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152 results for “sfml”
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Pondering breaking with tradition, where most of the #ChristmasHorse games are contained in one exe, all written in C++/SFML, maybe I will be more productive if Horse6 we make with RenPy, and then maybe I can make Horse7 with my Omelet Engine. Something novel to keep me motivated.
#gamedev #programming -
Pondering breaking with tradition, where most of the #ChristmasHorse games are contained in one exe, all written in C++/SFML, maybe I will be more productive if Horse6 we make with RenPy, and then maybe I can make Horse7 with my Omelet Engine. Something novel to keep me motivated.
#gamedev #programming -
Pondering breaking with tradition, where most of the #ChristmasHorse games are contained in one exe, all written in C++/SFML, maybe I will be more productive if Horse6 we make with RenPy, and then maybe I can make Horse7 with my Omelet Engine. Something novel to keep me motivated.
#gamedev #programming -
Pondering breaking with tradition, where most of the #ChristmasHorse games are contained in one exe, all written in C++/SFML, maybe I will be more productive if Horse6 we make with RenPy, and then maybe I can make Horse7 with my Omelet Engine. Something novel to keep me motivated.
#gamedev #programming -
Pondering breaking with tradition, where most of the #ChristmasHorse games are contained in one exe, all written in C++/SFML, maybe I will be more productive if Horse6 we make with RenPy, and then maybe I can make Horse7 with my Omelet Engine. Something novel to keep me motivated.
#gamedev #programming -
All right, another game is out! Mansion Malevolence is available for free for PC and Android on my Itch.io: https://nerudaj.itch.io/mansion-malevolence
The game is a demake of classic survival horror Resident Evil, reimagined as a solitaire card game that you can play in short bursts while commuting.
The game was made in C++, using SFML for rendering and sounds and TGUI for UI. Source code is available on GitHub: https://github.com/nerudaj/MansionMalevolence
#gamedev #indiedev #MansionMalevolence #ScreenshotSaturday #SFML #TGUI #cpp
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All right, another game is out! Mansion Malevolence is available for free for PC and Android on my Itch.io: https://nerudaj.itch.io/mansion-malevolence
The game is a demake of classic survival horror Resident Evil, reimagined as a solitaire card game that you can play in short bursts while commuting.
The game was made in C++, using SFML for rendering and sounds and TGUI for UI. Source code is available on GitHub: https://github.com/nerudaj/MansionMalevolence
#gamedev #indiedev #MansionMalevolence #ScreenshotSaturday #SFML #TGUI #cpp
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All right, another game is out! Mansion Malevolence is available for free for PC and Android on my Itch.io: https://nerudaj.itch.io/mansion-malevolence
The game is a demake of classic survival horror Resident Evil, reimagined as a solitaire card game that you can play in short bursts while commuting.
The game was made in C++, using SFML for rendering and sounds and TGUI for UI. Source code is available on GitHub: https://github.com/nerudaj/MansionMalevolence
#gamedev #indiedev #MansionMalevolence #ScreenshotSaturday #SFML #TGUI #cpp
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All right, another game is out! Mansion Malevolence is available for free for PC and Android on my Itch.io: https://nerudaj.itch.io/mansion-malevolence
The game is a demake of classic survival horror Resident Evil, reimagined as a solitaire card game that you can play in short bursts while commuting.
The game was made in C++, using SFML for rendering and sounds and TGUI for UI. Source code is available on GitHub: https://github.com/nerudaj/MansionMalevolence
#gamedev #indiedev #MansionMalevolence #ScreenshotSaturday #SFML #TGUI #cpp
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Added a "page" state stack, as well as "behavior" for characters which currently just includes a slide movement and a wobble when talking.
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Added a "page" state stack, as well as "behavior" for characters which currently just includes a slide movement and a wobble when talking.
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Added a "page" state stack, as well as "behavior" for characters which currently just includes a slide movement and a wobble when talking.
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Added a "page" state stack, as well as "behavior" for characters which currently just includes a slide movement and a wobble when talking.
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What if... I combined #tetris and #vampiresurvivors?
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What if... I combined #tetris and #vampiresurvivors?
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My CppCon 2025 keynote is now available on YouTube -- eager to hear what you think! 🚀
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Deer Portal Release 0.9.7 - Particles storm. There is a little FPS drop, so optimisations are incoming, but its good for start :) Do you like this massive particles? #GameDev #IndieDev #OSX #Linux #Windows #SFML #linuxgaming #indiegame #DeerPortal devcarpet.itch.io/deer-portal/...
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Claude Desktop #research is quite useful, I am gathering the full screen knowledge to fix the #deerportal #fullscreen issues. #gamedev #claude #sonnet #claude4sonnet #sfml
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🇵🇱 Ktokolwiek z linuksowym desktopem chciałby przez dzień pobyć testerem linuksowej wersji gry? ;)
🇬🇧 Anyone who wants to test the AppImage #Linux version of #DeerPortal
#GameDev #indiegamedev #sfml #sfml3 #help -
Little release 0.9.3 - #windows #build and #AppImage #LinuxGaming - if someone has access to the linux machine and bit of time please do quick test :)
#GameDev #IndieGaming #SFML #Linux #DeerPortal https://devcarpet.itch.io/deer-portal/devlog/987343/release-093-appimage
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Did you try #DeerPortal 🦌💎and why don’t you like it?
It is a board game driven by a 🦌 Deer god and classical elements 🔥 💦 💨 🌍#DeerPortal #GameDev #update #sfml #osx #linux #linuxgaming #freesoftware #FOSS #FreeGame #opensource
Most comments which I received and some reviews which I was reading were clear that nobody had a clue what is happening during the game in the context of the cards. I added a simple overlay text, will replace later with some proper graphic for UI, but for now it explains actions after taking the cards.
https://github.com/deerportal/deerportal/ @sfml -
Released a major update today, adding #speedrun mode to my #indie game BubbleByte! 🫧🐱
https://store.steampowered.com/news/app/3499760/view/591768182357754412
Powered by Modern #cpp, #sfml, #sdl, and #imgui. Fully #OpenSource!
#clicker #gameart #gamedev #idle #incremental #indiedev #indiegame #screenshotsaturday #towerdefense
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I've crippled my left hand with an axe a month ago so I wasn't able to finalize #SteamDeck support of #Rend or write any articles or do any unrelated gamedev whatsoever (don't even ask me on my gaming backlog!), but the hand is getting better now and now I have a working prototype of gamepad support on #Android in #SFML!
Connection, identification, and button presses are working. Now to get analog inputs and disconnection code in place.
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I feel like distributing #ChristmasHorse on Linux would be easier if I just made an "install-deb.sh" that sudo apt-get install'd libsfml . Don't need sfml all the time? Tough, now you're prepared for Christmas Horse 6, 7, 8, and 9...
Trying to simultaneously research AppImages, making deb packages, or whatever else. Can do vanilla C++ programs but having a harder time figuring out linking it all up with SFML libraries. :T
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Play FlappyBird, but written in #vala !
https://gitlab.com/nda-cunh/flappyvala
Using only #SFML and #glib as dependencies.
The code is object oriented and a very good example for a non-gtk Vala app. Check it out! -
offspring the younger requested ladders. the game now has ladders (and built-in screenshots on F12 naturally)