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  1. @musicvsartstuff

    I haven't got a trailer yet 😞

    I am looking for contributors, it's on my to-do list, this would be a nice non-code contribution ;-) #TrailerTuesday

    github.com/cleder/brkrs

  2. I just published my first #rust #crate
    crates.io/crates/brkrs

    brkrs — a fun, playable brick-breaker #game & #learning playground

    brkrs is a real, playable Breakout/Arkanoid-style game written in #Rust 🦀 using the #bevyengine. It’s also a hands-on learning project, letting you explore:

    Spec-first development with #GitHub #speckit

    Incremental feature development through issues & PRs
    AI-assisted and agentic coding experiments
    Every feature starts as a spec, flows through an issue or PR, and ends as working Rust code. You can play the game, explore the code, and learn modern Rust/Bevy workflows all at the same time.

    Linus Torvalds said: “Talk is cheap. Show me the code.”

    brkrs lets you play, tinker, and see the specs come alive in a real game.

    The Story Behind brkrs

    I always wanted to rewrite my old Arkanoid/Breakout-style game, YaAC 🐧, in a modern game framework.

    I began by manually implementing the core gameplay foundations: reading documentation, following examples, and building a basic proof-of-concept with the essential mechanics (ball, paddle, bricks).

    It quickly became clear that doing everything manually would involve a steep learning curve and a lot of time.

    brkrs was born as a solution: a way to learn modern Rust game development, apply spec-first workflows, and experiment with AI-assisted coding, all while still having fun playing a real game.

    You can play a web version on GitHub Pages

    Key Features

    brkrs is a Breakout/Arkanoid style game implemented in Rust with the Bevy engine. It extends the classic formula with richer physics, paddle rotation, and per-level configuration.

    Classic Breakout-style gameplay: paddle, ball, bricks, and levels
    Levels are human-readable and easy to modify
    Spec-first workflow: every feature begins as a spec and ends as working Rust code
    Small, incremental PRs demonstrate the development workflow and learning path
    Crate-ready and cross-platform (desktop + WebAssembly builds)
    A fun, approachable way to learn Rust, Bevy, and modern coding practices
    github.com/cleder/brkrs

    @bevy

  3. I am currently implementing an Arcanoid/Breakout clone with #bevy and #rapier3d using github #speckit for development

    Repo: github.com/cleder/brkrs
    Docs: brkrs.readthedocs.io/en/latest/
    Demo: cleder.github.io/brkrs/

    It is implemented in Bevy 0.17, with bevy_rapier3d (physics/collision)

    It has some additions to the original game, the paddle is operated with the mouse and can move up and down instead of just left and right, you can tilt the paddle with the mouse wheel, and depending on the force and direction with which you hit the ball you can influence speed and direction. Gravity is also a thing 😉
    #gamedev #bevyengine @bevy

  4. React is Overkill: Why + is Dominating in 2026

    Insightful post, and also have a look at the comments

    dev.to/syedahmershah/react-is-

  5. Lessons from #Pyre that Shaped #Pyrefly

    "Building a #typechecker is ultimately a deeply pragmatic exercise. It is easy to get lost in the weeds of type theory, but at the end of the day, we are building a tool that developers have to live with every single day. We chose usability over absolute soundness, and we built an architecture that embraces #Python's dynamism instead of fighting it."

    pyrefly.org/blog/lessons-from-

    @pythonbytes @mkennedy

  6. Tools for structured data comparisons! 📢

    diffx (CLI) and its diffx-python library finally produce smart diffs for JSON, YAML, and Python dicts. They understand data, ignore irrelevant order, and save SO much headache.

    Check them out! 👇
    CLI: github.com/kako-jun/diffx

    #Python: github.com/kako-jun/diffx-pyth

    #DeveloperTools #ConfigManagement #APItesting

  7. @cloudflare released #Python Workers redux: fast cold starts, packages, and a #uv first workflow

    Python Workers allow Python developers to ship Python globally in less than two minutes in a single command. Python Workers now supports any package supported by #pyodide, the #WebAssembly runtime that powers Python Workers.

    blog.cloudflare.com/python-wor

  8. @cloudflare released #Python Workers redux: fast cold starts, packages, and a #uv first workflow

    Python Workers allow Python developers to ship Python globally in less than two minutes in a single command. Python Workers now supports any package supported by #pyodide, the #WebAssembly runtime that powers Python Workers.

    blog.cloudflare.com/python-wor

  9. @cloudflare released Workers redux: fast cold starts, packages, and a first workflow

    Python Workers allow Python developers to ship Python globally in less than two minutes in a single command. Python Workers now supports any package supported by , the runtime that powers Python Workers.

    blog.cloudflare.com/python-wor

  10. @cloudflare released #Python Workers redux: fast cold starts, packages, and a #uv first workflow

    Python Workers allow Python developers to ship Python globally in less than two minutes in a single command. Python Workers now supports any package supported by #pyodide, the #WebAssembly runtime that powers Python Workers.

    blog.cloudflare.com/python-wor

  11. @cloudflare released #Python Workers redux: fast cold starts, packages, and a #uv first workflow

    Python Workers allow Python developers to ship Python globally in less than two minutes in a single command. Python Workers now supports any package supported by #pyodide, the #WebAssembly runtime that powers Python Workers.

    blog.cloudflare.com/python-wor

  12. @MadMike77 @bevy exactly,

    I played Bolo on my ST260 back in the day.

    I am surprised finding someone who knows this. As the work on levels and features proceeds, you will see even more similarities ;-) It is a loving homage/affectionate rip-off of #Bolo!

  13. @MadMike77 @bevy exactly,

    I played Bolo on my ST260 back in the day.

    I am surprised finding someone who knows this. As the work on levels and features proceeds, you will see even more similarities ;-) It is a loving homage/affectionate rip-off of #Bolo!

  14. @MadMike77 @bevy exactly,

    I played Bolo on my ST260 back in the day.

    I am surprised finding someone who knows this. As the work on levels and features proceeds, you will see even more similarities ;-) It is a loving homage/affectionate rip-off of !

  15. @MadMike77 @bevy exactly,

    I played Bolo on my ST260 back in the day.

    I am surprised finding someone who knows this. As the work on levels and features proceeds, you will see even more similarities ;-) It is a loving homage/affectionate rip-off of #Bolo!

  16. @MadMike77 @bevy exactly,

    I played Bolo on my ST260 back in the day.

    I am surprised finding someone who knows this. As the work on levels and features proceeds, you will see even more similarities ;-) It is a loving homage/affectionate rip-off of #Bolo!

  17. Clever staging, I don't know what the live crowd would think.
    I like the tune, but it could be a bit "this door sticks" in terms of lyrics for me! #Masquerade #gnu

    #Eurovision #Den