#isometric — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #isometric, aggregated by home.social.
-
Isometric drawing I’m working on. It’s an attempt to define an area in a comic strip, so it’s easier to plot what happens where. But also just for fun, I do enjoy isometric drawing #isometric #drawing #art #comics
-
Isometric drawing I’m working on. It’s an attempt to define an area in a comic strip, so it’s easier to plot what happens where. But also just for fun, I do enjoy isometric drawing #isometric #drawing #art #comics
-
Isometric drawing I’m working on. It’s an attempt to define an area in a comic strip, so it’s easier to plot what happens where. But also just for fun, I do enjoy isometric drawing #isometric #drawing #art #comics
-
Isometric drawing I’m working on. It’s an attempt to define an area in a comic strip, so it’s easier to plot what happens where. But also just for fun, I do enjoy isometric drawing #isometric #drawing #art #comics
-
Isometric drawing I’m working on. It’s an attempt to define an area in a comic strip, so it’s easier to plot what happens where. But also just for fun, I do enjoy isometric drawing #isometric #drawing #art #comics
-
I have a spare Steam key for Tower of Time, an isometric cRPG with RTwP combat. I haven't had the chance to play it myself (yet) but I have it in my library so I'd like to give this spare key to someone else!
To enter, recommend a cRPG that you feel doesn't get enough love or recognition!
Retro or modern, either is fine, but it must be a cRPG. No console/JRPGs.
RULES: Follow, Favorite, Repost.
ENDS: May 29th
-
I have a spare Steam key for Tower of Time, an isometric cRPG with RTwP combat. I haven't had the chance to play it myself (yet) but I have it in my library so I'd like to give this spare key to someone else!
To enter, recommend a cRPG that you feel doesn't get enough love or recognition!
Retro or modern, either is fine, but it must be a cRPG. No console/JRPGs.
RULES: Follow, Favorite, Repost.
ENDS: May 29th
-
I have a spare Steam key for Tower of Time, an isometric cRPG with RTwP combat. I haven't had the chance to play it myself (yet) but I have it in my library so I'd like to give this spare key to someone else!
To enter, recommend a cRPG that you feel doesn't get enough love or recognition!
Retro or modern, either is fine, but it must be a cRPG. No console/JRPGs.
RULES: Follow, Favorite, Repost.
ENDS: May 29th
-
I have a spare Steam key for Tower of Time, an isometric cRPG with RTwP combat. I haven't had the chance to play it myself (yet) but I have it in my library so I'd like to give this spare key to someone else!
To enter, recommend a cRPG that you feel doesn't get enough love or recognition!
Retro or modern, either is fine, but it must be a cRPG. No console/JRPGs.
RULES: Follow, Favorite, Repost.
ENDS: May 29th
-
Strength is built in control, not chaos. 👉 Slow your reps today.
-
Football Manager 2024 – v24.4.2 + DLC
https://web.brid.gy/r/https://fitgirl-repacks.site/football-manager-2024/
-
MINOS: Supporter Edition – v1.0.0 + 2 DLCs/Bonuses
-
MINOS: Supporter Edition – v1.0.0 + 2 DLCs/Bonuses
-
MINOS: Supporter Edition – v1.0.0 + 2 DLCs/Bonuses
-
MINOS: Supporter Edition – v1.0.0 + 2 DLCs/Bonuses
-
Isometric arcade game: Return to Blacktooth
"Return to Blacktooth" is an isometric arcade adventure and the spiritual successor to Head Over Heels.
-
Isometric arcade game: Return to Blacktooth
"Return to Blacktooth" is an isometric arcade adventure and the spiritual successor to Head Over Heels.
-
Isometric arcade game: Return to Blacktooth
"Return to Blacktooth" is an isometric arcade adventure and the spiritual successor to Head Over Heels.
-
Isometric arcade game: Return to Blacktooth
"Return to Blacktooth" is an isometric arcade adventure and the spiritual successor to Head Over Heels.
-
Isometric arcade game: Return to Blacktooth
"Return to Blacktooth" is an isometric arcade adventure and the spiritual successor to Head Over Heels.
