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#6dof — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #6dof, aggregated by home.social.

  1. My least popular game by far is Cell Sword. Totally tanked unfortunately.

    But part of me really wants to bash out a sequel.

    Really liked how high-energy I got it and feel I can do an even more streamlined, kinetic, "pure" version.

    Must resist...

    #CellSword #6DOF

  2. Working on a new level for Cell Sword. Finally finding the chaos I was always searching for in the premise. Thinking of calling it "Heart Thumper".

    Yeah yeah this is me taking a break from Low Earth Orbit Adventures

    #CellSword #6DOF #Descent

  3. Geting 6DOF with older 3DOF XR glasses

    Video: How to get 6DOF with older 3DOF XR glasses using Breezy and OpenTrack

    Breezy can now turn a 3DOF (degree of freedom) device into a 6DOF device by augmenting the missing positional data from a webcam. Spoiler! It is not the cam strapped to my face – this is just for the demo you can watch here, on PeerTube or YouTube.

    The cam, that I used for this task, is sitting on my monitor. How this works? Well not with magic! This requires a somewhat decent webcam – really anything from the last decade should suffice – and OpenTrack, of course.

    OpenTrack is a head-tracking application with multiple tracker plugins. One of it’s plugins is the Neuralnet Tracker, an AI powered extension that comes with a bunch of different head pose models to choose from. With a webcam connected this can now locally run the detection model with very low latency – so it’s usually blazing fast on most systems!

    This alone is already 6DOF and is used a lot for gaming already – so what does Breezy do with this? Simple! It reads the forwarded data via an UDP listener, a very quick way to transmit data on a local network or system [and complements it’s own rotational data with the missing positional data].

    With this a Breezy user still gets the rotational data from the XR’s very sensitive IMU, that is short for Inertial Measurement Unit btw, and the not so important positional data sent from OpenTrack.

    This works of course only while the webcam can still see the user. So sadly no walking around while using this.

    And the best thing? It can also send the data back! This means that the very same combined values can be forwarded – e.g. to a computer game – benefiting from the best available data sources for rotation and position.

    That’s not the main use case, of course, and only of importance for some nerds like myself. This is mostly relevant for the productivity features of Breezy, because sometimes a text may be too small to read with the glasses on. We do no longer have to increase the font size – we can now simply lean in! That is a feature that is usually only available with glasses, that come with little cameras of their own, so they can have native 6DOF support. And when I say native I mean that such glasses usually also outsource exactly this calculation to the connected computer. It’s my understanding that this seems to require a lot of computation power, which is something many XR users with the more modern devices complain about.

    Well not so much with OpenTrack and the Neuralnet tracker, that utilizes the ONNX runtime under the hood. That’s a high-performance, cross-platform engine to power exactly such models locally. The runtime automatically makes use of the best available hardware acceleration, if there is any.

    Overall I’m rather hyped about this feature – especially because I’m using the OpenTrack output option of Breezy for quite some time now, to get a VR like experience with stereoscopic 3D rendering in Side-By-Side mode. I can now keep using my older XR glasses and still enjoy this more modern 6DOF feature. This is rather expensive hardware after all.

    And all that on Linux PC!

    Breezy xr_driver: https://github.com/wheaney/breezy-desktop by https://www.youtube.com/@WayneHeaney

    Official Announcement XR desktop with 6DoF + multiple displays: https://www.youtube.com/watch?v=eFLmjpjF-rA

    Music “Life’s Worth Dying For” CC BY-SA 3.0 “LostDrone”. Licensed to the public under https://creativecommons.org/licenses/by-sa/3.0/ Verify at https://soundcloud.com/lostdrone/rock-lostdrone-lifes-worth-dying-for-free-download-and-creative-commons-license

    This content is licensed under a Creative Commons Attribution 4.0 International license.

    https://beko.famkos.net/2026/02/06/geting-6dof-with-older-3dof-xr-glasses/

    #3DOF #6DoF #AR #Breezy #gaming #Neuralnet #opentrack #Viture #ViturePro #VR #XR

  4. Geting 6DOF with older 3DOF XR glasses

    Video: How to get 6DOF with older 3DOF XR glasses using Breezy and OpenTrack

    Breezy can now turn a 3DOF (degree of freedom) device into a 6DOF device by augmenting the missing positional data from a webcam. Spoiler! It is not the cam strapped to my face – this is just for the demo you can watch here, on PeerTube or YouTube.

