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#image-comics — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #image-comics, aggregated by home.social.

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  1. The Energon Universe expands! 🌌🚀 Just snagged this awesome copy of Void Rivals #31 from @MidtownComics! Nothing beats the cosmic action crafted by writer @RobertKirkman, artist Conor Hughes, and colorist Patricio Delpeche. Huge shoutout to the Midtown Comics crew for this epic @ImageComics / @skybound pull.

    #VoidRivals #EnergonUniverse #ComicBooks #ImageComics #Skybound #MidtownComics #ComicCollector #ComicBookAddicts

  2. Free League's Invincible - Superhero Roleplaying lands in stores and at Gen Con on July 30th, running on the Year Zero Engine that powered Alien. Five products launch day one, Crisis Mode included for solo play. #rpgs #invincible #freeLeaguePublishing #skybound #imageComics
    tabletopsentinel.com/news/supe

  3. Free League's Invincible - Superhero Roleplaying lands in stores and at Gen Con on July 30th, running on the Year Zero Engine that powered Alien. Five products launch day one, Crisis Mode included for solo play. #rpgs #invincible #freeLeaguePublishing #skybound #imageComics
    tabletopsentinel.com/news/supe

  4. Free League's Invincible - Superhero Roleplaying lands in stores and at Gen Con on July 30th, running on the Year Zero Engine that powered Alien. Five products launch day one, Crisis Mode included for solo play. #rpgs #invincible #freeLeaguePublishing #skybound #imageComics
    tabletopsentinel.com/news/supe

  5. Free League's Invincible - Superhero Roleplaying lands in stores and at Gen Con on July 30th, running on the Year Zero Engine that powered Alien. Five products launch day one, Crisis Mode included for solo play. #rpgs #invincible #freeLeaguePublishing #skybound #imageComics
    tabletopsentinel.com/news/supe

  6. Free League's Invincible - Superhero Roleplaying lands in stores and at Gen Con on July 30th, running on the Year Zero Engine that powered Alien. Five products launch day one, Crisis Mode included for solo play. #rpgs #invincible #freeLeaguePublishing #skybound #imageComics
    tabletopsentinel.com/news/supe

  7. Another incredible slab back! ⛓️🔥 Thrilled to add this Spawn #9 (CGC 9.4)—a massive key issue featuring the first appearance of Angela and Medieval Spawn. I picked this up raw at Heroes and Hitters in Rocky Hill, CT, and sent it off for grading. Huge thanks to @cgccomics, @ImageComics, and legends @NeilGaiman and @ToddMcFarlane for this classic!

    #Spawn #ImageComics #CGC #ComicCollecting #KeyIssue #Spawn9 #ComicBookCommunity #ToddMcFarlane #NeilGaiman #HeroesAndHitters

  8. Grabbed The Trillion Dollar Kid #1 at Newbury Comics - Buckland Hills Store! 💥 Such a cool new Ghost Machine read. Has anyone read it yet? Let me know what you think! 👇

    #GhostMachine #ImageComics #ComicBookAddicts -comicbookaddicts.com/2026/06/t

  9. Another massive pickup today from Matt's Sportscards and Comics! Snagged this flawless CGC 9.8 Hell to Pay #1 by Charles Soule and Will Sliney. Absolutely love the concept of this series. Who else has checked this one out? 👇

    #HellToPay #ImageComics #ComicBookAddicts

  10. No Man’s Land | Comic Review

    A gritty, murder mystery set in the area between Alaska and Russia during the Cold War? No Man’s Land is a great read.

    Thank you Netgalley and Image Comics for sending this book for review consideration. All opinions are my own.

    This story had me sucked in.

    As I said above, this was a murder mystery set against the backdrop of the Cold War, but that wasn’t the only cool thing about the setting. This also took place on the Diomede Islands between Alaska and Russia, so that was also really cool.

    It’s brutally cold, you’re having to navigate relations with the native people on the island while also trying to solve a murder mystery and not start World War 3? This was pretty great.

    The art was haunting.

    There were so many images in this book that made me gasp. The artwork is terrific, and I could read so much more for from Szymon Kudranski.

    Book: No Man’s Land

    Publisher: Image Comics

    Created, Written, Art by: Szymon Kudranski

    Translation Assistance, Editor: Atom Morwill

    Letterer: DC Hopkins

    Cover, Design, Logo, Translation: Szymon Kudranski

    #ComicReview #Comics #ImageComics #NoManSLand #OneManArtComics #SzymonKudranski
  11. A Look Back at Gen13 #4 (1994)

    Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

    Welcome back, superhero fans, 1990s arts and culture enthusiasts, Image Comics fans and comic book collectors! Today we go back to the mid-1990s to examine one of the many tales of Jim Lee’s original WildStorm universe through the original Gen13 mini-series.

    In the previous issue, Dale Keown’s Pitt made a crossover appearance, and his presence was strongly felt. For International Operations (IO), John Lynch and the Black Razors, Pitt is a monster that could handle and transport safely. Their stop at the IO facility in the middle of desert disturbed Ivana and only added tension as Caitlin Fairchild daringly returned to rescue her friends (who endured torture and humiliation under Threshold). Things intensified when Fairchild encountered Pitt.

    With those details laid down, here is a look back at Gen13 #4, published by Image Comics in 1994 with a story written by Jim Lee and Brandon Choi with artwork done by Jeffrey Scott Campbell. This is the fourth issue of the mini-series.  

    The cover.

    Early story

    The story begins inside the facility in the middle of the desert. Fairchild and the freed Pitt find themselves cornered by John Lynch, Ivana and several armored personnel with their guns aimed at them.

    Lynch wants the two secured and escorted to the holding cells. Ivana, who is already upset over the immense damage caused by Fairchild and Pitt moments earlier, wants the two killed instead. Lynch tells her to stop worrying as he will take both Fairchild and Pitt with him the next morning. Ivana responds negatively and orders the Black Razors to have Lynch arrested.

    As the Black Razors did not immediately respond to her, Ivana grabs a machine gun and kills them in front of Lynch. Fairchild seized the moment to sweep Ivana and her two red-colored armed guards off their feet to cause them to lose their balance. As Fairchild and Pitt begin to make their next move, more armed guards under Ivana arrived.

    Meanwhile on another part of the facility, Grunge, Roxy, Rainmaker and Burnout are on the loose and they have the blonde young boy Timmy with them…

    Quality

    Facing certain death, Roxy uses her power to overcome the two armed troopers of Ivana.

    At this particular stage of the mini-series, the story here is creatively a handsome pay-off to what was built up in the previous issue. As Caitlin Fairchild got delayed in her pursuit to rescue her friends, those four young people saw their respective super abilities manifest which enabled them to overcome tough and violent odds. Grunge here got braver, Roxy learned more how to handle her power properly and the more. As such, the building blocks of Gen13 as a team have started to take shape while still leaving some room left for suspense and surprises. In short, there is more to come after this story and the creative team carefully paced the storytelling, the spectacle and the character development.

