#blender3dart — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #blender3dart, aggregated by home.social.
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From this station on the bridge, the exposition officer can relay whatever random bit of information the plot requires, thanks to the multiple brass readouts on the curved wood consoles. #blender3dart #blender3d #steampunk #neovictorian
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Beautifying the exterior of the fantasy cruiser from the bedtime stories I used to tell my now-adult kids. #blender3d #neovictorian #steampunk #design #aesthetics #blender3dart
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Beautifying the exterior of the fantasy cruiser from the bedtime stories I used to tell my now-adult kids. #blender3d #neovictorian #steampunk #design #aesthetics #blender3dart
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Beautifying the exterior of the fantasy cruiser from the bedtime stories I used to tell my now-adult kids. #blender3d #neovictorian #steampunk #design #aesthetics #blender3dart
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Beautifying the exterior of the fantasy cruiser from the bedtime stories I used to tell my now-adult kids. #blender3d #neovictorian #steampunk #design #aesthetics #blender3dart
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Beautifying the exterior of the fantasy cruiser from the bedtime stories I used to tell my now-adult kids. #blender3d #neovictorian #steampunk #design #aesthetics #blender3dart
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Beautifying the exterior of the fantasy cruiser from the bedtime stories I used to tell my now-adult kids. #blender3d #neovictorian #steampunk #design #aesthetics #blender3dart
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Beautifying the exterior of the fantasy cruiser from the bedtime stories I used to tell my now-adult kids. #blender3d #neovictorian #steampunk #design #aesthetics #blender3dart
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Beautifying the exterior of the fantasy cruiser from the bedtime stories I used to tell my now-adult kids. #blender3d #neovictorian #steampunk #design #aesthetics #blender3dart
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Report to the bridge so the captain can assess your virtual upholstery skills. #blender3d #neovictorian #steampunk #design #aesthetics #blender3dart
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Report to the bridge so the captain can assess your virtual upholstery skills. #blender3d #neovictorian #steampunk #design #aesthetics #blender3dart
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Report to the bridge so the captain can assess your virtual upholstery skills. #blender3d #neovictorian #steampunk #design #aesthetics #blender3dart
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Report to the bridge so the captain can assess your virtual upholstery skills. #blender3d #neovictorian #steampunk #design #aesthetics #blender3dart
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Report to the bridge so the captain can assess your virtual upholstery skills. #blender3d #neovictorian #steampunk #design #aesthetics #blender3dart
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Report to the bridge so the captain can assess your virtual upholstery skills. #blender3d #neovictorian #steampunk #design #aesthetics #blender3dart
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Report to the bridge so the captain can assess your virtual upholstery skills. #blender3d #neovictorian #steampunk #design #aesthetics #blender3dart
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From this station on the bridge, the exposition officer can relay whatever random bit of information the plot requires, thanks to the multiple brass readouts on the curved wood consoles. #blender3dart #blender3d #steampunk #neovictorian
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From this station on the bridge, the exposition officer can relay whatever random bit of information the plot requires, thanks to the multiple brass readouts on the curved wood consoles. #blender3dart #blender3d #steampunk #neovictorian
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From this station on the bridge, the exposition officer can relay whatever random bit of information the plot requires, thanks to the multiple brass readouts on the curved wood consoles. #blender3dart #blender3d #steampunk #neovictorian
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Furnished a random nook in the #neovictorian #steampunk cruiser I'm building. Not happy with the obviously flat bars on the window, but I'm learning. #blender3d #design #aesthetics #blender3dart
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Furnished a random nook in the #neovictorian #steampunk cruiser I'm building. Not happy with the obviously flat bars on the window, but I'm learning. #blender3d #design #aesthetics #blender3dart
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Furnished a random nook in the #neovictorian #steampunk cruiser I'm building. Not happy with the obviously flat bars on the window, but I'm learning. #blender3d #design #aesthetics #blender3dart
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Furnished a random nook in the #neovictorian #steampunk cruiser I'm building. Not happy with the obviously flat bars on the window, but I'm learning. #blender3d #design #aesthetics #blender3dart
