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#bullethell — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #bullethell, aggregated by home.social.

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  1. Today's Aerostrike progress report:

    1) Demo map is finished, and multiple minor systems are also being added in, including ability cooldown indicators.
    2) Missing audio is also being added bit by bit. Recently I added sounds to the docking bay animation.

    #metroidvania #bullethell #indiegame #gamedev

  2. It's launch day for #BulletSpell!!!

    Spies and magical girls collide in this #STG / #shmup / #BulletHell with lots of danger and a bit of intrigue.

    #gaming #indiegame

  3. Today's Aerostrike progress report:

    1) Demo map is built! At least in its most basic form, I still have to add tutorial messages and equipment descriptions.
    2) I also want to add some NPC interactions. It's always nice to see they can get things done.

    #metroidvania #bullethell #indiegame #gamedev

  4. Today's Aerostrike progress report:

    1) Demo map is about half-way built. I might make more adjustments down the line, but base functionality is done.
    2) I'm also trying to make it feel like the base is being attacked, with a lot of back-and-forth combat.

    #metroidvania #bullethell #indiegame #gamedev

  5. Today's Aerostrike progress report:

    1) Demo construction is underway! It may not be the prettiest, but hopefully it'll be fully functional.
    2) Initial section is done, which includes the basic controls tutorial. Next up comes weapon swapping and combat!

    #metroidvania #bullethell #indiegame #gamedev

  6. Today's Aerostrike progress report:

    1) Lots of small addition and changes, including ship highlight toggles, new menu window effects, and even a basic cinematic system!
    2) Next up comes adding some missing features, and building a demo in time for SAGE 2026.

    #metroidvania #bullethell #indiedev #gamedev

  7. Today's Aerostrike progress report:

    1) Replaced the placeholder UI sprites with new ones. I'm not sure if I'll keep them, but they do look better overall.
    2) Finished adding a few more particle effects, including ship and projectile trails. How do they look?

    #metroidvania #bullethell #indiegame #gamedev

  8. Today's Aerostrike progress report:

    1) Working on creating the particle system. Main structure is set, and individual particle creation is underway.
    2) Some of the new particles include explosions and weapon impact effects! I'll show more later in the week.

    #metroidvania #bullethell #indiegame #gamedev

  9. Today marks four years since Prism Warriors began development, and to celebrate, here is the official trailer! I hope you're looking forward to being able to play it as much as I'm looking forward to being able to release it 😀

    Wishlist it on Steam here: store.steampowered.com/app/292

    #gamedev #indiedev #tic80 #PrismWarriors #8bit #retro #bullethell

  10. Today's Aerostrike progress report:

    1) Got a bit stuck with some chores, but the Controls menu is done! That means the Option's menu is complete.
    2) The map system has been reworked into 3 parts to help players navigate. Here's a short video showing them:

    #metroidvania #bullethell #indiegame #gamedev

  11. Phobos Down is now 40% off on Steam and Itch (Only 3.59 EUR/USD)!

    fractilegames.com/phobos-down/

    A minimalist bullet hell-ish twin stick shooter that doesn't require twitch reflexes. Ideal for Steam Deck.

    #twinstickshooter #bullethell #indiegame #steamdeck #steamsale

  12. every survivors-like starts you with one weapon. it does not stay that way.

    Same arena, same swarm in both halves of this clip. The only thing that changed is the build: one starter weapon, then the evolved arsenal six weapons deep, deleting the same crowd. One person building it.

    [Wishlist on Steam](store.steampowered.com/app/473)
    #indiedev #survivorslike #bullethell

  13. Today's Aerostrike progress report:

    1) Interface settings are all done! Here you can change visual settings, including the cursor color, HUD visibility, and screenshot settings!
    2) Camera settings are also ready. Here you can modify how you view the game.

    #metroidvania #bullethell #indiegame #gamedev

  14. 30 seconds in. 8 minutes in.

    Same survivors-like run. It opens on a calm sphere, and by minute eight it's a hyperbolic disc buried in beams.

    [Wishlist on Steam](store.steampowered.com/app/473)
    #indiedev #survivorslike #bullethell

  15. before we get weird: the ball

    It's a ball. Enemies walk around it, bullets curve around it, there is no edge to run off. The normal one. One person building it.

    [Wishlist on Steam](store.steampowered.com/app/473)
    #indiedev #survivorslike #bullethell #TrailerTuesday

  16. the arena speedran six universes

    Ball, donut, möbius strip, klein bottle, curved space, wormhole. The fight didn't stop for any of them. Neither did the boss. One person building it.

    [Wishlist on Steam](store.steampowered.com/app/473)
    #indiedev #survivorslike #bullethell #screenshotsaturday

  17. Today's Aerostrike progress report:

    1) Video Settings menu is done! Here, players can change the game resolution and display mode.
    2) The Gameplay Settings menu is also done. It includes the option for aim assist strength, both for mouse and for gamepad.

    #metroidvania #bullethell #indiegame #gamedev

  18. remember geometry wars?

    Same neon vectors, same particle bloom. Now the grid curls into a whole spiral and the fight wraps around it. One person building it.

    [Wishlist on Steam](store.steampowered.com/app/473)
    #indiedev #survivorslike #bullethell #WishlistWednesday

  19. not bullet hell. not bullet heaven. something else entirely.

    I'm one person building Soliton Burst, a survivors-like where the arena keeps morphing under the fight. It's in Steam Bullet Fest this week. If that taste matches yours, wishlist it.

    [Wishlist on Steam](store.steampowered.com/app/473)

    #indiedev #survivorslike #bullethell #TrailerTuesday