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#beyondtwosouls — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #beyondtwosouls, aggregated by home.social.

  1. Zockt irgendwer ab und zu auf #Steam? Was so?

    Spiele nur gelegentlich und wenn, dann eher auf Noob-Level. 😃 - außer #gianasisters. 🤟

    Habe zuletzt #beyondtwosouls gespielt und sporadisch #GTA5, aber weder ernsthaft noch gut. Krasse Kampfszenen skippe ich aus Langeweile und Unwillen zu exzessiver Gewalt.

    #lifeisstrange und #Firewatch I like.

    Und ihr so?

    #gaming #zocken #spiele

  2. Вау, как быстро течёт время, что #GOG уже считает #BeyondTwoSouls - классикой. #QuanticDream

  3. Вау, как быстро течёт время, что #GOG уже считает #BeyondTwoSouls - классикой. #QuanticDream

  4. Elliot Page produziert BEYOND: TWO SOULS-Fernsehserie

    BEYOND: TWO SOULS ist ein im Jahr 2013 erschienenes Game vom französischen Entwickler Quantic Dream für die Playstation, das die Grenzen zwischen Computerspiel und Film verwischt

    phantanews.de/wp/2025/01/ellio

    #BeyondTwoSouls #ElliotPage #Fernsehserie #TV

  5. 🎮 Dive into the extraordinary with "Beyond: Two Souls" for PS3! Unravel an incredible journey packed with mystery, emotion, and adventure. 🌟✨ Ready to experience a game that will keep you on the edge of your seat? Click to explore more and bring this masterpiece home! 👉 [Link in Bio] #GamingAdventure #BeyondTwoSouls #PlayStationLegends

  6. December 31, 2023 - Day 365 - NewPlay Review
    Total NewPlays: 398

    Game: Beyond: Two Souls

    Platform: Steam
    Release Date: Jun 18, 2020 (PC)
    Installation Date: Dec 19, 2022
    Unplayed: 377d (1y12d)
    Playtime: 24m

    Beyond: Two Souls is a third-person... interactive movie?

    I picked a doozy for my final primary NewPlay. The game starts by presenting the option to play in the "original" non-chronological order, or the "remix" chronological order.

    I picked "original", and then found myself in a cutscene with a mo-capped pre-transition Elliot page, and then an unexpected Willem Dafoe, setting up an interesting premise.

    Whoever Jodie is, she's dangerous.

    After the cutscene, I found myself playing as child Jodie. This was where I ran into my first issue with the game. I'd picked mouse & keyboard to play with, but given that this was originally a console release, it really isn't designed for mouse & keyboard, and the controls just felt weird.

    Switched to controller, and things started to make more sense.

    The hard part of trying to provide more of a review is this: explaining what happens next goes into spoiler territory, and so... I won't.

    Because the game relies on mocap, and was originally released in 2013, prior to Elliot Page coming out as a trans man, I found playing as adult Jodie in the next section somewhat disconcerting, and in a way that I really can't quite put into words. Not enough to make me not want to play, but enough to break immersion.

    This is not a critique of the game, rather an acknowledgement of how events in the real world can affect my perception of a game.

    I really enjoyed (and completed!) one of Quantic Dream's other games, Detroit: Become Human, which is what lead to me buying this and Heavy Rain in a bundle last year.

    Based on past experience, I'm interested in continuing this playthrough of Beyond: Two Souls; so far, it's:

    3: OK

    #BeyondTwoSouls #ThirdPerson #InteractiveMovie #Gaming #Project365ONG #Project365 #NewPlay

  7. December 31, 2023 - Day 365 - NewPlay Review
    Total NewPlays: 398

    Game: Beyond: Two Souls

    Platform: Steam
    Release Date: Jun 18, 2020 (PC)
    Installation Date: Dec 19, 2022
    Unplayed: 377d (1y12d)
    Playtime: 24m

    Beyond: Two Souls is a third-person... interactive movie?

    I picked a doozy for my final primary NewPlay. The game starts by presenting the option to play in the "original" non-chronological order, or the "remix" chronological order.

