#ms-dos — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #ms-dos, aggregated by home.social.
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Nice! I just discovered there are a several IBM-PC floppy disk images within the A2R flux collections from "Sketch the Cow". I really like the "AppleSauce" format and its Mac OS software client.
Here's the original DOOM v1.1 on 4 x 1.440K HD diskettes :computerfairies: 😎
Link: https://archive.org/details/ianoid_flux_boy_summer_2024
#Retro #RetroGaming #AppleSauce #FloppyDisk #Diskette #MSDOS #MacOS #90er #90s #Preservation #Gaming
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Nice! I just discovered there are a several IBM-PC floppy disk images within the A2R flux collections from "Sketch the Cow". I really like the "AppleSauce" format and its Mac OS software client.
Here's the original DOOM v1.1 on 4 x 1.440K HD diskettes :computerfairies: 😎
Link: https://archive.org/details/ianoid_flux_boy_summer_2024
#Retro #RetroGaming #AppleSauce #FloppyDisk #Diskette #MSDOS #MacOS #90er #90s #Preservation #Gaming
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Nice! I just discovered there are a several IBM-PC floppy disk images within the A2R flux collections from "Sketch the Cow". I really like the "AppleSauce" format and its Mac OS software client.
Here's the original DOOM v1.1 on 4 x 1.440K HD diskettes :computerfairies: 😎
Link: https://archive.org/details/ianoid_flux_boy_summer_2024
#Retro #RetroGaming #AppleSauce #FloppyDisk #Diskette #MSDOS #MacOS #90er #90s #Preservation #Gaming
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Nice! I just discovered there are a several IBM-PC floppy disk images within the A2R flux collections from "Sketch the Cow". I really like the "AppleSauce" format and its Mac OS software client.
Here's the original DOOM v1.1 on 4 x 1.440K HD diskettes :computerfairies: 😎
Link: https://archive.org/details/ianoid_flux_boy_summer_2024
#Retro #RetroGaming #AppleSauce #FloppyDisk #Diskette #MSDOS #MacOS #90er #90s #Preservation #Gaming
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State of my mini games. All on track. Most of them will get physical, box release (August)!
What is left to do:
- Cortex Labs [MS-DOS, 16KB] - final tweaks and bug hunting
- Tomblands DX [GBC, 32KB] - final level
- Fungus Foray DX [GB+GBC, 64KB] - second half of levels, fine-tuning levelsPre-production:
- Moveabound [GB+GBC, 64KB] -
State of my mini games. All on track. Most of them will get physical, box release (August)!
What is left to do:
- Cortex Labs [MS-DOS, 16KB] - final tweaks and bug hunting
- Tomblands DX [GBC, 32KB] - final level
- Fungus Foray DX [GB+GBC, 64KB] - second half of levels, fine-tuning levelsPre-production:
- Moveabound [GB+GBC, 64KB] -
State of my mini games. All on track. Most of them will get physical, box release (August)!
What is left to do:
- Cortex Labs [MS-DOS, 16KB] - final tweaks and bug hunting
- Tomblands DX [GBC, 32KB] - final level
- Fungus Foray DX [GB+GBC, 64KB] - second half of levels, fine-tuning levelsPre-production:
- Moveabound [GB+GBC, 64KB] -
State of my mini games. All on track. Most of them will get physical, box release (August)!
What is left to do:
- Cortex Labs [MS-DOS, 16KB] - final tweaks and bug hunting
- Tomblands DX [GBC, 32KB] - final level
- Fungus Foray DX [GB+GBC, 64KB] - second half of levels, fine-tuning levelsPre-production:
- Moveabound [GB+GBC, 64KB] -
State of my mini games. All on track. Most of them will get physical, box release (August)!
What is left to do:
- Cortex Labs [MS-DOS, 16KB] - final tweaks and bug hunting
- Tomblands DX [GBC, 32KB] - final level
- Fungus Foray DX [GB+GBC, 64KB] - second half of levels, fine-tuning levelsPre-production:
- Moveabound [GB+GBC, 64KB] -
New video: Let's Code MS DOS 0x38: Huge Pointers in Turbo C
YouTube: https://youtu.be/pf3s-6EVDoo
MakerTube: https://makertube.net/w/hPL2jfBzdmkWeRpfBnqz4a -
New video: Let's Code MS DOS 0x38: Huge Pointers in Turbo C
YouTube: https://youtu.be/pf3s-6EVDoo
MakerTube: https://makertube.net/w/hPL2jfBzdmkWeRpfBnqz4a -
New video: Let's Code MS DOS 0x38: Huge Pointers in Turbo C
YouTube: https://youtu.be/pf3s-6EVDoo
MakerTube: https://makertube.net/w/hPL2jfBzdmkWeRpfBnqz4a -
New video: Let's Code MS DOS 0x38: Huge Pointers in Turbo C
YouTube: https://youtu.be/pf3s-6EVDoo
MakerTube: https://makertube.net/w/hPL2jfBzdmkWeRpfBnqz4a -
New video: Let's Code MS DOS 0x38: Huge Pointers in Turbo C
YouTube: https://youtu.be/pf3s-6EVDoo
MakerTube: https://makertube.net/w/hPL2jfBzdmkWeRpfBnqz4a -
It starts to be very playable game!
