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#isometric — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #isometric, aggregated by home.social.

  1. Isometric drawing I’m working on. It’s an attempt to define an area in a comic strip, so it’s easier to plot what happens where. But also just for fun, I do enjoy isometric drawing #isometric #drawing #art #comics

  2. Isometric drawing I’m working on. It’s an attempt to define an area in a comic strip, so it’s easier to plot what happens where. But also just for fun, I do enjoy isometric drawing #isometric #drawing #art #comics

  3. Isometric drawing I’m working on. It’s an attempt to define an area in a comic strip, so it’s easier to plot what happens where. But also just for fun, I do enjoy isometric drawing #isometric #drawing #art #comics

  4. Isometric drawing I’m working on. It’s an attempt to define an area in a comic strip, so it’s easier to plot what happens where. But also just for fun, I do enjoy isometric drawing #isometric #drawing #art #comics

  5. Isometric drawing I’m working on. It’s an attempt to define an area in a comic strip, so it’s easier to plot what happens where. But also just for fun, I do enjoy isometric drawing #isometric #drawing #art #comics

  6. I have a spare Steam key for Tower of Time, an isometric cRPG with RTwP combat. I haven't had the chance to play it myself (yet) but I have it in my library so I'd like to give this spare key to someone else!

    To enter, recommend a cRPG that you feel doesn't get enough love or recognition!

    Retro or modern, either is fine, but it must be a cRPG. No console/JRPGs.

    RULES: Follow, Favorite, Repost.

    ENDS: May 29th

    store.steampowered.com/app/617

    #rpg #crpg #pcgaming #isometric #Steam #PCMR #giveaway

  7. I have a spare Steam key for Tower of Time, an isometric cRPG with RTwP combat. I haven't had the chance to play it myself (yet) but I have it in my library so I'd like to give this spare key to someone else!

    To enter, recommend a cRPG that you feel doesn't get enough love or recognition!

    Retro or modern, either is fine, but it must be a cRPG. No console/JRPGs.

    RULES: Follow, Favorite, Repost.

    ENDS: May 29th

    store.steampowered.com/app/617

    #rpg #crpg #pcgaming #isometric #Steam #PCMR #giveaway

  8. I have a spare Steam key for Tower of Time, an isometric cRPG with RTwP combat. I haven't had the chance to play it myself (yet) but I have it in my library so I'd like to give this spare key to someone else!

    To enter, recommend a cRPG that you feel doesn't get enough love or recognition!

    Retro or modern, either is fine, but it must be a cRPG. No console/JRPGs.

    RULES: Follow, Favorite, Repost.

    ENDS: May 29th

    store.steampowered.com/app/617

    #rpg #crpg #pcgaming #isometric #Steam #PCMR #giveaway

  9. I have a spare Steam key for Tower of Time, an isometric cRPG with RTwP combat. I haven't had the chance to play it myself (yet) but I have it in my library so I'd like to give this spare key to someone else!

    To enter, recommend a cRPG that you feel doesn't get enough love or recognition!

    Retro or modern, either is fine, but it must be a cRPG. No console/JRPGs.

    RULES: Follow, Favorite, Repost.

    ENDS: May 29th

    store.steampowered.com/app/617

    #rpg #crpg #pcgaming #isometric #Steam #PCMR #giveaway

  10. Strength is built in control, not chaos. 👉 Slow your reps today.

    #Isometric #Control #Strength

  11. Isometric arcade game: Return to Blacktooth

    "Return to Blacktooth" is an isometric arcade adventure and the spiritual successor to Head Over Heels.

    amiga-news.de/en/news/AN-2026-

  12. Isometric arcade game: Return to Blacktooth

    "Return to Blacktooth" is an isometric arcade adventure and the spiritual successor to Head Over Heels.

    amiga-news.de/en/news/AN-2026-

    #Amiga #games #retrogaming #isometric

  13. Isometric arcade game: Return to Blacktooth

    "Return to Blacktooth" is an isometric arcade adventure and the spiritual successor to Head Over Heels.