    The cam, that I used for this task, is sitting on my monitor. How this works? Well not with magic! This requires a somewhat decent webcam – really anything from the last decade should suffice – and OpenTrack, of course.

    OpenTrack is a head-tracking application with multiple tracker plugins. One of it’s plugins is the Neuralnet Tracker, an AI powered extension that comes with a bunch of different head pose models to choose from. With a webcam connected this can now locally run the detection model with very low latency – so it’s usually blazing fast on most systems!

    This alone is already 6DOF and is used a lot for gaming already – so what does Breezy do with this? Simple! It reads the forwarded data via an UDP listener, a very quick way to transmit data on a local network or system [and complements it’s own rotational data with the missing positional data].

    With this a Breezy user still gets the rotational data from the XR’s very sensitive IMU, that is short for Inertial Measurement Unit btw, and the not so important positional data sent from OpenTrack.

    This works of course only while the webcam can still see the user. So sadly no walking around while using this.

    And the best thing? It can also send the data back! This means that the very same combined values can be forwarded – e.g. to a computer game – benefiting from the best available data sources for rotation and position.

    That’s not the main use case, of course, and only of importance for some nerds like myself. This is mostly relevant for the productivity features of Breezy, because sometimes a text may be too small to read with the glasses on. We do no longer have to increase the font size – we can now simply lean in! That is a feature that is usually only available with glasses, that come with little cameras of their own, so they can have native 6DOF support. And when I say native I mean that such glasses usually also outsource exactly this calculation to the connected computer. It’s my understanding that this seems to require a lot of computation power, which is something many XR users with the more modern devices complain about.

    Well not so much with OpenTrack and the Neuralnet tracker, that utilizes the ONNX runtime under the hood. That’s a high-performance, cross-platform engine to power exactly such models locally. The runtime automatically makes use of the best available hardware acceleration, if there is any.

    Overall I’m rather hyped about this feature – especially because I’m using the OpenTrack output option of Breezy for quite some time now, to get a VR like experience with stereoscopic 3D rendering in Side-By-Side mode. I can now keep using my older XR glasses and still enjoy this more modern 6DOF feature. This is rather expensive hardware after all.

    And all that on Linux PC!

    Breezy xr_driver: https://github.com/wheaney/breezy-desktop by https://www.youtube.com/@WayneHeaney

    Official Announcement XR desktop with 6DoF + multiple displays: https://www.youtube.com/watch?v=eFLmjpjF-rA

    Music “Life’s Worth Dying For” CC BY-SA 3.0 “LostDrone”. Licensed to the public under https://creativecommons.org/licenses/by-sa/3.0/ Verify at https://soundcloud.com/lostdrone/rock-lostdrone-lifes-worth-dying-for-free-download-and-creative-commons-license

    This content is licensed under a Creative Commons Attribution 4.0 International license.

    https://beko.famkos.net/2026/02/06/geting-6dof-with-older-3dof-xr-glasses/

    #3DOF #6DoF #AR #Breezy #gaming #Neuralnet #opentrack #Viture #ViturePro #VR #XR

  5. Geting 6DOF with older 3DOF XR glasses

    Video: How to get 6DOF with older 3DOF XR glasses using Breezy and OpenTrack

    Breezy can now turn a 3DOF (degree of freedom) device into a 6DOF device by augmenting the missing positional data from a webcam. Spoiler! It is not the cam strapped to my face – this is just for the demo you can watch here, on PeerTube or YouTube.

    The cam, that I used for this task, is sitting on my monitor. How this works? Well not with magic! This requires a somewhat decent webcam – really anything from the last decade should suffice – and OpenTrack, of course.

