#splatting — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #splatting, aggregated by home.social.
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We are live at #AWE2026! Come see us in Booth #1041 and talk to us about the latest news for glTF, OpenXR, Vulkan and the OMBI Sneeze metaverse browser. We also have cool luggage tags you can pick up.
Learn more about Khronos' activities at AWE: https://www.khronos.org/events/highlights2/awe-2026
#glTF #OpenXR #Vulkan #XR #gaussian #splatting #volumetric #KTX #spatial -
We are live at #AWE2026! Come see us in Booth #1041 and talk to us about the latest news for glTF, OpenXR, Vulkan and the OMBI Sneeze metaverse browser. We also have cool luggage tags you can pick up.
Learn more about Khronos' activities at AWE: https://www.khronos.org/events/highlights2/awe-2026
#glTF #OpenXR #Vulkan #XR #gaussian #splatting #volumetric #KTX #spatial -
Digital landscapes created by driving around in Haspengouw Belgium. Working around the theme of world simulations.
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GSWT: Gaussian Splatting Wang Tiles
https://yunfan.zone/gswt_webpage/
#HackerNews #GSWT #Gaussian #Splatting #Wang #Tiles #computergraphics #machinelearning #technology #innovation
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GSWT: Gaussian Splatting Wang Tiles
https://yunfan.zone/gswt_webpage/
#HackerNews #GSWT #Gaussian #Splatting #Wang #Tiles #computergraphics #machinelearning #technology #innovation
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Apple uses 3D Gaussian splatting for Personas and 3D conversions of photos
#HackerNews #Apple #3D #Gaussian #Splatting #Personas #VirtualReality #TechInnovation
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Apple uses 3D Gaussian splatting for Personas and 3D conversions of photos
#HackerNews #Apple #3D #Gaussian #Splatting #Personas #VirtualReality #TechInnovation
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Voyager: Real-Time Splatting City-Scale 3D Gaussians on Your Phone
https://arxiv.org/abs/2506.02774
#HackerNews #Voyager #RealTime #Splatting #3D #Gaussians #Mobile #Technology
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Voyager: Real-Time Splatting City-Scale 3D Gaussians on Your Phone
https://arxiv.org/abs/2506.02774
#HackerNews #Voyager #RealTime #Splatting #3D #Gaussians #Mobile #Technology
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Wow, groundbreaking news! 🎉 #GitHub now does *real-time* #splatting and paints pretty pictures with math—because everyone knows Gaussian blur was just too slow and you're definitely going to splat your way to software nirvana. 🙄 Meanwhile, they forgot to tell you: Splats won't fix your spaghetti code. 🍝
https://github.com/axbycc/LiveSplat #RealTime #GaussianBlur #SoftwareNirvana #SpaghettiCode #HackerNews #ngated -
Wow, groundbreaking news! 🎉 #GitHub now does *real-time* #splatting and paints pretty pictures with math—because everyone knows Gaussian blur was just too slow and you're definitely going to splat your way to software nirvana. 🙄 Meanwhile, they forgot to tell you: Splats won't fix your spaghetti code. 🍝
https://github.com/axbycc/LiveSplat #RealTime #GaussianBlur #SoftwareNirvana #SpaghettiCode #HackerNews #ngated -
'gsplat: An Open-Source Library for Gaussian Splatting', by Vickie Ye et al.
http://jmlr.org/papers/v26/24-1476.html
#gsplat #gaussian #splatting -
'gsplat: An Open-Source Library for Gaussian Splatting', by Vickie Ye et al.
http://jmlr.org/papers/v26/24-1476.html
#gsplat #gaussian #splatting -
A really exciting piece of #Gaussian #Splatting research, by Lan et al. 2025
3DGS²: Near Second-order Converging 3D Gaussian Splatting
https://arxiv.org/pdf/2501.13975
"[.] we argue that training 3DGS fundamentally differs
from generic deep learning. Simply “copy-and-paste” the standard [SGD-based] learning procedure for 3DGS is neither efficient nor effective."Splits up the scene, no SGD required, really fast convergence.
Curious to see "only for static scenes" listed first under the limitations.
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A really exciting piece of #Gaussian #Splatting research, by Lan et al. 2025
3DGS²: Near Second-order Converging 3D Gaussian Splatting
https://arxiv.org/pdf/2501.13975
"[.] we argue that training 3DGS fundamentally differs
from generic deep learning. Simply “copy-and-paste” the standard [SGD-based] learning procedure for 3DGS is neither efficient nor effective."Splits up the scene, no SGD required, really fast convergence.
Curious to see "only for static scenes" listed first under the limitations.
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N-Dimensional Gaussians for Fitting of High Dimensional Functions
https://www.sdiolatz.info/ndg-fitting/
#ycombinator #Gaussian #Splatting #N_DGaussian #NDG #N_DGaussian_Fitting -
N-Dimensional Gaussians for Fitting of High Dimensional Functions
https://www.sdiolatz.info/ndg-fitting/
#ycombinator #Gaussian #Splatting #N_DGaussian #NDG #N_DGaussian_Fitting -
4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
https://guanjunwu.github.io/4dgs/
#ycombinator #Gaussians #Dynamic #Rendering #Splatting -
#powershell #splatting PowerShell-Technique: Splatting https://bit.ly/3ty7jGu via PlanetPowerShell
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#powershell #splatting PowerShell-Technique: Splatting https://bit.ly/3ty7jGu via PlanetPowerShell