#avoyd — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #avoyd, aggregated by home.social.
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We've made progress with multi-select and undo-redo in Avoyd voxel editor: you can now select multiple models and move them together, and more
https://enkisoftware.itch.io/avoyd/devlog/1592368/avoyd-028-beta-little-void-friend-multi-select-and-undoredo#Avoyd #Voxel #VoxelEditor #VoxelArt #3D #GameDev #IndieDev #IndieGameDev
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Avui fa 25 anys que ens arribava "Avoyd" per "Windows" 🕹🎮. #Avoyd #Windows #Shooter #Videojocs #Gaming #VideoGames #RetroGaming #ClassicGaming #RetroGames #VideojocsAntics
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Great Egret wip to test our voxel editor's new ability to select multiple models.
You can try it out in #Avoyd beta 0.28 though note it's a work in progress.
Download: https://www.enkisoftware.com/products -
Path traced renderings in Avoyd Voxel Editor of a voxel model by knosvoxel.
Get Avoyd: https://www.avoyd.com#Avoyd #Voxel #VoxelArt #VoxelEditor #Rendering #3D #3DArt #SciFi #Abstract #Building #IndieDev #GameDev
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Avoyd Voxel Editor's undo/redo now extends to multi-models, light and atmosphere, and most materials features
Download Avoyd beta: https://www.enkisoftware.com/products
#Avoyd #Voxel #VoxelEditor #VoxelArt #3D #GameDev #IndieDev #IndieGameDev
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Fitting that the change number to add a 'no gen AI' statement to our website was '666' 😈
And good news: Avoyd Voxel Editor is now listed on the 'Slopfree Software Index' by @brib !
Check it out: https://codeberg.org/brib/slopfree-software-index#Avoyd #NoAI #VoxelEditor #3D #Voxel #Rendering #IndieDev #GameDev #IndieGameDev #NoGenAI
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Avoyd Voxel Editor - new 0.28 Beta fixes rendering multi-model transparency.
Download and how to use invisible materials to create openings https://enkisoftware.itch.io/avoyd/devlog/1523305/avoyd-028-beta-rendering-multi-model-transparency-fixes#Avoyd #Voxel #VoxelEditor #VoxelArt #3D #3Dmodel #VolumetricRendering #Rendering #PathTracing #GameDev #IndieDev #IndieGameDev
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Voxel Editor #Avoyd 0.28 Beta adds single model export to .obj, .glb, .vox with pivot moved to origin
Changelog & download the latest build: https://www.enkisoftware.com/t/6272880503422976?count=10&start=41#6239616971571200
#Voxel #VoxelEditor #VoxelArt #MagicaVoxel #3D #3Dmodel #GameDev #IndieDev #IndieGameDev
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New in voxel editor Avoyd 0.28 beta:
multi-model rendering & editing fixes, transforms locking, better world explorer UI & vox export models visibility fixInfo & download the latest beta: https://www.enkisoftware.com/t/6272880503422976?count=10&start=41#6321204170326016
#Avoyd #Voxel #VoxelEditor #VoxelArt #MagicaVoxel #3D #3Dmodel #GameDev #IndieDev #IndieGameDev
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Avoyd 0.28 Beta - Export Multi-Model MagicaVoxel VOX is out!
https://enkisoftware.itch.io/avoyd/devlog/1490224/avoyd-028-beta-export-multi-model-magicavoxel-vox
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We just released Avoyd Beta 0.28.0.1036
We've added multi-model export to .vox file format. This was a complex task as Avoyd offers a number of features which the .vox format or MagicaVoxel (MV) do not support; namely large scenes, large models, 64k materials, free transforms, pivot points and model instances being able to be nodes in the scene graph (the .vox format only allows groups to have children).
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We just released a patch for the patch: MagicaVoxel VOX Export should now use the correct file version number.
Download Avoyd Voxel Editor 0.27.2: https://www.enkisoftware.com/products
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Download Avoyd Voxel Editor & Renderer to get the latest improvements and fixes:
https://enkisoftware.itch.io/avoyd/devlog/1457862/avoyd-0271-free-full-vox-importexport-rendering-and-pick-material-improvements-new-minecraft-copper-blocks#Avoyd #Voxel #VoxelArt #Gamedev #VoxelEditor #Render #IndieDev #Minecraft
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Voxel multi-model export to mesh (glTF and OBJ), and GPU rendering in Avoyd beta: https://enkisoftware.itch.io/avoyd/devlog/1409970/avoyd-028-beta-multi-model-gpu-rendering-and-export-to-obj-and-gltf
#Avoyd #Voxel #VoxelEditor #Render #GameDev #IndieDev #SciFi #Spaceship
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Made a render to show someone Fresnel effects, turned out to be quite a nice shot. Minecraft map: Continent of Gleamora by Dannypan.
