#accessibledesign — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #accessibledesign, aggregated by home.social.
-
I stand in my kitchen wanting to use an appliance I have already paid for. Its smooth touchscreen gives me no tactile information. I use a camera app to find the controls, place markers where I think buttons may appear, and hope the layout has not changed. One accidental tap can take me somewhere I cannot identify or exit without sighted help. A task that should take moments becomes a process requiring concentration, technology, and luck.
Many disabled people know this experience. We become skilled at adapting. We label buttons, memorise layouts, ask friends or family to help with setup, search for accessible workarounds, and learn to make do with only part of what a product offers. Those strategies can be useful, and they can protect our independence in the moment.
Yet the effort is rarely recognised as work. It takes time, money, energy, confidence, and sometimes privacy. Products then appear “accessible” because a disabled person has managed to force a way through, even where the design itself has excluded us from using the product fully and reliably.
The barriers differ across disability experiences. A device that communicates only through sound can leave Deaf and hard of hearing users without vital information. Controls requiring fine precision, force, or repeated physical effort can be inaccessible for people living with pain, fatigue, mobility limitations, or reduced dexterity. Busy, inflexible interfaces can overwhelm or exclude people with cognitive disabilities and neurodivergent people. Voice assistants cannot serve everyone, especially people whose speech is not reliably recognised.
Manufacturers have choices. A touchscreen appliance can include tactile controls and meaningful feedback. Digital instructions can be made accessible. Settings can be simplified and personalised. Disabled people can be included while products are being researched, designed, tested, and supported. These approaches recognise that disabled people are customers, experts in our own access needs, and members of every household.
Sharing adaptations with each other remains important because people need solutions today. We also need to expect more from society, from businesses, and from the institutions responsible for consumer access. When access barriers are treated as individual problems for disabled people to solve, exclusion becomes routine. Naming the barrier, reporting it, supporting disability led advocacy, and insisting on inclusive design can help shift that expectation.
#AccessibleDesign #DisabilityJustice #NothingAboutUsWithoutUs
-
I stand in my kitchen wanting to use an appliance I have already paid for. Its smooth touchscreen gives me no tactile information. I use a camera app to find the controls, place markers where I think buttons may appear, and hope the layout has not changed. One accidental tap can take me somewhere I cannot identify or exit without sighted help. A task that should take moments becomes a process requiring concentration, technology, and luck.
Many disabled people know this experience. We become skilled at adapting. We label buttons, memorise layouts, ask friends or family to help with setup, search for accessible workarounds, and learn to make do with only part of what a product offers. Those strategies can be useful, and they can protect our independence in the moment.
Yet the effort is rarely recognised as work. It takes time, money, energy, confidence, and sometimes privacy. Products then appear “accessible” because a disabled person has managed to force a way through, even where the design itself has excluded us from using the product fully and reliably.
The barriers differ across disability experiences. A device that communicates only through sound can leave Deaf and hard of hearing users without vital information. Controls requiring fine precision, force, or repeated physical effort can be inaccessible for people living with pain, fatigue, mobility limitations, or reduced dexterity. Busy, inflexible interfaces can overwhelm or exclude people with cognitive disabilities and neurodivergent people. Voice assistants cannot serve everyone, especially people whose speech is not reliably recognised.
Manufacturers have choices. A touchscreen appliance can include tactile controls and meaningful feedback. Digital instructions can be made accessible. Settings can be simplified and personalised. Disabled people can be included while products are being researched, designed, tested, and supported. These approaches recognise that disabled people are customers, experts in our own access needs, and members of every household.
Sharing adaptations with each other remains important because people need solutions today. We also need to expect more from society, from businesses, and from the institutions responsible for consumer access. When access barriers are treated as individual problems for disabled people to solve, exclusion becomes routine. Naming the barrier, reporting it, supporting disability led advocacy, and insisting on inclusive design can help shift that expectation.
#AccessibleDesign #DisabilityJustice #NothingAboutUsWithoutUs
-
I stand in my kitchen wanting to use an appliance I have already paid for. Its smooth touchscreen gives me no tactile information. I use a camera app to find the controls, place markers where I think buttons may appear, and hope the layout has not changed. One accidental tap can take me somewhere I cannot identify or exit without sighted help. A task that should take moments becomes a process requiring concentration, technology, and luck.
