home.social

#techartist — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #techartist, aggregated by home.social.

fetched live
  1. MaxScript documentation needs to start with "This is not a place of honor"

    #TechArt #TechArtist #3dsMax #MaxScript

  2. MaxScript documentation needs to start with "This is not a place of honor"

    #TechArt #TechArtist #3dsMax #MaxScript

  3. I currently have three Python consoles up, this is totally normal #TechArt #TechArtist #GameDev

  4. I currently have three Python consoles up, this is totally normal #TechArt #TechArtist #GameDev

  5. #Introduction
    Heya !
    I’m Christophe, a #2D #3D #techartist.

    My posts are either:
    - cool stuff I learn
    - simplified concepts
    - tricks for 2D/3D
    - sometime my art/code

    I try to help anyone curious about #art and/or #tech with what I learn

    ✨ Moar about me ✨
    - I speak French and English 🇨🇦
    - I work in a non-profit research center
    - I use #OpenSource tools most of the time
    - I like #python
    - I like #blender, #krita and #inkscape
    - I like tiny birds and big dogs
    - I like @adrian alot 🏳️‍🌈

  6. #Introduction
    Heya !
    I’m Christophe, a #2D #3D #techartist.

    My posts are either:
    - cool stuff I learn
    - simplified concepts
    - tricks for 2D/3D
    - sometime my art/code

    I try to help anyone curious about #art and/or #tech with what I learn

    ✨ Moar about me ✨
    - I speak French and English 🇨🇦
    - I work in a non-profit research center
    - I use #OpenSource tools most of the time
    - I like #python
    - I like #blender, #krita and #inkscape
    - I like tiny birds and big dogs
    - I like @adrian alot 🏳️‍🌈

  7. Do you know it?

    Here is a repo with many glTF samples.
    If you are implementing an I/O, this is a very usefull resource.
    It includes lots of feature of core and extensions.

    #gltf #b3d #techart #techartist #dev

    github.com/KhronosGroup/glTF-S

  8. Do you know it?

    Here is a repo with many glTF samples.
    If you are implementing an I/O, this is a very usefull resource.
    It includes lots of feature of core and extensions.

    #gltf #b3d #techart #techartist #dev

    github.com/KhronosGroup/glTF-S

  9. We learn to drive cars. Not this specific model from that company with this specific option.

    Same for developers: we learn to dev, abstract algorithms, understand a need. Not using this given technology, this language.

    Same for artists.

    Tools don't matter, and can be learnt "quickly".

    Skills matter. Learn skills.

    #b3d #gltf #blender3d #dev #techart #techartist
    #develop #skill #skills #learn

  10. We learn to drive cars. Not this specific model from that company with this specific option.

    Same for developers: we learn to dev, abstract algorithms, understand a need. Not using this given technology, this language.

    Same for artists.

    Tools don't matter, and can be learnt "quickly".

    Skills matter. Learn skills.

    #b3d #gltf #blender3d #dev #techart #techartist
    #develop #skill #skills #learn

  11. Und wenn ihr in Deutschland #GameDev, #GameArt/ #GameArtist, #TechArt/ #TechArtist, #GameDesign/ #GameDesigner/ #WebDeveloper/ #UI/ #UX oder ähnliches als #Freelancer, und vielleicht sogar verschärfend (weil Rentenversicherungspflichtig) #Dozierende tätig seid, meldet euch JETZT bei der #KunstlerSozialKasse an!

    Die Bearbeitung kann dauern. Bei mir damals 8 Monate, aber die zahlen auch rückwirkend bis zum Abmeldezeitpunkt den Arbeitgeberanteil eurer Sozialabgaben!

    de.wikipedia.org/wiki/K%C3%BCn

  12. Und wenn ihr in Deutschland #GameDev, #GameArt/ #GameArtist, #TechArt/ #TechArtist, #GameDesign/ #GameDesigner oder ähnliches als #Freelancer, und vielleicht sogar verschärfend (weil Rentenversicherungspflichtig) #Dozierende tätig seid, meldet euch JETZT bei der #KunstlerSozialKasse an!

    Die Bearbeitung kann dauern. Bei mir damals 8 Monate, aber die Zahlen auch rückwirkend bis zum Abmeldezeitpunkt den Arbeitgeberanteil eurer Sozialabgaben!

    de.wikipedia.org/wiki/K%C3%BCn

  13. did someone say #PortfolioDay ?!

    hi, im bram, im a #TechArtist / #GameDev and i usually am a brush in the hand of very creative people

    but sometimes i make my own stuff ✨
    i also work with #GodotEngine, #Rust, #Blender & more!

