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#nodes — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #nodes, aggregated by home.social.

  1. I wonder how we can get people with #time to really #risk more in others + #invest time (not money.

    And FLUSH CLEANER our bad methodology / mentality in accepting to audio talk it out a bit more...

    #kindly + #constructively

    Hmm, this is what I think often when I see a GREAT account like yours as it's great but clearly we need to 'engage' ourselves like #nodes / #bacteria / #ants to get rid of the other bad stuff like #Trump ETC

    BUT nobody really listens or invests #2way time ⌚ 🔈 🙈 🙉 🙊 💌

  2. I wonder how we can get people with #time to really #risk more in others + #invest time (not money.

    And FLUSH CLEANER our bad methodology / mentality in accepting to audio talk it out a bit more...

    #kindly + #constructively

    Hmm, this is what I think often when I see a GREAT account like yours as it's great but clearly we need to 'engage' ourselves like #nodes / #bacteria / #ants to get rid of the other bad stuff like #Trump ETC

    BUT nobody really listens or invests #2way time ⌚ 🔈 🙈 🙉 🙊 💌

  3. I wonder how we can get people with #time to really #risk more in others + #invest time (not money.

    And FLUSH CLEANER our bad methodology / mentality in accepting to audio talk it out a bit more...

    #kindly + #constructively

    Hmm, this is what I think often when I see a GREAT account like yours as it's great but clearly we need to 'engage' ourselves like #nodes / #bacteria / #ants to get rid of the other bad stuff like #Trump ETC

    BUT nobody really listens or invests #2way time ⌚ 🔈 🙈 🙉 🙊 💌

  4. I wonder how we can get people with #time to really #risk more in others + #invest time (not money.

    And FLUSH CLEANER our bad methodology / mentality in accepting to audio talk it out a bit more...

    #kindly + #constructively

    Hmm, this is what I think often when I see a GREAT account like yours as it's great but clearly we need to 'engage' ourselves like #nodes / #bacteria / #ants to get rid of the other bad stuff like #Trump ETC

    BUT nobody really listens or invests #2way time ⌚ 🔈 🙈 🙉 🙊 💌

  5. Ah yes, another *riveting* 3524-word #manifesto on the *thrilling* world of #Tailscale #exit #nodes, because we all needed a 17-minute dissertation on #traceroute evidence. 🙄 Next time, maybe just say "I fiddled with my internet" and call it a day. 🚀
    tech.stonecharioteer.com/posts #internet #humor #HackerNews #ngated

  6. Is there a of a used with different numbers of for given ( ) & given payload size? Am interested to know what happens to the routing, & likelyhood of for small LoRa packets (max 2 blocks), for longest transmission times i.e. spreading factor 12 . Would like to know if my impressions, that SF 12 is very tricky under LoRa as compared with , have a clear explanation.

  7. 'Improving Graph Neural Networks on Multi-node Tasks with the Labeling Trick', by Xiyuan Wang, Pan Li, Muhan Zhang.

    jmlr.org/papers/v26/23-0560.ht

    #subgraph #nodes #hypergraphs

  8. Privacy is the ultimate shield against blockchain vultures - Privacy protocols are the unsung heroes in the fight against blockchain ... - cointelegraph.com/news/privacy #blockchain #privacy #mining #nodes #mev

  9. "Rotational Force"

    Tooll3 Tutorial on how to create your own HLSL Compute Shader Particle Force:

    youtu.be/j95VZXGAbwE

    In this video I show you how to create your own HLSL compute shader particle force in Tooll3 and the complete workflow on how to set up the operator interface, create parameters and dropdowns with defaults and useful input ranges, re-order parameters ( ;-) ), rename inputs, sort out the compute shader input buffer slots, get useful error messages, write documentation, create examples and presets and also guide you through the code and the simple example scene I created.

    I talk a bit about GPU threading and [numthreads] and I found this video very helpful to understand the inner workings of GPUs and compute shaders:
    youtube.com/watch?v=eDLilzy2mq

    Tooll3 is open source and ATM available on Windows only (although one user reported having it running on Linux in a Bottle).
    You should have a decent GPU for good performance.

