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#gamingindustry — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gamingindustry, aggregated by home.social.

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  1. XBOX has cut 268 roles in a major first-party shake-up. A new Activision team will develop the next Halo, Playground and Turn 10 are merging, and Ninja Theory faces a proposed closure.

    Full story:

    clouddosage.com/xbox-restructu

    #Xbox #Halo #GamingNews #GamingIndustry

  2. XBOX has cut 268 roles in a major first-party shake-up. A new Activision team will develop the next Halo, Playground and Turn 10 are merging, and Ninja Theory faces a proposed closure.

    Full story:

    clouddosage.com/xbox-restructu

    #Xbox #Halo #GamingNews #GamingIndustry

  3. XBOX has cut 268 roles in a major first-party shake-up. A new Activision team will develop the next Halo, Playground and Turn 10 are merging, and Ninja Theory faces a proposed closure.

    Full story:

    clouddosage.com/xbox-restructu

    #Xbox #Halo #GamingNews #GamingIndustry

  4. XBOX has cut 268 roles in a major first-party shake-up. A new Activision team will develop the next Halo, Playground and Turn 10 are merging, and Ninja Theory faces a proposed closure.

    Full story:

    clouddosage.com/xbox-restructu

    #Xbox #Halo #GamingNews #GamingIndustry

  5. John Carmack has graced us with his deep dive into the history of martial arts, because clearly, that's what the gaming industry was missing. 🎮🗡️ Thank goodness we have our very own digital samurai to remind us that video game developers can also be sword-swishing philosophers. 🥋💡
    twitter.com/ID_AA_Carmack/stat #JohnCarmack #MartialArts #GamingIndustry #DigitalSamurai #VideoGamePhilosophy #SwordSwishing #HackerNews #ngated

  6. John Carmack has graced us with his deep dive into the history of martial arts, because clearly, that's what the gaming industry was missing. 🎮🗡️ Thank goodness we have our very own digital samurai to remind us that video game developers can also be sword-swishing philosophers. 🥋💡
    twitter.com/ID_AA_Carmack/stat #JohnCarmack #MartialArts #GamingIndustry #DigitalSamurai #VideoGamePhilosophy #SwordSwishing #HackerNews #ngated

  7. John Carmack has graced us with his deep dive into the history of martial arts, because clearly, that's what the gaming industry was missing. 🎮🗡️ Thank goodness we have our very own digital samurai to remind us that video game developers can also be sword-swishing philosophers. 🥋💡
    twitter.com/ID_AA_Carmack/stat #JohnCarmack #MartialArts #GamingIndustry #DigitalSamurai #VideoGamePhilosophy #SwordSwishing #HackerNews #ngated

  8. John Carmack has graced us with his deep dive into the history of martial arts, because clearly, that's what the gaming industry was missing. 🎮🗡️ Thank goodness we have our very own digital samurai to remind us that video game developers can also be sword-swishing philosophers. 🥋💡
    twitter.com/ID_AA_Carmack/stat #JohnCarmack #MartialArts #GamingIndustry #DigitalSamurai #VideoGamePhilosophy #SwordSwishing #HackerNews #ngated

  9. Cloud gaming market estimates for 2026 range from $3.7 billion to $23.79 billion.

    That gap says a lot about how differently firms define and measure the market. We compared the forecasts and the methodology behind them.

    clouddosage.com/cloud-gaming-m

    #CloudGaming #GamingBusiness #GamingIndustry

  10. Cloud gaming market estimates for 2026 range from $3.7 billion to $23.79 billion.

    That gap says a lot about how differently firms define and measure the market. We compared the forecasts and the methodology behind them.

    clouddosage.com/cloud-gaming-m

    #CloudGaming #GamingBusiness #GamingIndustry

  11. Cloud gaming market estimates for 2026 range from $3.7 billion to $23.79 billion.

    That gap says a lot about how differently firms define and measure the market. We compared the forecasts and the methodology behind them.

    clouddosage.com/cloud-gaming-m

    #CloudGaming #GamingBusiness #GamingIndustry

  12. Cloud gaming market estimates for 2026 range from $3.7 billion to $23.79 billion.

    That gap says a lot about how differently firms define and measure the market. We compared the forecasts and the methodology behind them.

    clouddosage.com/cloud-gaming-m

    #CloudGaming #GamingBusiness #GamingIndustry

  13. This is so on point. The next generation of videogamers does not exist.

    youtube.com/watch?v=UEO_SrtwJFU

    Which is good. It means the AAA industry will collapse after #GTAVI and the short-focused experiences will flourish. Finally the C-suits are going to leave.

