#monogame — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #monogame, aggregated by home.social.
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Mibo Framework 4.3.0 is out!
This contains general fixes and improvements
it also brings "signals" to game dev programming for heavy simulation and derived data games (e.g. RPGs, TDs)New Docs and Templates ara available now for Adaptive data
https://angelmunoz.github.io/Mibo/adaptive/overview.html
Release Notes:
https://github.com/AngelMunoz/Mibo/releases/tag/v4.3.0 -
Mibo Framework 4.3.0 is out!
This contains general fixes and improvements
it also brings "signals" to game dev programming for heavy simulation and derived data games (e.g. RPGs, TDs)New Docs and Templates ara available now for Adaptive data
https://angelmunoz.github.io/Mibo/adaptive/overview.html
Release Notes:
https://github.com/AngelMunoz/Mibo/releases/tag/v4.3.0 -
Mibo Framework 4.3.0 is out!
This contains general fixes and improvements
it also brings "signals" to game dev programming for heavy simulation and derived data games (e.g. RPGs, TDs)New Docs and Templates ara available now for Adaptive data
https://angelmunoz.github.io/Mibo/adaptive/overview.html
Release Notes:
https://github.com/AngelMunoz/Mibo/releases/tag/v4.3.0 -
Mibo Framework 4.3.0 is out!
This contains general fixes and improvements
it also brings "signals" to game dev programming for heavy simulation and derived data games (e.g. RPGs, TDs)New Docs and Templates ara available now for Adaptive data
https://angelmunoz.github.io/Mibo/adaptive/overview.html
Release Notes:
https://github.com/AngelMunoz/Mibo/releases/tag/v4.3.0 -
Mibo Framework 4.3.0 is out!
This contains general fixes and improvements
it also brings "signals" to game dev programming for heavy simulation and derived data games (e.g. RPGs, TDs)New Docs and Templates ara available now for Adaptive data
https://angelmunoz.github.io/Mibo/adaptive/overview.html
Release Notes:
https://github.com/AngelMunoz/Mibo/releases/tag/v4.3.0 -
Me: [working on ProtoDungeon 3 by placing decorative tiles behind a cliff literally no one will ever see]
5yo: Daddy! Did you put the stairs to the big bridge yet? Are you putting keys? Why not?? When can we play???
OK FINE SMALL CHILD
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Me: [working on ProtoDungeon 3 by placing decorative tiles behind a cliff literally no one will ever see]
5yo: Daddy! Did you put the stairs to the big bridge yet? Are you putting keys? Why not?? When can we play???
OK FINE SMALL CHILD
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Me: [working on ProtoDungeon 3 by placing decorative tiles behind a cliff literally no one will ever see]
5yo: Daddy! Did you put the stairs to the big bridge yet? Are you putting keys? Why not?? When can we play???
OK FINE SMALL CHILD
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Me: [working on ProtoDungeon 3 by placing decorative tiles behind a cliff literally no one will ever see]
5yo: Daddy! Did you put the stairs to the big bridge yet? Are you putting keys? Why not?? When can we play???
OK FINE SMALL CHILD
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Me: [working on ProtoDungeon 3 by placing decorative tiles behind a cliff literally no one will ever see]
5yo: Daddy! Did you put the stairs to the big bridge yet? Are you putting keys? Why not?? When can we play???
OK FINE SMALL CHILD
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Mibo 3.0.0 is out
This release is quite minimal but does bring breaking change for MonoGame users.
Mibo now supports MonoGame 3.8.5 which brings Vulkan and DX12 among other changesFor Raylib consumers this is just like another point release, no breaking changes at all.
Release Notes:
https://github.com/AngelMunoz/Mibo/releases/tag/v3.0.0 -
Mibo 3.0.0 is out
This release is quite minimal but does bring breaking change for MonoGame users.
Mibo now supports MonoGame 3.8.5 which brings Vulkan and DX12 among other changesFor Raylib consumers this is just like another point release, no breaking changes at all.
Release Notes:
https://github.com/AngelMunoz/Mibo/releases/tag/v3.0.0 -
Mibo 3.0.0 is out
This release is quite minimal but does bring breaking change for MonoGame users.
Mibo now supports MonoGame 3.8.5 which brings Vulkan and DX12 among other changesFor Raylib consumers this is just like another point release, no breaking changes at all.
Release Notes:
https://github.com/AngelMunoz/Mibo/releases/tag/v3.0.0 -
Mibo 3.0.0 is out
This release is quite minimal but does bring breaking change for MonoGame users.
