#lookdev — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #lookdev, aggregated by home.social.
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Accidentally posted this privately earlier: Working on #lookdev for a new #animation
Inspired by the #Woodcut #Shader from the Advanced Renderman Book, build almost exclusively with standard nodes.
https://youtu.be/Nkp_Db-RE9w
#b3d #Blender #Experiment #WIP #AnimatorsAnomymous -
Accidentally posted this privately earlier: Working on #lookdev for a new #animation
Inspired by the #Woodcut #Shader from the Advanced Renderman Book, build almost exclusively with standard nodes.
https://youtu.be/Nkp_Db-RE9w
#b3d #Blender #Experiment #WIP #AnimatorsAnomymous -
Accidentally posted this privately earlier: Working on #lookdev for a new #animation
Inspired by the #Woodcut #Shader from the Advanced Renderman Book, build almost exclusively with standard nodes.
https://youtu.be/Nkp_Db-RE9w
#b3d #Blender #Experiment #WIP #AnimatorsAnomymous -
Accidentally posted this privately earlier: Working on #lookdev for a new #animation
Inspired by the #Woodcut #Shader from the Advanced Renderman Book, build almost exclusively with standard nodes.
https://youtu.be/Nkp_Db-RE9w
#b3d #Blender #Experiment #WIP #AnimatorsAnomymous -
Accidentally posted this privately earlier: Working on #lookdev for a new #animation
Inspired by the #Woodcut #Shader from the Advanced Renderman Book, build almost exclusively with standard nodes.
https://youtu.be/Nkp_Db-RE9w
#b3d #Blender #Experiment #WIP #AnimatorsAnomymous -
Lots of small material editor quality of life improvements in Unreal 5.6 and 5.7 https://www.youtube.com/watch?v=KYmd_LNlw2c
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Lots of small material editor quality of life improvements in Unreal 5.6 and 5.7 https://www.youtube.com/watch?v=KYmd_LNlw2c
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Lots of small material editor quality of life improvements in Unreal 5.6 and 5.7 https://www.youtube.com/watch?v=KYmd_LNlw2c
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Lots of small material editor quality of life improvements in Unreal 5.6 and 5.7 https://www.youtube.com/watch?v=KYmd_LNlw2c
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Cabin in the Wilderness
Another environment art inspired from Days gone lost lake camp or say iron mike's camp.
Not gonna lie, lost lake camp was really one hell of a outstanding camp was designed by artists in the game.
Created in Blender 4.2.7 with Cycles Rendering Engine
Post work done in GIMP
Check whole story on Artstation: https://www.artstation.com/artwork/3EVByD#3d #b3d #art #environment #nature #landscape #game #gaming #gamedev #woods #sunrise #games #3dmodeling #blender3d #mastoart #mastodon #lookdev
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Cabin in the Wilderness
Another environment art inspired from Days gone lost lake camp or say iron mike's camp.
Not gonna lie, lost lake camp was really one hell of a outstanding camp was designed by artists in the game.
Created in Blender 4.2.7 with Cycles Rendering Engine
Post work done in GIMP
Check whole story on Artstation: https://www.artstation.com/artwork/3EVByD#3d #b3d #art #environment #nature #landscape #game #gaming #gamedev #woods #sunrise #games #3dmodeling #blender3d #mastoart #mastodon #lookdev
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Cabin in the Wilderness
Another environment art inspired from Days gone lost lake camp or say iron mike's camp.
Not gonna lie, lost lake camp was really one hell of a outstanding camp was designed by artists in the game.
Created in Blender 4.2.7 with Cycles Rendering Engine
Post work done in GIMP
Check whole story on Artstation: https://www.artstation.com/artwork/3EVByD#3d #b3d #art #environment #nature #landscape #game #gaming #gamedev #woods #sunrise #games #3dmodeling #blender3d #mastoart #mastodon #lookdev
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Cabin in the Wilderness
Another environment art inspired from Days gone lost lake camp or say iron mike's camp.
Not gonna lie, lost lake camp was really one hell of a outstanding camp was designed by artists in the game.
Created in Blender 4.2.7 with Cycles Rendering Engine
Post work done in GIMP
Check whole story on Artstation: https://www.artstation.com/artwork/3EVByD#3d #b3d #art #environment #nature #landscape #game #gaming #gamedev #woods #sunrise #games #3dmodeling #blender3d #mastoart #mastodon #lookdev
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Cabin in the Wilderness
Another environment art inspired from Days gone lost lake camp or say iron mike's camp.
Not gonna lie, lost lake camp was really one hell of a outstanding camp was designed by artists in the game.
Created in Blender 4.2.7 with Cycles Rendering Engine
Post work done in GIMP
Check whole story on Artstation: https://www.artstation.com/artwork/3EVByD#3d #b3d #art #environment #nature #landscape #game #gaming #gamedev #woods #sunrise #games #3dmodeling #blender3d #mastoart #mastodon #lookdev
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Painting effect #postprocess. Another one I really like but I don't think it will fit for an #architecture toy.
#lookdev #UnrealEngine5 -
Painting effect #postprocess. Another one I really like but I don't think it will fit for an #architecture toy.
