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  1. Am Tag 12 schließe ich mein Mini-Projekt "Overte-Avatare" ab:

    1️⃣ Habe 5 #Avatar-Apps im Zusammenspiel mit #Overte ausprobiert.

    2️⃣ Jedes Avatar-Fashion-Experiment hat ein Denkmal bekommen.

    3️⃣ Mit einem Klick auf Schild oder Model startet ein Browser, um selber einen Avatar zu bauen.

    4️⃣ Hierzu habe ich ein erstes #JS Script von @Silverfish <3 verwendet.

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    R5|Day:12 #100DaysOfCode #VR #XR #3D #xrelog #gamedev #IndieGame #Metaverse #SocialVR #100DaysOverte #Multiverse #IndieDev

  2. Am Tag 12 schließe ich mein Mini-Projekt "Overte-Avatare" ab:

    1️⃣ Habe 5 #Avatar-Apps im Zusammenspiel mit #Overte ausprobiert.

    2️⃣ Jedes Avatar-Fashion-Experiment hat ein Denkmal bekommen.

    3️⃣ Mit einem Klick auf Schild oder Model startet ein Browser, um selber einen Avatar zu bauen.

    4️⃣ Hierzu habe ich ein erstes #JS Script von @Silverfish <3 verwendet.

    .
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    R5|Day:12 #100DaysOfCode #VR #XR #3D #xrelog #gamedev #IndieGame #Metaverse #SocialVR #100DaysOverte #Multiverse #IndieDev

  3. Am Tag 12 schließe ich mein Mini-Projekt "Overte-Avatare" ab:

    1️⃣ Habe 5 #Avatar-Apps im Zusammenspiel mit #Overte ausprobiert.

    2️⃣ Jedes Avatar-Fashion-Experiment hat ein Denkmal bekommen.

    3️⃣ Mit einem Klick auf Schild oder Model startet ein Browser, um selber einen Avatar zu bauen.

    4️⃣ Hierzu habe ich ein erstes #JS Script von @Silverfish <3 verwendet.

    .
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    R5|Day:12 #100DaysOfCode #VR #XR #3D #xrelog #gamedev #IndieGame #Metaverse #SocialVR #100DaysOverte #Multiverse #IndieDev

  4. Am Tag 12 schließe ich mein Mini-Projekt "Overte-Avatare" ab:

    1️⃣ Habe 5 #Avatar-Apps im Zusammenspiel mit #Overte ausprobiert.

    2️⃣ Jedes Avatar-Fashion-Experiment hat ein Denkmal bekommen.

    3️⃣ Mit einem Klick auf Schild oder Model startet ein Browser, um selber einen Avatar zu bauen.

    4️⃣ Hierzu habe ich ein erstes #JS Script von @Silverfish <3 verwendet.

    .
    \__
    R5|Day:12 #100DaysOfCode #VR #XR #3D #xrelog #gamedev #IndieGame #Metaverse #SocialVR #100DaysOverte #Multiverse #IndieDev

  5. Am Tag 12 schließe ich mein Mini-Projekt "Overte-Avatare" ab:

    1️⃣ Habe 5 #Avatar-Apps im Zusammenspiel mit #Overte ausprobiert.

    2️⃣ Jedes Avatar-Fashion-Experiment hat ein Denkmal bekommen.

    3️⃣ Mit einem Klick auf Schild oder Model startet ein Browser, um selber einen Avatar zu bauen.

    4️⃣ Hierzu habe ich ein erstes #JS Script von @Silverfish <3 verwendet.

    .
    \__
    R5|Day:12 #100DaysOfCode #VR #XR #3D #xrelog #gamedev #IndieGame #Metaverse #SocialVR #100DaysOverte #Multiverse #IndieDev

  6. It's time for a first entity #Javascript inside #Overte. An Overte entity is a 2D or 3D Object inside a World. It has as property: "Script", there a script URL can be entered.

    (1) and (2) describes how an event is fired. In (3) the URL is read out. In (4) a fancy, local InWorld web browser is opened.

    1000 thanks to @Silverfish

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    R5|Day:11 #100DaysOfCode #VR #XR #3D #xrelog #gamedev #IndieGame #Metaverse #SocialVR #100DaysOverte #Multiverse #IndieDev #js

  7. It's time for a first entity #Javascript inside #Overte. An Overte entity is a 2D or 3D Object inside a World. It has as property: "Script", there a script URL can be entered.

    (1) and (2) describes how an event is fired. In (3) the URL is read out. In (4) a fancy, local InWorld web browser is opened.

    1000 thanks to @Silverfish

    .
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    R5|Day:11 #100DaysOfCode #VR #XR #3D #xrelog #gamedev #IndieGame #Metaverse #SocialVR #100DaysOverte #Multiverse #IndieDev #js

  8. Es wird Zeit für ein erstes Enity #Javascript aus #Overte. Ein Overte-Entity hat als Property: "Script", dort kann eine Script-URL eingetragen werden.