    Dale Keown’s Pitt continued to have a presence here and he does have an exit that is worth the attention of readers. Anyone who is not fan of Pitt will be able to discover something new and interesting about the character. In some ways, this comic book – plus issue #3 – made me a bit interested to read the Pitt comic books that were published under the Image Comics banner.

    Team 7 made a quick appearance here. This was a clever way to promote the Team 7 mini-series to WildStorm fans.

    John Lynch, one of the more established characters of WildStorm who appeared in mostly supporting roles, got a bigger spotlight here as he uses his authority as an IO executive which impacted the direction of the story. To be clear, Lynch is not in line with the managers of the facility (which belongs to IO) and his conflict with Ivana led to violence in the facility. What happened also led to his encounter with the Gen13 teenagers. As Lynch realizes their potential, he takes action using IO’s resources to even the odds as Ivana’s troops begin to arrive.

    Conclusion

    Caitlin Fairchild, Pitt, John Lynch and Ivana early in the story.

    Compared to the previous issue, Gen13 #4 (1994) has stronger writing with regards to storytelling and character development. The plot really got deeper here even as twists and turns happened. At this stage, the facility has turned into a battle zone which literally placed the Gen13 teenagers and Lynch into a corner. This 4th issue of the mini-series is very entertaining and gripping.

    Overall, Gen13 #4 (1994) is highly recommended.

    +++++

    Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.

    #Comic #1990s #America #amusement #animation #Backlash #BobbyBurnoutLane #BrandonChoi #Burnout #CaitlinFairchild #CarloCarrasco #ChatGPT #ColeCash #comicBook #comicBookAdaptation #ComicBookReview #comicBooks #comicReview #comics #comicsBlog #comicsReview #crossover #Daemonites #DaleKeown #entertainment #entertainmentBlog #fun #geek #Gen13 #Google #GoogleSearch #Grifter #Grunge #illustratedLiterature #ImageComics #InternationalOperationsIO #JeffreyScottCampbell #JimLee #JohnLynch #kabataan #Kindred #literature #MarcSlayton #military #paraMilitary #paramilitary #PercivalEdmundGrungeChang #Pitt #retroReview #Retrospective #review #Reviews #Roxy #RoxyFreefallSpaulding #SarahRainmaker #StormWatch #superhero #superheroes #Team7 #teenagers #The1990s #TheKindred #Twitter #WildCATSCovertActionTeams #WildCATS #WillStorm #WordPress #WordPressCom #youth
  12. "Dark Horse is now the third comics publisher with a union affiliated with the CWA" "Interesting that two of them are in #Portland". #PDX #PortlandOR #PortlandOregon #comics #ImageComics #CWA #unionization icv2.com/articles/news/view/62

    (Corr: Removed "Interesting that all of them are in #Portland" which was my error.)

  13. "Dark Horse is now the third comics publisher with a union affiliated with the CWA" "Interesting that two of them are in #Portland". #PDX #PortlandOR #PortlandOregon #comics #ImageComics #CWA #unionization icv2.com/articles/news/view/62

    (Corr: Removed "Interesting that all of them are in #Portland" which was my error.)

  14. "Dark Horse is now the third comics publisher with a union affiliated with the CWA" "Interesting that two of them are in #Portland". #PDX #PortlandOR #PortlandOregon #comics #ImageComics #CWA #unionization icv2.com/articles/news/view/62

    (Corr: Removed "Interesting that all of them are in #Portland" which was my error.)

  15. "Dark Horse is now the third comics publisher with a union affiliated with the CWA" "Interesting that two of them are in #Portland". #PDX #PortlandOR #PortlandOregon #comics #ImageComics #CWA #unionization icv2.com/articles/news/view/62

    (Corr: Removed "Interesting that all of them are in #Portland" which was my error.)

  16. A Look Back at Gen13 #3 (1994)

    Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

    Welcome back, superhero fans, 1990s arts and culture enthusiasts, Image Comics fans and comic book collectors! Today we go back to the mid-1990s to examine one of the many tales of Jim Lee’s original WildStorm universe through the original Gen13 mini-series.

    With the first two issues over, the stakes have been raised now that Caitlin Fairchild has been separated from her eventual teammates. Fairchild is alone in the middle of the desert in Nevada and her pals – who went back to the International Operations (IO) facility that trained them – are in deep trouble already.

    With those details laid down, here is a look back at Gen13 #3, published by Image Comics in 1994 with a story written by Jim Lee and Brandon Choi with artwork done by Jeffrey Scott Campbell. This is the third issue of the mini-series.  

    The cover.

    Early story

    The story begins in the desert. From a distance, Caitlin Fairchild spots a paramilitary convoy delivering something big and important. It turns out the convoy is handled by the Black Razors and they arrived at the IO facility in the middle of the night.

    Ivana (one of leaders of the facility) woke up to personally examine what the convoy delivered to them unexpectedly. When she asked who is giving the orders, John Lynch (formerly of Team 7) appears and he tells her that he has an unidentified super-powered being that has to be secured at their facility only for the night.

    Inside the heavy containment unit is Pitt…

    Quality

    Fairchild and Pitt fight!

    I can say that the story here is both a thrill ride and also a build-up for what is clearly the next stage of the mini-series’ concept. The addition of Pitt here is actually a crossover-related appearance as the said character is a creation of Dale Keown (essentially a non-WildStorm character). Pitt’s presence added weight to the spectacle as a short fight between him and a stronger Caitland Fairchild over a misunderstanding took place.

    One part of the narrative followed Fairchild who made the suicidal move to return to the facility alone as she decided to rescue her companions Roxy, Grunge, Rainmaker and Burnout. Even though she already has an idea that a trap could be set up for her, Fairchild has fully decided to pursue a rescue rather running away to freedom. As such, Fairchild here is braver, took huge risks to meet her new goals and has shown notable changes following what happened in the first two issues.

    Another part of the plot follows Roxy, Grunge, Burnout and Rainmaker who have been held captive in very humiliating fashion as they have been stripped naked and have been restrained in ways that would outrage the human rights activists. The main antagonists Ivana, Threshold and Nicole wield absolute power in the facility and they are indeed ruthless. Ivana, who had to receive and meet John Lynch, is obsessed with experimenting on gen-active youth to create her own personal army of super-powered beings. Threshold helps her by torturing the captured companions of Fairchild and he is so cold-hearted, he actually enjoys performing both torture and humiliation.

    The WildStorm universe veteran John Lynch (read my past reviews of Team 7 and The Kindred) appears here and was portrayed to be uncompromising and dead serious with his task handling Pitt’s transfer. His presence and interactions with Ivana shed more light on the purpose of International Operations (IO) and how the organization is connected with the youth program at the facility.

