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#monogame — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #monogame, aggregated by home.social.

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  1. Mibo Framework 4.3.0 is out!
    This contains general fixes and improvements
    it also brings "signals" to game dev programming for heavy simulation and derived data games (e.g. RPGs, TDs)

    New Docs and Templates ara available now for Adaptive data

    angelmunoz.github.io/Mibo/adap

    Release Notes:
    github.com/AngelMunoz/Mibo/rel

    #dotnet #fsharp #monogame #raylib #gamedev #indiedev

  2. Mibo Framework 4.3.0 is out!
    This contains general fixes and improvements
    it also brings "signals" to game dev programming for heavy simulation and derived data games (e.g. RPGs, TDs)

    New Docs and Templates ara available now for Adaptive data

    angelmunoz.github.io/Mibo/adap

    Release Notes:
    github.com/AngelMunoz/Mibo/rel

    #dotnet #fsharp #monogame #raylib #gamedev #indiedev

  3. Mibo Framework 4.3.0 is out!
    This contains general fixes and improvements
    it also brings "signals" to game dev programming for heavy simulation and derived data games (e.g. RPGs, TDs)

    New Docs and Templates ara available now for Adaptive data

    angelmunoz.github.io/Mibo/adap

    Release Notes:
    github.com/AngelMunoz/Mibo/rel

  4. Mibo Framework 4.3.0 is out!
    This contains general fixes and improvements
    it also brings "signals" to game dev programming for heavy simulation and derived data games (e.g. RPGs, TDs)

    New Docs and Templates ara available now for Adaptive data

    angelmunoz.github.io/Mibo/adap

    Release Notes:
    github.com/AngelMunoz/Mibo/rel

    #dotnet #fsharp #monogame #raylib #gamedev #indiedev

  5. Mibo Framework 4.3.0 is out!
    This contains general fixes and improvements
    it also brings "signals" to game dev programming for heavy simulation and derived data games (e.g. RPGs, TDs)

    New Docs and Templates ara available now for Adaptive data

    angelmunoz.github.io/Mibo/adap

    Release Notes:
    github.com/AngelMunoz/Mibo/rel

    #dotnet #fsharp #monogame #raylib #gamedev #indiedev

  6. Me: [working on ProtoDungeon 3 by placing decorative tiles behind a cliff literally no one will ever see]

    5yo: Daddy! Did you put the stairs to the big bridge yet? Are you putting keys? Why not?? When can we play???

    OK FINE SMALL CHILD

    #GameDev #indiedev #monogame

  7. Me: [working on ProtoDungeon 3 by placing decorative tiles behind a cliff literally no one will ever see]

    5yo: Daddy! Did you put the stairs to the big bridge yet? Are you putting keys? Why not?? When can we play???

    OK FINE SMALL CHILD

    #GameDev #indiedev #monogame

  8. Me: [working on ProtoDungeon 3 by placing decorative tiles behind a cliff literally no one will ever see]

    5yo: Daddy! Did you put the stairs to the big bridge yet? Are you putting keys? Why not?? When can we play???

    OK FINE SMALL CHILD

    #GameDev #indiedev #monogame

  9. Me: [working on ProtoDungeon 3 by placing decorative tiles behind a cliff literally no one will ever see]

    5yo: Daddy! Did you put the stairs to the big bridge yet? Are you putting keys? Why not?? When can we play???

    OK FINE SMALL CHILD

    #GameDev #indiedev #monogame

  10. Me: [working on ProtoDungeon 3 by placing decorative tiles behind a cliff literally no one will ever see]

    5yo: Daddy! Did you put the stairs to the big bridge yet? Are you putting keys? Why not?? When can we play???

    OK FINE SMALL CHILD

    #GameDev #indiedev #monogame

  11. Mibo 3.0.0 is out
    This release is quite minimal but does bring breaking change for MonoGame users.
    Mibo now supports MonoGame 3.8.5 which brings Vulkan and DX12 among other changes

    For Raylib consumers this is just like another point release, no breaking changes at all.

    Release Notes:
    github.com/AngelMunoz/Mibo/rel

    #dotnet #fsharp #monogame #gamedev #indiedev

  12. Mibo 3.0.0 is out
    This release is quite minimal but does bring breaking change for MonoGame users.
    Mibo now supports MonoGame 3.8.5 which brings Vulkan and DX12 among other changes

    For Raylib consumers this is just like another point release, no breaking changes at all.

    Release Notes:
    github.com/AngelMunoz/Mibo/rel

    #dotnet #fsharp #monogame #gamedev #indiedev

  13. Mibo 3.0.0 is out
    This release is quite minimal but does bring breaking change for MonoGame users.
    Mibo now supports MonoGame 3.8.5 which brings Vulkan and DX12 among other changes

    For Raylib consumers this is just like another point release, no breaking changes at all.

