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#materialmaker — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #materialmaker, aggregated by home.social.

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  1. I made a little fireball in Material Maker! I'd say the prototype works, now I want to re-make this in a pure Godot shader to optimize it...
    materialmaker.org/material?id=
    #MaterialMaker #Godot #GameArt

  2. I made a little fireball in Material Maker! I'd say the prototype works, now I want to re-make this in a pure Godot shader to optimize it...
    materialmaker.org/material?id=
    #MaterialMaker #Godot #GameArt

  3. I made some rusty pipes with #MaterialMaker and #Blender today. Wanted to exercise making atlasses/trimsheets with MIP bleed margins, and this one came out pretty ok. Not terrible, not great.

    There's 8 pipes on 1 texture space with a `0.08` of bleed margin per pipe.

    This means they don't develop ugly seams when zoomed out.

    Working like this is very tricky though, that's why they don't look amazing. Making perfectly seamless textures that aren't square is hard!

    #GameArt #3D #EnvironmentArt

  4. I made some rusty pipes with #MaterialMaker and #Blender today. Wanted to exercise making atlasses/trimsheets with MIP bleed margins, and this one came out pretty ok. Not terrible, not great.

    There's 8 pipes on 1 texture space with a `0.08` of bleed margin per pipe.

    This means they don't develop ugly seams when zoomed out.

    Working like this is very tricky though, that's why they don't look amazing. Making perfectly seamless textures that aren't square is hard!

    #GameArt #3D #EnvironmentArt

  5. Animated candle flame made in #MaterialMaker

    This could be put on a plane above a candle model and used in a game.

    materialmaker.org/material?id=

    materialmaker.org/material?id=

    It's probably too complicated to be very efficient, but hey! It looks gorgeous!

    You could always bake a flipbook from it!

    #TechnicalArt #GameArt #Shaders

  6. Animated candle flame made in #MaterialMaker

    This could be put on a plane above a candle model and used in a game.

    materialmaker.org/material?id=

    materialmaker.org/material?id=

    It's probably too complicated to be very efficient, but hey! It looks gorgeous!

    You could always bake a flipbook from it!

    #TechnicalArt #GameArt #Shaders

  7. Today I made two particle texture atlasses for my new 2D game - sparks and smoke!

    Both made using #MaterialMaker (as are so far all textures in this game! - save for text).

    I attach a video, a screenshot and screenshot of the Material Maker project.

    #GameArt #NoSlop #Godot #GodotEngine

  8. Today I made two particle texture atlasses for my new 2D game - sparks and smoke!

    Both made using #MaterialMaker (as are so far all textures in this game! - save for text).

    I attach a video, a screenshot and screenshot of the Material Maker project.

    #GameArt #NoSlop #Godot #GodotEngine

  9. Progress on my robo-vacuum mobile game.

    I think I have a cool artstyle emerging here! All textures are made with #MaterialMaker, this is a project where I have not busted out Inkscape just yet.

    I have started looking into in-app purchases on Play Store.

    I definitely don't want to show ads, I hate that, so my business model for this will most likely be free base game + paid DLC.

    There's a lot of places I can take the gameplay still. I think visuals are good enough.

    #noslop #indiegame #Godot

  10. Progress on my robo-vacuum mobile game.

    I think I have a cool artstyle emerging here! All textures are made with #MaterialMaker, this is a project where I have not busted out Inkscape just yet.

    I have started looking into in-app purchases on Play Store.

    I definitely don't want to show ads, I hate that, so my business model for this will most likely be free base game + paid DLC.

    There's a lot of places I can take the gameplay still. I think visuals are good enough.

    #noslop #indiegame #Godot

  11. At this point, I am having pretty high hopes for Material Maker.

    Though with 200 nodes to pick from, even when I know what I want to do, it's really hard to find the name of the node that does the thing.

    Having one repeating shape across the texture is easy enough with the Advanced Tiler. But making it an alternating pattern between three circles and three squares still eludes me.
    It's a tiling of tilings, but not sure how to set that up yet.

