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#solitaire — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #solitaire, aggregated by home.social.

  1. I just released Solitaire 50.2!
    Here is what's new:
    • Added translations: Georgian (Ekaterine Papava), 'Chinese (China)' (lumingzh), Ukrainian (Yuri Chornoivan), Serbian (Марко Костић)
    • Updated translations: Cornish (Flynn Peck), Slovenian (Martin S.), Basque (Asier Saratsua Garmendia)
    • Updated the scores dialog
    • Added an option to the preferences to set the seed for dealing
    • Made unfinished games automatically save
    • Fixed a bug where cards could be dragged from the foundations in Spider
    • Made cards not get selected when dealt
    • Increased the height of tableau in Klondike
    • Added a 'Redeal Game' option to the new game dialog
    • Made Tri-Peaks allow Ace + King card combinations

    Get it on Flathub: flathub.org/apps/org.gnome.git

  2. probably a weird thing to say, but Solitaire (specifically Klondike) can be a supremely annoying card game :neodog_what:​

    #Solitaire #Klondike

  3. probably a weird thing to say, but Solitaire (specifically Klondike) can be a supremely annoying card game :neodog_what:​

    #Solitaire #Klondike

  4. probably a weird thing to say, but Solitaire (specifically Klondike) can be a supremely annoying card game :neodog_what:​

    #Solitaire #Klondike

  5. probably a weird thing to say, but Solitaire (specifically Klondike) can be a supremely annoying card game :neodog_what:​

    #Solitaire #Klondike

  6. probably a weird thing to say, but Solitaire (specifically Klondike) can be a supremely annoying card game :neodog_what:​

    #Solitaire #Klondike

  7. #solitaire
    #wordle 6 letters

    Word Hurdle 3123 4/6 #wordhurdle
    🤍💛💛🤍💛🤍
    🤍💛💛💛🤍🤍
    🤍🤍💛💙💛🤍
    💙💙💙💙💙💙

    solitaired.com/wordhurdle
    Play our other games like Spider, at solitaired.com/spider-solitaire

  8. Issue 75 is out, and this one is special.

    After my 73rd issue, where I looked back at playing Solitaire while trying Cavern Shuffle, many of you reached out. Shared your stories. Asked how the game really stands out once you look past the basics.

    So I broke it down.

    See what actually makes this tick:
    pnptime.beehiiv.com/p/the-peop

    #printandplay #cardgame #solitaire #indiegames #boardgamegeek

  9. Since I was going to the Terminal City Tabletop Convention in Vancouver last week, I finally got around to writing up my rules changes to Oneonta Whist. It's a #Solitaire #TrickTaking #CardGame, that I think has an interesting decision to make with each hand. Over the past few years, it's become my favourite solitaire. As a bonus, I also included Cribbage Solitaire, another solitaire with interesting decisions in each hand.
    donkirkby.github.io/oneonta-wh

  10. I found myself in a dungeon, again.

    But this one had 7 corridors, filled with obstacles and enemies & one badass final boss who kept blocking my way!

    Read my detailed take on Cavern Shuffle:
    pnptime.com/cavern-shuffle-gam

    #printandplay #solitaire #sologames #boardgames #indiegames

  11. Code Adventures: Simulating One Handed Solitaire
    My style in titling these things is to just present the subject on whatever it is I'm linking to in the title, so you might expect that this is about someone else doing that and me reporting on it. But no! This time it's something I did myself!

    First
    setsideb.com/code-adventures-s
    #niche #cardgames #ChurchHatesTucker #CodeAdventures #GatherTogetherGames #niche #OneHandedSolitaire #python #solitaire

  12. "That's When the Music Takes Me" is a song written and originally recorded by #NeilSedaka in 1972. It is a track from his #Solitaire LP, as it was billed in the UK, entitled as Neil Sedaka in the U.S. The song became a hit in the UK and Ireland in early 1973, reaching the top 20 hit in both nations. It was released in the U.S. (#27) and Canada (#16) in 1975. It also became an #easyListening hit, reaching the top ten on both nations' adult contemporary charts.
    youtube.com/watch?v=p3j6CoFCIQQ

  13. "Solitaire" is a ballad composed by #NeilSedaka with lyrics by Phil Cody and originally recorded by Sedaka on his 1972 album #Solitaire. It uses the card game of solitaire as a metaphor for a man "who lost his love through his indifference"—"while life goes on around him everywhere he's playing solitaire". A version by #AndyWilliams reached number 4 in the #UKSinglesChart in 1973. In 1975, the song was a U.S. top-20 single for #theCarpenters.
    youtube.com/watch?v=v2rMlzxPCFQ

  14. "Solitaire" is a ballad composed by #NeilSedaka with lyrics by Phil Cody and originally recorded by Sedaka on his 1972 album #Solitaire. It uses the card game of solitaire as a metaphor for a man "who lost his love through his indifference"—"while life goes on around him everywhere he's playing solitaire". A version by #AndyWilliams reached number 4 in the #UKSinglesChart in 1973. In 1975, the song was a U.S. top-20 single for #theCarpenters.
    youtube.com/watch?v=v2rMlzxPCFQ

