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  1. Dark and Doomy

    I never imagined I would meet video game legend and first-person pioneer John Romero, and especially not in Yorkshire.

    Last week, a packed-out WX Wakefield Exchange played host to Game Republic‘s Dark and Doomy gathering. The main draw being a Fireside Chat with the bitch-making ‘rockstar’ developer of Wolfenstein 3D, Quake, and (of course) DOOM. Hearing about the event through the Creative Wakefield network, I made sure I was there to meet the man responsible for bringing a touch of Metal to the gaming world.

    Equal respect was paid to his wife, Brenda Romero, who had many stories of her own from her work on tabletop games and the Wizardry series. The chat was a fascinating hour of anecdotes and insight, covering how both found themselves in the industry before it became an industry, and touching on id Software’s collaboration with Trent Reznor on the Quake soundtrack.

    While I sidled up to grab his Doom Guy autobiography and pose for a very awkward photo (with thanks to Alex from Rebellion for doing the honours) we had a chat about the Doomed 486 days. I spent many entertaining early-nineties nights in the computer labs at Bradford University, waiting eagerly for the shareware edition of Episode 1 to drop, dying repeatedly in countless deathmatches against my peers, and playtesting one of the first-ever .WAD files developed by a classmate. In retrospect, it’s no wonder I flunked.

    Although I’m not as eager a gamer as I was back then, I took the opportunity to investigate other game developers sharing projects old and new inspired by Romero’s work. Local luminaries Team17 were in attendance, offering an emulated edition of Amiga classic Alien Breed 3D. Of special interest was Manchester’s Paranomalous Games, showcasing an early (yet playable) build of Voxel Keeper. A spiritual successor to a certain Dungeon-themed game of yore, with more than a hint of Minecraft to empower the 3D domain-tunnelling.

    The main event of the evening was The Dark Room, a raucous ‘Choose Your Own Adventure’ game presented by Australian comedian John Robertson, adorned in fetching glowing spaulders that mostly survived the show.

    Starting (and very often restarting) in the eponymous room, the game was presented as a sequence of four options, each leading further along the route to freedom or death. Picking a member of the audience for each run through, he improvised his way through their choices as they led themselves to their inevitable demise. With the clock ticking down and a dual effort by the Romeros failing to make it out, things became increasingly manic and sweary – ultimately offering democratic decision to the crowd factions who could shout the loudest.

    We did not escape.

    It’s a very exciting time to be in and around the WF postcode, with a big push from Creative Wakefield to showcase more engaging events in the region. Many of the technologies used in modern film production, especially virtual sets and volumes, owe their origin to the games industry. The divisions between disciplines fade as we find the common ground to tell our tales.

    Game Republic: https://gamerepublic.net/
    Voxel Keeper: https://www.voxelkeeper.com/
    The Dark Room: https://www.thejohnrobertson.com/thedarkroom/
    Creative Wakefield: https://creativewakefield.net/

    https://heathenstorm.com/2026/03/29/dark-and-doomy/ #creativewakefield #doom #gamerepublic #gaming #johnromero #thedarkroom #voxelkeeper #wakefield
  2. Dark and Doomy

    I never imagined I would meet video game legend and first-person pioneer John Romero, and especially not in Yorkshire.

    Last week, a packed-out WX Wakefield Exchange played host to Game Republic‘s Dark and Doomy gathering. The main draw being a Fireside Chat with the bitch-making ‘rockstar’ developer of Wolfenstein 3D, Quake, and (of course) DOOM. Hearing about the event through the Creative Wakefield network, I made sure I was there to meet the man responsible for bringing a touch of Metal to the gaming world.

    Equal respect was paid to his wife, Brenda Romero, who had many stories of her own from her work on tabletop games and the Wizardry series. The chat was a fascinating hour of anecdotes and insight, covering how both found themselves in the industry before it became an industry, and touching on id Software’s collaboration with Trent Reznor on the Quake soundtrack.

    While I sidled up to grab his Doom Guy autobiography and pose for a very awkward photo (with thanks to Alex from Rebellion for doing the honours) we had a chat about the Doomed 486 days. I spent many entertaining early-nineties nights in the computer labs at Bradford University, waiting eagerly for the shareware edition of Episode 1 to drop, dying repeatedly in countless deathmatches against my peers, and playtesting one of the first-ever .WAD files developed by a classmate. In retrospect, it’s no wonder I flunked.

    Although I’m not as eager a gamer as I was back then, I took the opportunity to investigate other game developers sharing projects old and new inspired by Romero’s work. Local luminaries Team17 were in attendance, offering an emulated edition of Amiga classic Alien Breed 3D. Of special interest was Manchester’s Paranomalous Games, showcasing an early (yet playable) build of Voxel Keeper. A spiritual successor to a certain Dungeon-themed game of yore, with more than a hint of Minecraft to empower the 3D domain-tunnelling.

    The main event of the evening was The Dark Room, a raucous ‘Choose Your Own Adventure’ game presented by Australian comedian John Robertson, adorned in fetching glowing spaulders that mostly survived the show.

    Starting (and very often restarting) in the eponymous room, the game was presented as a sequence of four options, each leading further along the route to freedom or death. Picking a member of the audience for each run through, he improvised his way through their choices as they led themselves to their inevitable demise. With the clock ticking down and a dual effort by the Romeros failing to make it out, things became increasingly manic and sweary – ultimately offering democratic decision to the crowd factions who could shout the loudest.

    We did not escape.

    It’s a very exciting time to be in and around the WF postcode, with a big push from Creative Wakefield to showcase more engaging events in the region. Many of the technologies used in modern film production, especially virtual sets and volumes, owe their origin to the games industry. The divisions between disciplines fade as we find the common ground to tell our tales.

    Game Republic: https://gamerepublic.net/
    Voxel Keeper: https://www.voxelkeeper.com/
    The Dark Room: https://www.thejohnrobertson.com/thedarkroom/
    Creative Wakefield: https://creativewakefield.net/

    https://heathenstorm.com/2026/03/29/dark-and-doomy/ #creativewakefield #doom #gamerepublic #gaming #johnromero #thedarkroom #voxelkeeper #wakefield
  3. Dark and Doomy

    I never imagined I would meet video game legend and first-person pioneer John Romero, and especially not in Yorkshire.

    Last week, a packed-out WX Wakefield Exchange played host to Game Republic‘s Dark and Doomy gathering. The main draw being a Fireside Chat with the bitch-making ‘rockstar’ developer of Wolfenstein 3D, Quake, and (of course) DOOM. Hearing about the event through the Creative Wakefield network, I made sure I was there to meet the man responsible for bringing a touch of Metal to the gaming world.

