#kni — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #kni, aggregated by home.social.
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David Beckham's 12-Year Campaign for Knighthood and Royal Transformation
📰 Original title: Inside David's 'Project K' and the relentless 12-year campaign to get Becks the only prize he ever really wanted
🤖 IA: It's clickbait ⚠️
👥 Users: It's clickbait ⚠️View full AI summary https://en.killbait.com/david-beckham-s-12-year-campaign-for-knighthood-and-royal-transformation.html?utm_source=mastodon_world&utm_medium=social&utm_campaign=killbait_uk.mastodon_world
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3d в MonoGame, python в c# или всё таки KNI в браузере? трёхслойная постирония о том, как я игру делал
Всем привет. В ходе этого материала вы узнаете: 1. Как сделать простой рендер на c# в MonoGame 2. Что использовать, чтобы вызвать python из c# 3. Почему пункт 2 - это плохая идея 4. Как MonoGame игру сбилдить в web/html с помощью его форка KNI Пристёгивайтесь, будет весело! ПРИСТЕГНУТЬСЯ!
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3d в MonoGame, python в c# или всё таки KNI в браузере? трёхслойная постирония о том, как я игру делал
Всем привет. В ходе этого материала вы узнаете: 1. Как сделать простой рендер на c# в MonoGame 2. Что использовать, чтобы вызвать python из c# 3. Почему пункт 2 - это плохая идея 4. Как MonoGame игру сбилдить в web/html с помощью его форка KNI Пристёгивайтесь, будет весело! ПРИСТЕГНУТЬСЯ!
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3d в MonoGame, python в c# или всё таки KNI в браузере? трёхслойная постирония о том, как я игру делал
Всем привет. В ходе этого материала вы узнаете: 1. Как сделать простой рендер на c# в MonoGame 2. Что использовать, чтобы вызвать python из c# 3. Почему пункт 2 - это плохая идея 4. Как MonoGame игру сбилдить в web/html с помощью его форка KNI Пристёгивайтесь, будет весело! ПРИСТЕГНУТЬСЯ!
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#Aardbeving bij woudsbloem #KNI Geïnduceerde aardbeving van 2025-12-16 12:18:23 (UTC) https://www.knmi.nl/nederland-nu/seismologie/aardbevingen/knmi2025yooy
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#Aardbeving bij woudsbloem #KNI Geïnduceerde aardbeving van 2025-12-16 12:18:23 (UTC) https://www.knmi.nl/nederland-nu/seismologie/aardbevingen/knmi2025yooy
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#Aardbeving bij woudsbloem #KNI Geïnduceerde aardbeving van 2025-12-16 12:18:23 (UTC) https://www.knmi.nl/nederland-nu/seismologie/aardbevingen/knmi2025yooy
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#Aardbeving bij woudsbloem #KNI Geïnduceerde aardbeving van 2025-12-16 12:18:23 (UTC) https://www.knmi.nl/nederland-nu/seismologie/aardbevingen/knmi2025yooy
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Kuniko ( #KNI ) has released " Quarterly Activities/Appendix 5B Cash Flow Report " on Wed 30 Apr at 08:13 AEST #tax #ESG #ArtificialIntelligence #government #Mining
https://grafa.com/asset/kuniko-ltd-7999-kni.asx?utm_source=asxmktsensitive&utm_medium=mastodon&utm_campaign=kni.asx -
Kuniko ( #KNI ) has released " Quarterly Activities/Appendix 5B Cash Flow Report " on Wed 30 Apr at 08:13 AEST #tax #ESG #ArtificialIntelligence #government #Mining
https://grafa.com/asset/kuniko-ltd-7999-kni.asx?utm_source=asxmktsensitive&utm_medium=mastodon&utm_campaign=kni.asx -
Kuniko ( #KNI ) has released " Quarterly Activities/Appendix 5B Cash Flow Report " on Wed 30 Apr at 08:13 AEST #tax #ESG #ArtificialIntelligence #government #Mining
https://grafa.com/asset/kuniko-ltd-7999-kni.asx?utm_source=asxmktsensitive&utm_medium=mastodon&utm_campaign=kni.asx -
Kuniko ( #KNI ) has released " Quarterly Activities/Appendix 5B Cash Flow Report " on Wed 30 Apr at 08:13 AEST #tax #ESG #ArtificialIntelligence #government #Mining
https://grafa.com/asset/kuniko-ltd-7999-kni.asx?utm_source=asxmktsensitive&utm_medium=mastodon&utm_campaign=kni.asx -
#Android friends, how do you unit test your #JNI / #KNI code? Do you write extra KNI glue just so you can trigger internal native methods that call back out into #Kotlin?