    Über (1) und (2) wird beschrieben wie ein Event gefeuert wird. In (3) wird die URL ausgelesen. In (4) wird dann ein lokaler InWorld Webbrowser aufgerufen.

    1000 Dank an @Silverfish

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    R5|Day:11 #100DaysOfCode #VR #XR #3D #xrelog #gamedev #IndieGame #Metaverse #SocialVR #100DaysOverte #Multiverse #IndieDev #js

  9. Es wird Zeit für ein erstes Enity #Javascript aus #Overte. Ein Overte-Entity hat als Property: "Script", dort kann eine Script-URL eingetragen werden.

    Über (1) und (2) wird beschrieben wie ein Event gefeuert wird. In (3) wird die URL ausgelesen. In (4) wird dann ein lokaler InWorld Webbrowser aufgerufen.

    1000 Dank an @Silverfish

    .
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    R5|Day:11 #100DaysOfCode #VR #XR #3D #xrelog #gamedev #IndieGame #Metaverse #SocialVR #100DaysOverte #Multiverse #IndieDev #js

  10. Before I explore the different types of scripts in the next few days as part of my #100DaysOfCode in #Overte one last look in the mirror:

    (1) Pretty Digial Twin
    (2) Explorer-Consultant not only at NASA
    (3) Interviewer of vampires
    (4) DevOps & InfoSec Architect
    (5) WaddeHaddeDuDeDa

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    #R5D5 #100DaysOverte #AR #VR #XR #3D #xrelog #gamedev #IndieGame #Multiverse #Metaverse

  11. Before I explore the different types of scripts in the next few days as part of my #100DaysOfCode in #Overte one last look in the mirror:

    (1) Pretty Digial Twin
    (2) Explorer-Consultant not only at NASA
    (3) Interviewer of vampires
    (4) DevOps & InfoSec Architect
    (5) WaddeHaddeDuDeDa

    .
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    #R5D5 #100DaysOverte #AR #VR #XR #3D #xrelog #gamedev #IndieGame #Multiverse #Metaverse

  12. Das hier wartet auch schon seit ein paar Wochen darauf mehr entdeckt zu werden:

    #GravitySketch

    Gibts für Umme, inkl. 1 GB Cloud-Speicher z.b. im Pico-Store. Über den Cloud-Speicher kann ich meine 3D-Modelle wunderbar inspizieren, so von allen Seiten. Von der VR Skizze z.b. nach #Overte in wenigen Klicks. Unbedingt mal anschauen.

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    #VR #AR #XR #xrelog #pico4

  13. There is hope for the icc|bs. But after the rescue mission we realized, that nearly the complete interior is destroyed or vanished.

    Perhaps you have some not more used models (for e.g. in glb or gltf wit textures):

    - dark moon funfair terrain
    - Cozy Sofa sand Chairs
    - Firesides / Campfires
    - Animated Flag Mesh
    - Wurlitzer Jukebox
    - Small-Zeppelins
    - Hot-Air Ballons
    - Colorfull Tents
    - Flying Saucer
    - Montgelfiere
    - Spaceships
    - UFO's

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    #xrelog22 #overte #SocialVR #Hyperspace #JEV22

  14. R to @PolitiTrondelag: #Levanger #Hojemsvegen Patrulje på stedet sammen med brannvesenet og en overtent rundballpresse. Ikke fare for spredning til noe annet.

  15. R to @PolitiTrondelag: #Levanger #Hojemsvegen Patrulje på stedet sammen med brannvesenet og en overtent rundballpresse. Ikke fare for spredning til noe annet.

  16. R to @PolitiTrondelag: #Levanger #Hojemsvegen Patrulje på stedet sammen med brannvesenet og en overtent rundballpresse. Ikke fare for spredning til noe annet.

  17. R to @PolitiTrondelag: #Levanger #Hojemsvegen Patrulje på stedet sammen med brannvesenet og en overtent rundballpresse. Ikke fare for spredning til noe annet.

  18. We're in the open... Overte.org.

    Jim, the needs of the many outweigh the needs of the few... !

  19. @caohuak @silverpill Well, to be honest, that crypto stuff doesn't have its bad rep entirely undeservedly. It appears to be used as a cash grab or for get-rick-quick schemes more often than not.

    The massive gambling with the big cryptocurrencies Bitcoin and Ethereum that causes both to be highly volatile.

    Gigantic Ethereum mining farms with countless high-end graphics cards that eat up more electricity than a bigger town, often even fossil or nuclear energy because there simply isn't enough renewable energy available where they're located.