    I picked "original", and then found myself in a cutscene with a mo-capped pre-transition Elliot page, and then an unexpected Willem Dafoe, setting up an interesting premise.

    Whoever Jodie is, she's dangerous.

    After the cutscene, I found myself playing as child Jodie. This was where I ran into my first issue with the game. I'd picked mouse & keyboard to play with, but given that this was originally a console release, it really isn't designed for mouse & keyboard, and the controls just felt weird.

    Switched to controller, and things started to make more sense.

    The hard part of trying to provide more of a review is this: explaining what happens next goes into spoiler territory, and so... I won't.

    Because the game relies on mocap, and was originally released in 2013, prior to Elliot Page coming out as a trans man, I found playing as adult Jodie in the next section somewhat disconcerting, and in a way that I really can't quite put into words. Not enough to make me not want to play, but enough to break immersion.

    This is not a critique of the game, rather an acknowledgement of how events in the real world can affect my perception of a game.

    I really enjoyed (and completed!) one of Quantic Dream's other games, Detroit: Become Human, which is what lead to me buying this and Heavy Rain in a bundle last year.

    Based on past experience, I'm interested in continuing this playthrough of Beyond: Two Souls; so far, it's:

    3: OK

    #BeyondTwoSouls #ThirdPerson #InteractiveMovie #Gaming #Project365ONG #Project365 #NewPlay

  8. December 31, 2023 - Day 365 - NewPlay Review
    Total NewPlays: 398

    Game: Beyond: Two Souls

    Platform: Steam
    Release Date: Jun 18, 2020 (PC)
    Installation Date: Dec 19, 2022
    Unplayed: 377d (1y12d)
    Playtime: 24m

    Beyond: Two Souls is a third-person... interactive movie?

    I picked a doozy for my final primary NewPlay. The game starts by presenting the option to play in the "original" non-chronological order, or the "remix" chronological order.

    I picked "original", and then found myself in a cutscene with a mo-capped pre-transition Elliot page, and then an unexpected Willem Dafoe, setting up an interesting premise.

    Whoever Jodie is, she's dangerous.

    After the cutscene, I found myself playing as child Jodie. This was where I ran into my first issue with the game. I'd picked mouse & keyboard to play with, but given that this was originally a console release, it really isn't designed for mouse & keyboard, and the controls just felt weird.

    Switched to controller, and things started to make more sense.

    The hard part of trying to provide more of a review is this: explaining what happens next goes into spoiler territory, and so... I won't.

    Because the game relies on mocap, and was originally released in 2013, prior to Elliot Page coming out as a trans man, I found playing as adult Jodie in the next section somewhat disconcerting, and in a way that I really can't quite put into words. Not enough to make me not want to play, but enough to break immersion.

    This is not a critique of the game, rather an acknowledgement of how events in the real world can affect my perception of a game.

    I really enjoyed (and completed!) one of Quantic Dream's other games, Detroit: Become Human, which is what lead to me buying this and Heavy Rain in a bundle last year.

    Based on past experience, I'm interested in continuing this playthrough of Beyond: Two Souls; so far, it's:

    3: OK

    #BeyondTwoSouls #ThirdPerson #InteractiveMovie #Gaming #Project365ONG #Project365 #NewPlay

  9. December 31, 2023 - Day 365 - NewPlay Review
    Total NewPlays: 398

    Game: Beyond: Two Souls

    Platform: Steam
    Release Date: Jun 18, 2020 (PC)
    Installation Date: Dec 19, 2022
    Unplayed: 377d (1y12d)
    Playtime: 24m

    Beyond: Two Souls is a third-person... interactive movie?

    I picked a doozy for my final primary NewPlay. The game starts by presenting the option to play in the "original" non-chronological order, or the "remix" chronological order.

    I picked "original", and then found myself in a cutscene with a mo-capped pre-transition Elliot page, and then an unexpected Willem Dafoe, setting up an interesting premise.

    Whoever Jodie is, she's dangerous.

    After the cutscene, I found myself playing as child Jodie. This was where I ran into my first issue with the game. I'd picked mouse & keyboard to play with, but given that this was originally a console release, it really isn't designed for mouse & keyboard, and the controls just felt weird.

