home.social

#starfieldmods — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #starfieldmods, aggregated by home.social.

  1. The “real fun” of #StarbornArchives is building a deck using your favourites quickslots

    Starting with the #FreeLanes update, I started using the quickslots exclusively for quantum essence and Starborn powers. I wanted to take advantage of the new vanilla features to get as close to the #Apotheosis mod as I could (all my superpowers at my fingertips with as few clicks as possible)

    But since so many of the Starborn Archives cards can only be cast from a quickslot, I figured, “No, the right way to use this mod is to build and tweak a deck, just like I would with a TCG IRL.” And now I have access to some pretty cool lore-friendly Starborn powers that are more reminiscent of biotic abilities from the Mass Effect series.

    Oh right, and I can also deploy Terrormorphs as xenoweapons. Muah-ah-ah-ah-ahhhh

    #Starfield #StarfieldCreations #StarfieldMods #SciFi #SpaceExploration #RPG #Gaming

  2. Starship combat with #Manticore is also much more difficult than #ExtremeMode

    Imagine, if you will, the total insanity of taking on a large incoming #Watchtower fleet with Manticore. I just splashed 26 ships in a mindbending 3D dogfight, with the hostiles using that extra dimension almost as well as I do, while being a lot tougher. I had to stay ahead of their fire and shake off missile lock immediately, looping in and through and around them to keep out of the crossfire, because (as I learned very early in trying Manticore) once shields are broken the ship is trashed after 1–3 hits.

    It’s asymmetric warfare all the way, without any clear advantage to exploit but your own wits during daredevil maneuvers. You can’t adopt a brute force approach, because you can only have a max of 9 fleet ships so Watchtower will always have you outnumbered; since the Vanilla game only allows you to own 10 ships at a time, that’s where the mod caps it too (even with mods like #Darkstar installed that increase your owned fleet capacity IIRC).

    #Starfield #StarfieldCreations #StarfieldMods #SciFi #SpaceExploration #RPG #Gaming

  3. I found this lovely little island just off the arctic coast on Bel II, just large enough for an outpost beacon and a Darkstar Omen LX200 X Ultra platform, a far enough swim to ensure the death of any mortal, and pose a serious health risk to Starborn

    Now this is a slice of heaven

    #Starfield #Darkstar #StarfieldCreations #StarfieldMods #SciFi #Gaming #SpaceExploration

  4. Round Two versus #Watchtower, additional additional:

    Built up a fleet of six starships—fully upgraded Mk. 10 #Darkstar fighters, destroyers, and battleships—all piloted by Elite Crew and decked out with Skydrops; I’ve dismantled their array network; and I’m pretty sure I’ve successfully unlocked all the little extra bonus goodies along the way

    #HeimdallStation here I come

    #Starfield #StarfieldCreations #StarfieldMods #SciFi #Gaming

  5. I suppose the weirdest thing so far with my #Darkstar + #Watchtower playthrough is winding up with 2.6B credits in my Galbank account by the time I completed Legacy’s End

    Like what? I sided with SysDef

    #Starfield #StarfieldCreations #StarfieldMods #NexusMods #SciFi #Gaming

  6. I happened to notice that #Watchtower fleets use an interesting but peculiar difficulty-scaling algorithm—the individual ships scale by level as normal, but the size of the fleets seem to keep growing as well. I haven’t quite mapped out the curve in my head but it seems to be polynomial.

    In any case. It took me nearly 45 minutes last night just to loot all the damn ships from a large response fleet in orbit of Ka’Zaal.

    PS: currently playing on #Darkstar #PunishMe difficulty, which compared to #Scarfield is disappointingly easy, however, works on both #PC and #Xbox which is not nothing

    #Starfield #StarfieldCreations #StarfieldMods #NexusMods #SciFi #Gaming