#fantasyconsole — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #fantasyconsole, aggregated by home.social.
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« PICO-8 ASCII exporter + viewer »
If your are interested in creating ASCII/ANSI/TEXTMODE (as you want) gfx for your PICO-8, the charset/palette/exporter for Playscii and the Pico-8 viewer are available for download on akaikoshi's website : https://akaikoshi.github.io/downloads.html
Hope it works well... Use it at your own risk of course 😁
Can't wait to see your pico-8 ASCII 🔥 Have a nice hot summer!#demoscene #demoparty #fantasyconsole #pico8 #pixelart #asciiart #ansiart #ansi #ascii #noai
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« PICO-8 ASCII exporter + viewer »
If your are interested in creating ASCII/ANSI/TEXTMODE (as you want) gfx for your PICO-8, the charset/palette/exporter for Playscii and the Pico-8 viewer are available for download on akaikoshi's website : https://akaikoshi.github.io/downloads.html
Hope it works well... Use it at your own risk of course 😁
Can't wait to see your pico-8 ASCII 🔥 Have a nice hot summer!#demoscene #demoparty #fantasyconsole #pico8 #pixelart #asciiart #ansiart #ansi #ascii #noai
-
« PICO-8 ASCII exporter + viewer »
If your are interested in creating ASCII/ANSI/TEXTMODE (as you want) gfx for your PICO-8, the charset/palette/exporter for Playscii and the Pico-8 viewer are available for download on akaikoshi's website : https://akaikoshi.github.io/downloads.html
Hope it works well... Use it at your own risk of course 😁
Can't wait to see your pico-8 ASCII 🔥 Have a nice hot summer!#demoscene #demoparty #fantasyconsole #pico8 #pixelart #asciiart #ansiart #ansi #ascii #noai
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« The Burning Earth Trilogy »
3 pieces of Pico-8 ASCII art,
32x140 chars, 16 coloursHope you'll like it, have a nice hot summer!
#demoscene #demoparty #fantasyconsole #pico8 #pixelart #asciiart #ansiart #ansi #ascii #16colors #noai
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« The Burning Earth Trilogy »
3 pieces of Pico-8 ASCII art,
32x140 chars, 16 coloursHope you'll like it, have a nice hot summer!
#demoscene #demoparty #fantasyconsole #pico8 #pixelart #asciiart #ansiart #ansi #ascii #16colors #noai
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« The Burning Earth Trilogy »
3 pieces of Pico-8 ASCII art,
32x140 chars, 16 coloursHope you'll like it, have a nice hot summer!
#demoscene #demoparty #fantasyconsole #pico8 #pixelart #asciiart #ansiart #ansi #ascii #16colors #noai
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« The Burning Earth Trilogy »
3 pieces of Pico-8 ASCII art,
32x140 chars, 16 coloursHope you'll like it, have a nice hot summer!
#demoscene #demoparty #fantasyconsole #pico8 #pixelart #asciiart #ansiart #ansi #ascii #16colors #noai
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« The Burning Earth Trilogy »
3 pieces of Pico-8 ASCII art,
32x140 chars, 16 coloursHope you'll like it, have a nice hot summer!
#demoscene #demoparty #fantasyconsole #pico8 #pixelart #asciiart #ansiart #ansi #ascii #16colors #noai
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« Donald, ready to have your ass kicked ? »
New Pico-8 ASCII art - work in progress - 32x24 chars, 16 colours
On the left, viewed in Pico-8.
On the right, the same in Atari ST Steem emulator, with a Pico-8 ASCII viewer written in GFA-Basic.#demoscene #demoparty #fantasyconsole #pico8 #atarist #pixelart #asciiart #ansi #ascii #16colors #noai
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« Donald, ready to have your ass kicked ? »
New Pico-8 ASCII art - work in progress - 32x24 chars, 16 colours
On the left, viewed in Pico-8.
On the right, the same in Atari ST Steem emulator, with a Pico-8 ASCII viewer written in GFA-Basic.#demoscene #demoparty #fantasyconsole #pico8 #atarist #pixelart #asciiart #ansi #ascii #16colors #noai
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« Donald, ready to have your ass kicked ? »
New Pico-8 ASCII art - work in progress - 32x24 chars, 16 colours
On the left, viewed in Pico-8.
On the right, the same in Atari ST Steem emulator, with a Pico-8 ASCII viewer written in GFA-Basic.#demoscene #demoparty #fantasyconsole #pico8 #atarist #pixelart #asciiart #ansi #ascii #16colors #noai
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« Save the trees, use A.I. »
Here the third and last piece of my "Hot Summer" Pico-8 ASCII trilogy,
32x140 chars, 16 coloursHope you'll like it, have a nice summer!