Many disabled people know this experience. We become skilled at adapting. We label buttons, memorise layouts, ask friends or family to help with setup, search for accessible workarounds, and learn to make do with only part of what a product offers. Those strategies can be useful, and they can protect our independence in the moment.
Yet the effort is rarely recognised as work. It takes time, money, energy, confidence, and sometimes privacy. Products then appear “accessible” because a disabled person has managed to force a way through, even where the design itself has excluded us from using the product fully and reliably.
The barriers differ across disability experiences. A device that communicates only through sound can leave Deaf and hard of hearing users without vital information. Controls requiring fine precision, force, or repeated physical effort can be inaccessible for people living with pain, fatigue, mobility limitations, or reduced dexterity. Busy, inflexible interfaces can overwhelm or exclude people with cognitive disabilities and neurodivergent people. Voice assistants cannot serve everyone, especially people whose speech is not reliably recognised.
Manufacturers have choices. A touchscreen appliance can include tactile controls and meaningful feedback. Digital instructions can be made accessible. Settings can be simplified and personalised. Disabled people can be included while products are being researched, designed, tested, and supported. These approaches recognise that disabled people are customers, experts in our own access needs, and members of every household.
Sharing adaptations with each other remains important because people need solutions today. We also need to expect more from society, from businesses, and from the institutions responsible for consumer access. When access barriers are treated as individual problems for disabled people to solve, exclusion becomes routine. Naming the barrier, reporting it, supporting disability led advocacy, and insisting on inclusive design can help shift that expectation.
#AccessibleDesign #DisabilityJustice #NothingAboutUsWithoutUs
-
I stand in my kitchen wanting to use an appliance I have already paid for. Its smooth touchscreen gives me no tactile information. I use a camera app to find the controls, place markers where I think buttons may appear, and hope the layout has not changed. One accidental tap can take me somewhere I cannot identify or exit without sighted help. A task that should take moments becomes a process requiring concentration, technology, and luck.
Many disabled people know this experience. We become skilled at adapting. We label buttons, memorise layouts, ask friends or family to help with setup, search for accessible workarounds, and learn to make do with only part of what a product offers. Those strategies can be useful, and they can protect our independence in the moment.
Yet the effort is rarely recognised as work. It takes time, money, energy, confidence, and sometimes privacy. Products then appear “accessible” because a disabled person has managed to force a way through, even where the design itself has excluded us from using the product fully and reliably.
The barriers differ across disability experiences. A device that communicates only through sound can leave Deaf and hard of hearing users without vital information. Controls requiring fine precision, force, or repeated physical effort can be inaccessible for people living with pain, fatigue, mobility limitations, or reduced dexterity. Busy, inflexible interfaces can overwhelm or exclude people with cognitive disabilities and neurodivergent people. Voice assistants cannot serve everyone, especially people whose speech is not reliably recognised.
Manufacturers have choices. A touchscreen appliance can include tactile controls and meaningful feedback. Digital instructions can be made accessible. Settings can be simplified and personalised. Disabled people can be included while products are being researched, designed, tested, and supported. These approaches recognise that disabled people are customers, experts in our own access needs, and members of every household.
Sharing adaptations with each other remains important because people need solutions today. We also need to expect more from society, from businesses, and from the institutions responsible for consumer access. When access barriers are treated as individual problems for disabled people to solve, exclusion becomes routine. Naming the barrier, reporting it, supporting disability led advocacy, and insisting on inclusive design can help shift that expectation.
#AccessibleDesign #DisabilityJustice #NothingAboutUsWithoutUs
-
I stand in my kitchen wanting to use an appliance I have already paid for. Its smooth touchscreen gives me no tactile information. I use a camera app to find the controls, place markers where I think buttons may appear, and hope the layout has not changed. One accidental tap can take me somewhere I cannot identify or exit without sighted help. A task that should take moments becomes a process requiring concentration, technology, and luck.
Many disabled people know this experience. We become skilled at adapting. We label buttons, memorise layouts, ask friends or family to help with setup, search for accessible workarounds, and learn to make do with only part of what a product offers. Those strategies can be useful, and they can protect our independence in the moment.
Yet the effort is rarely recognised as work. It takes time, money, energy, confidence, and sometimes privacy. Products then appear “accessible” because a disabled person has managed to force a way through, even where the design itself has excluded us from using the product fully and reliably.
