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#beyondtwosouls — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #beyondtwosouls, aggregated by home.social.

  1. Вау, как быстро течёт время, что #GOG уже считает #BeyondTwoSouls - классикой. #QuanticDream

  2. Вау, как быстро течёт время, что #GOG уже считает #BeyondTwoSouls - классикой. #QuanticDream

  3. Вау, как быстро течёт время, что #GOG уже считает #BeyondTwoSouls - классикой. #QuanticDream

  4. Elliot Page produziert BEYOND: TWO SOULS-Fernsehserie

    BEYOND: TWO SOULS ist ein im Jahr 2013 erschienenes Game vom französischen Entwickler Quantic Dream für die Playstation, das die Grenzen zwischen Computerspiel und Film verwischt

    phantanews.de/wp/2025/01/ellio

    #BeyondTwoSouls #ElliotPage #Fernsehserie #TV

  5. #Gaming #PS4 #detroitbecomehuman #beyondtwosouls #QuanticDream

    Gestern das erste Mal Beyond:Two Souls angefangen zu spielen und - abgebrochen. An sich ist das Game ja von der Story her total cool aber die Steuerung mit den QTE hat mich echt wahnsinnnig gemacht. Hab dann im Netz nachgelesen und festgestellt, dass sehr viele andere auch Probleme damit hatten und sich rumgeärgert haben. Also echt schade, hab das nur geholt, weils im Sale war und ich mal n LetsPlay gesehen hab.

    Vom selben Hersteller ist Detroit: Become Human. Diesmal vorher grade aktiv nach nem Letsplay geschaut, bevor ich das eventuell spielen will. Und naja, die Storyline ist wieder echt gut, aber diese QTE sind auch da der Hauptbestandteil des Spiels. Und ich hasse das, wenn ich meinen Charakter nicht unabhängig steuern kann und vorgegebene Aktionen machen muss. Also bleibt es nur beim Zuschauen, weil so beim LetsPlay schauen ist das echt nice, aber spielen will ich es nicht. Das hätte ein echt geiles Action-Adevnture-Game werden können ohne diesen QTE Müll.

  6. December 31, 2023 - Day 365 - NewPlay Review
    Total NewPlays: 398

    Game: Beyond: Two Souls

    Platform: Steam
    Release Date: Jun 18, 2020 (PC)
    Installation Date: Dec 19, 2022
    Unplayed: 377d (1y12d)
    Playtime: 24m

    Beyond: Two Souls is a third-person... interactive movie?

    I picked a doozy for my final primary NewPlay. The game starts by presenting the option to play in the "original" non-chronological order, or the "remix" chronological order.

    I picked "original", and then found myself in a cutscene with a mo-capped pre-transition Elliot page, and then an unexpected Willem Dafoe, setting up an interesting premise.

    Whoever Jodie is, she's dangerous.

    After the cutscene, I found myself playing as child Jodie. This was where I ran into my first issue with the game. I'd picked mouse & keyboard to play with, but given that this was originally a console release, it really isn't designed for mouse & keyboard, and the controls just felt weird.

    Switched to controller, and things started to make more sense.

    The hard part of trying to provide more of a review is this: explaining what happens next goes into spoiler territory, and so... I won't.

    Because the game relies on mocap, and was originally released in 2013, prior to Elliot Page coming out as a trans man, I found playing as adult Jodie in the next section somewhat disconcerting, and in a way that I really can't quite put into words. Not enough to make me not want to play, but enough to break immersion.

    This is not a critique of the game, rather an acknowledgement of how events in the real world can affect my perception of a game.

    I really enjoyed (and completed!) one of Quantic Dream's other games, Detroit: Become Human, which is what lead to me buying this and Heavy Rain in a bundle last year.

    Based on past experience, I'm interested in continuing this playthrough of Beyond: Two Souls; so far, it's:

    3: OK

    #BeyondTwoSouls #ThirdPerson #InteractiveMovie #Gaming #Project365ONG #Project365 #NewPlay

  7. December 31, 2023 - Day 365 - NewPlay Review
    Total NewPlays: 398

    Game: Beyond: Two Souls

    Platform: Steam
    Release Date: Jun 18, 2020 (PC)
    Installation Date: Dec 19, 2022
    Unplayed: 377d (1y12d)
    Playtime: 24m

    Beyond: Two Souls is a third-person... interactive movie?

