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#fna — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #fna, aggregated by home.social.

  1. Hey! I've been creating a #game #engine #framework in #vala

    Its ECS based, and its called Veggies (eat your veggies!). 🥦

    My reasoning for this framework is to have a game framework alternative to #csharp. I'm not liking the encroachment #microsoft has over #gamedev and #indiedev

    The video is the well known bunny mark demo. Renders up to 16000 bunnies before being under 30 fps. Still needs a lot of optimization.

    I'm taking ideas from frameworks like #pygame, #pine, #FNA and #excaliburjs

  2. A 2D-only C# engine built off of FNA? Radical! Murder Engine

    Game From Scratch has an overview (which is where I heard about it)

    #GameEngine #IndieDev #CSharp #FNA #MonoGame #GameDev

  3. So, what's next?

    1. First, try to implement at least the snake demo.

    2. Second, try to find more samples for more APIs and try t make them work.

    3. Add docs, even simple ones with just links to the main SDL3 docs.

    4. Port the rest of the SDL3 libs into vapis. I think SDL_Image and SDL_mixer are ABI stable so I could do that.

    5. My secret plan with all fo this is to actually implement some frameworks, like #excaliburjs and especially #FNA into vala.

    Let's hope I can achieve all of this!

  4. Cuando Microsoft abandonó el framework XNA, dejando de lado a una gran cantidad de desarrolladores indies, la comunidad de software libre recogió el testigo creando Monogame y posteriormente FNA.

    Ambos frameworks gozan de una salud excelente y en concreto FNA ha publicado una nueva versión, la 24.08, que permite usar Direct3d 11 directamente en Linux usando DXVK native.

    FNA 24.08
    github.com/FNA-XNA/FNA/release

    #linuxgaming #FNA #XNA

  5. Cuando Microsoft abandonó el framework XNA, dejando de lado a una gran cantidad de desarrolladores indies, la comunidad de software libre recogió el testigo creando Monogame y posteriormente FNA.

    Ambos frameworks gozan de una salud excelente y en concreto FNA ha publicado una nueva versión, la 24.08, que permite usar Direct3d 11 directamente en Linux usando DXVK native.

    FNA 24.08
    github.com/FNA-XNA/FNA/release

    #linuxgaming #FNA #XNA

  6. Cuando Microsoft abandonó el framework XNA, dejando de lado a una gran cantidad de desarrolladores indies, la comunidad de software libre recogió el testigo creando Monogame y posteriormente FNA.

    Ambos frameworks gozan de una salud excelente y en concreto FNA ha publicado una nueva versión, la 24.08, que permite usar Direct3d 11 directamente en Linux usando DXVK native.

    FNA 24.08
    github.com/FNA-XNA/FNA/release

    #linuxgaming #FNA #XNA

  7. Cuando Microsoft abandonó el framework XNA, dejando de lado a una gran cantidad de desarrolladores indies, la comunidad de software libre recogió el testigo creando Monogame y posteriormente FNA.

    Ambos frameworks gozan de una salud excelente y en concreto FNA ha publicado una nueva versión, la 24.08, que permite usar Direct3d 11 directamente en Linux usando DXVK native.

    FNA 24.08
    github.com/FNA-XNA/FNA/release

    #linuxgaming #FNA #XNA

  8. Cuando Microsoft abandonó el framework XNA, dejando de lado a una gran cantidad de desarrolladores indies, la comunidad de software libre recogió el testigo creando Monogame y posteriormente FNA.

    Ambos frameworks gozan de una salud excelente y en concreto FNA ha publicado una nueva versión, la 24.08, que permite usar Direct3d 11 directamente en Linux usando DXVK native.

    FNA 24.08
    github.com/FNA-XNA/FNA/release

    #linuxgaming #FNA #XNA

  9. I've been using #MonoGame for prototyping, and I want to experiment with jumpflooding. MonoGame targeting OpenGL is limited would require implementing that as successive fullscreen draws and an alternating pair of framebuffers. MonoGame targets a really old version of OpenGL, so I'm not sure if this pattern would be problematic or not.

    #FNA might be another option, but it seems like FNA also requires using FXC to compile shaders, which doesn't give me much confidence.

    (1/)

  10. Frente Nacional de Lucha sobre Marcha: “Hay un espíritu a la unidad de los sectores sociales”

    El movimiento contó ​con representantes de más de 60 organizaciones aglutinadas por el Frente Nacional de Lucha, quienes marcharon en defensa del agua, la Caja Costarricense de Seguro Social (CCSS), la división de poderes y los derechos laborales, entre otras medidas neoliberales impulsadas por el actual Gob [...]

    #Agua #CCSS #Defensa #FNA #Marcha #País #Sindicatos #ÚltimaHora

    semanariouniversidad.com/pais/

  11. ::: ANODYNE | "Zelda-lite game" - is native Linux without Adobe Air requirement now :thinkergunsunglasses:

    A remaster has been ousted by AnodyneSharp - this is a fan rewrite possible due to original source code released.

    Here is Anodyne for modern platforms in C# (using MonoGame).

