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#blender3dart — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #blender3dart, aggregated by home.social.

  1. Just some geometry nodes playing from yesterday. The small spheres are points from a icosphere with their position multiplied with a sine wave over time (phase offset randomly). The big sphere uses a geometry proximity node and a float curve to calculate displacement and pass data to the shader.

    #Blender #Blender3D #Blender3DArt #3DArt #3DArts #AbstractArt #MotionGraphic #MotionGraphics #MoGraph

  2. Just some geometry nodes playing from yesterday. The small spheres are points from a icosphere with their position multiplied with a sine wave over time (phase offset randomly). The big sphere uses a geometry proximity node and a float curve to calculate displacement and pass data to the shader.

    #Blender #Blender3D #Blender3DArt #3DArt #3DArts #AbstractArt #MotionGraphic #MotionGraphics #MoGraph

  3. Just some geometry nodes playing from yesterday. The small spheres are points from a icosphere with their position multiplied with a sine wave over time (phase offset randomly). The big sphere uses a geometry proximity node and a float curve to calculate displacement and pass data to the shader.

    #Blender #Blender3D #Blender3DArt #3DArt #3DArts #AbstractArt #MotionGraphic #MotionGraphics #MoGraph

  4. Just some geometry nodes playing from yesterday. The small spheres are points from a icosphere with their position multiplied with a sine wave over time (phase offset randomly). The big sphere uses a geometry proximity node and a float curve to calculate displacement and pass data to the shader.

    #Blender #Blender3D #Blender3DArt #3DArt #3DArts #AbstractArt #MotionGraphic #MotionGraphics #MoGraph

  5. Just some geometry nodes playing from yesterday. The small spheres are points from a icosphere with their position multiplied with a sine wave over time (phase offset randomly). The big sphere uses a geometry proximity node and a float curve to calculate displacement and pass data to the shader.

    #Blender #Blender3D #Blender3DArt #3DArt #3DArts #AbstractArt #MotionGraphic #MotionGraphics #MoGraph