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#project365ong — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #project365ong, aggregated by home.social.

  1. December 31, 2023 - Day 365 - NewPlay Bonus Review
    Total NewPlays: **400**

    Game: Dave The Diver

    Platform: Steam
    Release Date: Jun 28, 2023 (PC)
    Installation Date: Dec 31, 2023
    Unplayed: 0d
    Playtime: 43m

    Dave The Diver is a 2D sideways-scrolling pixel-art* game that's part management sim, part fishing sim, part restaurant game, and part action-adventure RPG.

    When Dave the Diver first showed up on Steam a few months ago, I was still very much of the "pixel-art-no-thank-you" mindset, so it was a pass.

    Then I saw some folks raving about how good it is, and then the free Dredge DLC was announced, and I went back and added it to my wishlist.

    As they're currently offering a "Dredging & Diving Bundle" on Steam which meant the game was cheaper than the sale price (by a couple of bucks), I decided to add one more game to my pile of shame, and then take it off again, and what a way to finish this project out.

    It is REALLY hard to categorise, because it pulls gameplay aspects from multiple different genres, and it's probably best if I lay it out.

    Firstly, to address that asterisk against pixel-art, the game uses pixel-art for the gameplay, but uses vector art for the UI, which is a great way to make the game feel up-to-date.

    The game opens with Dave relaxing on a beach, drinking a beer, when his phone rings, and he gets a job offer. Queue plane & map intro cut-scene.

    A guy named Cobra has offered Dave a job diving in "the Blue Hole", which is a procedurally generated environment that is different on each dive.

    After a tutorial sequence, where you learn to catch fish with a harpoon (fishing sim!), you learn that you've been roped into managing a sushi bar as well (management sim!).

    Dive twice during the day to complete quests (RPG gameplay!) and catch the fish that you then use at night to set the nightly sushi bar menu.

    Oh, and you're also the sushi bar waiter; this takes partial gameplay ideas from cooking sims like "Cook, Serve, Delicious!" in that the various customers will order the things that you've added to the menu, and the cook (thank goodness!) prepares each meal, as you run back and forth serving them, and cleaning up after some detty pigs, as well as another mini-game where you need to pour green tea and fill the cup perfectly.

    Some of the RPG gameplay elements like equipment upgrades and weapon upgrades are handled through unlockable "apps" on an in-game "smartphone", and given that there are a number of preloaded apps on the phone with locks on them, looks like there are more mini-games as well.

    Somehow, though, the devs managed to pull this off in such a way that it all fits together seamlessly, and is a lot of fun as well.

    So, there you have it; for my final game review of 2023, Dave the Diver is:

    5: Excellent

    #DaveTheDiver #2D #SidewaysScroller #FishingSim #ManagementSim #CookingSim #ActionAdventure #RPG #Gaming #Project365ONG #Project365 #NewPlay

  2. December 31, 2023 - Day 365 - NewPlay Bonus Review
    Total NewPlays: 399

    Game: Saints Row

    Platform: Steam
    Release Date: Aug 23, 2022 (PC)
    Installation Date: Dec 31, 2023
    Unplayed: 0d
    Playtime: 59m

    Saints Row (2022) was a poorly received reboot of the Saints Row franchise. It's a third-person action-adventure RPG, that is, this time around, based around the founding of a criminal gang named "The Saints".

    You play as "The Boss", and can choose from a set of pre-made characters, or build your own from scratch, so I lost track of how long I spent in the character creator.

    In this case, I didn't go into the game completely unawares; I've played some of Saints Row IV, which was cartoonishly over the top.

    I remember reading reviews of Saints Row saying that they wanted it to be more grounded, and to paraphrase Inigo Montoya, "...that word. I do not think it means what you think it means."

    Maybe it's not quite as OTT as the last game, but grounded is not a word I'd use either.

    I'm a little surprised at this point that the reviews were so awful, as it definitely feels a lot like the previous Saints Row games to me.

    I'll probably slot in some further Saints mayhem between RPG sessions in the new year.

    So far, Saints Row seems:

    4: Good

    #SaintsRow #ThirdPerson #ActionAdventure #RPG #Gaming #Project365ONG #Project365 #NewPlay

  3. December 31, 2023 - Day 365 - NewPlay Review
    Total NewPlays: 398

    Game: Beyond: Two Souls

    Platform: Steam
    Release Date: Jun 18, 2020 (PC)
    Installation Date: Dec 19, 2022
    Unplayed: 377d (1y12d)
    Playtime: 24m

    Beyond: Two Souls is a third-person... interactive movie?

    I picked a doozy for my final primary NewPlay. The game starts by presenting the option to play in the "original" non-chronological order, or the "remix" chronological order.

    I picked "original", and then found myself in a cutscene with a mo-capped pre-transition Elliot page, and then an unexpected Willem Dafoe, setting up an interesting premise.

    Whoever Jodie is, she's dangerous.

    After the cutscene, I found myself playing as child Jodie. This was where I ran into my first issue with the game. I'd picked mouse & keyboard to play with, but given that this was originally a console release, it really isn't designed for mouse & keyboard, and the controls just felt weird.

    Switched to controller, and things started to make more sense.

    The hard part of trying to provide more of a review is this: explaining what happens next goes into spoiler territory, and so... I won't.

    Because the game relies on mocap, and was originally released in 2013, prior to Elliot Page coming out as a trans man, I found playing as adult Jodie in the next section somewhat disconcerting, and in a way that I really can't quite put into words. Not enough to make me not want to play, but enough to break immersion.

    This is not a critique of the game, rather an acknowledgement of how events in the real world can affect my perception of a game.

    I really enjoyed (and completed!) one of Quantic Dream's other games, Detroit: Become Human, which is what lead to me buying this and Heavy Rain in a bundle last year.

    Based on past experience, I'm interested in continuing this playthrough of Beyond: Two Souls; so far, it's:

    3: OK

    #BeyondTwoSouls #ThirdPerson #InteractiveMovie #Gaming #Project365ONG #Project365 #NewPlay

  4. December 30, 2023 - Day 364 - NewPlay Bonus Review
    Total NewPlays: 397

    Game: MOTHERGUNSHIP

    Platform: Steam
    Release Date: Jul 17, 2018
    Installation Date: Sep 7, 2019
    Unplayed: 1576d (4y3m24d)
    Playtime: 16m

    MOTHERGUNSHIP is a bullet-hell FPS built in the Unreal Engine.

    I immediately ran into problems when I tried to run it, because it did not want to play well with multiple monitors, insisting on running on the left-most monitor (which isn't my main). No options in-game to choose which monitor to run on.

    Putting it into a lower resolution and windowed mode somehow made things worse, because it pushed the window chrome AND the back button off the top and bottom of the screen, respectively.

    Eventually I got it running on the main monitor, and away we went. You're a nameless pleb dropped into combat on a spaceship, receiving instructions from an army General, and a tech, delivered by VO and a text-box in the middle of the screen.

    You're wearing some kind of exo-suit, and you can see your robotic hands at the bottom of the screen, and you're sent off to start punching sci-fi cartoonish turrets.

    When you die (oh, and you will die), you're immediately resurrected to keep fighting, with the "General" lampshading this.

    A few rooms in, and you can start buying gun parts with the coins you collect, and then you can build and rebuild your weapons, into whatever wild assemblies you can imagine.

    I was pretty tired last night, and it's only just occurred to me that the reason I couldn't buy parts in one of the shops was that I didn't have enough coins. There was just an error box icon that would appear when I tried to pick up gun parts, which I thought meant I'd run out of room or something. It didn't make it clear *why* I was getting that icon.

    Which highlights one of the issues with the game. The ship(s) are bright and colourful with a lot going on, and the UI just kind of tends to blend in with everything else on screen.

    I don't usually highlight the engine that the game is built in, but sometimes games have a certain "feel" to them that immediately registers as the game engine, and when I checked, I wasn't surprised to find it was an Unreal based game (no Unreal splash at the start, though!).

    If bullet-hell shooters are your thing, this might be worth picking up on special, but I probably won't be back; they're not my thing, so for me MOTHERGUNSHIP is just a bit:

    2: Meh

    #MOTHERGUNSHIP #FPS #BulletHell #Gaming #Project365ONG #Project365 #NewPlay

  5. December 30, 2023 - Day 364 - NewPlay Bonus Review
    Total NewPlays: 396

    Game: Wasteland 3

    Platform: Steam
    Release Date: Aug 29, 2020
    Installation Date: Dec 21, 2023
    Unplayed: 9d
    Playtime: 54m

    Wasteland 3 is an isometric squad-based RPG with turn-based combat mechanics.

    Apparently it's all RPGs all day here. Less "all", and more "this afternoon", because I ended up spending all morning cleaning out my desk and sorting screws.

    Yeah, I forgot my ADHD meds, and today has been erratic. The kicker was discovering that I'd doubled up on a day count back in early October, meaning that instead of only needing to play one extra game per day for three days, it was two extra games today, and two tomorrow to hit my "400 new games" goal.

    Anyway, turns out I've had a bunch of cool isometric RPGs just sitting in my unredeemed Steam keys spreadsheet; it's suddenly an embarrassment of riches, between Pathfinder: Wrath of the Righteous, BG3, and now Wasteland 3.

    Having not played the previous two Wasteland games, I thought it was some kind of post-apocalyptic FPS, but instead it's a post-apocalyptic RPG set in a nuclear winter affected Colorado.

    The game starts out with a cut-scene talking about what happened to the Desert Rangers after the events of Wasteland 2 (and providing enough information for context), explaining that the Desert Rangers are on their way to Colorado to meet with "the owner of Colorado" to seek assistance for Arizona (I really need to look at a US map).

    Looked at the map, got distracted. Anyway, things do not go according to plan, and you get ambushed on your way, and off the game goes.

    Looks like I've got a lot of RPGs to play in 2024, because Wasteland 3 seems:

    4: Good

    #Wasteland3 #Isometric #PostApocalyptic #RPG #Gaming #Project365ONG #Project365 #NewPlay

  6. December 30, 2023 - Day 364 - NewPlay Review
    Total NewPlays: 395

    Game: Outward Definitive Edition

    Platform: Steam
    Release Date: Mar 26, 2019
    Installation Date: Nov 30, 2023
    Unplayed: 30d
    Playtime: 37m

    Outward Definitive Edition is a third-person fantasy RPG with survival mechanics.

    The problem with any RPG released from here on out is that Cyberpunk 2077 and Baldur's Gate 3 both exist.

    However it's worse for RPGs that were released before 2023, because between these two games, they've raised the bar so incredibly high, that most games are going to suffer in comparison.

    Outward Definitive Edition is an updated release of Outward release in May 2022 that includes "quality of life" improvements; given the state of the game, I shudder to think what QoL was like beforehand.

    However, in trying to be fair, I looked up RPGs that were released in 2018 & 2019; which means comparing it to games like Kingdom Come: Deliverance, and Greedfall.

    Unfortunately, even then it doesn't fare well. It just feels very rough around the edges, and frustrating to play.

    As an example, whether you love it or hate it, most RPGs use some kind of encumbrance gameplay mechanic (and if you love encumbrance, I wonder what's wrong with you).

