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#rigify — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #rigify, aggregated by home.social.

  1. Get your character rigs working! Daily Blender Secrets dives into Rigify part 1 - clear, hands-on tips to speed your workflow and animate with confidence. Perfect for Blender users of all levels. #Blender #Rigging #Rigify #3D #Animation #Tutorial #English
    video.1146.nohost.me/videos/wa

  2. There's one, how should I say it, over-sight in the #rigify arm rig in #blender that just drives me bonkers.

    It is how the arm twist bones do not do a full twist, rather it stops 1/3rd short. (pictured 1)

    If the last twist bone copied the full rotation, the bone connects to the elbow so much better. (pictured 2)

  3. There's one, how should I say it, over-sight in the #rigify arm rig in #blender that just drives me bonkers.

    It is how the arm twist bones do not do a full twist, rather it stops 1/3rd short. (pictured 1)

    If the last twist bone copied the full rotation, the bone connects to the elbow so much better. (pictured 2)

  4. How to animate a non-humanoid bipedal monster in less than 1 minute: download a humanoid animation from #mixamo and only use the bones you need.

    Photobashed textures, AO baked to vertex colors. For my side project #Meatcar .

    #3dmodel #3dmodeling #rigging #rigify #retro3d #retro3dgraphics #gamedevelopment #indiegamedev #blender

  5. How to animate a non-humanoid bipedal monster in less than 1 minute: download a humanoid animation from #mixamo and only use the bones you need.

    Photobashed textures, AO baked to vertex colors. For my side project #Meatcar .

    #3dmodel #3dmodeling #rigging #rigify #retro3d #retro3dgraphics #gamedevelopment #indiegamedev #blender

  6. How to animate a non-humanoid bipedal monster in less than 1 minute: download a humanoid animation from #mixamo and only use the bones you need.

    Photobashed textures, AO baked to vertex colors. For my side project #Meatcar .

    #3dmodel #3dmodeling #rigging #rigify #retro3d #retro3dgraphics #gamedevelopment #indiegamedev #blender

  7. How to animate a non-humanoid bipedal monster in less than 1 minute: download a humanoid animation from #mixamo and only use the bones you need.

    Photobashed textures, AO baked to vertex colors. For my side project #Meatcar .

    #3dmodel #3dmodeling #rigging #rigify #retro3d #retro3dgraphics #gamedevelopment #indiegamedev #blender

  8. How to animate a non-humanoid bipedal monster in less than 1 minute: download a humanoid animation from #mixamo and only use the bones you need.

    Photobashed textures, AO baked to vertex colors. For my side project #Meatcar .

    #3dmodel #3dmodeling #rigging #rigify #retro3d #retro3dgraphics #gamedevelopment #indiegamedev #blender

  9. I've been doing a 60 minute limit for modelling characters in #blender and then using the very cool #realmotionpro add-on to access 400+ animations for #rigify ... then I did a #geometrynodes thing to create an array and randomize Z rotation... fun! #chickendance

  10. I've been doing a 60 minute limit for modelling characters in #blender and then using the very cool #realmotionpro add-on to access 400+ animations for #rigify ... then I did a #geometrynodes thing to create an array and randomize Z rotation... fun! #chickendance

  11. I've been doing a 60 minute limit for modelling characters in #blender and then using the very cool #realmotionpro add-on to access 400+ animations for #rigify ... then I did a #geometrynodes thing to create an array and randomize Z rotation... fun! #chickendance

  12. I've been doing a 60 minute limit for modelling characters in #blender and then using the very cool #realmotionpro add-on to access 400+ animations for #rigify ... then I did a #geometrynodes thing to create an array and randomize Z rotation... fun! #chickendance

  13. I've been doing a 60 minute limit for modelling characters in #blender and then using the very cool #realmotionpro add-on to access 400+ animations for #rigify ... then I did a #geometrynodes thing to create an array and randomize Z rotation... fun! #chickendance

  14. Aw why can't my cat sit correctly

    I did use the humanoid rig rather than the cat rig, but the spine is identical in both rigs. I'm guessing either my torso is too short or I just didn't place the spine bones in the right places.