#demoscene #demoparty #fantasyconsole #pico8 #pixelart #asciiart #ansi #ascii #16colors #noai
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« Save the trees, use A.I. »
Here the third and last piece of my "Hot Summer" Pico-8 ASCII trilogy,
32x140 chars, 16 coloursHope you'll like it, have a nice summer!
#demoscene #demoparty #fantasyconsole #pico8 #pixelart #asciiart #ansi #ascii #16colors #noai
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« Save the trees, use A.I. »
Here the third and last piece of my "Hot Summer" Pico-8 ASCII trilogy,
32x140 chars, 16 coloursHope you'll like it, have a nice summer!
#demoscene #demoparty #fantasyconsole #pico8 #pixelart #asciiart #ansi #ascii #16colors #noai
-
« Save the trees, use A.I. »
Here the third and last piece of my "Hot Summer" Pico-8 ASCII trilogy,
32x140 chars, 16 coloursHope you'll like it, have a nice summer!
#demoscene #demoparty #fantasyconsole #pico8 #pixelart #asciiart #ansi #ascii #16colors #noai
-
« Save the trees, use A.I. »
Here the third and last piece of my "Hot Summer" Pico-8 ASCII trilogy,
32x140 chars, 16 coloursHope you'll like it, have a nice summer!
#demoscene #demoparty #fantasyconsole #pico8 #pixelart #asciiart #ansi #ascii #16colors #noai
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🚀🕹️ Ah, #Voxatron, the voxel wasteland where you can live out your childhood dreams of playing with digital Legos, except now it's marketed as a "fantasy console." 🙄 With the Alpha v0.3.6, you can enjoy the riveting excitement of an arena shooter and action-adventure "cartridges" because apparently, we're all stuck in 1985. 🎮📼
https://www.lexaloffle.com/voxatron.php #FantasyConsole #ArenaShooter #DigitalLegos #RetroGaming #HackerNews #ngated -
🚀🕹️ Ah, #Voxatron, the voxel wasteland where you can live out your childhood dreams of playing with digital Legos, except now it's marketed as a "fantasy console." 🙄 With the Alpha v0.3.6, you can enjoy the riveting excitement of an arena shooter and action-adventure "cartridges" because apparently, we're all stuck in 1985. 🎮📼
https://www.lexaloffle.com/voxatron.php #FantasyConsole #ArenaShooter #DigitalLegos #RetroGaming #HackerNews #ngated -
🚀🕹️ Ah, #Voxatron, the voxel wasteland where you can live out your childhood dreams of playing with digital Legos, except now it's marketed as a "fantasy console." 🙄 With the Alpha v0.3.6, you can enjoy the riveting excitement of an arena shooter and action-adventure "cartridges" because apparently, we're all stuck in 1985. 🎮📼
https://www.lexaloffle.com/voxatron.php #FantasyConsole #ArenaShooter #DigitalLegos #RetroGaming #HackerNews #ngated -
🚀🕹️ Ah, #Voxatron, the voxel wasteland where you can live out your childhood dreams of playing with digital Legos, except now it's marketed as a "fantasy console." 🙄 With the Alpha v0.3.6, you can enjoy the riveting excitement of an arena shooter and action-adventure "cartridges" because apparently, we're all stuck in 1985. 🎮📼
https://www.lexaloffle.com/voxatron.php #FantasyConsole #ArenaShooter #DigitalLegos #RetroGaming #HackerNews #ngated -
🚀🕹️ Ah, #Voxatron, the voxel wasteland where you can live out your childhood dreams of playing with digital Legos, except now it's marketed as a "fantasy console." 🙄 With the Alpha v0.3.6, you can enjoy the riveting excitement of an arena shooter and action-adventure "cartridges" because apparently, we're all stuck in 1985. 🎮📼
https://www.lexaloffle.com/voxatron.php #FantasyConsole #ArenaShooter #DigitalLegos #RetroGaming #HackerNews #ngated -
🛠️ Title: Pyxel