    Release Notes:
    github.com/AngelMunoz/Mibo/rel

  14. Mibo 3.0.0 is out
    This release is quite minimal but does bring breaking change for MonoGame users.
    Mibo now supports MonoGame 3.8.5 which brings Vulkan and DX12 among other changes

    For Raylib consumers this is just like another point release, no breaking changes at all.

    Release Notes:
    github.com/AngelMunoz/Mibo/rel

    #dotnet #fsharp #monogame #gamedev #indiedev

  15. Mibo 3.0.0 is out
    This release is quite minimal but does bring breaking change for MonoGame users.
    Mibo now supports MonoGame 3.8.5 which brings Vulkan and DX12 among other changes

    For Raylib consumers this is just like another point release, no breaking changes at all.

    Release Notes:
    github.com/AngelMunoz/Mibo/rel

    #dotnet #fsharp #monogame #gamedev #indiedev

  16. Mibo 2.0.0 has been released!

    Write your Indie Games in F# whether it is Turn Based, Platformer, FPS, RPG, 2D, 3D, Low poly etc...
    Target Raylib or MonoGame or even Headless to power your game server.

    Release:
    github.com/AngelMunoz/Mibo/rel

    Samples: github.com/AngelMunoz/Mibo.Sam

    #dotnet #fsharp #gamedev #monogame #raylib

  17. Mibo 2.0.0 has been released!

    Write your Indie Games in F# whether it is Turn Based, Platformer, FPS, RPG, 2D, 3D, Low poly etc...
    Target Raylib or MonoGame or even Headless to power your game server.

    Release:
    github.com/AngelMunoz/Mibo/rel

    Samples: github.com/AngelMunoz/Mibo.Sam

    #dotnet #fsharp #gamedev #monogame #raylib

  18. Mibo 2.0.0 has been released!

    Write your Indie Games in F# whether it is Turn Based, Platformer, FPS, RPG, 2D, 3D, Low poly etc...
    Target Raylib or MonoGame or even Headless to power your game server.

    Release:
    github.com/AngelMunoz/Mibo/rel

    Samples: github.com/AngelMunoz/Mibo.Sam

  19. Mibo 2.0.0 has been released!

    Write your Indie Games in F# whether it is Turn Based, Platformer, FPS, RPG, 2D, 3D, Low poly etc...
    Target Raylib or MonoGame or even Headless to power your game server.

    Release:
    github.com/AngelMunoz/Mibo/rel

    Samples: github.com/AngelMunoz/Mibo.Sam

    #dotnet #fsharp #gamedev #monogame #raylib

  20. Mibo 2.0.0 has been released!

    Write your Indie Games in F# whether it is Turn Based, Platformer, FPS, RPG, 2D, 3D, Low poly etc...
    Target Raylib or MonoGame or even Headless to power your game server.

    Release:
    github.com/AngelMunoz/Mibo/rel

    Samples: github.com/AngelMunoz/Mibo.Sam

    #dotnet #fsharp #gamedev #monogame #raylib

  21. Mibo v2.0.0-rc-001 is out!

    Docs, samples and most things have been updated, templates are wip and will likely land soon.

    Pre-release:
    github.com/AngelMunoz/Mibo/rel

    Samples: github.com/AngelMunoz/Mibo.Sam

    #dotnet #fsharp #gamedev #monogame #raylib

  22. Mibo v2.0.0-rc-001 is out!

    Docs, samples and most things have been updated, templates are wip and will likely land soon.

    Pre-release:
    github.com/AngelMunoz/Mibo/rel

    Samples: github.com/AngelMunoz/Mibo.Sam

    #dotnet #fsharp #gamedev #monogame #raylib

  23. Mibo v2.0.0-rc-001 is out!

    Docs, samples and most things have been updated, templates are wip and will likely land soon.

    Pre-release:
    github.com/AngelMunoz/Mibo/rel

    Samples: github.com/AngelMunoz/Mibo.Sam

  24. Mibo v2.0.0-rc-001 is out!

    Docs, samples and most things have been updated, templates are wip and will likely land soon.

    Pre-release:
    github.com/AngelMunoz/Mibo/rel

    Samples: github.com/AngelMunoz/Mibo.Sam

    #dotnet #fsharp #gamedev #monogame #raylib

  25. Mibo v2.0.0-rc-001 is out!

    Docs, samples and most things have been updated, templates are wip and will likely land soon.