    amiga-news.de/en/news/AN-2026-

    #Amiga #games #retrogaming #isometric

  14. Isometric arcade game: Return to Blacktooth

    "Return to Blacktooth" is an isometric arcade adventure and the spiritual successor to Head Over Heels.

    amiga-news.de/en/news/AN-2026-

    #Amiga #games #retrogaming #isometric

  15. Isometric arcade game: Return to Blacktooth

    "Return to Blacktooth" is an isometric arcade adventure and the spiritual successor to Head Over Heels.

    amiga-news.de/en/news/AN-2026-

    #Amiga #games #retrogaming #isometric

  16. What if the London Underground map is #isometric?

  17. What if the London Underground map is #isometric?

  18. What if the London Underground map is #isometric?

  19. What if the London Underground map is #isometric?

  20. What if the London Underground map is #isometric?

  21. I realised it breaks the workflow having to open the load menu to spawn a custom object, so I rewrote the code and placed them in the build menu instead. It feels more natural seeing them as big visual buttons than a list of text...

    #ScreenshotSaturday #IndieGame #IndieDev #PixelArt #Isometric

  22. I realised it breaks the workflow having to open the load menu to spawn a custom object, so I rewrote the code and placed them in the build menu instead. It feels more natural seeing them as big visual buttons than a list of text...

    #ScreenshotSaturday #IndieGame #IndieDev #PixelArt #Isometric

  23. I realised it breaks the workflow having to open the load menu to spawn a custom object, so I rewrote the code and placed them in the build menu instead. It feels more natural seeing them as big visual buttons than a list of text...

    #ScreenshotSaturday #IndieGame #IndieDev #PixelArt #Isometric

  24. I realised it breaks the workflow having to open the load menu to spawn a custom object, so I rewrote the code and placed them in the build menu instead. It feels more natural seeing them as big visual buttons than a list of text...

    #ScreenshotSaturday #IndieGame #IndieDev #PixelArt #Isometric

  25. I realised it breaks the workflow having to open the load menu to spawn a custom object, so I rewrote the code and placed them in the build menu instead. It feels more natural seeing them as big visual buttons than a list of text...

    #ScreenshotSaturday #IndieGame #IndieDev #PixelArt #Isometric

  26. Now got it working with layers, removing previous layers if there was is a new tile on top that is not "walkable" #godot #gamedev #isometric

  27. Now got it working with layers, removing previous layers if there was is a new tile on top that is not "walkable" #godot #gamedev #isometric

  28. Now got it working with layers, removing previous layers if there was is a new tile on top that is not "walkable" #godot #gamedev #isometric

  29. Now got it working with layers, removing previous layers if there was is a new tile on top that is not "walkable" #godot #gamedev #isometric

  30. Now got it working with layers, removing previous layers if there was is a new tile on top that is not "walkable" #godot #gamedev #isometric

  31. Been messing around with Godot and trying to create an isometric tiled map so far things look good I can pick out walkable tiles which are the multicoloured squares seen in the image. Gonna be adding more layers after this, hopefully won't be too difficult #godot #isometric #gamedev

  32. Been messing around with Godot and trying to create an isometric tiled map so far things look good I can pick out walkable tiles which are the multicoloured squares seen in the image. Gonna be adding more layers after this, hopefully won't be too difficult #godot #isometric #gamedev

  33. Been messing around with Godot and trying to create an isometric tiled map so far things look good I can pick out walkable tiles which are the multicoloured squares seen in the image. Gonna be adding more layers after this, hopefully won't be too difficult #godot #isometric #gamedev

  34. Been messing around with Godot and trying to create an isometric tiled map so far things look good I can pick out walkable tiles which are the multicoloured squares seen in the image. Gonna be adding more layers after this, hopefully won't be too difficult #godot #isometric #gamedev

  35. Been messing around with Godot and trying to create an isometric tiled map so far things look good I can pick out walkable tiles which are the multicoloured squares seen in the image. Gonna be adding more layers after this, hopefully won't be too difficult #godot #isometric #gamedev