🦊️ Idea: A libre virtual game console (Fantasy computer)
🏡️ -
🐣️ https://github.com/kitao/pyxel
🔖 #LinuxEmulation #FantasyConsole
📦️ #Libre #Arch
📕️ https://lebottinlinux.vps.a-lec.org/LO.html🥁️ Update: 2.9.8
⚗️ Huge vers. 🦬️
📌️ Changes: https://github.com/kitao/pyxel/blob/main/CHANGELOG.md
🦣️ From: 🛜️ https://github.com/kitao/pyxel/releases.atom🕯️https://www.youtube.com/embed/?list=PLp_k-oh2bNHairxWQK_SYL5Me_OBJYJs8
🕯️https://www.youtube.com/embed/Qg16VhEo2Qs
🕯️[fr] https://www.youtube.com/embed/?list=PLf9q1kOFgZYUajkTw-02FSpjXMzlpZumr -
🛠️ Title: Pyxel
🦊️ Idea: A libre virtual game console (Fantasy computer)
🏡️ -
🐣️ https://github.com/kitao/pyxel
🔖 #LinuxEmulation #FantasyConsole
📦️ #Libre #Arch
📕️ https://lebottinlinux.vps.a-lec.org/LO.html🥁️ Update: 2.9.8
⚗️ Huge vers. 🦬️
📌️ Changes: https://github.com/kitao/pyxel/blob/main/CHANGELOG.md
🦣️ From: 🛜️ https://github.com/kitao/pyxel/releases.atom🕯️https://www.youtube.com/embed/?list=PLp_k-oh2bNHairxWQK_SYL5Me_OBJYJs8
🕯️https://www.youtube.com/embed/Qg16VhEo2Qs
🕯️[fr] https://www.youtube.com/embed/?list=PLf9q1kOFgZYUajkTw-02FSpjXMzlpZumr -
🛠️ Title: Pyxel
🦊️ Idea: A libre virtual game console (Fantasy computer)
🏡️ -
🐣️ https://github.com/kitao/pyxel
🔖 #LinuxEmulation #FantasyConsole
📦️ #Libre #Arch
📕️ https://lebottinlinux.vps.a-lec.org/LO.html🥁️ Update: 2.9.8
⚗️ Huge vers. 🦬️
📌️ Changes: https://github.com/kitao/pyxel/blob/main/CHANGELOG.md
🦣️ From: 🛜️ https://github.com/kitao/pyxel/releases.atom🕯️https://www.youtube.com/embed/?list=PLp_k-oh2bNHairxWQK_SYL5Me_OBJYJs8
🕯️https://www.youtube.com/embed/Qg16VhEo2Qs
🕯️[fr] https://www.youtube.com/embed/?list=PLf9q1kOFgZYUajkTw-02FSpjXMzlpZumr -
🛠️ Title: Pyxel
🦊️ Idea: A libre virtual game console (Fantasy computer)
🏡️ -
🐣️ https://github.com/kitao/pyxel
🔖 #LinuxEmulation #FantasyConsole
📦️ #Libre #Arch
📕️ https://lebottinlinux.vps.a-lec.org/LO.html🥁️ Update: 2.9.8
⚗️ Huge vers. 🦬️
📌️ Changes: https://github.com/kitao/pyxel/blob/main/CHANGELOG.md
🦣️ From: 🛜️ https://github.com/kitao/pyxel/releases.atom🕯️https://www.youtube.com/embed/?list=PLp_k-oh2bNHairxWQK_SYL5Me_OBJYJs8
🕯️https://www.youtube.com/embed/Qg16VhEo2Qs
🕯️[fr] https://www.youtube.com/embed/?list=PLf9q1kOFgZYUajkTw-02FSpjXMzlpZumr -
🛠️ Title: Pyxel
🦊️ Idea: A libre virtual game console (Fantasy computer)
🏡️ -
🐣️ https://github.com/kitao/pyxel
🔖 #LinuxEmulation #FantasyConsole
📦️ #Libre #Arch
📕️ https://lebottinlinux.vps.a-lec.org/LO.html🥁️ Update: 2.9.8
⚗️ Huge vers. 🦬️
📌️ Changes: https://github.com/kitao/pyxel/blob/main/CHANGELOG.md
🦣️ From: 🛜️ https://github.com/kitao/pyxel/releases.atom🕯️https://www.youtube.com/embed/?list=PLp_k-oh2bNHairxWQK_SYL5Me_OBJYJs8
🕯️https://www.youtube.com/embed/Qg16VhEo2Qs
🕯️[fr] https://www.youtube.com/embed/?list=PLf9q1kOFgZYUajkTw-02FSpjXMzlpZumr -
🕹️ Pixel8 is out! A tiny fantasy console where the games are written in Rust.
Think PICO-8, but with a Rust compiler where the Lua interpreter would be: you write a little Rust, it compiles to WebAssembly, and it runs sandboxed inside the console at a steady 60 fps.
The constraints are the point:
▪️ 128x128 screen, 16 fixed colors
▪️ 256 8x8 sprites, a 128x64 tile map
▪️ 64 sound effects, 64 music patterns, 4 audio channels
▪️ 128 KiB carts, 128 KiB RAM, a per-frame CPU budgetWhat you get:
🖥️ A boot console + five built-in editors (code, sprite, map, sfx, music), all drawn on the same 128x128 screen as the games.
📦 Projects are real Cargo crates. Prefer your own editor? `$EDITOR` + `cargo build` works identically (the console hot-reloads the wasm on save).
