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#texturing — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #texturing, aggregated by home.social.

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  1. Felt like texturing something I didn't make for practice. Basically digital miniature painting.

    The model is this mimic by Yasashii Kyojin Studio on Thingiverse.

    The brick floor is this one from polyhaven.

    This took me probably about 4 or 5 hours of work. A surprising amount of work went into getting the boundaries sharp and in the right place. I almost feel like it might have been less work to model and sculpt it from scratch and keep the materials separated by object. I might have to do a mimic of my own soon.

    The turntable video is rendered in #Eevee and the still is rendered in #Cycles. Unfortuntately, I forgot to turn on screen-space reflections for Eevee.

    #DungeonsAndDragons #Blender #Blender3D #3DArt #DigitalArt #Mimic #Monster #Turntable #Animation #texturing #EeveeRender #CyclesRender

  2. Felt like texturing something I didn't make for practice. Basically digital miniature painting.

    The model is this mimic by Yasashii Kyojin Studio on Thingiverse.

    The brick floor is this one from polyhaven.

    This took me probably about 4 or 5 hours of work. A surprising amount of work went into getting the boundaries sharp and in the right place. I almost feel like it might have been less work to model and sculpt it from scratch and keep the materials separated by object. I might have to do a mimic of my own soon.

    The turntable video is rendered in #Eevee and the still is rendered in #Cycles. Unfortuntately, I forgot to turn on screen-space reflections for Eevee.

    #DungeonsAndDragons #Blender #Blender3D #3DArt #DigitalArt #Mimic #Monster #Turntable #Animation #texturing #EeveeRender #CyclesRender

  3. We're starting a series of blog posts on various gamedev topics.
    Here's @khaleer telling us about his workflow for stylized lowpoly assets using Blender and #krita.

    niwl.games/posts/texturing-pro

    If you'd like a deeper dive on a particular technique let us know in the comments.

    #b3d #gamedev #blender #indiedev #indiegame #texturing #handpainted #godot #godotengine

  4. We're starting a series of blog posts on various gamedev topics.
    Here's @khaleer telling us about his workflow for stylized lowpoly assets using Blender and #krita.

    niwl.games/posts/texturing-pro

    If you'd like a deeper dive on a particular technique let us know in the comments.

    #b3d #gamedev #blender #indiedev #indiegame #texturing #handpainted #godot #godotengine

  5. CW: Livestream Announcement

    Good morning everyone! Today I'm streaming a "Behind The Crystal" - with the main goal is just to add as much detail as I can during the stream time... Come vibe below! :akko_excited:
    youtu.be/1V0vI9-DrNM

    #youtube #livestream #workinprogress #texturing #3D #substancepainter

  6. CW: Livestream Announcement

    First "Behind The Crystal" of 2026 is going live! Today's agenda is simply to begin texturing the Streetlamp prop I finished UV mapping last night... Come say "Hi" below! :apartyblobcat:
    youtu.be/tGpKK2O01V0

    #texturing #substancepainter #workinprogress #livestream #youtube

  7. CW: Livestream Announcement

    Doing a surprise livestream this morning! I'm going to be working on texturing a barrel prop as I try to progress the "cyberpunk street" project... Come say hi below! :apartyblobcat:
    youtu.be/UMP7svD2-hM

    #substancepainter #texturing #youtube #livestream

  8. CW: Livestream Announcement

    Doing a surprise livestream this morning! I'm going to be working on texturing a barrel prop as I try to progress the "cyberpunk street" project... Come say hi below! :apartyblobcat:
    youtu.be/UMP7svD2-hM

    #substancepainter #texturing #youtube #livestream

  9. CW: Livestream Announcement

    It's been a hot minute since I last did this... but I'm livestreaming "Behind The Crystal" once again! As a fun fact - this is the 100th Behind The Crystal I've done since beginning the production livestreams 10 and a half years ago!

