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#mozillahubs — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #mozillahubs, aggregated by home.social.

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  1. Anyway, was that the first VR algorave? Did anything happen in Hubs before the UXR Merge?

    #algorave #hubs #Mozilla #MozillaHubs #VR

  2. I attended an amazing Collective Dreaming Workshop today led by hibaali.info and hosted by powrplnt.org!

    Together, we created a collaborative VR space in newart.city and learned how to use the the platform.

    I had heard about #NewArtCity before, but had never tried it and didn't know that there was a free tier.

    Playing around with it gave me the same excitement I felt when I tried #MozillaHubs for the first time.

    #VR #XR #WebXR #VirtualReality

  3. Found out this week that Spark AR Studio / Meta Spark is also being discontinued, along with third-party #Instagram augmented reality (AR) filters...

    So far, the social #WebXR space has lost (as far as I know):
    - #MozillaHubs
    - #ThirdRoom
    - #SparkAR / #MetaSpark

    #AR #XR #VR

  4. I just found out today that #MozillaHubs and #MozillaSpoke aren't a thing anymore??? What a bummer...

    support.mozilla.org/en-US/kb/e

    They made making #VR and #XR environments online so easy and fun. When I was in grad school during the pandemic, I TA'd a video production class and created a virtual critique room in Hubs (with the "environment" being an outdoor snapshot of our campus taken from Google Maps).

    If anyone has recommendations or links to any community-managed instances, I'd love to know.

  5. HUB ZONING, my tour video of web VR spaces made by artists and musicians in 2020, goes live in an hour.

    We'll have a few of the artists present in the chatroom to answer questions, so come check it out live, or view anytime later at the link!

    youtube.com/watch?v=diRQVPfeTy

    #mozillahubs #hubsfoundation #virtualreality #vr #livestream #artinstallation #vrrave #documentary #letsplay #youtube

  6. HUB ZONING, my tour video of art and music spaces in Web VR, premieres on YouTube this Sunday with a live chat with some of the artists involved.

    More info and timing in your zone at the link: youtube.com/watch?v=diRQVPfeTy

    #mozillahubs #webvr #xr #virtualreality #vr #artinstallation #livestream #rave #cgi

  7. excited to get this Mozilla Hubs tour video edited. so far I've got a rough cut of the first 20 minutes and marked my selects from the rest of the 2-hour recording. it'll be a bit more of a wait, but for today - follow the future of Hubs via the Hubs Foundation!

    hubsfoundation.org/

    #mozillahubs #webvr #vr #immersive #videoediting #documentary

  8. tuesday night: join me for a HUBS ZONE TOUR! 🌐 I'll be recording a video of environments made by artists and musicians in Web VR platform Mozilla Hubs, to document the creativity which emerged there in 2020, before Hubs shuts down their public servers next week. I'd love to bring a crowd, whether you feel like commenting and asking questions, or simply exploring.

    details to follow in this thread - my plan is to start at 9PM EDT (1AM wednesday UTC).

    #mozillahubs #webvr #vr #gamedev #videoart

  9. repeat boosting my Web VR spatialized music environment from a couple years ago, because the platform/engine Mozilla Hubs is going down next week.

    I want to restore/rework this at some point, but I can't reasonably say that will be soon, so this is the last chance to check it out for now.

    if you're curious, take a walk and a listen around! (Chrome recommended)

    hubs.mozilla.com/QwasTrP/outgo

    #webvr #mozillahubs #spatialaudio #gameengine #gamedev #VR #WalkingSimulator #ambient #noise #lowpoly

  10. Only a couple of weeks till my virtual reality work HAYDN SPACE OPERA disappears, possibly forever. Come and see the new room! Visit the old rooms! I'm stupidly fond of this one & walkthroughs don't do it justice, so explore while you can! haydnspaceopera.caitlinrowley. Yes, it's #virtualreality but no, you don't need any special equipment (although it's probably a bit much for a mobile device) #experimentalmusic #documentation #contemporarymusic #bastardassignments #mozillahubs

  11. Read about @mozilla’s social media experiment #DidThis. I actually find it quite interesting (this is basically how I use my #Pixelfed account @[email protected]). But I also have questions. Didn’t Mozilla cut back on projects like #MozillaHubs because they wanted to focus on core products? Why, as a browser vendor, start with an iOS only app? And how does this relate to their #Fediverse strategy (i.e., mozilla.social)? 🤔 didthis.app/

  12. More details and roadmap on the @mozilla Hubs sunset. Hope the community picks up #mozillahubs #imperfectvr #openxr

  13. Damn it, #MozillaHubs! Where are people going for social #VR spaces for events? "spatial.io" VR support is patchy, "VRChat" has a huge user base, but it's a lot less accessible to newbies. "EngageVR" is possible... but is run like a company, rather than Hubs community feel.