    Outward leans heavily into the realism, which means it takes barely anything collected in your backpack before you're encumbered. Better* still, after combat I picked up two weapons from the mobs I'd just killed. One of them left me encumbered. The second left me completely unable to move.

    Not that the screen indicated the change in any way. There's an icon that appears onscreen when you're over the encumbrance limit, but no warning to say I'd been completely immobilised. I thought the game had bugged out completely.

    There's also a cooking mechanic (because survival gameplay as well) with some recipes, but also "manual cooking". I tried to cook something with fresh water and *fresh* raw salmon, but instead of boiled salmon, it resulted in "diseased mush". I probably shouldn't have eaten it, because eating it left *me* diseased, with an icon onscreen, and nothing to indicate how to resolve that.

    It feels like the game wants you to work really hard to like it, and I'm glad that I got it in a bundle, because I don't feel bad about disliking it.

    You've probably already guessed, but Outward Definitive Edition is a:

    1: Nope

    #OutwardDefinitiveEdition #ThirdPerson #Fantasy #RPG #Gaming #Project365ONG #Project365 #NewPlay

  7. December 29, 2023 - Day 363 - NewPlay Bonus Review
    Total NewPlays: 394

    Game: Shatterline

    Platform: Steam
    Release Date: Sep 9, 2022
    Installation Date: Oct 9, 2022
    Unplayed: 446d (1y2m20d)
    Playtime: 24m

    Shatterline is a multiplayer F2P co-op PvE & PvP FPS with some roguelike & extraction shooter gameplay elements.

    Launching a F2P FPS into early access in 2022 was a huge risk in an already flooded market.

    Launching a F2P FPS in 2022 when your development headquarters are based in Kyiv, Ukraine? They don't make risk-management charts that big.

    The premise is interesting, and the intro is well done. Even the initial PvE tutorial level is great. The gameplay is smooth, and the UI is polished.

    However, the problem with F2P multiplayer shooters is that there are so many options available that a game has to present something that's utterly unique to rise above the crowd, and Shatterline doesn't quite deliver that.

    In this case, that's less my judgement of the game, and more that Steamcharts shows that the average players has gone down consistently every month since launch averaging 285 players per day over the last 30 days.

    No matter how good Shatterline's design and gameplay is, with a game that's primarily multiplayer, without the players, a game is pretty much doomed to failure.

    Unfortunately, as interesting as Shatterline's backstory is, and as nice as the gameplay is, I suspect Shatterline may follow in footprints of The Cycle: Frontier before too long.

    Shatterline is:

    3: OK

    #Shatterline #F2P #FPS #PvP #PvE #Multiplayer #Gaming #Project365ONG #Project365 #NewPlay

  8. December 29, 2023 - Day 363 - NewPlay Bonus Review
    Total NewPlays: 393

    Game: Mindustry

    Platform: Steam
    Release Date: Sep 27, 2019
    Installation Date: Nov 6, 2021
    Unplayed: 783d (2y1m23d)
    Playtime: 1h12m

    Mindustry is a top-down automation strategy game mashed up with an RTS.

    I've always had a thing for automation games, which I suspect is a largely #autistic thing. Most games of this type are about systemisation, finding efficiencies, then building (and rebuilding) automation pipelines to produce a particular outcome.

    These are games that I avoid because they suck me in to the point that I've lost entire days inside them, with Shapez & Production Line being just two examples. I've seen at least one person whose *entire* Steam 2023 review was one game played, no new games. All Factorio, all the time.

    A game in this space has to bring something different to the table; for Mindustry that's planetary domination, leaning into the RTS side.

    Build factories, research technology, build tanks, and defenses, seek and destroy.

    Unfortunately, this is where Mindustry leaves me a bit cold. It's not that I don't like RTS games: I cut my teeth on Dune II. I went on to Warcraft II: Tides of Darkness, then finally StarCraft.

    Unfortunately, Mindustry feels it doesn't quite pull off either type of game that well. The gameplay elements are not explained clearly, and the UI is *really* clunky, making it difficult to find critical information, and not always making it clear what the next step is.

    Unfortunately, the RTS side of things feels like (at least in the early stage of the game) like the only real strategy is Zerg rushing.

    I finally quit out of the game, entirely unsure whether I'd completed that stage of the game, or needed to do something else.

    There are a bunch of nice ideas in the game, and I think it's the work of a single dev, as far as I can tell. I just feel like it needs a lot of polish.

    Mindustry is:

    3: OK

    #Mindustry #TopDown #Automation #Strategy #RTS #Gaming #Project365ONG #Project365 #NewPlay

  9. December 29, 2023 - Day 363 - NewPlay Review
    Total NewPlays: 392

    Game: Mini Motorways

    Platform: Steam
    Release Date: Jul 21, 2021
    Installation Date: July 27, 2023
    Unplayed: 0d
    Playtime: 34m

    Mini Motorways is a minimalistic cozy top-down traffic puzzle strategy game from New Zealand developers Dinosaur Polo Club. It's a follow-up to their previous railway puzzle strategy game Mini Metro.

    Following on from the design aesthetic in Mini Metro, Mini Motorways presents you with a grid, initially containing one stylised house, and one stylised destination, in the same colour, and provides (n) road pieces to join the two.

    Cars in that colour will then travel back and forth between the two locations. The destination building will tick, adding an icon for which a matching car is required, with each building having a certain capacity. If the building reaches capacity without enough matching cars reaching it, it's Game Over, man. Game Over.

    Each level is presented as a specific major world city, and achieving certain goals in one city will unlock one (or more) cities to play in further levels.

    Levels are played on a "weekly" basis using an in-game clock; as the in-game week passes, new destination buildings are added, often in a different colour, with a matching house in the same colour.

    These houses can be on the other side of a river, or the other side of the map, or both, and you must use the roads to enable enough vehicles to reach each destination before the building "fills up".

    At the end of each week you are given one of two options to choose from for extra pieces for the following week. One option may be 30 road pieces, with the other being a roundabout, with 20 road pieces, or a bridge crossing, with 20 road pieces, or one of several other options including the titular motorway, allowing you to connect distant areas of the map in a single hit.

    I broke my guideline of mentioning the developers because in spite of them having only released these two games, I love both of them. Mini Motorways is:

    5: Excellent

    #MiniMotorways #Minimalist #TopDown #Puzzle #Strategy #Gaming #Project365ONG #Project365 #NewPlay

  10. December 28, 2023 - Day 362 - NewPlay Review
    Total NewPlays: 391

    Game: Lightmatter

    Platform: Steam
    Release Date: Jan 16, 2020
    Installation Date: Dec 28, 2023
    Unplayed: 0d
    Playtime: 2h12m

    Lightmatter is a first-person puzzle platformer, and answers the question "What would you get if you mashed up Portal and one of the best two-part Steven Moffat episodes of Doctor Who, Silence in the Library / Forest of the Dead?"

    Featuring a Cave Johnson-like voiceover, "Virgil", the CEO of Lightmatter is going to guide you out of his facility after a small technical issue occurred during the demonstration of his Lightmatter renewable energy source.

    The small technical issue being that there were some big explosions, and touching a shadow will kill you (a la Moffat's "Vashta Nerada" from the aforementioned Doctor Who episodes).

    The game wears its influences on its sleeve too, with Virgil making mention of Aperture Science and taking multiple digs at Cave Johnson.

    Fortunately the game is different enough from Portal that it doesn't feel like a retread, and immediately dragged me in for an enjoyable couple of hours.

    I'll go back to finish Lightmatter next time I'm deep in a puzzle mood because it's:

    5: Excellent

    #Lightmatter #FirstPerson #Puzzle #Platformer #Gaming #Project365ONG #Project365 #NewPlay

  11. December 28, 2023 - Day 362 - NewPlay Review
    Total NewPlays: 391

    Game: Lightmatter

    Platform: Steam
    Release Date: Jan 16, 2020
    Installation Date: Dec 28, 2023
    Unplayed: 0d
    Playtime: 2h12m

    Lightmatter is a first-person puzzle platformer, and answers the question "What would you get if you mashed up Portal and one of the best two-part Steven Moffat episodes of Doctor Who, Silence in the Library / Forest of the Dead?"

    Featuring a Cave Johnson-like voiceover, "Virgil", the CEO of Lightmatter is going to guide you out of his facility after a small technical issue occurred during the demonstration of his Lightmatter renewable energy source.

    The small technical issue being that there were some big explosions, and touching a shadow will kill you (a la Moffat's "Vashta Nerada" from the aforementioned Doctor Who episodes).

    The game wears its influences on its sleeve too, with Virgil making mention of Aperture Science and taking multiple digs at Cave Johnson.

    Fortunately the game is different enough from Portal that it doesn't feel like a retread, and immediately dragged me in for an enjoyable couple of hours.

    I'll go back to finish Lightmatter next time I'm deep in a puzzle mood because it's:

    5: Excellent

    #Lightmatter #FirstPerson #Puzzle #Platformer #Gaming #Project365ONG #Project365 #NewPlay

  12. December 28, 2023 - Day 362 - NewPlay Review
    Total NewPlays: 391

    Game: Lightmatter

    Platform: Steam
    Release Date: Jan 16, 2020
    Installation Date: Dec 28, 2023
    Unplayed: 0d
    Playtime: 2h12m

    Lightmatter is a first-person puzzle platformer, and answers the question "What would you get if you mashed up Portal and one of the best two-part Steven Moffat episodes of Doctor Who, Silence in the Library / Forest of the Dead?"

    Featuring a Cave Johnson-like voiceover, "Virgil", the CEO of Lightmatter is going to guide you out of his facility after a small technical issue occurred during the demonstration of his Lightmatter renewable energy source.

    The small technical issue being that there were some big explosions, and touching a shadow will kill you (a la Moffat's "Vashta Nerada" from the aforementioned Doctor Who episodes).

    The game wears its influences on its sleeve too, with Virgil making mention of Aperture Science and taking multiple digs at Cave Johnson.

    Fortunately the game is different enough from Portal that it doesn't feel like a retread, and immediately dragged me in for an enjoyable couple of hours.

    I'll go back to finish Lightmatter next time I'm deep in a puzzle mood because it's:

    5: Excellent

    #Lightmatter #FirstPerson #Puzzle #Platformer #Gaming #Project365ONG #Project365 #NewPlay

  13. December 28, 2023 - Day 362 - NewPlay Review
    Total NewPlays: 391

    Game: Lightmatter

    Platform: Steam
    Release Date: Jan 16, 2020
    Installation Date: Dec 28, 2023
    Unplayed: 0d
    Playtime: 2h12m

    Lightmatter is a first-person puzzle platformer, and answers the question "What would you get if you mashed up Portal and one of the best two-part Steven Moffat episodes of Doctor Who, Silence in the Library / Forest of the Dead?"

    Featuring a Cave Johnson-like voiceover, "Virgil", the CEO of Lightmatter is going to guide you out of his facility after a small technical issue occurred during the demonstration of his Lightmatter renewable energy source.

    The small technical issue being that there were some big explosions, and touching a shadow will kill you (a la Moffat's "Vashta Nerada" from the aforementioned Doctor Who episodes).

    The game wears its influences on its sleeve too, with Virgil making mention of Aperture Science and taking multiple digs at Cave Johnson.