-
Fluff fluff fluff. I made some fluffy assets this week…
#ScreenshotSaturday #IndieGame #IndieDev #PixelArt #Isometric
-
Fluff fluff fluff. I made some fluffy assets this week…
#ScreenshotSaturday #IndieGame #IndieDev #PixelArt #Isometric
-
Fluff fluff fluff. I made some fluffy assets this week…
#ScreenshotSaturday #IndieGame #IndieDev #PixelArt #Isometric
-
Fluff fluff fluff. I made some fluffy assets this week…
#ScreenshotSaturday #IndieGame #IndieDev #PixelArt #Isometric
-
Fluff fluff fluff. I made some fluffy assets this week…
#ScreenshotSaturday #IndieGame #IndieDev #PixelArt #Isometric
-
-
-
-
-
-
I realised it breaks the workflow having to open the load menu to spawn a custom object, so I rewrote the code and placed them in the build menu instead. It feels more natural seeing them as big visual buttons than a list of text...
#ScreenshotSaturday #IndieGame #IndieDev #PixelArt #Isometric
-
I realised it breaks the workflow having to open the load menu to spawn a custom object, so I rewrote the code and placed them in the build menu instead. It feels more natural seeing them as big visual buttons than a list of text...
#ScreenshotSaturday #IndieGame #IndieDev #PixelArt #Isometric
-
I realised it breaks the workflow having to open the load menu to spawn a custom object, so I rewrote the code and placed them in the build menu instead. It feels more natural seeing them as big visual buttons than a list of text...
#ScreenshotSaturday #IndieGame #IndieDev #PixelArt #Isometric
-
I realised it breaks the workflow having to open the load menu to spawn a custom object, so I rewrote the code and placed them in the build menu instead. It feels more natural seeing them as big visual buttons than a list of text...
#ScreenshotSaturday #IndieGame #IndieDev #PixelArt #Isometric
-
I realised it breaks the workflow having to open the load menu to spawn a custom object, so I rewrote the code and placed them in the build menu instead. It feels more natural seeing them as big visual buttons than a list of text...
#ScreenshotSaturday #IndieGame #IndieDev #PixelArt #Isometric
-
A bit easier to see if I use an alpha value #godot #gamedev #isometric
-
A bit easier to see if I use an alpha value #godot #gamedev #isometric
-
A bit easier to see if I use an alpha value #godot #gamedev #isometric
-
A bit easier to see if I use an alpha value #godot #gamedev #isometric
-
A bit easier to see if I use an alpha value #godot #gamedev #isometric
-
Now got it working with layers, removing previous layers if there was is a new tile on top that is not "walkable" #godot #gamedev #isometric
-
Now got it working with layers, removing previous layers if there was is a new tile on top that is not "walkable" #godot #gamedev #isometric
-
Now got it working with layers, removing previous layers if there was is a new tile on top that is not "walkable" #godot #gamedev #isometric
-
Now got it working with layers, removing previous layers if there was is a new tile on top that is not "walkable" #godot #gamedev #isometric
-
Now got it working with layers, removing previous layers if there was is a new tile on top that is not "walkable" #godot #gamedev #isometric
-
Been messing around with Godot and trying to create an isometric tiled map so far things look good I can pick out walkable tiles which are the multicoloured squares seen in the image. Gonna be adding more layers after this, hopefully won't be too difficult #godot #isometric #gamedev
-
Been messing around with Godot and trying to create an isometric tiled map so far things look good I can pick out walkable tiles which are the multicoloured squares seen in the image. Gonna be adding more layers after this, hopefully won't be too difficult #godot #isometric #gamedev
-
Been messing around with Godot and trying to create an isometric tiled map so far things look good I can pick out walkable tiles which are the multicoloured squares seen in the image. Gonna be adding more layers after this, hopefully won't be too difficult #godot #isometric #gamedev
-
Been messing around with Godot and trying to create an isometric tiled map so far things look good I can pick out walkable tiles which are the multicoloured squares seen in the image. Gonna be adding more layers after this, hopefully won't be too difficult #godot #isometric #gamedev
-
Been messing around with Godot and trying to create an isometric tiled map so far things look good I can pick out walkable tiles which are the multicoloured squares seen in the image. Gonna be adding more layers after this, hopefully won't be too difficult #godot #isometric #gamedev