#liblast — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #liblast, aggregated by home.social.
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You can download my slides from the Liblast 3D Art Pipeline presentation as presented on #LibreGraphicsMeeting2026:
https://liblast.zulipchat.com/#narrow/channel/462542-general/topic/Libre.20Graphics.20Meeting.20.202026.2C.20Nuremberg.20Apri.2022-25/near/590853571Video recording of the presentation to follow along:
https://media.ccc.de/v/lgm-2026-110676-liblast-3d-asset-pipeline#Liblast #Godot #GodotEngine #3D #shaders #technicalArt #techArt #Blender
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You can download my slides from the Liblast 3D Art Pipeline presentation as presented on #LibreGraphicsMeeting2026:
https://liblast.zulipchat.com/#narrow/channel/462542-general/topic/Libre.20Graphics.20Meeting.20.202026.2C.20Nuremberg.20Apri.2022-25/near/590853571Video recording of the presentation to follow along:
https://media.ccc.de/v/lgm-2026-110676-liblast-3d-asset-pipeline#Liblast #Godot #GodotEngine #3D #shaders #technicalArt #techArt #Blender
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You can download my slides from the Liblast 3D Art Pipeline presentation as presented on #LibreGraphicsMeeting2026:
https://liblast.zulipchat.com/#narrow/channel/462542-general/topic/Libre.20Graphics.20Meeting.20.202026.2C.20Nuremberg.20Apri.2022-25/near/590853571Video recording of the presentation to follow along:
https://media.ccc.de/v/lgm-2026-110676-liblast-3d-asset-pipeline#Liblast #Godot #GodotEngine #3D #shaders #technicalArt #techArt #Blender
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You can download my slides from the Liblast 3D Art Pipeline presentation as presented on #LibreGraphicsMeeting2026:
https://liblast.zulipchat.com/#narrow/channel/462542-general/topic/Libre.20Graphics.20Meeting.20.202026.2C.20Nuremberg.20Apri.2022-25/near/590853571Video recording of the presentation to follow along:
https://media.ccc.de/v/lgm-2026-110676-liblast-3d-asset-pipeline#Liblast #Godot #GodotEngine #3D #shaders #technicalArt #techArt #Blender
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You can download my slides from the Liblast 3D Art Pipeline presentation as presented on #LibreGraphicsMeeting2026:
https://liblast.zulipchat.com/#narrow/channel/462542-general/topic/Libre.20Graphics.20Meeting.20.202026.2C.20Nuremberg.20Apri.2022-25/near/590853571Video recording of the presentation to follow along:
https://media.ccc.de/v/lgm-2026-110676-liblast-3d-asset-pipeline#Liblast #Godot #GodotEngine #3D #shaders #technicalArt #techArt #Blender
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I'm at #LibreGraphicsMeeting2026 !
I'm gonna present @liblast 3D art pipeline on Friday and lead a workshop on Saturday. #Godot #GameDev #FOSS #Liblast #Blender #MaterialMaker #Inkscape -
I'm at #LibreGraphicsMeeting2026 !
I'm gonna present @liblast 3D art pipeline on Friday and lead a workshop on Saturday. #Godot #GameDev #FOSS #Liblast #Blender #MaterialMaker #Inkscape -
I'm at #LibreGraphicsMeeting2026 !
I'm gonna present @liblast 3D art pipeline on Friday and lead a workshop on Saturday. #Godot #GameDev #FOSS #Liblast #Blender #MaterialMaker #Inkscape -
I'm at #LibreGraphicsMeeting2026 !
I'm gonna present @liblast 3D art pipeline on Friday and lead a workshop on Saturday. #Godot #GameDev #FOSS #Liblast #Blender #MaterialMaker #Inkscape -
I'm at #LibreGraphicsMeeting2026 !
I'm gonna present @liblast 3D art pipeline on Friday and lead a workshop on Saturday. #Godot #GameDev #FOSS #Liblast #Blender #MaterialMaker #Inkscape -
All my work on Liblast is halted due to a blocking freeze bug.