  15. "Solitaire" is a ballad composed by #NeilSedaka with lyrics by Phil Cody and originally recorded by Sedaka on his 1972 album #Solitaire. It uses the card game of solitaire as a metaphor for a man "who lost his love through his indifference"—"while life goes on around him everywhere he's playing solitaire". A version by #AndyWilliams reached number 4 in the #UKSinglesChart in 1973. In 1975, the song was a U.S. top-20 single for #theCarpenters.
    youtube.com/watch?v=v2rMlzxPCFQ

  16. "Solitaire" is a ballad composed by #NeilSedaka with lyrics by Phil Cody and originally recorded by Sedaka on his 1972 album #Solitaire. It uses the card game of solitaire as a metaphor for a man "who lost his love through his indifference"—"while life goes on around him everywhere he's playing solitaire". A version by #AndyWilliams reached number 4 in the #UKSinglesChart in 1973. In 1975, the song was a U.S. top-20 single for #theCarpenters.
    youtube.com/watch?v=v2rMlzxPCFQ

  17. "Solitaire" is a ballad composed by #NeilSedaka with lyrics by Phil Cody and originally recorded by Sedaka on his 1972 album #Solitaire. It uses the card game of solitaire as a metaphor for a man "who lost his love through his indifference"—"while life goes on around him everywhere he's playing solitaire". A version by #AndyWilliams reached number 4 in the #UKSinglesChart in 1973. In 1975, the song was a U.S. top-20 single for #theCarpenters.
    youtube.com/watch?v=v2rMlzxPCFQ

  18. Wild things are happening. I played like 8-10 games of Solitaire on my Pocket PC throughout the day and ALL of them ended exactly the same way - QUEEN OF DIAMONDS was ALWAYS the last queen before the final row of kings in that exact same spot - first on the left.

    I’ve been playing this game on different Pocket PCs since 2002 or so. Never seen anything like that.

    Is that a #bug or #universe is trying to tell me something? 🤔

    #retrogaming #retrocomputing #Pocket_PC #pocketpc #solitaire

  19. 🂡 Play free classic Solitaire online 🎴 many solitaire card games 🎯 relax & train logic - solitaireclassic.org
    #solitaire #cardgames #klondike #games

  20. 🂡 Play free classic Solitaire online 🎴 many solitaire card games 🎯 relax & train logic - solitaireclassic.org
    #solitaire #cardgames #klondike #games

  21. 🂡 Play free classic Solitaire online 🎴 many solitaire card games 🎯 relax & train logic - solitaireclassic.org
    #solitaire #cardgames #klondike #games

  22. Games for #Degrowth and a Viable Future

    Posted on 20 September, 2025 by The #SteadyStateManchester team

    by Carolyn Kagan

    "Naomi Klein1 asks the question How do you change a world-view, an unquestioned ideology? Much of what we do in Steady State Manchester is to endeavour to change world-views, unquestioned ideologies about economic growth and the exploitation of environmental resources. We seek to enable people to discuss, challenge and develop their ideas and thinking; to help others see that their interests coincide with tackling climate change and securing a viable economic future; to offer hope and possibilities for living better within planetary boundaries; to share practical ways of doing things differently; to provide critiques of current practices but at the same time offer alternatives.

    "Games and simulations have been used in training and development arenas for some time and across many different places and groups. They include table top games; video games, educational games, small or large scale role play or simulation games.

    "In September 2025 we explored the role that games might play in helping to change world-views. We invited people attending our AGM to:

    "Bring along a game, almost any game will do. The idea is that most games could be adapted around the ideas of Degrowth. So there’s the challenge: bring a game and ideas about how it might be adapted or used to inspire a new game that explores or promotes Degrowth.

    Ideas for games

    The ideas we came up with were mostly small in scale, table top games.

    Adaptations of existing games:

    - Degrowth Pictionary: Aim: to understand and explore concepts underpinning Degrowth. Following the format of the well known game of #Pictionary, cards are prepared with Degrowth concepts written on them – anything will do for example, anti-capitalism; climate change; collapse; cooperation; commons; fair shares; Limits to Growth; planetary boundaries; tipping points, overshoot; carbon emissions, simplicity. Participants take a card and without speaking draw the concept related to Degrowth, while others guess what it might be. No words are allowed during the drawing, but discussion after each concept is revealed, or after two or three concepts, will help to clarify understanding of the concepts and may identify strategies for change. The challenge is for the sketcher to capture the essence of the concept and for the guessers to articulate what that concept might be.

    - Versions of #Monopoly, products of mind games. The aim would be to develop a deep understanding and help move toward collective intelligence and wisdom. Proposed versions of Monopoly included Civil-opoly; Techn-opoly; Polit-opoly; Plent-opoly; Co-opoly – each version emphasises a theme relevant to Degrowth and build on the idea of telling different stories (each shown via clever and captivating graphics in the text).