    Equal respect was paid to his wife, Brenda Romero, who had many stories of her own from her work on tabletop games and the Wizardry series. The chat was a fascinating hour of anecdotes and insight, covering how both found themselves in the industry before it became an industry, and touching on id Software’s collaboration with Trent Reznor on the Quake soundtrack.

    While I sidled up to grab his Doom Guy autobiography and pose for a very awkward photo (with thanks to Alex from Rebellion for doing the honours) we had a chat about the Doomed 486 days. I spent many entertaining early-nineties nights in the computer labs at Bradford University, waiting eagerly for the shareware edition of Episode 1 to drop, dying repeatedly in countless deathmatches against my peers, and playtesting one of the first-ever .WAD files developed by a classmate. In retrospect, it’s no wonder I flunked.

    Although I’m not as eager a gamer as I was back then, I took the opportunity to investigate other game developers sharing projects old and new inspired by Romero’s work. Local luminaries Team17 were in attendance, offering an emulated edition of Amiga classic Alien Breed 3D. Of special interest was Manchester’s Paranomalous Games, showcasing an early (yet playable) build of Voxel Keeper. A spiritual successor to a certain Dungeon-themed game of yore, with more than a hint of Minecraft to empower the 3D domain-tunnelling.

    The main event of the evening was The Dark Room, a raucous ‘Choose Your Own Adventure’ game presented by Australian comedian John Robertson, adorned in fetching glowing spaulders that mostly survived the show.

    Starting (and very often restarting) in the eponymous room, the game was presented as a sequence of four options, each leading further along the route to freedom or death. Picking a member of the audience for each run through, he improvised his way through their choices as they led themselves to their inevitable demise. With the clock ticking down and a dual effort by the Romeros failing to make it out, things became increasingly manic and sweary – ultimately offering democratic decision to the crowd factions who could shout the loudest.

    We did not escape.

    It’s a very exciting time to be in and around the WF postcode, with a big push from Creative Wakefield to showcase more engaging events in the region. Many of the technologies used in modern film production, especially virtual sets and volumes, owe their origin to the games industry. The divisions between disciplines fade as we find the common ground to tell our tales.

    Game Republic: https://gamerepublic.net/
    Voxel Keeper: https://www.voxelkeeper.com/
    The Dark Room: https://www.thejohnrobertson.com/thedarkroom/
    Creative Wakefield: https://creativewakefield.net/

    https://heathenstorm.com/2026/03/29/dark-and-doomy/ #creativewakefield #doom #gamerepublic #gaming #johnromero #thedarkroom #voxelkeeper #wakefield
  4. Dark and Doomy

    I never imagined I would meet video game legend and first-person pioneer John Romero, and especially not in Yorkshire.

    Last week, a packed-out WX Wakefield Exchange played host to Game Republic‘s Dark and Doomy gathering. The main draw being a Fireside Chat with the bitch-making ‘rockstar’ developer of Wolfenstein 3D, Quake, and (of course) DOOM. Hearing about the event through the Creative Wakefield network, I made sure I was there to meet the man responsible for bringing a touch of Metal to the gaming world.

    Equal respect was paid to his wife, Brenda Romero, who had many stories of her own from her work on tabletop games and the Wizardry series. The chat was a fascinating hour of anecdotes and insight, covering how both found themselves in the industry before it became an industry, and touching on id Software’s collaboration with Trent Reznor on the Quake soundtrack.

    While I sidled up to grab his Doom Guy autobiography and pose for a very awkward photo (with thanks to Alex from Rebellion for doing the honours) we had a chat about the Doomed 486 days. I spent many entertaining early-nineties nights in the computer labs at Bradford University, waiting eagerly for the shareware edition of Episode 1 to drop, dying repeatedly in countless deathmatches against my peers, and playtesting one of the first-ever .WAD files developed by a classmate. In retrospect, it’s no wonder I flunked.

    Although I’m not as eager a gamer as I was back then, I took the opportunity to investigate other game developers sharing projects old and new inspired by Romero’s work. Local luminaries Team17 were in attendance, offering an emulated edition of Amiga classic Alien Breed 3D. Of special interest was Manchester’s Paranomalous Games, showcasing an early (yet playable) build of Voxel Keeper. A spiritual successor to a certain Dungeon-themed game of yore, with more than a hint of Minecraft to empower the 3D domain-tunnelling.

    The main event of the evening was The Dark Room, a raucous ‘Choose Your Own Adventure’ game presented by Australian comedian John Robertson, adorned in fetching glowing spaulders that mostly survived the show.

    Starting (and very often restarting) in the eponymous room, the game was presented as a sequence of four options, each leading further along the route to freedom or death. Picking a member of the audience for each run through, he improvised his way through their choices as they led themselves to their inevitable demise. With the clock ticking down and a dual effort by the Romeros failing to make it out, things became increasingly manic and sweary – ultimately offering democratic decision to the crowd factions who could shout the loudest.

    We did not escape.

    It’s a very exciting time to be in and around the WF postcode, with a big push from Creative Wakefield to showcase more engaging events in the region. Many of the technologies used in modern film production, especially virtual sets and volumes, owe their origin to the games industry. The divisions between disciplines fade as we find the common ground to tell our tales.

    Game Republic: https://gamerepublic.net/
    Voxel Keeper: https://www.voxelkeeper.com/
    The Dark Room: https://www.thejohnrobertson.com/thedarkroom/
    Creative Wakefield: https://creativewakefield.net/

    https://heathenstorm.com/2026/03/29/dark-and-doomy/ #creativewakefield #doom #gamerepublic #gaming #johnromero #thedarkroom #voxelkeeper #wakefield
  5. Dark and Doomy

    I never imagined I would meet video game legend and first-person pioneer John Romero, and especially not in Yorkshire.

    Last week, a packed-out WX Wakefield Exchange played host to Game Republic‘s Dark and Doomy gathering. The main draw being a Fireside Chat with the bitch-making ‘rockstar’ developer of Wolfenstein 3D, Quake, and (of course) DOOM. Hearing about the event through the Creative Wakefield network, I made sure I was there to meet the man responsible for bringing a touch of Metal to the gaming world.

    Equal respect was paid to his wife, Brenda Romero, who had many stories of her own from her work on tabletop games and the Wizardry series. The chat was a fascinating hour of anecdotes and insight, covering how both found themselves in the industry before it became an industry, and touching on id Software’s collaboration with Trent Reznor on the Quake soundtrack.

    While I sidled up to grab his Doom Guy autobiography and pose for a very awkward photo (with thanks to Alex from Rebellion for doing the honours) we had a chat about the Doomed 486 days. I spent many entertaining early-nineties nights in the computer labs at Bradford University, waiting eagerly for the shareware edition of Episode 1 to drop, dying repeatedly in countless deathmatches against my peers, and playtesting one of the first-ever .WAD files developed by a classmate. In retrospect, it’s no wonder I flunked.