#lookdev #UnrealEngine5 -
Painting effect #postprocess. Another one I really like but I don't think it will fit for an #architecture toy.
#lookdev #UnrealEngine5 -
Painting effect #postprocess. Another one I really like but I don't think it will fit for an #architecture toy.
#lookdev #UnrealEngine5 -
Trying an outline postprocess to have a more cartoon style. I like it a lot but I'm not sure I want to go in this direction but rather on something a little more realistic (detailed textures, stylized grass, ...).
And yes there is no anti-aliasing, I discovered the option later...
#lookdev
#unrealengine #screenshotsaturday -
Trying an outline postprocess to have a more cartoon style. I like it a lot but I'm not sure I want to go in this direction but rather on something a little more realistic (detailed textures, stylized grass, ...).
And yes there is no anti-aliasing, I discovered the option later...
#lookdev
#unrealengine #screenshotsaturday -
Trying an outline postprocess to have a more cartoon style. I like it a lot but I'm not sure I want to go in this direction but rather on something a little more realistic (detailed textures, stylized grass, ...).
And yes there is no anti-aliasing, I discovered the option later...
#lookdev
#unrealengine #screenshotsaturday -
Trying an outline postprocess to have a more cartoon style. I like it a lot but I'm not sure I want to go in this direction but rather on something a little more realistic (detailed textures, stylized grass, ...).
And yes there is no anti-aliasing, I discovered the option later...
#lookdev
#unrealengine #screenshotsaturday -
Trying an outline postprocess to have a more cartoon style. I like it a lot but I'm not sure I want to go in this direction but rather on something a little more realistic (detailed textures, stylized grass, ...).
And yes there is no anti-aliasing, I discovered the option later...
#lookdev
#unrealengine #screenshotsaturday -
Senior lookdev artist just wrapped up their contract. Left a 4 page hand over document, and #documentation to be added to our #lookdev bible.
Sucks to loose good people to short contracts!
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Senior lookdev artist just wrapped up their contract. Left a 4 page hand over document, and #documentation to be added to our #lookdev bible.
Sucks to loose good people to short contracts!
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Senior lookdev artist just wrapped up their contract. Left a 4 page hand over document, and #documentation to be added to our #lookdev bible.
Sucks to loose good people to short contracts!
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Senior lookdev artist just wrapped up their contract. Left a 4 page hand over document, and #documentation to be added to our #lookdev bible.
Sucks to loose good people to short contracts!
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Senior lookdev artist just wrapped up their contract. Left a 4 page hand over document, and #documentation to be added to our #lookdev bible.
Sucks to loose good people to short contracts!
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Nice intro to @openusd and Solaris.
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Nice intro to @openusd and Solaris.
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Nice intro to @openusd and Solaris.
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Nice intro to @openusd and Solaris.
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Nice intro to @openusd and Solaris.
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The roll out of my new Asset Builder has gone amazingly smoothly. 💪 The #lookdev team really prefer its workflow, cleaner and simpler for the artist. This is always my goal, 'Let Artists be Artists' they dont care about all this tech ^_^
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The roll out of my new Asset Builder has gone amazingly smoothly. 💪 The #lookdev team really prefer its workflow, cleaner and simpler for the artist. This is always my goal, 'Let Artists be Artists' they dont care about all this tech ^_^
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The roll out of my new Asset Builder has gone amazingly smoothly. 💪 The #lookdev team really prefer its workflow, cleaner and simpler for the artist. This is always my goal, 'Let Artists be Artists' they dont care about all this tech ^_^
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The roll out of my new Asset Builder has gone amazingly smoothly. 💪 The #lookdev team really prefer its workflow, cleaner and simpler for the artist. This is always my goal, 'Let Artists be Artists' they dont care about all this tech ^_^
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The roll out of my new Asset Builder has gone amazingly smoothly. 💪 The #lookdev team really prefer its workflow, cleaner and simpler for the artist. This is always my goal, 'Let Artists be Artists' they dont care about all this tech ^_^
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I was reading about the new Pixar RenderMan 25 and spotted info about Gaffer. The logo seems familiar, but I can't say I ever researched it before. It appears to be a free, open-source, scene-development tool like Foundry's Katana.
Overview
https://vimeo.com/739829903Download
https://www.gafferhq.org/downloadGitHub
https://github.com/gafferHQ/gaffer
#Gaffer #Art #DigitalArt #3D #DCC #LookDev #Lighting #Compositing #VFX #Movie #Video #3DAnimation #ComputerAnimation #Rendering #GPU -
In today’s stream I'll show you how to do paint-overs of screenshots (“look development”) as a quick way to experiment on the visuals of your game—no drawing skills required! 🤫🎨
Stream starts in ~2 hours at https://twitch.tv/PixelProphecy
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In today’s stream I'll show you how to do paint-overs of screenshots (“look development”) as a quick way to experiment on the visuals of your game—no drawing skills required! 🤫🎨
Stream starts in ~2 hours at https://twitch.tv/PixelProphecy
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In today’s stream I'll show you how to do paint-overs of screenshots (“look development”) as a quick way to experiment on the visuals of your game—no drawing skills required! 🤫🎨
Stream starts in ~2 hours at https://twitch.tv/PixelProphecy