    Fortunately the game is different enough from Portal that it doesn't feel like a retread, and immediately dragged me in for an enjoyable couple of hours.

    I'll go back to finish Lightmatter next time I'm deep in a puzzle mood because it's:

    5: Excellent

    #Lightmatter #FirstPerson #Puzzle #Platformer #Gaming #Project365ONG #Project365 #NewPlay

  14. December 28, 2023 - Day 362 - NewPlay Review
    Total NewPlays: 391

    Game: Lightmatter

    Platform: Steam
    Release Date: Jan 16, 2020
    Installation Date: Dec 28, 2023
    Unplayed: 0d
    Playtime: 2h12m

    Lightmatter is a first-person puzzle platformer, and answers the question "What would you get if you mashed up Portal and one of the best two-part Steven Moffat episodes of Doctor Who, Silence in the Library / Forest of the Dead?"

    Featuring a Cave Johnson-like voiceover, "Virgil", the CEO of Lightmatter is going to guide you out of his facility after a small technical issue occurred during the demonstration of his Lightmatter renewable energy source.

    The small technical issue being that there were some big explosions, and touching a shadow will kill you (a la Moffat's "Vashta Nerada" from the aforementioned Doctor Who episodes).

    The game wears its influences on its sleeve too, with Virgil making mention of Aperture Science and taking multiple digs at Cave Johnson.

    Fortunately the game is different enough from Portal that it doesn't feel like a retread, and immediately dragged me in for an enjoyable couple of hours.

    I'll go back to finish Lightmatter next time I'm deep in a puzzle mood because it's:

    5: Excellent

    #Lightmatter #FirstPerson #Puzzle #Platformer #Gaming #Project365ONG #Project365 #NewPlay

  15. December 27, 2023 - Day 361 - NewPlay Bonus Review
    Total NewPlays: 390

    Game: Ultimate Zombie Defense

    Platform: Steam
    Release Date: Dec 9, 2020
    Installation Date: Dec 19, 2023
    Unplayed: 8d
    Playtime: 36m

    Ultimate Zombie Defense is a top-down co-op wave defense shooter.

    It was free last week on Fanatical, and I grabbed it because it was free, of course.

    Although I'd already done zombies today, why not a few more?

    You're in a fixed area, and you're armed with a gun, and a little bit of cash. Kill zombies under the wave is over, spend cash on fortification & weapons upgrades, rinse and repeat.

    I got to the fifth level solo, and learned the hard way that in spite of the previous four levels with the zombies only coming from the North, they can also come from the south.

    Where I had no fortifications, and no chance of survival.

    I then jumped into one of 5 (!) available 4-person multiplayer servers, and played with that team until we were all dead.

    At which point I quit; I would have quit earlier, but I didn't want to abandon the bunch of randoms after someone had already done so.

    Ultimate Zombie Defence is ultimately boring, so:

    1: Nope

    #UltimateZombieDefense #WaveDefenseShooter #TopDown #Gaming #Project365ONG #Project365 #NewPlay

  16. December 27, 2023 - Day 361 - NewPlay Bonus Review
    Total NewPlays: 389

    Game: Strange Brigade

    Platform: Steam
    Release Date: Aug 28, 2018
    Installation Date: Dec 27, 2023
    Unplayed: 0d
    Playtime: 42m

    Strange Brigade is a solo or co-op action-adventure third-person shooter, set in Egypt in the 1930's.

    I'd been sitting on Strange Brigade for a while, because I've previously played one of the Zombie Army games by the same developer (Rebellion), and it so thoroughly creeped me out, that I had no desire to go through it again.

    But with access to the game via my son's Steam account, and a spare Steam key, and it being the middle of a sunny day, I thought I'd give it a shot.

    You play as one of four members of the titular Strange Brigade, a special unit of the British Government tasked with dealing with supernatural entities.

    One of the options is Gracie Braithwaite, a brawler, and a red-headed Lancashire lass. One of the things I've learned from my family tree, is that great-grandmother was from Lancashire, and was described by my grandmother as "a Lancashire lass", and it just felt right to choose her.

    In terms of the gameplay, while it bears some basic similarities to the Zombie Army Trilogy (because zombies are heavily featured!) and it uses the same Asura engine as ZAT, it styles itself heavily after pulp movies of the 1930's, with an overly chirpy English narrator providing running commentary.

    The game is bright and colourful, unlike the spine-chilling environments of ZAT, and I found Strange Brigade a far more enjoyable experience - at least once I remapped the rather wild control scheme.

    Nothing like hitting the shift key to run away from a zombie, only to drop a grenade instead.

    I had a bunch of fun with Strange Bridgade; it's pretty:

    4: Good

    #StrangeBrigade #ActionAdventure #ThirdPersonShooter #Gaming #Project365ONG #Project365 #NewPlay

  17. December 27, 2023 - Day 361 - NewPlay Bonus Review
    Total NewPlays: 388

    Game: Night Call

    Platform: Steam
    Release Date: Jul 18, 2019
    Installation Date: Dec 21, 2023
    Unplayed: 6d
    Playtime: 55m

    Night Call feels like noir-ish adventure mashup between a visual novel and a map of Paris.

    Being that you're playing as a French cab driver, that's to be expected. You were assaulted and left for dead by a serial killer at the site of a pick-up while driving your cab.

    The game has you investigating your own attempted murder, with a touch of blackmail thrown in; another cop determined to prove that ACAB has determined your true identity, and uses this to blackmail you into assisting with her "investigation".

    The screen is split horizontally, with the top half being a stylised GPS screen, and the bottom half being the inside of your cab, as if you were watching from a dashboard-mounted camera.

    Each night, you drive your cab around, picking up passengers that appear on the GPS screen. You engage with the passengers, conversing and occasionally gathering clues.

    It's incredibly moody, but so very slow. Fortunately, there's the option for the conversations to auto-play until you reach an engagement point, but I did end up running some CSR2 grinding races on my phone while reading the conversations.

    At the end of each night's driving, you take the clues you've gathered, plus the ones left by your detective "friend" in an envelope outside your house each night, and slowly try to work out which of the five suspects is the killer.

    It's this aspect of the game that has me continuing to want to play, but only just. Night Call is barely just:

    3: OK

    #NightCall #VisualNovel #Adventure #Gaming #Project365ONG #Project365 #NewPlay

  18. December 27, 2023 - Day 361 - NewPlay Bonus Review
    Total NewPlays: 388

    Game: Night Call

    Platform: Steam
    Release Date: Jul 18, 2019
    Installation Date: Dec 21, 2023
    Unplayed: 6d
    Playtime: 55m

    Night Call feels like noir-ish adventure mashup between a visual novel and a map of Paris.

    Being that you're playing as a French cab driver, that's to be expected. You were assaulted and left for dead by a serial killer at the site of a pick-up while driving your cab.

    The game has you investigating your own attempted murder, with a touch of blackmail thrown in; another cop determined to prove that ACAB has determined your true identity, and uses this to blackmail you into assisting with her "investigation".

    The screen is split horizontally, with the top half being a stylised GPS screen, and the bottom half being the inside of your cab, as if you were watching from a dashboard-mounted camera.

    Each night, you drive your cab around, picking up passengers that appear on the GPS screen. You engage with the passengers, conversing and occasionally gathering clues.

    It's incredibly moody, but so very slow. Fortunately, there's the option for the conversations to auto-play until you reach an engagement point, but I did end up running some CSR2 grinding races on my phone while reading the conversations.

    At the end of each night's driving, you take the clues you've gathered, plus the ones left by your detective "friend" in an envelope outside your house each night, and slowly try to work out which of the five suspects is the killer.

    It's this aspect of the game that has me continuing to want to play, but only just. Night Call is barely just:

    3: OK

    #NightCall #VisualNovel #Adventure #Gaming #Project365ONG #Project365 #NewPlay

  19. December 27, 2023 - Day 361 - NewPlay Bonus Review
    Total NewPlays: 388

    Game: Night Call

    Platform: Steam
    Release Date: Jul 18, 2019
    Installation Date: Dec 21, 2023
    Unplayed: 6d
    Playtime: 55m

    Night Call feels like noir-ish adventure mashup between a visual novel and a map of Paris.

    Being that you're playing as a French cab driver, that's to be expected. You were assaulted and left for dead by a serial killer at the site of a pick-up while driving your cab.

    The game has you investigating your own attempted murder, with a touch of blackmail thrown in; another cop determined to prove that ACAB has determined your true identity, and uses this to blackmail you into assisting with her "investigation".

    The screen is split horizontally, with the top half being a stylised GPS screen, and the bottom half being the inside of your cab, as if you were watching from a dashboard-mounted camera.

    Each night, you drive your cab around, picking up passengers that appear on the GPS screen. You engage with the passengers, conversing and occasionally gathering clues.

    It's incredibly moody, but so very slow. Fortunately, there's the option for the conversations to auto-play until you reach an engagement point, but I did end up running some CSR2 grinding races on my phone while reading the conversations.

    At the end of each night's driving, you take the clues you've gathered, plus the ones left by your detective "friend" in an envelope outside your house each night, and slowly try to work out which of the five suspects is the killer.

    It's this aspect of the game that has me continuing to want to play, but only just. Night Call is barely just:

    3: OK

    #NightCall #VisualNovel #Adventure #Gaming #Project365ONG #Project365 #NewPlay

  20. December 27, 2023 - Day 361 - NewPlay Bonus Review
    Total NewPlays: 388

    Game: Night Call

    Platform: Steam
    Release Date: Jul 18, 2019
    Installation Date: Dec 21, 2023
    Unplayed: 6d
    Playtime: 55m

    Night Call feels like noir-ish adventure mashup between a visual novel and a map of Paris.

    Being that you're playing as a French cab driver, that's to be expected. You were assaulted and left for dead by a serial killer at the site of a pick-up while driving your cab.

    The game has you investigating your own attempted murder, with a touch of blackmail thrown in; another cop determined to prove that ACAB has determined your true identity, and uses this to blackmail you into assisting with her "investigation".

    The screen is split horizontally, with the top half being a stylised GPS screen, and the bottom half being the inside of your cab, as if you were watching from a dashboard-mounted camera.

    Each night, you drive your cab around, picking up passengers that appear on the GPS screen. You engage with the passengers, conversing and occasionally gathering clues.

    It's incredibly moody, but so very slow. Fortunately, there's the option for the conversations to auto-play until you reach an engagement point, but I did end up running some CSR2 grinding races on my phone while reading the conversations.

    At the end of each night's driving, you take the clues you've gathered, plus the ones left by your detective "friend" in an envelope outside your house each night, and slowly try to work out which of the five suspects is the killer.

    It's this aspect of the game that has me continuing to want to play, but only just. Night Call is barely just:

    3: OK

    #NightCall #VisualNovel #Adventure #Gaming #Project365ONG #Project365 #NewPlay

  21. December 27, 2023 - Day 361 - NewPlay Bonus Review
    Total NewPlays: 388

    Game: Night Call

    Platform: Steam
    Release Date: Jul 18, 2019
    Installation Date: Dec 21, 2023
    Unplayed: 6d
    Playtime: 55m

    Night Call feels like noir-ish adventure mashup between a visual novel and a map of Paris.

