#walkingsimulator — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #walkingsimulator, aggregated by home.social.
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I just finalized the title and first trailer for my next game:
Disaster Deep
Please watch and share to help a solo game developer!
Also welcoming feedback in the replies!#IndieGame #VideoGame #GameDev #Indie #Narrative #Ocean #WalkingSimulator #Mystery #SeaFloor #Retro
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I was pleased to learn that "Agentia" has made it into the official selection of games for the Aesthetica Short Film Festival 2025. It will be available to play in the Games Lab that will be running during the festival period, 5-9 November, in York. More details anon!
#gaming #gameDev #aesthetica #art #artGame #walkingSimulator
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I was pleased to learn that "Agentia" has made it into the official selection of games for the Aesthetica Short Film Festival 2025. It will be available to play in the Games Lab that will be running during the festival period, 5-9 November, in York. More details anon!
#gaming #gameDev #aesthetica #art #artGame #walkingSimulator
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I was pleased to learn that "Agentia" has made it into the official selection of games for the Aesthetica Short Film Festival 2025. It will be available to play in the Games Lab that will be running during the festival period, 5-9 November, in York. More details anon!
#gaming #gameDev #aesthetica #art #artGame #walkingSimulator
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I was pleased to learn that "Agentia" has made it into the official selection of games for the Aesthetica Short Film Festival 2025. It will be available to play in the Games Lab that will be running during the festival period, 5-9 November, in York. More details anon!
#gaming #gameDev #aesthetica #art #artGame #walkingSimulator
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Since the weather here in the #PNW has been hot and dry and I've been stuck indoors I've finally decided to tuck into #PacificDrive to get some spooky moss vibes.
It's a weird #videoGame; like a #driving #survivalHorror #walkingSimulator with #crafting mechanics.
It's not the kind of #game for people who need things spelled out for them. It throws you into a world full of gauges and switches and says "figure this out quick before you die".
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nicklefritzdev
02/03/2025
I've heard it's important to play games when you make games (...you know, for research). So I started playing "Dear Esther"; this is how it's going so far... #gaming #pcgaming #steam #dearEsther #walkingSimulator -
Welcome to my hometown frolf course!
https://ludoloonstudio.itch.io/rice-lake-frolf-course-remaster
Officially released the first prototype of Rice Lake Frolf Course Remaster
#gamedev #prototype #frolf #multiplayer #demo #indie #vr #steamdeck #discgolf #lowpoly #simulation #walkingsimulator
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Welcome to my hometown frolf course!
https://ludoloonstudio.itch.io/rice-lake-frolf-course-remaster
Officially released the first prototype of Rice Lake Frolf Course Remaster
#gamedev #prototype #frolf #multiplayer #demo #indie #vr #steamdeck #discgolf #lowpoly #simulation #walkingsimulator
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repeat boosting my Web VR spatialized music environment from a couple years ago, because the platform/engine Mozilla Hubs is going down next week.
I want to restore/rework this at some point, but I can't reasonably say that will be soon, so this is the last chance to check it out for now.
if you're curious, take a walk and a listen around! (Chrome recommended)
https://hubs.mozilla.com/QwasTrP/outgoing-decent-area
#webvr #mozillahubs #spatialaudio #gameengine #gamedev #VR #WalkingSimulator #ambient #noise #lowpoly
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repeat boosting my Web VR spatialized music environment from a couple years ago, because the platform/engine Mozilla Hubs is going down next week.
I want to restore/rework this at some point, but I can't reasonably say that will be soon, so this is the last chance to check it out for now.
if you're curious, take a walk and a listen around! (Chrome recommended)
https://hubs.mozilla.com/QwasTrP/outgoing-decent-area
#webvr #mozillahubs #spatialaudio #gameengine #gamedev #VR #WalkingSimulator #ambient #noise #lowpoly
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repeat boosting my Web VR spatialized music environment from a couple years ago, because the platform/engine Mozilla Hubs is going down next week.
I want to restore/rework this at some point, but I can't reasonably say that will be soon, so this is the last chance to check it out for now.
if you're curious, take a walk and a listen around! (Chrome recommended)
https://hubs.mozilla.com/QwasTrP/outgoing-decent-area
#webvr #mozillahubs #spatialaudio #gameengine #gamedev #VR #WalkingSimulator #ambient #noise #lowpoly
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repeat boosting my Web VR spatialized music environment from a couple years ago, because the platform/engine Mozilla Hubs is going down next week.
I want to restore/rework this at some point, but I can't reasonably say that will be soon, so this is the last chance to check it out for now.
if you're curious, take a walk and a listen around! (Chrome recommended)
https://hubs.mozilla.com/QwasTrP/outgoing-decent-area
#webvr #mozillahubs #spatialaudio #gameengine #gamedev #VR #WalkingSimulator #ambient #noise #lowpoly
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repeat boosting my Web VR spatialized music environment from a couple years ago, because the platform/engine Mozilla Hubs is going down next week.
I want to restore/rework this at some point, but I can't reasonably say that will be soon, so this is the last chance to check it out for now.
if you're curious, take a walk and a listen around! (Chrome recommended)
https://hubs.mozilla.com/QwasTrP/outgoing-decent-area
#webvr #mozillahubs #spatialaudio #gameengine #gamedev #VR #WalkingSimulator #ambient #noise #lowpoly
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December 15, 2023 - Day 349 - NewPlay Review
Total NewPlays: 369Game: Dear Esther: Landmark Edition
Platform: Steam
Release Date: Feb 15, 2017 (Feb 14, 2012)
Installation Date: Oct 25, 2020
Unplayed: 0d
Playtime: 16mFrom Esther is a first-person walking simulator. The Landmark Edition is a remastered version of the original 2012 version.
You find yourself on a deserted island in the Hebrides, off the coast of Scotland. You can move using the WASD keys, and zoom with the mouse button, and... well, that's it.
You walk around this beautiful windswept island, and as you do, you encounter abandoned houses, shipwrecks, cave systems with glow-in-the-dark cave drawings, and the occasional figure disappearing into the mist.
As you walk, voiceovers are triggered intermittently, of an older English man, reading letters addressed to "Dear Esther", which begins to lay out the story of how you find yourself there.
It is, to my mind, the purest expression of the walking simulator genre.
Sometimes when I write reviews, I do some reading up on the game, to see if I missed something, or to see if there's a context for a gameplay decision that seems nonsensical, or just to understand something like "why is it called 'Landmark Edition'?"
In this case, I learned something unexpected.
Dear Esther isn't just a walking simulator. It's THE walking simulator. Dear Esther's gameplay is the gameplay for which the subgenre was named. It was apparently the subject of much debate back in 2012, as to whether it truly counts as a "game".
One of my favourite games is a walking simulator (Firewatch), so it's not that I have any particular bad feelings towards, them; it just feels unfortunate that given this particular game's place in gaming history, it didn't grab me more.
With that said, this game evokes a very specific, melancholy mood, and it's a game I can see myself returning to, when I'm in a particular frame of mind.
So for me, Dear Esther: Landmark Edition is:
3: OK
#DearEsther #FirstPerson #WalkingSimulator #Gaming #Project365ONG #Project365 #NewPlay