    NFT hypes. Masses of NFTs that were procedurally generated and sold for insane amounts of money. See Bored Apes. They've made a few people very rich with next to zero effort. Others have lost a lot of money because these NFTs are literally absolutely worthless today.

    And this is a field that I'm pretty familiar with: The Metaverse. Mind you, I'm not talking about Facebook, Instagram, WhatsApp and Threads. That isn't the Metaverse. I'm not talking about "the Metaverse" a.k.a. "the Meta Metaverse" a.k.a. "the Facebook Metaverse" a.k.a. "Zuckerberg's Metaverse" either which, by the way, is actually named Horizon.

    No, I'm talking about cryptobros jumping upon the Metaverse bandwagon, hoping to squeeze some money out of it.

    The blueprint of this all has to be a virtual world named Decentraland which was opened in February, 2020, just in time for the COVID-19 pandemic that caused real-life social interaction to grind to a complete halt and made virtual worlds the more popular.

    In fact, it was a crypto platform before it became a virtual world. In 2017 already, its own cryptocurrency MANA, which is on the Ethereum blockchain, was first traded to raise money to get the world itself started. And even as a virtual world, it's a crypto platform because Decentraland is pretty much all about minting and selling NFTs.

    Part of its concept is that deeds to parcels of land are minted as NFTs and then sold. And these parcels aren't even that big. Better yet, they were sold before they even existed as actual virtual land. Basically, Decentraland sold deeds to something that they yet had to make. But they got enough customers to bite, including big fashion brands, but also real-estate companies that scooped up land to sell it with a big profit.

    Users, especially right-wing extremists, created avatars with slurs for names just to mint them as NFTs and sell them for a fortune. Nothing was done against it. I mean, the more NFTs were sold for MANA, the more MANA was traded, the more volatile it became, the higher profits one could make by trading it.

    Decentraland advertises itself as "the first decentralised Metaverse". This is nonsense. Yes, it's "decentralised" in the sense that MANA is not running on the Bitcoin blockchain. Yes, it's also "decentralised" in the sense of being governed by a DAO.

    But the virtual world system itself is a centralised, monolithic silo owned and operated by one and the same entity. The actual "first decentralised Metaverse" is made up of the worlds based on OpenSimulator from as early as 2007. This, by the way, is where I regularly am.

    It's every bit as decentralised as any Fediverse software out there. As in, you can have an avatar in one world and teleport to another world, on another server, under another domain, owned and operated by other people, appearance, inventory and all. As in, the five developers, including only one actual coder, don't own anything beyond their own patches of land.

    Another aspect that makes blatantly clear just how Decentraland is a crypto cash grab more than anything else: The actual world itself is buggy as hell. And precious little is done to fix these bugs. In fact, they don't even seem to matter because Decentraland is not about spending time in-world, which is why it's rather deserted and empty, but about minting, selling and buying NFTs.

    As COVID brought with itself a virtual world boom from which even Second Life could profit, crypto-based virtual world started spreading. For example, The Sandbox had already been bought out, and it came back in March as a crypto-based world.

    Hundreds of virtual worlds were at least announced in the early 2020s, all copying Decentraland's concept of minting deeds to virtual land as NFTs, backed by nothing more than an announcement and a promise, before even getting started with the actual virtual world. The latter was to be quickly and cheaply cobbled together using some 3-D game engine like Unity or Unreal Engine, neither of which is really fit for virtual worlds in which users can build stuff.

    The best outcome was an actual virtual world which was barely in a functional state. It only existed for there to be something backing the NFTs. Oftentimes, the financial assets behind the world were kept in cryptocurrencies, hoping that they rise in value which would create more financial assets out of nothing. But when the cryptocurrency crashed, it became impossible to pay for the operation of the world or whatever employees it had. Crypto crashes kept killing crypto-based worlds left and right. It didn't help that most crypto-based virtual worlds used existing cryptocurrencies like Dogecoin.

    In many other cases, however, there never was an actual virtual world to begin with. They never got it running. So their customers were sitting their with their expensive NFT land deeds and waiting for the actual land to be made. The longer it took for an announced virtual world to materialise, the harder it got to sell more NFT land deeds because the more unlikely it became that the actual land would ever exist. If plummeting land sales didn't put an end to the endeavour, the next crypto crash did.

    I think there were even scammers among these cryptobros. They, too, announced a hot new crypto-based virtual world. They, too, started selling land deeds as NFTs. But they never had the intention to actually create and launch a virtual world. They sold shit-tons of NFTs for shit-tons of crypto money. Then they waited for the cryptocurrency to soar. If they were smart, they traded it all for millions in fiat money and made away with it to someplace offshore. If they weren't, if they wanted to keep on gambling, they, too, lost almost everything in a crypto crash.

