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#ms-dos — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #ms-dos, aggregated by home.social.

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  1. Nice! I just discovered there are a several IBM-PC floppy disk images within the A2R flux collections from "Sketch the Cow". I really like the "AppleSauce" format and its Mac OS software client.

    Here's the original DOOM v1.1 on 4 x 1.440K HD diskettes :computerfairies: 😎

    Link: archive.org/details/ianoid_flu

    #Retro #RetroGaming #AppleSauce #FloppyDisk #Diskette #MSDOS #MacOS #90er #90s #Preservation #Gaming

  2. Nice! I just discovered there are a several IBM-PC floppy disk images within the A2R flux collections from "Sketch the Cow". I really like the "AppleSauce" format and its Mac OS software client.

    Here's the original DOOM v1.1 on 4 x 1.440K HD diskettes :computerfairies: 😎

    Link: archive.org/details/ianoid_flu

    #Retro #RetroGaming #AppleSauce #FloppyDisk #Diskette #MSDOS #MacOS #90er #90s #Preservation #Gaming

  3. Cortex Labs: 16232 bytes of 16384 bytes limit ;o

  4. State of my mini games. All on track. Most of them will get physical, box release (August)!

    What is left to do:
    - Cortex Labs [MS-DOS, 16KB] - final tweaks and bug hunting
    - Tomblands DX [GBC, 32KB] - final level
    - Fungus Foray DX [GB+GBC, 64KB] - second half of levels, fine-tuning levels

    Pre-production:
    - Moveabound [GB+GBC, 64KB]

  5. State of my mini games. All on track. Most of them will get physical, box release (August)!

    What is left to do:
    - Cortex Labs [MS-DOS, 16KB] - final tweaks and bug hunting
    - Tomblands DX [GBC, 32KB] - final level
    - Fungus Foray DX [GB+GBC, 64KB] - second half of levels, fine-tuning levels

    Pre-production:
    - Moveabound [GB+GBC, 64KB]

    #GameDev #IndieDev #Assembly #MSDOS #GameBoy #GBC #Homebrew

  6. It starts to be very playable game!

    EDIT: and challenging. I'm loosing in my own game xD

  7. It starts to be very playable game!

    EDIT: and challenging. I'm loosing in my own game xD

    #MSDOS #Assembly #GameDev #IndieDev

  8. Панорамный DOOM 1.1 на трёх экранах: повторяем легенду под MS-DOS

    Здравствуйте, уважаемые читатели! Так повелось, что игра DOOM является всевозможным тестовым полигоном компьютерного и околокомпьютерного оборудования. Когда мир облетела весть, что DOOM для MS-DOS отобразили на четырех экранах, это заставило меня встрепенуться. Как это сделать? Сначала подумал, что игра запущена на одном процессорном блоке, а к нему подключены четыре монитора и четыре комплекта управления. Четыре клавиатуры к одному системнику? Пришло осознание, что здесь что-то не то. Использована «четырехголовая» видеокарта под MS-DOS? Хм, наверное, нет. Неее. В общем, я решил сделать всё сам и поделиться процедурой запуска. Чтобы никто не почувствовал себя обманутым, сразу поясню: в процедуре участвуют три отдельных компьютера, связанных между собой в сеть. Полученный результат запечатлен в виде ролика, присутствующего в статье. Приглашаю к прочтению. Подумать только...

    habr.com/ru/companies/timeweb/

    #ретрокомпьютинг #игры #сетевые_технологии #msdos #doom #ретроигры #ретрогейминг #ретроспектива #timeweb_статьи

  9. Remember Cortex Labs?

    Latest update will allow extracting and transporting goods!

  10. Remember Cortex Labs?

    Latest update will allow extracting and transporting goods!

    #MSDOS #GameDev #IndieDev #Assembly #Homebrew

  11. Remember when computers weren't just devices... they were adventures?
    The generation that grew up with MS-DOS didn't just play games — they learned how computers worked, solved problems without tutorials, and unknowingly helped shape the future of PC gaming.

    youtube.com/watch?v=xf41l9gHd0o

    #DOS #MSDOS #RetroGaming #RetroComputing

  12. Remember when computers weren't just devices... they were adventures?
    The generation that grew up with MS-DOS didn't just play games — they learned how computers worked, solved problems without tutorials, and unknowingly helped shape the future of PC gaming.

    youtube.com/watch?v=xf41l9gHd0o

    #DOS #MSDOS #RetroGaming #RetroComputing

  13. New video for Patrons: Let's Code MS DOS 0x38: Huge Pointers in Turbo C

    In MS DOS you can only access up to one Megabyte of memory easily, on an original PC or XT. This memory in turn is segmented, so accessing more than 64K at a time becomes a bit more tricky. This is why languages like Turbo C and Pascal introduced near and far pointers to the programmer. However there are also huge pointers, which we will investigate in this episode.

