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1000 results for “gaveen”

  1. My second Taylor Monthly is out. It was a quiet month on the development front but I figured it was still worth posting something.

    - I got an email
    - Jumpy Alien makes progress
    - The community site work continues

    taylormadetech.dev/2026/03/01/

    #TaylorEngine #Ruby #GameDev #blog #programming #GameEngine

  2. Guys. #TheElderScrollsVI will come with the #CreationEngine3.

    The game will fail and will get mid reviews. Narrative alone won't save it.

    Who knows if #ToddHoward retires after that (or after #Fallout5), which will also suffer the same fate.

    The future is Unity and Unreal Engine 5 unless you're creating an "AAA" game for a specific hardware.

    #Videogames #Gaming #Games #Microsoft #Bethesda #TheElderScrolls #Fallout #CreationEngine #GameEngine #Unreal #UnrealEngine5 #UnrealEngine #UE5

  3. Congrats to GoMud on another year of development! 🎂

    GoMud is a lightweight, open-source engine for creating text-based multiplayer worlds, built using the Go programming language.

    In this interview, creator Volte6 talks about why he started the project, how it differs from traditional multi-user dungeon (MUD) engines, and what happens when a simple playtest goes hilariously sideways. 😂

    writing-games.org/gomud-text-g

    #TextGames #OpenSource #GoLang #GameEngines

  4. Congrats to GoMud on another year of development! 🎂

    GoMud is a lightweight, open-source engine for creating text-based multiplayer worlds, built using the Go programming language.

    In this interview, creator Volte6 talks about why he started the project, how it differs from traditional multi-user dungeon (MUD) engines, and what happens when a simple playtest goes hilariously sideways. 😂

    writing-games.org/gomud-text-g

    #TextGames #OpenSource #GoLang #GameEngines

  5. Congrats to GoMud on another year of development! 🎂

    GoMud is a lightweight, open-source engine for creating text-based multiplayer worlds, built using the Go programming language.

    In this interview, creator Volte6 talks about why he started the project, how it differs from traditional multi-user dungeon (MUD) engines, and what happens when a simple playtest goes hilariously sideways. 😂

    writing-games.org/gomud-text-g

    #TextGames #OpenSource #GoLang #GameEngines

  6. Congrats to GoMud on another year of development! 🎂

    GoMud is a lightweight, open-source engine for creating text-based multiplayer worlds, built using the Go programming language.

    In this interview, creator Volte6 talks about why he started the project, how it differs from traditional multi-user dungeon (MUD) engines, and what happens when a simple playtest goes hilariously sideways. 😂

    writing-games.org/gomud-text-g

    #TextGames #OpenSource #GoLang #GameEngines

  7. The 5.0 Release is coming along slowly but surely. I have completed numerous core improvements over the last few weeks, and now I am focusing on finishing the drawing algorithm overhaul.

    For instance, now you can generate and draw rounded polygons using various parameters.

    #ShapeEngine #raylib #gamedev #indiedev #gameengine #csharp #programming

  8. The 5.0 Release is coming along slowly but surely. I have completed numerous core improvements over the last few weeks, and now I am focusing on finishing the drawing algorithm overhaul.

    For instance, now you can generate and draw rounded polygons using various parameters.

    #ShapeEngine #raylib #gamedev #indiedev #gameengine #csharp #programming

  9. The 5.0 Release is coming along slowly but surely. I have completed numerous core improvements over the last few weeks, and now I am focusing on finishing the drawing algorithm overhaul.

    For instance, now you can generate and draw rounded polygons using various parameters.

    #ShapeEngine #raylib #gamedev #indiedev #gameengine #csharp #programming

  10. The 5.0 Release is coming along slowly but surely. I have completed numerous core improvements over the last few weeks, and now I am focusing on finishing the drawing algorithm overhaul.

    For instance, now you can generate and draw rounded polygons using various parameters.

    #ShapeEngine #raylib #gamedev #indiedev #gameengine #csharp #programming

  11. It's been a while since I did a #devDiary but I've recently updated the #stars in Teskooano to use volumetric #raymarching and new effects like the Wolf-Rayet wind cloud #threeJS #webGL #simulation #gameEngine #gameDev

  12. It's been a while since I did a #devDiary but I've recently updated the #stars in Teskooano to use volumetric #raymarching and new effects like the Wolf-Rayet wind cloud #threeJS #webGL #simulation #gameEngine #gameDev

  13. It's been a while since I did a #devDiary but I've recently updated the #stars in Teskooano to use volumetric #raymarching and new effects like the Wolf-Rayet wind cloud #threeJS #webGL #simulation #gameEngine #gameDev