    - Degrowth #SnakesAndLadders: Aim: particularly for younger players, to understand the hazards and actions that can be taken in achieving a viable economy or the green transition. Snakes and ladders boards can be prepared, with short messages on the squares rather than just numbers. Ladders represent actions towards a viable economy and snakes the hazards that detract from a viable economy. The Board could be labelled in terms of general Degrowth (e.g. ladders: waste is recycled; government funds adaptations to homes for insulation and electric heating; a neighbourhood has all it needs for local people; public transport is good; e.g. snakes: you fly several times a year to go on holiday; you buy new shoes and chuck out the old ones which are still good etc.). Alternatively boards could reflect a Degrowth theme: for example inequality; climate change; biodiversity. Discussion takes place throughout so all players explore why the ladders make progress and the snakes do not.

    - #Patience: the well known card game, known in the USA as #Solitaire, embodies in and of itself many features of a Degrowth future. The aim of playing Patience is to help players appreciate a move towards a slower, way of life, with intrinsic satisfaction in playing the game itself. Patience is slow, with no particular end point. There is no element of competition and players have to accept they cannot win, but just call an end to the game whenever they like.

    - Degrowth draughts: in conventional #draughts (North America, ‘#chequers / #checkers’) the aim is to eliminate all your opponent’s pieces. In Degrowth draughts, the aim could be to jointly reach a pre-defined, right-size complement of pieces. However, each player has to move in turn and if an opponent’s pieces can be taken, they must be, as in the original game, or you will be ‘huffed’. The game would introduce the ideas of degrowth to a steady state and of co-operative action to correct the bloated economy.

    Existing games that feature (some) aspects of Degrowth

    #CarbonCityZero: a board game to get people talking (and learning) about the choices our towns and cities needed to make in order to take action on climate change. Available to buy.

    #Daybreak: Daybreak is a cooperative boardgame about stopping climate change. It presents a hopeful vision of the near future, where you get to build the mind-blowing technologies and resilient societies we need to save the planet. The game requires players to work collaboratively.

    #ClassStruggle: The Workers move around a board while trying to survive against the Capitalist player who controls everything. As the Workers unite they take power from the Capitalist player but if they do not succeed in uniting the Capitalist will win. Out of production but it might be possible to find second hand copies."

    Read more [includes ideas for computer games and links to some of the games mentioned above]:
    steadystatemanchester.net/2025

    #Games #SolarPunkSunday #Degrowth #ViableFuture

  23. Games for #Degrowth and a Viable Future

    Posted on 20 September, 2025 by The #SteadyStateManchester team

    by Carolyn Kagan

    "Naomi Klein1 asks the question How do you change a world-view, an unquestioned ideology? Much of what we do in Steady State Manchester is to endeavour to change world-views, unquestioned ideologies about economic growth and the exploitation of environmental resources. We seek to enable people to discuss, challenge and develop their ideas and thinking; to help others see that their interests coincide with tackling climate change and securing a viable economic future; to offer hope and possibilities for living better within planetary boundaries; to share practical ways of doing things differently; to provide critiques of current practices but at the same time offer alternatives.

    "Games and simulations have been used in training and development arenas for some time and across many different places and groups. They include table top games; video games, educational games, small or large scale role play or simulation games.

    "In September 2025 we explored the role that games might play in helping to change world-views. We invited people attending our AGM to:

    "Bring along a game, almost any game will do. The idea is that most games could be adapted around the ideas of Degrowth. So there’s the challenge: bring a game and ideas about how it might be adapted or used to inspire a new game that explores or promotes Degrowth.

    Ideas for games

    The ideas we came up with were mostly small in scale, table top games.

    Adaptations of existing games:

    - Degrowth Pictionary: Aim: to understand and explore concepts underpinning Degrowth. Following the format of the well known game of #Pictionary, cards are prepared with Degrowth concepts written on them – anything will do for example, anti-capitalism; climate change; collapse; cooperation; commons; fair shares; Limits to Growth; planetary boundaries; tipping points, overshoot; carbon emissions, simplicity. Participants take a card and without speaking draw the concept related to Degrowth, while others guess what it might be. No words are allowed during the drawing, but discussion after each concept is revealed, or after two or three concepts, will help to clarify understanding of the concepts and may identify strategies for change. The challenge is for the sketcher to capture the essence of the concept and for the guessers to articulate what that concept might be.

    - Versions of #Monopoly, products of mind games. The aim would be to develop a deep understanding and help move toward collective intelligence and wisdom. Proposed versions of Monopoly included Civil-opoly; Techn-opoly; Polit-opoly; Plent-opoly; Co-opoly – each version emphasises a theme relevant to Degrowth and build on the idea of telling different stories (each shown via clever and captivating graphics in the text).

