#gamedevtips — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #gamedevtips, aggregated by home.social.
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Most beginners think tools make good games.
They don’t.
Clear mechanics and readable visuals do.
#GameDesign #IndieDev #GameDevelopment #ClearMechanics #ReadableVisuals #GameDevTips #IndieGameDev -
How to pretend you're a game developer: memorize #Vulkan #buzzwords, slap together a "game engine" in 3 months, and brag about it online. 😂 But hey, at least there's code on GitHub, for those who love deciphering spaghetti! 🍝🔧
https://edw.is/learning-vulkan/ #gameDevTips #indieGame #spaghettiCode #GitHubProjects #HackerNews #ngated -
How to pretend you're a game developer: memorize #Vulkan #buzzwords, slap together a "game engine" in 3 months, and brag about it online. 😂 But hey, at least there's code on GitHub, for those who love deciphering spaghetti! 🍝🔧
https://edw.is/learning-vulkan/ #gameDevTips #indieGame #spaghettiCode #GitHubProjects #HackerNews #ngated -
How to pretend you're a game developer: memorize #Vulkan #buzzwords, slap together a "game engine" in 3 months, and brag about it online. 😂 But hey, at least there's code on GitHub, for those who love deciphering spaghetti! 🍝🔧
https://edw.is/learning-vulkan/ #gameDevTips #indieGame #spaghettiCode #GitHubProjects #HackerNews #ngated -
How to pretend you're a game developer: memorize #Vulkan #buzzwords, slap together a "game engine" in 3 months, and brag about it online. 😂 But hey, at least there's code on GitHub, for those who love deciphering spaghetti! 🍝🔧
https://edw.is/learning-vulkan/ #gameDevTips #indieGame #spaghettiCode #GitHubProjects #HackerNews #ngated -
Start small! Your first project shouldn't be a 500-page tome. A one-page RPG, a small adventure or a focused micro-game is a fantastic way to learn the ropes and, most importantly, actually finish something. (3/9) #OnePageRPG #TTRPGdesign #GameDevTips #RPGdesign
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Don't be afraid to kill your darlings. That clever mechanic you spent a week on might just not work in practice. If it's clunky, confusing or slows down play, it likely should be cut. Be ruthless for the good of the overall design. (7/9) #TTRPGdesign #GameDevTips #IndieRPG #Design
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Start small! Your first project shouldn't be a 500-page tome. A one-page RPG, a small adventure or a focused micro-game is a fantastic way to learn the ropes and, most importantly, actually finish something. (3/9) #OnePageRPG #TTRPGdesign #GameDevTips #RPGdesign
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Don't be afraid to kill your darlings. That clever mechanic you spent a week on might just not work in practice. If it's clunky, confusing or slows down play, it likely should be cut. Be ruthless for the good of the overall design. (7/9) #TTRPGdesign #GameDevTips #IndieRPG #Design
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Start small! Your first project shouldn't be a 500-page tome. A one-page RPG, a small adventure or a focused micro-game is a fantastic way to learn the ropes and, most importantly, actually finish something. (3/9) #OnePageRPG #TTRPGdesign #GameDevTips #RPGdesign
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Don't be afraid to kill your darlings. That clever mechanic you spent a week on might just not work in practice. If it's clunky, confusing or slows down play, it likely should be cut. Be ruthless for the good of the overall design. (7/9) #TTRPGdesign #GameDevTips #IndieRPG #Design
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A small Godot tip if you want to have nodes (ex: debug button) that only exists when the game runs in the editor (ex: by pressing F5), use:
✅ OS.has_feature("editor")❌ Engine .is_editor_hint()
Is for "@ tool" scripts inside editor. -
A small Godot tip if you want to have nodes (ex: debug button) that only exists when the game runs in the editor (ex: by pressing F5), use:
✅ OS.has_feature("editor")❌ Engine .is_editor_hint()
Is for "@ tool" scripts inside editor. -
A small Godot tip if you want to have nodes (ex: debug button) that only exists when the game runs in the editor (ex: by pressing F5), use:
✅ OS.has_feature("editor")❌ Engine .is_editor_hint()
Is for "@ tool" scripts inside editor. -
A small Godot tip if you want to have nodes (ex: debug button) that only exists when the game runs in the editor (ex: by pressing F5), use:
✅ OS.has_feature("editor")❌ Engine .is_editor_hint()
Is for "@ tool" scripts inside editor. -
A small Godot tip if you want to have nodes (ex: debug button) that only exists when the game runs in the editor (ex: by pressing F5), use:
✅ OS.has_feature("editor")❌ Engine .is_editor_hint()
Is for "@ tool" scripts inside editor. -
Facial animation with drivers in Blender! Same technique as https://web.archive.org/web/20240616021616/benjones.us/twilight-princess-eyes-breakdown/
The "control panel" is just custom bone shapes.