🖼️ Carts are real PNG images: cartridge art with a screenshot of your game as the
label and the *full game* is embedded inside: compiled wasm, all assets, and
(optionally) the Rust source. The picture you share **is** the game.🌐 One-command web export: a single self-contained HTML file anyone can play in a browser.
⌨️ A terminal frontend (`pixel8-tui`): the full console (editors, carts and all), over sixel or unicode half-blocks.
🎮 A standalone player that runs on retro handhelds (PowKiddy, Anbernic & friends on ArkOS/ROCKNIX) as a single static binary. Drop it in the ports folder with your carts and play.
🔁 A PICO-8 importer: sprites, flags, map, sfx and music from `.p8`/`.p8.png` carts transfer almost one-to-one into a new Rust project.
🔒 A real sandbox: carts run in wasmi with no filesystem, no network, no WASI. Just a small C-like ABI and fuel metering turns infinite loops into a friendly error screen instead of a freeze.
Free and open source (GPL-3.0). Get it from crates.io:
```
cargo install pixel8-console
pixel8
```Code, docs and example carts: https://github.com/zeenix/pixel8
#rust #rustlang #gamedev #wasm #webassembly #pico8 #fantasyconsole
-
🕹️ Pixel8 is out! A tiny fantasy console where the games are written in Rust.
Think PICO-8, but with a Rust compiler where the Lua interpreter would be: you write a little Rust, it compiles to WebAssembly, and it runs sandboxed inside the console at a steady 60 fps.
The constraints are the point:
▪️ 128x128 screen, 16 fixed colors
▪️ 256 8x8 sprites, a 128x64 tile map
▪️ 64 sound effects, 64 music patterns, 4 audio channels
▪️ 128 KiB carts, 128 KiB RAM, a per-frame CPU budgetWhat you get:
🖥️ A boot console + five built-in editors (code, sprite, map, sfx, music), all drawn on the same 128x128 screen as the games.
📦 Projects are real Cargo crates. Prefer your own editor? `$EDITOR` + `cargo build` works identically (the console hot-reloads the wasm on save).
🖼️ Carts are real PNG images: cartridge art with a screenshot of your game as the
label and the *full game* is embedded inside: compiled wasm, all assets, and
(optionally) the Rust source. The picture you share **is** the game.🌐 One-command web export: a single self-contained HTML file anyone can play in a browser.
⌨️ A terminal frontend (`pixel8-tui`): the full console (editors, carts and all), over sixel or unicode half-blocks.
🎮 A standalone player that runs on retro handhelds (PowKiddy, Anbernic & friends on ArkOS/ROCKNIX) as a single static binary. Drop it in the ports folder with your carts and play.
🔁 A PICO-8 importer: sprites, flags, map, sfx and music from `.p8`/`.p8.png` carts transfer almost one-to-one into a new Rust project.
🔒 A real sandbox: carts run in wasmi with no filesystem, no network, no WASI. Just a small C-like ABI and fuel metering turns infinite loops into a friendly error screen instead of a freeze.
Free and open source (GPL-3.0). Get it from crates.io:
```
cargo install pixel8-console
pixel8
```Code, docs and example carts: https://github.com/zeenix/pixel8
#rust #rustlang #gamedev #wasm #webassembly #pico8 #fantasyconsole
-
🕹️ Pixel8 is out! A tiny fantasy console where the games are written in Rust.
Think PICO-8, but with a Rust compiler where the Lua interpreter would be: you write a little Rust, it compiles to WebAssembly, and it runs sandboxed inside the console at a steady 60 fps.
The constraints are the point:
▪️ 128x128 screen, 16 fixed colors
▪️ 256 8x8 sprites, a 128x64 tile map
▪️ 64 sound effects, 64 music patterns, 4 audio channels
▪️ 128 KiB carts, 128 KiB RAM, a per-frame CPU budgetWhat you get:
🖥️ A boot console + five built-in editors (code, sprite, map, sfx, music), all drawn on the same 128x128 screen as the games.
📦 Projects are real Cargo crates. Prefer your own editor? `$EDITOR` + `cargo build` works identically (the console hot-reloads the wasm on save).
🖼️ Carts are real PNG images: cartridge art with a screenshot of your game as the
label and the *full game* is embedded inside: compiled wasm, all assets, and
(optionally) the Rust source. The picture you share **is** the game.🌐 One-command web export: a single self-contained HTML file anyone can play in a browser.
⌨️ A terminal frontend (`pixel8-tui`): the full console (editors, carts and all), over sixel or unicode half-blocks.
🎮 A standalone player that runs on retro handhelds (PowKiddy, Anbernic & friends on ArkOS/ROCKNIX) as a single static binary. Drop it in the ports folder with your carts and play.
🔁 A PICO-8 importer: sprites, flags, map, sfx and music from `.p8`/`.p8.png` carts transfer almost one-to-one into a new Rust project.
