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#liblast — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #liblast, aggregated by home.social.

  1. All my work on Liblast is halted due to a blocking freeze bug.

    I have a live presentation and workshop coming up in 4 weeks that depends on this tech, and I can't do anything at the moment.

    In case you're familiar with Godot's C++ side or debugging C++ software in general, maybe you can help me out of this ditch?
    Help!

    github.com/godotengine/godot/i

    Spreading the word is often a great help as well!

    #Liblast #Help #Godot #GodotEngine

  2. All my work on Liblast is halted due to a blocking freeze bug.

    I have a live presentation and workshop coming up in 4 weeks that depends on this tech, and I can't do anything at the moment.

    In case you're familiar with Godot's C++ side or debugging C++ software in general, maybe you can help me out of this ditch?
    Help!

    github.com/godotengine/godot/i

    Spreading the word is often a great help as well!

    #Liblast #Help #Godot #GodotEngine

  3. All my work on Liblast is halted due to a blocking freeze bug.

    I have a live presentation and workshop coming up in 4 weeks that depends on this tech, and I can't do anything at the moment.

    In case you're familiar with Godot's C++ side or debugging C++ software in general, maybe you can help me out of this ditch?
    Help!

    github.com/godotengine/godot/i

    Spreading the word is often a great help as well!

    #Liblast #Help #Godot #GodotEngine

  4. All my work on Liblast is halted due to a blocking freeze bug.

    I have a live presentation and workshop coming up in 4 weeks that depends on this tech, and I can't do anything at the moment.

    In case you're familiar with Godot's C++ side or debugging C++ software in general, maybe you can help me out of this ditch?
    Help!

    github.com/godotengine/godot/i

    Spreading the word is often a great help as well!

    #Liblast #Help #Godot #GodotEngine

  5. All my work on Liblast is halted due to a blocking freeze bug.

    I have a live presentation and workshop coming up in 4 weeks that depends on this tech, and I can't do anything at the moment.

    In case you're familiar with Godot's C++ side or debugging C++ software in general, maybe you can help me out of this ditch?
    Help!

    github.com/godotengine/godot/i

    Spreading the word is often a great help as well!

    #Liblast #Help #Godot #GodotEngine

  6. I've made some channels in our Zulip web-public, so anybody from the Internet can read without making an account there!

    liblast.zulipchat.com/#narrow/

    This is possible thanks to the generous sponsorship from Zulip! Thanks!
    #Zulip #Liblast

  7. I've made some channels in our Zulip web-public, so anybody from the Internet can read without making an account there!

    liblast.zulipchat.com/#narrow/

    This is possible thanks to the generous sponsorship from Zulip! Thanks!
    #Zulip #Liblast

  8. I've made some channels in our Zulip web-public, so anybody from the Internet can read without making an account there!

    liblast.zulipchat.com/#narrow/

    This is possible thanks to the generous sponsorship from Zulip! Thanks!
    #Zulip #Liblast

  9. I've made some channels in our Zulip web-public, so anybody from the Internet can read without making an account there!

    liblast.zulipchat.com/#narrow/

    This is possible thanks to the generous sponsorship from Zulip! Thanks!
    #Zulip #Liblast

  10. I've made some channels in our Zulip web-public, so anybody from the Internet can read without making an account there!

    liblast.zulipchat.com/#narrow/

    This is possible thanks to the generous sponsorship from Zulip! Thanks!
    #Zulip #Liblast

  11. Stretching our 3D asset pipeline by fleshing out the test level Drill with custom props. No unique textures added for these models.
    - unfa
    #Godot #Art #3D #Liblast

  12. Stretching our 3D asset pipeline by fleshing out the test level Drill with custom props. No unique textures added for these models.
    - unfa
    #Godot #Art #3D #Liblast

  13. Stretching our 3D asset pipeline by fleshing out the test level Drill with custom props. No unique textures added for these models.
    - unfa
    #Godot #Art #3D #Liblast

  14. Stretching our 3D asset pipeline by fleshing out the test level Drill with custom props. No unique textures added for these models.
    - unfa
    #Godot #Art #3D #Liblast

  15. Stretching our 3D asset pipeline by fleshing out the test level Drill with custom props. No unique textures added for these models.
    - unfa
    #Godot #Art #3D #Liblast

  16. Booked my hotel for #LibreGraphicsMeeting 2026. I'm a bit short on money lately, but thankfully my recent music sales (courtesy of album premiere) paid for the hotel. Thank you!
    This enabled me to bring my work on improving FOSS game development forward and get more eyes on it, so more indie game developers can break out of golden cages of proprietary software!
    #Liblast #Blender #Godot #FOSS

  17. Booked my hotel for #LibreGraphicsMeeting 2026. I'm a bit short on money lately, but thankfully my recent music sales (courtesy of album premiere) paid for the hotel. Thank you!
    This enabled me to bring my work on improving FOSS game development forward and get more eyes on it, so more indie game developers can break out of golden cages of proprietary software!
    #Liblast #Blender #Godot #FOSS

  18. Booked my hotel for #LibreGraphicsMeeting 2026. I'm a bit short on money lately, but thankfully my recent music sales (courtesy of album premiere) paid for the hotel. Thank you!
    This enabled me to bring my work on improving FOSS game development forward and get more eyes on it, so more indie game developers can break out of golden cages of proprietary software!
    #Liblast #Blender #Godot #FOSS

  19. Booked my hotel for #LibreGraphicsMeeting 2026. I'm a bit short on money lately, but thankfully my recent music sales (courtesy of album premiere) paid for the hotel. Thank you!
    This enabled me to bring my work on improving FOSS game development forward and get more eyes on it, so more indie game developers can break out of golden cages of proprietary software!
    #Liblast #Blender #Godot #FOSS