EDIT: and challenging. I'm loosing in my own game xD
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It starts to be very playable game!
EDIT: and challenging. I'm loosing in my own game xD
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It starts to be very playable game!
EDIT: and challenging. I'm loosing in my own game xD
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It starts to be very playable game!
EDIT: and challenging. I'm loosing in my own game xD
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All of the printed user and developer manuals for the #FujiNet WiFi Adapter are being posted here: https://fujinet.online/manuals/
Enjoy,
-Thom#atari8bit #apple2 #trs80coco #msdos #colecoadam #retrocomputing #retrogaming
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All of the printed user and developer manuals for the #FujiNet WiFi Adapter are being posted here: https://fujinet.online/manuals/
Enjoy,
-Thom#atari8bit #apple2 #trs80coco #msdos #colecoadam #retrocomputing #retrogaming
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All of the printed user and developer manuals for the #FujiNet WiFi Adapter are being posted here: https://fujinet.online/manuals/
Enjoy,
-Thom#atari8bit #apple2 #trs80coco #msdos #colecoadam #retrocomputing #retrogaming
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All of the printed user and developer manuals for the #FujiNet WiFi Adapter are being posted here: https://fujinet.online/manuals/
Enjoy,
-Thom#atari8bit #apple2 #trs80coco #msdos #colecoadam #retrocomputing #retrogaming
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All of the printed user and developer manuals for the #FujiNet WiFi Adapter are being posted here: https://fujinet.online/manuals/
Enjoy,
-Thom#atari8bit #apple2 #trs80coco #msdos #colecoadam #retrocomputing #retrogaming
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Панорамный DOOM 1.1 на трёх экранах: повторяем легенду под MS-DOS
Здравствуйте, уважаемые читатели! Так повелось, что игра DOOM является всевозможным тестовым полигоном компьютерного и околокомпьютерного оборудования. Когда мир облетела весть, что DOOM для MS-DOS отобразили на четырех экранах, это заставило меня встрепенуться. Как это сделать? Сначала подумал, что игра запущена на одном процессорном блоке, а к нему подключены четыре монитора и четыре комплекта управления. Четыре клавиатуры к одному системнику? Пришло осознание, что здесь что-то не то. Использована «четырехголовая» видеокарта под MS-DOS? Хм, наверное, нет. Неее. В общем, я решил сделать всё сам и поделиться процедурой запуска. Чтобы никто не почувствовал себя обманутым, сразу поясню: в процедуре участвуют три отдельных компьютера, связанных между собой в сеть. Полученный результат запечатлен в виде ролика, присутствующего в статье. Приглашаю к прочтению. Подумать только...
https://habr.com/ru/companies/timeweb/articles/1026678/
#ретрокомпьютинг #игры #сетевые_технологии #msdos #doom #ретроигры #ретрогейминг #ретроспектива #timeweb_статьи
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Панорамный DOOM 1.1 на трёх экранах: повторяем легенду под MS-DOS
Здравствуйте, уважаемые читатели! Так повелось, что игра DOOM является всевозможным тестовым полигоном компьютерного и околокомпьютерного оборудования. Когда мир облетела весть, что DOOM для MS-DOS отобразили на четырех экранах, это заставило меня встрепенуться. Как это сделать? Сначала подумал, что игра запущена на одном процессорном блоке, а к нему подключены четыре монитора и четыре комплекта управления. Четыре клавиатуры к одному системнику? Пришло осознание, что здесь что-то не то. Использована «четырехголовая» видеокарта под MS-DOS? Хм, наверное, нет. Неее. В общем, я решил сделать всё сам и поделиться процедурой запуска. Чтобы никто не почувствовал себя обманутым, сразу поясню: в процедуре участвуют три отдельных компьютера, связанных между собой в сеть. Полученный результат запечатлен в виде ролика, присутствующего в статье. Приглашаю к прочтению. Подумать только...
https://habr.com/ru/companies/timeweb/articles/1026678/
#ретрокомпьютинг #игры #сетевые_технологии #msdos #doom #ретроигры #ретрогейминг #ретроспектива #timeweb_статьи
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Панорамный DOOM 1.1 на трёх экранах: повторяем легенду под MS-DOS
Здравствуйте, уважаемые читатели! Так повелось, что игра DOOM является всевозможным тестовым полигоном компьютерного и околокомпьютерного оборудования. Когда мир облетела весть, что DOOM для MS-DOS отобразили на четырех экранах, это заставило меня встрепенуться. Как это сделать? Сначала подумал, что игра запущена на одном процессорном блоке, а к нему подключены четыре монитора и четыре комплекта управления. Четыре клавиатуры к одному системнику? Пришло осознание, что здесь что-то не то. Использована «четырехголовая» видеокарта под MS-DOS? Хм, наверное, нет. Неее. В общем, я решил сделать всё сам и поделиться процедурой запуска. Чтобы никто не почувствовал себя обманутым, сразу поясню: в процедуре участвуют три отдельных компьютера, связанных между собой в сеть. Полученный результат запечатлен в виде ролика, присутствующего в статье. Приглашаю к прочтению. Подумать только...
