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#visual-novel — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #visual-novel, aggregated by home.social.

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  1. Mediterranea Inferno: We’re Not Going on a Summer Holiday 🩷

    Mediterranea Inferno is by solo indie dev Eyeguys in Milan, a one-man team of Lorenzo Redaelli. It launched in mid-2023 and is available on all consoles and PC.

    This is a visual novel and has a narrative set around deconstructing the myth of a stereotypical Italian summer. Set shortly after the end of COVID-19 lockdowns, what plays out is an artistic wonder and all rather cool.

    COVID-19 and Lots of Teens in Mediterranea Inferno

    The plot is about three childhood friends at a summer retreat. Right after the COVID pandemic, they begin to unearth their inner demons as they reconnect as friends and wallow in the heavy Italian heat.

    Claudio, Andrea, and Mida found the pandemic traumatic and are attempting to deal with the aftermath.

    Yes, then, it’s a visual novel. But as the player you also get to pick the activities they do on their summer holiday and guide the narrative from there. Whether it’s a day by the pool, a night in a club, or a waltz into the local countryside, there’s something new to uncover about the trio.

    Here’s how it all plays out, led by its striking visual style.

    It’s a generational story and one with a surprisingly touching edge. There are three hours of gameplay to get/read through, but each ending has a different outcome.

    Thus, you should replay a few times to discover each possible outcome (we’re not adding any spoilers here).

    Mediterranea Inferno is an unusual game, it reminds us of the satirical psychological slasher Teenage Sex and Death at Camp Miasma we just watched last week at the cinema. Peculiar, but it makes you think, and its many merits are often uniquely inspired.

    Mediterranea Inferno Also Has a Fantabulous Score

    Lorenzo Redaelli really did everything in Mediterranea Inferno, too. From the art style down to the often excellent music, he drew and composed the lot. OCCHI DA CLORO is our favourite, just wait for the acoustic section at the end.

    Synth is how we’d class quite a lot of the pieces. The main theme, Inferno, goes into that territory quite a bit.

    At other times it sounds like the Super Metroid (1994) soundtrack or something similar. a very ECLECTIC bag of sounds, one largely designed to sit in the background and guide the narrative.

    But its standout moments are impressive and add up to a memorable visual novel with a lot of pink.

    #Art #Artistic #COVID19 #Entertainment #Eyeguys #Fun #gaming #IndieGames #Italy #Lifestyle #LorenzoRedaelli #MediterraneaInferno #Summer #visualNovel
  2. OMG Playing Date Everything and its a WILD ride, I love it. Met the super edgelord character and am currently cracking up. A cute entity...

    #DateEverything #visualnovel

  3. In other news I have finally restarted playing The Hundred Line again and it sure is "fucked up Fire Emblem". I dig it though.

    #gaming #visualnovel #thehundredline

  4. Ich komme – wie immer – zu spät: Tuesday JS Release 60 freigegeben

    Ich weiß nicht, woran es liegt, dass ich die Updates von Tuesday JS ständig verpasse, der kleinen und freien (Apache-2.0-Lizenz) JavaScript-basierten Engine für interaktive Geschichten und Visual Novels, die mir allein schon deswegen so sympathisch ist, weil ihre Oberfläche mich immer ein wenig an Twine erinnert. kantel.github.io/posts/2026090 #TuesdayJS #InteractiveFiction #VisualNovel #GameDev

  5. posting a random screenshot from one of my vns every day (unless i forget) day #443
    this is from Out of the Ocean

    #visualnovel #indiegame #indiedev

  6. I post a lot of the funny, chaotic moments, but there are actually plenty of genuinely sweet and romantic scenes in the game...especially throughout Anna's route 🥰
    WL: store.steampowered.com/app/432
    #indiedev #visualnovel #romance

  7. Good news! The school term is starting, and that means more opportunities for 11+ year olds to take our paired narrative game creation courses: one to learn how to write #InteractiveFiction in the form of a #VisualNovel, and the other to create artwork and sound effects for 2D #GameDev (including, not coincidentally, for visual novels - but also for any other 2D game).

    The two courses both start w/c 14th September and run online on Zoom. You can book and find out more at thinkersmeetup.com/scholars/... .

    Although the courses complement each other, they can be taken independently so don't feel there's any pressure to sign up for both.

  8. Did a bunch of sketching tonight, including my first Nightshade fan art. My boi Kuroyuki, the softest yandere. :hearthands:

    (Could also count as an illo from my fan fic, if I could finish it a little more… :3 )

    I ran out of spoons when it came to drawing his kimono & hakama, apologies. :lies_down: Maybe when I've rested a bit I can come back to it…

    #Art #MastoArt #FediArt #Sketchbook #Sketch #Pencil #FanArt #Nightshade #Kuroyuki #Otome #OtomeGame #百花百狼戦国忍法帖 #ClipStudioPaint #DigitalArt #VisualNovel

  9. Dos amigos se encuentran en un centro comercial muchos años después.

    ¡Que agradable coincidencia!

    Little Big Galaxy, Una #VisualNovel con dos finales.

    guillermocanino.itch.io/little

  10. posting a random screenshot from one of my vns every day (unless i forget) day #441
    this is from Help! My Childhood Friend Is Now My Boss and He Wants Me To Be His Bride?!

    #visualnovel #boyslove #yaoi

  11. As I enjoyed playing Shining Song Starnova, I decided to start Sunrider: Mask of Arcadius by the same developers. I enjoyed the art and story so I'm curious how it went. There was also a deal so i have the sequels all cued up to.

    Gotta keep playing these #visualnovel #games to learn their pattern so i can #write my own.

  12. A few weeks ago, I built a visual novel sample game in my own programming language.

    It's merely a PoC game because I wanted to see how well it'll work. Turns out it works pretty well. 😀

    I'm considering to make a full game. It would be intriguing to eventually release a full game on Steam made in your own programming language, wouldn't it? 🤩

    Anyways, here is the walkthrough:

    youtube.com/watch?v=ZF4965sJMtw

  13. “Are you comfortable working with monsters?”
    “Yes.”

    “Cleaning up unidentified goo?”
    “I guess.”

    “Being threatened by a bridge troll?”
    “…does it pay well?”

    "No....I mean - Welcome to Mops & Mobs!"

    Find your next questionable career in #WeirdDays - still running until tomorrow:

    🧌 store.steampowered.com/curator

    #jobsim #gamdev #indiedev #indiegames #dungeon #dungeoncrawler #visualnovel #narrativegame