    Although I’m not as eager a gamer as I was back then, I took the opportunity to investigate other game developers sharing projects old and new inspired by Romero’s work. Local luminaries Team17 were in attendance, offering an emulated edition of Amiga classic Alien Breed 3D. Of special interest was Manchester’s Paranomalous Games, showcasing an early (yet playable) build of Voxel Keeper. A spiritual successor to a certain Dungeon-themed game of yore, with more than a hint of Minecraft to empower the 3D domain-tunnelling.

    The main event of the evening was The Dark Room, a raucous ‘Choose Your Own Adventure’ game presented by Australian comedian John Robertson, adorned in fetching glowing spaulders that mostly survived the show.

    Starting (and very often restarting) in the eponymous room, the game was presented as a sequence of four options, each leading further along the route to freedom or death. Picking a member of the audience for each run through, he improvised his way through their choices as they led themselves to their inevitable demise. With the clock ticking down and a dual effort by the Romeros failing to make it out, things became increasingly manic and sweary – ultimately offering democratic decision to the crowd factions who could shout the loudest.

    We did not escape.

    It’s a very exciting time to be in and around the WF postcode, with a big push from Creative Wakefield to showcase more engaging events in the region. Many of the technologies used in modern film production, especially virtual sets and volumes, owe their origin to the games industry. The divisions between disciplines fade as we find the common ground to tell our tales.

    Game Republic: https://gamerepublic.net/
    Voxel Keeper: https://www.voxelkeeper.com/
    The Dark Room: https://www.thejohnrobertson.com/thedarkroom/
    Creative Wakefield: https://creativewakefield.net/

    https://heathenstorm.com/2026/03/29/dark-and-doomy/ #creativewakefield #doom #gamerepublic #gaming #johnromero #thedarkroom #voxelkeeper #wakefield
  6. A Look Back at Gen13 #1 (1994)

    Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

    Welcome back, superhero fans, 1990s arts and culture enthusiasts, Image Comics fans and comic book collectors! Today we go back to the mid-1990s to examine one of the many tales of Jim Lee’s original WildStorm universe through the original Gen13 mini-series.

    There is a lot to enjoy in the WildStorm comic book universe of the 1990s with such titles like WildCATS: Covert Action Teams, Team 7, StormWatch, Grifter, Backlash and Wetworks to name some. The WildStorm depicts the world as chaotic filled with strong paramilitary concepts, conspiracies and even aliens from deep space.

    Along the way, WildStorm has its own take on the sub-genre of super-powered teenagers which was realized as Gen13 (stylized as Gen13). Strangely enough, the team – which actually first appeared in the Deathmate Black crossover comic book in 1993 – was originally titled as Gen X but WildStorm had to rebrand it into Gen13 as Marvel Comics already trademarked the name Generation X for an X-Men-related comic book project. To learn more about production history and background of Gen13, click here.

    With those details laid down, here is a look back at Gen13 #1, published by Image Comics in 1994 with a story written by Jim Lee and Brandon Choi with artwork done by Jeffrey Scott Campbell (ink work by Alex Garner). This is the first issue of the mini-series.  

    The cover.

    Early story

    The story begins sometime in 1979 when a married couple (Stephen and Rachel Callahan) desperate runs away with their two little children. A team of armored troops (the Black Razors) riding two hovering vehicles catches up with them and hit Rachel with bullets passing through her body. Stephen, who is carrying his son Matthew, uses his power to destroy one of the hovering vehicles. One of the Black Razors realized that the husband is gen-active and nobody informed their team that he was with Gen12.

    Agonizing with severe head pain, Stephen tells Matthew to take his little sister Nicole with him and run to the trees. As far as Stephen is concerned, he is finished and all he can do is buy time for the two little children to escape. He tells Matthew to protect his sister. Suddenly, the Black Razors killed Stephen right in front of Matthew and Nicole.

    Fifteen years later, a young, nerdy college student named Caitlin Fairchild makes her way through the college campus in Princeton. She is a gifted student who has been focused on maintaining a high grade and graduate with her advanced degree in computer science in the near future.

    Upon arriving at the dormitory, she meets her promiscuous roommate Alexa who informs her that some guys arrived earlier looking for her. The guys were described as middle-aged suits and they wanted to talk to Caitlin about some internship program. Alexa then leaves.

    A few hours later, Caitlin wakes up as the door gets knocked. Special agent baker of the National Security Committee tells her that she has been accepted into the Gen13 program and her presence is immediately required in order to process her into the program before it begins the next day…

    Quality

    Roxy, Burnout, Grunge and Caitlin Fairchild together for the first time at the secret facility of the Gen13 program. One other member – Rainmaker – has yet to appear.

    I enjoyed this comic book the first time I had it in 1994. I can clearly say that it is still fun and engaging to read again today.

    This comic book was written with the intention to introduce super-powered teenagers as a new and really distinctive team in one corner of the original WildStorm universe while also expanding the lore by focusing more on International Operations’ unethical covert operations which will easily remind people about government conspiracies, top secret missions and the like. The story has really strong elements about conspiracies, unethical scientific experiments and even human rights violations. The story by Jim Lee and Brandon Choi has a strong structure but what stood out to me was the really creative writing done to bring the characters to life complete with a touch of the 1990s vibe (in reference to comic book trends and real-life society).

    John Lynch, a former member of Team 7 and also one of the high-ranking officials of IO who occasionally appeared in prior WildStorm comic books, gets a nice share of the spotlight in the story and indeed he is not full control of his organization. In fact, IO’s execution of a new program about developing people with special abilities or powers (without their knowledge) raises Lynch’s concerns as he himself was a victim of betrayal and exposure to an experimental gas during his time with Team 7. Lynch also appeared in The Kindred mini-series (read my reviews by clicking here, here and here).

    When it comes to the characters, Gen13’s members here are introduced with notable differences in terms of personality. The nerdy Caitlin Fairchild is the very promising smart young lady who has the potential to succeed. Bobby (Burnout) is the quiet guy who quickly realizes that true unity is needed in order for a group to succeed under the program they are in. Roxy is the undisciplined and rebellious young lady while Grunge is the loose cannon and has trouble with authorities. While it is clear you won’t see much of their powers yet in this comic book, they turned out to be interesting enough to follow thanks to the strong creative writing by Lee and Choi.