    #3dmodeling #blender #indiegamedev #gamedevelopment #3dgraphics #rigging #rigify #3dtopology #catanatomy #3dart

  15. Aw why can't my cat sit correctly

    I did use the humanoid rig rather than the cat rig, but the spine is identical in both rigs. I'm guessing either my torso is too short or I just didn't place the spine bones in the right places.

    #3dmodeling #blender #indiegamedev #gamedevelopment #3dgraphics #rigging #rigify #3dtopology #catanatomy #3dart

  16. Aw why can't my cat sit correctly

    I did use the humanoid rig rather than the cat rig, but the spine is identical in both rigs. I'm guessing either my torso is too short or I just didn't place the spine bones in the right places.

    #3dmodeling #blender #indiegamedev #gamedevelopment #3dgraphics #rigging #rigify #3dtopology #catanatomy #3dart

  17. Aw why can't my cat sit correctly

    I did use the humanoid rig rather than the cat rig, but the spine is identical in both rigs. I'm guessing either my torso is too short or I just didn't place the spine bones in the right places.

    #3dmodeling #blender #indiegamedev #gamedevelopment #3dgraphics #rigging #rigify #3dtopology #catanatomy #3dart

  18. Aw why can't my cat sit correctly

    I did use the humanoid rig rather than the cat rig, but the spine is identical in both rigs. I'm guessing either my torso is too short or I just didn't place the spine bones in the right places.

    #3dmodeling #blender #indiegamedev #gamedevelopment #3dgraphics #rigging #rigify #3dtopology #catanatomy #3dart

  19. Very slowly learning rigging and weight painting. I think I'm happy enough to leave this one be for now and move onto the next thing. There are a lot of mistakes here and it took me far longer than it should have, but I'm happy enough with it. I really need to work on my velocity and learn how to get things done faster. Also, #Rigify is awesome.

    #Blender3DArt #Blender3D #Blender #Splatoon2 #Splatoon #Marina #Octoling #DigitalScultping

  20. Very slowly learning rigging and weight painting. I think I'm happy enough to leave this one be for now and move onto the next thing. There are a lot of mistakes here and it took me far longer than it should have, but I'm happy enough with it. I really need to work on my velocity and learn how to get things done faster. Also, #Rigify is awesome.

    #Blender3DArt #Blender3D #Blender #Splatoon2 #Splatoon #Marina #Octoling #DigitalScultping

  21. Very slowly learning rigging and weight painting. I think I'm happy enough to leave this one be for now and move onto the next thing. There are a lot of mistakes here and it took me far longer than it should have, but I'm happy enough with it. I really need to work on my velocity and learn how to get things done faster. Also, #Rigify is awesome.

    #Blender3DArt #Blender3D #Blender #Splatoon2 #Splatoon #Marina #Octoling #DigitalScultping

  22. Very slowly learning rigging and weight painting. I think I'm happy enough to leave this one be for now and move onto the next thing. There are a lot of mistakes here and it took me far longer than it should have, but I'm happy enough with it. I really need to work on my velocity and learn how to get things done faster. Also, #Rigify is awesome.

    #Blender3DArt #Blender3D #Blender #Splatoon2 #Splatoon #Marina #Octoling #DigitalScultping

  23. Very slowly learning rigging and weight painting. I think I'm happy enough to leave this one be for now and move onto the next thing. There are a lot of mistakes here and it took me far longer than it should have, but I'm happy enough with it. I really need to work on my velocity and learn how to get things done faster. Also, #Rigify is awesome.

    #Blender3DArt #Blender3D #Blender #Splatoon2 #Splatoon #Marina #Octoling #DigitalScultping

  24. My model is alive ⚡

    I also tried some #mixamo animations on this, but they didn't look right. I suspect it's either because of the chibi proportions, or because they were designed for a different rest pose.

    Next step: drive the eye sprites with bones.

