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#ms-dos — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #ms-dos, aggregated by home.social.

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  1. Cortex Labs: 16232 bytes of 16384 bytes limit ;o

  2. State of my mini games. All on track. Most of them will get physical, box release (August)!

    What is left to do:
    - Cortex Labs [MS-DOS, 16KB] - final tweaks and bug hunting
    - Tomblands DX [GBC, 32KB] - final level
    - Fungus Foray DX [GB+GBC, 64KB] - second half of levels, fine-tuning levels

    Pre-production:
    - Moveabound [GB+GBC, 64KB]

  3. State of my mini games. All on track. Most of them will get physical, box release (August)!

    What is left to do:
    - Cortex Labs [MS-DOS, 16KB] - final tweaks and bug hunting
    - Tomblands DX [GBC, 32KB] - final level
    - Fungus Foray DX [GB+GBC, 64KB] - second half of levels, fine-tuning levels

    Pre-production:
    - Moveabound [GB+GBC, 64KB]

    #GameDev #IndieDev #Assembly #MSDOS #GameBoy #GBC #Homebrew

  4. It starts to be very playable game!

    EDIT: and challenging. I'm loosing in my own game xD

  5. It starts to be very playable game!

    EDIT: and challenging. I'm loosing in my own game xD

    #MSDOS #Assembly #GameDev #IndieDev

  6. Панорамный DOOM 1.1 на трёх экранах: повторяем легенду под MS-DOS

    Здравствуйте, уважаемые читатели! Так повелось, что игра DOOM является всевозможным тестовым полигоном компьютерного и околокомпьютерного оборудования. Когда мир облетела весть, что DOOM для MS-DOS отобразили на четырех экранах, это заставило меня встрепенуться. Как это сделать? Сначала подумал, что игра запущена на одном процессорном блоке, а к нему подключены четыре монитора и четыре комплекта управления. Четыре клавиатуры к одному системнику? Пришло осознание, что здесь что-то не то. Использована «четырехголовая» видеокарта под MS-DOS? Хм, наверное, нет. Неее. В общем, я решил сделать всё сам и поделиться процедурой запуска. Чтобы никто не почувствовал себя обманутым, сразу поясню: в процедуре участвуют три отдельных компьютера, связанных между собой в сеть. Полученный результат запечатлен в виде ролика, присутствующего в статье. Приглашаю к прочтению. Подумать только...

    habr.com/ru/companies/timeweb/

    #ретрокомпьютинг #игры #сетевые_технологии #msdos #doom #ретроигры #ретрогейминг #ретроспектива #timeweb_статьи

  7. Remember Cortex Labs?

    Latest update will allow extracting and transporting goods!

  8. Remember Cortex Labs?

    Latest update will allow extracting and transporting goods!

    #MSDOS #GameDev #IndieDev #Assembly #Homebrew

  9. Remember when computers weren't just devices... they were adventures?
    The generation that grew up with MS-DOS didn't just play games — they learned how computers worked, solved problems without tutorials, and unknowingly helped shape the future of PC gaming.

    youtube.com/watch?v=xf41l9gHd0o

    #DOS #MSDOS #RetroGaming #RetroComputing

  10. Remember when computers weren't just devices... they were adventures?
    The generation that grew up with MS-DOS didn't just play games — they learned how computers worked, solved problems without tutorials, and unknowingly helped shape the future of PC gaming.

    youtube.com/watch?v=xf41l9gHd0o

    #DOS #MSDOS #RetroGaming #RetroComputing

  11. New video for Patrons: Let's Code MS DOS 0x38: Huge Pointers in Turbo C

    In MS DOS you can only access up to one Megabyte of memory easily, on an original PC or XT. This memory in turn is segmented, so accessing more than 64K at a time becomes a bit more tricky. This is why languages like Turbo C and Pascal introduced near and far pointers to the programmer. However there are also huge pointers, which we will investigate in this episode.

    patreon.com/root42/posts/lets-

    #letscode #msdos #turboc

  12. New video for Patrons: Let's Code MS DOS 0x38: Huge Pointers in Turbo C

    In MS DOS you can only access up to one Megabyte of memory easily, on an original PC or XT. This memory in turn is segmented, so accessing more than 64K at a time becomes a bit more tricky. This is why languages like Turbo C and Pascal introduced near and far pointers to the programmer. However there are also huge pointers, which we will investigate in this episode.

    patreon.com/root42/posts/lets-

    #letscode #msdos #turboc

  13. One must fall reference in secret level of Jazz Jackrabbit 1 #games #msdos

  14. One must fall reference in secret level of Jazz Jackrabbit 1 #games #msdos

  15. I wish that  Jazz Jackrabbit 1 had modding scene like second one or Commander Keen


    #msdos yes this is bait to actually recommend me some mods. #gaming #games

  16. I wish that  Jazz Jackrabbit 1 had modding scene like second one or Commander Keen


    #msdos yes this is bait to actually recommend me some mods. #gaming #games

  17. Duke Nukem 3D – Roland SD-50 Remastered Music Collection

    [Soundtrack] Duke Nukem 3D - 01 Grabbag Theme [MIDI Remastered - Roland SD-50] https://www.youtube.com/watch?v=hBacwD7b2OY [Soundtrack] Duke Nukem 3D - 02 Ep. 1 - Stalker [MIDI Remastered - Roland SD-50] https://www.youtube.com/watch?v=vw-xG6_xAiI [Soundtrack] Duke Nukem 3D - 03 Ep. 1 - Taking the Death Toll [MIDI Remastered - Roland SD-50] https://www.youtube.com/watch?v=Yr7PB5mYRmM [Soundtrack] Duke Nukem 3D - 04 Ep. 1 - The City Streets [MIDI Remastered - Roland […]

