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#openworldbuilder — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #openworldbuilder, aggregated by home.social.

  1. Finished up new mesh loader & some initial work on loading OWB levels! Doesn't yet support terrains or brush nodes though, just lights, static meshes, and generic entities.

    #gamedev #opensource #csharp #dotnet #tooldev #praxisengine #openworldbuilder

  2. Progress on terrain support in OWB!
    Heightmap import, basic heightmap painting, texture layers, & basic texture painting supported!

    #gamedev #IndieDev #tooldev #gametools #openworldbuilder #csharp #dotnet

  3. Progress on terrain support in OWB!
    Heightmap import, basic heightmap painting, texture layers, & basic texture painting supported!

    #gamedev #IndieDev #tooldev #gametools #openworldbuilder #csharp #dotnet

  4. Progress on terrain support in OWB!
    Heightmap import, basic heightmap painting, texture layers, & basic texture painting supported!

    #gamedev #IndieDev #tooldev #gametools #openworldbuilder #csharp #dotnet

  5. Progress on terrain support in OWB!
    Heightmap import, basic heightmap painting, texture layers, & basic texture painting supported!

    #gamedev #IndieDev #tooldev #gametools #openworldbuilder #csharp #dotnet

  6. Progress on terrain support in OWB!
    Heightmap import, basic heightmap painting, texture layers, & basic texture painting supported!

    #gamedev #IndieDev #tooldev #gametools #openworldbuilder #csharp #dotnet

  7. Working on terrain LOD rendering for Open World Builder.

    Looked at a bunch of methods for hiding cracks between adjacent patches, shrugged & said "fuck it", and just slapped some skirts on the patch mesh. Remarkably effective & simple.

    #gamedev #tooldev #openworldbuilder #csharp #dotnet #rendering

    youtube.com/watch?v=JwNaFUrBFt