    (Originally posted as a reply to myself; reposting it as a standalone post)

    #retro3d #retrographics #n64graphics #blender #rigging #indiedev #indiegame #lowpoly #rigify #wireframewednesday

  25. The unsolved case of re-targeting #mixamo animations to a #Rigify rig with the #rokoko plugin in #blender , (with root motion) for #Godot4

  26. Does anybody know a good #rigify #blender tutorial to recommend. Especially how to cutomize a Rigify armature: skinning, weight, custom bones?@blendernation @blenderartists #rigging #animation

  27. Hey would anyone maybe have an example #blender model that's rigged with the #rigify addon that I could have a look at? Or just generally well rigged models in blender format? I want to learn how to rig better and I think it'd help me a lot to have some examples of how to do like shoulders and such

  28. #Blender artists, what is your go-to starting point for rigging humanoid game/VR/VTuber characters?

    I keep running into issues when importing #Rigify humanoids into #unity3d . Not sure if it's just me.

    #blender3d #unity #gamedev #vrm

  29. I'm becoming a real boy

    #3dart #3dmodeling #n64graphics #lowpoly #lowpoly3d

    Also I'm deep into a rigging rabbit hole right now. I'm trying to get my rig/model to work on multiple engines and platforms, not just #Blender and #unity3d I've always loved #Rigify for its widgets, but it takes some work to convert Rigify humanoids to the various other humanoid rig formats out there (#Mixamo, #VRM, #Mecanim).

    How do other 3D artists make cross-platform humanoid rigs?

  30. #Rigify has a learning curve for sure, but getting there... eventually

  31. The unsolved case of re-targeting #mixamo animations to a #Rigify rig with the #rokoko plugin in #blender , (with root motion) for #Godot4

  32. C'est pas encore parfait. Mais j'ai plus grand chose à faire.

    Ah, si, faudrait que je m'attaque au son skin. ( du hand painting? :shibashock: )

    #blender #rigify

  33. Does anybody know a good #rigify #blender tutorial to recommend. Especially how to cutomize a Rigify armature: skinning, weight, custom bones?@blendernation @blenderartists #rigging #animation

  34. Does anybody know a good #rigify #blender tutorial to recommend. Especially how to cutomize a Rigify armature: skinning, weight, custom bones?@blendernation @blenderartists #rigging #animation

  35. Does anybody know a good #rigify #blender tutorial to recommend. Especially how to cutomize a Rigify armature: skinning, weight, custom bones?@blendernation @blenderartists #rigging #animation

  36. Does anybody know a good #rigify #blender tutorial to recommend. Especially how to cutomize a Rigify armature: skinning, weight, custom bones?@blendernation @blenderartists #rigging #animation

  37. @lmemsm

    I have a Blender plugin written for version 2.79 which handles a number of production tasks for me, including repairing animation / rigging glitches and automating the compositing system we use for our NPR 3D look on #LunaticsProject . That's "ABX":

    src.filmfreedom.net/FilmFreedo

    Another Blender plugin provides the translation of lipsync triggers to face armature animation.

    I never personally touched #Rigify , but our character rigs started with it, and were just tweaked a bit afterwards.

  38. @lmemsm

    I have a Blender plugin written for version 2.79 which handles a number of production tasks for me, including repairing animation / rigging glitches and automating the compositing system we use for our NPR 3D look on #LunaticsProject . That's "ABX":

    src.filmfreedom.net/FilmFreedo

    Another Blender plugin provides the translation of lipsync triggers to face armature animation.

    I never personally touched #Rigify , but our character rigs started with it, and were just tweaked a bit afterwards.

  39. @lmemsm

    I have a Blender plugin written for version 2.79 which handles a number of production tasks for me, including repairing animation / rigging glitches and automating the compositing system we use for our NPR 3D look on #LunaticsProject . That's "ABX":

    src.filmfreedom.net/FilmFreedo

    Another Blender plugin provides the translation of lipsync triggers to face armature animation.

    I never personally touched #Rigify , but our character rigs started with it, and were just tweaked a bit afterwards.

  40. @lmemsm

    I have a Blender plugin written for version 2.79 which handles a number of production tasks for me, including repairing animation / rigging glitches and automating the compositing system we use for our NPR 3D look on #LunaticsProject . That's "ABX":

    src.filmfreedom.net/FilmFreedo

    Another Blender plugin provides the translation of lipsync triggers to face armature animation.

    I never personally touched #Rigify , but our character rigs started with it, and were just tweaked a bit afterwards.