The barriers differ across disability experiences. A device that communicates only through sound can leave Deaf and hard of hearing users without vital information. Controls requiring fine precision, force, or repeated physical effort can be inaccessible for people living with pain, fatigue, mobility limitations, or reduced dexterity. Busy, inflexible interfaces can overwhelm or exclude people with cognitive disabilities and neurodivergent people. Voice assistants cannot serve everyone, especially people whose speech is not reliably recognised.
Manufacturers have choices. A touchscreen appliance can include tactile controls and meaningful feedback. Digital instructions can be made accessible. Settings can be simplified and personalised. Disabled people can be included while products are being researched, designed, tested, and supported. These approaches recognise that disabled people are customers, experts in our own access needs, and members of every household.
Sharing adaptations with each other remains important because people need solutions today. We also need to expect more from society, from businesses, and from the institutions responsible for consumer access. When access barriers are treated as individual problems for disabled people to solve, exclusion becomes routine. Naming the barrier, reporting it, supporting disability led advocacy, and insisting on inclusive design can help shift that expectation.
#AccessibleDesign #DisabilityJustice #NothingAboutUsWithoutUs
-
SHOKZ, ACCESSIBILITY
SHOULDN’T BE MY JOB. 💎Today I got angry at a pair of lightweight Shokz headphones I just paid over $200 for. Not because the headphones are bad. They’re actually rather good. I got angry because I had to charge them. I am 70 years old. I had a major stroke many years ago. I am paralysed on my left side, and I have the use of only one hand.
So something as ordinary as plugging in a charging cable can become a bloody engineering project, and then I have to admit that I just can't do it. The cable falls. The plug turns the wrong way. The socket is designed for two hands, good eyesight, good balance and fingers that work independently of each other. And suddenly, an object that is supposed to make my life easier is asking me to adapt to it. Again. That was what made me angry. This isn't really about Shokz. And it isn't really about a charging cable.
IT IS ABOUT THE THOUSANDS OF TINY BARRIERS PEOPLE WITH DISABILITIES ARE EXPECTED TO QUIETLY ABSORB EVERY DAY.
A door handle. A package. A keyboard. A bottle top. A heavy door. A charging cable. A shower. An article of clothing. A knife. None of these objects looks like discrimination. Nobody deliberately designed them to exclude me. But they, along with several thousand other objects, do.
They simply designed them without me or anyone with a disability in the room. And then I am expected to solve the problem. Not only pay for the item, but also come up with the disability fix so that I can use the bloody stupid thing.
For most of my life, I could solve these things. Before my stroke, the physical world largely worked for me. I didn't have to think about how many hands something required. I didn't notice where the socket was. I didn't examine a packet and calculate how I was going to hold it still while opening it.
NOW I NOTICE.
And after decades of noticing, occasionally I get fucking angry. Not because I am incapable. Because I am capable, and I am tired of wasting that capability fighting stupid little barriers that never needed to exist. Accessibility isn't a special favour for a small, unfortunate group of people.
IT IS GOOD DESIGN.
And sometimes the difference between independence and dependence is something as ridiculously small as where somebody decided to put the bloody plug.
@3goodthings @DigitalCoup @meditation @economics_that_works @disability @pwd @joinin
#Shokz #Accessibility #Disability #InclusiveDesign #AccessibleDesign #OneHanded #DisabilityAwareness #AssistiveTechnology
-
SHOKZ, ACCESSIBILITY
SHOULDN’T BE MY JOB. 💎Today I got angry at a pair of lightweight Shokz headphones I just paid over $200 for. Not because the headphones are bad. They’re actually rather good. I got angry because I had to charge them. I am 70 years old. I had a major stroke many years ago. I am paralysed on my left side, and I have the use of only one hand.
So something as ordinary as plugging in a charging cable can become a bloody engineering project, and then I have to admit that I just can't do it. The cable falls. The plug turns the wrong way. The socket is designed for two hands, good eyesight, good balance and fingers that work independently of each other. And suddenly, an object that is supposed to make my life easier is asking me to adapt to it. Again. That was what made me angry. This isn't really about Shokz. And it isn't really about a charging cable.
IT IS ABOUT THE THOUSANDS OF TINY BARRIERS PEOPLE WITH DISABILITIES ARE EXPECTED TO QUIETLY ABSORB EVERY DAY.
