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#bullethell — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #bullethell, aggregated by home.social.

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  1. Musha Aleste is my favourite shooter on the MegaDrive. And GG Aleste is a pretty competent vertical SHMUP on the GameGear. In the beginning it seems quite difficult, until you survive the first few rounds, max out your weapon, and the slowdown due to the MASSIVE amounts of sprites makes dodging the bullets much easier! :-D
    #aleste #sega #gamegear #bullethell #retrogaming

  2. Musha Aleste is my favourite shooter on the MegaDrive. And GG Aleste is a pretty competent vertical SHMUP on the GameGear. In the beginning it seems quite difficult, until you survive the first few rounds, max out your weapon, and the slowdown due to the MASSIVE amounts of sprites makes dodging the bullets much easier! :-D
    #aleste #sega #gamegear #bullethell #retrogaming

  3. Musha Aleste is my favourite shooter on the MegaDrive. And GG Aleste is a pretty competent vertical SHMUP on the GameGear. In the beginning it seems quite difficult, until you survive the first few rounds, max out your weapon, and the slowdown due to the MASSIVE amounts of sprites makes dodging the bullets much easier! :-D
    #aleste #sega #gamegear #bullethell #retrogaming

  4. Musha Aleste is my favourite shooter on the MegaDrive. And GG Aleste is a pretty competent vertical SHMUP on the GameGear. In the beginning it seems quite difficult, until you survive the first few rounds, max out your weapon, and the slowdown due to the MASSIVE amounts of sprites makes dodging the bullets much easier! :-D
    #aleste #sega #gamegear #bullethell #retrogaming

  5. Musha Aleste is my favourite shooter on the MegaDrive. And GG Aleste is a pretty competent vertical SHMUP on the GameGear. In the beginning it seems quite difficult, until you survive the first few rounds, max out your weapon, and the slowdown due to the MASSIVE amounts of sprites makes dodging the bullets much easier! :-D
    #aleste #sega #gamegear #bullethell #retrogaming

  6. Today's Aerostrike progress report:

    1) Tentative final version of the demo is ready for SAGE 2026! I had to cut it short due to irl situations, but I got most of what I wanted done.
    2) I also added music to the game! This track is called "Into the Abyss".

    #metroidvania #bullethell #indiegame #gamedev

  7. Today's Aerostrike progress report:

    1) Tentative final version of the demo is ready for SAGE 2026! I had to cut it short due to irl situations, but I got most of what I wanted done.
    2) I also added music to the game! This track is called "Into the Abyss".

    #metroidvania #bullethell #indiegame #gamedev

  8. Today's Aerostrike progress report:

    1) Tentative final version of the demo is ready for SAGE 2026! I had to cut it short due to irl situations, but I got most of what I wanted done.
    2) I also added music to the game! This track is called "Into the Abyss".

    #metroidvania #bullethell #indiegame #gamedev

  9. Today's Aerostrike progress report:

    1) Tentative final version of the demo is ready for SAGE 2026! I had to cut it short due to irl situations, but I got most of what I wanted done.
    2) I also added music to the game! This track is called "Into the Abyss".

    #metroidvania #bullethell #indiegame #gamedev

  10. Today's Aerostrike progress report:

    1) Tentative final version of the demo is ready for SAGE 2026! I had to cut it short due to irl situations, but I got most of what I wanted done.
    2) I also added music to the game! This track is called "Into the Abyss".

    #metroidvania #bullethell #indiegame #gamedev

  11. Today's Aerostrike progress report:

    1) Demo map is finished, and multiple minor systems are also being added in, including ability cooldown indicators.
    2) Missing audio is also being added bit by bit. Recently I added sounds to the docking bay animation.

    #metroidvania #bullethell #indiegame #gamedev

  12. Today's Aerostrike progress report:

    1) Demo map is finished, and multiple minor systems are also being added in, including ability cooldown indicators.
    2) Missing audio is also being added bit by bit. Recently I added sounds to the docking bay animation.

    #metroidvania #bullethell #indiegame #gamedev

  13. Today's Aerostrike progress report:

    1) Demo map is finished, and multiple minor systems are also being added in, including ability cooldown indicators.
    2) Missing audio is also being added bit by bit. Recently I added sounds to the docking bay animation.

    #metroidvania #bullethell #indiegame #gamedev

  14. Today's Aerostrike progress report:

    1) Demo map is finished, and multiple minor systems are also being added in, including ability cooldown indicators.
    2) Missing audio is also being added bit by bit. Recently I added sounds to the docking bay animation.

    #metroidvania #bullethell #indiegame #gamedev

  15. Today's Aerostrike progress report:

    1) Demo map is finished, and multiple minor systems are also being added in, including ability cooldown indicators.
    2) Missing audio is also being added bit by bit. Recently I added sounds to the docking bay animation.