    Being that you're playing as a French cab driver, that's to be expected. You were assaulted and left for dead by a serial killer at the site of a pick-up while driving your cab.

    The game has you investigating your own attempted murder, with a touch of blackmail thrown in; another cop determined to prove that ACAB has determined your true identity, and uses this to blackmail you into assisting with her "investigation".

    The screen is split horizontally, with the top half being a stylised GPS screen, and the bottom half being the inside of your cab, as if you were watching from a dashboard-mounted camera.

    Each night, you drive your cab around, picking up passengers that appear on the GPS screen. You engage with the passengers, conversing and occasionally gathering clues.

    It's incredibly moody, but so very slow. Fortunately, there's the option for the conversations to auto-play until you reach an engagement point, but I did end up running some CSR2 grinding races on my phone while reading the conversations.

    At the end of each night's driving, you take the clues you've gathered, plus the ones left by your detective "friend" in an envelope outside your house each night, and slowly try to work out which of the five suspects is the killer.

    It's this aspect of the game that has me continuing to want to play, but only just. Night Call is barely just:

    3: OK

    #NightCall #VisualNovel #Adventure #Gaming #Project365ONG #Project365 #NewPlay

  22. December 27, 2023 - Day 361 - NewPlay Review
    Total NewPlays: 387

    Game: GreedFall

    Platform: Steam
    Release Date: Sep 10, 2019
    Installation Date: Dec 21, 2023
    Unplayed: 6d
    Playtime: 2h42m

    GreedFall is a third-person action RPG set in a fantasy version of the 17th century.

    You play as a noble of the "Merchant Congregation", one of several competing factions seeking to colonise the island of "Teer Fradee", hoping to find a cure for the "Malichor", an illness that is wreaking havoc on the Merchant Congregation's capital city of Sérène.

    I was just going to play 15 minutes, write up a review, and move on.

    Instead, I found myself deeply engrossed in the storyline, and regretting that I hadn't discovered GreedFall earlier.

    Firstly, the character selection screen gives you a choice of the gender, and basic look of your character, with them being fully voiced. Huge checkmark.

    But the worldbuilding itself is just amazing. At least in the initial quests in Sérène, it most closely reminds me of Dishonoured in terms of setting (which is a very good thing).

    GreedFall is currently on sale on both GOG for a historical low of A$8.76, and Steam for A$10.99, and if you feel like scratching an itch for a game set in the Age of Discovery (when you're not playing Baldur's Gate 3), I don't think you could go wrong with GreedFall, because it's:

    5: Excellent

    #GreedFall #ThirdPerson #ARPG #Gaming #Project365ONG #Project365 #NewPlay

  23. December 26, 2023 - Day 360 - NewPlay Bonus Review
    Total NewPlays: 386

    Game: Grid (2019)

    Platform: Steam
    Release Date: Oct 11, 2019
    Installation Date: Dec 26, 2023
    Unplayed: 0d
    Playtime: 19m

    Grid (2019 - to separate it from the original Grid released in 2008) is a motor-racing game.

    It was delisted from Steam on Dec 1, 2023, so if you don't have a key, you can't buy Grid.

    I had a key, I used the key, I probably wasted the key. As a racing game, it's perfectly serviceable, enjoyable even.

    However, I'm not a big "racing" player, and my go-to for racing games is the Forza Horizon series, and a racing game needs to capture me with something that Forza doesn't offer.

    In Grid, I have a game that's been delisted because the licensing for the vehicles has expired, made by a company (Codemasters) who received the Electronic Arts treatment, as did all of their existing games.

    Consequently, it's a game that I probably won't sink any time into, purely because it's effectively racing into a dead-end. Grid is:

    2: Meh

    #Grid #Racing #Gaming #Project365ONG #Project365 #NewPlay

  24. December 26, 2023 - Day 360 - NewPlay Bonus Review
    Total NewPlays: 385

    Game: The Hex

    Platform: Steam
    Release Date: Oct 17, 2018
    Installation Date: Dec 21, 2023
    Unplayed: 5d
    Playtime: 26m

    The Hex is a trippy, genre-bending 2D pixel-art pastiche adventure game.

    From the blurb: "In a creaky old tavern, in a forgotten corner of the video-game universe, a storm is raging. An anonymous caller suggests that there is a murder plot. Six video game protagonists are the only plausible suspects..."

    Beyond this, the game is difficult to review, because to try and review it is to spoil the game.

    One of the things I've learned over the last year, is that I prefer games where the gameplay supports the narrative, rather than the narrative being an excuse to try and justify the gameplay.

    The other thing that I've said is that given my general lack of nostalgia for pixel-art games, a pixel-art game needs to offer something that overcomes my general lack of interest.

    The Hex delivers that in spades. With that said, there are some minor frustrations I have with the gameplay, but even going into those runs the risk of spoilers, so I'll just say that The Hex is:

    4: Good

    #TheHex #2D #PixelArt #Adventure #Gaming #Project365ONG #Project365 #NewPlay

  25. December 26, 2023 - Day 360 - NewPlay Bonus Review
    Total NewPlays: 384

    Game: The King's Bird

    Platform: Steam
    Release Date: Aug 24, 2018
    Installation Date: Dec 26, 2023
    Unplayed: 0d
    Playtime: 21m

    The King's Bird is a 2D platformer that utilises a "momentum-based flying mechanic".

    You play as a young girl, who explains in the introduction level how she's always dreamed she could fly, and has always been caged.

    From there she goes on to gain the gift of flight (in a sense), and you're off to explore. Her gift of flight is less "flight" and more "momentum activated short-term gliding".

    The controls are simultaneously simple and frustrating. Movement instructions are presented as pictograms, and even when following them exactly, results can vary.

    When everything comes together, movement feels glorious; however, it's not entirely clear on what makes everything come together.

    The game's atmosphere is gorgeous, all silhouettes and varying monochromatic colours, and the score is beautiful.

    If only movement wasn't so inconsistently frustrating; at this point in the game, The King's Bird is:

    3: OK

    #TheKingsBird #2D #Platformer #Gaming #Project365ONG #Project365 #NewPlay

  26. December 26, 2023 - Day 360 - NewPlay Review
    Total NewPlays: 383

    Game: Niffelheim

    Platform: Steam
    Release Date: Sep 26, 2018
    Installation Date: Dec 26, 2023
    Unplayed: 0d
    Playtime: 45m

    Niffelheim is a Norse-themed 2D survival crafting game with some RPG elements.

    As part of my two remaining goals of attempting to review 400 new games by the end of the year, and to get my unredeemed keys list down to under 200 (current count: 201 left), I had no idea what this key was actually for.

    At some stage I'd overtyped the title without noticing. Niffelheim it is.

    The game opens up with a Viking funeral boat, aflame and disappearing into the mist, while a narrator intones about how my boat has been hijacked on the way to Valhalla.

    I then found myself at a character selection screen with a choice between three burly male warriors, and a well-endowed Valkyrie.

    My Valkyrie then found herself armed with some basic weapons, and a basic hut, and a series of quests delivered by a raven.

    Other than that, you're in pretty standard survival game mechanics; kill things, cut down trees, gather food. The 2D aspect makes playing with a controller natural, and before I noticed, I'd been in-game for 45 minutes.

    I found Niffelheim strangely compelling, so let's say that it's:

    4: Good

    #Niffelheim #2D #RPG #Survival #Crafting #Gaming #Project365ONG #Project365 #NewPlay

  27. December 25, 2023 - Day 359 - NewPlay Bonus Review
    Total NewPlays: 382

    Game: Baldur's Gate 3

    Platform: Steam
    Release Date: Aug 4, 2023
    Installation Date: Dec 25, 2023
    Unplayed: 0d
    Playtime: 91m

    You had to know this was coming.

    Baldur's Gate 3 is an open-world RPG featuring turn-based combat, and the ability to move the camera to play in an isometric top-down playstyle, or third-person.

    After more than four months of reading people raving about it, I opened up my Steam client this morning to see a gift from my son: a Baldur's Gate 3 Steam gift, just waiting for me to accept it.

    Of course, then I needed to re-arrange a bunch of games to find room for the 137Gb required to install it. Freshly installed, I then went and spent some time playing games with my wife and son.

    I put the roast into the oven for dinner, and sat down to start playing.

    Things immediately went sideways. I found myself thrust into a cut-scene that ended in one of the most viscerally horrifying ways I could have not even imagined.

    I was not prepared.

    Then, suddenly, I'm in a character creator. OK. Create my character. Create her guardian.

    ...aand now I'm back in the scary room, and the cutscene continues.

    I am becoming increasingly confused by what is happening, and then... oh. OK, that's what's going on.

    Wait... no. What the hell is going on? Whatever I expected... it wasn't this.

    Finally, I find myself in playable territory. Movement is... counterintuitive. Years of right clicking where I want to go means that the left clicking doesn't come naturally to me.

    I start breaking things that seem to need to be broken, and then suddenly... I am dead, and I have to start over again (fortunately, at the playable part, not the cutscenes).

    I am staring at the screen, and thinking about all of the people who raved about this game, and all of the people who told me what an amazing experience it was.

    ...and feeling how terribly they had undersold it.

    The environments are stunning. This feels like a fully realised world. When I finally start encountering other characters, they're not woodenly delivering clunky dialogue like other RPGs I've played recently.

    The characters feel... real. At one point, I wonder if I'm going to have to break up a fight between two party members.

    After 90 minutes in-game, I've completed, apparently, the prologue.

    But the roast needs to come out of the oven, and dinner needs to be prepared.

    Tomorrow morning, I will sit down and play 15-30 minutes of some other game, and probably spend the rest of my day in Faerûn, because Baldur's Gate 3 is:

    5: Excellent (as if it was going to be anything else.)

    #BaldursGate3 #RPG #Gaming #Project365ONG #Project365 #NewPlay

  28. December 25, 2023 - Day 359 - NewPlay Review
    Total NewPlays: 381

    Game: American Fugitive

    Platform: Steam
    Release Date: May 21, 2019
    Installation Date: Dec 18, 2023
    Unplayed: 7d
    Playtime: 20m

    American Fugitive is a top-down 3D open-world action-adventure game.

    Feeling a lot like early GTA games, you play as a petty thief who's been framed for the murder of his father. After breaking out of prison you set out to clear your name.

    By committing other crimes.

    After escaping from prison, you need to avoid the police until you escape from the general area of the prison. Apparently, they're looking for a red-haired bearded man in a yellow prison jumpsuit, and not a red-headed bearded man in a white shirt and blue jeans (that I just stole off someone's clothesline).

    Graphically, it's well executed, although I found the steering of vehicles to be incredibly twitchy.

    One of weird little things that became clear to me this year is that I really don't enjoy games where I'm playing as a criminal.

    A game that expects me to commit crimes against NPCs portrayed as innocent bystanders, is something that just rubs me the wrong way, and as potentially interesting as the setup for this game is, I just felt kind of icky afterwards.

    Also, playing as a male character still continues to make me feel disconnected from what's happening in the game.