    Lastly: Around 2021/2022, many cryptobros staunchly insisted in virtual worlds absolutely requiring a blockchain, a cryptocurrency and NFTs for everything. According to them, it's technologically absolutely impossible to build virtual worlds without even only one of these. This was to keep people from getting interested (and invested) in non-crypto virtual worlds.

    As a matter of fact, however, there are lots of virtual worlds that don't use a blockchain, that don't have a cryptocurrency, that don't have NFTs for anything. Second Life doesn't, and it never has since its launch in 2002. And Second Life still generates more revenue per user and month than Facebook, legally even.

    OpenSim doesn't anywhere. Sansar didn't. High Fidelity didn't. Vircadia doesn't. Overte doesn't. Roblox doesn't. VRChat doesn't. Rec Room didn't. (Formerly Mozilla) Hubs doesn't. Horizon doesn't. Just to name a few. Some of these don't have any in-world payment system at all.

    All these blatant lies, the total neglect of the actual virtual worlds and their misuse as a money printer don't really make me trust in crypto. Neither do the rampant gambling and the volatility.

    Oh, and don't get me started about land prices in Decentraland vs Second Life vs OpenSim.

    #Long #LongPost #CWLong #CWLongPost #FediMeta #FediverseMeta #CWFediMeta #CWFediverseMeta #VirtualWorlds #Metaverse #TheMetaverse #Decentraland #TheSandbox #Blockchain #Crypto #Cryptocurrency #Cryptocurrencies #NFT #NFTs #Cryptobros #Cryptomining #CryptoScam #CryptoCrash #NFTCrash
  20. Vitamín K2 MK7 je velmi důležitý pro cévy a srdce. Pokud se od rána do večera necpete tvrdými a zrajícími sýry, nebo kvašenými sójovými boby, máte ho nedostatek. Podle posledních vědeckých studií se zdá, že všechna dosavadní doporučení jsou velmi podstřelená a pro zahájení ochranné funkce cév a srdce je třeba hodnot blízko 200 mikrogramů denně. Navíc funguje jako enabler pro vitamín D3. Bez něj se D3 do kostí a imunitního systému prostě nedostane. Naopak způsobí kalcifikaci cév a to nechcete. K2 zapne mechanismus MGP proteinů(zase enabler), které chrání cévy před kalcifikací.

    Pokud máte to pochybné štěstí a patříte mezi ty, kteří mají brutální nedostatek D3 jako já(nechte si to příště při odběrech změřit, jako vážně!) tak je to ještě srandovnější. Poměr mězi D3 a K2 MK7 musí být vyvážený, aby fungoval. Hodně D3 a málo K2 je vám na dvě věci(kalcifikace cév). Stejně tak naopak(ne úplně, ale D3 vám může chybět). Vychází to podle nejnovějších studií přibližně na 50 mikrogramů K2 MK7 na 1000 jednotek D3(25 mikrogramů). Neexistuje v tuto chvíli přípravek, který by tento poměr splňoval. Chjo. 🙄

    Pokud patříte mezi vyvolených cca 20% populace s dostatkem D3(ověřte si to na odběrech), tak potřebujete samozřejmě jen ten K2 MK7, protože toho máte zaručeně nedostatek. Taky vám upraví distribuci D3 v těle žádoucím způsobem.

    #D3 #K2MK7 #KosťovaPoradna
  21. “My daughter’s #iep has to include #accommodations for tablet use,” said friend, mother of a 3 year old. “What?” says I, “For a #prepreK? That can’t be right. I will ask an expert.” Expert consulted. Expert responds with rage explosion: #NewMexico #PreK now require tablet based #assessments of fucking #toddlers instead of authentic data collected by human professionals for #portfolios. #earlychildhood #developmentallyinapropriate #Overtesting #stopthemadness #education #teaching

  22. Revealing #palimpest with #multispectral #imaging! These amazing results, showing a #Merovingian overtext and a 5th-century Gospel undertext, were achieved by my colleague Alex Zawacki at Göttingen. I'll be presenting the full results of this and other cool discoveries in May at a German-language conference in Kiel.

    #palaeography @medievodons @histodons

  23. News from #iccbs. WIth a lot of help from the Team @overte, like #basinsky, #micah, #silverfish, #moto, #dale, #alizia @74hc595, #DarlingVR and friends we could re:build the icc|bs.

    So we decided to spend an "OpenSpace Fireside" for our "Intergalactic Chaos Communication Broadcast Studio". A multifunctional sitting area for coffee & cake, 101 Fireside-Chats, Tandem Workplace; with big screens and a warm, cozy fire crackling.