  14. Huh, just as I thought I should give #MozillaHubs a go to experiment with #VR in a classroom setting, I read that they are shutting it down. I can’t blame them for not spending money on something that apparently too few people a using, but it looked like a nice thing for experiments in #CulturalHeritage presentation. Any other platform worth checking out?

  15. @Cheryl Furse

    > Where is a crypto crash?
    2022 especially.
    #^https://en.wikipedia.org/wiki/Cryptocurrency_bubble#2021%E2%80%932023_crash
    #^https://www.npr.org/2022/12/29/1145297807/crypto-crash-ftx-cryptocurrency-bitcoin
    More recently: #^https://www.forbes.com/sites/digital-assets/2023/06/10/bloodbath-sudden-1-trillion-crypto-crash-sparks-fresh-coinbase-warning-and-tanks-the-price-of-bitcoin-ethereum-bnb-xrp-cardano-dogecoin-polygon-and-solana/

    > Opensim a success? We are just 200 real people with thousands of alts.
    That's your personal perception which you yourself think you "know" for a "fact".

    If you really think this is a cold, hard fact, please prove it with a link to statistics.

    By the way, here come cold, hard facts: the Hypergrid Business stats from June 15th.

    #HypergridBusiness reports 424 active grids. Everyone would have to run at least two grids.

    You refuse to believe that number? You think it's made up? It isn't just a number. Here's a list of all 424 grids. Count them. Then check the links. Almost all of them should be active.

    125,841 standard regions on the reporting grids alone = each user has to have almost 630 standard regions on average.

    #OSgrid alone reported 27,325 standard regions. If everyone had land on OSgrid, that'd be almost 130 standard regions per #OpenSim user.

    Also, as of today, by the way, OSgrid lists 5,689 sims (taking varsims into account) on its official website, all by name. Only few of them are official. All the others are hosted by their owners and attached to OSgrid externally. OSgrid does not offer land rentals.

    If every OpenSim user had land on OSgrid, everyone would have 28 sims or more on average attached to OSgrid. That's enough land for a stand-alone grid.

    If you claim for a fact that this is bullshit, and either OSgrid or its staff makes up most of the names on the list, go in-world and check on the map whether these sims actually exist on the OSgrid map. Mind you, they may be offline. Many of them run on people's Windows PCs which they shut down when they don't need them. Nonetheless, these sims have existed and been online recently.

    And that's only OSgrid. On average, everyone would have to own countless sims alll across the Hypergrid.

    > I would compare much more with sim city. In opensim anyway, because most are just building landscapes and take pictures of it. SimCity has some more goals. lol

    Goes to show you don't get out much.

    What people actually do is hoard freebies and party. Female users also play Barbie with their avatars. And some have virtual sex.

    But in general, most users don't spend more time than absolutely necessary decorating sims. Look at those many freebie sims that look like they were slapped together within one afternoon.

    > You didn't mention thirdroom. Why?

    Because I only wanted to pick out a few examples. If I had to include #ThirdRoom, I would also have to cover #VRchat and #Vircadia and #Overte and #RecRoom and #MozillaHubs etc. etc., just to give each and every virtual world out there a fair treatment. The article would have grown HUMONGOUS.

    Even when it only came to free, open-source, decentralised virtual worlds, I would also have had to mention and analyse Vircadia, Overte and Mozilla Hubs and rip #Decentraland apart for lying into people's faces.

    Besides, I know you're a huge Third Room fangurl. But Third Room is far from being as successful as #SecondLife or #Minecraft or #Roblox. It's a tech preview. It's in a very very early stage. It's far from having a community of thousands, having in-world places that you can spend weeks or months or years exploring, having in-world events etc.