    - Degrowth #SnakesAndLadders: Aim: particularly for younger players, to understand the hazards and actions that can be taken in achieving a viable economy or the green transition. Snakes and ladders boards can be prepared, with short messages on the squares rather than just numbers. Ladders represent actions towards a viable economy and snakes the hazards that detract from a viable economy. The Board could be labelled in terms of general Degrowth (e.g. ladders: waste is recycled; government funds adaptations to homes for insulation and electric heating; a neighbourhood has all it needs for local people; public transport is good; e.g. snakes: you fly several times a year to go on holiday; you buy new shoes and chuck out the old ones which are still good etc.). Alternatively boards could reflect a Degrowth theme: for example inequality; climate change; biodiversity. Discussion takes place throughout so all players explore why the ladders make progress and the snakes do not.

    - #Patience: the well known card game, known in the USA as #Solitaire, embodies in and of itself many features of a Degrowth future. The aim of playing Patience is to help players appreciate a move towards a slower, way of life, with intrinsic satisfaction in playing the game itself. Patience is slow, with no particular end point. There is no element of competition and players have to accept they cannot win, but just call an end to the game whenever they like.

    - Degrowth draughts: in conventional #draughts (North America, ‘#chequers / #checkers’) the aim is to eliminate all your opponent’s pieces. In Degrowth draughts, the aim could be to jointly reach a pre-defined, right-size complement of pieces. However, each player has to move in turn and if an opponent’s pieces can be taken, they must be, as in the original game, or you will be ‘huffed’. The game would introduce the ideas of degrowth to a steady state and of co-operative action to correct the bloated economy.

    Existing games that feature (some) aspects of Degrowth

    #CarbonCityZero: a board game to get people talking (and learning) about the choices our towns and cities needed to make in order to take action on climate change. Available to buy.

    #Daybreak: Daybreak is a cooperative boardgame about stopping climate change. It presents a hopeful vision of the near future, where you get to build the mind-blowing technologies and resilient societies we need to save the planet. The game requires players to work collaboratively.

    #ClassStruggle: The Workers move around a board while trying to survive against the Capitalist player who controls everything. As the Workers unite they take power from the Capitalist player but if they do not succeed in uniting the Capitalist will win. Out of production but it might be possible to find second hand copies."

    Read more [includes ideas for computer games and links to some of the games mentioned above]:
    steadystatemanchester.net/2025

    #Games #SolarPunkSunday #Degrowth #ViableFuture

  24. Games for #Degrowth and a Viable Future

    Posted on 20 September, 2025 by The #SteadyStateManchester team

    by Carolyn Kagan

    "Naomi Klein1 asks the question How do you change a world-view, an unquestioned ideology? Much of what we do in Steady State Manchester is to endeavour to change world-views, unquestioned ideologies about economic growth and the exploitation of environmental resources. We seek to enable people to discuss, challenge and develop their ideas and thinking; to help others see that their interests coincide with tackling climate change and securing a viable economic future; to offer hope and possibilities for living better within planetary boundaries; to share practical ways of doing things differently; to provide critiques of current practices but at the same time offer alternatives.

    "Games and simulations have been used in training and development arenas for some time and across many different places and groups. They include table top games; video games, educational games, small or large scale role play or simulation games.

    "In September 2025 we explored the role that games might play in helping to change world-views. We invited people attending our AGM to:

    "Bring along a game, almost any game will do. The idea is that most games could be adapted around the ideas of Degrowth. So there’s the challenge: bring a game and ideas about how it might be adapted or used to inspire a new game that explores or promotes Degrowth.

    Ideas for games

    The ideas we came up with were mostly small in scale, table top games.

    Adaptations of existing games:

    - Degrowth Pictionary: Aim: to understand and explore concepts underpinning Degrowth. Following the format of the well known game of #Pictionary, cards are prepared with Degrowth concepts written on them – anything will do for example, anti-capitalism; climate change; collapse; cooperation; commons; fair shares; Limits to Growth; planetary boundaries; tipping points, overshoot; carbon emissions, simplicity. Participants take a card and without speaking draw the concept related to Degrowth, while others guess what it might be. No words are allowed during the drawing, but discussion after each concept is revealed, or after two or three concepts, will help to clarify understanding of the concepts and may identify strategies for change. The challenge is for the sketcher to capture the essence of the concept and for the guessers to articulate what that concept might be.

    - Versions of #Monopoly, products of mind games. The aim would be to develop a deep understanding and help move toward collective intelligence and wisdom. Proposed versions of Monopoly included Civil-opoly; Techn-opoly; Polit-opoly; Plent-opoly; Co-opoly – each version emphasises a theme relevant to Degrowth and build on the idea of telling different stories (each shown via clever and captivating graphics in the text).

    - Degrowth #SnakesAndLadders: Aim: particularly for younger players, to understand the hazards and actions that can be taken in achieving a viable economy or the green transition. Snakes and ladders boards can be prepared, with short messages on the squares rather than just numbers. Ladders represent actions towards a viable economy and snakes the hazards that detract from a viable economy. The Board could be labelled in terms of general Degrowth (e.g. ladders: waste is recycled; government funds adaptations to homes for insulation and electric heating; a neighbourhood has all it needs for local people; public transport is good; e.g. snakes: you fly several times a year to go on holiday; you buy new shoes and chuck out the old ones which are still good etc.). Alternatively boards could reflect a Degrowth theme: for example inequality; climate change; biodiversity. Discussion takes place throughout so all players explore why the ladders make progress and the snakes do not.