🔒 A real sandbox: carts run in wasmi with no filesystem, no network, no WASI. Just a small C-like ABI and fuel metering turns infinite loops into a friendly error screen instead of a freeze.
Free and open source (GPL-3.0). Get it from crates.io:
```
cargo install pixel8-console
pixel8
```Code, docs and example carts: https://github.com/zeenix/pixel8
#rust #rustlang #gamedev #wasm #webassembly #pico8 #fantasyconsole
-
🕹️ Pixel8 is out! A tiny fantasy console where the games are written in Rust.
Think PICO-8, but with a Rust compiler where the Lua interpreter would be: you write a little Rust, it compiles to WebAssembly, and it runs sandboxed inside the console at a steady 60 fps.
The constraints are the point:
▪️ 128x128 screen, 16 fixed colors
▪️ 256 8x8 sprites, a 128x64 tile map
▪️ 64 sound effects, 64 music patterns, 4 audio channels
▪️ 128 KiB carts, 128 KiB RAM, a per-frame CPU budgetWhat you get:
🖥️ A boot console + five built-in editors (code, sprite, map, sfx, music), all drawn on the same 128x128 screen as the games.
📦 Projects are real Cargo crates. Prefer your own editor? `$EDITOR` + `cargo build` works identically (the console hot-reloads the wasm on save).
🖼️ Carts are real PNG images: cartridge art with a screenshot of your game as the
label and the *full game* is embedded inside: compiled wasm, all assets, and
(optionally) the Rust source. The picture you share **is** the game.🌐 One-command web export: a single self-contained HTML file anyone can play in a browser.
⌨️ A terminal frontend (`pixel8-tui`): the full console (editors, carts and all), over sixel or unicode half-blocks.
🎮 A standalone player that runs on retro handhelds (PowKiddy, Anbernic & friends on ArkOS/ROCKNIX) as a single static binary. Drop it in the ports folder with your carts and play.
🔁 A PICO-8 importer: sprites, flags, map, sfx and music from `.p8`/`.p8.png` carts transfer almost one-to-one into a new Rust project.
🔒 A real sandbox: carts run in wasmi with no filesystem, no network, no WASI. Just a small C-like ABI and fuel metering turns infinite loops into a friendly error screen instead of a freeze.
Free and open source (GPL-3.0). Get it from crates.io:
```
cargo install pixel8-console
pixel8
```Code, docs and example carts: https://github.com/zeenix/pixel8
#rust #rustlang #gamedev #wasm #webassembly #pico8 #fantasyconsole
-
🕹️ Pixel8 is out! A tiny fantasy console where the games are written in Rust.
Think PICO-8, but with a Rust compiler where the Lua interpreter would be: you write a little Rust, it compiles to WebAssembly, and it runs sandboxed inside the console at a steady 60 fps.
The constraints are the point:
▪️ 128x128 screen, 16 fixed colors
▪️ 256 8x8 sprites, a 128x64 tile map
▪️ 64 sound effects, 64 music patterns, 4 audio channels
▪️ 128 KiB carts, 128 KiB RAM, a per-frame CPU budgetWhat you get:
🖥️ A boot console + five built-in editors (code, sprite, map, sfx, music), all drawn on the same 128x128 screen as the games.
📦 Projects are real Cargo crates. Prefer your own editor? `$EDITOR` + `cargo build` works identically (the console hot-reloads the wasm on save).
🖼️ Carts are real PNG images: cartridge art with a screenshot of your game as the
label and the *full game* is embedded inside: compiled wasm, all assets, and
(optionally) the Rust source. The picture you share **is** the game.🌐 One-command web export: a single self-contained HTML file anyone can play in a browser.
⌨️ A terminal frontend (`pixel8-tui`): the full console (editors, carts and all), over sixel or unicode half-blocks.
🎮 A standalone player that runs on retro handhelds (PowKiddy, Anbernic & friends on ArkOS/ROCKNIX) as a single static binary. Drop it in the ports folder with your carts and play.
🔁 A PICO-8 importer: sprites, flags, map, sfx and music from `.p8`/`.p8.png` carts transfer almost one-to-one into a new Rust project.
🔒 A real sandbox: carts run in wasmi with no filesystem, no network, no WASI. Just a small C-like ABI and fuel metering turns infinite loops into a friendly error screen instead of a freeze.
Free and open source (GPL-3.0). Get it from crates.io:
```
cargo install pixel8-console
pixel8
```Code, docs and example carts: https://github.com/zeenix/pixel8
#rust #rustlang #gamedev #wasm #webassembly #pico8 #fantasyconsole
-
« Vai Ser Um Verão Quente »
Pico-8 ASCII picture submitted yesterday at Impulse 2026 Graphics Showcase
32x140 chars, 16 coloursImpulse 2026 was organized by @psenough and @inercia . Thanks for this party!