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Furnished a random nook in the #neovictorian #steampunk cruiser I'm building. Not happy with the obviously flat bars on the window, but I'm learning. #blender3d #design #aesthetics #blender3dart
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Furnished a random nook in the #neovictorian #steampunk cruiser I'm building. Not happy with the obviously flat bars on the window, but I'm learning. #blender3d #design #aesthetics #blender3dart
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Looking forward towards the wardroom (center) and the officers' pub, the Gear and Heart. The spiral staircase leads down to the main bridge. #steampunk #blender3d #blender3dart #design #aesthetics
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The chief engineer of a fantasy #steampunk flagship needs a small booth for shift change reporting, and a workstation for the busy engineer’s mate. The control panels I worked on all summer are just background eye candy, but boy do they look nice. #blender3d #blender3dart #design #aesthetics
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The chief engineer of a fantasy #steampunk flagship needs a small booth for shift change reporting, and a workstation for the busy engineer’s mate. The control panels I worked on all summer are just background eye candy, but boy do they look nice. #blender3d #blender3dart #design #aesthetics
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The chief engineer of a fantasy #steampunk flagship needs a small booth for shift change reporting, and a workstation for the busy engineer’s mate. The control panels I worked on all summer are just background eye candy, but boy do they look nice. #blender3d #blender3dart #design #aesthetics
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The chief engineer of a fantasy #steampunk flagship needs a small booth for shift change reporting, and a workstation for the busy engineer’s mate. The control panels I worked on all summer are just background eye candy, but boy do they look nice. #blender3d #blender3dart #design #aesthetics
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Nouveau dessin !
Prochain Métro, modélisation du premier métro (ligne a) de #Rennes
#blender #blender3dart #blenderart -
Nouveau dessin !
Prochain Métro, modélisation du premier métro (ligne a) de #Rennes
#blender #blender3dart #blenderart -
Nouveau dessin !
Prochain Métro, modélisation du premier métro (ligne a) de #Rennes
#blender #blender3dart #blenderart -
Nouveau dessin !
Prochain Métro, modélisation du premier métro (ligne a) de #Rennes
#blender #blender3dart #blenderart -
I bled for this Blender 3D Model
Telling a story of the difficulties I went through to model this one building in Blender. The cringe, and the trauma and all of the bleeding in between.
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I bled for this Blender 3D Model
Telling a story of the difficulties I went through to model this one building in Blender. The cringe, and the trauma and all of the bleeding in between.
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I bled for this Blender 3D Model
Telling a story of the difficulties I went through to model this one building in Blender. The cringe, and the trauma and all of the bleeding in between.
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Did a tasty #b3d render
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Did a tasty #b3d render
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Did a tasty #b3d render
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Did a tasty #b3d render
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Warning: audio is loud.
Follow-up music visualizer video.
This time I used Simulation Nodes, and it looks a lot better. For each frequency band, I'm generating an icosphere 60 times per second and shooting them up the Y axis. This one was actually far easier than the way I was doing it before. Simulation nodes are very powerful.
I wish I could render this thing up with cycles. Even with my GPU, a single frame takes 42 seconds, so this whole 5237-frame video would take two and a half days to render. It would be less if I dropped the framerate, but this does not look nearly as good at a lower framerate.
Track is PRINCESS♛THEME from the album ♞ by Emma Essex
#Blender #Blender3D #Blender3DArt #3DArt #Music #Video #Mograph #MotionGraphics #AudioVisual #MusicVisualization #GeometryNodes #SimulationNodes
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Warning: audio is loud.
Follow-up music visualizer video.
This time I used Simulation Nodes, and it looks a lot better. For each frequency band, I'm generating an icosphere 60 times per second and shooting them up the Y axis. This one was actually far easier than the way I was doing it before. Simulation nodes are very powerful.
I wish I could render this thing up with cycles. Even with my GPU, a single frame takes 42 seconds, so this whole 5237-frame video would take two and a half days to render. It would be less if I dropped the framerate, but this does not look nearly as good at a lower framerate.
Track is PRINCESS♛THEME from the album ♞ by Emma Essex
#Blender #Blender3D #Blender3DArt #3DArt #Music #Video #Mograph #MotionGraphics #AudioVisual #MusicVisualization #GeometryNodes #SimulationNodes
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Warning: audio is loud.
Follow-up music visualizer video.
This time I used Simulation Nodes, and it looks a lot better. For each frequency band, I'm generating an icosphere 60 times per second and shooting them up the Y axis. This one was actually far easier than the way I was doing it before. Simulation nodes are very powerful.