    Conclusion

    Grunge gets tortured in front of his naked companions. Threshold takes pleasure in torturing him.

    Gen13 #3 (1994) has a lot of thrills plus intrigue and even some shock value that made it stand out among the many superhero comic books about powered teenagers published in the 1990s. There is clear development on Fairchild and what she does here is the result of the huge decision she made at the end of issue #2. Fairchild’s captured companions also got their fair share of development as well and it is here where their bond as a group really grows. Along the way, Pitt added the monster presence but with a touch of heroism instead of instant death towards others. Anyone who follows Pitt should see his crossover appearance here. Indeed, this third issue of the mini-series is still fun to read.

    Overall, Gen13 #3 (1994) is recommended.

    +++++

    Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.

    #Comic #1990s #America #amusement #animation #Backlash #BobbyBurnoutLane #BrandonChoi #Burnout #CaitlinFairchild #CarloCarrasco #ChatGPT #ColeCash #comicBook #comicBookAdaptation #ComicBookReview #comicBooks #comicReview #comics #comicsBlog #comicsReview #crossover #Daemonites #DaleKeown #entertainment #entertainmentBlog #fun #geek #Gen13 #Google #GoogleSearch #Grifter #Grunge #Hulk #illustratedLiterature #ImageComics #IncredibleHulk #InternationalOperationsIO #JeffreyScottCampbell #JimLee #JohnLynch #kabataan #Kindred #literature #MarcSlayton #military #nostalgia #paraMilitary #paramilitary #PercivalEdmundGrungeChang #Pitt #retroReview #Retrospective #review #Reviews #Roxy #RoxyFreefallSpaulding #SarahRainmaker #StormWatch #superhero #superheroes #Team7 #teenagers #The1990s #TheIncredibleHulk #TheKindred #Twitter #WildCATSCovertActionTeams #WildCATS #WillStorm #WordPress #WordPressCom #youth
  17. A Look Back at Team 7 #3 (1994)

    Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

    Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Image Comics fans and comic book collectors! Today we go back to the year 1995 to take a close look at one of the many tales of the original WildStorm universe through one of the comic books of the first mini-series of Team 7.

    For the newcomers reading this, Team 7 is set in the past within the original WildStorm universe. This is the special forces team that had major WildStorm heroes – Grifter (WildCATS: Covert Action Teams), Backlash, Jackson Dane (Wetworks), John Lynch (Gen13) and Michael Cray (Deathblow) – who were younger, were proficient with combat and gained special abilities as a result of a sinister move by their superiors. Issue #2 took place after the team got exposed to something they never anticipated and their superiors knew it.

    With those details laid down, here is a look back at Team 7 #3, published in 1994 by Image Comics with a story written by Chuck Dixon and drawn by Aron Wiesenfeld. This is the 3rd chapter of a 4-issue mini-series.

    The cover.

    Early story

    Set in the 1970s, the surviving Team 7 members (already exposed to the chemical agent) are in the middle of a new mission somewhere in East Africa. Because their teammate Johnson abused his new power to manipulate a black general to kill himself against his own will, Cole Cash eliminates Johnson causing John Lynch to be outraged. Cash tells Lynch that Johnson lost himself completely. He also tells him to list Johnson as MIA (missing-in-action) and turn a blind eye as before.

    Lynch points his gun at Cash’s head believing he is standing for the mission and rules. After Cash tells him that they are monsters and that the world is better off without them, Lynch relents and shoots the wall instead. The mission concludes and Team 7 goes home by helicopter.

    As the ride goes on, John Lynch thinks very deeply about everything that happened since they got exposed to the chemical agent. He realizes that they were exposed to genetic altering elements and wonders if he and his teammates were nothing more than lab rats for International Operations (IO)…

    Quality

    John Lynch in the presence of his traitorous superiors following the East African operation.

    If there is anything notable here apart from the continued dark and gritty tone, the plot really thickened clearly. At this stage, it is more obvious that the superiors have indeed something more sinister planned for Team 7 to endure. They know that the infected team members are closing ranks to protect itself which means they are ready for the so-called final test.

    Along the way, John Lynch gradually realizes the evil of his superiors and being the field leader, he begins to analyze what is best for him and his teammates and which options to take knowing the betrayal from above. Quitting is simply not an option for Lynch and the pressure builds up as the story went on. Cole Cash here sees things very clearly and he easily became the pathfinder among Team 7 members. When he scolds his teammate Fairchild (father of Gen13’s Caitlin Fairchild) for abusing his power in a public place while off-duty, it is clear that Cash wants to keep the team together by means of keeping together while maintaining sanity.

    As for Team 7 itself, there is something intriguing that awaits readers once they start their new mission here. I won’t spoil it and it has to be seen. Simply grab a copy of this comic book, read it and pay attention to the details. It’s strong stuff from the creative team.

    Conclusion

    Cole Cash (Grifter) talks sense into John Lynch about what has really been going on and why they have become monsters.

    Team 7 #3 (1994) has a lot of intrigue as the plot thickened. At this stage, it is clear that IO is really up to no good and Team 7 is symbolically their scientific and military experiment. Fortunately for the team, they have John Lynch and Cole Cash as the reasonable members who are able to cut through the noise and became aware of what IO has been executing. The stage is set for the concluding issue and this comic book is indeed a solid build-up and also an engaging WildStorm read.

    Overall, Team 7 #3 (1994) is recommended.

    +++++

    Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

    #1990s #action #Africa #Africans #amusement #AronWiesenfeld #Backlash #blackPeople #Blog #blogger #blogging #CarloCarrasco #ChuckDixon #ColeCash #comic #comicBook #ComicBookReview #comicBooks #comicReview #comics #comicsBlog #comicsReview #CovertActionTeams #Deathblow #entertainment #entertainmentBlog #espionage #explosions #film #fun #geek #Gen13 #Grifter #guns #illustratedLiterature #ImageComics #InternationalOperationsIO #IslamicTerrorism #IslamicTerrorists #Islamist #IslamoLeft #JacksonDane #JimLee #JohnLynch #literature #MarcSlayton #MichaelCray #military #militaryIntelligence #militaryLifestyle #movies #NOToTerrorism #NOToTerrorists #nostalgia #RejectTerrorists #retroReview #Retrospective #review #Reviews #specialForces #StormWatch #superhero #superheroes #Team7 #terror #terrorism #terrorist #terroristStateIran #terrorists #The1990s #war #Wetworks #WildStorm #woke #WordPress #WordPressCom
  18. A Look Back at Team 7 #3 (1994)

    Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

    Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Image Comics fans and comic book collectors! Today we go back to the year 1995 to take a close look at one of the many tales of the original WildStorm universe through one of the comic books of the first mini-series of Team 7.