    OpenTrack is a head-tracking application with multiple tracker plugins. One of it’s plugins is the Neuralnet Tracker, an AI powered extension that comes with a bunch of different head pose models to choose from. With a webcam connected this can now locally run the detection model with very low latency – so it’s usually blazing fast on most systems!

    This alone is already 6DOF and is used a lot for gaming already – so what does Breezy do with this? Simple! It reads the forwarded data via an UDP listener, a very quick way to transmit data on a local network or system [and complements it’s own rotational data with the missing positional data].

    With this a Breezy user still gets the rotational data from the XR’s very sensitive IMU, that is short for Inertial Measurement Unit btw, and the not so important positional data sent from OpenTrack.

    This works of course only while the webcam can still see the user. So sadly no walking around while using this.

    And the best thing? It can also send the data back! This means that the very same combined values can be forwarded – e.g. to a computer game – benefiting from the best available data sources for rotation and position.

    That’s not the main use case, of course, and only of importance for some nerds like myself. This is mostly relevant for the productivity features of Breezy, because sometimes a text may be too small to read with the glasses on. We do no longer have to increase the font size – we can now simply lean in! That is a feature that is usually only available with glasses, that come with little cameras of their own, so they can have native 6DOF support. And when I say native I mean that such glasses usually also outsource exactly this calculation to the connected computer. It’s my understanding that this seems to require a lot of computation power, which is something many XR users with the more modern devices complain about.

    Well not so much with OpenTrack and the Neuralnet tracker, that utilizes the ONNX runtime under the hood. That’s a high-performance, cross-platform engine to power exactly such models locally. The runtime automatically makes use of the best available hardware acceleration, if there is any.

    Overall I’m rather hyped about this feature – especially because I’m using the OpenTrack output option of Breezy for quite some time now, to get a VR like experience with stereoscopic 3D rendering in Side-By-Side mode. I can now keep using my older XR glasses and still enjoy this more modern 6DOF feature. This is rather expensive hardware after all.

    And all that on Linux PC!

    Breezy xr_driver: https://github.com/wheaney/breezy-desktop by https://www.youtube.com/@WayneHeaney

    Official Announcement XR desktop with 6DoF + multiple displays: https://www.youtube.com/watch?v=eFLmjpjF-rA

    Music “Life’s Worth Dying For” CC BY-SA 3.0 “LostDrone”. Licensed to the public under https://creativecommons.org/licenses/by-sa/3.0/ Verify at https://soundcloud.com/lostdrone/rock-lostdrone-lifes-worth-dying-for-free-download-and-creative-commons-license

    This content is licensed under a Creative Commons Attribution 4.0 International license.

    https://beko.famkos.net/2026/02/06/geting-6dof-with-older-3dof-xr-glasses/

    #3DOF #6DoF #AR #Breezy #gaming #Neuralnet #opentrack #Viture #ViturePro #VR #XR

  6. Geting 6DOF with older 3DOF XR glasses

    Video: How to get 6DOF with older 3DOF XR glasses using Breezy and OpenTrack

    Breezy can now turn a 3DOF (degree of freedom) device into a 6DOF device by augmenting the missing positional data from a webcam. Spoiler! It is not the cam strapped to my face – this is just for the demo you can watch here, on PeerTube or YouTube.

    The cam, that I used for this task, is sitting on my monitor. How this works? Well not with magic! This requires a somewhat decent webcam – really anything from the last decade should suffice – and OpenTrack, of course.

    OpenTrack is a head-tracking application with multiple tracker plugins. One of it’s plugins is the Neuralnet Tracker, an AI powered extension that comes with a bunch of different head pose models to choose from. With a webcam connected this can now locally run the detection model with very low latency – so it’s usually blazing fast on most systems!

    This alone is already 6DOF and is used a lot for gaming already – so what does Breezy do with this? Simple! It reads the forwarded data via an UDP listener, a very quick way to transmit data on a local network or system [and complements it’s own rotational data with the missing positional data].