A door handle. A package. A keyboard. A bottle top. A heavy door. A charging cable. A shower. An article of clothing. A knife. None of these objects looks like discrimination. Nobody deliberately designed them to exclude me. But they, along with several thousand other objects, do.
They simply designed them without me or anyone with a disability in the room. And then I am expected to solve the problem. Not only pay for the item, but also come up with the disability fix so that I can use the bloody stupid thing.
For most of my life, I could solve these things. Before my stroke, the physical world largely worked for me. I didn't have to think about how many hands something required. I didn't notice where the socket was. I didn't examine a packet and calculate how I was going to hold it still while opening it.
NOW I NOTICE.
And after decades of noticing, occasionally I get fucking angry. Not because I am incapable. Because I am capable, and I am tired of wasting that capability fighting stupid little barriers that never needed to exist. Accessibility isn't a special favour for a small, unfortunate group of people.
IT IS GOOD DESIGN.
And sometimes the difference between independence and dependence is something as ridiculously small as where somebody decided to put the bloody plug.
@3goodthings @DigitalCoup @meditation @economics_that_works @disability @pwd @joinin
#Shokz #Accessibility #Disability #InclusiveDesign #AccessibleDesign #OneHanded #DisabilityAwareness #AssistiveTechnology
-
SHOKZ, ACCESSIBILITY
SHOULDN’T BE MY JOB. 💎Today I got angry at a pair of lightweight Shokz headphones I just paid over $200 for. Not because the headphones are bad. They’re actually rather good. I got angry because I had to charge them. I am 70 years old. I had a major stroke many years ago. I am paralysed on my left side, and I have the use of only one hand.
So something as ordinary as plugging in a charging cable can become a bloody engineering project, and then I have to admit that I just can't do it. The cable falls. The plug turns the wrong way. The socket is designed for two hands, good eyesight, good balance and fingers that work independently of each other. And suddenly, an object that is supposed to make my life easier is asking me to adapt to it. Again. That was what made me angry. This isn't really about Shokz. And it isn't really about a charging cable.
IT IS ABOUT THE THOUSANDS OF TINY BARRIERS PEOPLE WITH DISABILITIES ARE EXPECTED TO QUIETLY ABSORB EVERY DAY.
A door handle. A package. A keyboard. A bottle top. A heavy door. A charging cable. A shower. An article of clothing. A knife. None of these objects looks like discrimination. Nobody deliberately designed them to exclude me. But they, along with several thousand other objects, do.
They simply designed them without me or anyone with a disability in the room. And then I am expected to solve the problem. Not only pay for the item, but also come up with the disability fix so that I can use the bloody stupid thing.
For most of my life, I could solve these things. Before my stroke, the physical world largely worked for me. I didn't have to think about how many hands something required. I didn't notice where the socket was. I didn't examine a packet and calculate how I was going to hold it still while opening it.
NOW I NOTICE.
And after decades of noticing, occasionally I get fucking angry. Not because I am incapable. Because I am capable, and I am tired of wasting that capability fighting stupid little barriers that never needed to exist. Accessibility isn't a special favour for a small, unfortunate group of people.
IT IS GOOD DESIGN.
And sometimes the difference between independence and dependence is something as ridiculously small as where somebody decided to put the bloody plug.
@3goodthings @DigitalCoup @meditation @economics_that_works @disability @pwd @joinin
#Shokz #Accessibility #Disability #InclusiveDesign #AccessibleDesign #OneHanded #DisabilityAwareness #AssistiveTechnology
-
SHOKZ, ACCESSIBILITY
SHOULDN’T BE MY JOB. 💎Today I got angry at a pair of lightweight Shokz headphones I just paid over $200 for. Not because the headphones are bad. They’re actually rather good. I got angry because I had to charge them. I am 70 years old. I had a major stroke many years ago. I am paralysed on my left side, and I have the use of only one hand.
So something as ordinary as plugging in a charging cable can become a bloody engineering project, and then I have to admit that I just can't do it. The cable falls. The plug turns the wrong way. The socket is designed for two hands, good eyesight, good balance and fingers that work independently of each other. And suddenly, an object that is supposed to make my life easier is asking me to adapt to it. Again. That was what made me angry. This isn't really about Shokz. And it isn't really about a charging cable.