I wish I could render this thing up with cycles. Even with my GPU, a single frame takes 42 seconds, so this whole 5237-frame video would take two and a half days to render. It would be less if I dropped the framerate, but this does not look nearly as good at a lower framerate.
Track is PRINCESS♛THEME from the album ♞ by Emma Essex
#Blender #Blender3D #Blender3DArt #3DArt #Music #Video #Mograph #MotionGraphics #AudioVisual #MusicVisualization #GeometryNodes #SimulationNodes
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Warning: audio is loud.
Follow-up music visualizer video.
This time I used Simulation Nodes, and it looks a lot better. For each frequency band, I'm generating an icosphere 60 times per second and shooting them up the Y axis. This one was actually far easier than the way I was doing it before. Simulation nodes are very powerful.
I wish I could render this thing up with cycles. Even with my GPU, a single frame takes 42 seconds, so this whole 5237-frame video would take two and a half days to render. It would be less if I dropped the framerate, but this does not look nearly as good at a lower framerate.
Track is PRINCESS♛THEME from the album ♞ by Emma Essex
#Blender #Blender3D #Blender3DArt #3DArt #Music #Video #Mograph #MotionGraphics #AudioVisual #MusicVisualization #GeometryNodes #SimulationNodes
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Spent a while working on this one. It's a music visualizer using a 10x10 grid of cubes. I tried a lot of different approaches to get this working. It uses Python with librosa to do the audio analysis, using STFT to pull per-frequency amplitudes.
My first approach was to use a driver-driven value in geometry nodes, which would have worked for a sigle value, but I couldn't figure out a way to pass instance data into it. That would have been perfect if the driver node had an input socket that it could work with, but it doesn't.
Second approach was to bake the data to F-Curves, thinking I could use arbitrary tracks for the different frequency bands, but I couldn't figure out how to sample at an offset of the current time to get the wave effect working right.
Third approach, which is this final result, was to bake the STFT to a grayscale image, with each column representing a frequency and each row being a volume of that frequency at each centisecond slice. Then I loaded that in as a texture and scaled instances by sampling into that texture based on the current frame. That worked much better.
Rendered in Eevee, because Cycles was going to take at least a dozen hours. This instead took just under an hour.
I might come back to it and see if I can add some motion to make it resemble a particle system, with each cube a constant size, moving up from the bottom and disappearing.
Track is CUM MONOLITH by Emma Essex
#Blender #Blender3D #Blender3DArt #3DArt #Music #Video #Mograph #MotionGraphics #AudioVisual #MusicVisualization #GeometryNodes
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Spent a while working on this one. It's a music visualizer using a 10x10 grid of cubes. I tried a lot of different approaches to get this working. It uses Python with librosa to do the audio analysis, using STFT to pull per-frequency amplitudes.
My first approach was to use a driver-driven value in geometry nodes, which would have worked for a sigle value, but I couldn't figure out a way to pass instance data into it. That would have been perfect if the driver node had an input socket that it could work with, but it doesn't.
Second approach was to bake the data to F-Curves, thinking I could use arbitrary tracks for the different frequency bands, but I couldn't figure out how to sample at an offset of the current time to get the wave effect working right.
Third approach, which is this final result, was to bake the STFT to a grayscale image, with each column representing a frequency and each row being a volume of that frequency at each centisecond slice. Then I loaded that in as a texture and scaled instances by sampling into that texture based on the current frame. That worked much better.
Rendered in Eevee, because Cycles was going to take at least a dozen hours. This instead took just under an hour.
I might come back to it and see if I can add some motion to make it resemble a particle system, with each cube a constant size, moving up from the bottom and disappearing.
Track is CUM MONOLITH by Emma Essex
#Blender #Blender3D #Blender3DArt #3DArt #Music #Video #Mograph #MotionGraphics #AudioVisual #MusicVisualization #GeometryNodes
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Spent a while working on this one. It's a music visualizer using a 10x10 grid of cubes. I tried a lot of different approaches to get this working. It uses Python with librosa to do the audio analysis, using STFT to pull per-frequency amplitudes.
My first approach was to use a driver-driven value in geometry nodes, which would have worked for a sigle value, but I couldn't figure out a way to pass instance data into it. That would have been perfect if the driver node had an input socket that it could work with, but it doesn't.