    With this a Breezy user still gets the rotational data from the XR’s very sensitive IMU, that is short for Inertial Measurement Unit btw, and the not so important positional data sent from OpenTrack.

    This works of course only while the webcam can still see the user. So sadly no walking around while using this.

    And the best thing? It can also send the data back! This means that the very same combined values can be forwarded – e.g. to a computer game – benefiting from the best available data sources for rotation and position.

    That’s not the main use case, of course, and only of importance for some nerds like myself. This is mostly relevant for the productivity features of Breezy, because sometimes a text may be too small to read with the glasses on. We do no longer have to increase the font size – we can now simply lean in! That is a feature that is usually only available with glasses, that come with little cameras of their own, so they can have native 6DOF support. And when I say native I mean that such glasses usually also outsource exactly this calculation to the connected computer. It’s my understanding that this seems to require a lot of computation power, which is something many XR users with the more modern devices complain about.

    Well not so much with OpenTrack and the Neuralnet tracker, that utilizes the ONNX runtime under the hood. That’s a high-performance, cross-platform engine to power exactly such models locally. The runtime automatically makes use of the best available hardware acceleration, if there is any.

    Overall I’m rather hyped about this feature – especially because I’m using the OpenTrack output option of Breezy for quite some time now, to get a VR like experience with stereoscopic 3D rendering in Side-By-Side mode. I can now keep using my older XR glasses and still enjoy this more modern 6DOF feature. This is rather expensive hardware after all.

    And all that on Linux PC!

    Breezy xr_driver: https://github.com/wheaney/breezy-desktop by https://www.youtube.com/@WayneHeaney

    Official Announcement XR desktop with 6DoF + multiple displays: https://www.youtube.com/watch?v=eFLmjpjF-rA

    Music “Life’s Worth Dying For” CC BY-SA 3.0 “LostDrone”. Licensed to the public under https://creativecommons.org/licenses/by-sa/3.0/ Verify at https://soundcloud.com/lostdrone/rock-lostdrone-lifes-worth-dying-for-free-download-and-creative-commons-license

    This content is licensed under a Creative Commons Attribution 4.0 International license.

    https://beko.famkos.net/2026/02/06/geting-6dof-with-older-3dof-xr-glasses/

    #3DOF #6DoF #AR #Breezy #gaming #Neuralnet #opentrack #Viture #ViturePro #VR #XR

  7. Geting 6DOF with older 3DOF XR glasses

    Video: How to get 6DOF with older 3DOF XR glasses using Breezy and OpenTrack

    Breezy can now turn a 3DOF (degree of freedom) device into a 6DOF device by augmenting the missing positional data from a webcam. Spoiler! It is not the cam strapped to my face – this is just for the demo you can watch here, on PeerTube or YouTube.

    The cam, that I used for this task, is sitting on my monitor. How this works? Well not with magic! This requires a somewhat decent webcam – really anything from the last decade should suffice – and OpenTrack, of course.

    OpenTrack is a head-tracking application with multiple tracker plugins. One of it’s plugins is the Neuralnet Tracker, an AI powered extension that comes with a bunch of different head pose models to choose from. With a webcam connected this can now locally run the detection model with very low latency – so it’s usually blazing fast on most systems!

    This alone is already 6DOF and is used a lot for gaming already – so what does Breezy do with this? Simple! It reads the forwarded data via an UDP listener, a very quick way to transmit data on a local network or system [and complements it’s own rotational data with the missing positional data].

    With this a Breezy user still gets the rotational data from the XR’s very sensitive IMU, that is short for Inertial Measurement Unit btw, and the not so important positional data sent from OpenTrack.

    This works of course only while the webcam can still see the user. So sadly no walking around while using this.

    And the best thing? It can also send the data back! This means that the very same combined values can be forwarded – e.g. to a computer game – benefiting from the best available data sources for rotation and position.