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    #VR #XR #3D #FOSS #IndieGame #IndieDev #GameDev #Metaverse

  24. @Cheryl Furse

    > Where is a crypto crash?
    2022 especially.
    #^https://en.wikipedia.org/wiki/Cryptocurrency_bubble#2021%E2%80%932023_crash
    #^https://www.npr.org/2022/12/29/1145297807/crypto-crash-ftx-cryptocurrency-bitcoin
    More recently: #^https://www.forbes.com/sites/digital-assets/2023/06/10/bloodbath-sudden-1-trillion-crypto-crash-sparks-fresh-coinbase-warning-and-tanks-the-price-of-bitcoin-ethereum-bnb-xrp-cardano-dogecoin-polygon-and-solana/

    > Opensim a success? We are just 200 real people with thousands of alts.
    That's your personal perception which you yourself think you "know" for a "fact".

    If you really think this is a cold, hard fact, please prove it with a link to statistics.

    By the way, here come cold, hard facts: the Hypergrid Business stats from June 15th.

    #HypergridBusiness reports 424 active grids. Everyone would have to run at least two grids.

    You refuse to believe that number? You think it's made up? It isn't just a number. Here's a list of all 424 grids. Count them. Then check the links. Almost all of them should be active.

    125,841 standard regions on the reporting grids alone = each user has to have almost 630 standard regions on average.

    #OSgrid alone reported 27,325 standard regions. If everyone had land on OSgrid, that'd be almost 130 standard regions per #OpenSim user.

    Also, as of today, by the way, OSgrid lists 5,689 sims (taking varsims into account) on its official website, all by name. Only few of them are official. All the others are hosted by their owners and attached to OSgrid externally. OSgrid does not offer land rentals.

    If every OpenSim user had land on OSgrid, everyone would have 28 sims or more on average attached to OSgrid. That's enough land for a stand-alone grid.

    If you claim for a fact that this is bullshit, and either OSgrid or its staff makes up most of the names on the list, go in-world and check on the map whether these sims actually exist on the OSgrid map. Mind you, they may be offline. Many of them run on people's Windows PCs which they shut down when they don't need them. Nonetheless, these sims have existed and been online recently.

    And that's only OSgrid. On average, everyone would have to own countless sims alll across the Hypergrid.

    > I would compare much more with sim city. In opensim anyway, because most are just building landscapes and take pictures of it. SimCity has some more goals. lol

    Goes to show you don't get out much.

    What people actually do is hoard freebies and party. Female users also play Barbie with their avatars. And some have virtual sex.

    But in general, most users don't spend more time than absolutely necessary decorating sims. Look at those many freebie sims that look like they were slapped together within one afternoon.

    > You didn't mention thirdroom. Why?

    Because I only wanted to pick out a few examples. If I had to include #ThirdRoom, I would also have to cover #VRchat and #Vircadia and #Overte and #RecRoom and #MozillaHubs etc. etc., just to give each and every virtual world out there a fair treatment. The article would have grown HUMONGOUS.

    Even when it only came to free, open-source, decentralised virtual worlds, I would also have had to mention and analyse Vircadia, Overte and Mozilla Hubs and rip #Decentraland apart for lying into people's faces.

    Besides, I know you're a huge Third Room fangurl. But Third Room is far from being as successful as #SecondLife or #Minecraft or #Roblox. It's a tech preview. It's in a very very early stage. It's far from having a community of thousands, having in-world places that you can spend weeks or months or years exploring, having in-world events etc.

    Right now, Third Room is only just barely where Second Life was in 2002, only with public access. It is where OpenSim was in July 2007, immediately after OSgrid was launched, and before people flocked into OSgrid, claimed land and started building.

    Also, since Third Room is based on Unity, this blocks creativity. Everything has to be built and scripted outside Third Room. That's like building an entire Second Life or OpenSim sim outside Second Life/OpenSim, scripting it outside Second Life/OpenSim, then dropping the whole thing into Second Life/OpenSim in one chunk, and if you want to change even a small detail, you have to go back outside Second Life/OpenSim and go through almost the whole process again because Unity doesn't let you do shit in-world.

    > For opensim I only see one big problem. Stone age technology. Especially because of openGL and Firestorm still thinks we live in a 8 bit world.

    32-bit. Second Life wouldn't even be technologically possible in 16-bit, much less 8-bit.

    Also, you claim that #OpenGL is stone-age technology because its initial release was in 1992. Well, bad news for you: Your precious, oh-so-powerful MacBook Air M1 runs on an operating system from the age of dinosaurs. It's basically #BSD (macOS is based on Darwin, and Darwin is based on BSD), and BSD is from 1977.

    Oh, and by the way, OpenGL has advanced over time. The minimum version required for the official Second Life viewer is 3.2 from August 2009, the minimum version recommended is 4.6 from July 2017.

    > This can be changed if there would be young developers interested in creating high end graphics. But you have only nostalgic 60 years old men in opensim who are not skilled to develop new technology.