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Built a 6-axis robot in Avoyd (beta). It's loosely based on a Stäubli.
All axes are defined by their individual pivots so you can rotate the parts to set the robot's limbs in various positions. This is to test Avoyd's hierarchy of models with a cascade of rotations off the voxel grid.
#Avoyd #VoxelEditor #Voxel #3D #3DModeling #IndieDev #GameDev
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Recap of our progress with multi-model in #Avoyd Voxel Editor, and the features we still have to implement: https://www.enkisoftware.com/t/6272880503422976?count=10&start=21#6238023941357568
#Avoyd #Voxel #VoxelEditor #IndieDev #GameDev #3DModeling #3D #3DArt
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Thanks for answering. With all responses put together, we're doing multi-model GPU rendering next.
You can learn more about #Avoyd on our Discord https://discord.gg/CRXP6jNAmG
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#Avoyd export #Voxel multi-model to mesh OBJ and glTF GLB is out in Beta
> https://www.enkisoftware.com/productsWhat multi-model feature should we implement next?
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Does anyone know of a tool to edit a #HeightMap?
I've taken a look at #Avoyd (from @juulcat and @dougbinks). Looks like a great tool, strong point is it's a #voxel editor, so not limited to heightmap, and can render huge terrains, but maybe not very practical for sculpting/painting height on terrain (or maybe I don't know how to use it correctly ?)
Other than that, there are generic image editors of course (such as Gimp). But not very practical either.
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We released a bugfix build for our Avoyd Voxel Editor beta stream. If you own Avoyd and are using the multi-model beta I'd advise updating to this.
https://www.enkisoftware.com/t/6272880503422976?count=10&start=11#6264326992166912
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New #voxel editor beta with layers and .vox import fix: https://enkisoftware.itch.io/avoyd/devlog/1113533/avoyd-028-beta-layers-for-voxel-multi-model
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Build 1000 is out!
#Avoyd 0.28 Beta with linked models (references) and a free multi-model boat world file if you want to give them a go:
https://enkisoftware.itch.io/avoyd/devlog/1083934/avoyd-028-beta-multi-model-with-linked-models-references -
We just released #Avoyd build 1000 (beta) together with the multi-model boat file if you want to give them a go:
https://www.enkisoftware.com/t/6272880503422976?count=10&start=11#6204138662658048#Voxel #VoxelEditor #VoxelArt #VoxelGameDev #IndieDev #GameDev #3DArt
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We've been improving and testing #Avoyd multi-model non-stop these last days, with a new beta coming out soon.
More info and download the current beta: https://www.enkisoftware.com/t/6272880503422976?count=10&start=11#6229958479314944
#Voxel #VoxelEditor #VoxelArt #VoxelGameDev #GameDev #IndieDev #DigitalArt #3D #Tool
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How to use the wip multi-model feature in Avoyd #Voxel editor beta: https://enkisoftware.itch.io/avoyd/devlog/1063437/using-multi-model-in-avoyd-voxel-editor-beta
#Avoyd #VoxelEditor #VoxelArt #VoxelGameDev #GameDev #IndieDev #3D #DigitalArt #Tool #MagicaVoxel #Minecraft
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New #Avoyd voxel editor beta build:
- User guide for the wip multi-model: https://www.enkisoftware.com/t/6272880503422976?count=10&start=11#6231320705368064
- Alt + click for material selection as requested by several #MagicaVoxel users
- #Minecraft renders: multi-model helps to add clouds, water, assets, and to combine maps.> Download Avoyd beta: https://www.enkisoftware.com/products
#Voxel #VoxelEditor #3D #Rendering #VoxelArt #VoxelGameDev #GameDev #IndieDev
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If you own #Avoyd voxel editor you can now try out the new multi-model feature.
You can import multi-model .vox files.
It will also be useful for setting up very large scenes for rendering, like clouds over a Minecraft world for ex.https://enkisoftware.itch.io/avoyd/devlog/1039237/avoyd-028-beta-multi-model-work-in-progress
#Voxel #VoxelEditor #VoxelGameDev #GameDev #IndieDev #3D #Minecraft #MagicaVoxel