    #MaterialMaker

  12. At this point, I am having pretty high hopes for Material Maker.

    Though with 200 nodes to pick from, even when I know what I want to do, it's really hard to find the name of the node that does the thing.

    Having one repeating shape across the texture is easy enough with the Advanced Tiler. But making it an alternating pattern between three circles and three squares still eludes me.
    It's a tiling of tilings, but not sure how to set that up yet.

    #MaterialMaker

  13. #Coollab is a FOSS node-based tool for generative visuals. It can be used for #VJing, rendering videos or interactive installations. It can take live MIDI, audio or video input. It's shaders under the hood. Has 2D and 3D patterns, filtering and blending. Particle effects, you can program your own nodes too. Honestly, if I didn't know Godot so well, I would probably use that for my live projector imagery :) It's a bit like #MaterialMaker!
    coollab-art.com/
    #FOSS #CreativeTool #Procedural

  14. #Coollab is a FOSS node-based tool for generative visuals. It can be used for #VJing, rendering videos or interactive installations. It can take live MIDI, audio or video input. It's shaders under the hood. Has 2D and 3D patterns, filtering and blending. Particle effects, you can program your own nodes too. Honestly, if I didn't know Godot so well, I would probably use that for my live projector imagery :) It's a bit like #MaterialMaker!
    coollab-art.com/
    #FOSS #CreativeTool #Procedural

  15. CW: Low-brow humor

    Fun Fact: the "sh*t hitting the fan" shots in my Bad Sector music video were made with #Blender and used a particle system with so called "metaballs". That also used a special material for the fecal matter. Here's the textures I made for that. Of source made with the wonderful #MaterialMaker
    You can see a bit of corn in there!
    Have a nice day!

  16. CW: Low-brow humor

    Fun Fact: the "sh*t hitting the fan" shots in my Bad Sector music video were made with #Blender and used a particle system with so called "metaballs". That also used a special material for the fecal matter. Here's the textures I made for that. Of source made with the wonderful #MaterialMaker
    You can see a bit of corn in there!
    Have a nice day!

  17. Small material because I was inspired by the latest release of Material Maker.

    I keep making paved stone textures, eh.

    #MaterialMaker

  18. Small material because I was inspired by the latest release of Material Maker.

    I keep making paved stone textures, eh.

    #MaterialMaker

  19. Re-introduction time! It's time to update this after several years!.
    I'm Butterbee and I have learned a lot of #blender3d in the last few years. Originally I preferred the texture work, but have since found I really enjoy making vtuber models and am getting into some light vfx just for funsies.

    Open source workflow is my preference and I have ditched all adobe products for a very long time now. I use #blender3d #materialMaker and #krita

    :heart_sp_trans:

  20. Hardsurface detailing atlas for #Liblast. Made with #Blender and #GrabDoc add-on and post-processed with #MaterialMaker. This is to work with a special #ubershader to let low / mid-poly models look almost hero-like :)

    On the left a pre-vis of the final texture on geometry prepared for #DreamUV , on the right source geometry used to bake intermediate maps.

    The final texture is in CXOY channel-packing layout. One texture merging curvature, normal and AO parameters.

    #TechArt #Godot

    - unfa

  21. Hardsurface detailing atlas for #Liblast. Made with #Blender and #GrabDoc add-on and post-processed with #MaterialMaker. This is to work with a special #ubershader to let low / mid-poly models look almost hero-like :)

    On the left a pre-vis of the final texture on geometry prepared for #DreamUV , on the right source geometry used to bake intermediate maps.

    The final texture is in CXOY channel-packing layout. One texture merging curvature, normal and AO parameters.

    #TechArt #Godot

    - unfa

  22. @Noyesster to my knowledge there is none, but you can probably work things out with #blender texture paint and combine with #krita / #gimp and #materialmaker to get nice results ...
    when you get free, you "lose" some perks, but you find ways around as you discover how to combine things (interoperable) in creative and longstanding ways ;)