#retro3d — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #retro3d, aggregated by home.social.
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How to animate a non-humanoid bipedal monster in less than 1 minute: download a humanoid animation from #mixamo and only use the bones you need.
Photobashed textures, AO baked to vertex colors. For my side project #Meatcar .
#3dmodel #3dmodeling #rigging #rigify #retro3d #retro3dgraphics #gamedevelopment #indiegamedev #blender
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How to animate a non-humanoid bipedal monster in less than 1 minute: download a humanoid animation from #mixamo and only use the bones you need.
Photobashed textures, AO baked to vertex colors. For my side project #Meatcar .
#3dmodel #3dmodeling #rigging #rigify #retro3d #retro3dgraphics #gamedevelopment #indiegamedev #blender
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How to animate a non-humanoid bipedal monster in less than 1 minute: download a humanoid animation from #mixamo and only use the bones you need.
Photobashed textures, AO baked to vertex colors. For my side project #Meatcar .
#3dmodel #3dmodeling #rigging #rigify #retro3d #retro3dgraphics #gamedevelopment #indiegamedev #blender
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How to animate a non-humanoid bipedal monster in less than 1 minute: download a humanoid animation from #mixamo and only use the bones you need.
Photobashed textures, AO baked to vertex colors. For my side project #Meatcar .
#3dmodel #3dmodeling #rigging #rigify #retro3d #retro3dgraphics #gamedevelopment #indiegamedev #blender
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How to animate a non-humanoid bipedal monster in less than 1 minute: download a humanoid animation from #mixamo and only use the bones you need.
Photobashed textures, AO baked to vertex colors. For my side project #Meatcar .
#3dmodel #3dmodeling #rigging #rigify #retro3d #retro3dgraphics #gamedevelopment #indiegamedev #blender
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From a fan translation of the Star Fox Mission Files, translated by mightyandross64 on Reddit.
#starfox #gaming #retrogaming #retro3d #retro3dgraphics #snes #nostalgia
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Made for a modeling jam. I was hoping to animate it but I ran out of time. I was going to set the texture filtering to linear like I usually do with N64-style models, but I kinda like the pixelated look.
#blender #3dmodeling #gamedevelopment #gamedev #retrographics #retro3d #psxgraphics #psx #psxart #lowpoly #cyberpunk
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Made for a modeling jam. I was hoping to animate it but I ran out of time. I was going to set the texture filtering to linear like I usually do with N64-style models, but I kinda like the pixelated look.
#blender #3dmodeling #gamedevelopment #gamedev #retrographics #retro3d #psxgraphics #psx #psxart #lowpoly #cyberpunk
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Made for a modeling jam. I was hoping to animate it but I ran out of time. I was going to set the texture filtering to linear like I usually do with N64-style models, but I kinda like the pixelated look.
#blender #3dmodeling #gamedevelopment #gamedev #retrographics #retro3d #psxgraphics #psx #psxart #lowpoly #cyberpunk
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Made for a modeling jam. I was hoping to animate it but I ran out of time. I was going to set the texture filtering to linear like I usually do with N64-style models, but I kinda like the pixelated look.
#blender #3dmodeling #gamedevelopment #gamedev #retrographics #retro3d #psxgraphics #psx #psxart #lowpoly #cyberpunk
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Made for a modeling jam. I was hoping to animate it but I ran out of time. I was going to set the texture filtering to linear like I usually do with N64-style models, but I kinda like the pixelated look.
#blender #3dmodeling #gamedevelopment #gamedev #retrographics #retro3d #psxgraphics #psx #psxart #lowpoly #cyberpunk
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selfie with cat and succulent, 2025, 1507 tris
Thanks everyone for the help with modeling the cat!
#retrographics #retro3d #3dart #n64graphics #psxgraphics #blender #unity3d
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Facial animation with drivers in Blender! Same technique as https://web.archive.org/web/20240616021616/benjones.us/twilight-princess-eyes-breakdown/
The "control panel" is just custom bone shapes.
#gamedev #retrographics #retro3d #n64graphics #indiedev #indiegamedev #gamedevtip #gamedevtips #photosim
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Facial animation with drivers in Blender! Same technique as https://web.archive.org/web/20240616021616/benjones.us/twilight-princess-eyes-breakdown/
The "control panel" is just custom bone shapes.
