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#lookdev — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #lookdev, aggregated by home.social.

  1. Accidentally posted this privately earlier: Working on #lookdev for a new #animation
    Inspired by the #Woodcut #Shader from the Advanced Renderman Book, build almost exclusively with standard nodes.
    youtu.be/Nkp_Db-RE9w
    #b3d #Blender #Experiment #WIP #AnimatorsAnomymous

  2. Accidentally posted this privately earlier: Working on #lookdev for a new #animation
    Inspired by the #Woodcut #Shader from the Advanced Renderman Book, build almost exclusively with standard nodes.
    youtu.be/Nkp_Db-RE9w
    #b3d #Blender #Experiment #WIP #AnimatorsAnomymous

  3. Accidentally posted this privately earlier: Working on #lookdev for a new #animation
    Inspired by the #Woodcut #Shader from the Advanced Renderman Book, build almost exclusively with standard nodes.
    youtu.be/Nkp_Db-RE9w
    #b3d #Blender #Experiment #WIP #AnimatorsAnomymous

  4. Accidentally posted this privately earlier: Working on #lookdev for a new #animation
    Inspired by the #Woodcut #Shader from the Advanced Renderman Book, build almost exclusively with standard nodes.
    youtu.be/Nkp_Db-RE9w
    #b3d #Blender #Experiment #WIP #AnimatorsAnomymous

  5. Accidentally posted this privately earlier: Working on #lookdev for a new #animation
    Inspired by the #Woodcut #Shader from the Advanced Renderman Book, build almost exclusively with standard nodes.
    youtu.be/Nkp_Db-RE9w
    #b3d #Blender #Experiment #WIP #AnimatorsAnomymous

  6. Cabin in the Wilderness
    Another environment art inspired from Days gone lost lake camp or say iron mike's camp.
    Not gonna lie, lost lake camp was really one hell of a outstanding camp was designed by artists in the game.
    Created in Blender 4.2.7 with Cycles Rendering Engine
    Post work done in GIMP
    Check whole story on Artstation: artstation.com/artwork/3EVByD

    #3d #b3d #art #environment #nature #landscape #game #gaming #gamedev #woods #sunrise #games #3dmodeling #blender3d #mastoart #mastodon #lookdev

  7. Cabin in the Wilderness
    Another environment art inspired from Days gone lost lake camp or say iron mike's camp.
    Not gonna lie, lost lake camp was really one hell of a outstanding camp was designed by artists in the game.
    Created in Blender 4.2.7 with Cycles Rendering Engine
    Post work done in GIMP
    Check whole story on Artstation: artstation.com/artwork/3EVByD

    #3d #b3d #art #environment #nature #landscape #game #gaming #gamedev #woods #sunrise #games #3dmodeling #blender3d #mastoart #mastodon #lookdev

  8. Cabin in the Wilderness
    Another environment art inspired from Days gone lost lake camp or say iron mike's camp.
    Not gonna lie, lost lake camp was really one hell of a outstanding camp was designed by artists in the game.
    Created in Blender 4.2.7 with Cycles Rendering Engine
    Post work done in GIMP
    Check whole story on Artstation: artstation.com/artwork/3EVByD

    #3d #b3d #art #environment #nature #landscape #game #gaming #gamedev #woods #sunrise #games #3dmodeling #blender3d #mastoart #mastodon #lookdev

  9. Cabin in the Wilderness
    Another environment art inspired from Days gone lost lake camp or say iron mike's camp.
    Not gonna lie, lost lake camp was really one hell of a outstanding camp was designed by artists in the game.
    Created in Blender 4.2.7 with Cycles Rendering Engine
    Post work done in GIMP
    Check whole story on Artstation: artstation.com/artwork/3EVByD

    #3d #b3d #art #environment #nature #landscape #game #gaming #gamedev #woods #sunrise #games #3dmodeling #blender3d #mastoart #mastodon #lookdev