    For the newcomers reading this, Team 7 is set in the past within the original WildStorm universe. This is the special forces team that had major WildStorm heroes – Grifter (WildCATS: Covert Action Teams), Backlash, Jackson Dane (Wetworks), John Lynch (Gen13) and Michael Cray (Deathblow) – who were younger, were proficient with combat and gained special abilities as a result of a sinister move by their superiors. Issue #2 took place after the team got exposed to something they never anticipated and their superiors knew it.

    With those details laid down, here is a look back at Team 7 #3, published in 1994 by Image Comics with a story written by Chuck Dixon and drawn by Aron Wiesenfeld. This is the 3rd chapter of a 4-issue mini-series.

    The cover.

    Early story

    Set in the 1970s, the surviving Team 7 members (already exposed to the chemical agent) are in the middle of a new mission somewhere in East Africa. Because their teammate Johnson abused his new power to manipulate a black general to kill himself against his own will, Cole Cash eliminates Johnson causing John Lynch to be outraged. Cash tells Lynch that Johnson lost himself completely. He also tells him to list Johnson as MIA (missing-in-action) and turn a blind eye as before.

    Lynch points his gun at Cash’s head believing he is standing for the mission and rules. After Cash tells him that they are monsters and that the world is better off without them, Lynch relents and shoots the wall instead. The mission concludes and Team 7 goes home by helicopter.

    As the ride goes on, John Lynch thinks very deeply about everything that happened since they got exposed to the chemical agent. He realizes that they were exposed to genetic altering elements and wonders if he and his teammates were nothing more than lab rats for International Operations (IO)…

    Quality

    John Lynch in the presence of his traitorous superiors following the East African operation.

    If there is anything notable here apart from the continued dark and gritty tone, the plot really thickened clearly. At this stage, it is more obvious that the superiors have indeed something more sinister planned for Team 7 to endure. They know that the infected team members are closing ranks to protect itself which means they are ready for the so-called final test.

    Along the way, John Lynch gradually realizes the evil of his superiors and being the field leader, he begins to analyze what is best for him and his teammates and which options to take knowing the betrayal from above. Quitting is simply not an option for Lynch and the pressure builds up as the story went on. Cole Cash here sees things very clearly and he easily became the pathfinder among Team 7 members. When he scolds his teammate Fairchild (father of Gen13’s Caitlin Fairchild) for abusing his power in a public place while off-duty, it is clear that Cash wants to keep the team together by means of keeping together while maintaining sanity.

    As for Team 7 itself, there is something intriguing that awaits readers once they start their new mission here. I won’t spoil it and it has to be seen. Simply grab a copy of this comic book, read it and pay attention to the details. It’s strong stuff from the creative team.

    Conclusion

    Cole Cash (Grifter) talks sense into John Lynch about what has really been going on and why they have become monsters.

    Team 7 #3 (1994) has a lot of intrigue as the plot thickened. At this stage, it is clear that IO is really up to no good and Team 7 is symbolically their scientific and military experiment. Fortunately for the team, they have John Lynch and Cole Cash as the reasonable members who are able to cut through the noise and became aware of what IO has been executing. The stage is set for the concluding issue and this comic book is indeed a solid build-up and also an engaging WildStorm read.

    Overall, Team 7 #3 (1994) is recommended.

    +++++

    Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

    #1990s #action #Africa #Africans #amusement #AronWiesenfeld #Backlash #blackPeople #Blog #blogger #blogging #CarloCarrasco #ChuckDixon #ColeCash #comic #comicBook #ComicBookReview #comicBooks #comicReview #comics #comicsBlog #comicsReview #CovertActionTeams #Deathblow #entertainment #entertainmentBlog #espionage #explosions #film #fun #geek #Gen13 #Grifter #guns #illustratedLiterature #ImageComics #InternationalOperationsIO #IslamicTerrorism #IslamicTerrorists #Islamist #IslamoLeft #JacksonDane #JimLee #JohnLynch #literature #MarcSlayton #MichaelCray #military #militaryIntelligence #militaryLifestyle #movies #NOToTerrorism #NOToTerrorists #nostalgia #RejectTerrorists #retroReview #Retrospective #review #Reviews #specialForces #StormWatch #superhero #superheroes #Team7 #terror #terrorism #terrorist #terroristStateIran #terrorists #The1990s #war #Wetworks #WildStorm #woke #WordPress #WordPressCom
  19. A Look Back at Team 7 #3 (1994)

    Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

    Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Image Comics fans and comic book collectors! Today we go back to the year 1995 to take a close look at one of the many tales of the original WildStorm universe through one of the comic books of the first mini-series of Team 7.

    For the newcomers reading this, Team 7 is set in the past within the original WildStorm universe. This is the special forces team that had major WildStorm heroes – Grifter (WildCATS: Covert Action Teams), Backlash, Jackson Dane (Wetworks), John Lynch (Gen13) and Michael Cray (Deathblow) – who were younger, were proficient with combat and gained special abilities as a result of a sinister move by their superiors. Issue #2 took place after the team got exposed to something they never anticipated and their superiors knew it.

    With those details laid down, here is a look back at Team 7 #3, published in 1994 by Image Comics with a story written by Chuck Dixon and drawn by Aron Wiesenfeld. This is the 3rd chapter of a 4-issue mini-series.

    The cover.

    Early story

    Set in the 1970s, the surviving Team 7 members (already exposed to the chemical agent) are in the middle of a new mission somewhere in East Africa. Because their teammate Johnson abused his new power to manipulate a black general to kill himself against his own will, Cole Cash eliminates Johnson causing John Lynch to be outraged. Cash tells Lynch that Johnson lost himself completely. He also tells him to list Johnson as MIA (missing-in-action) and turn a blind eye as before.

    Lynch points his gun at Cash’s head believing he is standing for the mission and rules. After Cash tells him that they are monsters and that the world is better off without them, Lynch relents and shoots the wall instead. The mission concludes and Team 7 goes home by helicopter.

    As the ride goes on, John Lynch thinks very deeply about everything that happened since they got exposed to the chemical agent. He realizes that they were exposed to genetic altering elements and wonders if he and his teammates were nothing more than lab rats for International Operations (IO)…

    Quality

    John Lynch in the presence of his traitorous superiors following the East African operation.

    If there is anything notable here apart from the continued dark and gritty tone, the plot really thickened clearly. At this stage, it is more obvious that the superiors have indeed something more sinister planned for Team 7 to endure. They know that the infected team members are closing ranks to protect itself which means they are ready for the so-called final test.

    Along the way, John Lynch gradually realizes the evil of his superiors and being the field leader, he begins to analyze what is best for him and his teammates and which options to take knowing the betrayal from above. Quitting is simply not an option for Lynch and the pressure builds up as the story went on. Cole Cash here sees things very clearly and he easily became the pathfinder among Team 7 members. When he scolds his teammate Fairchild (father of Gen13’s Caitlin Fairchild) for abusing his power in a public place while off-duty, it is clear that Cash wants to keep the team together by means of keeping together while maintaining sanity.