#demoscene #demoparty #shadowparty #fantasyconsole #pico8 #tic80 #pixelart #asciiart #microw8 #nanojammer #impulse2026
-
« Vai Ser Um Verão Quente »
Pico-8 ASCII picture submitted yesterday at Impulse 2026 Graphics Showcase
32x140 chars, 16 coloursImpulse 2026 was organized by @psenough and @inercia . Thanks for this party!
#demoscene #demoparty #shadowparty #fantasyconsole #pico8 #tic80 #pixelart #asciiart #microw8 #nanojammer #impulse2026
-
« Vai Ser Um Verão Quente »
Pico-8 ASCII picture submitted yesterday at Impulse 2026 Graphics Showcase
32x140 chars, 16 coloursImpulse 2026 was organized by @psenough and @inercia . Thanks for this party!
#demoscene #demoparty #shadowparty #fantasyconsole #pico8 #tic80 #pixelart #asciiart #microw8 #nanojammer #impulse2026
-
« Vai Ser Um Verão Quente »
Pico-8 ASCII picture submitted yesterday at Impulse 2026 Graphics Showcase
32x140 chars, 16 coloursImpulse 2026 was organized by @psenough and @inercia . Thanks for this party!
#demoscene #demoparty #shadowparty #fantasyconsole #pico8 #tic80 #pixelart #asciiart #microw8 #nanojammer #impulse2026
-
« Vai Ser Um Verão Quente »
Pico-8 ASCII picture submitted yesterday at Impulse 2026 Graphics Showcase
32x140 chars, 16 coloursImpulse 2026 was organized by @psenough and @inercia . Thanks for this party!
#demoscene #demoparty #shadowparty #fantasyconsole #pico8 #tic80 #pixelart #asciiart #microw8 #nanojammer #impulse2026
-
« Nano Boing! »
Second Nanojammer 256 bytes intro submitted yesterday at Impulse 2026 Sizecoding Showcase, organized by @psenough and @inercia . Thanks for this party!
#demoscene #demoparty #shadowparty #fantasyconsole #pico8 #tic80 #microw8 #nanojammer #amiga #amigaboing
-
« Nano Boing! »
Second Nanojammer 256 bytes intro submitted yesterday at Impulse 2026 Sizecoding Showcase, organized by @psenough and @inercia . Thanks for this party!
#demoscene #demoparty #shadowparty #fantasyconsole #pico8 #tic80 #microw8 #nanojammer #amiga #amigaboing
-
« Nano Boing! »
Second Nanojammer 256 bytes intro submitted yesterday at Impulse 2026 Sizecoding Showcase, organized by @psenough and @inercia . Thanks for this party!
#demoscene #demoparty #shadowparty #fantasyconsole #pico8 #tic80 #microw8 #nanojammer #amiga #amigaboing
-
« Nano Boing! »
Second Nanojammer 256 bytes intro submitted yesterday at Impulse 2026 Sizecoding Showcase, organized by @psenough and @inercia . Thanks for this party!
#demoscene #demoparty #shadowparty #fantasyconsole #pico8 #tic80 #microw8 #nanojammer #amiga #amigaboing
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« Nano Boing! »
Second Nanojammer 256 bytes intro submitted yesterday at Impulse 2026 Sizecoding Showcase, organized by @psenough and @inercia . Thanks for this party!
#demoscene #demoparty #shadowparty #fantasyconsole #pico8 #tic80 #microw8 #nanojammer #amiga #amigaboing
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« Cosmic Nugget »
Nanojammer 256 bytes intro submitted yesterday at Impulse 2026 Sizecoding Showcase, organized by @psenough and @inercia . Thanks for this party!
Direct link : https://morgan3d.github.io/nano/index.html?code=MQOwhiD2BWYLYAIDCA5ANAJgFADMC8AdAIyAjwLpAE4ICeAPERgBxYI6UIAe9TLCAlng4BaAGwAWANzQ81UZIAmeAM4BHCgBcAFHwBUfANTQd0AJQSAbnjh95mqHyUBTTQGY0BDB31K+IVu4xqfQBjSCV-HBN9AF60AAY0IjMAazx5HXkAejE43IkAByctDjRqNE15Whc4-UZzEwB+AAslc00PcwD9TSIheoA9QHVCdwBWfU6SoMiALha2gkYhD0A+4DRktZ0eoU0MIhx9Ily4zPlAKiIXDE0wdQhtNFN9ESiCER8QdpHIjJMAUiIRTJEMQmEFAA#demoscene #demoparty #shadowparty #fantasyconsole #pico8 #tic80 #microw8 #nanojammer #impulse2026
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« Cosmic Nugget »
Nanojammer 256 bytes intro submitted yesterday at Impulse 2026 Sizecoding Showcase, organized by @psenough and @inercia . Thanks for this party!