    When it comes to the visuals, Jeffrey Scott Campbell’s artworks really stood out mainly due to his distinctive style. If you look closely at how he draws the faces of women – particularly the ones who are young and fit – you will realize the exaggerated look complete with the big eyes and curves seen on females in anime or even manga (Japanese comics). If you are looking visual realism on the characters, you won’t find it here at all. Campbell’s style truly defined the look of the characters and yet he was able to draw armored troops (Black Razors and the armed security guard) with a really high level of details (including their weapons) which really stood out visually. Campbell is also good with superhero spectacle and hard action. Last but not least, there is a deliberate amount of erotic imagery in this comic book which serves as a reminder that this is a story aimed at young adult and adult readers.  

    Conclusion

    John Lynch and Ivana having a confidential talk about International Operations and its current project about super-powered beings. Even though he is a very high officer at IO, Lynch was kept in the dark about something crucial.

    Indeed, Gen13 #1 (1994) remains entertaining to read mainly because of the strong writing. The story moved at a smooth pace, the exposition was done cleverly, and the characters ended up being worthy enough to pay attention to. By the time I reached the end, I am convinced to go on to the next issue and rediscover not only more of the mini-series but also the way it expanded the lore of the WildStorm universe of the 1990s. This comic book alone strongly emphasized the connections with other elements of the WildStorm universe, particularly with Team 7 (its mini-series launched months after this one) and the dark legacy of IO. It is an adulterated superhero comic book that really offered readers something new and intriguing.

    Overall, Gen13 #1 (1994) is recommended.

    +++++

    Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.

    #Comic #1990s #AlexGarner #America #amusement #animation #Backlash #Blog #blogger #blogging #BobbyBurnoutLane #BrandonChoi #Burnout #CaitlinFairchild #CarloCarrasco #ChatGPT #ColeCash #comicBook #comicBookAdaptation #ComicBookReview #comicBooks #comicReview #comics #comicsBlog #comicsReview #Daemonites #Deathmate #DeathmateBlack #entertainment #entertainmentBlog #fun #geek #GenX #Gen13 #GenerationX #Google #GoogleSearch #Grifter #Grunge #illustratedLiterature #ImageComics #InternationalOperationsIO #JeffreyScottCampbell #JimLee #JohnLynch #kabataan #Kindred #literature #MarcSlayton #Marvel #MarvelComics #military #paraMilitary #paramilitary #PercivalEdmundGrungeChang #retroReview #Retrospective #review #Reviews #Roxy #RoxyFreefallSpaulding #SarahRainmaker #StormWatch #superhero #superheroes #Team7 #teenagers #The1990s #TheKindred #Tumblr #Twitter #WildCATSCovertActionTeams #WildCATS #WillStorm #WordPress #WordPressCom #XMen #youth
  7. A Look Back at Gen13 #1 (1994)

    Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

    Welcome back, superhero fans, 1990s arts and culture enthusiasts, Image Comics fans and comic book collectors! Today we go back to the mid-1990s to examine one of the many tales of Jim Lee’s original WildStorm universe through the original Gen13 mini-series.

    There is a lot to enjoy in the WildStorm comic book universe of the 1990s with such titles like WildCATS: Covert Action Teams, Team 7, StormWatch, Grifter, Backlash and Wetworks to name some. The WildStorm depicts the world as chaotic filled with strong paramilitary concepts, conspiracies and even aliens from deep space.

    Along the way, WildStorm has its own take on the sub-genre of super-powered teenagers which was realized as Gen13 (stylized as Gen13). Strangely enough, the team – which actually first appeared in the Deathmate Black crossover comic book in 1993 – was originally titled as Gen X but WildStorm had to rebrand it into Gen13 as Marvel Comics already trademarked the name Generation X for an X-Men-related comic book project. To learn more about production history and background of Gen13, click here.

    With those details laid down, here is a look back at Gen13 #1, published by Image Comics in 1994 with a story written by Jim Lee and Brandon Choi with artwork done by Jeffrey Scott Campbell (ink work by Alex Garner). This is the first issue of the mini-series.  

    The cover.

    Early story

    The story begins sometime in 1979 when a married couple (Stephen and Rachel Callahan) desperate runs away with their two little children. A team of armored troops (the Black Razors) riding two hovering vehicles catches up with them and hit Rachel with bullets passing through her body. Stephen, who is carrying his son Matthew, uses his power to destroy one of the hovering vehicles. One of the Black Razors realized that the husband is gen-active and nobody informed their team that he was with Gen12.

    Agonizing with severe head pain, Stephen tells Matthew to take his little sister Nicole with him and run to the trees. As far as Stephen is concerned, he is finished and all he can do is buy time for the two little children to escape. He tells Matthew to protect his sister. Suddenly, the Black Razors killed Stephen right in front of Matthew and Nicole.

    Fifteen years later, a young, nerdy college student named Caitlin Fairchild makes her way through the college campus in Princeton. She is a gifted student who has been focused on maintaining a high grade and graduate with her advanced degree in computer science in the near future.

    Upon arriving at the dormitory, she meets her promiscuous roommate Alexa who informs her that some guys arrived earlier looking for her. The guys were described as middle-aged suits and they wanted to talk to Caitlin about some internship program. Alexa then leaves.

    A few hours later, Caitlin wakes up as the door gets knocked. Special agent baker of the National Security Committee tells her that she has been accepted into the Gen13 program and her presence is immediately required in order to process her into the program before it begins the next day…

    Quality

    Roxy, Burnout, Grunge and Caitlin Fairchild together for the first time at the secret facility of the Gen13 program. One other member – Rainmaker – has yet to appear.

    I enjoyed this comic book the first time I had it in 1994. I can clearly say that it is still fun and engaging to read again today.

    This comic book was written with the intention to introduce super-powered teenagers as a new and really distinctive team in one corner of the original WildStorm universe while also expanding the lore by focusing more on International Operations’ unethical covert operations which will easily remind people about government conspiracies, top secret missions and the like. The story has really strong elements about conspiracies, unethical scientific experiments and even human rights violations. The story by Jim Lee and Brandon Choi has a strong structure but what stood out to me was the really creative writing done to bring the characters to life complete with a touch of the 1990s vibe (in reference to comic book trends and real-life society).

    John Lynch, a former member of Team 7 and also one of the high-ranking officials of IO who occasionally appeared in prior WildStorm comic books, gets a nice share of the spotlight in the story and indeed he is not full control of his organization. In fact, IO’s execution of a new program about developing people with special abilities or powers (without their knowledge) raises Lynch’s concerns as he himself was a victim of betrayal and exposure to an experimental gas during his time with Team 7. Lynch also appeared in The Kindred mini-series (read my reviews by clicking here, here and here).

    When it comes to the characters, Gen13’s members here are introduced with notable differences in terms of personality. The nerdy Caitlin Fairchild is the very promising smart young lady who has the potential to succeed. Bobby (Burnout) is the quiet guy who quickly realizes that true unity is needed in order for a group to succeed under the program they are in. Roxy is the undisciplined and rebellious young lady while Grunge is the loose cannon and has trouble with authorities. While it is clear you won’t see much of their powers yet in this comic book, they turned out to be interesting enough to follow thanks to the strong creative writing by Lee and Choi.

