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#decentraland — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #decentraland, aggregated by home.social.

  1. @Cyborg 2-A ✅
    And then we have DECENTRALAND which is totally not decentralized. (Prove me wrong please show me the code) Their site reads that they are "the first and only decentralized open source metaverse that started in 2020" oh yeah that sounds legit right there.

    One of the reasons why I've made this:



    #Decentraland #OpenMetaverse #OpenMetaverseAlliance #OMA #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Meme #ThatsCute
  2. @Cheryl Furse

    > Where is a crypto crash?
    2022 especially.
    #^https://en.wikipedia.org/wiki/Cryptocurrency_bubble#2021%E2%80%932023_crash
    #^https://www.npr.org/2022/12/29/1145297807/crypto-crash-ftx-cryptocurrency-bitcoin
    More recently: #^https://www.forbes.com/sites/digital-assets/2023/06/10/bloodbath-sudden-1-trillion-crypto-crash-sparks-fresh-coinbase-warning-and-tanks-the-price-of-bitcoin-ethereum-bnb-xrp-cardano-dogecoin-polygon-and-solana/

    > Opensim a success? We are just 200 real people with thousands of alts.
    That's your personal perception which you yourself think you "know" for a "fact".

    If you really think this is a cold, hard fact, please prove it with a link to statistics.

    By the way, here come cold, hard facts: the Hypergrid Business stats from June 15th.

    #HypergridBusiness reports 424 active grids. Everyone would have to run at least two grids.

    You refuse to believe that number? You think it's made up? It isn't just a number. Here's a list of all 424 grids. Count them. Then check the links. Almost all of them should be active.

    125,841 standard regions on the reporting grids alone = each user has to have almost 630 standard regions on average.

    #OSgrid alone reported 27,325 standard regions. If everyone had land on OSgrid, that'd be almost 130 standard regions per #OpenSim user.

    Also, as of today, by the way, OSgrid lists 5,689 sims (taking varsims into account) on its official website, all by name. Only few of them are official. All the others are hosted by their owners and attached to OSgrid externally. OSgrid does not offer land rentals.

    If every OpenSim user had land on OSgrid, everyone would have 28 sims or more on average attached to OSgrid. That's enough land for a stand-alone grid.

    If you claim for a fact that this is bullshit, and either OSgrid or its staff makes up most of the names on the list, go in-world and check on the map whether these sims actually exist on the OSgrid map. Mind you, they may be offline. Many of them run on people's Windows PCs which they shut down when they don't need them. Nonetheless, these sims have existed and been online recently.

    And that's only OSgrid. On average, everyone would have to own countless sims alll across the Hypergrid.

    > I would compare much more with sim city. In opensim anyway, because most are just building landscapes and take pictures of it. SimCity has some more goals. lol

    Goes to show you don't get out much.

    What people actually do is hoard freebies and party. Female users also play Barbie with their avatars. And some have virtual sex.

    But in general, most users don't spend more time than absolutely necessary decorating sims. Look at those many freebie sims that look like they were slapped together within one afternoon.

    > You didn't mention thirdroom. Why?

    Because I only wanted to pick out a few examples. If I had to include #ThirdRoom, I would also have to cover #VRchat and #Vircadia and #Overte and #RecRoom and #MozillaHubs etc. etc., just to give each and every virtual world out there a fair treatment. The article would have grown HUMONGOUS.

    Even when it only came to free, open-source, decentralised virtual worlds, I would also have had to mention and analyse Vircadia, Overte and Mozilla Hubs and rip #Decentraland apart for lying into people's faces.

    Besides, I know you're a huge Third Room fangurl. But Third Room is far from being as successful as #SecondLife or #Minecraft or #Roblox. It's a tech preview. It's in a very very early stage. It's far from having a community of thousands, having in-world places that you can spend weeks or months or years exploring, having in-world events etc.

    Right now, Third Room is only just barely where Second Life was in 2002, only with public access. It is where OpenSim was in July 2007, immediately after OSgrid was launched, and before people flocked into OSgrid, claimed land and started building.

    Also, since Third Room is based on Unity, this blocks creativity. Everything has to be built and scripted outside Third Room. That's like building an entire Second Life or OpenSim sim outside Second Life/OpenSim, scripting it outside Second Life/OpenSim, then dropping the whole thing into Second Life/OpenSim in one chunk, and if you want to change even a small detail, you have to go back outside Second Life/OpenSim and go through almost the whole process again because Unity doesn't let you do shit in-world.

    > For opensim I only see one big problem. Stone age technology. Especially because of openGL and Firestorm still thinks we live in a 8 bit world.

    32-bit. Second Life wouldn't even be technologically possible in 16-bit, much less 8-bit.

    Also, you claim that #OpenGL is stone-age technology because its initial release was in 1992. Well, bad news for you: Your precious, oh-so-powerful MacBook Air M1 runs on an operating system from the age of dinosaurs. It's basically #BSD (macOS is based on Darwin, and Darwin is based on BSD), and BSD is from 1977.

    Oh, and by the way, OpenGL has advanced over time. The minimum version required for the official Second Life viewer is 3.2 from August 2009, the minimum version recommended is 4.6 from July 2017.

    > This can be changed if there would be young developers interested in creating high end graphics. But you have only nostalgic 60 years old men in opensim who are not skilled to develop new technology.

    Another false claim of you which you "know" for a "fact": Everyone in OpenSim except for you is a crusty old geezer at an average age of 60 years.

    > Thirdroom has 20 years old kids already who can develop new technology

    LOL ROFL

    Okay, let's check the factuality of this.

    This is the Third Room code repository on GitHub.

    The contributors, at least those that aren't bots, are:
    Robert Long, software engineer
    Nate Martin
    Ajay Bura
    Matthew Hodgson
    Rhea Danzey, senior SRE
    Hugh Nimmo-Smith
    antpb
    Travis Ralston, senior software developer

    At the age of 20, you can't be an engineer. You can't have an engineer's degree of any kind. You're still in university or college.

    At the age of 20, you certainly can't have "senior" in your official job title.

    At least some of these developers don't even look like they're 20. Not 25 either. Not even 30.

    So next time you present your personal perception as cold, hard, undeniable facts, prove them. Or don't complain when someone comes with actual facts that contradict what you say and proves these.
  3. It may be a pancake. It may neither have easy support for VR headsets nor guarantee you 60fps even if you get it to run through a VR headset. But it was there before all of you. It used the term #Metaverse many years before any one of you had even heard of it.



    The #Hypergrid, the interconnection between #OpenSimulator grids, is 15 years old this year. And yes, #OpenSim is actually #decentralised like you wouldn't believe. Over 420 big and small public grids and over 8,000 privately-run, home-hosted grids based on #DreamGrid, over 95% of which are on the Hypergrid, say a lot, I guess.

    Oh, and it needs no #blockchain, it needs no #cryptocurrency, and it needs no #NFTs. It runs on the same technology as #SecondLife (which celebrates its 20th birthday this year, as in it's still alive, too) while being fully #FreeLibreOpenSourceSoftware.

    #Decentraland #OpenMetaverseAlliance #OMA #OpenMetaverse #Decentralized #Decentralization #Decentralised #Decentralisation #VirtualWorlds #Meme #ThatsCute