Second approach was to bake the data to F-Curves, thinking I could use arbitrary tracks for the different frequency bands, but I couldn't figure out how to sample at an offset of the current time to get the wave effect working right.
Third approach, which is this final result, was to bake the STFT to a grayscale image, with each column representing a frequency and each row being a volume of that frequency at each centisecond slice. Then I loaded that in as a texture and scaled instances by sampling into that texture based on the current frame. That worked much better.
Rendered in Eevee, because Cycles was going to take at least a dozen hours. This instead took just under an hour.
I might come back to it and see if I can add some motion to make it resemble a particle system, with each cube a constant size, moving up from the bottom and disappearing.
Track is CUM MONOLITH by Emma Essex
#Blender #Blender3D #Blender3DArt #3DArt #Music #Video #Mograph #MotionGraphics #AudioVisual #MusicVisualization #GeometryNodes
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Spent a while working on this one. It's a music visualizer using a 10x10 grid of cubes. I tried a lot of different approaches to get this working. It uses Python with librosa to do the audio analysis, using STFT to pull per-frequency amplitudes.
My first approach was to use a driver-driven value in geometry nodes, which would have worked for a sigle value, but I couldn't figure out a way to pass instance data into it. That would have been perfect if the driver node had an input socket that it could work with, but it doesn't.
Second approach was to bake the data to F-Curves, thinking I could use arbitrary tracks for the different frequency bands, but I couldn't figure out how to sample at an offset of the current time to get the wave effect working right.
Third approach, which is this final result, was to bake the STFT to a grayscale image, with each column representing a frequency and each row being a volume of that frequency at each centisecond slice. Then I loaded that in as a texture and scaled instances by sampling into that texture based on the current frame. That worked much better.
Rendered in Eevee, because Cycles was going to take at least a dozen hours. This instead took just under an hour.
I might come back to it and see if I can add some motion to make it resemble a particle system, with each cube a constant size, moving up from the bottom and disappearing.
Track is CUM MONOLITH by Emma Essex
#Blender #Blender3D #Blender3DArt #3DArt #Music #Video #Mograph #MotionGraphics #AudioVisual #MusicVisualization #GeometryNodes
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Another #Blender3D experiment/project is complete. There's a bit of a backstory to this animation:
It's my niece's favourite toy. It's Donna, the heir to the throne of a magical faraway land. She lives with us, but she ended up in the washing machine during her last visit. I told her that she was with her people, celebrating Midsummer. She was upset until I promised to make a video of her returning to my place after the festivities.
I guess I'll edit the rest of the video tomorrow.I encountered some strange segmentation faults with the project during rendering. After 10 attempts to identify and resolve the issue, I gave up. The particle effect doesn't look quite right, but I didn't have enough time to work out why it was crashing while also working on other things. But for a short video on a smartphone, it's good enough.
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Another #Blender3D experiment/project is complete. There's a bit of a backstory to this animation:
It's my niece's favourite toy. It's Donna, the heir to the throne of a magical faraway land. She lives with us, but she ended up in the washing machine during her last visit. I told her that she was with her people, celebrating Midsummer. She was upset until I promised to make a video of her returning to my place after the festivities.
I guess I'll edit the rest of the video tomorrow.I encountered some strange segmentation faults with the project during rendering. After 10 attempts to identify and resolve the issue, I gave up. The particle effect doesn't look quite right, but I didn't have enough time to work out why it was crashing while also working on other things. But for a short video on a smartphone, it's good enough.
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Another #Blender3D experiment/project is complete. There's a bit of a backstory to this animation:
It's my niece's favourite toy. It's Donna, the heir to the throne of a magical faraway land. She lives with us, but she ended up in the washing machine during her last visit. I told her that she was with her people, celebrating Midsummer. She was upset until I promised to make a video of her returning to my place after the festivities.
I guess I'll edit the rest of the video tomorrow.I encountered some strange segmentation faults with the project during rendering. After 10 attempts to identify and resolve the issue, I gave up. The particle effect doesn't look quite right, but I didn't have enough time to work out why other projects were crashing. But for a short video on a smartphone, it's good enough.
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Another #Blender3D experiment/project is complete. There's a bit of a backstory to this animation:
It's my niece's favourite toy. It's Donna, the heir to the throne of a magical faraway land. She lives with us, but she ended up in the washing machine during her last visit. I told her that she was with her people, celebrating Midsummer. She was upset until I promised to make a video of her returning to my place after the festivities.