Do you restrict yourself to only integration tests and black-box tests and just *not* unit-test this stuff?
All solutions we’ve tried/considered so far kinda feel bad.
(I'm mostly dealing with C/C++ and Kotlin)
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#Android friends, how do you unit test your #JNI / #KNI code? Do you write extra KNI glue just so you can trigger internal native methods that call back out into #Kotlin?
Do you restrict yourself to only integration tests and black-box tests and just *not* unit-test this stuff?
All solutions we’ve tried/considered so far kinda feel bad.
(I'm mostly dealing with C/C++ and Kotlin)
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#Android friends, how do you unit test your #JNI / #KNI code? Do you write extra KNI glue just so you can trigger internal native methods that call back out into #Kotlin?
Do you restrict yourself to only integration tests and black-box tests and just *not* unit-test this stuff?
All solutions we’ve tried/considered so far kinda feel bad.
(I'm mostly dealing with C/C++ and Kotlin)
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#Android friends, how do you unit test your #JNI / #KNI code? Do you write extra KNI glue just so you can trigger internal native methods that call back out into #Kotlin?
Do you restrict yourself to only integration tests and black-box tests and just *not* unit-test this stuff?
All solutions we’ve tried/considered so far kinda feel bad.
(I'm mostly dealing with C/C++ and Kotlin)
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#Android friends, how do you unit test your #JNI / #KNI code? Do you write extra KNI glue just so you can trigger internal native methods that call back out into #Kotlin?
Do you restrict yourself to only integration tests and black-box tests and just *not* unit-test this stuff?
All solutions we’ve tried/considered so far kinda feel bad.
(I'm mostly dealing with C/C++ and Kotlin)
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New post: A* Pathfinding in 2D Games: From Top-Down to Side-View https://shendriks.dev/posts/2024-09-04-a-star-pathfinding-side-view/ #gamedev #gamedevelopment #astar #pathfinding #monogame #kni #csharp #dotnet #blazor #blazorgl
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New post: A* Pathfinding in 2D Games: From Top-Down to Side-View https://shendriks.dev/posts/2024-09-04-a-star-pathfinding-side-view/ #gamedev #gamedevelopment #astar #pathfinding #monogame #kni #csharp #dotnet #blazor #blazorgl
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Another new(er) post in the A* Pathfinding in 2D Games series: A simple Top-down Scenario implemented with MonoGame/KNI https://shendriks.dev/posts/2024-08-24-a-star-pathfinding-top-down-blazorgl/ #gamedev #GameDevelopment #astar #pathfinding #monogame #kni #csharp #dotnet #blazor #blazorgl
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Another new(er) post in the A* Pathfinding in 2D Games series: A simple Top-down Scenario implemented with MonoGame/KNI https://shendriks.dev/posts/2024-08-24-a-star-pathfinding-top-down-blazorgl/ #gamedev #GameDevelopment #astar #pathfinding #monogame #kni #csharp #dotnet #blazor #blazorgl
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New post: A* Pathfinding in 2D Games: The Basics for a simple Top-down Scenario https://shendriks.dev/posts/2024-07-13-a-star-pathfinding-in-2d-games-the-basics-for-top-down-scenarios/ #gamedev #monogame #kni #astar #pathfinding #csharp
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New post: A* Pathfinding in 2D Games: The Basics for a simple Top-down Scenario https://shendriks.dev/posts/2024-07-13-a-star-pathfinding-in-2d-games-the-basics-for-top-down-scenarios/ #gamedev #monogame #kni #astar #pathfinding #csharp