    Another false claim of you which you "know" for a "fact": Everyone in OpenSim except for you is a crusty old geezer at an average age of 60 years.

    > Thirdroom has 20 years old kids already who can develop new technology

    LOL ROFL

    Okay, let's check the factuality of this.

    This is the Third Room code repository on GitHub.

    The contributors, at least those that aren't bots, are:
    Robert Long, software engineer
    Nate Martin
    Ajay Bura
    Matthew Hodgson
    Rhea Danzey, senior SRE
    Hugh Nimmo-Smith
    antpb
    Travis Ralston, senior software developer

    At the age of 20, you can't be an engineer. You can't have an engineer's degree of any kind. You're still in university or college.

    At the age of 20, you certainly can't have "senior" in your official job title.

    At least some of these developers don't even look like they're 20. Not 25 either. Not even 30.

    So next time you present your personal perception as cold, hard, undeniable facts, prove them. Or don't complain when someone comes with actual facts that contradict what you say and proves these.
  25. CW: What is a &quot;metaverse&quot; or &quot;the Metaverse&quot;? A long piece of rambling
    Since a couple months ago, you can read it all over the place: "The #Metaverse is dead." Everyone agreed, because for 99% of all people out there, "Metaverse" refers to the series of 3-D #VirtualWorlds (to be) launched by #Meta, formerly #Facebook. And as far as I know, Zuckerberg actually tried to use "Metaverse" as the registered, trademarked, exclusive brand name for his worlds until he learned that he can't trademark something already used in a commercially published novel, namely Snow Crash by Neal Stephenson from 1991.

    Thus, he settled for names like #HorizonWorlds which nobody knows nor cares about because everyone still speaks of Meta's worlds as "the Metaverse". And I guess people would continue to do so even if Snow Crash was turned into a massive Hollywood blockbuster with a budget of $400M that makes $4B in theatres within the first week.

    What we can take away from this is that Mark Zuckerberg did, in fact, not invent the term "metaverse".

    Oh, and just recently, Linden Labs started a massive PR campaign for #SL20B, the 20th birthday of #SecondLife which has also only recently started referring to itself as a "metaverse" to try and jump into the gap that the Horizons leave behind as Meta drops them like they're hot in favour of #ArtificialIntelligence.

    Many have rubbed their eyes in disbelief. Didn't Second Life, like, shut down in, what, 2008 or 2009? Because the rampant news coverage about it died down back then. Yeah, but that was because it was no longer viable for commercial mainstream mass media to have virtual offices in Second Life after what few big corporations had joined it had left again. And when journalists stopped using their avatars (said avatars are still there, only unused), they didn't know what was happening in Second Life anymore. Besides, what was still happening in Second Life was only of interest for Second Life residents, but not for casual mass media consumers.

    Nonetheless, Second Life continued to exist, and it does so until today. It even developed and advanced greatly. Today's avatars look nothing like those from 2007 when the hype was the biggest and from when the most images and videos seem to have survived. Oh, and they blow everything that Horizons has ever dared to demonstrate clean out of the water while consisting entirely of user-generated content.

    What we can take away from this is that the Metaverse (no capital M here) is not dead, and that #HorizonWorldsIsNotTheMetaverse and has never been "The Metaverse".

    However, between Snow Crash and the renaming of Facebook (the corporation) into Meta, the term "metaverse" was still used a lot, only it was used in places which next to nobody even knew, which are still largely unknown today. I'm talking about the worlds based on #OpenSimulator, a sort of free and open-source implementation of Second Life, and its community.

    To give you a few examples: Alternate Metaverse counts as the fifth-biggest #OpenSim grid by active users and the sixth-largest by land area. It was launched in late 2019 under this name. That already was well before Zuck implied having invented 3-D virtual worlds. And the name wasn't chosen to cash in on Snow Crash, but because the word "metaverse" had been all around OpenSim for years already.

    The Infinite Metaverse Alliance is from 2016, if not even older. And it has always been all about OpenSim with two grids of its own, one named Metaverse Depot.

    #Metropolis, launched in 2008 was one of the first OpenSim grids, it was the first mostly German-speaking OpenSim grid, and when it was shut down for good almost a year ago, it was the third-oldest still existing grid. Its full name was "Metropolis Metaversum" for which there's proof from as early as 2010.

    I'm tempted to say the earliest uses of the term "metaverse" in conjunction with OpenSim go back until even earlier in 2008 when OpenSim introduced the #Hypergrid which federated grids much like Fediverse instances are federated: For the first and so far only time in the history of virtual worlds, it became possible for avatars to travel between separate worlds with separate operators. Some said the Hypergrid was worth being referred to as a metaverse.