Direct link : https://morgan3d.github.io/nano/index.html?code=MQOwhiD2BWYLYAIDCA5ANAJgFADMC8AdAIyAjwLpAE4ICeAPERgBxYI6UIAe9TLCAlng4BaAGwAWANzQ81UZIAmeAM4BHCgBcAFHwBUfANTQd0AJQSAbnjh95mqHyUBTTQGY0BDB31K+IVu4xqfQBjSCV-HBN9AF60AAY0IjMAazx5HXkAejE43IkAByctDjRqNE15Whc4-UZzEwB+AAslc00PcwD9TSIheoA9QHVCdwBWfU6SoMiALha2gkYhD0A+4DRktZ0eoU0MIhx9Ily4zPlAKiIXDE0wdQhtNFN9ESiCER8QdpHIjJMAUiIRTJEMQmEFAA#demoscene #demoparty #shadowparty #fantasyconsole #pico8 #tic80 #microw8 #nanojammer #impulse2026
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« Cosmic Nugget »
Nanojammer 256 bytes intro submitted yesterday at Impulse 2026 Sizecoding Showcase, organized by @psenough and @inercia . Thanks for this party!
Direct link : https://morgan3d.github.io/nano/index.html?code=MQOwhiD2BWYLYAIDCA5ANAJgFADMC8AdAIyAjwLpAE4ICeAPERgBxYI6UIAe9TLCAlng4BaAGwAWANzQ81UZIAmeAM4BHCgBcAFHwBUfANTQd0AJQSAbnjh95mqHyUBTTQGY0BDB31K+IVu4xqfQBjSCV-HBN9AF60AAY0IjMAazx5HXkAejE43IkAByctDjRqNE15Whc4-UZzEwB+AAslc00PcwD9TSIheoA9QHVCdwBWfU6SoMiALha2gkYhD0A+4DRktZ0eoU0MIhx9Ily4zPlAKiIXDE0wdQhtNFN9ESiCER8QdpHIjJMAUiIRTJEMQmEFAA#demoscene #demoparty #shadowparty #fantasyconsole #pico8 #tic80 #microw8 #nanojammer #impulse2026
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« Cosmic Nugget »
Nanojammer 256 bytes intro submitted yesterday at Impulse 2026 Sizecoding Showcase, organized by @psenough and @inercia . Thanks for this party!
Direct link : https://morgan3d.github.io/nano/index.html?code=MQOwhiD2BWYLYAIDCA5ANAJgFADMC8AdAIyAjwLpAE4ICeAPERgBxYI6UIAe9TLCAlng4BaAGwAWANzQ81UZIAmeAM4BHCgBcAFHwBUfANTQd0AJQSAbnjh95mqHyUBTTQGY0BDB31K+IVu4xqfQBjSCV-HBN9AF60AAY0IjMAazx5HXkAejE43IkAByctDjRqNE15Whc4-UZzEwB+AAslc00PcwD9TSIheoA9QHVCdwBWfU6SoMiALha2gkYhD0A+4DRktZ0eoU0MIhx9Ily4zPlAKiIXDE0wdQhtNFN9ESiCER8QdpHIjJMAUiIRTJEMQmEFAA#demoscene #demoparty #shadowparty #fantasyconsole #pico8 #tic80 #microw8 #nanojammer #impulse2026
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« Cosmic Nugget »
Nanojammer 256 bytes intro submitted yesterday at Impulse 2026 Sizecoding Showcase, organized by @psenough and @inercia . Thanks for this party!