    - #Patience: the well known card game, known in the USA as #Solitaire, embodies in and of itself many features of a Degrowth future. The aim of playing Patience is to help players appreciate a move towards a slower, way of life, with intrinsic satisfaction in playing the game itself. Patience is slow, with no particular end point. There is no element of competition and players have to accept they cannot win, but just call an end to the game whenever they like.

    - Degrowth draughts: in conventional #draughts (North America, ‘#chequers / #checkers’) the aim is to eliminate all your opponent’s pieces. In Degrowth draughts, the aim could be to jointly reach a pre-defined, right-size complement of pieces. However, each player has to move in turn and if an opponent’s pieces can be taken, they must be, as in the original game, or you will be ‘huffed’. The game would introduce the ideas of degrowth to a steady state and of co-operative action to correct the bloated economy.

    Existing games that feature (some) aspects of Degrowth

    #CarbonCityZero: a board game to get people talking (and learning) about the choices our towns and cities needed to make in order to take action on climate change. Available to buy.

    #Daybreak: Daybreak is a cooperative boardgame about stopping climate change. It presents a hopeful vision of the near future, where you get to build the mind-blowing technologies and resilient societies we need to save the planet. The game requires players to work collaboratively.

    #ClassStruggle: The Workers move around a board while trying to survive against the Capitalist player who controls everything. As the Workers unite they take power from the Capitalist player but if they do not succeed in uniting the Capitalist will win. Out of production but it might be possible to find second hand copies."

    Read more [includes ideas for computer games and links to some of the games mentioned above]:
    steadystatemanchester.net/2025

    #Games #SolarPunkSunday #Degrowth #ViableFuture

  25. Games for #Degrowth and a Viable Future

    Posted on 20 September, 2025 by The #SteadyStateManchester team

    by Carolyn Kagan

    "Naomi Klein1 asks the question How do you change a world-view, an unquestioned ideology? Much of what we do in Steady State Manchester is to endeavour to change world-views, unquestioned ideologies about economic growth and the exploitation of environmental resources. We seek to enable people to discuss, challenge and develop their ideas and thinking; to help others see that their interests coincide with tackling climate change and securing a viable economic future; to offer hope and possibilities for living better within planetary boundaries; to share practical ways of doing things differently; to provide critiques of current practices but at the same time offer alternatives.

    "Games and simulations have been used in training and development arenas for some time and across many different places and groups. They include table top games; video games, educational games, small or large scale role play or simulation games.

    "In September 2025 we explored the role that games might play in helping to change world-views. We invited people attending our AGM to:

    "Bring along a game, almost any game will do. The idea is that most games could be adapted around the ideas of Degrowth. So there’s the challenge: bring a game and ideas about how it might be adapted or used to inspire a new game that explores or promotes Degrowth.

    Ideas for games

    The ideas we came up with were mostly small in scale, table top games.

    Adaptations of existing games:

    - Degrowth Pictionary: Aim: to understand and explore concepts underpinning Degrowth. Following the format of the well known game of #Pictionary, cards are prepared with Degrowth concepts written on them – anything will do for example, anti-capitalism; climate change; collapse; cooperation; commons; fair shares; Limits to Growth; planetary boundaries; tipping points, overshoot; carbon emissions, simplicity. Participants take a card and without speaking draw the concept related to Degrowth, while others guess what it might be. No words are allowed during the drawing, but discussion after each concept is revealed, or after two or three concepts, will help to clarify understanding of the concepts and may identify strategies for change. The challenge is for the sketcher to capture the essence of the concept and for the guessers to articulate what that concept might be.

    - Versions of #Monopoly, products of mind games. The aim would be to develop a deep understanding and help move toward collective intelligence and wisdom. Proposed versions of Monopoly included Civil-opoly; Techn-opoly; Polit-opoly; Plent-opoly; Co-opoly – each version emphasises a theme relevant to Degrowth and build on the idea of telling different stories (each shown via clever and captivating graphics in the text).

    - Degrowth #SnakesAndLadders: Aim: particularly for younger players, to understand the hazards and actions that can be taken in achieving a viable economy or the green transition. Snakes and ladders boards can be prepared, with short messages on the squares rather than just numbers. Ladders represent actions towards a viable economy and snakes the hazards that detract from a viable economy. The Board could be labelled in terms of general Degrowth (e.g. ladders: waste is recycled; government funds adaptations to homes for insulation and electric heating; a neighbourhood has all it needs for local people; public transport is good; e.g. snakes: you fly several times a year to go on holiday; you buy new shoes and chuck out the old ones which are still good etc.). Alternatively boards could reflect a Degrowth theme: for example inequality; climate change; biodiversity. Discussion takes place throughout so all players explore why the ladders make progress and the snakes do not.

