels
    ▪️ 128 KiB carts, 128 KiB RAM, a per-frame CPU budget

    What you get:

    🖥️ A boot console + five built-in editors (code, sprite, map, sfx, music), all drawn on the same 128x128 screen as the games.

    📦 Projects are real Cargo crates. Prefer your own editor? `$EDITOR` + `cargo build` works identically (the console hot-reloads the wasm on save).

    🖼️ Carts are real PNG images: cartridge art with a screenshot of your game as the
    label and the *full game* is embedded inside: compiled wasm, all assets, and
    (optionally) the Rust source. The picture you share **is** the game.

    🌐 One-command web export: a single self-contained HTML file anyone can play in a browser.

    ⌨️ A terminal frontend (`pixel8-tui`): the full console (editors, carts and all), over sixel or unicode half-blocks.

    🎮 A standalone player that runs on retro handhelds (PowKiddy, Anbernic & friends on ArkOS/ROCKNIX) as a single static binary. Drop it in the ports folder with your carts and play.

    🔁 A PICO-8 importer: sprites, flags, map, sfx and music from `.p8`/`.p8.png` carts transfer almost one-to-one into a new Rust project.

    🔒 A real sandbox: carts run in wasmi with no filesystem, no network, no WASI. Just a small C-like ABI and fuel metering turns infinite loops into a friendly error screen instead of a freeze.

    Free and open source (GPL-3.0). Get it from crates.io:

    ```
    cargo install pixel8-console
    pixel8
    ```

    Code, docs and example carts: github.com/zeenix/pixel8

    #rust #rustlang #gamedev #wasm #webassembly #pico8 #fantasyconsole

  25. 🕹️ Pixel8 is out! A tiny fantasy console where the games are written in Rust.

    Think PICO-8, but with a Rust compiler where the Lua interpreter would be: you write a little Rust, it compiles to WebAssembly, and it runs sandboxed inside the console at a steady 60 fps.

    The constraints are the point:
    ▪️ 128x128 screen, 16 fixed colors
    ▪️ 256 8x8 sprites, a 128x64 tile map
    ▪️ 64 sound effects, 64 music patterns, 4 audio channels
    ▪️ 128 KiB carts, 128 KiB RAM, a per-frame CPU budget

    What you get:

    🖥️ A boot console + five built-in editors (code, sprite, map, sfx, music), all drawn on the same 128x128 screen as the games.

    📦 Projects are real Cargo crates. Prefer your own editor? `$EDITOR` + `cargo build` works identically (the console hot-reloads the wasm on save).

    🖼️ Carts are real PNG images: cartridge art with a screenshot of your game as the
    label and the *full game* is embedded inside: compiled wasm, all assets, and
    (optionally) the Rust source. The picture you share **is** the game.

    🌐 One-command web export: a single self-contained HTML file anyone can play in a browser.

    ⌨️ A terminal frontend (`pixel8-tui`): the full console (editors, carts and all), over sixel or unicode half-blocks.

    🎮 A standalone player that runs on retro handhelds (PowKiddy, Anbernic & friends on ArkOS/ROCKNIX) as a single static binary. Drop it in the ports folder with your carts and play.

    🔁 A PICO-8 importer: sprites, flags, map, sfx and music from `.p8`/`.p8.png` carts transfer almost one-to-one into a new Rust project.

    🔒 A real sandbox: carts run in wasmi with no filesystem, no network, no WASI. Just a small C-like ABI and fuel metering turns infinite loops into a friendly error screen instead of a freeze.

    Free and open source (GPL-3.0). Get it from crates.io:

    ```
    cargo install pixel8-console
    pixel8
    ```

    Code, docs and example carts: github.com/zeenix/pixel8

    #rust #rustlang #gamedev #wasm #webassembly #pico8 #fantasyconsole

  26. 🕹️ Pixel8 is out! A tiny fantasy console where the games are written in Rust.

    Think PICO-8, but with a Rust compiler where the Lua interpreter would be: you write a little Rust, it compiles to WebAssembly, and it runs sandboxed inside the console at a steady 60 fps.

