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#nexusmods — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #nexusmods, aggregated by home.social.

  1. Shout out to mod makers for making lovely sanity saving mods like Quiet Please for No Man's Sky so I'm not constantly peppered with Units Received and Item Received after every transaction. #NoMansSky #Gaming #PCGaming #NexusMods

  2. Is anyone working on a fork of the portable NexusMods app that they abandoned?

    #gamedev #NexusMods

  3. RE: functional.cafe/@thephoeron/11

    I suppose it doesn’t matter whether it’s a bad good-choice or a good bad-choice, stylistically speaking, since this illustrated-ambience lighting is giving me extreme dizziness and nauseation—almost as bad as early VR headsets 😑

    #Fallout4 #Gaming #PostApocalyptic #SciFi #ModCollections #GameModding #NexusMods

  4. The new Nexus Mods app that was supposed to be cross-platform with Linux will not release anymore... Honestly very disappointed to see them stick with Windows, especially as more and more people are using Linux for gaming, including the Steam Machine that should release this year™.

    #nexusmods #modding #gaming #videogames #linux

  5. I’m going to try my hand at modding #Cyberpunk2077 again this weekend, and the #NightCityReborn collection looks like a good place to start

    (it’s an easy-install collection that maintains fair and balanced play, while being comprehensive enough to be representative of both the modding community’s existing creations and the raw possibilities)

    nexusmods.com/games/cyberpunk2

    #GameMods #ModCollections #NexusMods #SciFi #Cyberpunk #Gaming

  6. Still trying to work my way up to modding #NoMansSky. I've spent the entire day reviewing the list of most popular mods that I winnowed yesterday. I've been dragging those that proved worthy of final consideration into #Vortex.

    The #NexusMods "categories" for mods are typically poorly conceived, not to mention misused by modders, so I've been prepending my own [Tags] to the name of each mod in Vortex, with my own more limited set of categories. I'm doing this so that I can sort the names alphabetically but still see them organized by rough purpose, which is important to me; I want to get a sense of what game changes are useful to me, and sorting by the NexusMods categories won't cut it.

    I've got some 130 now, but that might get trimmed further.

    Ultimately I want to create a collection of my own personal mods, at least initially derived from these published mods (my own forks), and converted to the new #AMUMSS meta-modding #LUA script system, where they aren't already, for maintainability.

    When I first played and modded the game 7 years ago, I had a much smaller number of mods, and most of them were my own creations that merged other mods together with my own personal changes. Not much of that effort makes sense to me now 7 years later until I make them human-readable again and decide if any still have worth.

    I may end up with more LUA scripts than I have mods now, as I may subdivide some mods that have multiple changes into more specific ones. I'd rather have a truckload of tiny single-purpose mods than kitchen-sink ones loaded with suspiciously related changes.

    In selecting popular mods in the first place, I've tried to avoid those kitchen-sink "overhauls" right up front. Later on, if some of those have this-or-that appealing feature that isn't replicated specifically by another single-purpose mod, then I may want to look for a LUA script for them or otherwise extract just the bit that I want.

    If I succeed in creating my own customized LUA mods, I may not have any need for Vortex at that point. For the moment, at least, it's a handy organizing tool.

    Okay, that's enough #GamerTMI for one day.

  7. One thing I’m really not enjoying about the #SimSettlements2 “going to war” questline is how captive settlers, allies, and even your own soldiers keep turning hostile on you (probably because of script-lag)

    It keeps causing some serious, game breaking glitch-outs, such as the inevitable consequences of your posse of followers mercilessly executing the captive settlers you just liberated from the Gunners

    *Captain-Picard Facepalm*

    #Fallout4 #SurvivalMode #AStoryWealth #aSWSurvival #aSWExpanded #aSWEnvironment #Fallout #Fallout4Mods #GameMods #NexusMods #ModCollections #SciFi #Gaming #PostApocalyptic

  8. One thing I’m really not enjoying about the #SimSettlements2 “going to war” questline is how captive settlers, allies, and even your own soldiers keep turning hostile on you (probably because of script-lag)

    It keeps causing some serious, game breaking glitch-outs, such as the inevitable consequences of your posse of followers mercilessly executing the captive settlers you just liberated from the Gunners

    *Captain-Picard Facepalm*

    #Fallout4 #SurvivalMode #AStoryWealth #aSWSurvival #aSWExpanded #aSWEnvironment #Fallout #Fallout4Mods #GameMods #NexusMods #ModCollections #SciFi #Gaming #PostApocalyptic

  9. One thing I’m really not enjoying about the #SimSettlements2 “going to war” questline is how captive settlers, allies, and even your own soldiers keep turning hostile on you (probably because of script-lag)

    It keeps causing some serious, game breaking glitch-outs, such as the inevitable consequences of your posse of followers mercilessly executing the captive settlers you just liberated from the Gunners

    *Captain-Picard Facepalm*

    #Fallout4 #SurvivalMode #AStoryWealth #aSWSurvival #aSWExpanded #aSWEnvironment #Fallout #Fallout4Mods #GameMods #NexusMods #ModCollections #SciFi #Gaming #PostApocalyptic