IT IS ABOUT THE THOUSANDS OF TINY BARRIERS PEOPLE WITH DISABILITIES ARE EXPECTED TO QUIETLY ABSORB EVERY DAY.
A door handle. A package. A keyboard. A bottle top. A heavy door. A charging cable. A shower. An article of clothing. A knife. None of these objects looks like discrimination. Nobody deliberately designed them to exclude me. But they, along with several thousand other objects, do.
They simply designed them without me or anyone with a disability in the room. And then I am expected to solve the problem. Not only pay for the item, but also come up with the disability fix so that I can use the bloody stupid thing.
For most of my life, I could solve these things. Before my stroke, the physical world largely worked for me. I didn't have to think about how many hands something required. I didn't notice where the socket was. I didn't examine a packet and calculate how I was going to hold it still while opening it.
NOW I NOTICE.
And after decades of noticing, occasionally I get fucking angry. Not because I am incapable. Because I am capable, and I am tired of wasting that capability fighting stupid little barriers that never needed to exist. Accessibility isn't a special favour for a small, unfortunate group of people.
IT IS GOOD DESIGN.
And sometimes the difference between independence and dependence is something as ridiculously small as where somebody decided to put the bloody plug.
@3goodthings @DigitalCoup @meditation @economics_that_works @disability @pwd @joinin
#Shokz #Accessibility #Disability #InclusiveDesign #AccessibleDesign #OneHanded #DisabilityAwareness #AssistiveTechnology
-
SHOKZ, ACCESSIBILITY
SHOULDN’T BE MY JOB. 💎Today I got angry at a pair of lightweight Shokz headphones I just paid over $200 for. Not because the headphones are bad. They’re actually rather good. I got angry because I had to charge them. I am 70 years old. I had a major stroke many years ago. I am paralysed on my left side, and I have the use of only one hand.
So something as ordinary as plugging in a charging cable can become a bloody engineering project, and then I have to admit that I just can't do it. The cable falls. The plug turns the wrong way. The socket is designed for two hands, good eyesight, good balance and fingers that work independently of each other. And suddenly, an object that is supposed to make my life easier is asking me to adapt to it. Again. That was what made me angry. This isn't really about Shokz. And it isn't really about a charging cable.
IT IS ABOUT THE THOUSANDS OF TINY BARRIERS PEOPLE WITH DISABILITIES ARE EXPECTED TO QUIETLY ABSORB EVERY DAY.
A door handle. A package. A keyboard. A bottle top. A heavy door. A charging cable. A shower. An article of clothing. A knife. None of these objects looks like discrimination. Nobody deliberately designed them to exclude me. But they, along with several thousand other objects, do.
They simply designed them without me or anyone with a disability in the room. And then I am expected to solve the problem. Not only pay for the item, but also come up with the disability fix so that I can use the bloody stupid thing.
For most of my life, I could solve these things. Before my stroke, the physical world largely worked for me. I didn't have to think about how many hands something required. I didn't notice where the socket was. I didn't examine a packet and calculate how I was going to hold it still while opening it.
NOW I NOTICE.
And after decades of noticing, occasionally I get fucking angry. Not because I am incapable. Because I am capable, and I am tired of wasting that capability fighting stupid little barriers that never needed to exist. Accessibility isn't a special favour for a small, unfortunate group of people.
IT IS GOOD DESIGN.
And sometimes the difference between independence and dependence is something as ridiculously small as where somebody decided to put the bloody plug.
@3goodthings @DigitalCoup @meditation @economics_that_works @disability @pwd @joinin
#Shokz #Accessibility #Disability #InclusiveDesign #AccessibleDesign #OneHanded #DisabilityAwareness #AssistiveTechnology
-
Nosing is part of a tread (horizontal part) of a stair projecting past the vertical riser. It's helpful for people going down stairs on hands because it allows for one hand on the handrail and the other around the nosing. Being able to wrap the fingers around the end of the tread improves traction.
-
Nosing is part of a tread (horizontal part) of a stair projecting past the vertical riser. It's helpful for people going down stairs on hands because it allows for one hand on the handrail and the other around the nosing. Being able to wrap the fingers around the end of the tread improves traction.