  20. Booked my hotel for #LibreGraphicsMeeting 2026. I'm a bit short on money lately, but thankfully my recent music sales (courtesy of album premiere) paid for the hotel. Thank you!
    This enabled me to bring my work on improving FOSS game development forward and get more eyes on it, so more indie game developers can break out of golden cages of proprietary software!
    #Liblast #Blender #Godot #FOSS

  21. Booking my flight and room for #LibreGraphicsMeeting to show Liblast to the world!
    I'm going to do a presentation and a workshop during which me and the audience will make some 3D assets using our sick pipeline. The event will be streamed live, so either GetOverHere or GetInTheChair!

    libregraphicsmeeting.org/2026/

    - unfa

    #Liblast #LiblastFramework #Godot #GodotEngine #Blender #Blender3D

  22. Booking my flight and room for #LibreGraphicsMeeting to show Liblast to the world!
    I'm going to do a presentation and a workshop during which me and the audience will make some 3D assets using our sick pipeline. The event will be streamed live, so either GetOverHere or GetInTheChair!

    libregraphicsmeeting.org/2026/

    - unfa

    #Liblast #LiblastFramework #Godot #GodotEngine #Blender #Blender3D

  23. Booking my flight and room for #LibreGraphicsMeeting to show Liblast to the world!
    I'm going to do a presentation and a workshop during which me and the audience will make some 3D assets using our sick pipeline. The event will be streamed live, so either GetOverHere or GetInTheChair!

    libregraphicsmeeting.org/2026/

    - unfa

    #Liblast #LiblastFramework #Godot #GodotEngine #Blender #Blender3D

  24. Booking my flight and room for #LibreGraphicsMeeting to show Liblast to the world!
    I'm going to do a presentation and a workshop during which me and the audience will make some 3D assets using our sick pipeline. The event will be streamed live, so either GetOverHere or GetInTheChair!

    libregraphicsmeeting.org/2026/

    - unfa

    #Liblast #LiblastFramework #Godot #GodotEngine #Blender #Blender3D

  25. Booking my flight and room for #LibreGraphicsMeeting to show Liblast to the world!
    I'm going to do a presentation and a workshop during which me and the audience will make some 3D assets using our sick pipeline. The event will be streamed live, so either GetOverHere or GetInTheChair!

    libregraphicsmeeting.org/2026/

    - unfa

    #Liblast #LiblastFramework #Godot #GodotEngine #Blender #Blender3D

  26. Improved crosshair. The circle size is set in degrees and depends on camera FOV and viewport size.
    This means if the weapon spread is later tied to the circle size, it will reliably show area of spread, no matter what camera FOV and resolution the game is running at.
    #Godot4 #Liblast #FPS #IndieGame #OpenSource

  27. Improved crosshair. The circle size is set in degrees and depends on camera FOV and viewport size.
    This means if the weapon spread is later tied to the circle size, it will reliably show area of spread, no matter what camera FOV and resolution the game is running at.
    #Godot4 #Liblast #FPS #IndieGame #OpenSource

  28. Improved crosshair. The circle size is set in degrees and depends on camera FOV and viewport size.
    This means if the weapon spread is later tied to the circle size, it will reliably show area of spread, no matter what camera FOV and resolution the game is running at.
    #Godot4 #Liblast #FPS #IndieGame #OpenSource

  29. Improved crosshair. The circle size is set in degrees and depends on camera FOV and viewport size.
    This means if the weapon spread is later tied to the circle size, it will reliably show area of spread, no matter what camera FOV and resolution the game is running at.
    #Godot4 #Liblast #FPS #IndieGame #OpenSource

  30. Improved crosshair. The circle size is set in degrees and depends on camera FOV and viewport size.
    This means if the weapon spread is later tied to the circle size, it will reliably show area of spread, no matter what camera FOV and resolution the game is running at.
    #Godot4 #Liblast #FPS #IndieGame #OpenSource

  31. Running the game on super underpowered systems is always so satisfying!
    Here's Liblast on ASUS T1000AH tablet running test level at 50 FPS. It crashed soon after, but it did run smoothly for a moment :D Arch Linux and Cage. can't find a way to make this screen landscape though.
    #indiegame #tinkering #Linux #Liblast

  32. Running the game on super underpowered systems is always so satisfying!
    Here's Liblast on ASUS T1000AH tablet running test level at 50 FPS. It crashed soon after, but it did run smoothly for a moment :D Arch Linux and Cage. can't find a way to make this screen landscape though.
    #indiegame #tinkering #Linux #Liblast

  33. Running the game on super underpowered systems is always so satisfying!
    Here's Liblast on ASUS T1000AH tablet running test level at 50 FPS. It crashed soon after, but it did run smoothly for a moment :D Arch Linux and Cage. can't find a way to make this screen landscape though.
    #indiegame #tinkering #Linux #Liblast

  34. Running the game on super underpowered systems is always so satisfying!
    Here's Liblast on ASUS T1000AH tablet running test level at 50 FPS. It crashed soon after, but it did run smoothly for a moment :D Arch Linux and Cage. can't find a way to make this screen landscape though.
    #indiegame #tinkering #Linux #Liblast

  35. Running the game on super underpowered systems is always so satisfying!
    Here's Liblast on ASUS T1000AH tablet running test level at 50 FPS. It crashed soon after, but it did run smoothly for a moment :D Arch Linux and Cage. can't find a way to make this screen landscape though.
    #indiegame #tinkering #Linux #Liblast