    Right now, Third Room is only just barely where Second Life was in 2002, only with public access. It is where OpenSim was in July 2007, immediately after OSgrid was launched, and before people flocked into OSgrid, claimed land and started building.

    Also, since Third Room is based on Unity, this blocks creativity. Everything has to be built and scripted outside Third Room. That's like building an entire Second Life or OpenSim sim outside Second Life/OpenSim, scripting it outside Second Life/OpenSim, then dropping the whole thing into Second Life/OpenSim in one chunk, and if you want to change even a small detail, you have to go back outside Second Life/OpenSim and go through almost the whole process again because Unity doesn't let you do shit in-world.

    > For opensim I only see one big problem. Stone age technology. Especially because of openGL and Firestorm still thinks we live in a 8 bit world.

    32-bit. Second Life wouldn't even be technologically possible in 16-bit, much less 8-bit.

    Also, you claim that #OpenGL is stone-age technology because its initial release was in 1992. Well, bad news for you: Your precious, oh-so-powerful MacBook Air M1 runs on an operating system from the age of dinosaurs. It's basically #BSD (macOS is based on Darwin, and Darwin is based on BSD), and BSD is from 1977.

    Oh, and by the way, OpenGL has advanced over time. The minimum version required for the official Second Life viewer is 3.2 from August 2009, the minimum version recommended is 4.6 from July 2017.

    > This can be changed if there would be young developers interested in creating high end graphics. But you have only nostalgic 60 years old men in opensim who are not skilled to develop new technology.

    Another false claim of you which you "know" for a "fact": Everyone in OpenSim except for you is a crusty old geezer at an average age of 60 years.

    > Thirdroom has 20 years old kids already who can develop new technology

    LOL ROFL

    Okay, let's check the factuality of this.

    This is the Third Room code repository on GitHub.

    The contributors, at least those that aren't bots, are:
    Robert Long, software engineer
    Nate Martin
    Ajay Bura
    Matthew Hodgson
    Rhea Danzey, senior SRE
    Hugh Nimmo-Smith
    antpb
    Travis Ralston, senior software developer

    At the age of 20, you can't be an engineer. You can't have an engineer's degree of any kind. You're still in university or college.

    At the age of 20, you certainly can't have "senior" in your official job title.

    At least some of these developers don't even look like they're 20. Not 25 either. Not even 30.

    So next time you present your personal perception as cold, hard, undeniable facts, prove them. Or don't complain when someone comes with actual facts that contradict what you say and proves these.
  16. Fun times in Haydn Space Opera this afternoon, playtesting the new Corridor room with Open Scores Lab. As always, many giant ducks were created, & the classic x-wing in The Blank Room was restored. However, we also discovered a bug where, having visited a room where, for a random example, you have pinned giant ducks & an x-wing, & then returning to a room where such things are not allowed, THEY FOLLOW YOU 🙀 (yes I've raised a ticket) #mozillaHubs #experimentalMusic #PhDLife #ArtisticResearch

  17. I think I might be ready for tomorrow’s play test of the final room of Haydn Space Opera with Open Scores Lab. There is a (quite high) possibility that there may just be too many videos in this room and the whole thing may crash but I decided to try being ambitious. Can always delete some but adding more mid-session would be impossible. Fingers are crossed! #PracticeAsResearch #PracticeBasedResearch #ArtisticResearch #MozillaHubs #VR #VRMusic #BastardAssignments

  18. @𝗝𝗮𝗸𝗼𝗯 :𝗳𝗿𝗶𝗲𝗻𝗱𝗶𝗰𝗮: 🇦🇹 ✅
    But I think... this is dead at birth...

    Well, not only do the big Silicon Valley players retreat from 3-D worlds one by one, but several blockchain-and-crypto-based worlds have already folded in the wake of the crypto crash because they suddenly ran out of money when their cryptocurrency wasn't worth anything anymore. They could have sold fairly small patches of land to celebrities or corporations for millions upon millions of dollars, and this money went straight through the chimney.

    In the meantime, Second Life carries on with land rents of a few hundred dollars per month for 256x256m while neither referring to itself as a metaverse nor claiming to be part of the Web3. And OpenSim, based on Second Life's technology, keeps growing steadily with land rents of often $10 for the same area while having used the word "metaverse" long before it was cool, all with no central administration of any kind and with no venture capital in play anywhere.