I have a live presentation and workshop coming up in 4 weeks that depends on this tech, and I can't do anything at the moment.
In case you're familiar with Godot's C++ side or debugging C++ software in general, maybe you can help me out of this ditch?
Help!https://github.com/godotengine/godot/issues/117712
Spreading the word is often a great help as well!
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All my work on Liblast is halted due to a blocking freeze bug.
I have a live presentation and workshop coming up in 4 weeks that depends on this tech, and I can't do anything at the moment.
In case you're familiar with Godot's C++ side or debugging C++ software in general, maybe you can help me out of this ditch?
Help!https://github.com/godotengine/godot/issues/117712
Spreading the word is often a great help as well!
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All my work on Liblast is halted due to a blocking freeze bug.
I have a live presentation and workshop coming up in 4 weeks that depends on this tech, and I can't do anything at the moment.
In case you're familiar with Godot's C++ side or debugging C++ software in general, maybe you can help me out of this ditch?
Help!https://github.com/godotengine/godot/issues/117712
Spreading the word is often a great help as well!
-
All my work on Liblast is halted due to a blocking freeze bug.
I have a live presentation and workshop coming up in 4 weeks that depends on this tech, and I can't do anything at the moment.
In case you're familiar with Godot's C++ side or debugging C++ software in general, maybe you can help me out of this ditch?
Help!https://github.com/godotengine/godot/issues/117712
Spreading the word is often a great help as well!
-
All my work on Liblast is halted due to a blocking freeze bug.
I have a live presentation and workshop coming up in 4 weeks that depends on this tech, and I can't do anything at the moment.
In case you're familiar with Godot's C++ side or debugging C++ software in general, maybe you can help me out of this ditch?
Help!https://github.com/godotengine/godot/issues/117712
Spreading the word is often a great help as well!
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I've made some channels in our Zulip web-public, so anybody from the Internet can read without making an account there!
https://liblast.zulipchat.com/#narrow/channel/476533-development-general
This is possible thanks to the generous sponsorship from Zulip! Thanks!
#Zulip #Liblast -
I've made some channels in our Zulip web-public, so anybody from the Internet can read without making an account there!
https://liblast.zulipchat.com/#narrow/channel/476533-development-general
This is possible thanks to the generous sponsorship from Zulip! Thanks!
#Zulip #Liblast -
I've made some channels in our Zulip web-public, so anybody from the Internet can read without making an account there!
https://liblast.zulipchat.com/#narrow/channel/476533-development-general
This is possible thanks to the generous sponsorship from Zulip! Thanks!
#Zulip #Liblast -
I've made some channels in our Zulip web-public, so anybody from the Internet can read without making an account there!
https://liblast.zulipchat.com/#narrow/channel/476533-development-general
This is possible thanks to the generous sponsorship from Zulip! Thanks!
#Zulip #Liblast -
I've made some channels in our Zulip web-public, so anybody from the Internet can read without making an account there!
https://liblast.zulipchat.com/#narrow/channel/476533-development-general
This is possible thanks to the generous sponsorship from Zulip! Thanks!
#Zulip #Liblast -
Booked my hotel for #LibreGraphicsMeeting 2026. I'm a bit short on money lately, but thankfully my recent music sales (courtesy of album premiere) paid for the hotel. Thank you!
This enabled me to bring my work on improving FOSS game development forward and get more eyes on it, so more indie game developers can break out of golden cages of proprietary software!
#Liblast #Blender #Godot #FOSS -
Booked my hotel for #LibreGraphicsMeeting 2026. I'm a bit short on money lately, but thankfully my recent music sales (courtesy of album premiere) paid for the hotel. Thank you!
This enabled me to bring my work on improving FOSS game development forward and get more eyes on it, so more indie game developers can break out of golden cages of proprietary software!
#Liblast #Blender #Godot #FOSS -
Booked my hotel for #LibreGraphicsMeeting 2026. I'm a bit short on money lately, but thankfully my recent music sales (courtesy of album premiere) paid for the hotel. Thank you!