#gamedev #retrographics #retro3d #n64graphics #indiedev #indiegamedev #gamedevtip #gamedevtips #photosim
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Facial animation with drivers in Blender! Same technique as https://web.archive.org/web/20240616021616/benjones.us/twilight-princess-eyes-breakdown/
The "control panel" is just custom bone shapes.
#gamedev #retrographics #retro3d #n64graphics #indiedev #indiegamedev #gamedevtip #gamedevtips #photosim
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Facial animation with drivers in Blender! Same technique as https://web.archive.org/web/20240616021616/benjones.us/twilight-princess-eyes-breakdown/
The "control panel" is just custom bone shapes.
#gamedev #retrographics #retro3d #n64graphics #indiedev #indiegamedev #gamedevtip #gamedevtips #photosim
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Facial animation with drivers in Blender! Same technique as https://web.archive.org/web/20240616021616/benjones.us/twilight-princess-eyes-breakdown/
The "control panel" is just custom bone shapes.
#gamedev #retrographics #retro3d #n64graphics #indiedev #indiegamedev #gamedevtip #gamedevtips #photosim
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My model is alive ⚡
I also tried some #mixamo animations on this, but they didn't look right. I suspect it's either because of the chibi proportions, or because they were designed for a different rest pose.
Next step: drive the eye sprites with bones.
(Originally posted as a reply to myself; reposting it as a standalone post)
#retro3d #retrographics #n64graphics #blender #rigging #indiedev #indiegame #lowpoly #rigify #wireframewednesday
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More work on my little #lowpoly #n64graphics avatar.
This character's hat is called a bourrelet. To rig it, I spent a long time researching how to do cloth physics in blender. But in the end, a simple IK chain worked just fine.
#retro3d #retrographics #blender #rigging #indiedev #indiegamedev
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#screenshotsaturday on Sunday because I missed it yesterday 😅
Overall I did not found that much time as I would like to work on this project. But some progress is better than nothing
#godotengine #3dart #retrogame #retro3d #lowpoly #lowres #godot #gamedev #gameasset #gameart
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#screenshotsaturday on Sunday because I missed it yesterday 😅
Overall I did not found that much time as I would like to work on this project. But some progress is better than nothing
#godotengine #3dart #retrogame #retro3d #lowpoly #lowres #godot #gamedev #gameasset #gameart
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#screenshotsaturday on Sunday because I missed it yesterday 😅
Overall I did not found that much time as I would like to work on this project. But some progress is better than nothing
#godotengine #3dart #retrogame #retro3d #lowpoly #lowres #godot #gamedev #gameasset #gameart
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#screenshotsaturday on Sunday because I missed it yesterday 😅
Overall I did not found that much time as I would like to work on this project. But some progress is better than nothing
#godotengine #3dart #retrogame #retro3d #lowpoly #lowres #godot #gamedev #gameasset #gameart
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#screenshotsaturday on Sunday because I missed it yesterday 😅
Overall I did not found that much time as I would like to work on this project. But some progress is better than nothing
#godotengine #3dart #retrogame #retro3d #lowpoly #lowres #godot #gamedev #gameasset #gameart
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I noticed that the sprite positioning of my custom #raycasting #renderer was not working correct (see first video). The sprites were slightly moving when the camera was moving and the angle changed.
Fortunately, I was able to fix this, but it caused be some headache and vector geometry functions to fix this.
#gamedev #retro3d -
I noticed that the sprite positioning of my custom #raycasting #renderer was not working correct (see first video). The sprites were slightly moving when the camera was moving and the angle changed.
Fortunately, I was able to fix this, but it caused be some headache and vector geometry functions to fix this.
#gamedev #retro3d -
I noticed that the sprite positioning of my custom #raycasting #renderer was not working correct (see first video). The sprites were slightly moving when the camera was moving and the angle changed.
Fortunately, I was able to fix this, but it caused be some headache and vector geometry functions to fix this.
#gamedev #retro3d -
I noticed that the sprite positioning of my custom #raycasting #renderer was not working correct (see first video). The sprites were slightly moving when the camera was moving and the angle changed.
Fortunately, I was able to fix this, but it caused be some headache and vector geometry functions to fix this.
