#taylorengine — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #taylorengine, aggregated by home.social.
-
Ordered myself an RG CubeXX in the hopes of getting #TaylorEngine running on it. If nothing else though it'll be a fun little Linux device to muck around with
-
New #WeeklyBrainDump is up!
- Taylor updates
- Block stacking game starting development
- An archive of all my interesting links posted!https://sean.taylormadetech.dev/2026/07/02/weekly-brain-dump-29.html
-
The Taylor Monthly for June is out! Quite a lot of movement this month.
- Emscripten Upgrade 4.0.13 -> v6.0.0
- ARGV Rework for the CLI
- Improved Developer Experience
- Updated Documentation for Development
- Block Stacker Example Game Progress
- Taylor v0.5.0 Progresshttps://taylormadetech.dev/2026/07/01/taylor-monthly-june.html
-
I'm finally doing it, I'm finally building my own puzzle game engine!
-
#WeeklyBrainDump is up again!
- Taylor bug fix and some nice dev experience fixes
- Upgrading my markdown experience in Neovimhttps://sean.taylormadetech.dev/2026/06/25/weekly-brain-dump-28.html
-
Today is our favourite day of the week, #WeeklyBrainDump day!
- Taylor gets two releases and some upgrades
- FZap is being beta testedhttps://sean.taylormadetech.dev/2026/06/04/weekly-brain-dump-25.html
-
The Taylor Monthly for May is out! I had a lot more energy this month and things have moved along quite nicely.
- v0.4.2 and v0.4.3 released for some nice bug fixes
- mruby is upgraded to 4.0.0
- raylib is upgraded to 6.0 (just about)
- A proof of concept for the new `squash` existshttps://taylormadetech.dev/2026/06/01/taylor-monthly-may.html
-
New #WeeklyBrainDump is up!
- FZap is becoming usable
- Taylor gets a small release
- I try (and fail) to upgrade mruby for Taylorhttps://sean.taylormadetech.dev/2026/05/28/weekly-brain-dump-24.html
-
My #WeeklyBrainDump is out, I was busier than I thought this week! I feel like I'm getting some of my creative energy back.
- I read more of the `tmux` man page and discovered `display-menu`
- The Squasher project makes big strides
- I look into #opal_rubyhttps://sean.taylormadetech.dev/2026/05/06/weekly-brain-dump-21.html
-
The Taylor Monthly for April is now out!
It's a quieter one this month on the code front but still some interesting things happening.
- Taylor's five year anniversary
- Refactored config handling
- Issues with the export
- Squasher thinking
- The launch of our community!https://taylormadetech.dev/2026/05/01/taylor-monthly-april.html
-
Another Thursday, another #WeeklyBrainDump
- I start in earnest on my Squasher improvements
- Taylor gets an official community site!https://sean.taylormadetech.dev/2026/04/16/weekly-brain-dump-18.html
-
Big news for #TaylorEngine as we've teamed up with the Ruby Users Forum and they'll be the official community for Taylor!
I'm so extremely happy with this as it helps solve a lot of my anxieties about running a community.
My announcement: https://taylormadetech.dev/2026/04/15/taylor-has-a-community-site.html
The community: https://www.rubyforum.org/tag/taylor/63/l/latest
-
It's #WeeklyBrainDump time again! That's right, I'm doing two blog posts today!
https://sean.taylormadetech.dev/2026/04/09/weekly-brain-dump-17.html
-
Today is the 5 year anniversary of #TaylorEngine so I wrote 3000~ words about it!
I'm genuinely so proud of how far my little game engine has come and so surprised at the amount of positive impact it has had on my life 🧡
https://taylormadetech.dev/2026/04/09/taylor-five-year-anniversary.html
-
My Weekly Brain Dump is once again up. I actually have some content this time!
- My Mental Health
- I got a #Tetris Tattoo
- Taylor Community site stylinghttps://sean.taylormadetech.dev/2026/04/02/weekly-brain-dump-16.html
-
It's the first of the month, that means the Taylor Monthly is out!