    doomfan1.wordpress.com/2026/06

  18. Duke Nukem 3D – Roland SD-50 Remastered Music Collection

    [Soundtrack] Duke Nukem 3D - 01 Grabbag Theme [MIDI Remastered - Roland SD-50] https://www.youtube.com/watch?v=hBacwD7b2OY [Soundtrack] Duke Nukem 3D - 02 Ep. 1 - Stalker [MIDI Remastered - Roland SD-50] https://www.youtube.com/watch?v=vw-xG6_xAiI [Soundtrack] Duke Nukem 3D - 03 Ep. 1 - Taking the Death Toll [MIDI Remastered - Roland SD-50] https://www.youtube.com/watch?v=Yr7PB5mYRmM [Soundtrack] Duke Nukem 3D - 04 Ep. 1 - The City Streets [MIDI Remastered - Roland […]

    doomfan1.wordpress.com/2026/06

  19. Adjusted the blog’s formatting. Darkened the gray in the dark theme’s palette, trading off some authenticity for better readability, which I think is worth it. I also adjusted the post-list formatting so it more closely resembles a DOS file browser like Norton Commander.
    #blog #css #MSDOS

  20. @diyelectromusic

    I a!ways install Win 3.1 on my #MSDOS 6.22 Hard Drives. Useful! :0)

  21. @wyatt By 1997, most MS-DOS PCs still in use would've been i486 or newer and capable of running a game built with DJGPP and Allegro 3/4. DJGPP, a port of GCC to MS-DOS, breaks through the 640K limit with DPMI. It was good enough for the first Quake.

    #djgpp #msdos #dpmi #i486

  22. @wyatt By 1997, most MS-DOS PCs still in use would've been i486 or newer and capable of running a game built with DJGPP and Allegro 3/4. DJGPP, a port of GCC to MS-DOS, breaks through the 640K limit with DPMI. It was good enough for the first Quake.

    #djgpp #msdos #dpmi #i486

  23. Just installing MSDOS 6.2 as you do...

    Been a while since I last had those disks out! And you forget the tactile satisfaction of ejecting one disk and inserting the next. Those clunks and sounds...

    Ah yes, DLBSPACE and MEMMAKER - those key innovations to stretch your PC further!

    Also been a while since I saw a CONFIG.SYS and AUTOEXEC.BAT

    Wish I still had my set of Win 3.11 floppies - never mind, this will do!

    #RetroComputing #MSDOS

  24. Just installing MSDOS 6.2 as you do...

    Been a while since I last had those disks out! And you forget the tactile satisfaction of ejecting one disk and inserting the next. Those clunks and sounds...

    Ah yes, DLBSPACE and MEMMAKER - those key innovations to stretch your PC further!

    Also been a while since I saw a CONFIG.SYS and AUTOEXEC.BAT

    Wish I still had my set of Win 3.11 floppies - never mind, this will do!

    #RetroComputing #MSDOS

  25. Patching a bug in Turbo C 2.01 after 35 years #retrodev #msdos #retrocomputing #programming #dev #coding

    TIL Someone discovered (and pa...

  26. Patching a bug in Turbo C 2.01 after 35 years #retrodev #msdos #retrocomputing #programming #dev #coding

    TIL Someone discovered (and pa...

  27. Quake – 30 Years

    It is with great honor that I start this June 22nd by not only saying hello, but happy 30th anniversary to one of my favorite games of all time, the original Quake (1996: MS-DOS and Windows)! Not only is Quake one of my favorite games, but it is a historically important title that still influences the industry. Whether you played it on MS-DOS or Windows (or on consoles later on), you played a game that pushed computers to their limits in 1996, especially with John Carmak's newly created Quake […]

    doomfan1.wordpress.com/2026/06

  28. Quake – 30 Years

    It is with great honor that I start this June 22nd by not only saying hello, but happy 30th anniversary to one of my favorite games of all time, the original Quake (1996: MS-DOS and Windows)! Not only is Quake one of my favorite games, but it is a historically important title that still influences the industry. Whether you played it on MS-DOS or Windows (or on consoles later on), you played a game that pushed computers to their limits in 1996, especially with John Carmak's newly created Quake […]

    doomfan1.wordpress.com/2026/06

  29. I have my issues with Garriott's worldview and Shroud of the Avatar had some problems, but this is another one of those whitepill scenarios like Perifractic buying Commodore!

    Absolutely insane news. Ultima is THE grandfather of the modern computer RPG, alongside Might & Magic and Wizardry. Having this series back in its' creator's hands and possibly getting some new titles in the series would be outstanding!

    pcgamer.com/games/rpg/the-crea

    #RetroGames #pcgaming #msdos #ultima #rpg #crpg #PCMR

  30. I have my issues with Garriott's worldview and Shroud of the Avatar had some problems, but this is another one of those whitepill scenarios like Perifractic buying Commodore!

    Absolutely insane news. Ultima is THE grandfather of the modern computer RPG, alongside Might & Magic and Wizardry. Having this series back in its' creator's hands and possibly getting some new titles in the series would be outstanding!

    pcgamer.com/games/rpg/the-crea

    #RetroGames #pcgaming #msdos #ultima #rpg #crpg #PCMR