#blender-3d — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #blender-3d, aggregated by home.social.
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Theres a very interesting new #Blender3d character bundle on Humble. Im thinking about covering for Monday morning. Any interest in a video?
GFS supporting link - https://humblebundleinc.sjv.io/R0oJWg
#gamedev -
Theres a very interesting new #Blender3d character bundle on Humble. Im thinking about covering for Monday morning. Any interest in a video?
GFS supporting link - https://humblebundleinc.sjv.io/R0oJWg
#gamedev -
Theres a very interesting new #Blender3d character bundle on Humble. Im thinking about covering for Monday morning. Any interest in a video?
GFS supporting link - https://humblebundleinc.sjv.io/R0oJWg
#gamedev -
Theres a very interesting new #Blender3d character bundle on Humble. Im thinking about covering for Monday morning. Any interest in a video?
GFS supporting link - https://humblebundleinc.sjv.io/R0oJWg
#gamedev -
Theres a very interesting new #Blender3d character bundle on Humble. Im thinking about covering for Monday morning. Any interest in a video?
GFS supporting link - https://humblebundleinc.sjv.io/R0oJWg
#gamedev -
Have you ever stumbled across the Blender issue with normal mapping not working properly with the generative/object coordinates and box mapping? Look at these spheres - it seems both look correct?!
One of them has the object coordinates & box mapping (and the normal map just works).
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Have you ever stumbled across the Blender issue with normal mapping not working properly with the generative/object coordinates and box mapping? Look at these spheres - it seems both look correct?!
One of them has the object coordinates & box mapping (and the normal map just works).
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Have you ever stumbled across the Blender issue with normal mapping not working properly with the generative/object coordinates and box mapping? Look at these spheres - it seems both look correct?!
One of them has the object coordinates & box mapping (and the normal map just works).
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Have you ever stumbled across the Blender issue with normal mapping not working properly with the generative/object coordinates and box mapping? Look at these spheres - it seems both look correct?!
One of them has the object coordinates & box mapping (and the normal map just works).
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With my platform of influence (or lack thereof), I will ask all Blender add-ons that act as asset libraries: ditch the add-on. At least have your add-on use remote asset libraries under the hood.
Once asset libraries support authentication (if it isn't already merged in), you can have everything managed and secured on your own server. It'll be less maintenance. Sharing your assets via the asset browser will be more accessible and intuitive in the long run.
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With my platform of influence (or lack thereof), I will ask all Blender add-ons that act as asset libraries: ditch the add-on. At least have your add-on use remote asset libraries under the hood.
Once asset libraries support authentication (if it isn't already merged in), you can have everything managed and secured on your own server. It'll be less maintenance. Sharing your assets via the asset browser will be more accessible and intuitive in the long run.
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With my platform of influence (or lack thereof), I will ask all Blender add-ons that act as asset libraries: ditch the add-on. At least have your add-on use remote asset libraries under the hood.
Once asset libraries support authentication (if it isn't already merged in), you can have everything managed and secured on your own server. It'll be less maintenance. Sharing your assets via the asset browser will be more accessible and intuitive in the long run.
-
With my platform of influence (or lack thereof), I will ask all Blender add-ons that act as asset libraries: ditch the add-on. At least have your add-on use remote asset libraries under the hood.
Once asset libraries support authentication (if it isn't already merged in), you can have everything managed and secured on your own server. It'll be less maintenance. Sharing your assets via the asset browser will be more accessible and intuitive in the long run.
-
With my platform of influence (or lack thereof), I will ask all Blender add-ons that act as asset libraries: ditch the add-on. At least have your add-on use remote asset libraries under the hood.
Once asset libraries support authentication (if it isn't already merged in), you can have everything managed and secured on your own server. It'll be less maintenance. Sharing your assets via the asset browser will be more accessible and intuitive in the long run.
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I'm working on a map for Blender Conference, with restaurants and bars and other places to hang out: https://blender.land/
For this, I really would appreciate your input, especially for restaurants that have good vegan or gluten-free offerings,or otherwise are really good in dealing with dietary restrictions. Let me know if you have any suggestions to add to the map!
#b3d #bcon26 #blender3d #inclusion #MapMaking #Amsterdam #Vegan #GlutenFree
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I'm working on a map for Blender Conference, with restaurants and bars and other places to hang out: https://blender.land/
For this, I really would appreciate your input, especially for restaurants that have good vegan or gluten-free offerings,or otherwise are really good in dealing with dietary restrictions. Let me know if you have any suggestions to add to the map!
#b3d #bcon26 #blender3d #inclusion #MapMaking #Amsterdam #Vegan #GlutenFree
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I'm working on a map for Blender Conference, with restaurants and bars and other places to hang out: https://blender.land/
For this, I really would appreciate your input, especially for restaurants that have good vegan or gluten-free offerings,or otherwise are really good in dealing with dietary restrictions. Let me know if you have any suggestions to add to the map!