#gamedev #retro3d -
I noticed that the sprite positioning of my custom #raycasting #renderer was not working correct (see first video). The sprites were slightly moving when the camera was moving and the angle changed.
Fortunately, I was able to fix this, but it caused be some headache and vector geometry functions to fix this.
#gamedev #retro3d -
Persistence of Vision Ray Tracer v3.00e for Windows 95. A 3D rendering engine.
Get it here: https://archive.org/details/povwin3
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Persistence of Vision Ray Tracer v3.00e for Windows 95. A 3D rendering engine.
Get it here: https://archive.org/details/povwin3
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Persistence of Vision Ray Tracer v3.00e for Windows 95. A 3D rendering engine.
Get it here: https://archive.org/details/povwin3
-
Persistence of Vision Ray Tracer v3.00e for Windows 95. A 3D rendering engine.
Get it here: https://archive.org/details/povwin3
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Persistence of Vision Ray Tracer v3.00e for Windows 95. A 3D rendering engine.
Get it here: https://archive.org/details/povwin3
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Tout plaquer et refaire de la 3D et du pixel art avec les outils modernes mais dans un style retro. #cinema4d #retro3d #Amiga #amstradcpc
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Tout plaquer et refaire de la 3D et du pixel art avec les outils modernes mais dans un style retro. #cinema4d #retro3d #Amiga #amstradcpc
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Looking like there's promising progress on getting vertex shading back into Godot 4 I'm so happy to see this #Godot4 #GodotEngine #Godot #Retro3D #LowPoly #PS1Graphics #N64Graphics
https://github.com/godotengine/godot/pull/83360 -
Looking like there's promising progress on getting vertex shading back into Godot 4 I'm so happy to see this #Godot4 #GodotEngine #Godot #Retro3D #LowPoly #PS1Graphics #N64Graphics
https://github.com/godotengine/godot/pull/83360 -
Looking like there's promising progress on getting vertex shading back into Godot 4 I'm so happy to see this #Godot4 #GodotEngine #Godot #Retro3D #LowPoly #PS1Graphics #N64Graphics
https://github.com/godotengine/godot/pull/83360 -
Looking like there's promising progress on getting vertex shading back into Godot 4 I'm so happy to see this #Godot4 #GodotEngine #Godot #Retro3D #LowPoly #PS1Graphics #N64Graphics
https://github.com/godotengine/godot/pull/83360 -
Looking like there's promising progress on getting vertex shading back into Godot 4 I'm so happy to see this #Godot4 #GodotEngine #Godot #Retro3D #LowPoly #PS1Graphics #N64Graphics
https://github.com/godotengine/godot/pull/83360 -
Here's a little #3DArt for your Thursday.
Music: Skyhawk Beach by Blue Wave Theory
#Anaglyph #Anaglyph3D #AnaglyphArt #AnaglyphVideo #3DVideo #3DMovie #3danimation #3DGlasses #3D #Retro3D #stereoscopicart #stereoscopic #3DLogo
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Here's a little #3DArt for your Thursday.
Music: Skyhawk Beach by Blue Wave Theory
#Anaglyph #Anaglyph3D #AnaglyphArt #AnaglyphVideo #3DVideo #3DMovie #3danimation #3DGlasses #3D #Retro3D #stereoscopicart #stereoscopic #3DLogo
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Here's a little #3DArt for your Thursday.
Music: Skyhawk Beach by Blue Wave Theory
#Anaglyph #Anaglyph3D #AnaglyphArt #AnaglyphVideo #3DVideo #3DMovie #3danimation #3DGlasses #3D #Retro3D #stereoscopicart #stereoscopic #3DLogo
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Here's a little #3DArt for your Thursday.
Music: Skyhawk Beach by Blue Wave Theory
#Anaglyph #Anaglyph3D #AnaglyphArt #AnaglyphVideo #3DVideo #3DMovie #3danimation #3DGlasses #3D #Retro3D #stereoscopicart #stereoscopic #3DLogo
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Here's a lil #3DTiki wackiness for your Sunday hangover.
Music: Cocktail Lady by Funky Terrorist
#Tiki #TikiMug #Anaglyph #Anaglyph3D #Stereoscopic #3DArt #AnaglyphArt #3D Glasses#AnaglyphVideo #3DVideo #3DMovie #3danimation #3DGlasses #3D #Retro3D