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#opentrack — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #opentrack, aggregated by home.social.

  1. Of course, all of the awesome Project Wingman stuff is on peertube as well. It's all in just one video though so if the youtube copy of the vids go away for some reason, there's still peertube.

    I wish I could upload these on Odysee as well but it costs some blockchain thing there...

    #peertube: video.hardlimit.com/w/uddoJouN

    #projectwingman #linuxgaming #flightsim #action #archlinux #freesoftware #opensource #opentrack #aitrack #amd #nvidia #steam #valve #proton #odysee

  2. And I think this is the one where it's so fucking laggy in the beginning cos there's like a hundred or so aircrafts moving around, both enemy and friendly so lots of missile and railgun trails.

    Around the middle is when the 16 aces came along. I have to thin out the herd of hostiles if I wanna regain FPS, lol

    #youtube: youtube.com/watch?v=uWh0q78yZO8

    #projectwingman #linuxgaming #flightsim #action #archlinux #freesoftware #opensource #opentrack #aitrack #amd #nvidia #steam #valve #proton

  3. 3 v 16, with insane weaponries like burst missile launchers and railguns. Those 16 hostiles carry the same weapons me and my other two teammates have. All done in first try lol.

    Idk. It's so awesome even though my CPU and GPU seems to be working overtime to render fucking everything. I was tilting my head throughout the video

    #youtube: youtube.com/watch?v=LDWQIlvEm3M

    #projectwingman #linuxgaming #flightsim #action #archlinux #freesoftware #opensource #opentrack #aitrack #amd #nvidia

  4. This is why I love streaming. I get to save awesome moments and I can rewatch videos like these when I'm bored. I was just playing around with the enemies but they got scared lol

    Idk. Headtracking with just a simple camera is so awesome. It's like VR without the VR head stuff

    #peertube: video.hardlimit.com/w/4SsUzy8h

    #youtube: youtube.com/watch?v=56ZbUguDxdI

    #projectwingman #linuxgaming #flightsim #archlinux #freesoftware #opensource #opentrack #aitrack

  5. Geting 6DOF with older 3DOF XR glasses

    Video: How to get 6DOF with older 3DOF XR glasses using Breezy and OpenTrack

    Breezy can now turn a 3DOF (degree of freedom) device into a 6DOF device by augmenting the missing positional data from a webcam. Spoiler! It is not the cam strapped to my face – this is just for the demo you can watch here, on PeerTube or YouTube.

    The cam, that I used for this task, is sitting on my monitor. How this works? Well not with magic! This requires a somewhat decent webcam – really anything from the last decade should suffice – and OpenTrack, of course.

    OpenTrack is a head-tracking application with multiple tracker plugins. One of it’s plugins is the Neuralnet Tracker, an AI powered extension that comes with a bunch of different head pose models to choose from. With a webcam connected this can now locally run the detection model with very low latency – so it’s usually blazing fast on most systems!

    This alone is already 6DOF and is used a lot for gaming already – so what does Breezy do with this? Simple! It reads the forwarded data via an UDP listener, a very quick way to transmit data on a local network or system [and complements it’s own rotational data with the missing positional data].

    With this a Breezy user still gets the rotational data from the XR’s very sensitive IMU, that is short for Inertial Measurement Unit btw, and the not so important positional data sent from OpenTrack.

    This works of course only while the webcam can still see the user. So sadly no walking around while using this.

    And the best thing? It can also send the data back! This means that the very same combined values can be forwarded – e.g. to a computer game – benefiting from the best available data sources for rotation and position.

    That’s not the main use case, of course, and only of importance for some nerds like myself. This is mostly relevant for the productivity features of Breezy, because sometimes a text may be too small to read with the glasses on. We do no longer have to increase the font size – we can now simply lean in! That is a feature that is usually only available with glasses, that come with little cameras of their own, so they can have native 6DOF support. And when I say native I mean that such glasses usually also outsource exactly this calculation to the connected computer. It’s my understanding that this seems to require a lot of computation power, which is something many XR users with the more modern devices complain about.

    Well not so much with OpenTrack and the Neuralnet tracker, that utilizes the ONNX runtime under the hood. That’s a high-performance, cross-platform engine to power exactly such models locally. The runtime automatically makes use of the best available hardware acceleration, if there is any.

    Overall I’m rather hyped about this feature – especially because I’m using the OpenTrack output option of Breezy for quite some time now, to get a VR like experience with stereoscopic 3D rendering in Side-By-Side mode. I can now keep using my older XR glasses and still enjoy this more modern 6DOF feature. This is rather expensive hardware after all.

    And all that on Linux PC!

    Breezy xr_driver: https://github.com/wheaney/breezy-desktop by https://www.youtube.com/@WayneHeaney

    Official Announcement XR desktop with 6DoF + multiple displays: https://www.youtube.com/watch?v=eFLmjpjF-rA

    Music “Life’s Worth Dying For” CC BY-SA 3.0 “LostDrone”. Licensed to the public under https://creativecommons.org/licenses/by-sa/3.0/ Verify at https://soundcloud.com/lostdrone/rock-lostdrone-lifes-worth-dying-for-free-download-and-creative-commons-license

    This content is licensed under a Creative Commons Attribution 4.0 International license.

    https://beko.famkos.net/2026/02/06/geting-6dof-with-older-3dof-xr-glasses/

    #3DOF #6DoF #AR #Breezy #gaming #Neuralnet #opentrack #Viture #ViturePro #VR #XR

  6. @reallylazybear it does. It's a pain in the neck to compile it with. I've some scribbles on this here: simpit.dev/systems/opentrack/

    And this is #ProjectWingman played with #OpenTrack on #Linux PC with #XR glasses in #SBS mode: youtu.be/4pjutsjz5_8

