#avoyd — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #avoyd, aggregated by home.social.
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Avoyd Voxel Editor - new 0.28 Beta fixes rendering multi-model transparency.
Download and how to use invisible materials to create openings https://enkisoftware.itch.io/avoyd/devlog/1523305/avoyd-028-beta-rendering-multi-model-transparency-fixes#Avoyd #Voxel #VoxelEditor #VoxelArt #3D #3Dmodel #VolumetricRendering #Rendering #PathTracing #GameDev #IndieDev #IndieGameDev
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Avoyd Voxel Editor - new 0.28 Beta fixes rendering multi-model transparency.
Download and how to use invisible materials to create openings https://enkisoftware.itch.io/avoyd/devlog/1523305/avoyd-028-beta-rendering-multi-model-transparency-fixes#Avoyd #Voxel #VoxelEditor #VoxelArt #3D #3Dmodel #VolumetricRendering #Rendering #PathTracing #GameDev #IndieDev #IndieGameDev
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Avoyd Voxel Editor - new 0.28 Beta fixes rendering multi-model transparency.
Download and how to use invisible materials to create openings https://enkisoftware.itch.io/avoyd/devlog/1523305/avoyd-028-beta-rendering-multi-model-transparency-fixes#Avoyd #Voxel #VoxelEditor #VoxelArt #3D #3Dmodel #VolumetricRendering #Rendering #PathTracing #GameDev #IndieDev #IndieGameDev
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Avoyd Voxel Editor - new 0.28 Beta fixes rendering multi-model transparency.
Download and how to use invisible materials to create openings https://enkisoftware.itch.io/avoyd/devlog/1523305/avoyd-028-beta-rendering-multi-model-transparency-fixes#Avoyd #Voxel #VoxelEditor #VoxelArt #3D #3Dmodel #VolumetricRendering #Rendering #PathTracing #GameDev #IndieDev #IndieGameDev
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Avoyd Voxel Editor - new 0.28 Beta fixes rendering multi-model transparency.
Download and how to use invisible materials to create openings https://enkisoftware.itch.io/avoyd/devlog/1523305/avoyd-028-beta-rendering-multi-model-transparency-fixes#Avoyd #Voxel #VoxelEditor #VoxelArt #3D #3Dmodel #VolumetricRendering #Rendering #PathTracing #GameDev #IndieDev #IndieGameDev
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Voxel Editor #Avoyd 0.28 Beta adds single model export to .obj, .glb, .vox with pivot moved to origin
Changelog & download the latest build: https://www.enkisoftware.com/t/6272880503422976?count=10&start=41#6239616971571200
#Voxel #VoxelEditor #VoxelArt #MagicaVoxel #3D #3Dmodel #GameDev #IndieDev #IndieGameDev
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Voxel Editor #Avoyd 0.28 Beta adds single model export to .obj, .glb, .vox with pivot moved to origin
Changelog & download the latest build: https://www.enkisoftware.com/t/6272880503422976?count=10&start=41#6239616971571200
#Voxel #VoxelEditor #VoxelArt #MagicaVoxel #3D #3Dmodel #GameDev #IndieDev #IndieGameDev
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Voxel Editor #Avoyd 0.28 Beta adds single model export to .obj, .glb, .vox with pivot moved to origin
Changelog & download the latest build: https://www.enkisoftware.com/t/6272880503422976?count=10&start=41#6239616971571200
#Voxel #VoxelEditor #VoxelArt #MagicaVoxel #3D #3Dmodel #GameDev #IndieDev #IndieGameDev
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New in voxel editor Avoyd 0.28 beta:
multi-model rendering & editing fixes, transforms locking, better world explorer UI & vox export models visibility fixInfo & download the latest beta: https://www.enkisoftware.com/t/6272880503422976?count=10&start=41#6321204170326016
#Avoyd #Voxel #VoxelEditor #VoxelArt #MagicaVoxel #3D #3Dmodel #GameDev #IndieDev #IndieGameDev
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Avoyd 0.28 Beta - Export Multi-Model MagicaVoxel VOX is out!
https://enkisoftware.itch.io/avoyd/devlog/1490224/avoyd-028-beta-export-multi-model-magicavoxel-vox
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We just released Avoyd Beta 0.28.0.1036
We've added multi-model export to .vox file format. This was a complex task as Avoyd offers a number of features which the .vox format or MagicaVoxel (MV) do not support; namely large scenes, large models, 64k materials, free transforms, pivot points and model instances being able to be nodes in the scene graph (the .vox format only allows groups to have children).