    Biggest thanks once again go to legendary game porter & FNA developer Ethan Lee! :linux:

    => store.steampowered.com/app/234

    #LinuxGaming #native #Anodyne #Zelda #gaming #Steam #SteamDeck #deleteAdobe #FNA #Linux

  12. ::: ANODYNE | "Zelda-lite game" - is native Linux without Adobe Air requirement now :thinkergunsunglasses:

    A remaster has been ousted by AnodyneSharp - this is a fan rewrite possible due to original source code released.

    Here is Anodyne for modern platforms in C# (using MonoGame).

    Biggest thanks once again go to legendary game porter & FNA developer Ethan Lee! :linux:

    => store.steampowered.com/app/234

    #LinuxGaming #native #Anodyne #Zelda #gaming #Steam #SteamDeck #deleteAdobe #FNA #Linux

  13. ::: ANODYNE | "Zelda-lite game" - is native Linux without Adobe Air requirement now :thinkergunsunglasses:

    A remaster has been ousted by AnodyneSharp - this is a fan rewrite possible due to original source code released.

    Here is Anodyne for modern platforms in C# (using MonoGame).

    Biggest thanks once again go to legendary game porter & FNA developer Ethan Lee! :linux:

    => store.steampowered.com/app/234

    #LinuxGaming #native #Anodyne #Zelda #gaming #Steam #SteamDeck #deleteAdobe #FNA #Linux

  14. Put together a demo project showcasing using ImGui + ImGuizmo in an FNA project (with precompiled libs for both windows & linux 64-bit)

    #gamedev #imgui #dotnet #csharp #fna #tooldev #github

    github.com/GlaireDaggers/ImGui

  15. :blobfoxsignno: Мда-а-а, #Unity нарвалась.

    Даже разработчики, для которых это не основной движок (#Terraria исходно сделана на XNA) решили, что так не пойдёт и самое время подтолкнуть игровые движки с открытым кодом. И посему решили пожертвовать по $100,000 сейчас и по $1,000 ежемесячно на #Godot и #FNA.

    Источник: twitter.com/Terraria_Logic/sta

    #videogames #games #gamedev #gamedevelopment

  16. After that #ReLogic donating 100k to #FNA and #Godot, I suspect we’re going to see a few more similar gestures (albeit maybe not as large). Could be seeing even stronger gains

  17. Grande la desarrolladora de Terraria. Dona 100000$ a #godotengine y #fna y además donará 1000$/mes a cada proyecto.
    No hacen uso ni de godot ni de fna ni de #unity, pero entienden la importancia de que en el ecosistema de motores de videojuegos haya opciones de código abierto, y sienten que tienen que ser parte activa de dicho ecosistema, y ayudar así a los desarrolladores afectados por el cambio de las condiciones.
    twitter.com/Terraria_Logic/sta

    @godotengine #linux_gaming

  18. @bloodaxe It truly is gigachad move. Those funds definitely will help those #foss #opensource projects and helping people getting out of their Unity dependency.

    In my country there's a proverb "getting hit by a durian", this is exactly what happened to #FNA unexpected fortune 🤣 Don't ask me why getting hit by such fruit means windfall gain.

    #gamedev #indiedev

  19. Amazing stuff here folks, Re-Logic (creators of Terraria) just donated $100.000 each to both and , and they will donate $1.000 every month to each project from now on.

    That's amazing news for the , and community 😃

  20. Suite au bullshit d'#Unity, la boite derrière #Terraria va donner 100 000 USD à deux moteurs open source, #godot et #FNA twitter.com/Terraria_Logic/sta

  21. Re-Logic, developers of #Terraria, put their money where their mouth is and are now contributing $100K USD each to @[email protected] and #FNA, plus a monthly allowance of $1000 USD.

    https://forums.terraria.org/index.php?threads/re-logic-statement-regarding-unity-the-future.129041/

    "The team at Re-Logic has been watching the recent events surrounding Unity with both interest and sadness. The loss of a formerly-leading and user-friendly game engine to the darker forces that negatively impact so much of the gaming industry has left us dismayed to put it mildly. While we do not personally use Unity (outside of a few elements on our console/mobile platforms), we feel like we cannot sit idly by as these predatory moves are made against studios everywhere.
    We unequivocally condemn and reject the recent TOS/fee changes proposed by Unity and the underhanded way they were rolled out. The flippant manner with which years of trust cultivated by Unity were cast aside for yet another way to squeeze publishers, studios, and gamers is the saddest part. That this move was wholly unnecessary pushes things into the tragedy category - a cautionary tale the industry will not soon forget. We do not feel that a simple public statement is sufficient. Even if Unity were to recant their policies and statements, the destruction of trust is not so easily repaired. We strongly feel that it is now equally important to get behind some of the other up-and-coming open source game engines. Lighting some candles in an otherwise dark moment.
    To that end, we are donating $100,000 to each of the open source engines listed below [Godot Game Engine and FNA]. Additionally, we are sponsoring each of these projects with $1,000/month each moving forward. All we ask in return is that they remain good people and keep doing all that they can to make these engines powerful and approachable for developers everywhere.
    Re-Logic has always been supportive of game developers and indie studios that do things the right way. We feel that our actions in this moment are the best way to carry that mission forward - by accelerating and strengthening competing open source game engines, we hope to empower and assist studios that are struggling with how best to proceed given these recent events."