    - #Patience: the well known card game, known in the USA as #Solitaire, embodies in and of itself many features of a Degrowth future. The aim of playing Patience is to help players appreciate a move towards a slower, way of life, with intrinsic satisfaction in playing the game itself. Patience is slow, with no particular end point. There is no element of competition and players have to accept they cannot win, but just call an end to the game whenever they like.

    - Degrowth draughts: in conventional #draughts (North America, ‘#chequers / #checkers’) the aim is to eliminate all your opponent’s pieces. In Degrowth draughts, the aim could be to jointly reach a pre-defined, right-size complement of pieces. However, each player has to move in turn and if an opponent’s pieces can be taken, they must be, as in the original game, or you will be ‘huffed’. The game would introduce the ideas of degrowth to a steady state and of co-operative action to correct the bloated economy.

    Existing games that feature (some) aspects of Degrowth

    #CarbonCityZero: a board game to get people talking (and learning) about the choices our towns and cities needed to make in order to take action on climate change. Available to buy.

    #Daybreak: Daybreak is a cooperative boardgame about stopping climate change. It presents a hopeful vision of the near future, where you get to build the mind-blowing technologies and resilient societies we need to save the planet. The game requires players to work collaboratively.

    #ClassStruggle: The Workers move around a board while trying to survive against the Capitalist player who controls everything. As the Workers unite they take power from the Capitalist player but if they do not succeed in uniting the Capitalist will win. Out of production but it might be possible to find second hand copies."

    Read more [includes ideas for computer games and links to some of the games mentioned above]:
    steadystatemanchester.net/2025

    #Games #SolarPunkSunday #Degrowth #ViableFuture

  26. Games for #Degrowth and a Viable Future

    Posted on 20 September, 2025 by The #SteadyStateManchester team

    by Carolyn Kagan

    "Naomi Klein1 asks the question How do you change a world-view, an unquestioned ideology? Much of what we do in Steady State Manchester is to endeavour to change world-views, unquestioned ideologies about economic growth and the exploitation of environmental resources. We seek to enable people to discuss, challenge and develop their ideas and thinking; to help others see that their interests coincide with tackling climate change and securing a viable economic future; to offer hope and possibilities for living better within planetary boundaries; to share practical ways of doing things differently; to provide critiques of current practices but at the same time offer alternatives.

    "Games and simulations have been used in training and development arenas for some time and across many different places and groups. They include table top games; video games, educational games, small or large scale role play or simulation games.

    "In September 2025 we explored the role that games might play in helping to change world-views. We invited people attending our AGM to:

    "Bring along a game, almost any game will do. The idea is that most games could be adapted around the ideas of Degrowth. So there’s the challenge: bring a game and ideas about how it might be adapted or used to inspire a new game that explores or promotes Degrowth.

    Ideas for games

    The ideas we came up with were mostly small in scale, table top games.

    Adaptations of existing games:

    - Degrowth Pictionary: Aim: to understand and explore concepts underpinning Degrowth. Following the format of the well known game of #Pictionary, cards are prepared with Degrowth concepts written on them – anything will do for example, anti-capitalism; climate change; collapse; cooperation; commons; fair shares; Limits to Growth; planetary boundaries; tipping points, overshoot; carbon emissions, simplicity. Participants take a card and without speaking draw the concept related to Degrowth, while others guess what it might be. No words are allowed during the drawing, but discussion after each concept is revealed, or after two or three concepts, will help to clarify understanding of the concepts and may identify strategies for change. The challenge is for the sketcher to capture the essence of the concept and for the guessers to articulate what that concept might be.

    - Versions of #Monopoly, products of mind games. The aim would be to develop a deep understanding and help move toward collective intelligence and wisdom. Proposed versions of Monopoly included Civil-opoly; Techn-opoly; Polit-opoly; Plent-opoly; Co-opoly – each version emphasises a theme relevant to Degrowth and build on the idea of telling different stories (each shown via clever and captivating graphics in the text).

    - Degrowth #SnakesAndLadders: Aim: particularly for younger players, to understand the hazards and actions that can be taken in achieving a viable economy or the green transition. Snakes and ladders boards can be prepared, with short messages on the squares rather than just numbers. Ladders represent actions towards a viable economy and snakes the hazards that detract from a viable economy. The Board could be labelled in terms of general Degrowth (e.g. ladders: waste is recycled; government funds adaptations to homes for insulation and electric heating; a neighbourhood has all it needs for local people; public transport is good; e.g. snakes: you fly several times a year to go on holiday; you buy new shoes and chuck out the old ones which are still good etc.). Alternatively boards could reflect a Degrowth theme: for example inequality; climate change; biodiversity. Discussion takes place throughout so all players explore why the ladders make progress and the snakes do not.

    - #Patience: the well known card game, known in the USA as #Solitaire, embodies in and of itself many features of a Degrowth future. The aim of playing Patience is to help players appreciate a move towards a slower, way of life, with intrinsic satisfaction in playing the game itself. Patience is slow, with no particular end point. There is no element of competition and players have to accept they cannot win, but just call an end to the game whenever they like.