    I picked a doozy for my final primary NewPlay. The game starts by presenting the option to play in the "original" non-chronological order, or the "remix" chronological order.

    I picked "original", and then found myself in a cutscene with a mo-capped pre-transition Elliot page, and then an unexpected Willem Dafoe, setting up an interesting premise.

    Whoever Jodie is, she's dangerous.

    After the cutscene, I found myself playing as child Jodie. This was where I ran into my first issue with the game. I'd picked mouse & keyboard to play with, but given that this was originally a console release, it really isn't designed for mouse & keyboard, and the controls just felt weird.

    Switched to controller, and things started to make more sense.

    The hard part of trying to provide more of a review is this: explaining what happens next goes into spoiler territory, and so... I won't.

    Because the game relies on mocap, and was originally released in 2013, prior to Elliot Page coming out as a trans man, I found playing as adult Jodie in the next section somewhat disconcerting, and in a way that I really can't quite put into words. Not enough to make me not want to play, but enough to break immersion.

    This is not a critique of the game, rather an acknowledgement of how events in the real world can affect my perception of a game.

    I really enjoyed (and completed!) one of Quantic Dream's other games, Detroit: Become Human, which is what lead to me buying this and Heavy Rain in a bundle last year.

    Based on past experience, I'm interested in continuing this playthrough of Beyond: Two Souls; so far, it's:

    3: OK

    #BeyondTwoSouls #ThirdPerson #InteractiveMovie #Gaming #Project365ONG #Project365 #NewPlay

  8. December 31, 2023 - Day 365 - NewPlay Review
    Total NewPlays: 398

    Game: Beyond: Two Souls

    Platform: Steam
    Release Date: Jun 18, 2020 (PC)
    Installation Date: Dec 19, 2022
    Unplayed: 377d (1y12d)
    Playtime: 24m

    Beyond: Two Souls is a third-person... interactive movie?

    I picked a doozy for my final primary NewPlay. The game starts by presenting the option to play in the "original" non-chronological order, or the "remix" chronological order.

    I picked "original", and then found myself in a cutscene with a mo-capped pre-transition Elliot page, and then an unexpected Willem Dafoe, setting up an interesting premise.

    Whoever Jodie is, she's dangerous.

    After the cutscene, I found myself playing as child Jodie. This was where I ran into my first issue with the game. I'd picked mouse & keyboard to play with, but given that this was originally a console release, it really isn't designed for mouse & keyboard, and the controls just felt weird.

    Switched to controller, and things started to make more sense.

    The hard part of trying to provide more of a review is this: explaining what happens next goes into spoiler territory, and so... I won't.

    Because the game relies on mocap, and was originally released in 2013, prior to Elliot Page coming out as a trans man, I found playing as adult Jodie in the next section somewhat disconcerting, and in a way that I really can't quite put into words. Not enough to make me not want to play, but enough to break immersion.

    This is not a critique of the game, rather an acknowledgement of how events in the real world can affect my perception of a game.

    I really enjoyed (and completed!) one of Quantic Dream's other games, Detroit: Become Human, which is what lead to me buying this and Heavy Rain in a bundle last year.

    Based on past experience, I'm interested in continuing this playthrough of Beyond: Two Souls; so far, it's:

    3: OK

    #BeyondTwoSouls #ThirdPerson #InteractiveMovie #Gaming #Project365ONG #Project365 #NewPlay

  9. December 31, 2023 - Day 365 - NewPlay Review
    Total NewPlays: 398

    Game: Beyond: Two Souls

    Platform: Steam
    Release Date: Jun 18, 2020 (PC)
    Installation Date: Dec 19, 2022
    Unplayed: 377d (1y12d)
    Playtime: 24m

    Beyond: Two Souls is a third-person... interactive movie?

