#ms-dos — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #ms-dos, aggregated by home.social.
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Remember when computers weren't just devices... they were adventures?
The generation that grew up with MS-DOS didn't just play games — they learned how computers worked, solved problems without tutorials, and unknowingly helped shape the future of PC gaming. -
Remember when computers weren't just devices... they were adventures?
The generation that grew up with MS-DOS didn't just play games — they learned how computers worked, solved problems without tutorials, and unknowingly helped shape the future of PC gaming. -
New video for Patrons: Let's Code MS DOS 0x38: Huge Pointers in Turbo C
In MS DOS you can only access up to one Megabyte of memory easily, on an original PC or XT. This memory in turn is segmented, so accessing more than 64K at a time becomes a bit more tricky. This is why languages like Turbo C and Pascal introduced near and far pointers to the programmer. However there are also huge pointers, which we will investigate in this episode.
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New video for Patrons: Let's Code MS DOS 0x38: Huge Pointers in Turbo C
In MS DOS you can only access up to one Megabyte of memory easily, on an original PC or XT. This memory in turn is segmented, so accessing more than 64K at a time becomes a bit more tricky. This is why languages like Turbo C and Pascal introduced near and far pointers to the programmer. However there are also huge pointers, which we will investigate in this episode.
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Lights Out 256b (2026) by Desire for MS-DOS. A very, very, very tiny 'lights out'!
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Lights Out 256b (2026) by Desire for MS-DOS. A very, very, very tiny 'lights out'!
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#FujiNet Getting Started manuals are now available for #Atari8bit, #Apple2, #ColecoAdam, #TRS80CoCo, and #msdos from our website: https://fujinet.online/getting-started/
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#FujiNet Getting Started manuals are now available for #Atari8bit, #Apple2, #ColecoAdam, #TRS80CoCo, and #msdos from our website: https://fujinet.online/getting-started/
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Hackaday Europe 2026 – Building A Retro PC From Scratch
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“Don Matrelli's Legacy” mod for #MSDOS Grand Prix Circuit adding new cars and tracks, as well as stronger opponents
#retrodev #retrogaming #reverseengineering #retrocomputing
Grand Prix Circuit – Don Matre... -
“Don Matrelli's Legacy” mod for #MSDOS Grand Prix Circuit adding new cars and tracks, as well as stronger opponents
#retrodev #retrogaming #reverseengineering #retrocomputing
Grand Prix Circuit – Don Matre... -
Duke Nukem 3D – Roland SD-50 Remastered Music Collection
[Soundtrack] Duke Nukem 3D - 01 Grabbag Theme [MIDI Remastered - Roland SD-50] https://www.youtube.com/watch?v=hBacwD7b2OY [Soundtrack] Duke Nukem 3D - 02 Ep. 1 - Stalker [MIDI Remastered - Roland SD-50] https://www.youtube.com/watch?v=vw-xG6_xAiI [Soundtrack] Duke Nukem 3D - 03 Ep. 1 - Taking the Death Toll [MIDI Remastered - Roland SD-50] https://www.youtube.com/watch?v=Yr7PB5mYRmM [Soundtrack] Duke Nukem 3D - 04 Ep. 1 - The City Streets [MIDI Remastered - Roland […]https://doomfan1.wordpress.com/2026/06/28/duke-nukem-3d-roland-sd-50-remastered-music-collection/
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Duke Nukem 3D – Roland SD-50 Remastered Music Collection
[Soundtrack] Duke Nukem 3D - 01 Grabbag Theme [MIDI Remastered - Roland SD-50] https://www.youtube.com/watch?v=hBacwD7b2OY [Soundtrack] Duke Nukem 3D - 02 Ep. 1 - Stalker [MIDI Remastered - Roland SD-50] https://www.youtube.com/watch?v=vw-xG6_xAiI [Soundtrack] Duke Nukem 3D - 03 Ep. 1 - Taking the Death Toll [MIDI Remastered - Roland SD-50] https://www.youtube.com/watch?v=Yr7PB5mYRmM [Soundtrack] Duke Nukem 3D - 04 Ep. 1 - The City Streets [MIDI Remastered - Roland […]https://doomfan1.wordpress.com/2026/06/28/duke-nukem-3d-roland-sd-50-remastered-music-collection/
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I a!ways install Win 3.1 on my #MSDOS 6.22 Hard Drives. Useful! :0)
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@wyatt By 1997, most MS-DOS PCs still in use would've been i486 or newer and capable of running a game built with DJGPP and Allegro 3/4. DJGPP, a port of GCC to MS-DOS, breaks through the 640K limit with DPMI. It was good enough for the first Quake.