#b3d #bcon26 #blender3d #inclusion #MapMaking #Amsterdam #Vegan #GlutenFree
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I'm working on a map for Blender Conference, with restaurants and bars and other places to hang out: https://blender.land/
For this, I really would appreciate your input, especially for restaurants that have good vegan or gluten-free offerings,or otherwise are really good in dealing with dietary restrictions. Let me know if you have any suggestions to add to the map!
#b3d #bcon26 #blender3d #inclusion #MapMaking #Amsterdam #Vegan #GlutenFree
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I'm working on a map for Blender Conference, with restaurants and bars and other places to hang out: https://blender.land/
For this, I really would appreciate your input, especially for restaurants that have good vegan or gluten-free offerings,or otherwise are really good in dealing with dietary restrictions. Let me know if you have any suggestions to add to the map!
#b3d #bcon26 #blender3d #inclusion #MapMaking #Amsterdam #Vegan #GlutenFree
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'Plumeria (Frangipani) - A Botanical Study' by Olivia
https://blenderartists.org/t/plumeria-frangipani-a-botanical-study/1650497?mtm_kwd=mastodon
#b3d #blender3d #blenderart #blenderrender #blendercommunity
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'Plumeria (Frangipani) - A Botanical Study' by Olivia
https://blenderartists.org/t/plumeria-frangipani-a-botanical-study/1650497?mtm_kwd=mastodon
#b3d #blender3d #blenderart #blenderrender #blendercommunity
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'Plumeria (Frangipani) - A Botanical Study' by Olivia
https://blenderartists.org/t/plumeria-frangipani-a-botanical-study/1650497?mtm_kwd=mastodon
#b3d #blender3d #blenderart #blenderrender #blendercommunity
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'Plumeria (Frangipani) - A Botanical Study' by Olivia
https://blenderartists.org/t/plumeria-frangipani-a-botanical-study/1650497?mtm_kwd=mastodon
#b3d #blender3d #blenderart #blenderrender #blendercommunity
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Pixel Art Studio 1.2 for Blender introduced the Paper Fold engine: lets you work with any kind of UV distribution and mesh topology seamlessly, as if everything was continuous, connected (so less worrying about UVs).
It folds and ties together pixels and selections that are far apart.
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Pixel Art Studio 1.2 for Blender introduced the Paper Fold engine: lets you work with any kind of UV distribution and mesh topology seamlessly, as if everything was continuous, connected (so less worrying about UVs).
It folds and ties together pixels and selections that are far apart.
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Pixel Art Studio 1.2 for Blender introduced the Paper Fold engine: lets you work with any kind of UV distribution and mesh topology seamlessly, as if everything was continuous, connected (so less worrying about UVs).
It folds and ties together pixels and selections that are far apart.
-
Pixel Art Studio 1.2 for Blender introduced the Paper Fold engine: lets you work with any kind of UV distribution and mesh topology seamlessly, as if everything was continuous, connected (so less worrying about UVs).
It folds and ties together pixels and selections that are far apart.
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Pixel Art Studio 1.2 for Blender introduced the Paper Fold engine: lets you work with any kind of UV distribution and mesh topology seamlessly, as if everything was continuous, connected (so less worrying about UVs).
It folds and ties together pixels and selections that are far apart.
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Best of Blender Artists: 2026-38
Every week, hundreds of artists share their work on the Blender Artists forum. I'm putting some of the best work in the spotlight in a weekly post here on BlenderNation.
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Best of Blender Artists: 2026-38
Every week, hundreds of artists share their work on the Blender Artists forum. I'm putting some of the best work in the spotlight in a weekly post here on BlenderNation.
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Best of Blender Artists: 2026-38
Every week, hundreds of artists share their work on the Blender Artists forum. I'm putting some of the best work in the spotlight in a weekly post here on BlenderNation.
-
Best of Blender Artists: 2026-38
Every week, hundreds of artists share their work on the Blender Artists forum. I'm putting some of the best work in the spotlight in a weekly post here on BlenderNation.
-
Best of Blender Artists: 2026-38
Every week, hundreds of artists share their work on the Blender Artists forum. I'm putting some of the best work in the spotlight in a weekly post here on BlenderNation.
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Working more on this level and discovering new ways to create wall jump platforms and regular platforms that fit more naturally into the environment
#indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart
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Working more on this level and discovering new ways to create wall jump platforms and regular platforms that fit more naturally into the environment
#indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart
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Working more on this level and discovering new ways to create wall jump platforms and regular platforms that fit more naturally into the environment
#indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart
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Working more on this level and discovering new ways to create wall jump platforms and regular platforms that fit more naturally into the environment
#indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart
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Working more on this level and discovering new ways to create wall jump platforms and regular platforms that fit more naturally into the environment
#indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart
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A consequence of having eaten-a too many pizzas.
3D print model, made using Blender in 2016.
#mario #nintendo #gaming #design #artwork #sculpture #3DArt #3DModeling #digital #art #artist #arts #arte #designer #GraphicDesign #NoAI #3D #3DRendering #CGI #Blender3D #B3D #blender #DigitalArt #MastoArt #FediArt #MastodonArt #CreativeToots #ArtistsOnMastodon
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A consequence of having eaten-a too many pizzas.
