#masm64 — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #masm64, aggregated by home.social.
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Just rendered my first Vulkan triangle in raw x86-64 Assembly.
No C, no C++, no Rust.
Pure MASM64. Pure pain. Pure control.
This is what it means to go full bare metal.
More to come. ⚙️🔥
https://github.com/IbrahimHindawi/masm64-vulkan#Vulkan #AssemblyLanguage #MASM64 #Assembly #BareMetal #GameDev #GraphicsProgramming #HandmadeHero #LowLevelDev #x64 #OpenGLWho #TriangleOfVictory
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Vulkan and Win32 APIs ready.
Time to mov some data 🔥
#Vulkan #Assembly #GameDev #EngineDev #Debugging #Handmade #LowLevel #masm64 #gametech #graphicsprogramming #vulkanengine -
Vulkan and Win32 APIs ready.
Time to mov some data 🔥
#Vulkan #Assembly #GameDev #EngineDev #Debugging #Handmade #LowLevel #masm64 #gametech #graphicsprogramming #vulkanengine -
Vulkan and Win32 APIs ready.
Time to mov some data 🔥
#Vulkan #Assembly #GameDev #EngineDev #Debugging #Handmade #LowLevel #masm64 #gametech #graphicsprogramming #vulkanengine -
Vulkan and Win32 APIs ready.
Time to mov some data 🔥
#Vulkan #Assembly #GameDev #EngineDev #Debugging #Handmade #LowLevel #masm64 #gametech #graphicsprogramming #vulkanengine -
Vulkan and Win32 APIs ready.
Time to mov some data 🔥
#Vulkan #Assembly #GameDev #EngineDev #Debugging #Handmade #LowLevel #masm64 #gametech #graphicsprogramming #vulkanengine -
Just added Vulkan validation layers and debug callbacks to my assembly-based engine! Catching issues before they crash—because debugging raw x64 is fun, but not that fun.
#Vulkan #Assembly #GameDev #EngineDev #Debugging #Handmade #LowLevel #masm64 #gametech #graphicsprogramming #vulkanengine -
Just added Vulkan validation layers and debug callbacks to my assembly-based engine! Catching issues before they crash—because debugging raw x64 is fun, but not that fun.
#Vulkan #Assembly #GameDev #EngineDev #Debugging #Handmade #LowLevel #masm64 #gametech #graphicsprogramming #vulkanengine -
Just added Vulkan validation layers and debug callbacks to my assembly-based engine! Catching issues before they crash—because debugging raw x64 is fun, but not that fun.
#Vulkan #Assembly #GameDev #EngineDev #Debugging #Handmade #LowLevel #masm64 #gametech #graphicsprogramming #vulkanengine -
Just added Vulkan validation layers and debug callbacks to my assembly-based engine! Catching issues before they crash—because debugging raw x64 is fun, but not that fun.
#Vulkan #Assembly #GameDev #EngineDev #Debugging #Handmade #LowLevel #masm64 #gametech #graphicsprogramming #vulkanengine -
Just added Vulkan validation layers and debug callbacks to my assembly-based engine! Catching issues before they crash—because debugging raw x64 is fun, but not that fun.
#Vulkan #Assembly #GameDev #EngineDev #Debugging #Handmade #LowLevel #masm64 #gametech #graphicsprogramming #vulkanengine