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#gaussian — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gaussian, aggregated by home.social.

  1. Calling all programmers!

    Khronos Group is hosting "3D on the Web" -- an evening of talks, demos & networking around #WebGL #WebGPU, #glTF & #Gaussian splats.

    March 11 · 5:30-9:30 PM PDT
    Easy 12 minute walk from GDC in
    San Francisco

    Learn more and register: khr.io/1ne
    #WebDev #3D #OpenStandards #GDC2026

  2. Calling all programmers!

    Khronos Group is hosting "3D on the Web" -- an evening of talks, demos & networking around , & splats.

    March 11 · 5:30-9:30 PM PDT
    Easy 12 minute walk from GDC in
    San Francisco

    Learn more and register: khr.io/1ne

  3. Calling all programmers!

    Khronos Group is hosting "3D on the Web" -- an evening of talks, demos & networking around #WebGL #WebGPU, #glTF & #Gaussian splats.

    March 11 · 5:30-9:30 PM PDT
    Easy 12 minute walk from GDC in
    San Francisco

    Learn more and register: khr.io/1ne
    #WebDev #3D #OpenStandards #GDC2026

  4. Calling all programmers!

    Khronos Group is hosting "3D on the Web" -- an evening of talks, demos & networking around #WebGL #WebGPU, #glTF & #Gaussian splats.

    March 11 · 5:30-9:30 PM PDT
    Easy 12 minute walk from GDC in
    San Francisco

    Learn more and register: khr.io/1ne
    #WebDev #3D #OpenStandards #GDC2026

  5. Calling all programmers!

    Khronos Group is hosting "3D on the Web" -- an evening of talks, demos & networking around #WebGL #WebGPU, #glTF & #Gaussian splats.

    March 11 · 5:30-9:30 PM PDT
    Easy 12 minute walk from GDC in
    San Francisco

    Learn more and register: khr.io/1ne
    #WebDev #3D #OpenStandards #GDC2026

  6. We are seeking short talks, demos, and presentations that showcase real world use of #WebGL, #WebGPU, #glTF, and #Gaussian Splatting on the web for the 3D on the Web special event during the week of GDC.

    If you are building something interesting and would like to share it with the community, we would love to hear from you. Please note that sales forward presentations are unlikely to be selected.

    To submit a 10 minute talk or demo, please email your description to [email protected]

  7. We are seeking short talks, demos, and presentations that showcase real world use of , , , and Splatting on the web for the 3D on the Web special event during the week of GDC.

    If you are building something interesting and would like to share it with the community, we would love to hear from you. Please note that sales forward presentations are unlikely to be selected.

    To submit a 10 minute talk or demo, please email your description to [email protected]

  8. We are seeking short talks, demos, and presentations that showcase real world use of #WebGL, #WebGPU, #glTF, and #Gaussian Splatting on the web for the 3D on the Web special event during the week of GDC.

    If you are building something interesting and would like to share it with the community, we would love to hear from you. Please note that sales forward presentations are unlikely to be selected.

    To submit a 10 minute talk or demo, please email your description to [email protected]

  9. We are seeking short talks, demos, and presentations that showcase real world use of #WebGL, #WebGPU, #glTF, and #Gaussian Splatting on the web for the 3D on the Web special event during the week of GDC.

    If you are building something interesting and would like to share it with the community, we would love to hear from you. Please note that sales forward presentations are unlikely to be selected.

    To submit a 10 minute talk or demo, please email your description to [email protected]

  10. We are seeking short talks, demos, and presentations that showcase real world use of #WebGL, #WebGPU, #glTF, and #Gaussian Splatting on the web for the 3D on the Web special event during the week of GDC.

    If you are building something interesting and would like to share it with the community, we would love to hear from you. Please note that sales forward presentations are unlikely to be selected.

    To submit a 10 minute talk or demo, please email your description to [email protected]

  11. The Khronos Group has announced a liaison agreement with the UHD World Association (UWA). The liaison establishes a framework for collaboration and information exchange as emerging media types increasingly combine elements of video and 3D technologies in sophisticated new ways.