    That’s not the main use case, of course, and only of importance for some nerds like myself. This is mostly relevant for the productivity features of Breezy, because sometimes a text may be too small to read with the glasses on. We do no longer have to increase the font size – we can now simply lean in! That is a feature that is usually only available with glasses, that come with little cameras of their own, so they can have native 6DOF support. And when I say native I mean that such glasses usually also outsource exactly this calculation to the connected computer. It’s my understanding that this seems to require a lot of computation power, which is something many XR users with the more modern devices complain about.

    Well not so much with OpenTrack and the Neuralnet tracker, that utilizes the ONNX runtime under the hood. That’s a high-performance, cross-platform engine to power exactly such models locally. The runtime automatically makes use of the best available hardware acceleration, if there is any.

    Overall I’m rather hyped about this feature – especially because I’m using the OpenTrack output option of Breezy for quite some time now, to get a VR like experience with stereoscopic 3D rendering in Side-By-Side mode. I can now keep using my older XR glasses and still enjoy this more modern 6DOF feature. This is rather expensive hardware after all.

    And all that on Linux PC!

    Breezy xr_driver: https://github.com/wheaney/breezy-desktop by https://www.youtube.com/@WayneHeaney

    Official Announcement XR desktop with 6DoF + multiple displays: https://www.youtube.com/watch?v=eFLmjpjF-rA

    Music “Life’s Worth Dying For” CC BY-SA 3.0 “LostDrone”. Licensed to the public under https://creativecommons.org/licenses/by-sa/3.0/ Verify at https://soundcloud.com/lostdrone/rock-lostdrone-lifes-worth-dying-for-free-download-and-creative-commons-license

    This content is licensed under a Creative Commons Attribution 4.0 International license.

    https://beko.famkos.net/2026/02/06/geting-6dof-with-older-3dof-xr-glasses/

    #3DOF #6DoF #AR #Breezy #gaming #Neuralnet #opentrack #Viture #ViturePro #VR #XR

  8. youtube.com/watch?v=eFLmjpjF-rA

    > Breezy Desktop is a Linux virtual workstation for #XR glasses (most models from #VITURE, #XREAL, #RayNeo, and #Rokid) on #KDE Plasma, #GNOME, and #SteamOS desktops. With the latest update, full freedom of movement (#6DoF) has been added with support for the VITURE Luma Ultra glasses, allowing for more natural viewing of the virtual displays

    #Breezy is such a cool project 😎

  9. youtube.com/watch?v=eFLmjpjF-rA

    > Breezy Desktop is a Linux virtual workstation for #XR glasses (most models from #VITURE, #XREAL, #RayNeo, and #Rokid) on #KDE Plasma, #GNOME, and #SteamOS desktops. With the latest update, full freedom of movement (#6DoF) has been added with support for the VITURE Luma Ultra glasses, allowing for more natural viewing of the virtual displays

    #Breezy is such a cool project 😎

  10. youtube.com/watch?v=eFLmjpjF-rA

    > Breezy Desktop is a Linux virtual workstation for #XR glasses (most models from #VITURE, #XREAL, #RayNeo, and #Rokid) on #KDE Plasma, #GNOME, and #SteamOS desktops. With the latest update, full freedom of movement (#6DoF) has been added with support for the VITURE Luma Ultra glasses, allowing for more natural viewing of the virtual displays

    #Breezy is such a cool project 😎

  11. youtube.com/watch?v=eFLmjpjF-rA

    > Breezy Desktop is a Linux virtual workstation for #XR glasses (most models from #VITURE, #XREAL, #RayNeo, and #Rokid) on #KDE Plasma, #GNOME, and #SteamOS desktops. With the latest update, full freedom of movement (#6DoF) has been added with support for the VITURE Luma Ultra glasses, allowing for more natural viewing of the virtual displays

    #Breezy is such a cool project 😎

  12. youtube.com/watch?v=eFLmjpjF-rA

    > Breezy Desktop is a Linux virtual workstation for #XR glasses (most models from #VITURE, #XREAL, #RayNeo, and #Rokid) on #KDE Plasma, #GNOME, and #SteamOS desktops. With the latest update, full freedom of movement (#6DoF) has been added with support for the VITURE Luma Ultra glasses, allowing for more natural viewing of the virtual displays

    #Breezy is such a cool project 😎

  13. Android version 1.0.3 of Polychoron is out now! This is just a long overdue maintenance update that bumps Android API version to keep Google Play happy.