#gamedev #retrographics #retro3d #n64graphics #indiedev #indiegamedev #gamedevtip #gamedevtips #photosim
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Facial animation with drivers in Blender! Same technique as https://web.archive.org/web/20240616021616/benjones.us/twilight-princess-eyes-breakdown/
The "control panel" is just custom bone shapes.
#gamedev #retrographics #retro3d #n64graphics #indiedev #indiegamedev #gamedevtip #gamedevtips #photosim
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Facial animation with drivers in Blender! Same technique as https://web.archive.org/web/20240616021616/benjones.us/twilight-princess-eyes-breakdown/
The "control panel" is just custom bone shapes.
#gamedev #retrographics #retro3d #n64graphics #indiedev #indiegamedev #gamedevtip #gamedevtips #photosim
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Facial animation with drivers in Blender! Same technique as https://web.archive.org/web/20240616021616/benjones.us/twilight-princess-eyes-breakdown/
The "control panel" is just custom bone shapes.
#gamedev #retrographics #retro3d #n64graphics #indiedev #indiegamedev #gamedevtip #gamedevtips #photosim
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Facial animation with drivers in Blender! Same technique as https://web.archive.org/web/20240616021616/benjones.us/twilight-princess-eyes-breakdown/
The "control panel" is just custom bone shapes.
#gamedev #retrographics #retro3d #n64graphics #indiedev #indiegamedev #gamedevtip #gamedevtips #photosim
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New devs, gather 'round! The UGS devil has some A+ visual storytelling advice: 1. Visuals are your language! 2. Show, Don't Tell: Actions speak louder! 3. Details paint a picture: A broken clock hints at urgency! 4. Less is more: Keep things clear! #GameDevTips #IndieDevHelp #VisualNarrative
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New devs, gather 'round! The UGS devil has some A+ visual storytelling advice: 1. Visuals are your language! 2. Show, Don't Tell: Actions speak louder! 3. Details paint a picture: A broken clock hints at urgency! 4. Less is more: Keep things clear! #GameDevTips #IndieDevHelp #VisualNarrative
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New devs, gather 'round! The UGS devil has some A+ visual storytelling advice: 1. Visuals are your language! 2. Show, Don't Tell: Actions speak louder! 3. Details paint a picture: A broken clock hints at urgency! 4. Less is more: Keep things clear! #GameDevTips #IndieDevHelp #VisualNarrative
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Making a game in Unity and testing action sequences over and over again?
Save some time and skip the wait by scaling up engine time.
Can also be used for slow-mo if you want to carefully trace what triggers that nasty bug.
#gamedevtips #unitytips #indiegame -
Making a game in Unity and testing action sequences over and over again?
Save some time and skip the wait by scaling up engine time.
Can also be used for slow-mo if you want to carefully trace what triggers that nasty bug.
#gamedevtips #unitytips #indiegame -
Making a game in Unity and testing action sequences over and over again?
Save some time and skip the wait by scaling up engine time.
Can also be used for slow-mo if you want to carefully trace what triggers that nasty bug.
#gamedevtips #unitytips #indiegame -
Making a game in Unity and testing action sequences over and over again?
Save some time and skip the wait by scaling up engine time.
Can also be used for slow-mo if you want to carefully trace what triggers that nasty bug.
#gamedevtips #unitytips #indiegame -
Making a game in Unity and testing action sequences over and over again?
