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#liblast — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #liblast, aggregated by home.social.

  1. Hardsurface detailing atlas for #Liblast. Made with #Blender and #GrabDoc add-on and post-processed with #MaterialMaker. This is to work with a special #ubershader to let low / mid-poly models look almost hero-like :)

    On the left a pre-vis of the final texture on geometry prepared for #DreamUV , on the right source geometry used to bake intermediate maps.

    The final texture is in CXOY channel-packing layout. One texture merging curvature, normal and AO parameters.

    #TechArt #Godot

    - unfa

  2. Hardsurface detailing atlas for #Liblast. Made with #Blender and #GrabDoc add-on and post-processed with #MaterialMaker. This is to work with a special #ubershader to let low / mid-poly models look almost hero-like :)

    On the left a pre-vis of the final texture on geometry prepared for #DreamUV , on the right source geometry used to bake intermediate maps.

    The final texture is in CXOY channel-packing layout. One texture merging curvature, normal and AO parameters.

    #TechArt #Godot

    - unfa

  3. If you wonder what is my creative outlet lately - well, it's my FOSS game project called Liblast.

    libla.st / @liblast

    The idea is to make a libre online first-person shooter game that is made 100% with libre software, having all the source files (also for assets!) be available under CC0.

    My Codeberg activity graph is actually looking kinda nice, I forgot these exist and saw that randomly and thought: hey, I am doing things!

    codeberg.org/Liblast

    #unfa #Liblast

  4. A new episode is out!

    We chat about Theia, a VS Code-like IDE from the Eclipse Foundation, and its growing ecosystem (including an integrated plugin marketplace!), the Hypnotix IPTV app from Linux Mint, FOSS video games, and game/animation engines.

    linuxlads.com/episodes/123/

  5. Today was a busy day.

    Here's a character model created by @zaqraven99 and animated by myself.

    Looks like implementing the animations is going to be the hardest part. Even a basic walk cycle I made doesn't look that terrible!

    - unfa

    #Liblast #IndieGame #GameArt #CharacterAnimation #Blender

    PS: I failed to set up inverse kinematics, so I animated all bones by hand. Sometimes doing it quickly and doing it optimally are not in line :D

  6. Lately I've been having fun with something I was looking forward to for a long time. Ragdoll physics! Not quite stable yet... Godot 4.0.2RC1.

    YouTube: youtu.be/rLG50Fs-ipU

    PeerTube: video.hardlimit.com/w/q6sSdttR

    - unfa

    #Liblast #Godot #GodotEngine #Physics #IndieGame #Funny #Fun #NotAprilFools

  7. Lately I've been having fun with something I was looking forward to for a long time. Ragdoll physics! Not quite stable yet... Godot 4.0.2RC1.

    YouTube: youtu.be/rLG50Fs-ipU

    PeerTube: video.hardlimit.com/w/q6sSdttR

    - unfa

    #Liblast #Godot #GodotEngine #Physics #IndieGame #Funny #Fun #NotAprilFools

  8. Lately I've been having fun with something I was looking forward to for a long time. Ragdoll physics! Not quite stable yet... Godot 4.0.2RC1.

    YouTube: youtu.be/rLG50Fs-ipU

    PeerTube: video.hardlimit.com/w/q6sSdttR

    - unfa

    #Liblast #Godot #GodotEngine #Physics #IndieGame #Funny #Fun #NotAprilFools

  9. Lately I've been having fun with something I was looking forward to for a long time. Ragdoll physics! Not quite stable yet... Godot 4.0.2RC1.

    YouTube: youtu.be/rLG50Fs-ipU

    PeerTube: video.hardlimit.com/w/q6sSdttR

    - unfa

    #Liblast #Godot #GodotEngine #Physics #IndieGame #Funny #Fun #NotAprilFools

  10. Lately I've been having fun with something I was looking forward to for a long time. Ragdoll physics! Not quite stable yet... Godot 4.0.2RC1.

    YouTube: youtu.be/rLG50Fs-ipU

    PeerTube: video.hardlimit.com/w/q6sSdttR

    - unfa

    #Liblast #Godot #GodotEngine #Physics #IndieGame #Funny #Fun #NotAprilFools