    #metroidvania #bullethell #indiegame #gamedev

  16. It's launch day for #BulletSpell!!!

    Spies and magical girls collide in this #STG / #shmup / #BulletHell with lots of danger and a bit of intrigue.

    #gaming #indiegame

  17. It's launch day for #BulletSpell!!!

    Spies and magical girls collide in this #STG / #shmup / #BulletHell with lots of danger and a bit of intrigue.

    #gaming #indiegame

  18. It's launch day for #BulletSpell!!!

    Spies and magical girls collide in this #STG / #shmup / #BulletHell with lots of danger and a bit of intrigue.

    #gaming #indiegame

  19. It's launch day for #BulletSpell!!!

    Spies and magical girls collide in this #STG / #shmup / #BulletHell with lots of danger and a bit of intrigue.

    #gaming #indiegame

  20. It's launch day for #BulletSpell!!!

    Spies and magical girls collide in this #STG / #shmup / #BulletHell with lots of danger and a bit of intrigue.

    #gaming #indiegame

  21. Today's Aerostrike progress report:

    1) Demo map is built! At least in its most basic form, I still have to add tutorial messages and equipment descriptions.
    2) I also want to add some NPC interactions. It's always nice to see they can get things done.

    #metroidvania #bullethell #indiegame #gamedev

  22. Today's Aerostrike progress report:

    1) Demo map is built! At least in its most basic form, I still have to add tutorial messages and equipment descriptions.
    2) I also want to add some NPC interactions. It's always nice to see they can get things done.

    #metroidvania #bullethell #indiegame #gamedev

  23. Today's Aerostrike progress report:

    1) Demo map is built! At least in its most basic form, I still have to add tutorial messages and equipment descriptions.
    2) I also want to add some NPC interactions. It's always nice to see they can get things done.

    #metroidvania #bullethell #indiegame #gamedev

  24. Today's Aerostrike progress report:

    1) Demo map is built! At least in its most basic form, I still have to add tutorial messages and equipment descriptions.
    2) I also want to add some NPC interactions. It's always nice to see they can get things done.

    #metroidvania #bullethell #indiegame #gamedev

  25. Today's Aerostrike progress report:

    1) Demo map is built! At least in its most basic form, I still have to add tutorial messages and equipment descriptions.
    2) I also want to add some NPC interactions. It's always nice to see they can get things done.

    #metroidvania #bullethell #indiegame #gamedev

  26. Today's Aerostrike progress report:

    1) Demo map is about half-way built. I might make more adjustments down the line, but base functionality is done.
    2) I'm also trying to make it feel like the base is being attacked, with a lot of back-and-forth combat.

    #metroidvania #bullethell #indiegame #gamedev

  27. Today's Aerostrike progress report:

    1) Demo map is about half-way built. I might make more adjustments down the line, but base functionality is done.
    2) I'm also trying to make it feel like the base is being attacked, with a lot of back-and-forth combat.

    #metroidvania #bullethell #indiegame #gamedev

  28. Today's Aerostrike progress report:

    1) Demo map is about half-way built. I might make more adjustments down the line, but base functionality is done.
    2) I'm also trying to make it feel like the base is being attacked, with a lot of back-and-forth combat.

    #metroidvania #bullethell #indiegame #gamedev

  29. Today's Aerostrike progress report:

    1) Demo map is about half-way built. I might make more adjustments down the line, but base functionality is done.
    2) I'm also trying to make it feel like the base is being attacked, with a lot of back-and-forth combat.

    #metroidvania #bullethell #indiegame #gamedev

  30. Today's Aerostrike progress report:

    1) Demo map is about half-way built. I might make more adjustments down the line, but base functionality is done.
    2) I'm also trying to make it feel like the base is being attacked, with a lot of back-and-forth combat.

    #metroidvania #bullethell #indiegame #gamedev

  31. Today's Aerostrike progress report:

    1) Demo construction is underway! It may not be the prettiest, but hopefully it'll be fully functional.
    2) Initial section is done, which includes the basic controls tutorial. Next up comes weapon swapping and combat!

    #metroidvania #bullethell #indiegame #gamedev

  32. Today's Aerostrike progress report:

    1) Demo construction is underway! It may not be the prettiest, but hopefully it'll be fully functional.
    2) Initial section is done, which includes the basic controls tutorial. Next up comes weapon swapping and combat!

    #metroidvania #bullethell #indiegame #gamedev

  33. Today's Aerostrike progress report:

    1) Demo construction is underway! It may not be the prettiest, but hopefully it'll be fully functional.
    2) Initial section is done, which includes the basic controls tutorial. Next up comes weapon swapping and combat!

    #metroidvania #bullethell #indiegame #gamedev

  34. Today's Aerostrike progress report:

    1) Demo construction is underway! It may not be the prettiest, but hopefully it'll be fully functional.
    2) Initial section is done, which includes the basic controls tutorial. Next up comes weapon swapping and combat!

    #metroidvania #bullethell #indiegame #gamedev