Mibo now supports MonoGame 3.8.5 which brings Vulkan and DX12 among other changesFor Raylib consumers this is just like another point release, no breaking changes at all.
Release Notes:
https://github.com/AngelMunoz/Mibo/releases/tag/v3.0.0 -
Mibo 3.0.0 is out
This release is quite minimal but does bring breaking change for MonoGame users.
Mibo now supports MonoGame 3.8.5 which brings Vulkan and DX12 among other changesFor Raylib consumers this is just like another point release, no breaking changes at all.
Release Notes:
https://github.com/AngelMunoz/Mibo/releases/tag/v3.0.0 -
Mibo 2.0.0 has been released!
Write your Indie Games in F# whether it is Turn Based, Platformer, FPS, RPG, 2D, 3D, Low poly etc...
Target Raylib or MonoGame or even Headless to power your game server.Release:
https://github.com/AngelMunoz/Mibo/releases/tag/v2.0.0 -
Mibo 2.0.0 has been released!
Write your Indie Games in F# whether it is Turn Based, Platformer, FPS, RPG, 2D, 3D, Low poly etc...
Target Raylib or MonoGame or even Headless to power your game server.Release:
https://github.com/AngelMunoz/Mibo/releases/tag/v2.0.0 -
Mibo 2.0.0 has been released!
Write your Indie Games in F# whether it is Turn Based, Platformer, FPS, RPG, 2D, 3D, Low poly etc...
Target Raylib or MonoGame or even Headless to power your game server.Release:
https://github.com/AngelMunoz/Mibo/releases/tag/v2.0.0 -
Mibo 2.0.0 has been released!
Write your Indie Games in F# whether it is Turn Based, Platformer, FPS, RPG, 2D, 3D, Low poly etc...
Target Raylib or MonoGame or even Headless to power your game server.Release:
https://github.com/AngelMunoz/Mibo/releases/tag/v2.0.0 -
Mibo 2.0.0 has been released!
Write your Indie Games in F# whether it is Turn Based, Platformer, FPS, RPG, 2D, 3D, Low poly etc...
Target Raylib or MonoGame or even Headless to power your game server.Release:
https://github.com/AngelMunoz/Mibo/releases/tag/v2.0.0 -
Mibo v2.0.0-rc-001 is out!
Docs, samples and most things have been updated, templates are wip and will likely land soon.
Pre-release:
https://github.com/AngelMunoz/Mibo/releases/tag/v2.0.0-rc-001 -
Mibo v2.0.0-rc-001 is out!
Docs, samples and most things have been updated, templates are wip and will likely land soon.
Pre-release:
https://github.com/AngelMunoz/Mibo/releases/tag/v2.0.0-rc-001 -
Mibo v2.0.0-rc-001 is out!
Docs, samples and most things have been updated, templates are wip and will likely land soon.
Pre-release:
https://github.com/AngelMunoz/Mibo/releases/tag/v2.0.0-rc-001 -
Mibo v2.0.0-rc-001 is out!
Docs, samples and most things have been updated, templates are wip and will likely land soon.
Pre-release:
https://github.com/AngelMunoz/Mibo/releases/tag/v2.0.0-rc-001 -
Mibo v2.0.0-rc-001 is out!
Docs, samples and most things have been updated, templates are wip and will likely land soon.
Pre-release:
https://github.com/AngelMunoz/Mibo/releases/tag/v2.0.0-rc-001 -
Пишем Third Person Controller на MonoGame. Часть II
Это вторая часть серии туториалов, где мы реализуем Third Person Controller на MonoGame. В этой части мы заменим капсулу персонажа на анимированную модель. И прицепим меч на спину.
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Пишем Third Person Controller на MonoGame. Часть II
Это вторая часть серии туториалов, где мы реализуем Third Person Controller на MonoGame. В этой части мы заменим капсулу персонажа на анимированную модель. И прицепим меч на спину.
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Пишем Third Person Controller на MonoGame. Часть II
Это вторая часть серии туториалов, где мы реализуем Third Person Controller на MonoGame. В этой части мы заменим капсулу персонажа на анимированную модель. И прицепим меч на спину.
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Dancing with the Ai... 🤟😎
It works, no doubt!. ✅
We have to continue working on it... 🤷#MonoGame
#BuiltWithMonoGame
#ScreenshotSaturday
#gameengine
#gamedev
#indiedev -
Пишем Third Person Controller на MonoGame. Часть I
В этой серии туториалов мы реализуем простой Third Person Controller на базе MonoGame. Серия рассчитана на читателей, уже знакомых с основами MonoGame и 3D-графики.
