#6dof — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #6dof, aggregated by home.social.
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My least popular game by far is Cell Sword. Totally tanked unfortunately.
But part of me really wants to bash out a sequel.
Really liked how high-energy I got it and feel I can do an even more streamlined, kinetic, "pure" version.
Must resist...
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New paper on the 6dof rendering of a square: https://doi.org/10.1115/1.4071504
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Working on a new level for Cell Sword. Finally finding the chaos I was always searching for in the premise. Thinking of calling it "Heart Thumper".
Yeah yeah this is me taking a break from Low Earth Orbit Adventures
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Yesterday, we had one of our occasional Descent 2 evening. It was great fun as always.
#descent #descent2 #retrogaming #dxx #dxxredux #multiplayer #6dof
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Yesterday, we had one of our occasional Descent 2 evening. It was great fun as always.
#descent #descent2 #retrogaming #dxx #dxxredux #multiplayer #6dof
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Geting 6DOF with older 3DOF XR glasses
Video: How to get 6DOF with older 3DOF XR glasses using Breezy and OpenTrackBreezy can now turn a 3DOF (degree of freedom) device into a 6DOF device by augmenting the missing positional data from a webcam. Spoiler! It is not the cam strapped to my face – this is just for the demo you can watch here, on PeerTube or YouTube.
The cam, that I used for this task, is sitting on my monitor. How this works? Well not with magic! This requires a somewhat decent webcam – really anything from the last decade should suffice – and OpenTrack, of course.
OpenTrack is a head-tracking application with multiple tracker plugins. One of it’s plugins is the Neuralnet Tracker, an AI powered extension that comes with a bunch of different head pose models to choose from. With a webcam connected this can now locally run the detection model with very low latency – so it’s usually blazing fast on most systems!
This alone is already 6DOF and is used a lot for gaming already – so what does Breezy do with this? Simple! It reads the forwarded data via an UDP listener, a very quick way to transmit data on a local network or system [and complements it’s own rotational data with the missing positional data].
With this a Breezy user still gets the rotational data from the XR’s very sensitive IMU, that is short for Inertial Measurement Unit btw, and the not so important positional data sent from OpenTrack.
This works of course only while the webcam can still see the user. So sadly no walking around while using this.
And the best thing? It can also send the data back! This means that the very same combined values can be forwarded – e.g. to a computer game – benefiting from the best available data sources for rotation and position.
That’s not the main use case, of course, and only of importance for some nerds like myself. This is mostly relevant for the productivity features of Breezy, because sometimes a text may be too small to read with the glasses on. We do no longer have to increase the font size – we can now simply lean in! That is a feature that is usually only available with glasses, that come with little cameras of their own, so they can have native 6DOF support. And when I say native I mean that such glasses usually also outsource exactly this calculation to the connected computer. It’s my understanding that this seems to require a lot of computation power, which is something many XR users with the more modern devices complain about.
Well not so much with OpenTrack and the Neuralnet tracker, that utilizes the ONNX runtime under the hood. That’s a high-performance, cross-platform engine to power exactly such models locally. The runtime automatically makes use of the best available hardware acceleration, if there is any.
Overall I’m rather hyped about this feature – especially because I’m using the OpenTrack output option of Breezy for quite some time now, to get a VR like experience with stereoscopic 3D rendering in Side-By-Side mode. I can now keep using my older XR glasses and still enjoy this more modern 6DOF feature. This is rather expensive hardware after all.
And all that on Linux PC!
Breezy xr_driver: https://github.com/wheaney/breezy-desktop by https://www.youtube.com/@WayneHeaney
Official Announcement XR desktop with 6DoF + multiple displays: https://www.youtube.com/watch?v=eFLmjpjF-rA
Music “Life’s Worth Dying For” CC BY-SA 3.0 “LostDrone”. Licensed to the public under https://creativecommons.org/licenses/by-sa/3.0/ Verify at https://soundcloud.com/lostdrone/rock-lostdrone-lifes-worth-dying-for-free-download-and-creative-commons-license
This content is licensed under a Creative Commons Attribution 4.0 International license.
https://beko.famkos.net/2026/02/06/geting-6dof-with-older-3dof-xr-glasses/
#3DOF #6DoF #AR #Breezy #gaming #Neuralnet #opentrack #Viture #ViturePro #VR #XR
-
Geting 6DOF with older 3DOF XR glasses
Video: How to get 6DOF with older 3DOF XR glasses using Breezy and OpenTrackBreezy can now turn a 3DOF (degree of freedom) device into a 6DOF device by augmenting the missing positional data from a webcam. Spoiler! It is not the cam strapped to my face – this is just for the demo you can watch here, on PeerTube or YouTube.