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@wyatt By 1997, most MS-DOS PCs still in use would've been i486 or newer and capable of running a game built with DJGPP and Allegro 3/4. DJGPP, a port of GCC to MS-DOS, breaks through the 640K limit with DPMI. It was good enough for the first Quake.
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Just installing MSDOS 6.2 as you do...
Been a while since I last had those disks out! And you forget the tactile satisfaction of ejecting one disk and inserting the next. Those clunks and sounds...
Ah yes, DLBSPACE and MEMMAKER - those key innovations to stretch your PC further!
Also been a while since I saw a CONFIG.SYS and AUTOEXEC.BAT
Wish I still had my set of Win 3.11 floppies - never mind, this will do!
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Just installing MSDOS 6.2 as you do...
Been a while since I last had those disks out! And you forget the tactile satisfaction of ejecting one disk and inserting the next. Those clunks and sounds...
Ah yes, DLBSPACE and MEMMAKER - those key innovations to stretch your PC further!
Also been a while since I saw a CONFIG.SYS and AUTOEXEC.BAT
Wish I still had my set of Win 3.11 floppies - never mind, this will do!
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indyjo is porting over the #msdos classic #rts Command & Conquer to the #Atari ST and it is amazing!
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indyjo is porting over the #msdos classic #rts Command & Conquer to the #Atari ST and it is amazing!
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Patching a bug in Turbo C 2.01 after 35 years #retrodev #msdos #retrocomputing #programming #dev #coding
TIL Someone discovered (and pa... -
Patching a bug in Turbo C 2.01 after 35 years #retrodev #msdos #retrocomputing #programming #dev #coding
TIL Someone discovered (and pa... -
Quake – 30 Years
It is with great honor that I start this June 22nd by not only saying hello, but happy 30th anniversary to one of my favorite games of all time, the original Quake (1996: MS-DOS and Windows)! Not only is Quake one of my favorite games, but it is a historically important title that still influences the industry. Whether you played it on MS-DOS or Windows (or on consoles later on), you played a game that pushed computers to their limits in 1996, especially with John Carmak's newly created Quake […] -
Quake – 30 Years
It is with great honor that I start this June 22nd by not only saying hello, but happy 30th anniversary to one of my favorite games of all time, the original Quake (1996: MS-DOS and Windows)! Not only is Quake one of my favorite games, but it is a historically important title that still influences the industry. Whether you played it on MS-DOS or Windows (or on consoles later on), you played a game that pushed computers to their limits in 1996, especially with John Carmak's newly created Quake […] -
I have my issues with Garriott's worldview and Shroud of the Avatar had some problems, but this is another one of those whitepill scenarios like Perifractic buying Commodore!
Absolutely insane news. Ultima is THE grandfather of the modern computer RPG, alongside Might & Magic and Wizardry. Having this series back in its' creator's hands and possibly getting some new titles in the series would be outstanding!
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I have my issues with Garriott's worldview and Shroud of the Avatar had some problems, but this is another one of those whitepill scenarios like Perifractic buying Commodore!
Absolutely insane news. Ultima is THE grandfather of the modern computer RPG, alongside Might & Magic and Wizardry. Having this series back in its' creator's hands and possibly getting some new titles in the series would be outstanding!
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Bring back amber screens, I say!
#retrocomputing #herculesgraphics #msdos -
Bring back amber screens, I say!