    Today I intend to finish working on the garden chair prop and maybe begin on the next one. Come say "hi" above! =)

    youtu.be/azMEK6QUPAs

    #youtube #livestream #substancepainter #texturing #blender #blender3d #workinprogress

  10. This is for one of my best and most satisfied clients
    @raptophyx.bsky.social
    creating it specially for them! 🙌🎨

    Coloring and rigging coming up next! 🎨⚙️ Just wrapped up the base model excited for the next steps! 💯

    #VRCDESIGN #VRCModel #WIP #GameDev #3DArtist #ComingSoon #Rigging #Texturing

  11. This is for one of my best and most satisfied clients
    @raptophyx.bsky.social
    creating it specially for them! 🙌🎨

    Coloring and rigging coming up next! 🎨⚙️ Just wrapped up the base model excited for the next steps! 💯

    #VRCDESIGN #VRCModel #WIP #GameDev #3DArtist #ComingSoon #Rigging #Texturing

  12. Just stumbled upon MatPlus

    youtube.com/watch?v=ErgUoV36RfM

    Looks super impressive. Won't have time to test it out for a while, but am really curious how it compares to Substance Painter...

    #b3d #texturing #3dart

  13. Just stumbled upon MatPlus

    youtube.com/watch?v=ErgUoV36RfM

    Looks super impressive. Won't have time to test it out for a while, but am really curious how it compares to Substance Painter...

    #b3d #texturing #3dart

  14. This question came up on a discord the other day, so I made a video on adding accidental colors to a 2d painting or a 3d model to give it more life and color complexity #texturing #gamedev #animatedfilm #vfx #shading #materials #cg youtube.com/watch?v=vrWcHSd9gV

  15. I'm continuing my series of youtube videos on how to do various important shading / material tasks in Blender, this video focuses on a dust material. #texturing #gamedev #animatedfilm #vfx #shading #materials #cg youtube.com/watch?v=N46Ekwv5T4

  16. CW: Livestream Announcement

    Starting a little later then I hoped for, but I'm streaming some texturing again over on YouTube... Come say hi below! :apartyblobcat:

    youtube.com/live/I9IIvgfI0VE

    #texturing #youtube #livestream #armorpaint #workinprogress

  17. CW: Livestream Announcement

    It's been a hot minute, but I'm doing a new "Behind The Crystal" livestream on YouTube - come say hi! :nkoWave:
    youtube.com/live/NI_ctF7447E

    #armorpaint #texturing #workinprogress

  18. So here's something I'm proud off and that is these thread helixs on soem exposed bolts for a model I'm texturing! I'm glad, like Substance Painter, you can disable unwanted channels on a specific layer in Armorpaint - So I can do these helixs by just creating a material only having "Normal" data, while having the Diffuse and Metallic maps from a different layer which I very much approve! :apartyblobcat:

    #armorpaint #texturing #workinprogress

  19. Changing subject to something a little more my wheelhouse: I've been texturing a prop for a Blender test-project while learning ArmorPaint and I have done a really nice radiator grille effect. I'm very pleased on how it looks as it gives off the look I wanted (if you don't look too close)! There is some teething pain transitioning from SP2019 to AP; but I think the results so far are worth it! :apartyblobcat:

    In case anyone is wondering how I did the grille, I have posted the node graph I did for you to study on my Tumblr. :ablobcatnodfast:
    crystallisedentertainment.tumb

    #armorpaint #texturing #workinprogress

  20. CW: Leg Choke

    Leg Choke - these are my relatively earlier works but I still like them. A pretty strong female cyborg having some fun with a military grade drone type of robot like it's just a toy.

    Please ignore the handle on image signatures. I'm KEREMGOART everywhere now. Doing a little rebranding thingy.