The cam, that I used for this task, is sitting on my monitor. How this works? Well not with magic! This requires a somewhat decent webcam – really anything from the last decade should suffice – and OpenTrack, of course.
OpenTrack is a head-tracking application with multiple tracker plugins. One of it’s plugins is the Neuralnet Tracker, an AI powered extension that comes with a bunch of different head pose models to choose from. With a webcam connected this can now locally run the detection model with very low latency – so it’s usually blazing fast on most systems!
This alone is already 6DOF and is used a lot for gaming already – so what does Breezy do with this? Simple! It reads the forwarded data via an UDP listener, a very quick way to transmit data on a local network or system [and complements it’s own rotational data with the missing positional data].
With this a Breezy user still gets the rotational data from the XR’s very sensitive IMU, that is short for Inertial Measurement Unit btw, and the not so important positional data sent from OpenTrack.
This works of course only while the webcam can still see the user. So sadly no walking around while using this.
And the best thing? It can also send the data back! This means that the very same combined values can be forwarded – e.g. to a computer game – benefiting from the best available data sources for rotation and position.
That’s not the main use case, of course, and only of importance for some nerds like myself. This is mostly relevant for the productivity features of Breezy, because sometimes a text may be too small to read with the glasses on. We do no longer have to increase the font size – we can now simply lean in! That is a feature that is usually only available with glasses, that come with little cameras of their own, so they can have native 6DOF support. And when I say native I mean that such glasses usually also outsource exactly this calculation to the connected computer. It’s my understanding that this seems to require a lot of computation power, which is something many XR users with the more modern devices complain about.
Well not so much with OpenTrack and the Neuralnet tracker, that utilizes the ONNX runtime under the hood. That’s a high-performance, cross-platform engine to power exactly such models locally. The runtime automatically makes use of the best available hardware acceleration, if there is any.
Overall I’m rather hyped about this feature – especially because I’m using the OpenTrack output option of Breezy for quite some time now, to get a VR like experience with stereoscopic 3D rendering in Side-By-Side mode. I can now keep using my older XR glasses and still enjoy this more modern 6DOF feature. This is rather expensive hardware after all.
And all that on Linux PC!
Breezy xr_driver: https://github.com/wheaney/breezy-desktop by https://www.youtube.com/@WayneHeaney
Official Announcement XR desktop with 6DoF + multiple displays: https://www.youtube.com/watch?v=eFLmjpjF-rA
Music “Life’s Worth Dying For” CC BY-SA 3.0 “LostDrone”. Licensed to the public under https://creativecommons.org/licenses/by-sa/3.0/ Verify at https://soundcloud.com/lostdrone/rock-lostdrone-lifes-worth-dying-for-free-download-and-creative-commons-license
This content is licensed under a Creative Commons Attribution 4.0 International license.
https://beko.famkos.net/2026/02/06/geting-6dof-with-older-3dof-xr-glasses/
#3DOF #6DoF #AR #Breezy #gaming #Neuralnet #opentrack #Viture #ViturePro #VR #XR
-
Geting 6DOF with older 3DOF XR glasses
Video: How to get 6DOF with older 3DOF XR glasses using Breezy and OpenTrackBreezy can now turn a 3DOF (degree of freedom) device into a 6DOF device by augmenting the missing positional data from a webcam. Spoiler! It is not the cam strapped to my face – this is just for the demo you can watch here, on PeerTube or YouTube.
The cam, that I used for this task, is sitting on my monitor. How this works? Well not with magic! This requires a somewhat decent webcam – really anything from the last decade should suffice – and OpenTrack, of course.