#retrocomputing #herculesgraphics #msdos -
Doom II: Hell on Earth – Roland SD-50 Remastered Music Collection
[Soundtrack] Doom 2 - Track 01 [MIDI Remastered - Roland SD-50] https://www.youtube.com/watch?v=2Ng5Qs9jQc0 [Soundtrack] Doom 2 - Track 02 [MIDI Remastered - Roland SD-50] https://www.youtube.com/watch?v=ntzaGvpLVIw [Soundtrack] Doom 2 - Track 03 [MIDI Remastered - Roland SD-50] https://www.youtube.com/watch?v=ZE0W8tQMcoo [Soundtrack] Doom 2 - Track 04 [MIDI Remastered - Roland SD-50] https://www.youtube.com/watch?v=AgzoSTVYAMk [Soundtrack] Doom 2 - Track 05 [MIDI Remastered - Roland […] -
Doom II: Hell on Earth – Roland SD-50 Remastered Music Collection
[Soundtrack] Doom 2 - Track 01 [MIDI Remastered - Roland SD-50] https://www.youtube.com/watch?v=2Ng5Qs9jQc0 [Soundtrack] Doom 2 - Track 02 [MIDI Remastered - Roland SD-50] https://www.youtube.com/watch?v=ntzaGvpLVIw [Soundtrack] Doom 2 - Track 03 [MIDI Remastered - Roland SD-50] https://www.youtube.com/watch?v=ZE0W8tQMcoo [Soundtrack] Doom 2 - Track 04 [MIDI Remastered - Roland SD-50] https://www.youtube.com/watch?v=AgzoSTVYAMk [Soundtrack] Doom 2 - Track 05 [MIDI Remastered - Roland […] -
Episódio 175 – Jogos em Séries – Parte B
https://retropolis.com.br/2026/06/17/episodio-175-jogos-em-series-parte-b/
#Podcast #ASupermquina #AlmDaImaginao #Amiga #AmstradCpc #AppleII #atari #Atari2600 #AtariSt #Automan #BarradosNoBaile #BBCMicro #CapitoPower #Combate #Commodore #Commodore64 #CurroJimnez #DuroNaQueda #EsquadroClasseA #Jogos #MegaDrive #MiamiVice #microcomputador #MissoImpossvel #MotoLaser #MSDOS #MSX #NosBastidoresDaLei #OJovemIndianaJones #OsIntocveis #OsMonstros #podcast #
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Episódio 175 – Jogos em Séries – Parte B
https://retropolis.com.br/2026/06/17/episodio-175-jogos-em-series-parte-b/
#Podcast #ASupermquina #AlmDaImaginao #Amiga #AmstradCpc #AppleII #atari #Atari2600 #AtariSt #Automan #BarradosNoBaile #BBCMicro #CapitoPower #Combate #Commodore #Commodore64 #CurroJimnez #DuroNaQueda #EsquadroClasseA #Jogos #MegaDrive #MiamiVice #microcomputador #MissoImpossvel #MotoLaser #MSDOS #MSX #NosBastidoresDaLei #OJovemIndianaJones #OsIntocveis #OsMonstros #podcast #
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Today, I decided to review the manual for a program called Noteworthy, so that I could reacquaint myself with it for use in my study of QuickBasic. While doing so, I found several references to a screen reader called Screen-Talk. More research led me to a man named Bill Grimm and a company called Computer Aids Corporation. Apparently, they closed and then evolved into GW Micro, with which I am very familiar, since they are the makers of Vocal-Eyes, my favourite DOS screen reader. They merged with a company called Ai Squared, which also appears to have disappeared, since they mentioned Zoom Text, which is now owned, like JAWS, by Vispero. Would all of this mean that they now own the rights to Vocal-Eyes as well? If so, I will contact them, in order to learn if it can be made open source. I would like to try as many screen reader manufacturers as possible, in the hopes that one will give me a positive answer, but JAWS, Vocal-EYES, and ASAP would probably be the best choices, due to their allowing for the creation of set files that make various programs accessible. I have a feeling that they'll say no to JAWS, though, since the name is still used for the Windows software. If you can think of other screen readers that I can try, please let me know. I don't want anything that is tied to a specific synthesizer, such as Vert.