- Jumpy Alien is finished
- Community site design gets revealedhttps://taylormadetech.dev/2026/04/01/taylor-monthly-march.html
-
Another Weekly Brain Dump is live!
- Building a #Rails template
- Jumpy Alien is finished!
- New assets in the Taylor Playground
- Switching to KDEhttps://sean.taylormadetech.dev/2026/03/12/weekly-brain-dump-13.html
#WeeklyBrainDump #TaylorEngine #Ruby #GameDev #Fedora #KDE #IndieDev #Blog
-
My second Taylor Monthly is out. It was a quiet month on the development front but I figured it was still worth posting something.
- I got an email
- Jumpy Alien makes progress
- The community site work continueshttps://taylormadetech.dev/2026/03/01/taylor-monthly-february.html
-
Another Weekly Brain Dump is online!
- Taylor Community site switching back to #Rails from #Hanami
- I also switch to using #Phlex for view rendering
- I start learning how to build a programming languagehttps://sean.taylormadetech.dev/2026/02/26/weekly-brain-dump-11.html
-
It's Weekly Brain Dump time!
- Ditching Windows for gaming
- My expense tracker reaches "completion"
- Getting an _email_ about Taylor!!!https://sean.taylormadetech.dev/2026/02/12/weekly-brain-dump-9.html
#WeeklyBrainDump #Linux #Ruby #GameDev #TaylorEngine #Blog #programming
-
Got woken up at 6:00 today by a neighbours alarm, so here's my Weekly Brain Dump nice and early!
- Released a gem update after 7 years
- Started building an expense tracker
- Checked out kiwi.nvim for my wiki needs
- Published my first Taylor Monthlyhttps://sean.taylormadetech.dev/2026/02/05/weekly-brain-dump-8.html
#WeeklyBrainDump #blog #ruby #programming #GameDev #TaylorEngine #neovim #vim #CSS
-
My first ever Taylor Monthly is out! This is a going to be a monthly blog post about everything that's happening in #TaylorEngine that might not be so visible if you only look at releases.
- Taylor v0.4.1 released
- Website CSS update
- Documentation page redesign
- Switched to LocalCi
- `clang-format` 21 update
- Jumpy Alien closing the gameplay loop
- Redesigning `taylor squash`https://taylormadetech.dev/2026/02/01/taylor-monthly-january.html
-
#TaylorEngine v0.4.1 has released!
- New collision methods
- New colour tweaking methodsTrying to do minor releases with some frequency now that the biiiig redesign is all done.
https://taylormadetech.dev/2026/01/26/taylor-v0.4.1-released.html
-
It's that time of the week where I post my Weekly Brain Dump!
- I figure out how to use #Jekyll properly
- #TaylorEngine gets AABB collisions and LocalCI
- Using #SimpleCSS for my base styling on the bloghttps://sean.taylormadetech.dev/2026/01/15/weekly-dump-5.html
-
New weekly brain dump is up, some fun stuff this week as I've been off work. I hope next week is even bigger though!!!
- LocalCI supports two new hosted CI platforms
- #TaylorEngine examples continue development
- #TaylorEngine forum begins development anew
- #Hanami learning beginshttps://sean.taylormadetech.dev/2026/01/01/weekly-brain-dump-3.html
-
I was sick so my next video got delayed a lot, I was finally well enough to record again so have a new video!
Feedback welcome and encouraged again!
-
Finally got off my bum and got my programming channel off the ground. It was actually a lot of fun to record this and I'm excited to do more
https://www.youtube.com/watch?v=LG-vLDcewjs
Feedback welcome and encouraged!
-
Score now displays and increments
I'm not super happy with it's positioning, but it's because the pixel font isn't actually centered on each character, the white space around it is throwing it off
-
Pipes now spawn and de-spawn as expected, next up will be some form of collision. I also need to tweak these velocities quite badly as the game is gonna be too hard otherwise
-
I have the day off today so doing some work on my example project for #TaylorEngine
Finally getting to the actual game play elements!
I dunno why peek seems to struggle to capture 60FPS without getting really choppy, so you get 30 instead