    When it comes to the visuals, Jeffrey Scott Campbell’s artworks really stood out mainly due to his distinctive style. If you look closely at how he draws the faces of women – particularly the ones who are young and fit – you will realize the exaggerated look complete with the big eyes and curves seen on females in anime or even manga (Japanese comics). If you are looking visual realism on the characters, you won’t find it here at all. Campbell’s style truly defined the look of the characters and yet he was able to draw armored troops (Black Razors and the armed security guard) with a really high level of details (including their weapons) which really stood out visually. Campbell is also good with superhero spectacle and hard action. Last but not least, there is a deliberate amount of erotic imagery in this comic book which serves as a reminder that this is a story aimed at young adult and adult readers.  

    Conclusion

    John Lynch and Ivana having a confidential talk about International Operations and its current project about super-powered beings. Even though he is a very high officer at IO, Lynch was kept in the dark about something crucial.

    Indeed, Gen13 #1 (1994) remains entertaining to read mainly because of the strong writing. The story moved at a smooth pace, the exposition was done cleverly, and the characters ended up being worthy enough to pay attention to. By the time I reached the end, I am convinced to go on to the next issue and rediscover not only more of the mini-series but also the way it expanded the lore of the WildStorm universe of the 1990s. This comic book alone strongly emphasized the connections with other elements of the WildStorm universe, particularly with Team 7 (its mini-series launched months after this one) and the dark legacy of IO. It is an adulterated superhero comic book that really offered readers something new and intriguing.

    Overall, Gen13 #1 (1994) is recommended.

    +++++

    Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.

    #Comic #1990s #AlexGarner #America #amusement #animation #Backlash #Blog #blogger #blogging #BobbyBurnoutLane #BrandonChoi #Burnout #CaitlinFairchild #CarloCarrasco #ChatGPT #ColeCash #comicBook #comicBookAdaptation #ComicBookReview #comicBooks #comicReview #comics #comicsBlog #comicsReview #Daemonites #Deathmate #DeathmateBlack #entertainment #entertainmentBlog #fun #geek #GenX #Gen13 #GenerationX #Google #GoogleSearch #Grifter #Grunge #illustratedLiterature #ImageComics #InternationalOperationsIO #JeffreyScottCampbell #JimLee #JohnLynch #kabataan #Kindred #literature #MarcSlayton #Marvel #MarvelComics #military #paraMilitary #paramilitary #PercivalEdmundGrungeChang #retroReview #Retrospective #review #Reviews #Roxy #RoxyFreefallSpaulding #SarahRainmaker #StormWatch #superhero #superheroes #Team7 #teenagers #The1990s #TheKindred #Tumblr #Twitter #WildCATSCovertActionTeams #WildCATS #WillStorm #WordPress #WordPressCom #XMen #youth
  8. A Look Back at Gen13 #1 (1994)

    Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

    Welcome back, superhero fans, 1990s arts and culture enthusiasts, Image Comics fans and comic book collectors! Today we go back to the mid-1990s to examine one of the many tales of Jim Lee’s original WildStorm universe through the original Gen13 mini-series.

    There is a lot to enjoy in the WildStorm comic book universe of the 1990s with such titles like WildCATS: Covert Action Teams, Team 7, StormWatch, Grifter, Backlash and Wetworks to name some. The WildStorm depicts the world as chaotic filled with strong paramilitary concepts, conspiracies and even aliens from deep space.

    Along the way, WildStorm has its own take on the sub-genre of super-powered teenagers which was realized as Gen13 (stylized as Gen13). Strangely enough, the team – which actually first appeared in the Deathmate Black crossover comic book in 1993 – was originally titled as Gen X but WildStorm had to rebrand it into Gen13 as Marvel Comics already trademarked the name Generation X for an X-Men-related comic book project. To learn more about production history and background of Gen13, click here.

    With those details laid down, here is a look back at Gen13 #1, published by Image Comics in 1994 with a story written by Jim Lee and Brandon Choi with artwork done by Jeffrey Scott Campbell (ink work by Alex Garner). This is the first issue of the mini-series.  

    The cover.

    Early story

    The story begins sometime in 1979 when a married couple (Stephen and Rachel Callahan) desperate runs away with their two little children. A team of armored troops (the Black Razors) riding two hovering vehicles catches up with them and hit Rachel with bullets passing through her body. Stephen, who is carrying his son Matthew, uses his power to destroy one of the hovering vehicles. One of the Black Razors realized that the husband is gen-active and nobody informed their team that he was with Gen12.

    Agonizing with severe head pain, Stephen tells Matthew to take his little sister Nicole with him and run to the trees. As far as Stephen is concerned, he is finished and all he can do is buy time for the two little children to escape. He tells Matthew to protect his sister. Suddenly, the Black Razors killed Stephen right in front of Matthew and Nicole.

    Fifteen years later, a young, nerdy college student named Caitlin Fairchild makes her way through the college campus in Princeton. She is a gifted student who has been focused on maintaining a high grade and graduate with her advanced degree in computer science in the near future.

    Upon arriving at the dormitory, she meets her promiscuous roommate Alexa who informs her that some guys arrived earlier looking for her. The guys were described as middle-aged suits and they wanted to talk to Caitlin about some internship program. Alexa then leaves.

    A few hours later, Caitlin wakes up as the door gets knocked. Special agent baker of the National Security Committee tells her that she has been accepted into the Gen13 program and her presence is immediately required in order to process her into the program before it begins the next day…

    Quality

    Roxy, Burnout, Grunge and Caitlin Fairchild together for the first time at the secret facility of the Gen13 program. One other member – Rainmaker – has yet to appear.

    I enjoyed this comic book the first time I had it in 1994. I can clearly say that it is still fun and engaging to read again today.

    This comic book was written with the intention to introduce super-powered teenagers as a new and really distinctive team in one corner of the original WildStorm universe while also expanding the lore by focusing more on International Operations’ unethical covert operations which will easily remind people about government conspiracies, top secret missions and the like. The story has really strong elements about conspiracies, unethical scientific experiments and even human rights violations. The story by Jim Lee and Brandon Choi has a strong structure but what stood out to me was the really creative writing done to bring the characters to life complete with a touch of the 1990s vibe (in reference to comic book trends and real-life society).