  10. Cabin in the Wilderness
    Another environment art inspired from Days gone lost lake camp or say iron mike's camp.
    Not gonna lie, lost lake camp was really one hell of a outstanding camp was designed by artists in the game.
    Created in Blender 4.2.7 with Cycles Rendering Engine
    Post work done in GIMP
    Check whole story on Artstation: artstation.com/artwork/3EVByD

    #3d #b3d #art #environment #nature #landscape #game #gaming #gamedev #woods #sunrise #games #3dmodeling #blender3d #mastoart #mastodon #lookdev

  11. Painting effect #postprocess. Another one I really like but I don't think it will fit for an #architecture toy.
    #lookdev #UnrealEngine5

  12. Painting effect #postprocess. Another one I really like but I don't think it will fit for an #architecture toy.
    #lookdev #UnrealEngine5

  13. Painting effect #postprocess. Another one I really like but I don't think it will fit for an #architecture toy.
    #lookdev #UnrealEngine5

  14. Painting effect #postprocess. Another one I really like but I don't think it will fit for an #architecture toy.
    #lookdev #UnrealEngine5

  15. Trying an outline postprocess to have a more cartoon style. I like it a lot but I'm not sure I want to go in this direction but rather on something a little more realistic (detailed textures, stylized grass, ...).
    And yes there is no anti-aliasing, I discovered the option later...
    #lookdev
    #unrealengine #screenshotsaturday

  16. Trying an outline postprocess to have a more cartoon style. I like it a lot but I'm not sure I want to go in this direction but rather on something a little more realistic (detailed textures, stylized grass, ...).
    And yes there is no anti-aliasing, I discovered the option later...
    #lookdev
    #unrealengine #screenshotsaturday

  17. Trying an outline postprocess to have a more cartoon style. I like it a lot but I'm not sure I want to go in this direction but rather on something a little more realistic (detailed textures, stylized grass, ...).
    And yes there is no anti-aliasing, I discovered the option later...
    #lookdev
    #unrealengine #screenshotsaturday

  18. Trying an outline postprocess to have a more cartoon style. I like it a lot but I'm not sure I want to go in this direction but rather on something a little more realistic (detailed textures, stylized grass, ...).
    And yes there is no anti-aliasing, I discovered the option later...
    #lookdev
    #unrealengine #screenshotsaturday

  19. Trying an outline postprocess to have a more cartoon style. I like it a lot but I'm not sure I want to go in this direction but rather on something a little more realistic (detailed textures, stylized grass, ...).
    And yes there is no anti-aliasing, I discovered the option later...
    #lookdev
    #unrealengine #screenshotsaturday

  20. Senior lookdev artist just wrapped up their contract. Left a 4 page hand over document, and to be added to our bible.

    Sucks to loose good people to short contracts!

  21. Senior lookdev artist just wrapped up their contract. Left a 4 page hand over document, and #documentation to be added to our #lookdev bible.

    Sucks to loose good people to short contracts!

    #animation #animationindustry

  22. Senior lookdev artist just wrapped up their contract. Left a 4 page hand over document, and #documentation to be added to our #lookdev bible.

    Sucks to loose good people to short contracts!

    #animation #animationindustry

  23. Senior lookdev artist just wrapped up their contract. Left a 4 page hand over document, and #documentation to be added to our #lookdev bible.

    Sucks to loose good people to short contracts!

    #animation #animationindustry

  24. Senior lookdev artist just wrapped up their contract. Left a 4 page hand over document, and #documentation to be added to our #lookdev bible.

    Sucks to loose good people to short contracts!

