#openworldbuilder — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #openworldbuilder, aggregated by home.social.
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Finished up new mesh loader & some initial work on loading OWB levels! Doesn't yet support terrains or brush nodes though, just lights, static meshes, and generic entities.
#gamedev #opensource #csharp #dotnet #tooldev #praxisengine #openworldbuilder
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Progress on terrain support in OWB!
Heightmap import, basic heightmap painting, texture layers, & basic texture painting supported!#gamedev #IndieDev #tooldev #gametools #openworldbuilder #csharp #dotnet
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Progress on terrain support in OWB!
Heightmap import, basic heightmap painting, texture layers, & basic texture painting supported!#gamedev #IndieDev #tooldev #gametools #openworldbuilder #csharp #dotnet
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Progress on terrain support in OWB!
Heightmap import, basic heightmap painting, texture layers, & basic texture painting supported!#gamedev #IndieDev #tooldev #gametools #openworldbuilder #csharp #dotnet
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Progress on terrain support in OWB!
Heightmap import, basic heightmap painting, texture layers, & basic texture painting supported!#gamedev #IndieDev #tooldev #gametools #openworldbuilder #csharp #dotnet
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Progress on terrain support in OWB!
Heightmap import, basic heightmap painting, texture layers, & basic texture painting supported!#gamedev #IndieDev #tooldev #gametools #openworldbuilder #csharp #dotnet
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Working on terrain LOD rendering for Open World Builder.
Looked at a bunch of methods for hiding cracks between adjacent patches, shrugged & said "fuck it", and just slapped some skirts on the patch mesh. Remarkably effective & simple.
#gamedev #tooldev #openworldbuilder #csharp #dotnet #rendering