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#gametech — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gametech, aggregated by home.social.

  1. 🎮 Here’s How USB over IP Improves Cloud Gaming Input Performance
    Cloud gaming depends on fast, accurate input from controllers, VR gear, and professional devices. USB over IP reduces input lag by optimizing USB data paths and network transport. With USBManager Server, input latency is minimized, delivering smoother, more responsive cloud gaming experiences.
    Learn more 👉 usbmanager.net/how-usb-over-ip

    #USBoverIP #CloudGaming #Latency #USBManagerServer #GameTech

  2. Sony Tech Wizard Mark Cerny Teases New Graphics Features He's Excited to Bring to 'A Future Console in a Few Years' Time,' Sparks Wave of PS6 Release Date Speculation in the Process
    #Sony #PlayStation #MarkCerny #PS6 #NextGenConsole #GamingNews #PlayStation6 #TechInnovation #ConsoleGaming #PS6Rumors #NextGenGaming #GameTech #SonyInteractive #FutureOfGaming #GamingCommunity

  3. Just added Vulkan validation layers and debug callbacks to my assembly-based engine! Catching issues before they crash—because debugging raw x64 is fun, but not that fun.
    #Vulkan #Assembly #GameDev #EngineDev #Debugging #Handmade #LowLevel #masm64 #gametech #graphicsprogramming #vulkanengine

  4. Just added Vulkan validation layers and debug callbacks to my assembly-based engine! Catching issues before they crash—because debugging raw x64 is fun, but not that fun.
    #Vulkan #Assembly #GameDev #EngineDev #Debugging #Handmade #LowLevel #masm64 #gametech #graphicsprogramming #vulkanengine

  5. Just added Vulkan validation layers and debug callbacks to my assembly-based engine! Catching issues before they crash—because debugging raw x64 is fun, but not that fun.
    #Vulkan #Assembly #GameDev #EngineDev #Debugging #Handmade #LowLevel #masm64 #gametech #graphicsprogramming #vulkanengine

  6. Just added Vulkan validation layers and debug callbacks to my assembly-based engine! Catching issues before they crash—because debugging raw x64 is fun, but not that fun.
    #Vulkan #Assembly #GameDev #EngineDev #Debugging #Handmade #LowLevel #masm64 #gametech #graphicsprogramming #vulkanengine

  7. Just added Vulkan validation layers and debug callbacks to my assembly-based engine! Catching issues before they crash—because debugging raw x64 is fun, but not that fun.
    #Vulkan #Assembly #GameDev #EngineDev #Debugging #Handmade #LowLevel #masm64 #gametech #graphicsprogramming #vulkanengine

  8. Looking for a tech event with a sprinkling of game industry activity? ⚙️

    #CES2025 in Las Vegas 🌆 is coming up in January! Are you attending? eventsforgamers.com/event/ces- @CES #GameDev #GameTech #Convention

  9. Introducing Amazon GameLift Anywhere – Run Your Game Servers on Your Own Infrastructure 👉 Decouple game session management from the underlying compute resources 👏 Read more in @[email protected] ‘s post buff.ly/3FjASiE #AWS #reInvent #Gaming #GameTech