https://habr.com/ru/companies/timeweb/articles/1026678/
#ретрокомпьютинг #игры #сетевые_технологии #msdos #doom #ретроигры #ретрогейминг #ретроспектива #timeweb_статьи
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Let's Code MS DOS 0x38: Huge Pointers in Turbo C
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Let's Code MS DOS 0x38: Huge Pointers in Turbo C
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Let's Code MS DOS 0x38: Huge Pointers in Turbo C
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Let's Code MS DOS 0x38: Huge Pointers in Turbo C
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Let's Code MS DOS 0x38: Huge Pointers in Turbo C
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Mir schleierhaft wie das Spiel schlechte Wertungen einheimsen konnte. Ich hab mich direkt verliebt. Deswegen gehts jetzt auch rätsellastig weiter mit Lost in Time UND Day of the Tentacle - auf #twitch #stream #retro #dos #msdos #lostintime #dayofthetentacle
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Mir schleierhaft wie das Spiel schlechte Wertungen einheimsen konnte. Ich hab mich direkt verliebt. Deswegen gehts jetzt auch rätsellastig weiter mit Lost in Time UND Day of the Tentacle - auf #twitch #stream #retro #dos #msdos #lostintime #dayofthetentacle
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Remember when computers weren't just devices... they were adventures?
The generation that grew up with MS-DOS didn't just play games — they learned how computers worked, solved problems without tutorials, and unknowingly helped shape the future of PC gaming. -
Remember when computers weren't just devices... they were adventures?
The generation that grew up with MS-DOS didn't just play games — they learned how computers worked, solved problems without tutorials, and unknowingly helped shape the future of PC gaming. -
Remember when computers weren't just devices... they were adventures?
The generation that grew up with MS-DOS didn't just play games — they learned how computers worked, solved problems without tutorials, and unknowingly helped shape the future of PC gaming. -
Remember when computers weren't just devices... they were adventures?
The generation that grew up with MS-DOS didn't just play games — they learned how computers worked, solved problems without tutorials, and unknowingly helped shape the future of PC gaming. -
Remember when computers weren't just devices... they were adventures?
The generation that grew up with MS-DOS didn't just play games — they learned how computers worked, solved problems without tutorials, and unknowingly helped shape the future of PC gaming. -
New video for Patrons: Let's Code MS DOS 0x38: Huge Pointers in Turbo C
In MS DOS you can only access up to one Megabyte of memory easily, on an original PC or XT. This memory in turn is segmented, so accessing more than 64K at a time becomes a bit more tricky. This is why languages like Turbo C and Pascal introduced near and far pointers to the programmer. However there are also huge pointers, which we will investigate in this episode.
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New video for Patrons: Let's Code MS DOS 0x38: Huge Pointers in Turbo C
In MS DOS you can only access up to one Megabyte of memory easily, on an original PC or XT. This memory in turn is segmented, so accessing more than 64K at a time becomes a bit more tricky. This is why languages like Turbo C and Pascal introduced near and far pointers to the programmer. However there are also huge pointers, which we will investigate in this episode.
-
New video for Patrons: Let's Code MS DOS 0x38: Huge Pointers in Turbo C
In MS DOS you can only access up to one Megabyte of memory easily, on an original PC or XT. This memory in turn is segmented, so accessing more than 64K at a time becomes a bit more tricky. This is why languages like Turbo C and Pascal introduced near and far pointers to the programmer. However there are also huge pointers, which we will investigate in this episode.
-
New video for Patrons: Let's Code MS DOS 0x38: Huge Pointers in Turbo C
In MS DOS you can only access up to one Megabyte of memory easily, on an original PC or XT. This memory in turn is segmented, so accessing more than 64K at a time becomes a bit more tricky. This is why languages like Turbo C and Pascal introduced near and far pointers to the programmer. However there are also huge pointers, which we will investigate in this episode.
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New video for Patrons: Let's Code MS DOS 0x38: Huge Pointers in Turbo C
In MS DOS you can only access up to one Megabyte of memory easily, on an original PC or XT. This memory in turn is segmented, so accessing more than 64K at a time becomes a bit more tricky. This is why languages like Turbo C and Pascal introduced near and far pointers to the programmer. However there are also huge pointers, which we will investigate in this episode.
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Lights Out 256b (2026) by Desire for MS-DOS. A very, very, very tiny 'lights out'!
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Lights Out 256b (2026) by Desire for MS-DOS. A very, very, very tiny 'lights out'!
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Lights Out 256b (2026) by Desire for MS-DOS. A very, very, very tiny 'lights out'!