    I picked a doozy for my final primary NewPlay. The game starts by presenting the option to play in the "original" non-chronological order, or the "remix" chronological order.

    I picked "original", and then found myself in a cutscene with a mo-capped pre-transition Elliot page, and then an unexpected Willem Dafoe, setting up an interesting premise.

    Whoever Jodie is, she's dangerous.

    After the cutscene, I found myself playing as child Jodie. This was where I ran into my first issue with the game. I'd picked mouse & keyboard to play with, but given that this was originally a console release, it really isn't designed for mouse & keyboard, and the controls just felt weird.

    Switched to controller, and things started to make more sense.

    The hard part of trying to provide more of a review is this: explaining what happens next goes into spoiler territory, and so... I won't.

    Because the game relies on mocap, and was originally released in 2013, prior to Elliot Page coming out as a trans man, I found playing as adult Jodie in the next section somewhat disconcerting, and in a way that I really can't quite put into words. Not enough to make me not want to play, but enough to break immersion.

    This is not a critique of the game, rather an acknowledgement of how events in the real world can affect my perception of a game.

    I really enjoyed (and completed!) one of Quantic Dream's other games, Detroit: Become Human, which is what lead to me buying this and Heavy Rain in a bundle last year.

    Based on past experience, I'm interested in continuing this playthrough of Beyond: Two Souls; so far, it's:

    3: OK

    #BeyondTwoSouls #ThirdPerson #InteractiveMovie #Gaming #Project365ONG #Project365 #NewPlay

  10. December 31, 2023 - Day 365 - NewPlay Review
    Total NewPlays: 398

    Game: Beyond: Two Souls

    Platform: Steam
    Release Date: Jun 18, 2020 (PC)
    Installation Date: Dec 19, 2022
    Unplayed: 377d (1y12d)
    Playtime: 24m

    Beyond: Two Souls is a third-person... interactive movie?

    I picked a doozy for my final primary NewPlay. The game starts by presenting the option to play in the "original" non-chronological order, or the "remix" chronological order.

    I picked "original", and then found myself in a cutscene with a mo-capped pre-transition Elliot page, and then an unexpected Willem Dafoe, setting up an interesting premise.

    Whoever Jodie is, she's dangerous.

    After the cutscene, I found myself playing as child Jodie. This was where I ran into my first issue with the game. I'd picked mouse & keyboard to play with, but given that this was originally a console release, it really isn't designed for mouse & keyboard, and the controls just felt weird.

    Switched to controller, and things started to make more sense.

    The hard part of trying to provide more of a review is this: explaining what happens next goes into spoiler territory, and so... I won't.

    Because the game relies on mocap, and was originally released in 2013, prior to Elliot Page coming out as a trans man, I found playing as adult Jodie in the next section somewhat disconcerting, and in a way that I really can't quite put into words. Not enough to make me not want to play, but enough to break immersion.

    This is not a critique of the game, rather an acknowledgement of how events in the real world can affect my perception of a game.

    I really enjoyed (and completed!) one of Quantic Dream's other games, Detroit: Become Human, which is what lead to me buying this and Heavy Rain in a bundle last year.

    Based on past experience, I'm interested in continuing this playthrough of Beyond: Two Souls; so far, it's:

    3: OK

    #BeyondTwoSouls #ThirdPerson #InteractiveMovie #Gaming #Project365ONG #Project365 #NewPlay

  11. Проходим тут с @mitsuha_s (кстати, стримя на @live) мыльное кинцо Beyond: Two Souls от Кейджа.

    И меня местами прямо бомбит с того как вольно переводчики выбирают слова.

    Вот смотрите посмотрите тут на субтитры:

    v.lor.sh/w/w6b4eBaAEHpa6wxroVJ

    Вы вот как к такому относитесь?

    P.S. Если вы проходили игру и хотите сказать, что я прав или неправ с аргументами - прикройте своё сообщение спойлером, чтобы я мог прочитать его после прохождения.

    #games #BeyondTwoSouls #log #video #translation #WTF #butthurt