    - Degrowth draughts: in conventional #draughts (North America, ‘#chequers / #checkers’) the aim is to eliminate all your opponent’s pieces. In Degrowth draughts, the aim could be to jointly reach a pre-defined, right-size complement of pieces. However, each player has to move in turn and if an opponent’s pieces can be taken, they must be, as in the original game, or you will be ‘huffed’. The game would introduce the ideas of degrowth to a steady state and of co-operative action to correct the bloated economy.

    Existing games that feature (some) aspects of Degrowth

    #CarbonCityZero: a board game to get people talking (and learning) about the choices our towns and cities needed to make in order to take action on climate change. Available to buy.

    #Daybreak: Daybreak is a cooperative boardgame about stopping climate change. It presents a hopeful vision of the near future, where you get to build the mind-blowing technologies and resilient societies we need to save the planet. The game requires players to work collaboratively.

    #ClassStruggle: The Workers move around a board while trying to survive against the Capitalist player who controls everything. As the Workers unite they take power from the Capitalist player but if they do not succeed in uniting the Capitalist will win. Out of production but it might be possible to find second hand copies."

    Read more [includes ideas for computer games and links to some of the games mentioned above]:
    steadystatemanchester.net/2025

    #Games #SolarPunkSunday #Degrowth #ViableFuture

  27. Since poring through Hoyle's game rules as a kid, Solitaire has always been close to my heart. Happy to announce I've released TimeOut Solitaire for iOS that includes 4 classic games: Klondike, Pyramid, FreeCell, and Canfield. Currently $.99 on the App Store.

    apps.apple.com/us/app/timeout-

    #BoardGames #Solitaire #CardGames #Klondike #Canfield #FreeCell #Pyramid

  28. Since poring through Hoyle's game rules as a kid, Solitaire has always been close to my heart. Happy to announce I've released TimeOut Solitaire for iOS that includes 4 classic games: Klondike, Pyramid, FreeCell, and Canfield. Currently $.99 on the App Store.

    apps.apple.com/us/app/timeout-

    #BoardGames #Solitaire #CardGames #Klondike #Canfield #FreeCell #Pyramid

  29. Since poring through Hoyle's game rules as a kid, Solitaire has always been close to my heart. Happy to announce I've released TimeOut Solitaire for iOS that includes 4 classic games: Klondike, Pyramid, FreeCell, and Canfield. Currently $.99 on the App Store.

    apps.apple.com/us/app/timeout-

    #BoardGames #Solitaire #CardGames #Klondike #Canfield #FreeCell #Pyramid

  30. Since poring through Hoyle's game rules as a kid, Solitaire has always been close to my heart. Happy to announce I've released TimeOut Solitaire for iOS that includes 4 classic games: Klondike, Pyramid, FreeCell, and Canfield. Currently $.99 on the App Store.

    apps.apple.com/us/app/timeout-

    #BoardGames #Solitaire #CardGames #Klondike #Canfield #FreeCell #Pyramid

  31. Since poring through Hoyle's game rules as a kid, Solitaire has always been close to my heart. Happy to announce I've released TimeOut Solitaire for iOS that includes 4 classic games: Klondike, Pyramid, FreeCell, and Canfield. Currently $.99 on the App Store.

    apps.apple.com/us/app/timeout-

    #BoardGames #Solitaire #CardGames #Klondike #Canfield #FreeCell #Pyramid

  32. Tuumasinpa tässä et olisikohan Linuxille joku pasianssi korttipeli :tux: 🃏

    Laitoin KPat asentumaan ja valitsin pingviinikortit ja Breeze dark-ish teeman pelilautaan.

    #linux #cardgames #solitaire #pasianssi

  33. Tonight on reasons to love #KDE / #Linux... 💕 :kde: :tux: 💕

    #Spectacle is the best #Screenshot implementation I've ever seen, not only giving an option to take a screenshot of everything, a specific display, a window, and a rectangle (not common until recently), if you go back and do the rectangle a second time it gives you the option to adjust your previous rectangle. That is super useful to know.

    #KPatience and #AisleRiot (#Gnome) are the best free #Solitaire implementations I've ever seen, with lots of options for both game styles and customizing the gameplay and themes: they let you pick things like the number of cells in FreeCell, and the number of stacks in general, which is really nice. The only thing Windows solitaire has over them is the iconic cards flying off the table when you win: someone should implement something like that.

    Just another moment where I've gone from complaining that it doesn't have #Windows features to wondering why Windows doesn't have these features. :blobcoffeeraccoon:

  34. Tonight on reasons to love #KDE / #Linux... 💕 :kde: :tux: 💕

    #Spectacle is the best #Screenshot implementation I've ever seen, not only giving an option to take a screenshot of everything, a specific display, a window, and a rectangle (not common until recently), if you go back and do the rectangle a second time it gives you the option to adjust your previous rectangle. That is super useful to know.

