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#retro3d — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #retro3d, aggregated by home.social.

  1. How to animate a non-humanoid bipedal monster in less than 1 minute: download a humanoid animation from #mixamo and only use the bones you need.

    Photobashed textures, AO baked to vertex colors. For my side project #Meatcar .

    #3dmodel #3dmodeling #rigging #rigify #retro3d #retro3dgraphics #gamedevelopment #indiegamedev #blender

  2. How to animate a non-humanoid bipedal monster in less than 1 minute: download a humanoid animation from #mixamo and only use the bones you need.

    Photobashed textures, AO baked to vertex colors. For my side project #Meatcar .

    #3dmodel #3dmodeling #rigging #rigify #retro3d #retro3dgraphics #gamedevelopment #indiegamedev #blender

  3. How to animate a non-humanoid bipedal monster in less than 1 minute: download a humanoid animation from #mixamo and only use the bones you need.

    Photobashed textures, AO baked to vertex colors. For my side project #Meatcar .

    #3dmodel #3dmodeling #rigging #rigify #retro3d #retro3dgraphics #gamedevelopment #indiegamedev #blender

  4. How to animate a non-humanoid bipedal monster in less than 1 minute: download a humanoid animation from #mixamo and only use the bones you need.

    Photobashed textures, AO baked to vertex colors. For my side project #Meatcar .

    #3dmodel #3dmodeling #rigging #rigify #retro3d #retro3dgraphics #gamedevelopment #indiegamedev #blender

  5. How to animate a non-humanoid bipedal monster in less than 1 minute: download a humanoid animation from #mixamo and only use the bones you need.

    Photobashed textures, AO baked to vertex colors. For my side project #Meatcar .

    #3dmodel #3dmodeling #rigging #rigify #retro3d #retro3dgraphics #gamedevelopment #indiegamedev #blender

  6. Made for a modeling jam. I was hoping to animate it but I ran out of time. I was going to set the texture filtering to linear like I usually do with N64-style models, but I kinda like the pixelated look.

    #blender #3dmodeling #gamedevelopment #gamedev #retrographics #retro3d #psxgraphics #psx #psxart #lowpoly #cyberpunk

  7. My model is alive ⚡

    I also tried some #mixamo animations on this, but they didn't look right. I suspect it's either because of the chibi proportions, or because they were designed for a different rest pose.

    Next step: drive the eye sprites with bones.

    (Originally posted as a reply to myself; reposting it as a standalone post)

    #retro3d #retrographics #n64graphics #blender #rigging #indiedev #indiegame #lowpoly #rigify #wireframewednesday

  8. #screenshotsaturday on Sunday because I missed it yesterday 😅

    Overall I did not found that much time as I would like to work on this project. But some progress is better than nothing

    #godotengine #3dart #retrogame #retro3d #lowpoly #lowres #godot #gamedev #gameasset #gameart

  9. “So you chose a retro 3d look because you thought it would be easier but you still can’t texture” is a blog post I could benefit from if it exists? #gamedev #retro3d

  10. I noticed that the sprite positioning of my custom #raycasting #renderer was not working correct (see first video). The sprites were slightly moving when the camera was moving and the angle changed.
    Fortunately, I was able to fix this, but it caused be some headache and vector geometry functions to fix this.
    #gamedev #retro3d

  11. Persistence of Vision Ray Tracer v3.00e for Windows 95. A 3D rendering engine.

    Get it here: archive.org/details/povwin3

    #retrocomputing #retro3D

  12. Forgot to mention that last summer I watched #Reboot *________* I just love this show! As a child I saw it many many years ago.
    Now I know what in the end of the last season. But the first season is my favorite ^_^ Also watched "The making of" - I knew they were using #IRIX!
    #3d #animation #CGI #retro #retro3D