  14. did someone say #PortfolioDay ?!

    hi, im bram, im a #TechArtist / #GameDev and i usually am a brush in the hand of very creative people

    but sometimes i make my own stuff ✨
    i also work with #GodotEngine, #Rust, #Blender & more!

  15. The problem about being a Technical Artist is the field is so vague I often wonder if I actually know enough to be one

    Sure I know how to use Houdini, author shaders, code plugins, make VFX. But I dunno the difference between forward and deferred rendering so clearly I’m a hack

    #techart #techartist #gamedev

  16. So #photoshop wizards / #techartist types, how do you get metallic glows in 2D without a lighting effect?

    I've always used the "lights" system in Photoshop for this, but they're deprecating that, which makes me think there's some other way people pull it off now?

    I mean this kinda thing. Not the glow/blur around it, that's easy, I mean turning the pink bird into looking golden and metallic.

  17. Do any #techart / #techartist types have any good references for building interesting mountains in #Houdini or similar?

    I mean interesting structurally, would be cool to hike / encounter at a person scale, not just Look Cool.

    Also, any refs on cladding heightmap with mesh? So as to generate cliffs, instead of just lumpy steep heightmap.

    We have TONS of things we've tried, but seems like others may have gone ahead of us here? Maybe there's SIGGRAPH papers or something?

  18. Do any #techart / #techartist types have any good references for building interesting mountains in #Houdini or similar?

    I mean interesting structurally, would be cool to hike / encounter at a person scale, not just Look Cool.

    Also, any refs on cladding heightmap with mesh? So as to generate cliffs, instead of just lumpy steep heightmap.

    We have TONS of things we've tried, but seems like others may have gone ahead of us here? Maybe there's SIGGRAPH papers or something?

  19. forgot to post yesterday, but i did some preliminary work on making structures so that the PSD layers in the code have the same mental model as the PSD has in editing software

    the layers in a PSD are stored somewhat "flat", meaning they're not presented to me as a tree in the same way

    making code to have data structures feel more intuitive is always worth doing as a #TechArtist, especially if I open source this, I want programmers / people to have an easy time getting familiar :)

  20. forgot to post yesterday, but i did some preliminary work on making structures so that the PSD layers in the code have the same mental model as the PSD has in editing software

    the layers in a PSD are stored somewhat "flat", meaning they're not presented to me as a tree in the same way

    making code to have data structures feel more intuitive is always worth doing as a #TechArtist, especially if I open source this, I want programmers / people to have an easy time getting familiar :)

  21. Hello! I'm Hanna (she/her), a game dev and technical artist @ Brace Yourself Games. Currently: VFX on Phantom Brigade, co-art-directing [secret project]. Prior: The Long Dark, Halo 4, Remember Me, lots of game trailers!

    Like every tech artist, my formal education is in playwriting and religious cult studies. Sometimes I accidentally do journalism. I miss BBSs. Interactive fiction and narrative design enthusiast.

    Protect trans kids. 🏳️‍⚧️

    #introduce #introduction #gamedev #techart #techartist

  22. Hello! I'm Hanna (she/her), a game dev and technical artist @ Brace Yourself Games. Currently: VFX on Phantom Brigade, co-art-directing [secret project]. Prior: The Long Dark, Halo 4, Remember Me, lots of game trailers!

    Like every tech artist, my formal education is in playwriting and religious cult studies. Sometimes I accidentally do journalism. I miss BBSs. Interactive fiction and narrative design enthusiast.

    Protect trans kids. 🏳️‍⚧️

    #introduce #introduction #gamedev #techart #techartist

  23. Hello! I just moved here from another server (so if you already follow me, hi again)
    I'll start with my little #introduction :

    I'm Hayny, a #techartist , normal artist, and #gamedev who loves to draw random stuff, now including (but not limited) to #furry and #pinup stuff.
    In 3d, I most enjoy character art, but only as a hobby.
    I'm also very into #Houdini and other #procedural type stuff. :apusheencomputer:

  24. Hello! I just moved here from another server (so if you already follow me, hi again)
    I'll start with my little #introduction :

    I'm Hayny, a #techartist , normal artist, and #gamedev who loves to draw random stuff, now including (but not limited) to #furry and #pinup stuff.
    In 3d, I most enjoy character art, but only as a hobby.
    I'm also very into #Houdini and other #procedural type stuff. :apusheencomputer:

  25. Greetings! #introduction post is due.
    I’m a #techartist, #animator, #illustrator, #webdev. I like making useless interactive things, and making #destiny fanart. But I promise I like other things too.
    I’m always curious about social spaces 👀

  26. Greetings! #introduction post is due.
    I’m a #techartist, #animator, #illustrator, #webdev. I like making useless interactive things, and making #destiny fanart. But I promise I like other things too.
    I’m always curious about social spaces 👀