#dearesther — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #dearesther, aggregated by home.social.
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LESETIPP: Der Ort der Handlung ist eine einsame Hebrideninsel. Am Anfang befindet sich der Spieler vor einem alten, verfallenen Leuchtturm.
https://www.videospielgeschichten.de/dear-esther-eine-erfahrung/
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nicklefritzdev
02/03/2025
I've heard it's important to play games when you make games (...you know, for research). So I started playing "Dear Esther"; this is how it's going so far... #gaming #pcgaming #steam #dearEsther #walkingSimulator -
I believe #1000xResist didn't get the GOTY treatment because of just competition.
In terms of story, the game appears to be solid all around, but I assume the lack of engaging gameplay transforms more into a #visualnovel or a #talksimulator than something more complete.
It's like the #DearEsther of 2024. It's good "if you're into that kind of games", and that's not enough to be GOTY.
#Videogames #Gaming #Games #SunsetVisitor #Indie #Narrative #Story
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🔁 Dear Esther | Ambience Loop | 02
#DearEsther #LiveWallpaper #VideoGames
https://youtu.be/yUPV0yfC-mQ -
I'm on a tear at the moment. Just finished #DearEsther. Took me about an hour from front to back.
Probably doesn't make my top five 'one of those' list, but it's surprisingly beautiful to look at, and listen too and the story whilst very simplistically told is erm...nice enough?
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#DearEsther is widely considered to be one of the foundational 'walking sims' right?
That said I'm having to temper my expectations somewhat because as much as I love what came after it, I know most of those games built upon Dear Esther and it's ilk.
Dear Esther walked so that Edith Finch could run I guess?
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Because my body clock is utterly broken after fifteen years of working overnights, I've been up since four. Again.
I could have used that time to better myself, to maybe learn a new language or skill. Maybe I could have invested in stocks, or worked out the difference between a senator and a member of the House....
But no. I decided to start #DearEsther instead.
I say start. I put half an hour in and I'm fairly sure I'm about half way through. Great music. Lovely picturesque visuals.
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December 15, 2023 - Day 349 - NewPlay Review
Total NewPlays: 369Game: Dear Esther: Landmark Edition
Platform: Steam
Release Date: Feb 15, 2017 (Feb 14, 2012)
Installation Date: Oct 25, 2020
Unplayed: 0d
Playtime: 16mFrom Esther is a first-person walking simulator. The Landmark Edition is a remastered version of the original 2012 version.
You find yourself on a deserted island in the Hebrides, off the coast of Scotland. You can move using the WASD keys, and zoom with the mouse button, and... well, that's it.
You walk around this beautiful windswept island, and as you do, you encounter abandoned houses, shipwrecks, cave systems with glow-in-the-dark cave drawings, and the occasional figure disappearing into the mist.
As you walk, voiceovers are triggered intermittently, of an older English man, reading letters addressed to "Dear Esther", which begins to lay out the story of how you find yourself there.
It is, to my mind, the purest expression of the walking simulator genre.
Sometimes when I write reviews, I do some reading up on the game, to see if I missed something, or to see if there's a context for a gameplay decision that seems nonsensical, or just to understand something like "why is it called 'Landmark Edition'?"
In this case, I learned something unexpected.
Dear Esther isn't just a walking simulator. It's THE walking simulator. Dear Esther's gameplay is the gameplay for which the subgenre was named. It was apparently the subject of much debate back in 2012, as to whether it truly counts as a "game".
One of my favourite games is a walking simulator (Firewatch), so it's not that I have any particular bad feelings towards, them; it just feels unfortunate that given this particular game's place in gaming history, it didn't grab me more.
With that said, this game evokes a very specific, melancholy mood, and it's a game I can see myself returning to, when I'm in a particular frame of mind.
So for me, Dear Esther: Landmark Edition is:
3: OK
#DearEsther #FirstPerson #WalkingSimulator #Gaming #Project365ONG #Project365 #NewPlay
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Themes of anxiety and depression in #Celeste. The struggles of PTSD in #CallOfDuty. Portrayal of Cancer in #ReMission and #ThatDragonCancer.
This book analyzes the representation of psychological and somatic conditions in gaming.
👉
https://www.thevideogamelibrary.org/book/illness-in-digital-games-interdisciplinary-considerations#VideoGames #VideoGame #Gaming #Book #Books #Bookstodon @bookstodon #DearEsther #Pandemic #ResidentEvil #SanTrain #TraumaTeam #WhatRemainsOfEdithFinch #WROEF #PTSD #Anxiety #Depression #Cancer #Epidemic #Disease #Condition #GameStudies
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#DearEsther, c'est terminé.
De jolis paysages, qui montrent que même avec un moteur qui a plus de 15 ans, on peut faire de sacrés trucs, et pour un « jeu » qui a 9 ans, c'est pas moche.Pour ce qui est du jeu, qu'ai-je à dire ? Ce n'est pas un jeu.
On retrace l'histoire pseudo-mystérieuse, avec des textes pseudo-poétiques, et on donne une fin étrange pour continuer dans le surréalisme facile.
Bon.
Pour l'histoire de deux heures, c'est une expérience sympathique dans un paysage apaisant.