    As for Team 7 itself, there is something intriguing that awaits readers once they start their new mission here. I won’t spoil it and it has to be seen. Simply grab a copy of this comic book, read it and pay attention to the details. It’s strong stuff from the creative team.

    Conclusion

    Cole Cash (Grifter) talks sense into John Lynch about what has really been going on and why they have become monsters.

    Team 7 #3 (1994) has a lot of intrigue as the plot thickened. At this stage, it is clear that IO is really up to no good and Team 7 is symbolically their scientific and military experiment. Fortunately for the team, they have John Lynch and Cole Cash as the reasonable members who are able to cut through the noise and became aware of what IO has been executing. The stage is set for the concluding issue and this comic book is indeed a solid build-up and also an engaging WildStorm read.

    Overall, Team 7 #3 (1994) is recommended.

    +++++

    Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

    #1990s #action #Africa #Africans #amusement #AronWiesenfeld #Backlash #blackPeople #Blog #blogger #blogging #CarloCarrasco #ChuckDixon #ColeCash #comic #comicBook #ComicBookReview #comicBooks #comicReview #comics #comicsBlog #comicsReview #CovertActionTeams #Deathblow #entertainment #entertainmentBlog #espionage #explosions #film #fun #geek #Gen13 #Grifter #guns #illustratedLiterature #ImageComics #InternationalOperationsIO #IslamicTerrorism #IslamicTerrorists #Islamist #IslamoLeft #JacksonDane #JimLee #JohnLynch #literature #MarcSlayton #MichaelCray #military #militaryIntelligence #militaryLifestyle #movies #NOToTerrorism #NOToTerrorists #nostalgia #RejectTerrorists #retroReview #Retrospective #review #Reviews #specialForces #StormWatch #superhero #superheroes #Team7 #terror #terrorism #terrorist #terroristStateIran #terrorists #The1990s #war #Wetworks #WildStorm #woke #WordPress #WordPressCom
  20. A Look Back at Team 7 #3 (1994)

    Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

    Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Image Comics fans and comic book collectors! Today we go back to the year 1995 to take a close look at one of the many tales of the original WildStorm universe through one of the comic books of the first mini-series of Team 7.

    For the newcomers reading this, Team 7 is set in the past within the original WildStorm universe. This is the special forces team that had major WildStorm heroes – Grifter (WildCATS: Covert Action Teams), Backlash, Jackson Dane (Wetworks), John Lynch (Gen13) and Michael Cray (Deathblow) – who were younger, were proficient with combat and gained special abilities as a result of a sinister move by their superiors. Issue #2 took place after the team got exposed to something they never anticipated and their superiors knew it.

    With those details laid down, here is a look back at Team 7 #3, published in 1994 by Image Comics with a story written by Chuck Dixon and drawn by Aron Wiesenfeld. This is the 3rd chapter of a 4-issue mini-series.

    The cover.

    Early story

    Set in the 1970s, the surviving Team 7 members (already exposed to the chemical agent) are in the middle of a new mission somewhere in East Africa. Because their teammate Johnson abused his new power to manipulate a black general to kill himself against his own will, Cole Cash eliminates Johnson causing John Lynch to be outraged. Cash tells Lynch that Johnson lost himself completely. He also tells him to list Johnson as MIA (missing-in-action) and turn a blind eye as before.

    Lynch points his gun at Cash’s head believing he is standing for the mission and rules. After Cash tells him that they are monsters and that the world is better off without them, Lynch relents and shoots the wall instead. The mission concludes and Team 7 goes home by helicopter.

    As the ride goes on, John Lynch thinks very deeply about everything that happened since they got exposed to the chemical agent. He realizes that they were exposed to genetic altering elements and wonders if he and his teammates were nothing more than lab rats for International Operations (IO)…

    Quality

    John Lynch in the presence of his traitorous superiors following the East African operation.

    If there is anything notable here apart from the continued dark and gritty tone, the plot really thickened clearly. At this stage, it is more obvious that the superiors have indeed something more sinister planned for Team 7 to endure. They know that the infected team members are closing ranks to protect itself which means they are ready for the so-called final test.

    Along the way, John Lynch gradually realizes the evil of his superiors and being the field leader, he begins to analyze what is best for him and his teammates and which options to take knowing the betrayal from above. Quitting is simply not an option for Lynch and the pressure builds up as the story went on. Cole Cash here sees things very clearly and he easily became the pathfinder among Team 7 members. When he scolds his teammate Fairchild (father of Gen13’s Caitlin Fairchild) for abusing his power in a public place while off-duty, it is clear that Cash wants to keep the team together by means of keeping together while maintaining sanity.

    As for Team 7 itself, there is something intriguing that awaits readers once they start their new mission here. I won’t spoil it and it has to be seen. Simply grab a copy of this comic book, read it and pay attention to the details. It’s strong stuff from the creative team.

    Conclusion

    Cole Cash (Grifter) talks sense into John Lynch about what has really been going on and why they have become monsters.

    Team 7 #3 (1994) has a lot of intrigue as the plot thickened. At this stage, it is clear that IO is really up to no good and Team 7 is symbolically their scientific and military experiment. Fortunately for the team, they have John Lynch and Cole Cash as the reasonable members who are able to cut through the noise and became aware of what IO has been executing. The stage is set for the concluding issue and this comic book is indeed a solid build-up and also an engaging WildStorm read.

    Overall, Team 7 #3 (1994) is recommended.

    +++++

    Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

    #1990s #action #Africa #Africans #amusement #AronWiesenfeld #Backlash #blackPeople #Blog #blogger #blogging #CarloCarrasco #ChuckDixon #ColeCash #comic #comicBook #ComicBookReview #comicBooks #comicReview #comics #comicsBlog #comicsReview #CovertActionTeams #Deathblow #entertainment #entertainmentBlog #espionage #explosions #film #fun #geek #Gen13 #Grifter #guns #illustratedLiterature #ImageComics #InternationalOperationsIO #IslamicTerrorism #IslamicTerrorists #Islamist #IslamoLeft #JacksonDane #JimLee #JohnLynch #literature #MarcSlayton #MichaelCray #military #militaryIntelligence #militaryLifestyle #movies #NOToTerrorism #NOToTerrorists #nostalgia #RejectTerrorists #retroReview #Retrospective #review #Reviews #specialForces #StormWatch #superhero #superheroes #Team7 #terror #terrorism #terrorist #terroristStateIran #terrorists #The1990s #war #Wetworks #WildStorm #woke #WordPress #WordPressCom
  21. Red Roots. A new series by #ImageComics. A story of mystery and intrigue about a professional killer and a teacher when a supernatural element binds their lives. Lorenzo De Felici left me hungry for more by the last page. Oh and there are cats! 10/10 #comics #horror

  22. A Look Back at The Kindred #4 (1994)

    Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

    Welcome back, superhero fans, 1990s arts and culture enthusiasts, Image Comics and comic book collectors! Today we go back to the mid-1990s to examine one of the many tales of the WildStorm universe through The Kindred mini-series.