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Пишем Third Person Controller на MonoGame. Часть I
В этой серии туториалов мы реализуем простой Third Person Controller на базе MonoGame. Серия рассчитана на читателей, уже знакомых с основами MonoGame и 3D-графики.
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Пишем Third Person Controller на MonoGame. Часть I
В этой серии туториалов мы реализуем простой Third Person Controller на базе MonoGame. Серия рассчитана на читателей, уже знакомых с основами MonoGame и 3D-графики.
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Content Pipeline в MonoGame: почему я его не использую
Введение Content Pipeline — это официальный способ работы с ассетами в MonoGame. Однако в сообществе уже давно существует немалая группа разработчиков, которые его не любят и предпочитают загружать ассеты в «сыром» виде. Особенно это заметно в сообществе FNA(ещё одной реализации XNA4) — там такой подход используют практически все. Я тоже давно в этой «партии» и в этой статье объясню, почему…
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Content Pipeline в MonoGame: почему я его не использую
Введение Content Pipeline — это официальный способ работы с ассетами в MonoGame. Однако в сообществе уже давно существует немалая группа разработчиков, которые его не любят и предпочитают загружать ассеты в «сыром» виде. Особенно это заметно в сообществе FNA(ещё одной реализации XNA4) — там такой подход используют практически все. Я тоже давно в этой «партии» и в этой статье объясню, почему…
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Content Pipeline в MonoGame: почему я его не использую
Введение Content Pipeline — это официальный способ работы с ассетами в MonoGame. Однако в сообществе уже давно существует немалая группа разработчиков, которые его не любят и предпочитают загружать ассеты в «сыром» виде. Особенно это заметно в сообществе FNA(ещё одной реализации XNA4) — там такой подход используют практически все. Я тоже давно в этой «партии» и в этой статье объясню, почему…
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via @dotnet : .NET MAUI Moves to CoreCLR in .NET 11
https://ift.tt/kBL2ZRv
#dotnet11 #coreclr #dotnetmaui #maui #mobiledevelopment #net11preview4 #android #ios #mac Catalyst #xamarin #mono #unity #avalonia #unoPlatform #monogame #godot #nativeaot #r2r #pgo #dotn… -
via @dotnet : .NET MAUI Moves to CoreCLR in .NET 11
https://ift.tt/kBL2ZRv
#dotnet11 #coreclr #dotnetmaui #maui #mobiledevelopment #net11preview4 #android #ios #mac Catalyst #xamarin #mono #unity #avalonia #unoPlatform #monogame #godot #nativeaot #r2r #pgo #dotn… -
via @dotnet : .NET MAUI Moves to CoreCLR in .NET 11
https://ift.tt/kBL2ZRv
#dotnet11 #coreclr #dotnetmaui #maui #mobiledevelopment #net11preview4 #android #ios #mac Catalyst #xamarin #mono #unity #avalonia #unoPlatform #monogame #godot #nativeaot #r2r #pgo #dotn… -
via @dotnet : .NET MAUI Moves to CoreCLR in .NET 11
https://ift.tt/kBL2ZRv
#dotnet11 #coreclr #dotnetmaui #maui #mobiledevelopment #net11preview4 #android #ios #mac Catalyst #xamarin #mono #unity #avalonia #unoPlatform #monogame #godot #nativeaot #r2r #pgo #dotn… -
via @dotnet : .NET MAUI Moves to CoreCLR in .NET 11
https://ift.tt/kBL2ZRv
#dotnet11 #coreclr #dotnetmaui #maui #mobiledevelopment #net11preview4 #android #ios #mac Catalyst #xamarin #mono #unity #avalonia #unoPlatform #monogame #godot #nativeaot #r2r #pgo #dotn… -
Particles in #MonoGame? 🤔
It works, no doubt!. We have to continue working on it...🥳 😎👍 -
Our way! 😎👍
Today we already have a #MonoGame Engine made up of: Scenes, Cameras, Sprites, Nodes, Animations, Materials, Tweens, Collisions, Extensions…
It works, no doubt!. We have to continue working on it...🥳
#BuiltWithMonoGame #gameengine #gamedev #indiedev -
Scenes in MonoGame? 🤔
Loading and changing scenes in #MonoGame is easy, practical, and effective! 😎👍#BuiltWithMonoGame #ScreenShotSaturday #gameengine #gamedev #indiedev #solodev
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Shaders in MonoGame?🤔
Of course, we have them! 😌Creating shaders in #MonoGame is easy, practical and cool! 👍
We've created some basics!