3D print model, made using Blender in 2016.
#mario #nintendo #gaming #design #artwork #sculpture #3DArt #3DModeling #digital #art #artist #arts #arte #designer #GraphicDesign #NoAI #3D #3DRendering #CGI #Blender3D #B3D #blender #DigitalArt #MastoArt #FediArt #MastodonArt #CreativeToots #ArtistsOnMastodon
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A consequence of having eaten-a too many pizzas.
3D print model, made using Blender in 2016.
#mario #nintendo #gaming #design #artwork #sculpture #3DArt #3DModeling #digital #art #artist #arts #arte #designer #GraphicDesign #NoAI #3D #3DRendering #CGI #Blender3D #B3D #blender #DigitalArt #MastoArt #FediArt #MastodonArt #CreativeToots #ArtistsOnMastodon
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A consequence of having eaten-a too many pizzas.
3D print model, made using Blender in 2016.
#mario #nintendo #gaming #design #artwork #sculpture #3DArt #3DModeling #digital #art #artist #arts #arte #designer #GraphicDesign #NoAI #3D #3DRendering #CGI #Blender3D #B3D #blender #DigitalArt #MastoArt #FediArt #MastodonArt #CreativeToots #ArtistsOnMastodon
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A consequence of having eaten-a too many pizzas.
3D print model, made using Blender in 2016.
#mario #nintendo #gaming #design #artwork #sculpture #3DArt #3DModeling #digital #art #artist #arts #arte #designer #GraphicDesign #NoAI #3D #3DRendering #CGI #Blender3D #B3D #blender #DigitalArt #MastoArt #FediArt #MastodonArt #CreativeToots #ArtistsOnMastodon
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I already donated plenty to Blender in the past (I was even a supporter of the 2.8 Quest and have their official keychain).
But using Maya for 1h enraged me so much, that I can't believe such a good piece of software like Blender is free, so I was FORCED to donate to Blender :P
So just paid for a 3-month sub to Blender Studio.
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I already donated plenty to Blender in the past (I was even a supporter of the 2.8 Quest and have their official keychain).
But using Maya for 1h enraged me so much, that I can't believe such a good piece of software like Blender is free, so I was FORCED to donate to Blender :P
So just paid for a 3-month sub to Blender Studio.
-
I already donated plenty to Blender in the past (I was even a supporter of the 2.8 Quest and have their official keychain).
But using Maya for 1h enraged me so much, that I can't believe such a good piece of software like Blender is free, so I was FORCED to donate to Blender :P
So just paid for a 3-month sub to Blender Studio.
-
I already donated plenty to Blender in the past (I was even a supporter of the 2.8 Quest and have their official keychain).
But using Maya for 1h enraged me so much, that I can't believe such a good piece of software like Blender is free, so I was FORCED to donate to Blender :P
So just paid for a 3-month sub to Blender Studio.
-
I already donated plenty to Blender in the past (I was even a supporter of the 2.8 Quest and have their official keychain).
But using Maya for 1h enraged me so much, that I can't believe such a good piece of software like Blender is free, so I was FORCED to donate to Blender :P
So just paid for a 3-month sub to Blender Studio.
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How about this that keeps popping up even while using the software?
Again, how is this a software under a $200/month subscription and why does millions of users use it?
Holy shit! It's so sloooooooooooooooooooooow.
Blender is like LIGHT YEARS ahead.
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How about this that keeps popping up even while using the software?
Again, how is this a software under a $200/month subscription and why does millions of users use it?
Holy shit! It's so sloooooooooooooooooooooow.
Blender is like LIGHT YEARS ahead.
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How about this that keeps popping up even while using the software?
Again, how is this a software under a $200/month subscription and why does millions of users use it?
Holy shit! It's so sloooooooooooooooooooooow.
Blender is like LIGHT YEARS ahead.
-
How about this that keeps popping up even while using the software?
Again, how is this a software under a $200/month subscription and why does millions of users use it?
Holy shit! It's so sloooooooooooooooooooooow.
Blender is like LIGHT YEARS ahead.
-
How about this that keeps popping up even while using the software?
Again, how is this a software under a $200/month subscription and why does millions of users use it?
Holy shit! It's so sloooooooooooooooooooooow.
Blender is like LIGHT YEARS ahead.
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Teaser: OVERGROWN – Feature-Film in Blender
Bei den Blender Studios ist ein neuer Film in Arbeit, diesmal soll er offenbar abendfüllend werden und der Titel ist OVERGROWN
https://phantanews.de/wp/2026/09/teaser-overgrown-feature-film-in-blender/
#Animationsfilm #Blender #Blender3D #Film #Movie #OpenMovie #Overgrown #Teaser #Trailer
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Teaser: OVERGROWN – Feature-Film in Blender
Bei den Blender Studios ist ein neuer Film in Arbeit, diesmal soll er offenbar abendfüllend werden und der Titel ist OVERGROWN
https://phantanews.de/wp/2026/09/teaser-overgrown-feature-film-in-blender/
#Animationsfilm #Blender #Blender3D #Film #Movie #OpenMovie #Overgrown #Teaser #Trailer