    Pre-release:
    github.com/AngelMunoz/Mibo/rel

    Samples: github.com/AngelMunoz/Mibo.Sam

    #dotnet #fsharp #gamedev #monogame #raylib

  26. Пишем Third Person Controller на MonoGame. Часть II

    Это вторая часть серии туториалов, где мы реализуем Third Person Controller на MonoGame. В этой части мы заменим капсулу персонажа на анимированную модель. И прицепим меч на спину.

    habr.com/ru/articles/1044786/

    #dotnet #csharp #gamedev #3d #monogame

  27. Пишем Third Person Controller на MonoGame. Часть II

    Это вторая часть серии туториалов, где мы реализуем Third Person Controller на MonoGame. В этой части мы заменим капсулу персонажа на анимированную модель. И прицепим меч на спину.

    habr.com/ru/articles/1044786/

    #dotnet #csharp #gamedev #3d #monogame

  28. Пишем Third Person Controller на MonoGame. Часть II

    Это вторая часть серии туториалов, где мы реализуем Third Person Controller на MonoGame. В этой части мы заменим капсулу персонажа на анимированную модель. И прицепим меч на спину.

    habr.com/ru/articles/1044786/

    #dotnet #csharp #gamedev #3d #monogame

  29. Пишем Third Person Controller на MonoGame. Часть I

    В этой серии туториалов мы реализуем простой Third Person Controller на базе MonoGame. Серия рассчитана на читателей, уже знакомых с основами MonoGame и 3D-графики.

    habr.com/ru/articles/1040382/

    #dotnet #csharp #gamedev #3d #monogame

  30. Пишем Third Person Controller на MonoGame. Часть I

    В этой серии туториалов мы реализуем простой Third Person Controller на базе MonoGame. Серия рассчитана на читателей, уже знакомых с основами MonoGame и 3D-графики.

    habr.com/ru/articles/1040382/

    #dotnet #csharp #gamedev #3d #monogame

  31. Пишем Third Person Controller на MonoGame. Часть I

    В этой серии туториалов мы реализуем простой Third Person Controller на базе MonoGame. Серия рассчитана на читателей, уже знакомых с основами MonoGame и 3D-графики.

    habr.com/ru/articles/1040382/

    #dotnet #csharp #gamedev #3d #monogame

  32. Content Pipeline в MonoGame: почему я его не использую

    Введение Content Pipeline — это официальный способ работы с ассетами в MonoGame. Однако в сообществе уже давно существует немалая группа разработчиков, которые его не любят и предпочитают загружать ассеты в «сыром» виде. Особенно это заметно в сообществе FNA(ещё одной реализации XNA4) — там такой подход используют практически все. Я тоже давно в этой «партии» и в этой статье объясню, почему…

    habr.com/ru/articles/1039344/

    #gamedev #csharp #dotnet #monogame

  33. Content Pipeline в MonoGame: почему я его не использую

    Введение Content Pipeline — это официальный способ работы с ассетами в MonoGame. Однако в сообществе уже давно существует немалая группа разработчиков, которые его не любят и предпочитают загружать ассеты в «сыром» виде. Особенно это заметно в сообществе FNA(ещё одной реализации XNA4) — там такой подход используют практически все. Я тоже давно в этой «партии» и в этой статье объясню, почему…

    habr.com/ru/articles/1039344/

    #gamedev #csharp #dotnet #monogame

  34. Content Pipeline в MonoGame: почему я его не использую

    Введение Content Pipeline — это официальный способ работы с ассетами в MonoGame. Однако в сообществе уже давно существует немалая группа разработчиков, которые его не любят и предпочитают загружать ассеты в «сыром» виде. Особенно это заметно в сообществе FNA(ещё одной реализации XNA4) — там такой подход используют практически все. Я тоже давно в этой «партии» и в этой статье объясню, почему…

    habr.com/ru/articles/1039344/

    #gamedev #csharp #dotnet #monogame

  35. Our way! 😎👍
    Today we already have a #MonoGame Engine made up of: Scenes, Cameras, Sprites, Nodes, Animations, Materials, Tweens, Collisions, Extensions…
    It works, no doubt!. We have to continue working on it...🥳
    #BuiltWithMonoGame #gameengine #gamedev #indiedev

  36. Shaders in MonoGame?🤔
    Of course, we have them! 😌

    Creating shaders in #MonoGame is easy, practical and cool! 👍

    We've created some basics!
    Blink, Wiggle, Dissolve, Scroll and Shadows 2D…

    Oopss I forgot the stars in the background! 😅

    #BuiltWithMonoGame
    #ScreenShotSaturday

  37. 😎 We created an extension, with it we animated some sprites in #MonoGame ...
    We have Tweens of course! 😌