OpenTrack is a head-tracking application with multiple tracker plugins. One of it’s plugins is the Neuralnet Tracker, an AI powered extension that comes with a bunch of different head pose models to choose from. With a webcam connected this can now locally run the detection model with very low latency – so it’s usually blazing fast on most systems!
This alone is already 6DOF and is used a lot for gaming already – so what does Breezy do with this? Simple! It reads the forwarded data via an UDP listener, a very quick way to transmit data on a local network or system [and complements it’s own rotational data with the missing positional data].
With this a Breezy user still gets the rotational data from the XR’s very sensitive IMU, that is short for Inertial Measurement Unit btw, and the not so important positional data sent from OpenTrack.
This works of course only while the webcam can still see the user. So sadly no walking around while using this.
And the best thing? It can also send the data back! This means that the very same combined values can be forwarded – e.g. to a computer game – benefiting from the best available data sources for rotation and position.
That’s not the main use case, of course, and only of importance for some nerds like myself. This is mostly relevant for the productivity features of Breezy, because sometimes a text may be too small to read with the glasses on. We do no longer have to increase the font size – we can now simply lean in! That is a feature that is usually only available with glasses, that come with little cameras of their own, so they can have native 6DOF support. And when I say native I mean that such glasses usually also outsource exactly this calculation to the connected computer. It’s my understanding that this seems to require a lot of computation power, which is something many XR users with the more modern devices complain about.
Well not so much with OpenTrack and the Neuralnet tracker, that utilizes the ONNX runtime under the hood. That’s a high-performance, cross-platform engine to power exactly such models locally. The runtime automatically makes use of the best available hardware acceleration, if there is any.
Overall I’m rather hyped about this feature – especially because I’m using the OpenTrack output option of Breezy for quite some time now, to get a VR like experience with stereoscopic 3D rendering in Side-By-Side mode. I can now keep using my older XR glasses and still enjoy this more modern 6DOF feature. This is rather expensive hardware after all.
And all that on Linux PC!
Breezy xr_driver: https://github.com/wheaney/breezy-desktop by https://www.youtube.com/@WayneHeaney
Official Announcement XR desktop with 6DoF + multiple displays: https://www.youtube.com/watch?v=eFLmjpjF-rA
Music “Life’s Worth Dying For” CC BY-SA 3.0 “LostDrone”. Licensed to the public under https://creativecommons.org/licenses/by-sa/3.0/ Verify at https://soundcloud.com/lostdrone/rock-lostdrone-lifes-worth-dying-for-free-download-and-creative-commons-license
This content is licensed under a Creative Commons Attribution 4.0 International license.
https://beko.famkos.net/2026/02/06/geting-6dof-with-older-3dof-xr-glasses/
#3DOF #6DoF #AR #Breezy #gaming #Neuralnet #opentrack #Viture #ViturePro #VR #XR
-
Geting 6DOF with older 3DOF XR glasses
Video: How to get 6DOF with older 3DOF XR glasses using Breezy and OpenTrackBreezy can now turn a 3DOF (degree of freedom) device into a 6DOF device by augmenting the missing positional data from a webcam. Spoiler! It is not the cam strapped to my face – this is just for the demo you can watch here, on PeerTube or YouTube.
The cam, that I used for this task, is sitting on my monitor. How this works? Well not with magic! This requires a somewhat decent webcam – really anything from the last decade should suffice – and OpenTrack, of course.
OpenTrack is a head-tracking application with multiple tracker plugins. One of it’s plugins is the Neuralnet Tracker, an AI powered extension that comes with a bunch of different head pose models to choose from. With a webcam connected this can now locally run the detection model with very low latency – so it’s usually blazing fast on most systems!
This alone is already 6DOF and is used a lot for gaming already – so what does Breezy do with this? Simple! It reads the forwarded data via an UDP listener, a very quick way to transmit data on a local network or system [and complements it’s own rotational data with the missing positional data].
With this a Breezy user still gets the rotational data from the XR’s very sensitive IMU, that is short for Inertial Measurement Unit btw, and the not so important positional data sent from OpenTrack.
This works of course only while the webcam can still see the user. So sadly no walking around while using this.
And the best thing? It can also send the data back! This means that the very same combined values can be forwarded – e.g. to a computer game – benefiting from the best available data sources for rotation and position.