    John Lynch, a former member of Team 7 and also one of the high-ranking officials of IO who occasionally appeared in prior WildStorm comic books, gets a nice share of the spotlight in the story and indeed he is not full control of his organization. In fact, IO’s execution of a new program about developing people with special abilities or powers (without their knowledge) raises Lynch’s concerns as he himself was a victim of betrayal and exposure to an experimental gas during his time with Team 7. Lynch also appeared in The Kindred mini-series (read my reviews by clicking here, here and here).

    When it comes to the characters, Gen13’s members here are introduced with notable differences in terms of personality. The nerdy Caitlin Fairchild is the very promising smart young lady who has the potential to succeed. Bobby (Burnout) is the quiet guy who quickly realizes that true unity is needed in order for a group to succeed under the program they are in. Roxy is the undisciplined and rebellious young lady while Grunge is the loose cannon and has trouble with authorities. While it is clear you won’t see much of their powers yet in this comic book, they turned out to be interesting enough to follow thanks to the strong creative writing by Lee and Choi.

    When it comes to the visuals, Jeffrey Scott Campbell’s artworks really stood out mainly due to his distinctive style. If you look closely at how he draws the faces of women – particularly the ones who are young and fit – you will realize the exaggerated look complete with the big eyes and curves seen on females in anime or even manga (Japanese comics). If you are looking visual realism on the characters, you won’t find it here at all. Campbell’s style truly defined the look of the characters and yet he was able to draw armored troops (Black Razors and the armed security guard) with a really high level of details (including their weapons) which really stood out visually. Campbell is also good with superhero spectacle and hard action. Last but not least, there is a deliberate amount of erotic imagery in this comic book which serves as a reminder that this is a story aimed at young adult and adult readers.  

    Conclusion

    John Lynch and Ivana having a confidential talk about International Operations and its current project about super-powered beings. Even though he is a very high officer at IO, Lynch was kept in the dark about something crucial.

    Indeed, Gen13 #1 (1994) remains entertaining to read mainly because of the strong writing. The story moved at a smooth pace, the exposition was done cleverly, and the characters ended up being worthy enough to pay attention to. By the time I reached the end, I am convinced to go on to the next issue and rediscover not only more of the mini-series but also the way it expanded the lore of the WildStorm universe of the 1990s. This comic book alone strongly emphasized the connections with other elements of the WildStorm universe, particularly with Team 7 (its mini-series launched months after this one) and the dark legacy of IO. It is an adulterated superhero comic book that really offered readers something new and intriguing.

    Overall, Gen13 #1 (1994) is recommended.

    +++++

    Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.

    #Comic #1990s #AlexGarner #America #amusement #animation #Backlash #Blog #blogger #blogging #BobbyBurnoutLane #BrandonChoi #Burnout #CaitlinFairchild #CarloCarrasco #ChatGPT #ColeCash #comicBook #comicBookAdaptation #ComicBookReview #comicBooks #comicReview #comics #comicsBlog #comicsReview #Daemonites #Deathmate #DeathmateBlack #entertainment #entertainmentBlog #fun #geek #GenX #Gen13 #GenerationX #Google #GoogleSearch #Grifter #Grunge #illustratedLiterature #ImageComics #InternationalOperationsIO #JeffreyScottCampbell #JimLee #JohnLynch #kabataan #Kindred #literature #MarcSlayton #Marvel #MarvelComics #military #paraMilitary #paramilitary #PercivalEdmundGrungeChang #retroReview #Retrospective #review #Reviews #Roxy #RoxyFreefallSpaulding #SarahRainmaker #StormWatch #superhero #superheroes #Team7 #teenagers #The1990s #TheKindred #Tumblr #Twitter #WildCATSCovertActionTeams #WildCATS #WillStorm #WordPress #WordPressCom #XMen #youth
  9. Meet 21-year-old playing #bagpipes at #US #protests

    He played in both #LA & #Portland (once following the death of Alex #Pretti) Duffy is playing in the face of #violent tactics to #suppress #demonstrations against #trump – especially when #TearGas is deployed

    When asked how #police react, Duffy laughs, and says: “They’ve reacted pretty negatively”.

    thenational.scot/news/25873187

    #PoliceState #dictatorship #authoritarianism #trump #USAggression #lawlessness #fascism #oppression #Orwellian

  10. Meet 21-year-old playing #bagpipes at #US #protests

    He played in both #LA & #Portland (once following the death of Alex #Pretti) Duffy is playing in the face of #violent tactics to #suppress #demonstrations against #trump – especially when #TearGas is deployed

    When asked how #police react, Duffy laughs, and says: “They’ve reacted pretty negatively”.

    thenational.scot/news/25873187

    #PoliceState #dictatorship #authoritarianism #trump #USAggression #lawlessness #fascism #oppression #Orwellian

  11. Meet 21-year-old playing #bagpipes at #US #protests

    He played in both #LA & #Portland (once following the death of Alex #Pretti) Duffy is playing in the face of #violent tactics to #suppress #demonstrations against #trump – especially when #TearGas is deployed

    When asked how #police react, Duffy laughs, and says: “They’ve reacted pretty negatively”.

    thenational.scot/news/25873187

    #PoliceState #dictatorship #authoritarianism #trump #USAggression #lawlessness #fascism #oppression #Orwellian

  12. So, I'm wondering if wearing good eye protection and a half-face respirator with appropriate filters would work. Has anyone used that combo?

    Best #GasMasks
    On #TearGas, and what it means when the government uses it on civilians.

    by Sarah Jeong
    Jan 29, 2026, 8:00 AM EST

    Excerpt: "I was tear gassed by the government for the first time in July 2020 at one of the many #BlackLivesMatter protests that broke out all over the country. The feeling is excruciating, like your lungs are trying to kill you from the inside out. The sting in your eyes is painful, too. But oddly, after you’ve been tear gassed enough times, you mostly just resent the inconvenience of having to stand around and involuntarily gasp and sob. That summer, I learned the art of walking out of a cloud of tear gas — briskly, but not too briskly, lest you lose breath control and take in a huge huff of aerosolized pain.

    "I thought about this five years later, as I watched Trump Attorney General Pam Bondi appear on Fox News after Customs and Border Protection agents killed Alex Pretti in Minneapolis. 'How did these people go out and get gas masks?' she asked, incredulously. 'These protesters — would you know how to walk out on the street and buy a gas mask, right now? Think about that.' "

    Learn more:
    theverge.com/policy/868571/bes

    #USPol #WorldPol #ProtestSafely #Resistance #Fascism #Authoritarianism

  13. So, I'm wondering if wearing good eye protection and a half-face respirator with appropriate filters would work. Has anyone used that combo?