This enabled me to bring my work on improving FOSS game development forward and get more eyes on it, so more indie game developers can break out of golden cages of proprietary software!
#Liblast #Blender #Godot #FOSS -
Booked my hotel for #LibreGraphicsMeeting 2026. I'm a bit short on money lately, but thankfully my recent music sales (courtesy of album premiere) paid for the hotel. Thank you!
This enabled me to bring my work on improving FOSS game development forward and get more eyes on it, so more indie game developers can break out of golden cages of proprietary software!
#Liblast #Blender #Godot #FOSS -
Booked my hotel for #LibreGraphicsMeeting 2026. I'm a bit short on money lately, but thankfully my recent music sales (courtesy of album premiere) paid for the hotel. Thank you!
This enabled me to bring my work on improving FOSS game development forward and get more eyes on it, so more indie game developers can break out of golden cages of proprietary software!
#Liblast #Blender #Godot #FOSS -
Booking my flight and room for #LibreGraphicsMeeting to show Liblast to the world!
I'm going to do a presentation and a workshop during which me and the audience will make some 3D assets using our sick pipeline. The event will be streamed live, so either GetOverHere or GetInTheChair!https://libregraphicsmeeting.org/2026/program/
- unfa
#Liblast #LiblastFramework #Godot #GodotEngine #Blender #Blender3D
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Booking my flight and room for #LibreGraphicsMeeting to show Liblast to the world!
I'm going to do a presentation and a workshop during which me and the audience will make some 3D assets using our sick pipeline. The event will be streamed live, so either GetOverHere or GetInTheChair!https://libregraphicsmeeting.org/2026/program/
- unfa
#Liblast #LiblastFramework #Godot #GodotEngine #Blender #Blender3D
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Booking my flight and room for #LibreGraphicsMeeting to show Liblast to the world!
I'm going to do a presentation and a workshop during which me and the audience will make some 3D assets using our sick pipeline. The event will be streamed live, so either GetOverHere or GetInTheChair!https://libregraphicsmeeting.org/2026/program/
- unfa
#Liblast #LiblastFramework #Godot #GodotEngine #Blender #Blender3D
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Booking my flight and room for #LibreGraphicsMeeting to show Liblast to the world!
I'm going to do a presentation and a workshop during which me and the audience will make some 3D assets using our sick pipeline. The event will be streamed live, so either GetOverHere or GetInTheChair!https://libregraphicsmeeting.org/2026/program/
- unfa
#Liblast #LiblastFramework #Godot #GodotEngine #Blender #Blender3D
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Booking my flight and room for #LibreGraphicsMeeting to show Liblast to the world!
I'm going to do a presentation and a workshop during which me and the audience will make some 3D assets using our sick pipeline. The event will be streamed live, so either GetOverHere or GetInTheChair!https://libregraphicsmeeting.org/2026/program/
- unfa
#Liblast #LiblastFramework #Godot #GodotEngine #Blender #Blender3D
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New Liblast builds and dev update are available in our Zulip server:
https://liblast.zulipchat.com/#narrow/channel/462542-general/topic/playtesting/near/575361787
Also new development update video showcasing the game state from these builds:
https://video.hardlimit.com/w/sc6yu4D5izGZu9JTB3xAUf
Enjoy!
- unfa
#Liblast #Godot4 #FPS #IndieGame #Shooter #SciFi #Robots #unfa
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New Liblast builds and dev update are available in our Zulip server:
https://liblast.zulipchat.com/#narrow/channel/462542-general/topic/playtesting/near/575361787
Also new development update video showcasing the game state from these builds:
https://video.hardlimit.com/w/sc6yu4D5izGZu9JTB3xAUf
Enjoy!
- unfa
#Liblast #Godot4 #FPS #IndieGame #Shooter #SciFi #Robots #unfa
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New Liblast builds and dev update are available in our Zulip server:
https://liblast.zulipchat.com/#narrow/channel/462542-general/topic/playtesting/near/575361787
Also new development update video showcasing the game state from these builds:
https://video.hardlimit.com/w/sc6yu4D5izGZu9JTB3xAUf
Enjoy!