    Unfortunately for American Fugitive, that just leaves me feeling pretty:

    2: Meh

    #AmericanFugitive #TopDown #OpenWorld #Action #Adventure #Gaming #Project365ONG #Project365 #NewPlay

  29. December 24, 2023 - Day 358 - NewPlay Review
    Total NewPlays: 380

    Game: Smoke and Sacrifice

    Platform: Steam
    Release Date: May 31, 2018
    Installation Date: Dec 18, 2023
    Unplayed: 6d
    Playtime: 29m

    Smoke and Sacrifice is an steampunk-themed isometric survival RPG.

    You play as Sachi, a mother seemingly forced to sacrifice her first-born child to "the Sun-God", a machine that provides light and heat to Sachi's village, after "the freezing".

    However, all is not lost; turns out that the children being "sacrificed" are not actually being sacrificed (killed), but transported to an underworld, and being sacrificed to a form of slavery, forcing them to work to feed the "Sun-God" and keep it running.

    Sachi finds herself transported to the same underworld location, where she begins her survival journey to try and find her now-seven-year-old son.

    Unfortunately, the story wasn't enough to overcome the frustrating survival mechanics that I encountered in the first 30 minutes of the game, with successive fetch quests required to slowly grind the story forward, by the time I hit save, I was hoping that I could find a recap of the storyline of the game somewhere, just to find out how it ends.

    Sadly, for Smoke and Sacrifice, the last thing I was interested in sacrificing was any more of my time; it's a:

    1: Nope

    #SmokeAndSacrifice #Isometric #RPG #Survival #Gaming #Project365ONG #Project365 #NewPlay

  30. December 23, 2023 - Day 357 - NewPlay Review
    Total NewPlays: 379

    Game: Venba

    Platform: Steam
    Release Date: Jul 31, 2023
    Installation Date: Dec 17, 2023
    Unplayed: 0d
    Playtime: 79m

    Venba is a 2D narrative-based cooking game.

    The game tells the story of a Tamil couple, Venba and her husband Paavalan, who have emigrated from Tamil Nadu, to make a new life in Canada.

    Throughout the game, you proceed by preparing dishes from Venba's mother's tattered cookbook, frequently needing to solve what are, effectively, simple puzzles to complete each recipe.

    There is so much that I'd like to say about this game, but to do so would spoil many of the emotional beats of the narrative.

    It's not a long game; I completed it in a single sitting, and collected most of the achievements along the way.

    Venba is a lovely, and occasionally heart-wrenching game; it is:

    5: Excellent

    #Venba #2D #Narrative #Cooking #Gaming #Project365ONG #Project365 #NewPlay

  31. December 22, 2023 - Day 356 - NewPlay Review
    Total NewPlays: 378

    Game: Death's Gambit: Afterlife

    Platform: Steam
    Release Date: Aug 15, 2018
    Installation Date: Dec 22, 2023
    Unplayed: 0d
    Playtime: 49m

    Death's Gambit: Afterlife is a 2D pixel-art soulsvania.

    It's a updated version of the original Death's Gambit, where the dev team took the feedback they received about the original game, and reworked the game, while increasing the size of the game.

    For reasons that I can't quite explain, particularly after playing so many soulsvanias this year, this somehow managed to hook me and keep me playing for 3/4 of an hour.

    Death's Gambit: Afterlife is:

    4: Good

    #DeathsGambitAfterlife #2D #Platformer #Soulsvania #Gaming #Project365ONG #Project365 #NewPlay

  32. December 21, 2023 - Day 355 - NewPlay Bonus Review
    Total NewPlays: 377

    Game: Heave Ho

    Platform: Steam
    Release Date: Aug 29, 2019
    Installation Date: Dec 21, 2023
    Unplayed: 0d
    Playtime: 27m

    Heave Ho is a 2D platformer, primarily designed for couch co-op play, but that does have a solo campaign.

    However, just calling it a "2D platformer" would be like calling Forza Horizon 4 a "car game", or calling Dredge a "fishing game".

    Nothing prepared me for the sheer hilarity of trying to play this game; at some points I was sitting doubled over laughing, yelling at the screen for how ridiculous the game is.

    Primarily, you play as a head with two arms attached to the side. Use the left stick to swing both arms (yes, that sounds counter-intuitive, but it makes sense when you play), and use the left and right triggers to grip surfaces with either your left or right hands (or both!).

    Whichever hand is gripping a surface then becomes an anchor point to wildly flail your other arm and headbody around in a desperate attempt to try and grip another surface, as you try and navigate across the platforms to the goal point.

    This was another game from my unused keys list, but as my eldest already had it installed in his library, I installed using family sharing instead of my key, in case I hated it.

    Six minutes later I quit the game and redeemed my own key, because Heave Ho is hilariously:

    5: Excellent

    #HeaveHo #2D #CouchCoOp #Platformer #Gaming #Project365ONG #Project365 #NewPlay

  33. December 16, 2023 - Day 350 - NewPlay Review
    Total NewPlays: 370

    Game: Land Above Sea Below

    Platform: Steam
    Release Date: Sep 14, 2023
    Installation Date: Nov 11, 2023
    Unplayed: 35d (1m5d)
    Playtime: 30m

    Land Above Sea Below (LASB) is a hex-tile isometric strategy game. It answers the question "What if you added pressure to Dorfromantik (2022)?"

    I haven't reviewed Dorfromantik (DR) this year because this was mainly games that had sat in my pile of shame, not a game that I bought the day it was released. It's a very chill little hex-tile strategy city-builder.

    LASB was released almost 18 months after DR, and the influence is obvious, right down to the identical gameplay controls.

    However, where LASB veers away from DR is in going upwards. In DR, you have several different types of items that can appear on a tile; houses, forests, fields, grasslands, rivers, and railways.

    Each hex tile in your pile can have any combination of these items on any edge. Match an edge, score points, match more edges, score more points.

    In LASB, while it has rivers, the cards instead have themes. And instead of just spreading out into nothingness like DR, in LASB, you're building islands surrounded by water, which is part of the "pressure" that LASB adds.

    LASB has game rounds called "seasons". Each season lasts seven "days", with icons at the top of the screen showing you what the tiles you're going to get are.

    At the end of the season, the water level rises. Your island is centred around "the fall tree" and if the fall tree gets flooded, it's game over.

    However, when you're placing your tiles, if you connect them on three sides to three other tiles with the same theme, all of the tiles connected (of the same theme) are raised higher, with many potentially above the water level rise.

    If you connect a tile on four or more sides, you get extra days (and extra tiles) in that season.

    River tiles behave differently; they neither get flooded, or raised.

    It becomes a balancing act of trying to decide whether you can lift enough tiles, above the water level rise, or if you want to try and extend the season; being that there's no guarantee that the tiles you'll get for the extra day(s) will match the theme - which may result in more land being flooded.

    It's an interesting alternative to DR, but it doesn't have quite the same chilled-out feeling.

    With that said, LASB feels slightly rougher around the edges. Dorfromantik feels polished, cleanly adapting to my ultrawide monitor, where I had to fiddle with LASB's settings just to get it to run letterboxed at 2560x1440.

    LASB also adds a slight blur at the edge of the screen which I find more annoying than "cute tilt-shift".

    Although clearly derivative, Land Above Sea Below presents an interesting twist on Dorfromantik's gameplay, which is quite:

    4: Good

    #LandAboveSeaBelow #HexTile #Isometric #Strategy #Puzzle #CityBuilder #Gaming #Project365ONG #Project365 #NewPlay

  34. December 16, 2023 - Day 350 - NewPlay Review
    Total NewPlays: 370

    Game: Land Above Sea Below

    Platform: Steam
    Release Date: Sep 14, 2023
    Installation Date: Nov 11, 2023
    Unplayed: 35d (1m5d)
    Playtime: 30m

    Land Above Sea Below (LASB) is a hex-tile isometric strategy game. It answers the question "What if you added pressure to Dorfromantik (2022)?"

    I haven't reviewed Dorfromantik (DR) this year because this was mainly games that had sat in my pile of shame, not a game that I bought the day it was released. It's a very chill little hex-tile strategy city-builder.

    LASB was released almost 18 months after DR, and the influence is obvious, right down to the identical gameplay controls.

    However, where LASB veers away from DR is in going upwards. In DR, you have several different types of items that can appear on a tile; houses, forests, fields, grasslands, rivers, and railways.

    Each hex tile in your pile can have any combination of these items on any edge. Match an edge, score points, match more edges, score more points.

    In LASB, while it has rivers, the cards instead have themes. And instead of just spreading out into nothingness like DR, in LASB, you're building islands surrounded by water, which is part of the "pressure" that LASB adds.

    LASB has game rounds called "seasons". Each season lasts seven "days", with icons at the top of the screen showing you what the tiles you're going to get are.

    At the end of the season, the water level rises. Your island is centred around "the fall tree" and if the fall tree gets flooded, it's game over.

    However, when you're placing your tiles, if you connect them on three sides to three other tiles with the same theme, all of the tiles connected (of the same theme) are raised higher, with many potentially above the water level rise.

    If you connect a tile on four or more sides, you get extra days (and extra tiles) in that season.

    River tiles behave differently; they neither get flooded, or raised.

    It becomes a balancing act of trying to decide whether you can lift enough tiles, above the water level rise, or if you want to try and extend the season; being that there's no guarantee that the tiles you'll get for the extra day(s) will match the theme - which may result in more land being flooded.

    It's an interesting alternative to DR, but it doesn't have quite the same chilled-out feeling.

    With that said, LASB feels slightly rougher around the edges. Dorfromantik feels polished, cleanly adapting to my ultrawide monitor, where I had to fiddle with LASB's settings just to get it to run letterboxed at 2560x1440.

    LASB also adds a slight blur at the edge of the screen which I find more annoying than "cute tilt-shift".

    Although clearly derivative, Land Above Sea Below presents an interesting twist on Dorfromantik's gameplay, which is quite:

    4: Good

    #LandAboveSeaBelow #HexTile #Isometric #Strategy #Puzzle #CityBuilder #Gaming #Project365ONG #Project365 #NewPlay

  35. December 16, 2023 - Day 350 - NewPlay Review
    Total NewPlays: 370

    Game: Land Above Sea Below

    Platform: Steam
    Release Date: Sep 14, 2023
    Installation Date: Nov 11, 2023
    Unplayed: 35d (1m5d)
    Playtime: 30m

    Land Above Sea Below (LASB) is a hex-tile isometric strategy game. It answers the question "What if you added pressure to Dorfromantik (2022)?"

    I haven't reviewed Dorfromantik (DR) this year because this was mainly games that had sat in my pile of shame, not a game that I bought the day it was released. It's a very chill little hex-tile strategy city-builder.

    LASB was released almost 18 months after DR, and the influence is obvious, right down to the identical gameplay controls.

    However, where LASB veers away from DR is in going upwards. In DR, you have several different types of items that can appear on a tile; houses, forests, fields, grasslands, rivers, and railways.

    Each hex tile in your pile can have any combination of these items on any edge. Match an edge, score points, match more edges, score more points.

    In LASB, while it has rivers, the cards instead have themes. And instead of just spreading out into nothingness like DR, in LASB, you're building islands surrounded by water, which is part of the "pressure" that LASB adds.

    LASB has game rounds called "seasons". Each season lasts seven "days", with icons at the top of the screen showing you what the tiles you're going to get are.