    Learn more: khr.io/1ml
    #collaboration #liaison #gaussian #splats #gltf #interoperability

  12. 2025 One Hertz Challenge: Metronalmost is Gunning for Last Place - We’ve just begun to receive entries to the One Hertz Challenge, but we already hav... - hackaday.com/2025/07/15/2025-o #clockhacks #metronome #contests #gaussian #esp-12e

  13. 'Linear cost and exponentially convergent approximation of Gaussian Matérn processes on intervals', by David Bolin, Vaibhav Mehandiratta, Alexandre B. Simas.

    jmlr.org/papers/v26/24-1779.ht

    #gaussian #prediction #approximate

  14. 'Boundary constrained Gaussian processes for robust physics-informed machine learning of linear partial differential equations', by David Dalton, Alan Lazarus, Hao Gao, Dirk Husmeier.

    jmlr.org/papers/v25/23-1508.ht

    #boundary #pdes #gaussian

  15. OxyMouse — это библиотека Python, предназначенная для генерации реалистичных движений мыши, совместимая с 2D движениями курсора в браузерах.

    Она предлагает различные алгоритмы, такие как Bezier, Gaussian и Perlin, для создания плавных и естественных перемещений.

    Библиотека позволяет генерировать случайные координаты, перемещения между точками для кликов, а также координаты для прокрутки.

    src: github.com/oxylabs/OxyMouse

    #opensource #foss #python #python3 #mouse #browser #beizier #gaussian #perlin #automatization

  16. 'Gaussian Mixture Models with Rare Events', by Xuetong Li, Jing Zhou, Hansheng Wang.

    jmlr.org/papers/v25/23-1245.ht

    #mixture #gaussian #empirical

  17. Hi everyone! Do you remember the video about detecting edges using the #Sobel operator, which we enhanced by using #Gaussian blur? One of the drawbacks of Gaussian blur is that it's somewhat computationally intensive, which can pose some performance issues for our game if we want to apply such an #effect in real-time. In this video, I will demonstrate a much faster way to #blur our sprite or the entire screen. #Godot #Godot4 #GodotEngine #GodotTips #devlog
    youtube.com/watch?v=Bt10RNw6dy

  18. Hi everybody! It is January 2024, I wish everyone a happy new year, and I'm back with new videos from the world of #Godot, #shaders, and I'm also planning to record something about modeling in Blender. Anyways, the first video of this year is dedicated to a shader that can be used for interesting post-processing effects and uses the #Sobel operator along with other algorithms, such as #Gaussian blur. Let's dive into it. #GodotEngine #godot4 #GodotTips #devlog
    youtube.com/watch?v=bCGq1_gnnI

  19. 'Two Sample Testing in High Dimension via Maximum Mean Discrepancy', by Hanjia Gao, Xiaofeng Shao.

    jmlr.org/papers/v24/22-1136.ht

    #dimensionality #gaussian #statistics

  20. 'Two Sample Testing in High Dimension via Maximum Mean Discrepancy', by Hanjia Gao, Xiaofeng Shao.

    jmlr.org/papers/v24/22-1136.ht

    #dimensionality #gaussian #statistics

  21. 'Two Sample Testing in High Dimension via Maximum Mean Discrepancy', by Hanjia Gao, Xiaofeng Shao.

    jmlr.org/papers/v24/22-1136.ht

    #dimensionality #gaussian #statistics

  22. 'Two Sample Testing in High Dimension via Maximum Mean Discrepancy', by Hanjia Gao, Xiaofeng Shao.

    jmlr.org/papers/v24/22-1136.ht

    #dimensionality #gaussian #statistics

  23. 'Two Sample Testing in High Dimension via Maximum Mean Discrepancy', by Hanjia Gao, Xiaofeng Shao.

    jmlr.org/papers/v24/22-1136.ht

    #dimensionality #gaussian #statistics

  24. Bayesian Gaussian Mixture Models are a great way to improve the clustering performance of real world datasets.

    Find out why and where you might want to use them, and how to implement them efficiently.:

    towardsdatascience.com/how-to-