That’s not the main use case, of course, and only of importance for some nerds like myself. This is mostly relevant for the productivity features of Breezy, because sometimes a text may be too small to read with the glasses on. We do no longer have to increase the font size – we can now simply lean in! That is a feature that is usually only available with glasses, that come with little cameras of their own, so they can have native 6DOF support. And when I say native I mean that such glasses usually also outsource exactly this calculation to the connected computer. It’s my understanding that this seems to require a lot of computation power, which is something many XR users with the more modern devices complain about.
Well not so much with OpenTrack and the Neuralnet tracker, that utilizes the ONNX runtime under the hood. That’s a high-performance, cross-platform engine to power exactly such models locally. The runtime automatically makes use of the best available hardware acceleration, if there is any.
Overall I’m rather hyped about this feature – especially because I’m using the OpenTrack output option of Breezy for quite some time now, to get a VR like experience with stereoscopic 3D rendering in Side-By-Side mode. I can now keep using my older XR glasses and still enjoy this more modern 6DOF feature. This is rather expensive hardware after all.
And all that on Linux PC!
Breezy xr_driver: https://github.com/wheaney/breezy-desktop by https://www.youtube.com/@WayneHeaney
Official Announcement XR desktop with 6DoF + multiple displays: https://www.youtube.com/watch?v=eFLmjpjF-rA
Music “Life’s Worth Dying For” CC BY-SA 3.0 “LostDrone”. Licensed to the public under https://creativecommons.org/licenses/by-sa/3.0/ Verify at https://soundcloud.com/lostdrone/rock-lostdrone-lifes-worth-dying-for-free-download-and-creative-commons-license
This content is licensed under a Creative Commons Attribution 4.0 International license.
https://beko.famkos.net/2026/02/06/geting-6dof-with-older-3dof-xr-glasses/
#3DOF #6DoF #AR #Breezy #gaming #Neuralnet #opentrack #Viture #ViturePro #VR #XR
-
Geting 6DOF with older 3DOF XR glasses
Video: How to get 6DOF with older 3DOF XR glasses using Breezy and OpenTrackBreezy can now turn a 3DOF (degree of freedom) device into a 6DOF device by augmenting the missing positional data from a webcam. Spoiler! It is not the cam strapped to my face – this is just for the demo you can watch here, on PeerTube or YouTube.
The cam, that I used for this task, is sitting on my monitor. How this works? Well not with magic! This requires a somewhat decent webcam – really anything from the last decade should suffice – and OpenTrack, of course.
OpenTrack is a head-tracking application with multiple tracker plugins. One of it’s plugins is the Neuralnet Tracker, an AI powered extension that comes with a bunch of different head pose models to choose from. With a webcam connected this can now locally run the detection model with very low latency – so it’s usually blazing fast on most systems!
This alone is already 6DOF and is used a lot for gaming already – so what does Breezy do with this? Simple! It reads the forwarded data via an UDP listener, a very quick way to transmit data on a local network or system [and complements it’s own rotational data with the missing positional data].
With this a Breezy user still gets the rotational data from the XR’s very sensitive IMU, that is short for Inertial Measurement Unit btw, and the not so important positional data sent from OpenTrack.
This works of course only while the webcam can still see the user. So sadly no walking around while using this.
And the best thing? It can also send the data back! This means that the very same combined values can be forwarded – e.g. to a computer game – benefiting from the best available data sources for rotation and position.
That’s not the main use case, of course, and only of importance for some nerds like myself. This is mostly relevant for the productivity features of Breezy, because sometimes a text may be too small to read with the glasses on. We do no longer have to increase the font size – we can now simply lean in! That is a feature that is usually only available with glasses, that come with little cameras of their own, so they can have native 6DOF support. And when I say native I mean that such glasses usually also outsource exactly this calculation to the connected computer. It’s my understanding that this seems to require a lot of computation power, which is something many XR users with the more modern devices complain about.
Well not so much with OpenTrack and the Neuralnet tracker, that utilizes the ONNX runtime under the hood. That’s a high-performance, cross-platform engine to power exactly such models locally. The runtime automatically makes use of the best available hardware acceleration, if there is any.