-
Nosing is part of a tread (horizontal part) of a stair projecting past the vertical riser. It's helpful for people going down stairs on hands because it allows for one hand on the handrail and the other around the nosing. Being able to wrap the fingers around the end of the tread improves traction.
-
Nosing is part of a tread (horizontal part) of a stair projecting past the vertical riser. It's helpful for people going down stairs on hands because it allows for one hand on the handrail and the other around the nosing. Being able to wrap the fingers around the end of the tread improves traction.
-
Nosing is part of a tread (horizontal part) of a stair projecting past the vertical riser. It's helpful for people going down stairs on hands because it allows for one hand on the handrail and the other around the nosing. Being able to wrap the fingers around the end of the tread improves traction.
-
When designing for accessibility, it's easy to overlook the often-overlooked aspect of alt-text. Don't default to vague or generic descriptions - take the time to craft engaging, contextually-relevant descriptions that provide a better experience for users who rely on screen readers. Check out "50 ChatGPT Prompts for Freelance Designers" for actionable tips and inspiration to elevate your workflow. Grab the guide at https://sinanista8.gumroad.com/l/rhgpb #AccessibleDesign #De
-
Pulmonary rehab: “We’re here to help your lungs.”
Also pulmonary rehab: a parking-lot staircase clearly designed by a supervillain. 😳#PulmonaryRehab #PulmRehab #ChronicIllness #Sarcoidosis #HeartFailure #AccessibleDesign #DisabilityPride #HealthHumor #SmallWins #PatientLife
-
Pulmonary rehab: “We’re here to help your lungs.”
Also pulmonary rehab: a parking-lot staircase clearly designed by a supervillain. 😳#PulmonaryRehab #PulmRehab #ChronicIllness #Sarcoidosis #HeartFailure #AccessibleDesign #DisabilityPride #HealthHumor #SmallWins #PatientLife
-
Pulmonary rehab: “We’re here to help your lungs.”
Also pulmonary rehab: a parking-lot staircase clearly designed by a supervillain. 😳#PulmonaryRehab #PulmRehab #ChronicIllness #Sarcoidosis #HeartFailure #AccessibleDesign #DisabilityPride #HealthHumor #SmallWins #PatientLife
-
Pulmonary rehab: “We’re here to help your lungs.”
Also pulmonary rehab: a parking-lot staircase clearly designed by a supervillain. 😳#PulmonaryRehab #PulmRehab #ChronicIllness #Sarcoidosis #HeartFailure #AccessibleDesign #DisabilityPride #HealthHumor #SmallWins #PatientLife
-
So everyone is out here talking about code vein 2 's combat mechanics and all the regular topics you associate with souls like games.
Meanwhile I'm just like "is it #Accessible ? "
#Codevein2
#A11y
#codevein
#accessibledesign #lowvision
#Disabledgamer -
Version 1.1.0 of #Paylino, my accessible bill scanning and splitting app, has just been released on the App Store with the following new features and improvements:
• Tip Your Way — Each guest can now choose their own, individual tip percentage when splitting a bill, making fair paying even more flexible.
• Even smarter Bill Splitting — Paylino now guides you through the splitting process with helpful prompts, showing exactly how many items still need to be assigned before you can view totals.
• Various performance and stability improvements throughout the app.
If you'd like to check it out, the following link will take you directly to the App Store page: https://apps.apple.com/de/app/paylino/id6754171927
#iOS #iOSDev #IndieDev #Accessibility #AccessibleDesign -
Version 1.1.0 of #Paylino, my accessible bill scanning and splitting app, has just been released on the App Store with the following new features and improvements:
• Tip Your Way — Each guest can now choose their own, individual tip percentage when splitting a bill, making fair paying even more flexible.
• Even smarter Bill Splitting — Paylino now guides you through the splitting process with helpful prompts, showing exactly how many items still need to be assigned before you can view totals.
• Various performance and stability improvements throughout the app.
If you'd like to check it out, the following link will take you directly to the App Store page: https://apps.apple.com/de/app/paylino/id6754171927
#iOS #iOSDev #IndieDev #Accessibility #AccessibleDesign -
Version 1.1.0 of #Paylino, my accessible bill scanning and splitting app, has just been released on the App Store with the following new features and improvements:
• Tip Your Way — Each guest can now choose their own, individual tip percentage when splitting a bill, making fair paying even more flexible.