    After reading the first three issues of this WildStorm mini-series, Grifter and Backlash were well defined as two former teammates of Team 7 who are at great odds with each other. Adding more emphasis to the Team 7 legacy and the dirty history of International Operations (IO) was IO officer John Lynch (who became a captive in this mini-series) and the revealed leader of the Kindred. The stage is set for the conclusion of this mini-series.

    With those details laid down, here is a look back at The Kindred #4, published by Image Comics in 1994 with a story written by Jim Lee, Brandon Choi, Sean Ruffner and the illustrator himself, Brett Booth.

    The cover.

    Early story

    The story begins some time after the leader of the Kindred revealed himself to Lynch, Grifter, Backlash and Alicia Turner. It has been former IO operative and Team 7 member Roberto Diaz all along and he blamed Backlash for leaving him for dead more than twenty years prior during a desperate situation in South America.

    On the orders of Diaz, a few of the beastly Kindred servants carried the severely damaged body of Backlash to a waterfall and threw him down. Elsewhere, Grifter is naked and contained in a water container with oxygen and a communication device attached to him. Roberto Diaz watches and communicates with him. Diaz tells Grifter that the his old identity is no more and the only thing he requires from him are gen samples which are crucial to better understand the genesis drug.

    Diaz reveals to him that duplicating the genesis drug is crucial for the Kindred to create more life and be able to overwhelm the world and force it to recognize the might of the Kindred society. Grifter tries to reason with his former teammate by telling him that the genesis serum is something that is not meant to be tampered as it will lead to destruction…

    Quality

    Backlash in action!

    This early, I can say that Jim Lee, Brandon Choi, Sean Ruffner and Brett Booth gave their best effort to make this final chapter very intriguing, dramatic and explosive to read at the same time. Along the way, they expanded the lore of the original WildStorm universe while building up anticipation for the Team 7 original mini-series (released in the 4th quarter of 1994).

    The writing got even stronger in this final issue in terms of storytelling and character development. Roberto Diaz is not a one-dimensional super villain. In fact, he strongly believes that he was betrayed not only by Team 7 and IO, but by humanity in general. As such, he found purpose with the Kindred during his survival days and injected himself with the genesis drug which enhanced him but also turned him into an addict (this alone added drug addiction as a key theme). As far as Roberto Diaz is concerned, he is on a path of no return and his obsession with vengeance against humanity justifies his leadership of the Kindred and the master plan to overwhelm humanity someday. In terms of geopolitics, this reminds me a lot about Islamic terrorists going up against Western civilization using violence while having their fellow Islamists migrate into different nations worldwide to overwhelm those societies from within. Of course, the concept of Diaz and the Kindred plotting against many billions of humans here is high fantasy mixed with unethical science, terrorism, infiltration and terrorism.

    The creators managed to develop Grifter, Backlash and John Lynch even more. Lynch here is portrayed as very stressed and struggling with being responsible over the deaths of many men IO sent to rescue him. He even believed for a while that Backlash is dead and he knows fully well that the Kindred are not crazy but rather intelligent and are obsessed with seeking justice. In some ways, Lynch is also responsible for the Kindred and he reflects on what he did for decades for IO while serving as a Team 7 member with a leadership role.

    John Lynch in the prison cell with Colby.

    Grifter and Backlash, who are often visually featured in the promos of this mini-series, also have their fair share of the spotlight. Both heroes are severely beaten and not even their special talents or powers were enough to overcome the violent opposition of the Kindred. I like the way the creators emphasized Grifter’s (civilian identity: Cole Cash) personality as he got into the same prison cell with Alicia Turner who turned out to be involved with him several years prior. Grifter here is uneasy about the past not only as member of Team 7 but also as a person. As for Backlash, I’ll say that he has the classic heroic comeback in this issue and things got really tense between him and Roberto Diaz.

    When it comes to superhero spectacle, this one is really packed with action and Brett Booth delivered some dynamic artworks to make the story look entertaining. When he draws the Kindred – those animalistic loyalists of Roberto Diaz – he makes them look horrific and intimidating from time to time. When it comes to drawing Backlash and Grifter, Booth’s take has some rough edges as this mini-series was produced before the start of the Backlash series.

    Conclusion

    A dynamic action shot of a battered Grifter with Alicia Turner.

    I can say that The Kindred #4 (1994) is a worthy end to the mini-series. By the time the plot concluded, the lore and the paramilitary concepts of the original WildStorm universe got expanded a lot with emphasis on the legacy left behind by Team 7 and IO. Grifter, Backlash and John Lynch – all former teammates of Team 7 – got nicely developed here and their significance within the WildStorm universe got stronger. This comic book delivered intrigue, surprises and a good amount of spectacle from start to finish. It also succeeded in setting the stage for the late-1994 launch of Team 7.

    Overall, The Kindred #4 (1994) is recommended.

    +++++

    Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.

    #1990s #America #amusement #animation #Backlash #BrandonChoi #BrettBooth #CarloCarrasco #ChatGPT #ColeCash #comic #comicBook #comicBookAdaptation #ComicBookReview #comicBooks #comicReview #comics #comicsBlog #comicsReview #entertainment #entertainmentBlog #fun #geek #Gen13 #Google #GoogleSearch #Grifter #illegalImmigrants #illegalImmigration #illustratedLiterature #ImageComics #immigration #InternationalOperationsIO #IslamicTerrorism #IslamicTerrorists #Islamist #IslamoLeft #IslamoLeft #IslamoLeftist #JimLee #JohnLynch #Kindred #literature #MarcSlayton #massMigration #military #paraMilitary #paramilitary #retroReview #Retrospective #review #Reviews #RobertoDiaz #SeanRuffner #StormWatch #superhero #superheroes #Team7 #terrorism #terrorists #The1990s #TheKindred #Tumblr #Twitter #WildCATSCovertActionTeams #WildCATS #WillStorm #WordPress #WordPressCom
  23. Thinking about reading all the titles from Image Comics in order that they debuted over the first handful of years. Of course I've read some of the classics, but there's a LOT of them I never really considered reading until now just out of curiosity since I've always found the company interesting.

    #imagecomics #comics #comicbooks

  24. Thinking about reading all the titles from Image Comics in order that they debuted over the first handful of years. Of course I've read some of the classics, but there's a LOT of them I never really considered reading until now just out of curiosity since I've always found the company interesting.

    #imagecomics #comics #comicbooks

  25. Thinking about reading all the titles from Image Comics in order that they debuted over the first handful of years. Of course I've read some of the classics, but there's a LOT of them I never really considered reading until now just out of curiosity since I've always found the company interesting.