    I'd even say that newly-launched free and open-source platforms such as #Overte, a non-commercial fork of #Vircadia which is a fork of #HighFidelity itself, #MozillaHubs or #ThirdRoom which is based on the technology of #Matrix have higher chances of survival than anything crypto-based. After all, they don't put their focus on money-making and shiny advertisement but on virtual world technology itself.
  19. @Zach777 The problem isn't ActivityPub. The problem is Mastodon.

    Again, my example: Lots of ActivityPub projects support bold type, italics, quotes, embedded images etc. etc. This is not ruled out by ActivityPub. In fact, this is supported by ActivityPub AFAIK.

    Mastodon, on the other hand, can't do bold type, Mastodon can't do italics, Mastodon can't do quotes, Mastodon can't even render quotes when they come in from elsewhere, Mastodon can't render embedded images coming in from elsewhere, Mastodon can't handle more than four pictures etc.

    This is not caused by technical limitations in the ActivityPub protocol. This is caused by a mixture of Mastodon's self-imposed identity, including which features Mastodon wants to have and which it doesn't, and technical limitations in Mastodon's own implementation of ActivityPub.

    How is Mastodon supposed to render Flickr with hundreds of pictures if it can't even render a Friendica or Hubzilla post with five pictures?

    If you want mobile Mastodon apps to render any website, whichever it may be, within a timeline as a toot, then first of all, half of Mastodon's backend would have to be re-written from scratch. The standard toot format would have to be redesigned in order to be able to do something as simple as embedding pictures in text. And I'm not talking about rendering every possible website with its full set of features yet.

    Then Mastodon's various Web interfaces, i.e. what you'd see if you used Mastodon through a Web browser, would have to be entirely re-written from scratch. Then all desktop and mobile apps would have to be re-written from scratch.

    This would also mean three more things.

    One, anything post-rewrite would no longer be able to show toots from pre-rewrite because they'd be incompatible then. There would be a hard cut. Literally everyone would have to start over from zero.

    Two, communication between Mastodon instances on the new, post-rewrite version and Mastodon instances which have yet to be upgraded would be as hazardous as communcation between Mastodon and Hubzilla is right now.

    Three, you'd have the wailing of people who don't want Mastodon to get any new features all over the instances. People who absolutely do NOT want Mastodon to be able to render bold type, italics and other text formatting. But Mastodon would have to become able to render all that to do something as dead-simple as render a 1990s website.

    By the way, all this would also require Mastodon's Web interfaces as well as all mobile Mastodon apps to be able to render Web-based #VirtualWorlds such as #MozillaHubs (#^https://hubs.mozilla.com/), Matrix-based #ThirdRoom (#^https://thirdroom.io/preview) or ActivityPub-based #ImmersSpace (#^https://github.com/immers-space/immers) as toots. Again, with their respective full sets of features and at the same frame rate as a desktop browser. After all, technically speaking, they're all websites.

    Oh, and if one day even more advanced and sophisticated virtual worlds which have been in active daily use for many years introduce Web access, they, too, will have to be rendered by Mastodon and each one of its mobile apps as toots.
  20. I have just discovered that I have been a complete fool and I have rarely been so happy in all my life as when I discovered this foolishness - I thought I'd lost access to all my (so nearly finished but not entirely) HAYDN SPACE OPERA development files now #mozillahubs have launched a subscription model, because my login to the 'demo' kept failing - but it turned out I'd got in a muddle & forgot my own email address. HURRAH HURRAH HURRAH! Floods of relief. Carry on.

  21. WOW, that's shitty, #Mozilla. First you throw money on #Hubs #metaverse, now you want to get them back by sacrificing the best part that made #MDN docs reliable - no ads!

    Although, regarding my first point, I don't have qualm with #metaverses - it's just that #MozillaHubs is not very community-oriented unlike @thirdroom.

    @chriscoyier

  22. @blockfrens

    What does "interoperable" imply? Will #MozillaHubs be supported?

  23. #Mozilla acquires #ActiveReplica to build on its web-based #metaverse vision
    @[email protected] built a platforms for virtual events and meetings on @[email protected]’s ongoing work with #MozillaHubs #VR chatroom service and #opensource project
    tcrn.ch/3Vv7rji

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