    #Legs #FemaleCyborg #LegChoke #MastoArt #Art #3D #DigitalArt #KeremGoArt #3DModeling #Sculpting #Rendering #Texturing #Lighting

  21. So over the last few weeks I've been busy porting polyhaven.com's textures to be compatible with Armorpaint. I'm using PolyHaven as that is one of the services AP's cloud uses; but that doesn't work for me, and I prefer local copies anyways.

    I noticed a weird bug when importing the .blend's into Armorpaint where a black void appears in the centre of the material and in some cases is entirely the wrong colour (as seen in image 1)... I spent some time troubleshooting and I've concluded something is off with the actual import tool as the base textures is fine if I just drag them in manually.

    I'm now going back on the 15 I've imported so far and replacing the affected textures (and adding the missing Height maps where applicable), but thankfully I've discovered this issue before I had done the entire lot! This is taking up time, but I am glad I discovered the cause when I did. :ablobcatnodfast:

    #armorpaint #texturing

  22. This is for now the last Bark #PBR #material with several maps for #Blender3D, that I've uploaded. Download it for free from this link. #b3d #Blender #game #VFX #texturing #Shader
    pafurijaz.gumroad.com/l/nulpn

  23. This is for now the last Bark #PBR #material with several maps for #Blender3D, that I've uploaded. Download it for free from this link. #b3d #Blender #game #VFX #texturing #Shader
    pafurijaz.gumroad.com/l/nulpn

  24. I've prepared the first #PBR shader available for free, you can download it from this link, is result of a long study on this topic. #b3d #blender3d #Blender #game #texturing #VFX #material
    pafurijaz.gumroad.com/l/fmaazc

  25. I've prepared the first #PBR shader available for free, you can download it from this link, is result of a long study on this topic. #b3d #blender3d #Blender #game #texturing #VFX #material
    pafurijaz.gumroad.com/l/fmaazc

  26. github.com/HugoTini/DeepBump
    Before and after, the result of #DeepBump add-on is impressive, this is a game changer for #game for #VFX #texturing with #Blender3D, one click and you have Normal, Displacement and Curvature maps generate inside #b3d for #PBR shader from photo images

  27. github.com/HugoTini/DeepBump
    Before and after, the result of #DeepBump add-on is impressive, this is a game changer for #game for #VFX #texturing with #Blender3D, one click and you have Normal, Displacement and Curvature maps generate inside #b3d for #PBR shader from photo images

  28. Master 3D product visualization with Blender Knights in this crash course! 🛍️✨ Learn modeling, texturing, and label design, featuring rock assets from BlenderKit.

    #blender #blenderkit #productvisualization #3dmodeling #texturing youtube.com/watch?v=AmvO5Ki8cZ

  29. Hello everyone! This is my #introduction post. I joined Mastodon in the past few days (specifically the sunny.garden server since its description sounded like a good fit) and this is also my first time using any Twitter-like social media. I'm here because I hope it will result it a better sense of #creative community for me, as I've otherwise seemed relatively isolated on my main HTML website. 👋

    I'm a creative generalist with a very wide range of interests: #writing, game development (#gamedev), #programming, #art (especially vector art, #watercolor, digital #sculpture, #seamless #texturing, #shaders, and particle effects), music composition, #nature, philosophy, and ethics. 🎨

    Many of my skills (the art ones especially) are kind of nascent and still in progress. I tend to spread myself thin often unfortunately and so the time flies by fast sometimes. I'm trying to broaden out and be more at ease and more creative lately though, like I've long sought to be. :blobreach:

    I do already have a bunch of fun stuff on my main site though! 😎

    Anyway, thanks for reading! I hope a bright future is ahead for all of us! 🌇

  30. My Tavern interior #assetpack is slowly taking shape 😊

    I realized what impact the Material has. Fun fact all objects in this scene have the same material that is using the same 320x320 Pixel Textures.

    All the objects combined have like 5000 Vertices

    #gamedev #gameart #indiedev #blender #blender3d #texturing #3dart #material #pbr #gameassets #gameasset #lowpoly