For those who are unaware of what I am doing, I wish to be able to use the modern versions of DOS, but I also want a screen reader that can be updated to do so, just in case the system or newer programs don't work well with the screen reader itself. In some cases, set files/scripts can be used, but I'm not sure how much has changed, and I think it's better to be prepared. Rather than create my own screen reader from scratch (I am not a programmer and am just starting to learn QuickBasic/see above), I thought it would be better to start with one that is already created so that I can ask for help, or if worse comes to worst, use artificial intelligence to help with the updates.
#accessibility #ASAP #BillGrimm #blind #DOS #GWMicro #JAWS #LarrySkutchan #MicroTalk #MSDOS #ScreenReaders #technology #Vispero
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Today, I decided to review the manual for a program called Noteworthy, so that I could reacquaint myself with it for use in my study of QuickBasic. While doing so, I found several references to a screen reader called Screen-Talk. More research led me to a man named Bill Grimm and a company called Computer Aids Corporation. Apparently, they closed and then evolved into GW Micro, with which I am very familiar, since they are the makers of Vocal-Eyes, my favourite DOS screen reader. They merged with a company called Ai Squared, which also appears to have disappeared, since they mentioned Zoom Text, which is now owned, like JAWS, by Vispero. Would all of this mean that they now own the rights to Vocal-Eyes as well? If so, I will contact them, in order to learn if it can be made open source. I would like to try as many screen reader manufacturers as possible, in the hopes that one will give me a positive answer, but JAWS, Vocal-EYES, and ASAP would probably be the best choices, due to their allowing for the creation of set files that make various programs accessible. I have a feeling that they'll say no to JAWS, though, since the name is still used for the Windows software. If you can think of other screen readers that I can try, please let me know. I don't want anything that is tied to a specific synthesizer, such as Vert.
For those who are unaware of what I am doing, I wish to be able to use the modern versions of DOS, but I also want a screen reader that can be updated to do so, just in case the system or newer programs don't work well with the screen reader itself. In some cases, set files/scripts can be used, but I'm not sure how much has changed, and I think it's better to be prepared. Rather than create my own screen reader from scratch (I am not a programmer and am just starting to learn QuickBasic/see above), I thought it would be better to start with one that is already created so that I can ask for help, or if worse comes to worst, use artificial intelligence to help with the updates.
#accessibility #ASAP #BillGrimm #blind #DOS #GWMicro #JAWS #LarrySkutchan #MicroTalk #MSDOS #ScreenReaders #technology #Vispero
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16-bit #MSDOS VGA Graphics Library in pure x86 #Assembler old.reddit.com/r/Assembly_l... #retrodev #retrocomputing #programming #coding #dev #graphicsprogramming
From the Assembly_language com... -
16-bit #MSDOS VGA Graphics Library in pure x86 #Assembler old.reddit.com/r/Assembly_l... #retrodev #retrocomputing #programming #coding #dev #graphicsprogramming
From the Assembly_language com... -
Oh, welll, it's 4:50am in the morning. Why the hell am I playing around with Paintbrush 1.0 for DOS? Again! The grandmother of MS Paint. Running on MS-DOS 3.31 and 86Box v6. Thanks @Telev ! 😉
Link: https://archive.org/details/microsoft-mouse-software-pack-360k-kfx
#Microsoft #Paint #Paintbrush #Retro #80s #RetroComputing #Mouse #DOS #MSDOS #EGA #Art
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Oh, welll, it's 4:50am in the morning. Why the hell am I playing around with Paintbrush 1.0 for DOS? Again! The grandmother of MS Paint. Running on MS-DOS 3.31 and 86Box v6. Thanks @Telev ! 😉
Link: https://archive.org/details/microsoft-mouse-software-pack-360k-kfx
#Microsoft #Paint #Paintbrush #Retro #80s #RetroComputing #Mouse #DOS #MSDOS #EGA #Art