    Best #GasMasks
    On #TearGas, and what it means when the government uses it on civilians.

    by Sarah Jeong
    Jan 29, 2026, 8:00 AM EST

    Excerpt: "I was tear gassed by the government for the first time in July 2020 at one of the many #BlackLivesMatter protests that broke out all over the country. The feeling is excruciating, like your lungs are trying to kill you from the inside out. The sting in your eyes is painful, too. But oddly, after you’ve been tear gassed enough times, you mostly just resent the inconvenience of having to stand around and involuntarily gasp and sob. That summer, I learned the art of walking out of a cloud of tear gas — briskly, but not too briskly, lest you lose breath control and take in a huge huff of aerosolized pain.

    "I thought about this five years later, as I watched Trump Attorney General Pam Bondi appear on Fox News after Customs and Border Protection agents killed Alex Pretti in Minneapolis. 'How did these people go out and get gas masks?' she asked, incredulously. 'These protesters — would you know how to walk out on the street and buy a gas mask, right now? Think about that.' "

    Learn more:
    theverge.com/policy/868571/bes

    #USPol #WorldPol #ProtestSafely #Resistance #Fascism #Authoritarianism

  14. So, I'm wondering if wearing good eye protection and a half-face respirator with appropriate filters would work. Has anyone used that combo?

    Best #GasMasks
    On #TearGas, and what it means when the government uses it on civilians.

    by Sarah Jeong
    Jan 29, 2026, 8:00 AM EST

    Excerpt: "I was tear gassed by the government for the first time in July 2020 at one of the many #BlackLivesMatter protests that broke out all over the country. The feeling is excruciating, like your lungs are trying to kill you from the inside out. The sting in your eyes is painful, too. But oddly, after you’ve been tear gassed enough times, you mostly just resent the inconvenience of having to stand around and involuntarily gasp and sob. That summer, I learned the art of walking out of a cloud of tear gas — briskly, but not too briskly, lest you lose breath control and take in a huge huff of aerosolized pain.

    "I thought about this five years later, as I watched Trump Attorney General Pam Bondi appear on Fox News after Customs and Border Protection agents killed Alex Pretti in Minneapolis. 'How did these people go out and get gas masks?' she asked, incredulously. 'These protesters — would you know how to walk out on the street and buy a gas mask, right now? Think about that.' "

    Learn more:
    theverge.com/policy/868571/bes

    #USPol #WorldPol #ProtestSafely #Resistance #Fascism #Authoritarianism

  15. I have to say, I love this. Couldn’t happen to a more deserving guy.

    My father got his newsletter. As he got older, he got more susceptible to this wild craziness. He got less reasonable, and more paranoid about society.

    I don’t think grifters have consciences: guys like Alex Jones and Rupert Murdoch just think they’re winning at Capitalism, and the hatred they inspire is just jealousy. Small, small men. #Infowars #Politics #GOP #FightFascism

  16. Alexandre quitte notre caucus, mais pas notre combat commun.

    Après 15 ans passés à Ottawa à défendre l’accessibilité au logement, la lutte contre les changements climatiques et les droits des travailleuses et travailleurs, il porte le combat à l’échelle provinciale, à un moment crucial pour le Québec.

    Nous te souhaitons bonne chance, Alex. Tu vas nous manquer à la Chambre, mais on se reverra dans la rue !

    #polcan #NPD

  17. "Right-wing media figures are lashing out at President Donald Trump’s personal spiritual adviser and senior adviser to the White House Faith Office Paula White-Cain for likening Trump to Jesus during an Easter event, labeling her an 'unabashed heretic' and
    batsh*t crazy.'”

    ~ Payton Armstrong

    Tucker Carlson, Alex Jones, Brett Cooper, Candace Owens, Jon Root, Taylor Marshall, Erick Erickson, Milo Yiannopoulos

    #Trump #Hegseth #PaulaWhite #WhiteChristianNationalism
    /15

    mediamatters.org/donald-trump/

  18. House Oversight Dems release a new report that details, from bank records, how the sweetheart deal that Alex Acosta gave #JeffreyEpstein helped further enrich #Epstein and expand the network of sexual abuse of adolescent girls.

    "This report is just the beginning."

    The Price of Non-Prosecution:
    The Evolution of Epstein's Trafficking Network from Palm Beach to Paris and Beyond
    oversightdemocrats.house.gov/i

    #EpsteinFiles #DonaldTrump #Trump #GOP #Politics #Corruption #News #US #USA #UnitedStates

  19. #WordWeavers 14 May
    Which of all the characters you’ve ever written are you most [happy with]?

    I'd say Nolene from disOrder. She's a terrible person, which was fun to write, but she was made that way by a toxic mix of privilege and trauma. I cared about being fair to her perspective and found giving her more agency was the correct editing decision every time.

  20. #WordWeavers 14 May
    Which of all the characters you’ve ever written are you most [happy with]?

    I'd say Nolene from disOrder. She's a terrible person, which was fun to write, but she was made that way by a toxic mix of privilege and trauma. I cared about being fair to her perspective and found giving her more agency was the correct editing decision every time.

  21. 10 Years Ago: NASA’s New Horizons Captures Pluto’s Heart

    Image credit: NASA/Johns Hopkins University Applied Physics Laboratory/Southwest Research Institute/Alex Parker
    nasa.gov/image-article/10-year

    #NewHorizons #space #Pluto #heart #PlutoHeart #SputnikPlanitia #science #astrodon

  22. Trumps SA-Schlägertrupp

    Gregory Bovino und Ernst Röhm haben vieles gemeinsam. Die Frisur, die Leidenschaft sich in der Öffentlichkeit in langen, dunklen Mänteln zu präsentieren, Ledergürtel mit “Sam Browne”-Diagonalgurt über die Schulter zu tragen und die Gewalttaten, die durch ihre Organisationen begangen werden, nicht nur zu dulden, sondern zu befeuern, Morde zu rechtfertigen und ihre Täter zu schützen und zu belobigen. Beide waren oder sind Rechtsextremisten faschistoider Prägung und beide pflegen ihre menschenverachtende Geisteshaltung mit solider Doppelmoral. Röhm war schwul und verfolgte Minderheiten, Bovino jagt vermeintlich illegale Migrant:innen und stammt selbst aus einer italienischen Einwandererfamilie. Klaus Theweleits “Männerphantasien” beschreiben, wie derartige Typen Mann die Winzigkeit ihres Selbstbewusstseins und ihrer verkümmerten Gefühle durch Härte, Brutalität und Grausamkeit kompensieren und so dem Nationalsozialismus in Deutschland den Weg bereitet haben.