    #Videogames #Gaming #Games #Indie #Minecraft #Roblox #AAA #GamingIndustry

  14. This is so on point. The next generation of videogamers does not exist.

    youtube.com/watch?v=UEO_SrtwJFU

    Which is good. It means the AAA industry will collapse after #GTAVI and the short-focused experiences will flourish. Finally the C-suits are going to leave.

    #Videogames #Gaming #Games #Indie #Minecraft #Roblox #AAA #GamingIndustry

  15. This is so on point. The next generation of videogamers does not exist.

    youtube.com/watch?v=UEO_SrtwJFU

    Which is good. It means the AAA industry will collapse after #GTAVI and the short-focused experiences will flourish. Finally the C-suits are going to leave.

    #Videogames #Gaming #Games #Indie #Minecraft #Roblox #AAA #GamingIndustry

  16. This is so on point. The next generation of videogamers does not exist.

    youtube.com/watch?v=UEO_SrtwJFU

    Which is good. It means the AAA industry will collapse after #GTAVI and the short-focused experiences will flourish. Finally the C-suits are going to leave.

    #Videogames #Gaming #Games #Indie #Minecraft #Roblox #AAA #GamingIndustry

  17. Ziff Davis writes off $54.8m on health media as ad revenue drops 6%: Gaming advertiser retention fell to 81.6% from 93.7%, and revenue per technology advertiser dropped 11% to $113,267. Buyers face a thinner premium supply pool. ppc.land/ziff-davis-writes-off #ZiffDavis #Advertising #MediaTrends #GamingIndustry #RevenueDrop

  18. Ziff Davis writes off $54.8m on health media as ad revenue drops 6%: Gaming advertiser retention fell to 81.6% from 93.7%, and revenue per technology advertiser dropped 11% to $113,267. Buyers face a thinner premium supply pool. ppc.land/ziff-davis-writes-off #ZiffDavis #Advertising #MediaTrends #GamingIndustry #RevenueDrop

  19. Unfortunately, this is widespread even outside the US. When I graduated, learning that these clauses were common at the few companies with hiring power here in Portugal was one of the reasons why I chose to go down the indie route.

    If you're in a position to do so, push back against these! We're a creative medium, and our personal work should remain ours. What employees do outside working hours is their own business, and not their employer's.

    gamedeveloper.com/production/-

    #gamedev #gamingindustry

  20. Unfortunately, this is widespread even outside the US. When I graduated, learning that these clauses were common at the few companies with hiring power here in Portugal was one of the reasons why I chose to go down the indie route.

    If you're in a position to do so, push back against these! We're a creative medium, and our personal work should remain ours. What employees do outside working hours is their own business, and not their employer's.

    gamedeveloper.com/production/-

    #gamedev #gamingindustry

  21. Unfortunately, this is widespread even outside the US. When I graduated, learning that these clauses were common at the few companies with hiring power here in Portugal was one of the reasons why I chose to go down the indie route.

    If you're in a position to do so, push back against these! We're a creative medium, and our personal work should remain ours. What employees do outside working hours is their own business, and not their employer's.

    gamedeveloper.com/production/-

    #gamedev #gamingindustry

  22. Unfortunately, this is widespread even outside the US. When I graduated, learning that these clauses were common at the few companies with hiring power here in Portugal was one of the reasons why I chose to go down the indie route.

    If you're in a position to do so, push back against these! We're a creative medium, and our personal work should remain ours. What employees do outside working hours is their own business, and not their employer's.

    gamedeveloper.com/production/-

    #gamedev #gamingindustry