• Even smarter Bill Splitting — Paylino now guides you through the splitting process with helpful prompts, showing exactly how many items still need to be assigned before you can view totals.
• Various performance and stability improvements throughout the app.
If you'd like to check it out, the following link will take you directly to the App Store page: https://apps.apple.com/de/app/paylino/id6754171927
#iOS #iOSDev #IndieDev #Accessibility #AccessibleDesign -
Version 1.1.0 of #Paylino, my accessible bill scanning and splitting app, has just been released on the App Store with the following new features and improvements:
• Tip Your Way — Each guest can now choose their own, individual tip percentage when splitting a bill, making fair paying even more flexible.
• Even smarter Bill Splitting — Paylino now guides you through the splitting process with helpful prompts, showing exactly how many items still need to be assigned before you can view totals.
• Various performance and stability improvements throughout the app.
If you'd like to check it out, the following link will take you directly to the App Store page: https://apps.apple.com/de/app/paylino/id6754171927
#iOS #iOSDev #IndieDev #Accessibility #AccessibleDesign -
Version 1.1.0 of #Paylino, my accessible bill scanning and splitting app, has just been released on the App Store with the following new features and improvements:
• Tip Your Way — Each guest can now choose their own, individual tip percentage when splitting a bill, making fair paying even more flexible.
• Even smarter Bill Splitting — Paylino now guides you through the splitting process with helpful prompts, showing exactly how many items still need to be assigned before you can view totals.
• Various performance and stability improvements throughout the app.
If you'd like to check it out, the following link will take you directly to the App Store page: https://apps.apple.com/de/app/paylino/id6754171927
#iOS #iOSDev #IndieDev #Accessibility #AccessibleDesign -
https://www.europesays.com/uk/361260/ Disappearing ink fades like memories in Boom Saloon book #AccessibleDesign #Books #Dementia #DesignForAgeing #DesignForTheElderly #Entertainment #GraphicDesign #ink #section:all #section:design #UK #UnitedKingdom
-
Tipp - Die "do's and don'ts on designing for accessibility" Poster für barriefreihes Design gibt es auch auf deutsch:
https://github.com/UKHomeOffice/posters/blob/master/accessibility/dos-donts/posters_de/accessibilty-posters-set-de.pdf:mastodon: Trööt-Quelle:
https://mastodon.social/@opensourcedesign/114914616305752614 von @opensourcedesign#UX
#accessibility #Barriefreiheit #AccessibleDesign #Design #Barrierearm -
Tipp - Die "do's and don'ts on designing for accessibility" Poster für barriefreihes Design gibt es auch auf deutsch:
https://github.com/UKHomeOffice/posters/blob/master/accessibility/dos-donts/posters_de/accessibilty-posters-set-de.pdf:mastodon: Trööt-Quelle:
https://mastodon.social/@opensourcedesign/114914616305752614 von @opensourcedesign#UX
#accessibility #Barriefreiheit #AccessibleDesign #Design #Barrierearm -
Tipp - Die "do's and don'ts on designing for accessibility" Poster für barriefreihes Design gibt es auch auf deutsch:
https://github.com/UKHomeOffice/posters/blob/master/accessibility/dos-donts/posters_de/accessibilty-posters-set-de.pdf:mastodon: Trööt-Quelle:
https://mastodon.social/@opensourcedesign/114914616305752614 von @opensourcedesign#UX
#accessibility #Barriefreiheit #AccessibleDesign #Design #Barrierearm -
Tipp - Die "do's and don'ts on designing for accessibility" Poster für barriefreihes Design gibt es auch auf deutsch:
https://github.com/UKHomeOffice/posters/blob/master/accessibility/dos-donts/posters_de/accessibilty-posters-set-de.pdf:mastodon: Trööt-Quelle:
https://mastodon.social/@opensourcedesign/114914616305752614 von @opensourcedesign#UX
#accessibility #Barriefreiheit #AccessibleDesign #Design #Barrierearm -
You wouldn’t lock your door to paying customers—so why make your business inaccessible? From malls to hospitals to airports, blind and low vision people want to shop, travel, and spend just like everyone else.
Accessibility isn’t just the right thing to do—it’s revenue.