I guess I'll edit the rest of the video tomorrow.I encountered some strange segmentation faults with the project during rendering. After 10 attempts to identify and resolve the issue, I gave up. The particle effect doesn't look quite right, but I didn't have enough time to work out why it was crashing while also working on other things. But for a short video on a smartphone, it's good enough.
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This technique here is so simple, but really gives some pretty renders: https://mas.to/@curtisjamesholt/114975997850833990
I've also duplicated the studio setup for this, which I intend to reuse in the future. I've never put enough effort into creating really good studios, and I should do more of it. It elevates the output significantly.
I love glass effects.
#Blender #Blender3D #Blender3DArt #3DArt #Reflections #Prismatic #Glass #Art #FediArt -
This technique here is so simple, but really gives some pretty renders: https://mas.to/@curtisjamesholt/114975997850833990
I've also duplicated the studio setup for this, which I intend to reuse in the future. I've never put enough effort into creating really good studios, and I should do more of it. It elevates the output significantly.
I love glass effects.
#Blender #Blender3D #Blender3DArt #3DArt #Reflections #Prismatic #Glass #Art #FediArt -
This technique here is so simple, but really gives some pretty renders: https://mas.to/@curtisjamesholt/114975997850833990
I've also duplicated the studio setup for this, which I intend to reuse in the future. I've never put enough effort into creating really good studios, and I should do more of it. It elevates the output significantly.
I love glass effects.
#Blender #Blender3D #Blender3DArt #3DArt #Reflections #Prismatic #Glass #Art #FediArt -
This technique here is so simple, but really gives some pretty renders: https://mas.to/@curtisjamesholt/114975997850833990
I've also duplicated the studio setup for this, which I intend to reuse in the future. I've never put enough effort into creating really good studios, and I should do more of it. It elevates the output significantly.
I love glass effects.
#Blender #Blender3D #Blender3DArt #3DArt #Reflections #Prismatic #Glass #Art #FediArt -
Made a #Blender rendition of this piece by @[email protected]: https://mastodon.social/@evansky_arts/114886154370491434
Took me about 5 hours so far. Very much of this is unfinished. The lighting effect in the sky is too smooth and not bright-looking enough, there are no cherry blossoms, the clouds aren't right (and I think are supposed to be clusters of cherry blossoms in the original work), the lanterns aren't finished or hanging off anything, many branches are still missing, and the main branch isn't done, but I was intending it to be a pretty quick and rough reproduction, so I'm happy enough with where it is at this moment.
I may return to it at some point to work on it more and improve it, but not anytime soon.
#Blender #3DArt #Python #Snake #Blender3D #Blender3DArt #Moon #Sky #Night #Clouds -
Made a #Blender rendition of this piece by @evansky_arts : https://mastodon.social/@evansky_arts/114886154370491434
Took me about 5 hours so far. Very much of this is unfinished. The lighting effect in the sky is too smooth and not bright-looking enough, there are no cherry blossoms, the clouds aren't right (and I think are supposed to be clusters of cherry blossoms in the original work), the lanterns aren't finished or hanging off anything, many branches are still missing, and the main branch isn't done, but I was intending it to be a pretty quick and rough reproduction, so I'm happy enough with where it is at this moment.
I may return to it at some point to work on it more and improve it, but not anytime soon.
#Blender #3DArt #Python #Snake #Blender3D #Blender3DArt #Moon #Sky #Night #Clouds
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Made a #Blender rendition of this piece by @evansky_arts : https://mastodon.social/@evansky_arts/114886154370491434
Took me about 5 hours so far. Very much of this is unfinished. The lighting effect in the sky is too smooth and not bright-looking enough, there are no cherry blossoms, the clouds aren't right (and I think are supposed to be clusters of cherry blossoms in the original work), the lanterns aren't finished or hanging off anything, many branches are still missing, and the main branch isn't done, but I was intending it to be a pretty quick and rough reproduction, so I'm happy enough with where it is at this moment.
I may return to it at some point to work on it more and improve it, but not anytime soon.
#Blender #3DArt #Python #Snake #Blender3D #Blender3DArt #Moon #Sky #Night #Clouds