Overall I’m rather hyped about this feature – especially because I’m using the OpenTrack output option of Breezy for quite some time now, to get a VR like experience with stereoscopic 3D rendering in Side-By-Side mode. I can now keep using my older XR glasses and still enjoy this more modern 6DOF feature. This is rather expensive hardware after all.
And all that on Linux PC!
Breezy xr_driver: https://github.com/wheaney/breezy-desktop by https://www.youtube.com/@WayneHeaney
Official Announcement XR desktop with 6DoF + multiple displays: https://www.youtube.com/watch?v=eFLmjpjF-rA
Music “Life’s Worth Dying For” CC BY-SA 3.0 “LostDrone”. Licensed to the public under https://creativecommons.org/licenses/by-sa/3.0/ Verify at https://soundcloud.com/lostdrone/rock-lostdrone-lifes-worth-dying-for-free-download-and-creative-commons-license
This content is licensed under a Creative Commons Attribution 4.0 International license.
https://beko.famkos.net/2026/02/06/geting-6dof-with-older-3dof-xr-glasses/
#3DOF #6DoF #AR #Breezy #gaming #Neuralnet #opentrack #Viture #ViturePro #VR #XR
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https://www.youtube.com/watch?v=eFLmjpjF-rA
> Breezy Desktop is a Linux virtual workstation for #XR glasses (most models from #VITURE, #XREAL, #RayNeo, and #Rokid) on #KDE Plasma, #GNOME, and #SteamOS desktops. With the latest update, full freedom of movement (#6DoF) has been added with support for the VITURE Luma Ultra glasses, allowing for more natural viewing of the virtual displays
#Breezy is such a cool project 😎
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https://www.youtube.com/watch?v=eFLmjpjF-rA
> Breezy Desktop is a Linux virtual workstation for #XR glasses (most models from #VITURE, #XREAL, #RayNeo, and #Rokid) on #KDE Plasma, #GNOME, and #SteamOS desktops. With the latest update, full freedom of movement (#6DoF) has been added with support for the VITURE Luma Ultra glasses, allowing for more natural viewing of the virtual displays
#Breezy is such a cool project 😎
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https://www.youtube.com/watch?v=eFLmjpjF-rA
> Breezy Desktop is a Linux virtual workstation for #XR glasses (most models from #VITURE, #XREAL, #RayNeo, and #Rokid) on #KDE Plasma, #GNOME, and #SteamOS desktops. With the latest update, full freedom of movement (#6DoF) has been added with support for the VITURE Luma Ultra glasses, allowing for more natural viewing of the virtual displays
#Breezy is such a cool project 😎
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https://www.youtube.com/watch?v=eFLmjpjF-rA
> Breezy Desktop is a Linux virtual workstation for #XR glasses (most models from #VITURE, #XREAL, #RayNeo, and #Rokid) on #KDE Plasma, #GNOME, and #SteamOS desktops. With the latest update, full freedom of movement (#6DoF) has been added with support for the VITURE Luma Ultra glasses, allowing for more natural viewing of the virtual displays
#Breezy is such a cool project 😎
-
https://www.youtube.com/watch?v=eFLmjpjF-rA
> Breezy Desktop is a Linux virtual workstation for #XR glasses (most models from #VITURE, #XREAL, #RayNeo, and #Rokid) on #KDE Plasma, #GNOME, and #SteamOS desktops. With the latest update, full freedom of movement (#6DoF) has been added with support for the VITURE Luma Ultra glasses, allowing for more natural viewing of the virtual displays
#Breezy is such a cool project 😎
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Android version 1.0.3 of Polychoron is out now! This is just a long overdue maintenance update that bumps Android API version to keep Google Play happy.
Website: https://www.fractilegames.com/polychoron/
Google Play: https://play.google.com/store/apps/details?id=com.fractilegames.polychoron
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Pick on someone your own size
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Yesterday, we had one of our Descent 2 evenings. We're using the dxx-rebirth source port. It was great fun as always.
#descent #Descent2 #dxxredux #6dof #multiplayerGames #multiplayer #retrogaming
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Yesterday, we had one of our Descent 2 evenings. We're using the dxx-rebirth source port. It was great fun as always.
#descent #Descent2 #dxxredux #6dof #multiplayerGames #multiplayer #retrogaming
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Yesterday, we had one of our Descent 2 evenings. We're using the dxx-redux source port. It was great fun as always.