    #animation #animationindustry

  25. イラストにNormalMapを付与して、
    ライティングが変化する2Dイラストのてすとキャプチャ。

    同じ事を5年前にやってはいた(データも当時の使い回し)のですが、トゥーンレンダリングは試してなかったなと思い付きで試したやつです。
    #OC #イラスト #LookDev

  26. イラストにNormalMapを付与して、
    ライティングが変化する2Dイラストのてすとキャプチャ。

    同じ事を5年前にやってはいた(データも当時の使い回し)のですが、トゥーンレンダリングは試してなかったなと思い付きで試したやつです。
    #OC #イラスト #LookDev

  27. イラストにNormalMapを付与して、
    ライティングが変化する2Dイラストのてすとキャプチャ。

    同じ事を5年前にやってはいた(データも当時の使い回し)のですが、トゥーンレンダリングは試してなかったなと思い付きで試したやつです。
    #OC #イラスト #LookDev

  28. Just fooling around with some HDRs. Don't think I'm gonna use it in the game but... maybe? It's gonna be underwater though. #gamedev #lookdev

  29. Just fooling around with some HDRs. Don't think I'm gonna use it in the game but... maybe? It's gonna be underwater though. #gamedev #lookdev

  30. Just fooling around with some HDRs. Don't think I'm gonna use it in the game but... maybe? It's gonna be underwater though. #gamedev #lookdev

  31. Just fooling around with some HDRs. Don't think I'm gonna use it in the game but... maybe? It's gonna be underwater though. #gamedev #lookdev

  32. Just fooling around with some HDRs. Don't think I'm gonna use it in the game but... maybe? It's gonna be underwater though. #gamedev #lookdev

  33. The roll out of my new Asset Builder has gone amazingly smoothly. 💪 The team really prefer its workflow, cleaner and simpler for the artist. This is always my goal, 'Let Artists be Artists' they dont care about all this tech ^_^

  34. The roll out of my new Asset Builder has gone amazingly smoothly. 💪 The #lookdev team really prefer its workflow, cleaner and simpler for the artist. This is always my goal, 'Let Artists be Artists' they dont care about all this tech ^_^

    #USD #OpenUSD #Pipeline #PipelineJournal #Houdini

  35. The roll out of my new Asset Builder has gone amazingly smoothly. 💪 The #lookdev team really prefer its workflow, cleaner and simpler for the artist. This is always my goal, 'Let Artists be Artists' they dont care about all this tech ^_^

    #USD #OpenUSD #Pipeline #PipelineJournal #Houdini

  36. The roll out of my new Asset Builder has gone amazingly smoothly. 💪 The #lookdev team really prefer its workflow, cleaner and simpler for the artist. This is always my goal, 'Let Artists be Artists' they dont care about all this tech ^_^

    #USD #OpenUSD #Pipeline #PipelineJournal #Houdini

  37. The roll out of my new Asset Builder has gone amazingly smoothly. 💪 The #lookdev team really prefer its workflow, cleaner and simpler for the artist. This is always my goal, 'Let Artists be Artists' they dont care about all this tech ^_^

    #USD #OpenUSD #Pipeline #PipelineJournal #Houdini

  38. I was reading about the new Pixar RenderMan 25 and spotted info about Gaffer. The logo seems familiar, but I can't say I ever researched it before. It appears to be a free, open-source, scene-development tool like Foundry's Katana.

    Overview
    vimeo.com/739829903

    Home
    gafferhq.org

    Download
    gafferhq.org/download

    GitHub
    github.com/gafferHQ/gaffer

    #Gaffer #Art #DigitalArt #3D #DCC #LookDev #Lighting #Compositing #VFX #Movie #Video #3DAnimation #ComputerAnimation #Rendering #GPU

  39. In today’s stream I'll show you how to do paint-overs of screenshots (“look development”) as a quick way to experiment on the visuals of your game—no drawing skills required! 🤫🎨

    Stream starts in ~2 hours at twitch.tv/PixelProphecy

    #IndieGameDev #conceptart #lookdev

  40. In today’s stream I'll show you how to do paint-overs of screenshots (“look development”) as a quick way to experiment on the visuals of your game—no drawing skills required! 🤫🎨

    Stream starts in ~2 hours at twitch.tv/PixelProphecy

    #IndieGameDev #conceptart #lookdev

  41. In today’s stream I'll show you how to do paint-overs of screenshots (“look development”) as a quick way to experiment on the visuals of your game—no drawing skills required! 🤫🎨

    Stream starts in ~2 hours at twitch.tv/PixelProphecy

    #IndieGameDev #conceptart #lookdev