Save some time and skip the wait by scaling up engine time.
Can also be used for slow-mo if you want to carefully trace what triggers that nasty bug.
#gamedevtips #unitytips #indiegame -
🚀 Ready to supercharge your indie game's success?
Steven M. Long's guide reveals the "dark alleys" of game promotion, from social media to Steam!
Maximize exposure and build a devoted fan base. 🎮💥
#IndieGameMarketing #GameDev #GamePromotion #Book #Books #Bookstodon @bookstodon #IndieGameDev #GameMarketingGuide #GameTrailers #DigitalMarketing #IndieGameSuccess #SteamMarketing #FanEngagement #GameDevInsights #SocialMediaPromo #IndieGameExposure #GameDevTips
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🚀 Ready to supercharge your indie game's success?
Steven M. Long's guide reveals the "dark alleys" of game promotion, from social media to Steam!
Maximize exposure and build a devoted fan base. 🎮💥
#IndieGameMarketing #GameDev #GamePromotion #Book #Books #Bookstodon @bookstodon #IndieGameDev #GameMarketingGuide #GameTrailers #DigitalMarketing #IndieGameSuccess #SteamMarketing #FanEngagement #GameDevInsights #SocialMediaPromo #IndieGameExposure #GameDevTips
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🚀 Ready to supercharge your indie game's success?
Steven M. Long's guide reveals the "dark alleys" of game promotion, from social media to Steam!
Maximize exposure and build a devoted fan base. 🎮💥
#IndieGameMarketing #GameDev #GamePromotion #Book #Books #Bookstodon @bookstodon #IndieGameDev #GameMarketingGuide #GameTrailers #DigitalMarketing #IndieGameSuccess #SteamMarketing #FanEngagement #GameDevInsights #SocialMediaPromo #IndieGameExposure #GameDevTips
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🚀 Ready to supercharge your indie game's success?
Steven M. Long's guide reveals the "dark alleys" of game promotion, from social media to Steam!
Maximize exposure and build a devoted fan base. 🎮💥
#IndieGameMarketing #GameDev #GamePromotion #Book #Books #Bookstodon @bookstodon #IndieGameDev #GameMarketingGuide #GameTrailers #DigitalMarketing #IndieGameSuccess #SteamMarketing #FanEngagement #GameDevInsights #SocialMediaPromo #IndieGameExposure #GameDevTips
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🚀 Ready to supercharge your indie game's success?
Steven M. Long's guide reveals the "dark alleys" of game promotion, from social media to Steam!
Maximize exposure and build a devoted fan base. 🎮💥
#IndieGameMarketing #GameDev #GamePromotion #Book #Books #Bookstodon @bookstodon #IndieGameDev #GameMarketingGuide #GameTrailers #DigitalMarketing #IndieGameSuccess #SteamMarketing #FanEngagement #GameDevInsights #SocialMediaPromo #IndieGameExposure #GameDevTips
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sometimes you eat the shader
sometimes the shader eats you -
sometimes you eat the shader
sometimes the shader eats you -
It's been EIGHT years since I started making online educational content. 📚
📄 200+ articles
📹 50+ videos
🎮 50+ gigs
📢 10+ eventsIf anything I've done helped you on your gamedev journey, PLEASE consider supporting my work on Patreon! 👇
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It's been EIGHT years since I started making online educational content. 📚
📄 200+ articles
📹 50+ videos
🎮 50+ gigs
📢 10+ eventsIf anything I've done helped you on your gamedev journey, PLEASE consider supporting my work on Patreon! 👇
-
It's been EIGHT years since I started making online educational content. 📚
📄 200+ articles
📹 50+ videos
🎮 50+ gigs
📢 10+ eventsIf anything I've done helped you on your gamedev journey, PLEASE consider supporting my work on Patreon! 👇
-
It's been EIGHT years since I started making online educational content. 📚
📄 200+ articles
📹 50+ videos
🎮 50+ gigs
📢 10+ eventsIf anything I've done helped you on your gamedev journey, PLEASE consider supporting my work on Patreon! 👇
-
It's been EIGHT years since I started making online educational content. 📚
📄 200+ articles
📹 50+ videos
🎮 50+ gigs
📢 10+ eventsIf anything I've done helped you on your gamedev journey, PLEASE consider supporting my work on Patreon! 👇
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Evolution is one of the most powerful tools that we have at our disposal. 🧬