    This was when it was increasingly attempted to define what a metaverse or the Metaverse is. Another idea was that "the Metaverse" refers to the entirety of all virtual worlds, regardless of whether they're connected or not. It would include 3-D worlds like Second Life, There or the various OpenSim grids, it would include 2½-D isometric worlds like Furcadia, it would include 2-D worlds and maybe even text-only worlds, and it would include out-right games like Minecraft or World of Warcraft, even if the worlds in the former are created procedurally. Basically, "metaverse" became the new "cyberspace".

    And then there were those who had probably read Snow Crash and who knew what the Metaverse in that book is: a centralised, monolithic, corporate-owned walled garden. Essentially, that Metaverse was a vision of an Internet that had evolved into a 3-D world, but in 1991, the Internet largely consisted of corporate-owned walled gardens such as AOL and CompuServe itself, and Microsoft tried to establish its own one. That was three years before the World-Wide Web.

    So while the requirement of being corporate-run and even a walled garden wasn't pursued further, "metaverse" was defined as being one single world. According to this definition, there isn't "the Metaverse", but there are many metaverses. Each OpenSim grid would be its own metaverse. No wonder not few grids actually refer to themselves as metaverses.

    Sometimes, another criterium is added to the definition: It's only truly a metaverse when it's possible to move between separate locations (rooms, spaces, lands, call them whatever) by natural means. Usually, a virtual world has to be divided into smaller units, especially if these smaller units can be run by someone else than the creators/owners of the whole world. Now, this criterium means that these units have to at least be able to directly border on one another. An avatar standing near the border between two units must be able to look into the neighbouring unit. And in order to enter the neighbouring unit, the avatar must be able to walk or ride a vehicle that's actually moving instead of being a teleporter in disguise (I've seen both in OpenSim). Teleportation must not be a requirement out of basic technological limitations.

    Now, imagine a virtual world that's IRC or Discord ported to 3-D just like the Metaverse in Snow Crash is AOL ported to 3-D, a world that only consists of separate, enclosed chatrooms which are built in-world as virtual conference rooms which you enter by logging into them and leave by logging out again. It probably doesn't have any windows. It definitely doesn't have a door working as such; either there is no door, or the door is decoration, or the door is the logout button, but there's nothing outside that door. If your avatar runs into that door, provided your avatar can walk and isn't bound to a chair at the conference table (yes, there are virtual worlds in which avatars can't walk around), it'll log out of that conference room and back into a kind of lobby. By the above criterium, this cannot be a metaverse.

    However, if the door actually opens, and your avatar can look and walk through it into a hallway, from there into the lobby and even leave the building, then we're getting closer to a metaverse, probably even more so if the conference room is actually a separate virtual location operated by someone else than the lobby and the hallways.

    Second Life fulfills this definition. You can walk around the mainland for hours, constantly crossing from one sim into another, all rented and designed by different residents, even though they all run on the same server cluster under Linden Labs' control. Sure, you can teleport, but that's only necessary if there's no other way to get somewhere. That might be because your current location and/or your destination is too remote, i.e. isolated by empty regions with no sims running in them which can't be crossed, or out of convenience because your destination is too far away.

    OpenSim grids fulfill it, too, while the Hypergrid doesn't. The Hypergrid requires teleportation because it connects separate worlds and not different places within the same world. Otherwise, it's like Second Life while sometimes taking the "separate places with separate owners" part even further: Between renting land on grids and running a whole grid of your own, you can host your own sims and have them attached to certain existing grids. As a visitor, it might actually happen that you walk not only from one sim to another, but onto someone else's machine.

    Still, if you look around, if you look at the various platforms that have "metaverse" painted on them, whether they're operational or only vague concepts, each one of their creators has a different definition of what a metaverse or the Metaverse is, always corresponding on what they plan their worlds to be like. Corporations that place all their bets on #VirtualReality claim that "pancake" worlds which can be accessed through conventional devices with 2-D screens like Second Life or the OpenSim grids can't be metaverses. Those who want to include the real life and #AugmentedReality or #MixedReality claim that this is part of the very definition of "metaverse" so that they can also deny VR-only platforms such as #VRchat or #RecRoom any metaverse status. At the same time, even companies that offer nothing more than e.g. concerts in virtual reality claim that their secluded concert venues make up a metaverse, too.

    Corporate definitions of "metaverse" almost always amount to, "A metaverse is what we call a metaverse; all metaverse definitions by our competitors are false, they don't have/work on true metaverses." Exceptions are limited to Meta ("We're inventing the Metaverse from scratch. Wait, what do you mean, we can't trademark that word?") and Linden Labs ("We've had a metaverse before any of you even had computers. And our very own Philip Rosedale has actually read Snow Crash. Your arguments are invalid.").