  14. It's been a while since I did a #devDiary but I've recently updated the #stars in Teskooano to use volumetric #raymarching and new effects like the Wolf-Rayet wind cloud #threeJS #webGL #simulation #gameEngine #gameDev

  15. 💡 #UnityTips: Use Unity's asset store to enhance your game! 🎨 Utilize Unity's asset store to find and download high-quality assets such as 3D models, animations, and sound effects to enhance your game. #unity #unity3d #gamedev #assetstore #gameenhancement #IndieDev

  16. 💡 #UnityTips: Use Unity's asset store to enhance your game! 🎨 Utilize Unity's asset store to find and download high-quality assets such as 3D models, animations, and sound effects to enhance your game. #unity #unity3d #gamedev #assetstore #gameenhancement #IndieDev

  17. Chet Faliszek (@chetfaliszek), known for his work as a writer at Valve for games like Half-Life, Portal and Left 4 Dead, is now using the Godot Engine to create small single-player games by himself. He thinks it will work well for that use-case while Unity is better for mobile games and Unreal for multiplayer.

    youtu.be/WM44gNAP-Mw?si=698ubq

    If you want to know more about him:

    en.wikipedia.org/wiki/Chet_Fal

    FYI @godotengine

    #Valve #OpenSource #GameDev #GodotEngine #UnrealEngine #UnityEngine #GameEngine

  18. I am studying the visual style of 3D games from the late 90s, and one thing that I am noticing as a big jump from "PS1 era graphics" to "PS2 era graphics" is that the edges between polygons mostly disappear. It's most visible in character heads and clothing. A pants leg appears like a single continuous surface.

    What's the new technology that became common around 2000 that enables this?

    #gamedev #retrogaming #Raw3D #gameengine #graphics

  19. Les éleveurs : « ouin ouin on n'arrive plus à joindre les deux bouts en fin de mois pourtant on joue à fond le jeu de l'agriculture productiviste » (et on va se retrouver en concurrence avec de la viande venue de l'autre bout du monde gavée aux hormones et 2x moins cher que la notre).

    Le gouvernement : « on vous a bien entendu : on va rien changer mais vous allez pouvoir vous défouler en butant des loups »

    #Agriculture
    #Élevage
    #Économie
    #Productivisme
    #Capitalisme
    #Écologie
    #Nature

  20. 🚀 Ah, the thrilling saga of '1000 Blank White Cards'—a game so enigmatic, not even your browser can handle it! 🤖 Remember kids, treat your useragent with care and bow before the mighty robot overlords! 📜
    en.wikipedia.org/wiki/1000_Bla #1000BlankWhiteCards #BrowserChallenges #GameEnigmas #UserAgentRespect #RobotOverlords #HackerNews #ngated

  21. 𝗔𝗷𝗮𝘅-𝗮𝗮𝗻𝘃𝗼𝗲𝗿𝗱𝗲𝗿 𝗞𝗹𝗮𝗮𝘀𝘀𝗲𝗻 𝗼𝗻𝘁𝗲𝘃𝗿𝗲𝗱𝗲𝗻 𝗼𝗻𝗱𝗮𝗻𝗸𝘀 𝘇𝗲𝗴𝗲 𝗼𝗽 𝗧𝗲𝗹𝘀𝘁𝗮𝗿

    Ajax-aanvoerder Davy Klaassen was na de 3-2-zege bij Telstar niet te spreken over het spel van de Amsterdammers in het laatste halfuur. De bezoekers gaven tegen tien man nog bijna een 3-0-voorsprong weg. "Ik sta hier met een ontevreden gevoel", zei de middenvelder.

    rtl.nl/nieuws/sport/artikel/55

    #Ajax #Klaassen #zege

  22. En estas navidades... Panda3D.

    Puede que Python no sea el lenguaje más utilizado para programar videojuegos, pero tiene varios motores muy interesantes, entre ellos el veterano Panda3D que justo acaba de recibir una nueva versión.

    Es una release orientada a la corrección de bugs, pero te recomendamos que si no lo conoces eches un vistazo a este magnífico framework 3d.

    panda3d.org/blog/sdk-1-10-16-r

    #Panda3D #python #linuxgaming #floss #opensource #softwarelibre #gameengine

  23. En estas navidades... Panda3D.

    Puede que Python no sea el lenguaje más utilizado para programar videojuegos, pero tiene varios motores muy interesantes, entre ellos el veterano Panda3D que justo acaba de recibir una nueva versión.

    Es una release orientada a la corrección de bugs, pero te recomendamos que si no lo conoces eches un vistazo a este magnífico framework 3d.

    panda3d.org/blog/sdk-1-10-16-r

    #Panda3D #python #linuxgaming #floss #opensource #softwarelibre #gameengine