    The constraints are the point:
    ▪️ 128x128 screen, 16 fixed colors
    ▪️ 256 8x8 sprites, a 128x64 tile map
    ▪️ 64 sound effects, 64 music patterns, 4 audio channels
    ▪️ 128 KiB carts, 128 KiB RAM, a per-frame CPU budget

    What you get:

    🖥️ A boot console + five built-in editors (code, sprite, map, sfx, music), all drawn on the same 128x128 screen as the games.

    📦 Projects are real Cargo crates. Prefer your own editor? `$EDITOR` + `cargo build` works identically (the console hot-reloads the wasm on save).

    🖼️ Carts are real PNG images: cartridge art with a screenshot of your game as the
    label and the *full game* is embedded inside: compiled wasm, all assets, and
    (optionally) the Rust source. The picture you share **is** the game.

    🌐 One-command web export: a single self-contained HTML file anyone can play in a browser.

    ⌨️ A terminal frontend (`pixel8-tui`): the full console (editors, carts and all), over sixel or unicode half-blocks.

    🎮 A standalone player that runs on retro handhelds (PowKiddy, Anbernic & friends on ArkOS/ROCKNIX) as a single static binary. Drop it in the ports folder with your carts and play.

    🔁 A PICO-8 importer: sprites, flags, map, sfx and music from `.p8`/`.p8.png` carts transfer almost one-to-one into a new Rust project.

    🔒 A real sandbox: carts run in wasmi with no filesystem, no network, no WASI. Just a small C-like ABI and fuel metering turns infinite loops into a friendly error screen instead of a freeze.

    Free and open source (GPL-3.0). Get it from crates.io:

    ```
    cargo install pixel8-console
    pixel8
    ```

    Code, docs and example carts: github.com/zeenix/pixel8

    #rust #rustlang #gamedev #wasm #webassembly #pico8 #fantasyconsole

  27. « Vai Ser Um Verão Quente »

    Pico-8 ASCII picture submitted yesterday at Impulse 2026 Graphics Showcase
    32x140 chars, 16 colours

    Impulse 2026 was organized by @psenough and @inercia . Thanks for this party!

    #demoscene #demoparty #shadowparty #fantasyconsole #pico8 #tic80 #pixelart #asciiart #microw8 #nanojammer #impulse2026

  28. « Vai Ser Um Verão Quente »

    Pico-8 ASCII picture submitted yesterday at Impulse 2026 Graphics Showcase
    32x140 chars, 16 colours

    Impulse 2026 was organized by @psenough and @inercia . Thanks for this party!

    #demoscene #demoparty #shadowparty #fantasyconsole #pico8 #tic80 #pixelart #asciiart #microw8 #nanojammer #impulse2026

  29. « Vai Ser Um Verão Quente »

    Pico-8 ASCII picture submitted yesterday at Impulse 2026 Graphics Showcase
    32x140 chars, 16 colours

    Impulse 2026 was organized by @psenough and @inercia . Thanks for this party!

    #demoscene #demoparty #shadowparty #fantasyconsole #pico8 #tic80 #pixelart #asciiart #microw8 #nanojammer #impulse2026

  30. « Vai Ser Um Verão Quente »

    Pico-8 ASCII picture submitted yesterday at Impulse 2026 Graphics Showcase
    32x140 chars, 16 colours

    Impulse 2026 was organized by @psenough and @inercia . Thanks for this party!

    #demoscene #demoparty #shadowparty #fantasyconsole #pico8 #tic80 #pixelart #asciiart #microw8 #nanojammer #impulse2026

  31. « Vai Ser Um Verão Quente »

    Pico-8 ASCII picture submitted yesterday at Impulse 2026 Graphics Showcase
    32x140 chars, 16 colours

    Impulse 2026 was organized by @psenough and @inercia . Thanks for this party!

    #demoscene #demoparty #shadowparty #fantasyconsole #pico8 #tic80 #pixelart #asciiart #microw8 #nanojammer #impulse2026