#descent #Descent2 #dxxredux #6dof #multiplayerGames #multiplayer #retrogaming
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Yesterday, we had one of our Descent 2 evenings. We're using the dxx-rebirth source port. It was great fun as always.
#descent #Descent2 #dxxredux #6dof #multiplayerGames #multiplayer #retrogaming
-
Yesterday, we had one of our Descent 2 evenings. We're using the dxx-redux source port. It was great fun as always.
#descent #Descent2 #dxxredux #6dof #multiplayerGames #multiplayer #retrogaming
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Working on a new level for Cell Sword
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Logitech Muse brings precision stylus control to Apple Vision Pro
https://web.brid.gy/r/https://nerds.xyz/2025/10/logitech-muse-digital-pencil-vision-pro/
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Logitech Muse brings precision stylus control to Apple Vision Pro
https://web.brid.gy/r/https://nerds.xyz/2025/10/logitech-muse-digital-pencil-vision-pro/
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What do people think about Cell Sword? Is it worth doing a new version? I feel like it's got potential but I'm too close to the game to see the blind spots
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Lynx-R1 Headset Makers Release 6DoF SLAM Solution As Open Source https://hackaday.com/2025/08/27/lynx-r1-headset-makers-release-6dof-slam-solution-as-open-source/ #VirtualReality #crowdfunding #6dof #Lynx #SLAM #MR #vr
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Lynx-R1 Headset Makers Release 6DoF SLAM Solution As Open Source - Some readers may recall the Lynx-R1 headset — it was conceived as an Android virtu... - https://hackaday.com/2025/08/27/lynx-r1-headset-makers-release-6dof-slam-solution-as-open-source/ #virtualreality #crowdfunding #6dof #lynx #slam #mr #vr
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@arstechnica yes ... bc 🤢 🤮 you get sick playing it ... (and it was before #VR motion sickness hype ;p ) #space #6dof
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Ich habe mir die Steam-Demo von Liha angeschaut, das nicht zufällig an den Klassiker Forsaken erinnert. Bei der Gelegenheit konnte ich auch dem Solo-Entwickler Chris (aka Game Kombinat) ein paar interessante Details über seinen Werdegang und das Spiel entlocken:
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Simulation and Motion Planning for 6DOF Robotic Arm https://hackaday.com/2025/06/03/simulation-and-motion-planning-for-6dof-robotic-arm/ #RobotsHacks #raspberrypi #roboticarm #hardware #python #6dof
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Simulation and Motion Planning for 6DOF Robotic Arm https://hackaday.com/2025/06/03/simulation-and-motion-planning-for-6dof-robotic-arm/ #RobotsHacks #raspberrypi #roboticarm #hardware #python #6dof
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Simulation and Motion Planning for 6DOF Robotic Arm https://hackaday.com/2025/06/03/simulation-and-motion-planning-for-6dof-robotic-arm/ #RobotsHacks #raspberrypi #roboticarm #hardware #python #6dof
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Simulation and Motion Planning for 6DOF Robotic Arm https://hackaday.com/2025/06/03/simulation-and-motion-planning-for-6dof-robotic-arm/ #RobotsHacks #raspberrypi #roboticarm #hardware #python #6dof
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Simulation and Motion Planning for 6DOF Robotic Arm - [Leo Goldstien] recently got in touch to let us know about a fascinating update he... - https://hackaday.com/2025/06/03/simulation-and-motion-planning-for-6dof-robotic-arm/ #robotshacks #raspberrypi #roboticarm #hardware #python #6dof
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Simulation and Motion Planning for 6DOF Robotic Arm - [Leo Goldstien] recently got in touch to let us know about a fascinating update he... - https://hackaday.com/2025/06/03/simulation-and-motion-planning-for-6dof-robotic-arm/ #robotshacks #raspberrypi #roboticarm #hardware #python #6dof
