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#taylorengine — Public Fediverse posts

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  1. Ordered myself an RG CubeXX in the hopes of getting #TaylorEngine running on it. If nothing else though it'll be a fun little Linux device to muck around with

  2. The Taylor Monthly for June is out! Quite a lot of movement this month.

    - Emscripten Upgrade 4.0.13 -> v6.0.0
    - ARGV Rework for the CLI
    - Improved Developer Experience
    - Updated Documentation for Development
    - Block Stacker Example Game Progress
    - Taylor v0.5.0 Progress

    taylormadetech.dev/2026/07/01/

    #TaylorEngine #GameDev #Ruby #mruby #FOSS #IndieDev #Blog

  3. The Taylor Monthly for May is out! I had a lot more energy this month and things have moved along quite nicely.

    - v0.4.2 and v0.4.3 released for some nice bug fixes
    - mruby is upgraded to 4.0.0
    - raylib is upgraded to 6.0 (just about)
    - A proof of concept for the new `squash` exists

    taylormadetech.dev/2026/06/01/

    #TaylorEngine #GameDev #Ruby #mruby #IndieDev #FOSS #blog

  4. My #WeeklyBrainDump is out, I was busier than I thought this week! I feel like I'm getting some of my creative energy back.

    - I read more of the `tmux` man page and discovered `display-menu`
    - The Squasher project makes big strides
    - I look into #opal_ruby

    sean.taylormadetech.dev/2026/0

    #TaylorEngine #Ruby #GameDev #tmux

  5. The Taylor Monthly for April is now out!

    It's a quieter one this month on the code front but still some interesting things happening.

    - Taylor's five year anniversary
    - Refactored config handling
    - Issues with the export
    - Squasher thinking
    - The launch of our community!

    taylormadetech.dev/2026/05/01/

    #TaylorEngine #Ruby #GameDev

  6. Big news for #TaylorEngine as we've teamed up with the Ruby Users Forum and they'll be the official community for Taylor!

    I'm so extremely happy with this as it helps solve a lot of my anxieties about running a community.

    My announcement: taylormadetech.dev/2026/04/15/

    The community: rubyforum.org/tag/taylor/63/l/

    #GameDev #Ruby #IndieDev

  7. Today is the 5 year anniversary of #TaylorEngine so I wrote 3000~ words about it!

    I'm genuinely so proud of how far my little game engine has come and so surprised at the amount of positive impact it has had on my life 🧡

    taylormadetech.dev/2026/04/09/

    #GameDev #Ruby #FOSS #IndieDev #Blog

  8. My Weekly Brain Dump is once again up. I actually have some content this time!

    - My Mental Health
    - I got a #Tetris Tattoo
    - Taylor Community site styling

    sean.taylormadetech.dev/2026/0

    #TaylorEngine #blog #ruby #gamedev #MentalHealth #Tattoo

  9. It's the first of the month, that means the Taylor Monthly is out!

    - Jumpy Alien is finished
    - Community site design gets revealed

    taylormadetech.dev/2026/04/01/

    #TaylorEngine #blog #ruby #gamedev

  10. My second Taylor Monthly is out. It was a quiet month on the development front but I figured it was still worth posting something.

    - I got an email
    - Jumpy Alien makes progress
    - The community site work continues

    taylormadetech.dev/2026/03/01/

    #TaylorEngine #Ruby #GameDev #blog #programming #GameEngine

  11. Another Weekly Brain Dump is online!

    - Taylor Community site switching back to #Rails from #Hanami
    - I also switch to using #Phlex for view rendering
    - I start learning how to build a programming language

    sean.taylormadetech.dev/2026/0

    #WeeklyBrainDump #programming #ruby #blog #TaylorEngine

  12. Got woken up at 6:00 today by a neighbours alarm, so here's my Weekly Brain Dump nice and early!

    - Released a gem update after 7 years
    - Started building an expense tracker
    - Checked out kiwi.nvim for my wiki needs
    - Published my first Taylor Monthly

    sean.taylormadetech.dev/2026/0

    #WeeklyBrainDump #blog #ruby #programming #GameDev #TaylorEngine #neovim #vim #CSS

  13. My first ever Taylor Monthly is out! This is a going to be a monthly blog post about everything that's happening in #TaylorEngine that might not be so visible if you only look at releases.

    - Taylor v0.4.1 released
    - Website CSS update
    - Documentation page redesign
    - Switched to LocalCi
    - `clang-format` 21 update
    - Jumpy Alien closing the gameplay loop
    - Redesigning `taylor squash`

    taylormadetech.dev/2026/02/01/

    #blog #ruby #GameDev #programming #SimpleCSS #CPP

  14. #TaylorEngine v0.4.1 has released!

    - New collision methods
    - New colour tweaking methods

    Trying to do minor releases with some frequency now that the biiiig redesign is all done.

    taylormadetech.dev/2026/01/26/

    #ruby #GameDev #OpenSource #FOSS #MIT

  15. It's that time of the week where I post my Weekly Brain Dump!

    - I figure out how to use #Jekyll properly
    - #TaylorEngine gets AABB collisions and LocalCI
    - Using #SimpleCSS for my base styling on the blog

    sean.taylormadetech.dev/2026/0

    #blog #programming #ruby #GameDev #WeeklyBrainDump

  16. New weekly brain dump is up, some fun stuff this week as I've been off work. I hope next week is even bigger though!!!

    - LocalCI supports two new hosted CI platforms
    - #TaylorEngine examples continue development
    - #TaylorEngine forum begins development anew
    - #Hanami learning begins

    sean.taylormadetech.dev/2026/0

    #ruby #development #programming #blog #weeklyBrainDump

  17. I was sick so my next video got delayed a lot, I was finally well enough to record again so have a new video!

    youtu.be/pYeAu-y9kOI

    Feedback welcome and encouraged again!

    #TaylorEngine #Ruby #GameDev #CPP

  18. Finally got off my bum and got my programming channel off the ground. It was actually a lot of fun to record this and I'm excited to do more

    youtube.com/watch?v=LG-vLDcewjs

    Feedback welcome and encouraged!

    #TaylorEngine #CPP #Ruby #GameDev #neovim

  19. Score now displays and increments

    I'm not super happy with it's positioning, but it's because the pixel font isn't actually centered on each character, the white space around it is throwing it off

    #TaylorEngine #Ruby #GameDev

  20. Pipes now spawn and de-spawn as expected, next up will be some form of collision. I also need to tweak these velocities quite badly as the game is gonna be too hard otherwise

    #TaylorEngine #Ruby #GameDev

  21. I have the day off today so doing some work on my example project for #TaylorEngine

    Finally getting to the actual game play elements!

    I dunno why peek seems to struggle to capture 60FPS without getting really choppy, so you get 30 instead

    #Ruby #GameDev