    #KPatience and #AisleRiot (#Gnome) are the best free #Solitaire implementations I've ever seen, with lots of options for both game styles and customizing the gameplay and themes: they let you pick things like the number of cells in FreeCell, and the number of stacks in general, which is really nice. The only thing Windows solitaire has over them is the iconic cards flying off the table when you win: someone should implement something like that.

    Just another moment where I've gone from complaining that it doesn't have #Windows features to wondering why Windows doesn't have these features. :blobcoffeeraccoon:

  35. Tonight on reasons to love #KDE / #Linux... 💕 :kde: :tux: 💕

    #Spectacle is the best #Screenshot implementation I've ever seen, not only giving an option to take a screenshot of everything, a specific display, a window, and a rectangle (not common until recently), if you go back and do the rectangle a second time it gives you the option to adjust your previous rectangle. That is super useful to know.

    #KPatience and #AisleRiot (#Gnome) are the best free #Solitaire implementations I've ever seen, with lots of options for both game styles and customizing the gameplay and themes: they let you pick things like the number of cells in FreeCell, and the number of stacks in general, which is really nice. The only thing Windows solitaire has over them is the iconic cards flying off the table when you win: someone should implement something like that.

    Just another moment where I've gone from complaining that it doesn't have #Windows features to wondering why Windows doesn't have these features. :blobcoffeeraccoon:

  36. Tonight on reasons to love #KDE / #Linux... 💕 :kde: :tux: 💕

    #Spectacle is the best #Screenshot implementation I've ever seen, not only giving an option to take a screenshot of everything, a specific display, a window, and a rectangle (not common until recently), if you go back and do the rectangle a second time it gives you the option to adjust your previous rectangle. That is super useful to know.

    #KPatience and #AisleRiot (#Gnome) are the best free #Solitaire implementations I've ever seen, with lots of options for both game styles and customizing the gameplay and themes: they let you pick things like the number of cells in FreeCell, and the number of stacks in general, which is really nice. The only thing Windows solitaire has over them is the iconic cards flying off the table when you win: someone should implement something like that.

    Just another moment where I've gone from complaining that it doesn't have #Windows features to wondering why Windows doesn't have these features. :blobcoffeeraccoon:

  37. Tonight on reasons to love / ... 💕 :kde: :tux: 💕

    is the best implementation I've ever seen, not only giving an option to take a screenshot of everything, a specific display, a window, and a rectangle (not common until recently), if you go back and do the rectangle a second time it gives you the option to adjust your previous rectangle. That is super useful to know.

    and () are the best free implementations I've ever seen, with lots of options for both game styles and customizing the gameplay and themes: they let you pick things like the number of cells in FreeCell, and the number of stacks in general, which is really nice. The only thing Windows solitaire has over them is the iconic cards flying off the table when you win: someone should implement something like that.

    Just another moment where I've gone from complaining that it doesn't have features to wondering why Windows doesn't have these features. :blobcoffeeraccoon:

  38. If anyone bothers to “ask an AI” and you feel like replying here, please do us the courtesy of including that info in your reply. Not saying don’t ask. Nomb what you do. But I won’t really know whether it’s true, ya know? Still, I’d be interested in what you come up with.
    I wonder if there is a mathematical #savant somewhere around here who could come up with the answer without even hardly trying. #Boost until we find them. #solitaire #cardGame

  39. If anyone bothers to “ask an AI” and you feel like replying here, please do us the courtesy of including that info in your reply. Not saying don’t ask. Nomb what you do. But I won’t really know whether it’s true, ya know? Still, I’d be interested in what you come up with.
    I wonder if there is a mathematical somewhere around here who could come up with the answer without even hardly trying. until we find them.

  40. If anyone bothers to “ask an AI” and you feel like replying here, please do us the courtesy of including that info in your reply. Not saying don’t ask. Nomb what you do. But I won’t really know whether it’s true, ya know? Still, I’d be interested in what you come up with.
    I wonder if there is a mathematical #savant somewhere around here who could come up with the answer without even hardly trying. #Boost until we find them. #solitaire #cardGame

  41. If anyone bothers to “ask an AI” and you feel like replying here, please do us the courtesy of including that info in your reply. Not saying don’t ask. Nomb what you do. But I won’t really know whether it’s true, ya know? Still, I’d be interested in what you come up with.
    I wonder if there is a mathematical #savant somewhere around here who could come up with the answer without even hardly trying. #Boost until we find them. #solitaire #cardGame

  42. If anyone bothers to “ask an AI” and you feel like replying here, please do us the courtesy of including that info in your reply. Not saying don’t ask. Nomb what you do. But I won’t really know whether it’s true, ya know? Still, I’d be interested in what you come up with.
    I wonder if there is a mathematical #savant somewhere around here who could come up with the answer without even hardly trying. #Boost until we find them. #solitaire #cardGame

  43. Kenopsic presents: Selective Response, Julia Kova, Solitaire, & Ssurpreme - 23 Aug feat. Selective Response, Julia Kova, Solitaire

    #SESH #SelectiveResponse #JuliaKova #Solitaire

    sesh.sx/events/12219467