So powerful, in fact, that is powered all the biodiversity around us. 🦠
This tutorial series teaches how to harness the power of evolution to solve a variety of different problems. 🤖
If you are interested in AI, this is definitely something you don't want to miss! 👇
https://www.alanzucconi.com/2016/04/06/evolutionary-coputation-1/
#gamedev #games #unity #madewithunity #unitytips #gamedevtips #evolution #ai #ml #science #genome #algorithm
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Evolution is one of the most powerful tools that we have at our disposal. 🧬
So powerful, in fact, that is powered all the biodiversity around us. 🦠
This tutorial series teaches how to harness the power of evolution to solve a variety of different problems. 🤖
If you are interested in AI, this is definitely something you don't want to miss! 👇
https://www.alanzucconi.com/2016/04/06/evolutionary-coputation-1/
#gamedev #games #unity #madewithunity #unitytips #gamedevtips #evolution #ai #ml #science #genome #algorithm
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Evolution is one of the most powerful tools that we have at our disposal. 🧬
So powerful, in fact, that is powered all the biodiversity around us. 🦠
This tutorial series teaches how to harness the power of evolution to solve a variety of different problems. 🤖
If you are interested in AI, this is definitely something you don't want to miss! 👇
https://www.alanzucconi.com/2016/04/06/evolutionary-coputation-1/
#gamedev #games #unity #madewithunity #unitytips #gamedevtips #evolution #ai #ml #science #genome #algorithm
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Evolution is one of the most powerful tools that we have at our disposal. 🧬
So powerful, in fact, that is powered all the biodiversity around us. 🦠
This tutorial series teaches how to harness the power of evolution to solve a variety of different problems. 🤖
If you are interested in AI, this is definitely something you don't want to miss! 👇
https://www.alanzucconi.com/2016/04/06/evolutionary-coputation-1/
#gamedev #games #unity #madewithunity #unitytips #gamedevtips #evolution #ai #ml #science #genome #algorithm
-
Evolution is one of the most powerful tools that we have at our disposal. 🧬
So powerful, in fact, that is powered all the biodiversity around us. 🦠
This tutorial series teaches how to harness the power of evolution to solve a variety of different problems. 🤖
If you are interested in AI, this is definitely something you don't want to miss! 👇
https://www.alanzucconi.com/2016/04/06/evolutionary-coputation-1/
#gamedev #games #unity #madewithunity #unitytips #gamedevtips #evolution #ai #ml #science #genome #algorithm
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I can't be at my personal computer very often so I have to find other ways to work on #gamejam projects throughout the day:
➡️ Fill out my to-do list
➡️ Write dialogue or tutorial prompts
➡️ Research reference art/music
➡️ Look up tutorials for things I haven't tried
➡️ Plan code structure (classes, data structs, etc)
➡️ Toot about it!Anyone have good #gamedevtips to add?
-
I can't be at my personal computer very often so I have to find other ways to work on #gamejam projects throughout the day:
➡️ Fill out my to-do list
➡️ Write dialogue or tutorial prompts
➡️ Research reference art/music
➡️ Look up tutorials for things I haven't tried
➡️ Plan code structure (classes, data structs, etc)
➡️ Toot about it!Anyone have good #gamedevtips to add?
-
I can't be at my personal computer very often so I have to find other ways to work on #gamejam projects throughout the day:
➡️ Fill out my to-do list
➡️ Write dialogue or tutorial prompts
➡️ Research reference art/music
➡️ Look up tutorials for things I haven't tried
➡️ Plan code structure (classes, data structs, etc)
➡️ Toot about it!Anyone have good #gamedevtips to add?
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There is no final game version, you're just feature creeping until something or someone stops you and calls what you've got so far 'the final version' #indiedev #gamedev #gamedevtips #indiegamedev