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#masm64 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #masm64, aggregated by home.social.

  1. Just rendered my first Vulkan triangle in raw x86-64 Assembly.
    No C, no C++, no Rust.
    Pure MASM64. Pure pain. Pure control.
    This is what it means to go full bare metal.
    More to come. ⚙️🔥
    github.com/IbrahimHindawi/masm

    #Vulkan #AssemblyLanguage #MASM64 #Assembly #BareMetal #GameDev #GraphicsProgramming #HandmadeHero #LowLevelDev #x64 #OpenGLWho #TriangleOfVictory

  2. Just added Vulkan validation layers and debug callbacks to my assembly-based engine! Catching issues before they crash—because debugging raw x64 is fun, but not that fun.
    #Vulkan #Assembly #GameDev #EngineDev #Debugging #Handmade #LowLevel #masm64 #gametech #graphicsprogramming #vulkanengine

  3. Just added Vulkan validation layers and debug callbacks to my assembly-based engine! Catching issues before they crash—because debugging raw x64 is fun, but not that fun.
    #Vulkan #Assembly #GameDev #EngineDev #Debugging #Handmade #LowLevel #masm64 #gametech #graphicsprogramming #vulkanengine

  4. Just added Vulkan validation layers and debug callbacks to my assembly-based engine! Catching issues before they crash—because debugging raw x64 is fun, but not that fun.
    #Vulkan #Assembly #GameDev #EngineDev #Debugging #Handmade #LowLevel #masm64 #gametech #graphicsprogramming #vulkanengine

  5. Just added Vulkan validation layers and debug callbacks to my assembly-based engine! Catching issues before they crash—because debugging raw x64 is fun, but not that fun.
    #Vulkan #Assembly #GameDev #EngineDev #Debugging #Handmade #LowLevel #masm64 #gametech #graphicsprogramming #vulkanengine

  6. Just added Vulkan validation layers and debug callbacks to my assembly-based engine! Catching issues before they crash—because debugging raw x64 is fun, but not that fun.
    #Vulkan #Assembly #GameDev #EngineDev #Debugging #Handmade #LowLevel #masm64 #gametech #graphicsprogramming #vulkanengine