    Sometimes the definition of "metaverse" even goes hand-in-hand with a declaration of what makes a virtual world, and what's necessary to build and operate one. Cryptobros, for example, insist that the Metaverse/metaverses/virtual worlds can impossibly function without a blockchain, a cryptocurrency and NFTs. Others who invest in AI currently state that virtual worlds won't and can't be possible without AI. Second Life has been proving them all wrong by successfully and continually running a virtual world without a blockchain, without crypto, without NFTs and without AI for two decades now, but they build their business model on their customers either never having even heard of Second Life or believing it was shut down before summer 2009.

    The IEEE even has a scientific paper on the definition of "metaverse". No, really.

    This leads us to a set of criteria for the Metaverse or a metaverse that may or may not be valid.

    The first one is that it's 3-D. This is easy to agree upon unless pre-3-D worlds protest against that definition.

    Persistence is another criterium. The world must not only exist on your end-user device and start up when you join it and shut down again when you leave. This is generally fulfilled. Generally because many OpenSim users run their own grids based on the #DreamGrid distribution on Windows computers at home. Some do leave them running 24/7, others only start them up when they're at home and awake. And then there are those who only own one functional computer which therefore serves as both the machine they run their viewer on and their grid server. Now, the typical Windows user starts up their machine when they need it and shuts it down when they're done. So there are actually public grids that are only online when their grid owners are, even if that's only two or three hours a day. But this only applies to a limited number of grids and not OpenSim as a whole. That said, even grid servers in data centres running larger public grids have to be restarted every once in a while.

    Thirdly, some make a functioning economy an absolute requirement for a virtual world to call itself a metaverse. Second Life has one that works so well that Linden Labs makes more money per user and month than Meta, all without privacy breaches. It helps that nearly all in-world content is made by users, and Linden Labs doesn't take offering free content in larger quantities kindly.

    Its younger open-source sibling, OpenSim, however, which has been referred to as a metaverse or multiple metaverses would fail this definition. It's technically impossible to implement an in-world economy both with "monopoly money" and with virtual currencies that can be exchanged with real money, either grid-independently (Gloebit, Podex) or grid-specific (like #Kitely or #WolfTerritoriesGrid handle it). But the vast majority of grids has chosen not to include any method of payment for anything. OpenSim in general doesn't even need an economy because most grids by far are run by hobbyists in their spare time. And openly for-profit grids are not only suspicious, but usually not very long-lived. In the meantime, OSgrid, the first, oldest and largest of all grids, celebrates its 16th birthday next month (I guess), and it's non-commercial and running on donations.

    By the way, OpenSim also took over Second Life's set of item permissions. But since so many avatars in OpenSim have access to admin mode ("god mode") which can override them, they're symbolic at best and useless at worst.

    Immersion is a point that's being debated. However, this lastly depends not only on the underlying technology, but also on how in-world places are designed. Immersion is something that I personally am very very interested in. But most OpenSim users neither know what it is, nor do they care, especially not if it stands in the way of convenience. For example, building an in-door club with no doors to the outside saves the sim owner the effort of a) cutting a hole into the walls of the building and b) scripting and configuring a door. Sim owners tend to believe that if they wouldn't use such a door, nobody would. But a building with no doors is not very credible and realistic, and having to teleport to get into it and back out is not very immersive.

    If we're talking about "the Metaverse" instead of single virtual worlds as metaverses, decentralisation is of course important. Now, by this definition, everything else from Second Life to #Roblox to #Fortnite to Horizon Worlds is just a bunch of centralised walled gardens and not even close to being part of the Metaverse. The few exceptions are all not corporate-owned; they include the #HighFidelity fork #Vircadia, the Vircadia fork #Overte and OpenSim's Hypergrid. The latter is made up from hundreds, if not thousands of separate grids, and very very rarely do even two have the same owner. On top of that, there isn't even an "official grid" run by the developers; lead dev Ubit Umarov only owns one standard region that's externally attached to OSgrid.

    On the other hand, OpenSim entirely runs on one and the same software product. Even if various versions and even a number of forks are in use, it's only one platform and not several. And besides, how can the Hypergrid be "the Metaverse" if only a tiny minority of the grids that make it up pass the "metaverse litmus test" themselves because they don't have an economy?

    Not even Vircadia could comply with this definition. It's decentralised, and it's commercial. Also, it's said to be fully compatible with Overte, so we already have two different virtual world platforms interacting. But for one, Overte is still a Vircadia fork, a soft fork even, so they aren't as different as Second Life and #ThirdRoom, and Overte messes with the economy requirement by being decidedly non-commercial at platform level already.

    But seriously, debating such details is kind of futile as long as it's even unclear if it's "a metaverse/multiple metaverses" or "the Metaverse". So no, nobody has the privilege of having that one single "official" definition of "metaverse".