    #imagecomics #comics #comicbooks

  26. Thinking about reading all the titles from Image Comics in order that they debuted over the first handful of years. Of course I've read some of the classics, but there's a LOT of them I never really considered reading until now just out of curiosity since I've always found the company interesting.

  27. A Look Back at Gen13 #1 (1994)

    Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

    Welcome back, superhero fans, 1990s arts and culture enthusiasts, Image Comics fans and comic book collectors! Today we go back to the mid-1990s to examine one of the many tales of Jim Lee’s original WildStorm universe through the original Gen13 mini-series.

    There is a lot to enjoy in the WildStorm comic book universe of the 1990s with such titles like WildCATS: Covert Action Teams, Team 7, StormWatch, Grifter, Backlash and Wetworks to name some. The WildStorm depicts the world as chaotic filled with strong paramilitary concepts, conspiracies and even aliens from deep space.

    Along the way, WildStorm has its own take on the sub-genre of super-powered teenagers which was realized as Gen13 (stylized as Gen13). Strangely enough, the team – which actually first appeared in the Deathmate Black crossover comic book in 1993 – was originally titled as Gen X but WildStorm had to rebrand it into Gen13 as Marvel Comics already trademarked the name Generation X for an X-Men-related comic book project. To learn more about production history and background of Gen13, click here.

    With those details laid down, here is a look back at Gen13 #1, published by Image Comics in 1994 with a story written by Jim Lee and Brandon Choi with artwork done by Jeffrey Scott Campbell (ink work by Alex Garner). This is the first issue of the mini-series.  

    The cover.

    Early story

    The story begins sometime in 1979 when a married couple (Stephen and Rachel Callahan) desperate runs away with their two little children. A team of armored troops (the Black Razors) riding two hovering vehicles catches up with them and hit Rachel with bullets passing through her body. Stephen, who is carrying his son Matthew, uses his power to destroy one of the hovering vehicles. One of the Black Razors realized that the husband is gen-active and nobody informed their team that he was with Gen12.

    Agonizing with severe head pain, Stephen tells Matthew to take his little sister Nicole with him and run to the trees. As far as Stephen is concerned, he is finished and all he can do is buy time for the two little children to escape. He tells Matthew to protect his sister. Suddenly, the Black Razors killed Stephen right in front of Matthew and Nicole.

    Fifteen years later, a young, nerdy college student named Caitlin Fairchild makes her way through the college campus in Princeton. She is a gifted student who has been focused on maintaining a high grade and graduate with her advanced degree in computer science in the near future.

    Upon arriving at the dormitory, she meets her promiscuous roommate Alexa who informs her that some guys arrived earlier looking for her. The guys were described as middle-aged suits and they wanted to talk to Caitlin about some internship program. Alexa then leaves.

    A few hours later, Caitlin wakes up as the door gets knocked. Special agent baker of the National Security Committee tells her that she has been accepted into the Gen13 program and her presence is immediately required in order to process her into the program before it begins the next day…

    Quality

    Roxy, Burnout, Grunge and Caitlin Fairchild together for the first time at the secret facility of the Gen13 program. One other member – Rainmaker – has yet to appear.

    I enjoyed this comic book the first time I had it in 1994. I can clearly say that it is still fun and engaging to read again today.

    This comic book was written with the intention to introduce super-powered teenagers as a new and really distinctive team in one corner of the original WildStorm universe while also expanding the lore by focusing more on International Operations’ unethical covert operations which will easily remind people about government conspiracies, top secret missions and the like. The story has really strong elements about conspiracies, unethical scientific experiments and even human rights violations. The story by Jim Lee and Brandon Choi has a strong structure but what stood out to me was the really creative writing done to bring the characters to life complete with a touch of the 1990s vibe (in reference to comic book trends and real-life society).

    John Lynch, a former member of Team 7 and also one of the high-ranking officials of IO who occasionally appeared in prior WildStorm comic books, gets a nice share of the spotlight in the story and indeed he is not full control of his organization. In fact, IO’s execution of a new program about developing people with special abilities or powers (without their knowledge) raises Lynch’s concerns as he himself was a victim of betrayal and exposure to an experimental gas during his time with Team 7. Lynch also appeared in The Kindred mini-series (read my reviews by clicking here, here and here).

    When it comes to the characters, Gen13’s members here are introduced with notable differences in terms of personality. The nerdy Caitlin Fairchild is the very promising smart young lady who has the potential to succeed. Bobby (Burnout) is the quiet guy who quickly realizes that true unity is needed in order for a group to succeed under the program they are in. Roxy is the undisciplined and rebellious young lady while Grunge is the loose cannon and has trouble with authorities. While it is clear you won’t see much of their powers yet in this comic book, they turned out to be interesting enough to follow thanks to the strong creative writing by Lee and Choi.

    When it comes to the visuals, Jeffrey Scott Campbell’s artworks really stood out mainly due to his distinctive style. If you look closely at how he draws the faces of women – particularly the ones who are young and fit – you will realize the exaggerated look complete with the big eyes and curves seen on females in anime or even manga (Japanese comics). If you are looking visual realism on the characters, you won’t find it here at all. Campbell’s style truly defined the look of the characters and yet he was able to draw armored troops (Black Razors and the armed security guard) with a really high level of details (including their weapons) which really stood out visually. Campbell is also good with superhero spectacle and hard action. Last but not least, there is a deliberate amount of erotic imagery in this comic book which serves as a reminder that this is a story aimed at young adult and adult readers.  

    Conclusion

    John Lynch and Ivana having a confidential talk about International Operations and its current project about super-powered beings. Even though he is a very high officer at IO, Lynch was kept in the dark about something crucial.

    Indeed, Gen13 #1 (1994) remains entertaining to read mainly because of the strong writing. The story moved at a smooth pace, the exposition was done cleverly, and the characters ended up being worthy enough to pay attention to. By the time I reached the end, I am convinced to go on to the next issue and rediscover not only more of the mini-series but also the way it expanded the lore of the WildStorm universe of the 1990s. This comic book alone strongly emphasized the connections with other elements of the WildStorm universe, particularly with Team 7 (its mini-series launched months after this one) and the dark legacy of IO. It is an adulterated superhero comic book that really offered readers something new and intriguing.

    Overall, Gen13 #1 (1994) is recommended.

    +++++

    Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.