Direct link : https://morgan3d.github.io/nano/index.html?code=MQOwhiD2BWYLYAIDCA5ANAJgFADMC8AdAIyAjwLpAE4ICeAPERgBxYI6UIAe9TLCAlng4BaAGwAWANzQ81UZIAmeAM4BHCgBcAFHwBUfANTQd0AJQSAbnjh95mqHyUBTTQGY0BDB31K+IVu4xqfQBjSCV-HBN9AF60AAY0IjMAazx5HXkAejE43IkAByctDjRqNE15Whc4-UZzEwB+AAslc00PcwD9TSIheoA9QHVCdwBWfU6SoMiALha2gkYhD0A+4DRktZ0eoU0MIhx9Ily4zPlAKiIXDE0wdQhtNFN9ESiCER8QdpHIjJMAUiIRTJEMQmEFAA#demoscene #demoparty #shadowparty #fantasyconsole #pico8 #tic80 #microw8 #nanojammer #impulse2026
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🛠️ Title: Pyxel
🦊️ Idea: A libre virtual game console (Fantasy computer)
🏡️ -
🐣️ https://github.com/kitao/pyxel
🔖 #LinuxEmulation #FantasyConsole
📦️ #Libre #Arch
📕️ https://lebottinlinux.vps.a-lec.org/LO.html🥁️ Update: 2.9.7
⚗️ Signific. vers. 🦍️
📌️ Changes: https://github.com/kitao/pyxel/blob/main/CHANGELOG.md
🦣️ From: 🛜️ https://github.com/kitao/pyxel/releases.atom🕯️https://www.youtube.com/embed/?list=PLp_k-oh2bNHairxWQK_SYL5Me_OBJYJs8
🕯️https://www.youtube.com/embed/Qg16VhEo2Qs
🕯️[fr] https://www.youtube.com/embed/?list=PLf9q1kOFgZYUajkTw-02FSpjXMzlpZumr -
🛠️ Title: Pyxel
🦊️ Idea: A libre virtual game console (Fantasy computer)
🏡️ -
🐣️ https://github.com/kitao/pyxel
🔖 #LinuxEmulation #FantasyConsole
📦️ #Libre #Arch
📕️ https://lebottinlinux.vps.a-lec.org/LO.html🥁️ Update: 2.9.7
⚗️ Signific. vers. 🦍️
📌️ Changes: https://github.com/kitao/pyxel/blob/main/CHANGELOG.md
🦣️ From: 🛜️ https://github.com/kitao/pyxel/releases.atom🕯️https://www.youtube.com/embed/?list=PLp_k-oh2bNHairxWQK_SYL5Me_OBJYJs8
🕯️https://www.youtube.com/embed/Qg16VhEo2Qs
🕯️[fr] https://www.youtube.com/embed/?list=PLf9q1kOFgZYUajkTw-02FSpjXMzlpZumr -
🛠️ Title: Pyxel
🦊️ Idea: A libre virtual game console (Fantasy computer)
🏡️ -
🐣️ https://github.com/kitao/pyxel
🔖 #LinuxEmulation #FantasyConsole
📦️ #Libre #Arch
📕️ https://lebottinlinux.vps.a-lec.org/LO.html🥁️ Update: 2.9.7
⚗️ Signific. vers. 🦍️
📌️ Changes: https://github.com/kitao/pyxel/blob/main/CHANGELOG.md
🦣️ From: 🛜️ https://github.com/kitao/pyxel/releases.atom🕯️https://www.youtube.com/embed/?list=PLp_k-oh2bNHairxWQK_SYL5Me_OBJYJs8
🕯️https://www.youtube.com/embed/Qg16VhEo2Qs
🕯️[fr] https://www.youtube.com/embed/?list=PLf9q1kOFgZYUajkTw-02FSpjXMzlpZumr -
🛠️ Title: Pyxel
🦊️ Idea: A libre virtual game console (Fantasy computer)
🏡️ -
🐣️ https://github.com/kitao/pyxel
🔖 #LinuxEmulation #FantasyConsole
📦️ #Libre #Arch
📕️ https://lebottinlinux.vps.a-lec.org/LO.html🥁️ Update: 2.9.7
⚗️ Signific. vers. 🦍️
📌️ Changes: https://github.com/kitao/pyxel/blob/main/CHANGELOG.md
🦣️ From: 🛜️ https://github.com/kitao/pyxel/releases.atom🕯️https://www.youtube.com/embed/?list=PLp_k-oh2bNHairxWQK_SYL5Me_OBJYJs8
🕯️https://www.youtube.com/embed/Qg16VhEo2Qs
🕯️[fr] https://www.youtube.com/embed/?list=PLf9q1kOFgZYUajkTw-02FSpjXMzlpZumr -
🛠️ Title: Pyxel
🦊️ Idea: A libre virtual game console (Fantasy computer)
🏡️ -
🐣️ https://github.com/kitao/pyxel
🔖 #LinuxEmulation #FantasyConsole
📦️ #Libre #Arch
📕️ https://lebottinlinux.vps.a-lec.org/LO.html🥁️ Update: 2.9.7
⚗️ Signific. vers. 🦍️
📌️ Changes: https://github.com/kitao/pyxel/blob/main/CHANGELOG.md
🦣️ From: 🛜️ https://github.com/kitao/pyxel/releases.atom🕯️https://www.youtube.com/embed/?list=PLp_k-oh2bNHairxWQK_SYL5Me_OBJYJs8
🕯️https://www.youtube.com/embed/Qg16VhEo2Qs
🕯️[fr] https://www.youtube.com/embed/?list=PLf9q1kOFgZYUajkTw-02FSpjXMzlpZumr -
Playing around with a packaging idea for fun.
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Playing around with a packaging idea for fun.
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Playing around with a packaging idea for fun.
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Playing around with a packaging idea for fun.