Double Tap: Where blind people talk tech! http://dltap.com/46rVTpe
#BlindTech #DoubleTap #Accessibility #InclusionMatters #DisabilityRights #AccessibleDesign -
You wouldn’t lock your door to paying customers—so why make your business inaccessible? From malls to hospitals to airports, blind and low vision people want to shop, travel, and spend just like everyone else.
Accessibility isn’t just the right thing to do—it’s revenue.
Double Tap: Where blind people talk tech! http://dltap.com/46rVTpe
#BlindTech #DoubleTap #Accessibility #InclusionMatters #DisabilityRights #AccessibleDesign -
You wouldn’t lock your door to paying customers—so why make your business inaccessible? From malls to hospitals to airports, blind and low vision people want to shop, travel, and spend just like everyone else.
Accessibility isn’t just the right thing to do—it’s revenue.
Double Tap: Where blind people talk tech! http://dltap.com/46rVTpe
#BlindTech #DoubleTap #Accessibility #InclusionMatters #DisabilityRights #AccessibleDesign -
You wouldn’t lock your door to paying customers—so why make your business inaccessible? From malls to hospitals to airports, blind and low vision people want to shop, travel, and spend just like everyone else.
Accessibility isn’t just the right thing to do—it’s revenue.
Double Tap: Where blind people talk tech! http://dltap.com/46rVTpe
#BlindTech #DoubleTap #Accessibility #InclusionMatters #DisabilityRights #AccessibleDesign -
You wouldn’t lock your door to paying customers—so why make your business inaccessible? From malls to hospitals to airports, blind and low vision people want to shop, travel, and spend just like everyone else.
Accessibility isn’t just the right thing to do—it’s revenue.
Double Tap: Where blind people talk tech! http://dltap.com/46rVTpe
#BlindTech #DoubleTap #Accessibility #InclusionMatters #DisabilityRights #AccessibleDesign -
Selfish reasons for building accessible UIs
https://nolanlawson.com/2025/06/16/selfish-reasons-for-building-accessible-uis/
#HackerNews #SelfishReasonsForBuildingAccessibleUIs #AccessibleDesign #InclusiveTech #UserExperience #WebAccessibility
-
Selfish reasons for building accessible UIs
https://nolanlawson.com/2025/06/16/selfish-reasons-for-building-accessible-uis/
#HackerNews #SelfishReasonsForBuildingAccessibleUIs #AccessibleDesign #InclusiveTech #UserExperience #WebAccessibility
-
Selfish reasons for building accessible UIs
https://nolanlawson.com/2025/06/16/selfish-reasons-for-building-accessible-uis/
#HackerNews #SelfishReasonsForBuildingAccessibleUIs #AccessibleDesign #InclusiveTech #UserExperience #WebAccessibility
-
Selfish reasons for building accessible UIs
https://nolanlawson.com/2025/06/16/selfish-reasons-for-building-accessible-uis/
#HackerNews #SelfishReasonsForBuildingAccessibleUIs #AccessibleDesign #InclusiveTech #UserExperience #WebAccessibility
-
Selfish reasons for building accessible UIs
https://nolanlawson.com/2025/06/16/selfish-reasons-for-building-accessible-uis/
#HackerNews #SelfishReasonsForBuildingAccessibleUIs #AccessibleDesign #InclusiveTech #UserExperience #WebAccessibility
-
GAAD is our kind of celebration – because accessibility isn’t extra, it’s essential.
Want to make your content more accessible? Start with alt text. Without it, images are invisible to blind and low vision users. With it, everyone gets to be part of the story. 🖼️🔤
#GAAD #AltTextMatters #DigitalAccessibility #AccessibilityAwareness #ScreenReaderFriendly #AccessibleDesign
-
GAAD is our kind of celebration – because accessibility isn’t extra, it’s essential.
Want to make your content more accessible? Start with alt text. Without it, images are invisible to blind and low vision users. With it, everyone gets to be part of the story. 🖼️🔤
#GAAD #AltTextMatters #DigitalAccessibility #AccessibilityAwareness #ScreenReaderFriendly #AccessibleDesign
-
GAAD is our kind of celebration – because accessibility isn’t extra, it’s essential.
Want to make your content more accessible? Start with alt text. Without it, images are invisible to blind and low vision users. With it, everyone gets to be part of the story. 🖼️🔤
#GAAD #AltTextMatters #DigitalAccessibility #AccessibilityAwareness #ScreenReaderFriendly #AccessibleDesign