    Switched to controller, and things started to make more sense.

    The hard part of trying to provide more of a review is this: explaining what happens next goes into spoiler territory, and so... I won't.

    Because the game relies on mocap, and was originally released in 2013, prior to Elliot Page coming out as a trans man, I found playing as adult Jodie in the next section somewhat disconcerting, and in a way that I really can't quite put into words. Not enough to make me not want to play, but enough to break immersion.

    This is not a critique of the game, rather an acknowledgement of how events in the real world can affect my perception of a game.

    I really enjoyed (and completed!) one of Quantic Dream's other games, Detroit: Become Human, which is what lead to me buying this and Heavy Rain in a bundle last year.

    Based on past experience, I'm interested in continuing this playthrough of Beyond: Two Souls; so far, it's:

    3: OK

    #BeyondTwoSouls #ThirdPerson #InteractiveMovie #Gaming #Project365ONG #Project365 #NewPlay

  10. December 31, 2023 - Day 365 - NewPlay Review
    Total NewPlays: 398

    Game: Beyond: Two Souls

    Platform: Steam
    Release Date: Jun 18, 2020 (PC)
    Installation Date: Dec 19, 2022
    Unplayed: 377d (1y12d)
    Playtime: 24m

    Beyond: Two Souls is a third-person... interactive movie?

    I picked a doozy for my final primary NewPlay. The game starts by presenting the option to play in the "original" non-chronological order, or the "remix" chronological order.

    I picked "original", and then found myself in a cutscene with a mo-capped pre-transition Elliot page, and then an unexpected Willem Dafoe, setting up an interesting premise.

    Whoever Jodie is, she's dangerous.

    After the cutscene, I found myself playing as child Jodie. This was where I ran into my first issue with the game. I'd picked mouse & keyboard to play with, but given that this was originally a console release, it really isn't designed for mouse & keyboard, and the controls just felt weird.

    Switched to controller, and things started to make more sense.

    The hard part of trying to provide more of a review is this: explaining what happens next goes into spoiler territory, and so... I won't.

    Because the game relies on mocap, and was originally released in 2013, prior to Elliot Page coming out as a trans man, I found playing as adult Jodie in the next section somewhat disconcerting, and in a way that I really can't quite put into words. Not enough to make me not want to play, but enough to break immersion.

    This is not a critique of the game, rather an acknowledgement of how events in the real world can affect my perception of a game.

    I really enjoyed (and completed!) one of Quantic Dream's other games, Detroit: Become Human, which is what lead to me buying this and Heavy Rain in a bundle last year.

    Based on past experience, I'm interested in continuing this playthrough of Beyond: Two Souls; so far, it's:

    3: OK

    #BeyondTwoSouls #ThirdPerson #InteractiveMovie #Gaming #Project365ONG #Project365 #NewPlay

  11. Проходим тут с @mitsuha_s (кстати, стримя на @live) мыльное кинцо Beyond: Two Souls от Кейджа.

    И меня местами прямо бомбит с того как вольно переводчики выбирают слова.

    Вот смотрите посмотрите тут на субтитры:

    v.lor.sh/w/w6b4eBaAEHpa6wxroVJ

    Вы вот как к такому относитесь?

    P.S. Если вы проходили игру и хотите сказать, что я прав или неправ с аргументами - прикройте своё сообщение спойлером, чтобы я мог прочитать его после прохождения.

    #games #BeyondTwoSouls #log #video #translation #WTF #butthurt

  12. Проходим тут с @mitsuha_s (кстати, стримя на @live) мыльное кинцо Beyond: Two Souls от Кейджа.

    И меня местами прямо бомбит с того как вольно переводчики выбирают слова.

    Вот смотрите посмотрите тут на субтитры:

    v.lor.sh/w/w6b4eBaAEHpa6wxroVJ

    Вы вот как к такому относитесь?

    P.S. Если вы проходили игру и хотите сказать, что я прав или неправ с аргументами - прикройте своё сообщение спойлером, чтобы я мог прочитать его после прохождения.

    #games #BeyondTwoSouls #log #video #translation #WTF #butthurt