  7. Mission 01: Black Flag – Trying Project Wingman with my ViperPit

    This is Project Wingman mission 01 Black Flag played on a Linux PC with Proton Experimental, OpenTrack with the Neuralnet Tracker plugin and my DIY HOTAS / rudder system based on Arduino Pro Micros replacing the original electronics in my Thrustmaster FLCS/Cougar gear:

    Pick your poison: https://makertube.net/w/8MyoVSzDfwMuQR6bCqtbie / https://www.youtube.com/watch?v=dq0sihlgW_Y

    I got Project Wingman on a sale months ago and I finally gave it a try. As an Ace Combat player I felt right at home. My initial experiment was with the XR glasses and woah that feels good in 3D and all but today I remembered that old Plasma TV in the basement. Got it second hand a year ago for dead cheap. Today I brought it upstairs to try it with the ViperPit and now I’m not sure what’s more awesome.

    Well, that is if I feel like burning ~470W on top for that thing but hey this is for very specific gaming sessions only anyway 🤷

    Guess I’ll spend more time in the ViperPit again 😀

    https://beko.famkos.net/2025/08/30/mission-01-black-flag-trying-project-wingman-with-my-viperpit/

    #gaming #gamingonlinux #homeCockpit #hotas #linuxgaming #opentrack #ProjectWingman #ViperPit

  8. Oh boy oh boy here we go :D #ProjectWingman with #ReShade in #SBS mode (poor man's #VR) with #OpenTrack on Linux PC :D

    …and how I LOVE it that the controls menu directly mentioned "Showing only DirectInput, ignoring XINPUT" and rattled off all my HOTAS / rudder devices ootb ❤️

  9. Another game that implemented #Opentrack / UDP support after me bugging the devs: bitbucket.org/xwvmteam/xwvm-lf

    Love it when open standards are embraced ❤️

    Think that's now the 4th game I managed to ask for this 🤓 That's a rather good track record, ain't it? Haha, sorry, I'll show myself out.

    XWVM project: moddb.com/mods/xwvm

    #Gaming #LinuxGaming #GamingOnLinux #XWVM

  10. The last update has been a while. I focused my attention to the MFDs (Multi-function display). This part didn’t get much attention yet and I was caught between the difficult choice to learn yet another fancy framework, like Raylib, that would do OpenGL ES 2.0 without X11 on the Raspberry – or just throw the might of my CoffeeLake at it and go with ReactJS since most of the data was already available via NodeRED anyway. Also… ARWES is just so cool 🤩

    I went with ReactJS and ARWES again, simply because I have some experience in this by know thanks to my Streaming Overlay I wrote with it. Hobbling it up to NodeRED was just a matter of installing SocketIO to transport the messages. It’s all a very hacky mess but it gets the job done.

    Video demonstration of my simulated cockpit made from cardboard on a budget mainly used to play Elite Dangerous in early 2022. This is work in progress.

    While seeking through the available data I noticed that I don’t get velocity values from Elite. That’s not so important in space but _kinda_ interesting for me in planetary flight to satisfy the flight sim gamer in me as well. I noticed tho that I do get timestamped latitude, longitude and altitude values so shouldn’t it be possible to “simply” calculate this, right? Right?

    This was when I dived into the rabbit hole of calculating velocity and heading on planetary objects using a spherical coordinate system and while I didn’t nail it exactly how Elite does it the result is close enough. The game provides the required data to go crazy here – most important the radius of the current object. In _theory_ I could start writing some primitive AFS (Auto Flight System) routines now, which I’m totally going to explore at some point in the future just because 🤓

    Checking my maths – yes, altitude is added to the mix so velocity is mostly correct as long as no rapid course changes are made

    After spending way too much time with this and the Pythagorean theorem (Yes mum, a game made me do maths. MATHS! 🤯) I settled with some calculations and data for my current ship to the right and targeted ship data on the left. This is sort of tricky because many game events update different parts of the data so timestamps have to be kept in mind and a game specific parsing strategy is required. See the last part of the demonstration video to get an idea how this looks.

    Improving situational awareness by putting the video feed of wingman / gunner on the central MFD.

    Another point to tick off my list was getting the head tracking to work in Elite (again). Now this is very Linux PC specific so you may tune out on this paragraph. On Linux PC I’d usually compile Opentrack with the Wine Glue, patch in my appdata dir for Proton and hope that it’s still ABI compliant to Just work™. Alas recent Proton is sandboxed within pressure vessel and the usual approach of memory mapping is simply no longer working, if I got the gist of this right.

    So my _current_ strategy is to download and drop the Windows build of Opentrack into the game folder and chain-load the EXE with the game where the Opentrack EXE would listen on UDP while my native Opentrack BIN would send via UDP. A task not made easy with Proton but it is possible. The following snippet may give you some pointers:

    #!/bin/bashexport STEAM_COMPAT_DATA_PATH=/games/steam/steamapps/compatdata/359320export STEAM_COMPAT_CLIENT_INSTALL_PATH="$HOME/.steam/steam"python3 /games/steam/steamapps/common/Proton\ -\ Experimental/proton run opentrack.exe

    Why running Opentrack twice? The native build performs a lot better with my webcam and every frame really count here. Reading data via UDP is not much of a burden for Proton. This also saves me the trouble of fiddling with Wine Glue, a painful compile process nobody should endure involving installation of many many additional 32bit libraries. Hilarious but it works.

    This content is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license.

    #arwes #diy #elitedangerous #elitedangerousodyssey #gamingonlinux #headtracker #linuxgaming #nodered #opentrack #raspberrypi #simpit

    https://beko.famkos.net/2022/03/02/primary-buffer-panel-march-update/