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We just released a patch for the patch: MagicaVoxel VOX Export should now use the correct file version number.
Download Avoyd Voxel Editor 0.27.2: https://www.enkisoftware.com/products
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Download Avoyd Voxel Editor & Renderer to get the latest improvements and fixes:
https://enkisoftware.itch.io/avoyd/devlog/1457862/avoyd-0271-free-full-vox-importexport-rendering-and-pick-material-improvements-new-minecraft-copper-blocks#Avoyd #Voxel #VoxelArt #Gamedev #VoxelEditor #Render #IndieDev #Minecraft
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How to use the wip multi-model feature in Avoyd #Voxel editor beta: https://enkisoftware.itch.io/avoyd/devlog/1063437/using-multi-model-in-avoyd-voxel-editor-beta
#Avoyd #VoxelEditor #VoxelArt #VoxelGameDev #GameDev #IndieDev #3D #DigitalArt #Tool #MagicaVoxel #Minecraft
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New #Avoyd voxel editor beta build:
- User guide for the wip multi-model: https://www.enkisoftware.com/t/6272880503422976?count=10&start=11#6231320705368064
- Alt + click for material selection as requested by several #MagicaVoxel users
- #Minecraft renders: multi-model helps to add clouds, water, assets, and to combine maps.> Download Avoyd beta: https://www.enkisoftware.com/products
#Voxel #VoxelEditor #3D #Rendering #VoxelArt #VoxelGameDev #GameDev #IndieDev
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If you own #Avoyd voxel editor you can now try out the new multi-model feature.
You can import multi-model .vox files.
It will also be useful for setting up very large scenes for rendering, like clouds over a Minecraft world for ex.https://enkisoftware.itch.io/avoyd/devlog/1039237/avoyd-028-beta-multi-model-work-in-progress
#Voxel #VoxelEditor #VoxelGameDev #GameDev #IndieDev #3D #Minecraft #MagicaVoxel
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We're making good progress with multi model in #Avoyd voxel editor. Features we've implemented so far: https://www.enkisoftware.com/t/6272880503422976#6196325446057984
(Credits: imported MagicaVoxel multi model .vox file Old Growth forest by PotatoVonEpicus.)
#Voxel #VoxelEditor #VoxelArt #VoxelGameDev #IndieDev #GameDev #3D #MagicaVoxel
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The latest Avoyd Voxel Editor introduces customisable levels of optimisation for glTF export (previously best optimisation was always used), soft shadows in renders, new Minecraft blocks and improved VOX import/export.
More details about 0.27 features: https://www.enkisoftware.com/t/6313098610737152
Buy / Download Avoyd 0.27: https://www.enkisoftware.com/products
#Avoyd #Voxel #VoxelEditor #Rendering #3D #Shadows #Minecraft #MagicaVoxel #glTF #Render
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Soft shadows in voxel renders: control the size of the sun to sharpen/soften the shadows with `Sun Angular Diameter` in Avoyd `Tools > Light and Atmosphere`
Donwload #Avoyd 0.27 beta: https://www.enkisoftware.com/products
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You can make isometric #Voxel renders of any Minecraft map, voxel model or heightmap landscape you can import into Avoyd
#VoxelArt #3D #Isometric #PathTracing #Render #Minecraft #Avoyd
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Just realised that in my software GPU wavefront pathtracing I could implement efficient virtual memory by storing any 'page miss' paths and then sort by page, load/unload pages and process the relevant paths.
Does anyone know if this has been done before?
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Path traced procedurally generated #voxel world with the atmosphere volumetric shadows we fixed in the beta.
Download #Avoyd Voxel Editor and Renderer: https://www.enkisoftware.com/products#voxelArt #3d #MastoArt3D #art #digitalArt #PathTracing #render #gameDev #indieDev #ProcGen #VoxelEditor
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CW: Spiders in 0g
Time to exhume that basic AI experiment I made for Halloween a while ago: https://www.youtube.com/watch?v=KSeYMS1huKA
#Spiders #Pumpkin #AI #Avoyd #VoxelGameDev #Halloween #6dof #0g #ZeroGravity