    At the end of the season, the water level rises. Your island is centred around "the fall tree" and if the fall tree gets flooded, it's game over.

    However, when you're placing your tiles, if you connect them on three sides to three other tiles with the same theme, all of the tiles connected (of the same theme) are raised higher, with many potentially above the water level rise.

    If you connect a tile on four or more sides, you get extra days (and extra tiles) in that season.

    River tiles behave differently; they neither get flooded, or raised.

    It becomes a balancing act of trying to decide whether you can lift enough tiles, above the water level rise, or if you want to try and extend the season; being that there's no guarantee that the tiles you'll get for the extra day(s) will match the theme - which may result in more land being flooded.

    It's an interesting alternative to DR, but it doesn't have quite the same chilled-out feeling.

    With that said, LASB feels slightly rougher around the edges. Dorfromantik feels polished, cleanly adapting to my ultrawide monitor, where I had to fiddle with LASB's settings just to get it to run letterboxed at 2560x1440.

    LASB also adds a slight blur at the edge of the screen which I find more annoying than "cute tilt-shift".

    Although clearly derivative, Land Above Sea Below presents an interesting twist on Dorfromantik's gameplay, which is quite:

    4: Good

    #LandAboveSeaBelow #HexTile #Isometric #Strategy #Puzzle #CityBuilder #Gaming #Project365ONG #Project365 #NewPlay

  36. December 16, 2023 - Day 350 - NewPlay Review
    Total NewPlays: 370

    Game: Land Above Sea Below

    Platform: Steam
    Release Date: Sep 14, 2023
    Installation Date: Nov 11, 2023
    Unplayed: 35d (1m5d)
    Playtime: 30m

    Land Above Sea Below (LASB) is a hex-tile isometric strategy game. It answers the question "What if you added pressure to Dorfromantik (2022)?"

    I haven't reviewed Dorfromantik (DR) this year because this was mainly games that had sat in my pile of shame, not a game that I bought the day it was released. It's a very chill little hex-tile strategy city-builder.

    LASB was released almost 18 months after DR, and the influence is obvious, right down to the identical gameplay controls.

    However, where LASB veers away from DR is in going upwards. In DR, you have several different types of items that can appear on a tile; houses, forests, fields, grasslands, rivers, and railways.

    Each hex tile in your pile can have any combination of these items on any edge. Match an edge, score points, match more edges, score more points.

    In LASB, while it has rivers, the cards instead have themes. And instead of just spreading out into nothingness like DR, in LASB, you're building islands surrounded by water, which is part of the "pressure" that LASB adds.

    LASB has game rounds called "seasons". Each season lasts seven "days", with icons at the top of the screen showing you what the tiles you're going to get are.

    At the end of the season, the water level rises. Your island is centred around "the fall tree" and if the fall tree gets flooded, it's game over.

    However, when you're placing your tiles, if you connect them on three sides to three other tiles with the same theme, all of the tiles connected (of the same theme) are raised higher, with many potentially above the water level rise.

    If you connect a tile on four or more sides, you get extra days (and extra tiles) in that season.

    River tiles behave differently; they neither get flooded, or raised.

    It becomes a balancing act of trying to decide whether you can lift enough tiles, above the water level rise, or if you want to try and extend the season; being that there's no guarantee that the tiles you'll get for the extra day(s) will match the theme - which may result in more land being flooded.

    It's an interesting alternative to DR, but it doesn't have quite the same chilled-out feeling.

    With that said, LASB feels slightly rougher around the edges. Dorfromantik feels polished, cleanly adapting to my ultrawide monitor, where I had to fiddle with LASB's settings just to get it to run letterboxed at 2560x1440.

    LASB also adds a slight blur at the edge of the screen which I find more annoying than "cute tilt-shift".

    Although clearly derivative, Land Above Sea Below presents an interesting twist on Dorfromantik's gameplay, which is quite:

    4: Good

    #LandAboveSeaBelow #HexTile #Isometric #Strategy #Puzzle #CityBuilder #Gaming #Project365ONG #Project365 #NewPlay

  37. December 16, 2023 - Day 350 - NewPlay Review
    Total NewPlays: 370

    Game: Land Above Sea Below

    Platform: Steam
    Release Date: Sep 14, 2023
    Installation Date: Nov 11, 2023
    Unplayed: 35d (1m5d)
    Playtime: 30m

    Land Above Sea Below (LASB) is a hex-tile isometric strategy game. It answers the question "What if you added pressure to Dorfromantik (2022)?"

    I haven't reviewed Dorfromantik (DR) this year because this was mainly games that had sat in my pile of shame, not a game that I bought the day it was released. It's a very chill little hex-tile strategy city-builder.

    LASB was released almost 18 months after DR, and the influence is obvious, right down to the identical gameplay controls.

    However, where LASB veers away from DR is in going upwards. In DR, you have several different types of items that can appear on a tile; houses, forests, fields, grasslands, rivers, and railways.

    Each hex tile in your pile can have any combination of these items on any edge. Match an edge, score points, match more edges, score more points.

    In LASB, while it has rivers, the cards instead have themes. And instead of just spreading out into nothingness like DR, in LASB, you're building islands surrounded by water, which is part of the "pressure" that LASB adds.

    LASB has game rounds called "seasons". Each season lasts seven "days", with icons at the top of the screen showing you what the tiles you're going to get are.

    At the end of the season, the water level rises. Your island is centred around "the fall tree" and if the fall tree gets flooded, it's game over.

    However, when you're placing your tiles, if you connect them on three sides to three other tiles with the same theme, all of the tiles connected (of the same theme) are raised higher, with many potentially above the water level rise.

    If you connect a tile on four or more sides, you get extra days (and extra tiles) in that season.

    River tiles behave differently; they neither get flooded, or raised.

    It becomes a balancing act of trying to decide whether you can lift enough tiles, above the water level rise, or if you want to try and extend the season; being that there's no guarantee that the tiles you'll get for the extra day(s) will match the theme - which may result in more land being flooded.

    It's an interesting alternative to DR, but it doesn't have quite the same chilled-out feeling.

    With that said, LASB feels slightly rougher around the edges. Dorfromantik feels polished, cleanly adapting to my ultrawide monitor, where I had to fiddle with LASB's settings just to get it to run letterboxed at 2560x1440.

    LASB also adds a slight blur at the edge of the screen which I find more annoying than "cute tilt-shift".

    Although clearly derivative, Land Above Sea Below presents an interesting twist on Dorfromantik's gameplay, which is quite:

    4: Good

    #LandAboveSeaBelow #HexTile #Isometric #Strategy #Puzzle #CityBuilder #Gaming #Project365ONG #Project365 #NewPlay

  38. December 15, 2023 - Day 349 - NewPlay Review
    Total NewPlays: 369

    Game: Dear Esther: Landmark Edition

    Platform: Steam
    Release Date: Feb 15, 2017 (Feb 14, 2012)
    Installation Date: Oct 25, 2020
    Unplayed: 0d
    Playtime: 16m

    From Esther is a first-person walking simulator. The Landmark Edition is a remastered version of the original 2012 version.

    You find yourself on a deserted island in the Hebrides, off the coast of Scotland. You can move using the WASD keys, and zoom with the mouse button, and... well, that's it.

    You walk around this beautiful windswept island, and as you do, you encounter abandoned houses, shipwrecks, cave systems with glow-in-the-dark cave drawings, and the occasional figure disappearing into the mist.

    As you walk, voiceovers are triggered intermittently, of an older English man, reading letters addressed to "Dear Esther", which begins to lay out the story of how you find yourself there.

    It is, to my mind, the purest expression of the walking simulator genre.

    Sometimes when I write reviews, I do some reading up on the game, to see if I missed something, or to see if there's a context for a gameplay decision that seems nonsensical, or just to understand something like "why is it called 'Landmark Edition'?"

    In this case, I learned something unexpected.

    Dear Esther isn't just a walking simulator. It's THE walking simulator. Dear Esther's gameplay is the gameplay for which the subgenre was named. It was apparently the subject of much debate back in 2012, as to whether it truly counts as a "game".

    One of my favourite games is a walking simulator (Firewatch), so it's not that I have any particular bad feelings towards, them; it just feels unfortunate that given this particular game's place in gaming history, it didn't grab me more.

    With that said, this game evokes a very specific, melancholy mood, and it's a game I can see myself returning to, when I'm in a particular frame of mind.

    So for me, Dear Esther: Landmark Edition is:

    3: OK

    #DearEsther #FirstPerson #WalkingSimulator #Gaming #Project365ONG #Project365 #NewPlay

  39. December 14, 2023 - Day 348 - NewPlay Review
    Total NewPlays: 368

    Game: From Space

    Platform: Steam
    Release Date: Nov 4, 2022
    Installation Date: Dec 14, 2023
    Unplayed: 0d
    Playtime: 16m

    From Space is a post-apocalyptic (alien invasion!) isometric action twin-stick shooter; it's the eighth game in the December Humble Choice bundle.

    The game opens with a short exposition to set the game world, then gives you the option to pick a "specialist" from an extensive range of options.

    The characters look like Fortnite avatars run though a chibi filter, but they work well enough with the games stylised graphics.

    You load into a training area, then you're off on your first mission. You start with a weapon slot (plus melee weapon via right-click), with more slots unlocking as you progress.

    There's also a cache for your weapons at each destination location.

    The game (at least as far as I played) seems to be set entirely at night, and makes excellent use of lighting and sound effects.

    It's a perfectly serviceable twin-stick shooter. Whether it will draw me back, I don't know.

    From Space is:

    3: OK

    #FromSpace #Isometric #TwinStick #Action #Shooter #HumbleChoice #HumbleBundle #Gaming #Project365ONG #Project365 #NewPlay

  40. December 10, 2023 - Day 344 - NewPlay Bonus Review
    Total NewPlays: 364

    Game: Mordhau

    Platform: Epic Game Store
    Release Date: Apr 29, 2019
    Installation Date: Dec 9, 2023
    Unplayed: 1d
    Playtime: 19m

    Mordhau is a first-person or third-person medieval combat simulator/slasher.

    I picked it out of my unused Steam keys list last night, then realising I already owned it on EGS, decided to install it there.

    I thought, for some reason, it was a Soulslike.

    It is not. It like a twin to Chivalry II, right down to the annoying knight doing the tutorial.

    Multiplayer game, enter tutorial, use the mouse to try and do a bunch of different sword moves and parries.

    Unlike Chivalry II, you also get the option of training with a bow and arrow (which was OK), and jumping on a horse and using a lance.

    Somehow, as frustrating as Chivalry II was, this was *more* frustrating. I could not, for the life of me, coordinate the horse and the lance, and after spending half of my playtime trying to hit the second of four targets with the lance, my frustration exceeded my patience, and I quit the game, and recovered 36GB of SSD space.

    For someone who's into multiplayer swordfighting, this game might be right up your alley, which is why I'm throwing the Steam key into my giveaway list.