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Simulation and Motion Planning for 6DOF Robotic Arm - [Leo Goldstien] recently got in touch to let us know about a fascinating update he... - https://hackaday.com/2025/06/03/simulation-and-motion-planning-for-6dof-robotic-arm/ #robotshacks #raspberrypi #roboticarm #hardware #python #6dof
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Simulation and Motion Planning for 6DOF Robotic Arm - [Leo Goldstien] recently got in touch to let us know about a fascinating update he... - https://hackaday.com/2025/06/03/simulation-and-motion-planning-for-6dof-robotic-arm/ #robotshacks #raspberrypi #roboticarm #hardware #python #6dof
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Simulation and Motion Planning for 6DOF Robotic Arm - [Leo Goldstien] recently got in touch to let us know about a fascinating update he... - https://hackaday.com/2025/06/03/simulation-and-motion-planning-for-6dof-robotic-arm/ #robotshacks #raspberrypi #roboticarm #hardware #python #6dof
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Printed Robotic Arm Pumps Up With Brushless Motors - [JesseDarr] recently wrote in to tell us about their dynamic Arm for Robitc Mischi... - https://hackaday.com/2025/04/08/printed-robotic-arm-pumps-up-with-brushless-motors/ #bldccontroller #robotshacks #roboticarm #6dof #bldc #can
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Printed Robotic Arm Pumps Up With Brushless Motors - [JesseDarr] recently wrote in to tell us about their dynamic Arm for Robitc Mischi... - https://hackaday.com/2025/04/08/printed-robotic-arm-pumps-up-with-brushless-motors/ #bldccontroller #robotshacks #roboticarm #6dof #bldc #can
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Printed Robotic Arm Pumps Up With Brushless Motors - [JesseDarr] recently wrote in to tell us about their dynamic Arm for Robitc Mischi... - https://hackaday.com/2025/04/08/printed-robotic-arm-pumps-up-with-brushless-motors/ #bldccontroller #robotshacks #roboticarm #6dof #bldc #can
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Printed Robotic Arm Pumps Up With Brushless Motors - [JesseDarr] recently wrote in to tell us about their dynamic Arm for Robitc Mischi... - https://hackaday.com/2025/04/08/printed-robotic-arm-pumps-up-with-brushless-motors/ #bldccontroller #robotshacks #roboticarm #6dof #bldc #can
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Printed Robotic Arm Pumps Up With Brushless Motors - [JesseDarr] recently wrote in to tell us about their dynamic Arm for Robitc Mischi... - https://hackaday.com/2025/04/08/printed-robotic-arm-pumps-up-with-brushless-motors/ #bldccontroller #robotshacks #roboticarm #6dof #bldc #can
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Printed Robotic Arm Pumps Up With Brushless Motors https://hackaday.com/2025/04/08/printed-robotic-arm-pumps-up-with-brushless-motors/ #BLDCcontroller #RobotsHacks #roboticarm #6dof #BLDC #CAN
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Printed Robotic Arm Pumps Up With Brushless Motors https://hackaday.com/2025/04/08/printed-robotic-arm-pumps-up-with-brushless-motors/ #BLDCcontroller #RobotsHacks #roboticarm #6dof #BLDC #CAN
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Printed Robotic Arm Pumps Up With Brushless Motors https://hackaday.com/2025/04/08/printed-robotic-arm-pumps-up-with-brushless-motors/ #BLDCcontroller #RobotsHacks #roboticarm #6dof #BLDC #CAN
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Printed Robotic Arm Pumps Up With Brushless Motors https://hackaday.com/2025/04/08/printed-robotic-arm-pumps-up-with-brushless-motors/ #BLDCcontroller #RobotsHacks #roboticarm #6dof #BLDC #CAN
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Alex Isakov explains his design for a #TimeMachine on Medium.com: GYRO 6DoF. Regular #gyroscopes have freedom in some #axes but are constrained in others.❛❛ the maximum #number of degrees of freedom [DoF] in the #holonomic #system. ❜❜
🔗 https://AlexIsakov-17446.medium.com/gyro-6dof-gyroscope-with-six-degrees-of-freedom-f8aa7258c0db 2020 Nov 29
🔗 https://habr.com/ru/articles/480288/ 2019 Dec 14
🔗 https://www.youtube.com/watch?v=BwneQiH4yXg 2015 Sep 19#Time #Timelessness #TimeTravel #AlexIsakov #Isakov #GYRO #6DoF #physics #science #engineering #invention #Kronodon