Blink, Wiggle, Dissolve, Scroll and Shadows 2D…Oopss I forgot the stars in the background! 😅
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😎 We created an extension, with it we animated some sprites in #MonoGame ...
We have Tweens of course! 😌 -
We created a library, some extensions and a singleton, with them we coded some basic examples such as: 8 Ways Move, Look at Mouse, Rotate and Move, Click and Move, Follow the Mouse and with this we understand the development of video games in #MonoGame 2D.
#ScreenShotSaturday -
Elemental systems meet bullet-sponge platforming! Check out this devlog for Mushy Score — an open-source 2D MonoGame platformer. Watch me prototype elemental mechanics, tune enemy waves and polish the scoring loop. Short, nerdy, and satisfying. #GameDev #IndieGame #MonoGame #OpenSource #Devlog #Prototyping #LevelDesign #English
https://peertube.paahtimo.games/videos/watch/9adc3d9f-7e8c-4410-ae01-115b48a993d4 -
Elemental systems meet bullet-sponge platforming! Check out this devlog for Mushy Score — an open-source 2D MonoGame platformer. Watch me prototype elemental mechanics, tune enemy waves and polish the scoring loop. Short, nerdy, and satisfying. #GameDev #IndieGame #MonoGame #OpenSource #Devlog #Prototyping #LevelDesign #English
https://peertube.paahtimo.games/videos/watch/9adc3d9f-7e8c-4410-ae01-115b48a993d4 -
3d в MonoGame, python в c# или всё таки KNI в браузере? трёхслойная постирония о том, как я игру делал
Всем привет. В ходе этого материала вы узнаете: 1. Как сделать простой рендер на c# в MonoGame 2. Что использовать, чтобы вызвать python из c# 3. Почему пункт 2 - это плохая идея 4. Как MonoGame игру сбилдить в web/html с помощью его форка KNI Пристёгивайтесь, будет весело! ПРИСТЕГНУТЬСЯ!
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3d в MonoGame, python в c# или всё таки KNI в браузере? трёхслойная постирония о том, как я игру делал
Всем привет. В ходе этого материала вы узнаете: 1. Как сделать простой рендер на c# в MonoGame 2. Что использовать, чтобы вызвать python из c# 3. Почему пункт 2 - это плохая идея 4. Как MonoGame игру сбилдить в web/html с помощью его форка KNI Пристёгивайтесь, будет весело! ПРИСТЕГНУТЬСЯ!
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3d в MonoGame, python в c# или всё таки KNI в браузере? трёхслойная постирония о том, как я игру делал
Всем привет. В ходе этого материала вы узнаете: 1. Как сделать простой рендер на c# в MonoGame 2. Что использовать, чтобы вызвать python из c# 3. Почему пункт 2 - это плохая идея 4. Как MonoGame игру сбилдить в web/html с помощью его форка KNI Пристёгивайтесь, будет весело! ПРИСТЕГНУТЬСЯ!
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🎮 MonoGame: The #.NET framework determined to make you believe that "cross-platform" means "write once, debug everywhere." 🚀 It's a delightful mix of #GitHub buzzwords and promises—because who doesn't want to spend their time integrating external tools instead of actually making games? 🤯
https://github.com/MonoGame/MonoGame #MonoGame #crossplatform #gameDev #integration #HackerNews #ngated -
🎮 MonoGame: The #.NET framework determined to make you believe that "cross-platform" means "write once, debug everywhere." 🚀 It's a delightful mix of #GitHub buzzwords and promises—because who doesn't want to spend their time integrating external tools instead of actually making games? 🤯
https://github.com/MonoGame/MonoGame #MonoGame #crossplatform #gameDev #integration #HackerNews #ngated -
🎮 MonoGame: The #.NET framework determined to make you believe that "cross-platform" means "write once, debug everywhere." 🚀 It's a delightful mix of #GitHub buzzwords and promises—because who doesn't want to spend their time integrating external tools instead of actually making games? 🤯
https://github.com/MonoGame/MonoGame #MonoGame #crossplatform #gameDev #integration #HackerNews #ngated -
🎮 MonoGame: The #.NET framework determined to make you believe that "cross-platform" means "write once, debug everywhere." 🚀 It's a delightful mix of #GitHub buzzwords and promises—because who doesn't want to spend their time integrating external tools instead of actually making games? 🤯
https://github.com/MonoGame/MonoGame #MonoGame #crossplatform #gameDev #integration #HackerNews #ngated -
MonoGame: A .NET framework for making cross-platform games
https://github.com/MonoGame/MonoGame
#HackerNews #MonoGame #GameDevelopment #CrossPlatform #.NET #OpenSource