    Download it here:
    tooll.io

    I did several animations with the force already:
    youtu.be/HCY5tdhlcMU
    youtu.be/H41QNp9ghWk
    youtu.be/v25vCSL967Y

    #Tooll3 #realtime #tutorial #operator #force #particle #radial #rotational #generativeart #particles #livingpainting #creativecoding #hlsl #csharp #gpu #nodes #shader #computeshader #generative #procedural #visualart

  10. "Rotational Force"

    Tooll3 Tutorial on how to create your own HLSL Compute Shader Particle Force:

    youtu.be/j95VZXGAbwE

    In this video I show you how to create your own HLSL compute shader particle force in Tooll3 and the complete workflow on how to set up the operator interface, create parameters and dropdowns with defaults and useful input ranges, re-order parameters ( ;-) ), rename inputs, sort out the compute shader input buffer slots, get useful error messages, write documentation, create examples and presets and also guide you through the code and the simple example scene I created.

    I talk a bit about GPU threading and [numthreads] and I found this video very helpful to understand the inner workings of GPUs and compute shaders:
    youtube.com/watch?v=eDLilzy2mq

    Tooll3 is open source and ATM available on Windows only (although one user reported having it running on Linux in a Bottle).
    You should have a decent GPU for good performance.

    Download it here:
    tooll.io

    I did several animations with the force already:
    youtu.be/HCY5tdhlcMU
    youtu.be/H41QNp9ghWk
    youtu.be/v25vCSL967Y

    #Tooll3 #realtime #tutorial #operator #force #particle #radial #rotational #generativeart #particles #livingpainting #creativecoding #hlsl #csharp #gpu #nodes #shader #computeshader #generative #procedural #visualart

  11. "Rotational Force"

    Tooll3 Tutorial on how to create your own HLSL Compute Shader Particle Force:

    youtu.be/j95VZXGAbwE

    In this video I show you how to create your own HLSL compute shader particle force in Tooll3 and the complete workflow on how to set up the operator interface, create parameters and dropdowns with defaults and useful input ranges, re-order parameters ( ;-) ), rename inputs, sort out the compute shader input buffer slots, get useful error messages, write documentation, create examples and presets and also guide you through the code and the simple example scene I created.

    I talk a bit about GPU threading and [numthreads] and I found this video very helpful to understand the inner workings of GPUs and compute shaders:
    youtube.com/watch?v=eDLilzy2mq

    Tooll3 is open source and ATM available on Windows only (although one user reported having it running on Linux in a Bottle).
    You should have a decent GPU for good performance.

    Download it here:
    tooll.io

    I did several animations with the force already:
    youtu.be/HCY5tdhlcMU
    youtu.be/H41QNp9ghWk
    youtu.be/v25vCSL967Y

    #Tooll3 #realtime #tutorial #operator #force #particle #radial #rotational #generativeart #particles #livingpainting #creativecoding #hlsl #csharp #gpu #nodes #shader #computeshader #generative #procedural #visualart

  12. THURSDAY June 6th Live Online

    Noise functions are fundamental tools for generating textures, patterns, and simulations. In this session, we’ll explore the diverse range of noise functions available in FUSE and demonstrate how they can be utilized to enhance complexity and detail in your projects. Led by FUSE developer Christian Riekoff

    thenodeinstitute.org/courses/s

    #vvvv @vvvv #visualdesign #programming #creativecomputation #generative #visualprogramming #creativecoding #computeshader #nodes

  13. "Vectorspace"

    Continuing with my exploration of vectorfields, I found a way to create sharper and more defined structures by using the same #vvvv / #fuse delegate for both the emitter and the field force.

    Keeps things together nicely 😎

    #madewithvvvv #realtime #flowfield #vectorfield #nodes #creativecoding #particles #digitalart #newmediaart #generative #codeart #noise #fbm #motiondesign #mastoart

  14. Ceci dit, je 🤯 réellement
    Pour le plaisir, j'ai refais un carrelage que j'avais déjà fait en maillage + shader procedural, en complètement procedural.
    Et j'en suis à l'étape: ça fonctionne bien... si je change pas la taille de mes dalles.
    j'ai oublié de relier le shader à la taille des hexagones. ça donne des rendus très jolis si je veux, mais c'est pas du tout ce que je cherche à faire ^^'
    #blender #shader #hexagone #nodes