- unfa
#Liblast #Godot4 #FPS #IndieGame #Shooter #SciFi #Robots #unfa
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New Liblast builds and dev update are available in our Zulip server:
https://liblast.zulipchat.com/#narrow/channel/462542-general/topic/playtesting/near/575361787
Also new development update video showcasing the game state from these builds:
https://video.hardlimit.com/w/sc6yu4D5izGZu9JTB3xAUf
Enjoy!
- unfa
#Liblast #Godot4 #FPS #IndieGame #Shooter #SciFi #Robots #unfa
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New Liblast builds and dev update are available in our Zulip server:
https://liblast.zulipchat.com/#narrow/channel/462542-general/topic/playtesting/near/575361787
Also new development update video showcasing the game state from these builds:
https://video.hardlimit.com/w/sc6yu4D5izGZu9JTB3xAUf
Enjoy!
- unfa
#Liblast #Godot4 #FPS #IndieGame #Shooter #SciFi #Robots #unfa
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Improved crosshair. The circle size is set in degrees and depends on camera FOV and viewport size.
This means if the weapon spread is later tied to the circle size, it will reliably show area of spread, no matter what camera FOV and resolution the game is running at.
#Godot4 #Liblast #FPS #IndieGame #OpenSource -
Improved crosshair. The circle size is set in degrees and depends on camera FOV and viewport size.
This means if the weapon spread is later tied to the circle size, it will reliably show area of spread, no matter what camera FOV and resolution the game is running at.
#Godot4 #Liblast #FPS #IndieGame #OpenSource -
Improved crosshair. The circle size is set in degrees and depends on camera FOV and viewport size.
This means if the weapon spread is later tied to the circle size, it will reliably show area of spread, no matter what camera FOV and resolution the game is running at.
#Godot4 #Liblast #FPS #IndieGame #OpenSource -
Improved crosshair. The circle size is set in degrees and depends on camera FOV and viewport size.
This means if the weapon spread is later tied to the circle size, it will reliably show area of spread, no matter what camera FOV and resolution the game is running at.
#Godot4 #Liblast #FPS #IndieGame #OpenSource -
Improved crosshair. The circle size is set in degrees and depends on camera FOV and viewport size.
This means if the weapon spread is later tied to the circle size, it will reliably show area of spread, no matter what camera FOV and resolution the game is running at.
#Godot4 #Liblast #FPS #IndieGame #OpenSource -
Running the game on super underpowered systems is always so satisfying!
Here's Liblast on ASUS T1000AH tablet running test level at 50 FPS. It crashed soon after, but it did run smoothly for a moment :D Arch Linux and Cage. can't find a way to make this screen landscape though.
#indiegame #tinkering #Linux #Liblast -
Running the game on super underpowered systems is always so satisfying!
Here's Liblast on ASUS T1000AH tablet running test level at 50 FPS. It crashed soon after, but it did run smoothly for a moment :D Arch Linux and Cage. can't find a way to make this screen landscape though.
#indiegame #tinkering #Linux #Liblast -
Running the game on super underpowered systems is always so satisfying!
Here's Liblast on ASUS T1000AH tablet running test level at 50 FPS. It crashed soon after, but it did run smoothly for a moment :D Arch Linux and Cage. can't find a way to make this screen landscape though.
#indiegame #tinkering #Linux #Liblast -
Running the game on super underpowered systems is always so satisfying!
Here's Liblast on ASUS T1000AH tablet running test level at 50 FPS. It crashed soon after, but it did run smoothly for a moment :D Arch Linux and Cage. can't find a way to make this screen landscape though.
#indiegame #tinkering #Linux #Liblast -
Running the game on super underpowered systems is always so satisfying!
Here's Liblast on ASUS T1000AH tablet running test level at 50 FPS. It crashed soon after, but it did run smoothly for a moment :D Arch Linux and Cage. can't find a way to make this screen landscape though.
#indiegame #tinkering #Linux #Liblast