    #Comic #1990s #AlexGarner #America #amusement #animation #Backlash #Blog #blogger #blogging #BobbyBurnoutLane #BrandonChoi #Burnout #CaitlinFairchild #CarloCarrasco #ChatGPT #ColeCash #comicBook #comicBookAdaptation #ComicBookReview #comicBooks #comicReview #comics #comicsBlog #comicsReview #Daemonites #Deathmate #DeathmateBlack #entertainment #entertainmentBlog #fun #geek #GenX #Gen13 #GenerationX #Google #GoogleSearch #Grifter #Grunge #illustratedLiterature #ImageComics #InternationalOperationsIO #JeffreyScottCampbell #JimLee #JohnLynch #kabataan #Kindred #literature #MarcSlayton #Marvel #MarvelComics #military #paraMilitary #paramilitary #PercivalEdmundGrungeChang #retroReview #Retrospective #review #Reviews #Roxy #RoxyFreefallSpaulding #SarahRainmaker #StormWatch #superhero #superheroes #Team7 #teenagers #The1990s #TheKindred #Tumblr #Twitter #WildCATSCovertActionTeams #WildCATS #WillStorm #WordPress #WordPressCom #XMen #youth
  28. A Look Back at Gen13 #1 (1994)

    Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

    Welcome back, superhero fans, 1990s arts and culture enthusiasts, Image Comics fans and comic book collectors! Today we go back to the mid-1990s to examine one of the many tales of Jim Lee’s original WildStorm universe through the original Gen13 mini-series.

    There is a lot to enjoy in the WildStorm comic book universe of the 1990s with such titles like WildCATS: Covert Action Teams, Team 7, StormWatch, Grifter, Backlash and Wetworks to name some. The WildStorm depicts the world as chaotic filled with strong paramilitary concepts, conspiracies and even aliens from deep space.

    Along the way, WildStorm has its own take on the sub-genre of super-powered teenagers which was realized as Gen13 (stylized as Gen13). Strangely enough, the team – which actually first appeared in the Deathmate Black crossover comic book in 1993 – was originally titled as Gen X but WildStorm had to rebrand it into Gen13 as Marvel Comics already trademarked the name Generation X for an X-Men-related comic book project. To learn more about production history and background of Gen13, click here.

    With those details laid down, here is a look back at Gen13 #1, published by Image Comics in 1994 with a story written by Jim Lee and Brandon Choi with artwork done by Jeffrey Scott Campbell (ink work by Alex Garner). This is the first issue of the mini-series.  

    The cover.

    Early story

    The story begins sometime in 1979 when a married couple (Stephen and Rachel Callahan) desperate runs away with their two little children. A team of armored troops (the Black Razors) riding two hovering vehicles catches up with them and hit Rachel with bullets passing through her body. Stephen, who is carrying his son Matthew, uses his power to destroy one of the hovering vehicles. One of the Black Razors realized that the husband is gen-active and nobody informed their team that he was with Gen12.

    Agonizing with severe head pain, Stephen tells Matthew to take his little sister Nicole with him and run to the trees. As far as Stephen is concerned, he is finished and all he can do is buy time for the two little children to escape. He tells Matthew to protect his sister. Suddenly, the Black Razors killed Stephen right in front of Matthew and Nicole.

    Fifteen years later, a young, nerdy college student named Caitlin Fairchild makes her way through the college campus in Princeton. She is a gifted student who has been focused on maintaining a high grade and graduate with her advanced degree in computer science in the near future.

    Upon arriving at the dormitory, she meets her promiscuous roommate Alexa who informs her that some guys arrived earlier looking for her. The guys were described as middle-aged suits and they wanted to talk to Caitlin about some internship program. Alexa then leaves.

    A few hours later, Caitlin wakes up as the door gets knocked. Special agent baker of the National Security Committee tells her that she has been accepted into the Gen13 program and her presence is immediately required in order to process her into the program before it begins the next day…

    Quality

    Roxy, Burnout, Grunge and Caitlin Fairchild together for the first time at the secret facility of the Gen13 program. One other member – Rainmaker – has yet to appear.

    I enjoyed this comic book the first time I had it in 1994. I can clearly say that it is still fun and engaging to read again today.

    This comic book was written with the intention to introduce super-powered teenagers as a new and really distinctive team in one corner of the original WildStorm universe while also expanding the lore by focusing more on International Operations’ unethical covert operations which will easily remind people about government conspiracies, top secret missions and the like. The story has really strong elements about conspiracies, unethical scientific experiments and even human rights violations. The story by Jim Lee and Brandon Choi has a strong structure but what stood out to me was the really creative writing done to bring the characters to life complete with a touch of the 1990s vibe (in reference to comic book trends and real-life society).

    John Lynch, a former member of Team 7 and also one of the high-ranking officials of IO who occasionally appeared in prior WildStorm comic books, gets a nice share of the spotlight in the story and indeed he is not full control of his organization. In fact, IO’s execution of a new program about developing people with special abilities or powers (without their knowledge) raises Lynch’s concerns as he himself was a victim of betrayal and exposure to an experimental gas during his time with Team 7. Lynch also appeared in The Kindred mini-series (read my reviews by clicking here, here and here).

    When it comes to the characters, Gen13’s members here are introduced with notable differences in terms of personality. The nerdy Caitlin Fairchild is the very promising smart young lady who has the potential to succeed. Bobby (Burnout) is the quiet guy who quickly realizes that true unity is needed in order for a group to succeed under the program they are in. Roxy is the undisciplined and rebellious young lady while Grunge is the loose cannon and has trouble with authorities. While it is clear you won’t see much of their powers yet in this comic book, they turned out to be interesting enough to follow thanks to the strong creative writing by Lee and Choi.

    When it comes to the visuals, Jeffrey Scott Campbell’s artworks really stood out mainly due to his distinctive style. If you look closely at how he draws the faces of women – particularly the ones who are young and fit – you will realize the exaggerated look complete with the big eyes and curves seen on females in anime or even manga (Japanese comics). If you are looking visual realism on the characters, you won’t find it here at all. Campbell’s style truly defined the look of the characters and yet he was able to draw armored troops (Black Razors and the armed security guard) with a really high level of details (including their weapons) which really stood out visually. Campbell is also good with superhero spectacle and hard action. Last but not least, there is a deliberate amount of erotic imagery in this comic book which serves as a reminder that this is a story aimed at young adult and adult readers.  

    Conclusion

    John Lynch and Ivana having a confidential talk about International Operations and its current project about super-powered beings. Even though he is a very high officer at IO, Lynch was kept in the dark about something crucial.

    Indeed, Gen13 #1 (1994) remains entertaining to read mainly because of the strong writing. The story moved at a smooth pace, the exposition was done cleverly, and the characters ended up being worthy enough to pay attention to. By the time I reached the end, I am convinced to go on to the next issue and rediscover not only more of the mini-series but also the way it expanded the lore of the WildStorm universe of the 1990s. This comic book alone strongly emphasized the connections with other elements of the WildStorm universe, particularly with Team 7 (its mini-series launched months after this one) and the dark legacy of IO. It is an adulterated superhero comic book that really offered readers something new and intriguing.

    Overall, Gen13 #1 (1994) is recommended.

    +++++

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