    patreon.com/root42/posts/lets-

    #letscode #msdos #turboc

  14. New video for Patrons: Let's Code MS DOS 0x38: Huge Pointers in Turbo C

    In MS DOS you can only access up to one Megabyte of memory easily, on an original PC or XT. This memory in turn is segmented, so accessing more than 64K at a time becomes a bit more tricky. This is why languages like Turbo C and Pascal introduced near and far pointers to the programmer. However there are also huge pointers, which we will investigate in this episode.

    patreon.com/root42/posts/lets-

    #letscode #msdos #turboc

  15. One must fall reference in secret level of Jazz Jackrabbit 1 #games #msdos

  16. One must fall reference in secret level of Jazz Jackrabbit 1 #games #msdos

  17. I wish that  Jazz Jackrabbit 1 had modding scene like second one or Commander Keen


    #msdos yes this is bait to actually recommend me some mods. #gaming #games

  18. I wish that  Jazz Jackrabbit 1 had modding scene like second one or Commander Keen


    #msdos yes this is bait to actually recommend me some mods. #gaming #games

  19. Duke Nukem 3D – Roland SD-50 Remastered Music Collection

    [Soundtrack] Duke Nukem 3D - 01 Grabbag Theme [MIDI Remastered - Roland SD-50] https://www.youtube.com/watch?v=hBacwD7b2OY [Soundtrack] Duke Nukem 3D - 02 Ep. 1 - Stalker [MIDI Remastered - Roland SD-50] https://www.youtube.com/watch?v=vw-xG6_xAiI [Soundtrack] Duke Nukem 3D - 03 Ep. 1 - Taking the Death Toll [MIDI Remastered - Roland SD-50] https://www.youtube.com/watch?v=Yr7PB5mYRmM [Soundtrack] Duke Nukem 3D - 04 Ep. 1 - The City Streets [MIDI Remastered - Roland […]

    doomfan1.wordpress.com/2026/06

  20. Duke Nukem 3D – Roland SD-50 Remastered Music Collection

    [Soundtrack] Duke Nukem 3D - 01 Grabbag Theme [MIDI Remastered - Roland SD-50] https://www.youtube.com/watch?v=hBacwD7b2OY [Soundtrack] Duke Nukem 3D - 02 Ep. 1 - Stalker [MIDI Remastered - Roland SD-50] https://www.youtube.com/watch?v=vw-xG6_xAiI [Soundtrack] Duke Nukem 3D - 03 Ep. 1 - Taking the Death Toll [MIDI Remastered - Roland SD-50] https://www.youtube.com/watch?v=Yr7PB5mYRmM [Soundtrack] Duke Nukem 3D - 04 Ep. 1 - The City Streets [MIDI Remastered - Roland […]

    doomfan1.wordpress.com/2026/06

  21. Adjusted the blog’s formatting. Darkened the gray in the dark theme’s palette, trading off some authenticity for better readability, which I think is worth it. I also adjusted the post-list formatting so it more closely resembles a DOS file browser like Norton Commander.
    #blog #css #MSDOS

  22. @diyelectromusic

    I a!ways install Win 3.1 on my #MSDOS 6.22 Hard Drives. Useful! :0)

  23. @wyatt By 1997, most MS-DOS PCs still in use would've been i486 or newer and capable of running a game built with DJGPP and Allegro 3/4. DJGPP, a port of GCC to MS-DOS, breaks through the 640K limit with DPMI. It was good enough for the first Quake.

    #djgpp #msdos #dpmi #i486

  24. @wyatt By 1997, most MS-DOS PCs still in use would've been i486 or newer and capable of running a game built with DJGPP and Allegro 3/4. DJGPP, a port of GCC to MS-DOS, breaks through the 640K limit with DPMI. It was good enough for the first Quake.

    #djgpp #msdos #dpmi #i486

  25. Just installing MSDOS 6.2 as you do...

    Been a while since I last had those disks out! And you forget the tactile satisfaction of ejecting one disk and inserting the next. Those clunks and sounds...

    Ah yes, DLBSPACE and MEMMAKER - those key innovations to stretch your PC further!

    Also been a while since I saw a CONFIG.SYS and AUTOEXEC.BAT

    Wish I still had my set of Win 3.11 floppies - never mind, this will do!

    #RetroComputing #MSDOS

  26. Just installing MSDOS 6.2 as you do...

    Been a while since I last had those disks out! And you forget the tactile satisfaction of ejecting one disk and inserting the next. Those clunks and sounds...

    Ah yes, DLBSPACE and MEMMAKER - those key innovations to stretch your PC further!

    Also been a while since I saw a CONFIG.SYS and AUTOEXEC.BAT

    Wish I still had my set of Win 3.11 floppies - never mind, this will do!

    #RetroComputing #MSDOS

  27. Patching a bug in Turbo C 2.01 after 35 years #retrodev #msdos #retrocomputing #programming #dev #coding

    TIL Someone discovered (and pa...

  28. Patching a bug in Turbo C 2.01 after 35 years #retrodev #msdos #retrocomputing #programming #dev #coding

    TIL Someone discovered (and pa...