    Like Chivalry II before it, Mordhau is a big old:

    1: Nope

    #Mordhau #Slasher #MultiPlayer #MeleeCombat #FirstPerson #ThirdPerson #HumbleChoice #HumbleBundle #Gaming #Project365ONG #Project365 #NewPlay

  41. December 7, 2023 - Day 341 - NewPlay Review
    Total NewPlays: 360

    Game: Wandersong

    Platform: Steam
    Release Date: Sep 28, 2018
    Installation Date: May 14, 2019
    Unplayed: 1668d (4y6m23d)
    Playtime: 29m

    Wandersong is a 2D music-themed rhythm adventure platformer.

    As with so many other platformers, the game opens with your character standing defenceless on the left hand side of the screen, and setting out on their adventure.

    The game world is rendered in a brightly-coloured papercut stop-motion animation style. It was here that I ran into my first problems with the game.

    It's definitely a controller-based game, but the UI for menus is so frustrating that I resorted to keyboard and mouse - and STILL had problems.

    I lost close to ten minutes (which I subtracted from the playtime to get the total above) just wrestling with the options UI and trying to get it to commit the resolution I'd chosen.

    With game actually running at a reasonable resolution, I set off to the right, to embrace my destiny. A sword! Every adventurer needs a sword!

    This is when I encountered what felt like the weirdest weapon interaction I've ever encountered: to use the sword you select a direction for the sword to point with the D-Pad (or left stick, but I recommend D-pad) and then move towards the target.

    Enter battle... and immediately lose your sword forever as it flies out of your hands and plummets offscreen.

    As it turns out, this is not a fighting platformer, it's a musical platformer.

    After some further scene setting, you're into the game proper.

    Fights in the game are effectively a complicated version of the memory game "Simon", with a C major scale's 8 notes instead of Simon's 4.

    As an example, an early fight with a ghost involves replicating the notes and patterns that the non-vocal ghost is making. This is where using the d-pad is more effective than trying to use the left stick. You need to hit the right notes in the right order, and it's too easy to slide through a wrong note with the analog stick, meaning you need to start the pattern again.

    For the most part, it's effective, and the music is quite lovely, but it's definitely a game I'm going to need to be in the mood for.

    Part of the reason for that is that the bugginess of the UI extends into the game itself, with the game intermittently pixelating as if dropping to low resolution, and intermittent visual glitches.

    During the battles with a ghost, the screen colours invert, and the soundtrack changes accordingly, and usually switches back after winning the battle.

    However, after one battle, the colours and soundtrack started inverting and reverting non-stop, making the game virtually unplayable.

    Unfortunately, the general bugginess took the edge off a game I quite enjoy otherwise, leaving Wandersong at:

    3: OK

    #Wandersong #2D #SidewaysScroller #Platformer #Rhythm #Adventure #Gaming #Project365ONG #Project365 #NewPlay

  42. December 6, 2023 - Day 340 - NewPlay Review
    Total NewPlays: 359

    Game: 3000th Duel

    Platform: Steam
    Release Date: Dec 13, 2019
    Installation Date: Jan 17, 2022
    Unplayed: 688d (1y10m19d)
    Playtime: 22m

    3000th Duel is a 2.5D sideways scrolling Soulsvania platformer. Controllers on, let's go.

    As the unnamed masked character, you find yourself resurrected, with a voiceover telling them you need to fight to find out who you are.

    Armoured, and armed with a claymore, you set out to kill everything in sight. Of course.

    I found myself getting a little frustrated with 3000th Duel very early. Early on, the game told me to use dash (RT) during fights, and I started using it and getting my ass kicked, because it was a little premature.

    Then mid-fight, I was suddenly weaponless. Then dead.

    The RT is the dash trigger. RB (the bumper trigger) puts your weapon away, and I'd clipped RB with my finger.

    Weirdly, LT is the map button, which found me frequently staring at a map, mid-fight.

    Visually, it's OK, with more than a hint of Hollow Knight (which pre-dates 3000th Duel by a couple of years).

    However, it does have an inventory & stats system which I don't recall seeing in another Soulsvania (but ADHD Swiss cheese memory, so... could be wrong...)

    Overall though, it's another Soulsvania in a year where I've played several very good ones, and in learning to appreciate this particular game style, it means that my expectations have become somewhat higher.

    As such, 3000th Duel is a passable Soulsvania, but not one I'm likely to return to in a hurry; it's:

    3: OK

    #3000thDuel #SidewaysScroller #Platformer #Soulsvania #Gaming #Project365ONG #Project365 #NewPlay

  43. December 5, 2023 - Day 339 - NewPlay Review
    Total NewPlays: 358

    Game: Liberated

    Platform: Steam
    Release Date: Jul 31, 2020
    Installation Date: Dec 25, 2022
    Unplayed: 345d (11m10d)
    Playtime: 23m

    Liberated is a side-scrolling 2.5D platformer set in a vaguely-cyberpunk dystopian society built around a Black Mirror-ish social credit score called "CCS". The game is -quite literally- framed within a noir-styled graphic novel.

    It definitely feels unique among the games I've played this year, with the only other black and white game that springs to mind being Shady Part of Me

    The skeuomorphism of the graphic novel itself is very well done, with page turning animations and moving from panel to panel through the narrative being very effective; at one point, the page was illuminated with a vague reflection of the light source showing up the grain of the matt gloss paper, at which point I did a double-take, because it's a computer game!

    Unfortunately, the downside of the framing is that even though the "active" landscape frames take up a large chunk of the screen during actual gameplay, the character still feels very small onscreen, relative to the scenery, which is framed by the graphic novel and the tabletop it appears to be lying on.

    The game appears to be oriented towards controller-based play, with my initial attempt to play with keyboard and mouse feeling very hit-and miss. I'm not sure if my mouse pointed disappeared because I alt-tabbed out to close some windows on another, or if the game disabled it; this meant at one point I was using a gun with my least favourite targeting device, the right thumbstick.

    Once a mouse & keyboard girl, always a mouse & keyboard girl.

    I'm also not a fan of QTEs, which so far have featured in the game a couple of times. The game does a better job than some, by clearly showing which button needs to be pressed, but even so, I struggled to mentally map A, B, X, Y to the buttons under my thumb, and blew one run pretty much at the last QTE in the series as I mashed the X button while the A appeared on screen.

    The thing that's stuck with me though, is a vague sense of unease that I can't actually place, or settle. There's something about the game I find disquieting, and I think I might need to sit with that awhile to see if the answer reveals itself.

    With that said, the narrative pull may draw me back in, so at this point, I'm willing to say Liberated is:

    3: OK

    #Liberated #SidewaysScroller #Noir #Dystopia #Cyberpunk #Gaming #Project365ONG #Project365 #NewPlay

  44. November 23, 2023 - Day 327 - NewPlay Review
    Total NewPlays: 346

    Game: Soundfall

    Platform: Steam
    Release Date: May 12, 2022
    Installation Date: Nov 11, 2023
    Unplayed: 12d
    Playtime: 16m

    Soundfall is part rhythm-based top-down dungeon-crawler, part looter-shooter.

    So far, one level in, this musical odyssey feels like a dungeon-crawler in name only. So far the dungeons are brightly-coloured floating islands, adorned with equalizer level bars rising and falling in time with the ear-wormish pop soundtrack.

    Existing in a third space between Hi-Fi Rush and Metal Hellsinger, this is an interesting take on a rhythm game, and the only reason I'm writing a review instead of continuing to play is that it's been a tough day, and I can barely keep my eyes open.

    The only issue I have with the game is that in spite of having previously needed to calibrate my video and audio latency for other rhythm games, the calibration tool in Soundfall insists my calibration requirements for both are 0ms.

    I think it's this that left me feeling like I was constantly slightly off-beat, just enough that it didn't feel quite right.

    Even so, Soundfall is already fun, and I'll happily say it's:

    4: Good

    #Soundfall #TopDown #Rhythm #DungeonCrawler #LooterShooter #Gaming #Project365ONG #Project365 #NewPlay

  45. November 12, 2023 - Day 316 - NewPlay Review
    Total NewPlays: 335

    Game: The Legend of Tianding

    Platform: Steam
    Release Date: Nov 2, 2021
    Installation Date: Nov 12, 2023
    Unplayed: 0d
    Playtime: 21m

    Game number 6 in the November Humble Choice bundle is The Legend of Tianding.

    This is a 2.5D side-scrolling beat-em-up platformer, which is based on a Flash game from 2004. Both games are based on the life of a real Taiwanese outlaw during the early 20th century.

    It was a bit of a frustrating start. The game doesn't support ultra-wide screen, and instead of letterboxing, stretches 2560x1440 to 3440x1440.

    The graphics are done in a comic-book style, which is well done, but other than that, it's a perfectly functional beat-em-up.

    The Legend of Tianding is:

    3: OK

    #TheLegendOfTianding #BeatEmUp #SideScrolling #Platformer #HumbleChoice #Gaming #Project365ONG #Project365 #NewPlay

  46. November 11, 2023 - Day 315 - NewPlay Review
    Total NewPlays: 334

    Game: Prodeus

    Platform: Steam
    Release Date: Sep 24, 2022
    Installation Date: Nov 11, 2023
    Unplayed: 0d
    Playtime: 28m

    Prodeus is a post-modern retro FPS, and is number 5 in this month's Humble Choice bundle.

    Some time in 1994, a 20yo sat down in front of a friend's PC, as the friend said "You have to see this!" and fired up a new game his dad had downloaded.

    I was stunned. The same computer we'd played Captain Keen & Wolfenstein 3D was showing a true 3D environment first-person shooter (even IF the mobs were bitmaps).

    But it wasn't just the visuals. It was the sound. The cheap speakers plugged into the SoundBlaster were emitting snarls and growls, that felt like they were just about to burst in and kill us, and all of my hairs stood on end.

    I'd never experienced anything like it. I was watching him play Doom.

    I've lost count of the number of FPS's I've played since. Tens of thousands of digital opponents have been blasted into pixels in all kinds of environments, and it's rare now to get a chill playing a FPS.

    Yet firing up Doom (or Doom 2), and hearing those snarls & growls can still give me chills, and in spite of having them installed, I don't play them.

    When I played Doom Eternal for the first time, it felt like they'd captured the spirit of Doom, with all the advances of modern tech. It was fun, but it didn't feel like that moment in 1994.

    Prodeus has all the little Doom-like touches; armor shards & health bottles, exploding barrels, secrets stashed here and there, but with added up & down mouse camera movement.

    However, that could still describe countless boomer shooters; the difference is that Prodeus has somehow managed to capture the *atmosphere* of Doom, in a way that I can't remember experiencing in a very long time.

    I felt like I was playing a true spiritual successor to Doom, and that's tough to pull off.

    But technology is not the only thing that's changed in the last almost-30 years. I've lived through some real-life horror. The mix of adrenaline and fear, that rush that I got from playing Doom in 1994, it hits differently now.

    Reaching the end of the first level, seeing that Doom-like end-screen didn't give me a rush of excitement, just a sense of relief. My jaw and my shoulders are tight and sore. My body reacts in a different way.

    This was a hard review to write. It's taken me almost three times as long to write as I spent playing.

    These reviews are primarily about my feelings towards a game, and whether I want to play it again, and Prodeus is difficult.

    As a game, it deserves an "excellent", but as I game that I'll play again? I don't know. As I wrote earlier, I have Doom and Doom II installed on Steam (and Doom 3). I have less than two hours playtime across all three games.