    #BuiltWithMonoGame
    #ScreenShotSaturday

  38. We created a library, some extensions and a singleton, with them we coded some basic examples such as: 8 Ways Move, Look at Mouse, Rotate and Move, Click and Move, Follow the Mouse and with this we understand the development of video games in #MonoGame 2D.
    #ScreenShotSaturday

  39. Elemental systems meet bullet-sponge platforming! Check out this devlog for Mushy Score — an open-source 2D MonoGame platformer. Watch me prototype elemental mechanics, tune enemy waves and polish the scoring loop. Short, nerdy, and satisfying. #GameDev #IndieGame #MonoGame #OpenSource #Devlog #Prototyping #LevelDesign #English
    peertube.paahtimo.games/videos

  40. Elemental systems meet bullet-sponge platforming! Check out this devlog for Mushy Score — an open-source 2D MonoGame platformer. Watch me prototype elemental mechanics, tune enemy waves and polish the scoring loop. Short, nerdy, and satisfying. #GameDev #IndieGame #MonoGame #OpenSource #Devlog #Prototyping #LevelDesign #English
    peertube.paahtimo.games/videos

  41. 3d в MonoGame, python в c# или всё таки KNI в браузере? трёхслойная постирония о том, как я игру делал

    Всем привет. В ходе этого материала вы узнаете: 1. Как сделать простой рендер на c# в MonoGame 2. Что использовать, чтобы вызвать python из c# 3. Почему пункт 2 - это плохая идея 4. Как MonoGame игру сбилдить в web/html с помощью его форка KNI Пристёгивайтесь, будет весело! ПРИСТЕГНУТЬСЯ!

    habr.com/ru/articles/1007946/

    #kni #monogame #microsoft_xna #mazegame #blazor_webassembly

  42. 3d в MonoGame, python в c# или всё таки KNI в браузере? трёхслойная постирония о том, как я игру делал

    Всем привет. В ходе этого материала вы узнаете: 1. Как сделать простой рендер на c# в MonoGame 2. Что использовать, чтобы вызвать python из c# 3. Почему пункт 2 - это плохая идея 4. Как MonoGame игру сбилдить в web/html с помощью его форка KNI Пристёгивайтесь, будет весело! ПРИСТЕГНУТЬСЯ!

    habr.com/ru/articles/1007946/

    #kni #monogame #microsoft_xna #mazegame #blazor_webassembly

  43. 3d в MonoGame, python в c# или всё таки KNI в браузере? трёхслойная постирония о том, как я игру делал

    Всем привет. В ходе этого материала вы узнаете: 1. Как сделать простой рендер на c# в MonoGame 2. Что использовать, чтобы вызвать python из c# 3. Почему пункт 2 - это плохая идея 4. Как MonoGame игру сбилдить в web/html с помощью его форка KNI Пристёгивайтесь, будет весело! ПРИСТЕГНУТЬСЯ!

    habr.com/ru/articles/1007946/

    #kni #monogame #microsoft_xna #mazegame #blazor_webassembly

  44. 🎮 MonoGame: The #.NET framework determined to make you believe that "cross-platform" means "write once, debug everywhere." 🚀 It's a delightful mix of #GitHub buzzwords and promises—because who doesn't want to spend their time integrating external tools instead of actually making games? 🤯
    github.com/MonoGame/MonoGame #MonoGame #crossplatform #gameDev #integration #HackerNews #ngated

  45. 🎮 MonoGame: The #.NET framework determined to make you believe that "cross-platform" means "write once, debug everywhere." 🚀 It's a delightful mix of #GitHub buzzwords and promises—because who doesn't want to spend their time integrating external tools instead of actually making games? 🤯
    github.com/MonoGame/MonoGame #MonoGame #crossplatform #gameDev #integration #HackerNews #ngated

  46. 🎮 MonoGame: The #.NET framework determined to make you believe that "cross-platform" means "write once, debug everywhere." 🚀 It's a delightful mix of #GitHub buzzwords and promises—because who doesn't want to spend their time integrating external tools instead of actually making games? 🤯
    github.com/MonoGame/MonoGame #MonoGame #crossplatform #gameDev #integration #HackerNews #ngated

  47. 🎮 MonoGame: The #.NET framework determined to make you believe that "cross-platform" means "write once, debug everywhere." 🚀 It's a delightful mix of #GitHub buzzwords and promises—because who doesn't want to spend their time integrating external tools instead of actually making games? 🤯
    github.com/MonoGame/MonoGame #MonoGame #crossplatform #gameDev #integration #HackerNews #ngated