    Trump und Noem direkt für Freischärler verantwortlich

    Bisher enden damit gewisse Gemeinsamkeiten, aber es ist unverkennbar, dass die ICE-Schlägertruppe Donald Trumps, die illegal und jenseits jeder polizeilicher Befugnisse und Ausbildung Tag und Nacht Menschenjagden in der US-Öffentlichkeit begeht und dabei unschuldige Menschen ermordet, in der direkten Verantwortung des US-Präsidenten und seiner Heimatschutzministerin Kristi Noem. Man sollte sich das Gesicht merken und für den Fall, dass es irgendwann gelingt, ihn vor den Europäischen Gerichtshof für Menschenrechte in Den Haag zu stellen und unbedingt auch die Verantwortlichen beiden Hinterpersonen Trump und Noem als Verantwortliche mit anzuklagen. Beide sind für die illegalen Strukturen verantwortlich, in denen Bovino seine schwersten Straftaten und Menschenrechtsverletzungen begeht und begehen lässt.

    ICE-Schlägertrupps kein legaler Teil der “US-Border Control”

    Seit der zweiten Amtszeit Trumps ist Bovino jenseits rechtsstaatlicher Strukturen durch Trumps Komplizen rasch befördert worden. Im Juni 2025 noch “Kommandeur” der groß angelegten Razzien und von Rechtsverstößen gegen angeblich illegale Migranten in Los Angeles, forderte ihn die Staatsanwältin Michele Beckwith auf, einer gerichtlichen Anordnung Folge zu leisten, was nicht etwa zu seiner, sondern zu ihrer Entlassung führte. Im September agierte er führend weiter in Chicago und Los Angeles, warf u.a. selbst eine Tränengasgranate in eine Gruppe Demonstranten. ICE-Agenten werden auch nicht ausgebildet. Es handelt sich mitnichten um eine Polizeiorganisation, sondern um politische Freischärler ähnlich den Sturmtruppen auf das Capitol nach Trumps Wahlniederlage gegen Joe Biden – den militanten Arm der MAGA-Bewegung. Das wird schon bei ihrer Ausbildung deutlich: Die dauert 47 Tage und Inhalte sind nicht bekannt – warum 47 Tage? Weil Donald Trump der 47. Präsident der Vereinigten Staaten ist.

    Als Operettengeneral Tötungen gebilligt

    Seit Oktober 2025 ist Bovino “Commander-at-Large” also  “Kommandeur mit etwas besonders Großem”, ein Rang ohne jede gesetzliche Grundlage.  Entgegen vieler Berichte in den Medien ist dies kein Teil der Grenzpolizei, sondern diese kriminelle Vereinigung untersteht direkt Ministerin Noem. Bovino war zusammen mit Corey Lewandowski, Trumps ehemaligem Wahlkampfmanager, der Noem dabei beraten hat, an der Umstrukturierung von ICE zu ihrer heutigen Funktion als Schlägertrupp maßgeblich beteiligt. Weder die gewalttätigen Übergriffe und illegalen Festnahmen im vergangenen Jahr, noch die Morde an Renée Good, einer 37-jährigen Autorin und dreifachen Mutter und an Alex Pretti, einem 37jährigen Krankenpfleger, der einer Frau aufhelfen wollte, die von einem ICE-Schläger zu Boden gestoßen worden war, werden bisher von der Justiz verfolgt. Mit “Hut ab” kommentierte Bovino die Tötung  Goods in ihrem Auto und von Pretti behauptete er trotz Videos, die das Gegenteil beweisen, er habe ICE-Agenten angegriffen und “maximalen Schaden” anrichten wollen.

    ICE-Schlägertrupp bei den Olympischen Spielen?

    Gestern kündigten die USA zudem an,  ICE-Agenten sollten zur Olympiade nach Italien reisen, um die dortigen US-Olympiateilnehmer:innen zu “beschützen”. Georgia Meloni sollte frühzeitig klarstellen – und Stimmen aus der Justiz haben es gestern schon getan, dass in Europa diese Form von Staatsterrorismus nicht geduldet wird. Denn auch wenn der Vergleich mit den “Revolutionsgarden” des Iran unverhältnismäßig und angesichts der realen Mordlust der selbsternannten Gotteskrieger unerträglich verharmlosend wäre – warum zögert die EU noch immer die “Revolutionsgarden” auf die offizielle Terrorliste der EU zu setzen, was empfindliche Nachteile für ihre Mitglieder nach sich zöge?  Der Zweck der Terrorliste, die nach Beschlußfassung des Weltsicherheitsrats der UNO 2001 als Nachweis diente, nach 9/11 Terroristen und ihre Geldgeber zu identifizieren und ihre Bewegungsfreiheit und Finanzen einzuschränken, könnte durchaus im Falle einer Eskalation der Rechtsbrüche, die die ICE-Schlägertruppe schon bisher begangen hat und möglicherweise noch in den kommenden vier Jahren von Trumps Amtszeit begehen wird, – und für den Fall, dass die Täter nicht in den USA gerichtlich zur Rechenschaft gezogen werden können, nach internationalem Recht einschlägig werden.  Auch hier zeigt sich: Die EU ist Trumps Gewaltphantasien und denen seiner Komplizen nicht ohne Gegenmittel ausgeliefert.

  23. Doodschieten Alex Pretti van dichtbij gefilmd, zo ging het mis in Minneapolis - NOS
    nos.nl/video/2599634-doodschie

    De samenvatting van de NOS laat niets aan twijfel over aan de executie van Alex Pretty.

    #ice #AlexPretty

  24. #AlexPretti #ICEmurder #Minneapolis
    "The records viewed by ProPublica list Ochoa, 43, and Gutierrez, 35, as the shooters during the deadly encounter last weekend that left Pretti dead and ignited massive protests and calls for criminal investigations."

    Two CBP Agents Identified in Alex Pretti Shooting

    "The two federal immigration agents who fired on Minneapolis protester Alex Pretti are identified in government records as Border Patrol agent Jesus Ochoa and Custom..."
    propublica.org/article/alex-pr

  25. Si vous êtes dans le coin de Rennes, n'hésitez pas à aller voir ce spectacle Méta de la compagnie La Morsure qui est à chaque fois une invitation à réfléchir sur la création et le créateur.trice artistique et sur l'improvisation théâtrale.

    #rennes #bretagne #spectacle #culture

    lamorsure.com/evenements/meta-

  26. Si vous êtes dans le coin de Rennes, n'hésitez pas à aller voir ce spectacle Méta de la compagnie La Morsure qui est à chaque fois une invitation à réfléchir sur la création et le créateur.trice artistique et sur l'improvisation théâtrale.

    #rennes #bretagne #spectacle #culture

    lamorsure.com/evenements/meta-

  27. Si vous êtes dans le coin de Rennes, n'hésitez pas à aller voir ce spectacle Méta de la compagnie La Morsure qui est à chaque fois une invitation à réfléchir sur la création et le créateur.trice artistique et sur l'improvisation théâtrale.

    #rennes #bretagne #spectacle #culture

    lamorsure.com/evenements/meta-