    Prodeus' 1.29Gb install can stay on my SSD, because it's:

    4: Good

    #Prodeus #FPS #Retro #BoomerShooter #HumbleChoice #Gaming #Project365ONG #Project365 #NewPlay

  47. November 11, 2023 - Day 315 - NewPlay Review
    Total NewPlays: 334

    Game: Prodeus

    Platform: Steam
    Release Date: Sep 24, 2022
    Installation Date: Nov 11, 2023
    Unplayed: 0d
    Playtime: 28m

    Prodeus is a post-modern retro FPS, and is number 5 in this month's Humble Choice bundle.

    Some time in 1994, a 20yo sat down in front of a friend's PC, as the friend said "You have to see this!" and fired up a new game his dad had downloaded.

    I was stunned. The same computer we'd played Captain Keen & Wolfenstein 3D was showing a true 3D environment first-person shooter (even IF the mobs were bitmaps).

    But it wasn't just the visuals. It was the sound. The cheap speakers plugged into the SoundBlaster were emitting snarls and growls, that felt like they were just about to burst in and kill us, and all of my hairs stood on end.

    I'd never experienced anything like it. I was watching him play Doom.

    I've lost count of the number of FPS's I've played since. Tens of thousands of digital opponents have been blasted into pixels in all kinds of environments, and it's rare now to get a chill playing a FPS.

    Yet firing up Doom (or Doom 2), and hearing those snarls & growls can still give me chills, and in spite of having them installed, I don't play them.

    When I played Doom Eternal for the first time, it felt like they'd captured the spirit of Doom, with all the advances of modern tech. It was fun, but it didn't feel like that moment in 1994.

    Prodeus has all the little Doom-like touches; armor shards & health bottles, exploding barrels, secrets stashed here and there, but with added up & down mouse camera movement.

    However, that could still describe countless boomer shooters; the difference is that Prodeus has somehow managed to capture the *atmosphere* of Doom, in a way that I can't remember experiencing in a very long time.

    I felt like I was playing a true spiritual successor to Doom, and that's tough to pull off.

    But technology is not the only thing that's changed in the last almost-30 years. I've lived through some real-life horror. The mix of adrenaline and fear, that rush that I got from playing Doom in 1994, it hits differently now.

    Reaching the end of the first level, seeing that Doom-like end-screen didn't give me a rush of excitement, just a sense of relief. My jaw and my shoulders are tight and sore. My body reacts in a different way.

    This was a hard review to write. It's taken me almost three times as long to write as I spent playing.

    These reviews are primarily about my feelings towards a game, and whether I want to play it again, and Prodeus is difficult.

    As a game, it deserves an "excellent", but as I game that I'll play again? I don't know. As I wrote earlier, I have Doom and Doom II installed on Steam (and Doom 3). I have less than two hours playtime across all three games.

    Prodeus' 1.29Gb install can stay on my SSD, because it's:

    4: Good

    #Prodeus #FPS #Retro #BoomerShooter #HumbleChoice #Gaming #Project365ONG #Project365 #NewPlay

  48. November 11, 2023 - Day 315 - NewPlay Review
    Total NewPlays: 334

    Game: Prodeus

    Platform: Steam
    Release Date: Sep 24, 2022
    Installation Date: Nov 11, 2023
    Unplayed: 0d
    Playtime: 28m

    Prodeus is a post-modern retro FPS, and is number 5 in this month's Humble Choice bundle.

    Some time in 1994, a 20yo sat down in front of a friend's PC, as the friend said "You have to see this!" and fired up a new game his dad had downloaded.

    I was stunned. The same computer we'd played Captain Keen & Wolfenstein 3D was showing a true 3D environment first-person shooter (even IF the mobs were bitmaps).

    But it wasn't just the visuals. It was the sound. The cheap speakers plugged into the SoundBlaster were emitting snarls and growls, that felt like they were just about to burst in and kill us, and all of my hairs stood on end.

    I'd never experienced anything like it. I was watching him play Doom.

    I've lost count of the number of FPS's I've played since. Tens of thousands of digital opponents have been blasted into pixels in all kinds of environments, and it's rare now to get a chill playing a FPS.

    Yet firing up Doom (or Doom 2), and hearing those snarls & growls can still give me chills, and in spite of having them installed, I don't play them.

    When I played Doom Eternal for the first time, it felt like they'd captured the spirit of Doom, with all the advances of modern tech. It was fun, but it didn't feel like that moment in 1994.

    Prodeus has all the little Doom-like touches; armor shards & health bottles, exploding barrels, secrets stashed here and there, but with added up & down mouse camera movement.

    However, that could still describe countless boomer shooters; the difference is that Prodeus has somehow managed to capture the *atmosphere* of Doom, in a way that I can't remember experiencing in a very long time.

    I felt like I was playing a true spiritual successor to Doom, and that's tough to pull off.

    But technology is not the only thing that's changed in the last almost-30 years. I've lived through some real-life horror. The mix of adrenaline and fear, that rush that I got from playing Doom in 1994, it hits differently now.

    Reaching the end of the first level, seeing that Doom-like end-screen didn't give me a rush of excitement, just a sense of relief. My jaw and my shoulders are tight and sore. My body reacts in a different way.

    This was a hard review to write. It's taken me almost three times as long to write as I spent playing.

    These reviews are primarily about my feelings towards a game, and whether I want to play it again, and Prodeus is difficult.

    As a game, it deserves an "excellent", but as I game that I'll play again? I don't know. As I wrote earlier, I have Doom and Doom II installed on Steam (and Doom 3). I have less than two hours playtime across all three games.

    Prodeus' 1.29Gb install can stay on my SSD, because it's:

    4: Good

    #Prodeus #FPS #Retro #BoomerShooter #HumbleChoice #Gaming #Project365ONG #Project365 #NewPlay

  49. November 11, 2023 - Day 315 - NewPlay Review
    Total NewPlays: 334

    Game: Prodeus

    Platform: Steam
    Release Date: Sep 24, 2022
    Installation Date: Nov 11, 2023
    Unplayed: 0d
    Playtime: 28m

    Prodeus is a post-modern retro FPS, and is number 5 in this month's Humble Choice bundle.

    Some time in 1994, a 20yo sat down in front of a friend's PC, as the friend said "You have to see this!" and fired up a new game his dad had downloaded.

    I was stunned. The same computer we'd played Captain Keen & Wolfenstein 3D was showing a true 3D environment first-person shooter (even IF the mobs were bitmaps).

    But it wasn't just the visuals. It was the sound. The cheap speakers plugged into the SoundBlaster were emitting snarls and growls, that felt like they were just about to burst in and kill us, and all of my hairs stood on end.

    I'd never experienced anything like it. I was watching him play Doom.

    I've lost count of the number of FPS's I've played since. Tens of thousands of digital opponents have been blasted into pixels in all kinds of environments, and it's rare now to get a chill playing a FPS.

    Yet firing up Doom (or Doom 2), and hearing those snarls & growls can still give me chills, and in spite of having them installed, I don't play them.

    When I played Doom Eternal for the first time, it felt like they'd captured the spirit of Doom, with all the advances of modern tech. It was fun, but it didn't feel like that moment in 1994.

    Prodeus has all the little Doom-like touches; armor shards & health bottles, exploding barrels, secrets stashed here and there, but with added up & down mouse camera movement.

    However, that could still describe countless boomer shooters; the difference is that Prodeus has somehow managed to capture the *atmosphere* of Doom, in a way that I can't remember experiencing in a very long time.

    I felt like I was playing a true spiritual successor to Doom, and that's tough to pull off.

    But technology is not the only thing that's changed in the last almost-30 years. I've lived through some real-life horror. The mix of adrenaline and fear, that rush that I got from playing Doom in 1994, it hits differently now.

    Reaching the end of the first level, seeing that Doom-like end-screen didn't give me a rush of excitement, just a sense of relief. My jaw and my shoulders are tight and sore. My body reacts in a different way.

    This was a hard review to write. It's taken me almost three times as long to write as I spent playing.

    These reviews are primarily about my feelings towards a game, and whether I want to play it again, and Prodeus is difficult.

    As a game, it deserves an "excellent", but as I game that I'll play again? I don't know. As I wrote earlier, I have Doom and Doom II installed on Steam (and Doom 3). I have less than two hours playtime across all three games.

    Prodeus' 1.29Gb install can stay on my SSD, because it's:

    4: Good

    #Prodeus #FPS #Retro #BoomerShooter #HumbleChoice #Gaming #Project365ONG #Project365 #NewPlay

  50. November 11, 2023 - Day 315 - NewPlay Review
    Total NewPlays: 334

    Game: Prodeus

    Platform: Steam
    Release Date: Sep 24, 2022
    Installation Date: Nov 11, 2023
    Unplayed: 0d
    Playtime: 28m

    Prodeus is a post-modern retro FPS, and is number 5 in this month's Humble Choice bundle.

    Some time in 1994, a 20yo sat down in front of a friend's PC, as the friend said "You have to see this!" and fired up a new game his dad had downloaded.

    I was stunned. The same computer we'd played Captain Keen & Wolfenstein 3D was showing a true 3D environment first-person shooter (even IF the mobs were bitmaps).

    But it wasn't just the visuals. It was the sound. The cheap speakers plugged into the SoundBlaster were emitting snarls and growls, that felt like they were just about to burst in and kill us, and all of my hairs stood on end.

    I'd never experienced anything like it. I was watching him play Doom.

    I've lost count of the number of FPS's I've played since. Tens of thousands of digital opponents have been blasted into pixels in all kinds of environments, and it's rare now to get a chill playing a FPS.

    Yet firing up Doom (or Doom 2), and hearing those snarls & growls can still give me chills, and in spite of having them installed, I don't play them.

    When I played Doom Eternal for the first time, it felt like they'd captured the spirit of Doom, with all the advances of modern tech. It was fun, but it didn't feel like that moment in 1994.

    Prodeus has all the little Doom-like touches; armor shards & health bottles, exploding barrels, secrets stashed here and there, but with added up & down mouse camera movement.

    However, that could still describe countless boomer shooters; the difference is that Prodeus has somehow managed to capture the *atmosphere* of Doom, in a way that I can't remember experiencing in a very long time.

    I felt like I was playing a true spiritual successor to Doom, and that's tough to pull off.

    But technology is not the only thing that's changed in the last almost-30 years. I've lived through some real-life horror. The mix of adrenaline and fear, that rush that I got from playing Doom in 1994, it hits differently now.

    Reaching the end of the first level, seeing that Doom-like end-screen didn't give me a rush of excitement, just a sense of relief. My jaw and my shoulders are tight and sore. My body reacts in a different way.

    This was a hard review to write. It's taken me almost three times as long to write as I spent playing.

    These reviews are primarily about my feelings towards a game, and whether I want to play it again, and Prodeus is difficult.

    As a game, it deserves an "excellent", but as I game that I'll play again? I don't know. As I wrote earlier, I have Doom and Doom II installed on Steam (and Doom 3). I have less than two hours playtime across all three games.

    Prodeus' 1.29Gb install can stay on my SSD, because it's:

    4: Good

    #Prodeus #FPS #Retro #BoomerShooter #HumbleChoice #Gaming #Project365ONG #Project365 #NewPlay