    Website: fractilegames.com/polychoron/

    Google Play: play.google.com/store/apps/det

    #indiegame #6dof #arcade #shooter #mobile

  14. Yesterday, we had one of our Descent 2 evenings. We're using the dxx-rebirth source port. It was great fun as always.

    #descent #Descent2 #dxxredux #6dof #multiplayerGames #multiplayer #retrogaming

  15. Yesterday, we had one of our Descent 2 evenings. We're using the dxx-rebirth source port. It was great fun as always.

    #descent #Descent2 #dxxredux #6dof #multiplayerGames #multiplayer #retrogaming

  16. Yesterday, we had one of our Descent 2 evenings. We're using the dxx-redux source port. It was great fun as always.

    #descent #Descent2 #dxxredux #6dof #multiplayerGames #multiplayer #retrogaming

  17. Yesterday, we had one of our Descent 2 evenings. We're using the dxx-rebirth source port. It was great fun as always.

    #descent #Descent2 #dxxredux #6dof #multiplayerGames #multiplayer #retrogaming

  18. Yesterday, we had one of our Descent 2 evenings. We're using the dxx-redux source port. It was great fun as always.

    #descent #Descent2 #dxxredux #6dof #multiplayerGames #multiplayer #retrogaming

  19. What do people think about Cell Sword? Is it worth doing a new version? I feel like it's got potential but I'm too close to the game to see the blind spots

    store.steampowered.com/app/316

    #CellSword #6DoF

  20. Lynx-R1 Headset Makers Release 6DoF SLAM Solution As Open Source - Some readers may recall the Lynx-R1 headset — it was conceived as an Android virtu... - hackaday.com/2025/08/27/lynx-r #virtualreality #crowdfunding #6dof #lynx #slam #mr #vr

  21. @arstechnica yes ... bc 🤢 🤮 you get sick playing it ... (and it was before #VR motion sickness hype ;p ) #space #6dof

  22. Ich habe mir die Steam-Demo von Liha angeschaut, das nicht zufällig an den Klassiker Forsaken erinnert. Bei der Gelegenheit konnte ich auch dem Solo-Entwickler Chris (aka Game Kombinat) ein paar interessante Details über seinen Werdegang und das Spiel entlocken:

    polygonien.de/2025/06/liha-dem

    #indiegames #videospiele #6dof #descent

  23. Printed Robotic Arm Pumps Up With Brushless Motors - [JesseDarr] recently wrote in to tell us about their dynamic Arm for Robitc Mischi... - hackaday.com/2025/04/08/printe #bldccontroller #robotshacks #roboticarm #6dof #bldc #can

  24. Printed Robotic Arm Pumps Up With Brushless Motors - [JesseDarr] recently wrote in to tell us about their dynamic Arm for Robitc Mischi... - hackaday.com/2025/04/08/printe #bldccontroller #robotshacks #roboticarm #6dof #bldc #can

  25. Printed Robotic Arm Pumps Up With Brushless Motors - [JesseDarr] recently wrote in to tell us about their dynamic Arm for Robitc Mischi... - hackaday.com/2025/04/08/printe #bldccontroller #robotshacks #roboticarm #6dof #bldc #can

  26. Printed Robotic Arm Pumps Up With Brushless Motors - [JesseDarr] recently wrote in to tell us about their dynamic Arm for Robitc Mischi... - hackaday.com/2025/04/08/printe #bldccontroller #robotshacks #roboticarm #6dof #bldc #can

  27. Printed Robotic Arm Pumps Up With Brushless Motors - [JesseDarr] recently wrote in to tell us about their dynamic Arm for Robitc Mischi... - hackaday.com/2025/04/08/printe #bldccontroller #robotshacks #roboticarm #6dof #bldc #can