#heightmap — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #heightmap, aggregated by home.social.
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Does anyone know of a tool to edit a #HeightMap?
I've taken a look at #Avoyd (from @juulcat and @dougbinks). Looks like a great tool, strong point is it's a #voxel editor, so not limited to heightmap, and can render huge terrains, but maybe not very practical for sculpting/painting height on terrain (or maybe I don't know how to use it correctly ?)
Other than that, there are generic image editors of course (such as Gimp). But not very practical either.
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Turn your heightmaps into 3D #Voxel landscapes with #Avoyd free
#VoxelEditor #VoxelArt #Render #Heightmap #GameDev #IndieDev #3D #Mountain #ScreenshotSaturday
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New #Avoyd beta: the image to voxel importer can now handle separate heightmap and albedo files, and adds an underground filler: https://enkisoftware.itch.io/avoyd/devlog/849100/avoyd-025-beta-import-heightmap-and-colourmap
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Mind the gap.
Parallel heightmap import into a deduplicated sparse octree (DAG style SVO) going well here. Nothing to see here, carry on, but please mind the gap.
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Avoyd beta is out with 16bit heightmap import and Minecraft Pale Garden https://enkisoftware.itch.io/avoyd/devlog/841590/avoyd-025-beta-import-16bit-heightmaps-and-minecraft-pale-garden
Download #Avoyd beta: https://www.enkisoftware.com/products
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Working on importing 16bit heightmaps in Avoyd. Initial implemention done, can produce some nice looking results. Image below shows a heightmap of Kauai from https://manticorp.github.io/unrealheightmap/index.html imported and rendered in Avoyd.
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#HowToThing #024 — 2.5D hidden line DEM heightmap visualization featuring: image pre-filtering (customizable gaussian blur), bicubic subpixel image sampling, timesliced geometry generation and hidden line clipping, canvas drawing & SVG export from the same source geometry etc. All in ~85 lines of code (rest is comments & imports)
For the #GIS crowd: The attached images are of DEMs sourced from USGS (https://earthexplorer.usgs.gov/) and are showing regions near/around two of my fave mountains[1]: Mt St. Helens (WA), Mt. Jefferson (OR), plus Amargosa Valley (NV) north-east of Death Valley
Demo:
https://demo.thi.ng/umbrella/geom-terrain-viz/Source code:
https://github.com/thi-ng/umbrella/tree/develop/examples/geom-terrain-viz/src/index.tsIf you have any questions about this topic or packages used here, please reply here or use the discussion forum (or issue tracker):
https://github.com/thi-ng/umbrella/discussions
I hope this (and other parts) of this ongoing #HowToThing series are interesting & educational. If so, please consider boosting to increase reach and/or supporting my #OpenSource work via GitHub or Patreon. Thank you very much in advance!
https://github.com/sponsors/postspectacular
https://patreon.com/thing_umbrella#ThingUmbrella #GIS #DEM #Heightmap #DataViz #ImageProcessing #SVG #Geometry #GenerativeArt #TypeScript #JavaScript #Tutorial
[1] cc/ @andrewbriscoe: "your" mountains too...
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Anybody have pointers to anything about procedural generation and combating floating-point inaccuracy? I'm playing with pretty standard fbm() and I'm seeing artifacts not very far from the origin because I'm zoomed in too much 😕