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#avoyd — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #avoyd, aggregated by home.social.

  1. New in voxel editor Avoyd 0.28 beta:
    multi-model rendering & editing fixes, transforms locking, better world explorer UI & vox export models visibility fix

    Info & download the latest beta: enkisoftware.com/t/62728805034

    #Avoyd #Voxel #VoxelEditor #VoxelArt #MagicaVoxel #3D #3Dmodel #GameDev #IndieDev #IndieGameDev

  2. We just released Avoyd Beta 0.28.0.1036

    We've added multi-model export to .vox file format. This was a complex task as Avoyd offers a number of features which the .vox format or MagicaVoxel (MV) do not support; namely large scenes, large models, 64k materials, free transforms, pivot points and model instances being able to be nodes in the scene graph (the .vox format only allows groups to have children).

    enkisoftware.com/p/62298199498

    #Voxel #VoxelEditor #Avoyd #MagicaVoxel #Vox

  3. We just released a patch for the patch: MagicaVoxel VOX Export should now use the correct file version number.

    Download Avoyd Voxel Editor 0.27.2: enkisoftware.com/products

    #Avoyd #VoxelEditor #GameDev #indieDev #Voxel #MagicaVoxel

  4. New #Avoyd voxel editor beta build:

    - User guide for the wip multi-model: enkisoftware.com/t/62728805034
    - Alt + click for material selection as requested by several #MagicaVoxel users
    - #Minecraft renders: multi-model helps to add clouds, water, assets, and to combine maps.

    > Download Avoyd beta: enkisoftware.com/products

    #Voxel #VoxelEditor #3D #Rendering #VoxelArt #VoxelGameDev #GameDev #IndieDev

  5. If you own #Avoyd voxel editor you can now try out the new multi-model feature.

    You can import multi-model .vox files.
    It will also be useful for setting up very large scenes for rendering, like clouds over a Minecraft world for ex.

    enkisoftware.itch.io/avoyd/dev

    #Voxel #VoxelEditor #VoxelGameDev #GameDev #IndieDev #3D #Minecraft #MagicaVoxel

  6. We're making good progress with multi model in #Avoyd voxel editor. Features we've implemented so far: enkisoftware.com/t/62728805034

    (Credits: imported MagicaVoxel multi model .vox file Old Growth forest by PotatoVonEpicus.)

    #Voxel #VoxelEditor #VoxelArt #VoxelGameDev #IndieDev #GameDev #3D #MagicaVoxel

  7. The latest Avoyd Voxel Editor introduces customisable levels of optimisation for glTF export (previously best optimisation was always used), soft shadows in renders, new Minecraft blocks and improved VOX import/export.

    More details about 0.27 features: enkisoftware.com/t/63130986107

    Buy / Download Avoyd 0.27: enkisoftware.com/products

    #Avoyd #Voxel #VoxelEditor #Rendering #3D #Shadows #Minecraft #MagicaVoxel #glTF #Render

  8. Soft shadows in voxel renders: control the size of the sun to sharpen/soften the shadows with `Sun Angular Diameter` in Avoyd `Tools > Light and Atmosphere`

    Donwload #Avoyd 0.27 beta: enkisoftware.com/products

    #Voxel #VoxelEditor #VoxelArt #Render #PathTracing

  9. Just realised that in my software GPU wavefront pathtracing I could implement efficient virtual memory by storing any 'page miss' paths and then sort by page, load/unload pages and process the relevant paths.

    Does anyone know if this has been done before?

    #GPU #PathTracing #Avoyd #RayTracing

  10. Path traced procedurally generated #voxel world with the atmosphere volumetric shadows we fixed in the beta.
    Download #Avoyd Voxel Editor and Renderer: enkisoftware.com/products

    #voxelArt #3d #MastoArt3D #art #digitalArt #PathTracing #render #gameDev #indieDev #ProcGen #VoxelEditor