I wanted to add some lighting effects to Deer Portal. It felt natural that after board setup animation diamonds should light up ;) Lighting is cool isn't it? devcarpet.itch.io/deer-portal/... #GameDev #SFML #DeerPortal #IndieDev #IndieGame #BoardGame #CPP #LinuxGaming #OSX #Windows #gaming #games
#deerportal β Public Fediverse posts
Live and recent posts from across the Fediverse tagged #deerportal, aggregated by home.social.
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Deer Portal Release 0.9.7 - Particles storm. There is a little FPS drop, so optimisations are incoming, but its good for start :) Do you like this massive particles? #GameDev #IndieDev #OSX #Linux #Windows #SFML #linuxgaming #indiegame #DeerPortal devcarpet.itch.io/deer-portal/...
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0.9.4 had issues with full screen, before going sleep I did the fix for it and schedule the build. So release is available with working full screen https://devcarpet.itch.io/deer-portal/devlog/989524/release-095-fullscreen-fix
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π΅π± JuΕΌ prawie 4 rano, wiΔc bΔdΔ koΕczyΕ na dziΕ, ale nowy #deerportal juΕΌ siΔ buduje. #gamedev
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Claude Desktop #research is quite useful, I am gathering the full screen knowledge to fix the #deerportal #fullscreen issues. #gamedev #claude #sonnet #claude4sonnet #sfml
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New minor release of Deer Portal - I have added a subtle particle animation after collecting rune cards or the diamonds.
https://devcarpet.itch.io/deer-portal/devlog/989270/release-094-animations
#DeerPortal #SFML #SFML# #GameDev #indiegamedev #LinuxGaming #OSX #Windows
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π΅π± Ktokolwiek z linuksowym desktopem chciaΕby przez dzieΕ pobyΔ testerem linuksowej wersji gry? ;)
π¬π§ Anyone who wants to test the AppImage #Linux version of #DeerPortal
#GameDev #indiegamedev #sfml #sfml3 #help -
Little release 0.9.3 - #windows #build and #AppImage #LinuxGaming - if someone has access to the linux machine and bit of time please do quick test :)
#GameDev #IndieGaming #SFML #Linux #DeerPortal https://devcarpet.itch.io/deer-portal/devlog/987343/release-093-appimage
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Deer Portal 0.9.2 release - #Windows build is working and playable. #GameDev #SFML #SFML3 #DeerPortal #CPP
https://devcarpet.itch.io/deer-portal/devlog/985879/release-092-fixed-windows-build
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After few years, a new big release of Deer Portal has just arrived - 0.9.1.
About news such migration to SFML 3, optimisations and rewritten GitHub actions system you can read here: https://devcarpet.itch.io/deer-portal/devlog/985516/new-release-091-deer-god-resurrection
#DeerPortal #GameDev #SFML #CPP #BoardGame #BoardGames @sfml
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Did you try #DeerPortal π¦πand why donβt you like it?
It is a board game driven by a π¦ Deer god and classical elements π₯ π¦ π¨ π#DeerPortal #GameDev #update #sfml #osx #linux #linuxgaming #freesoftware #FOSS #FreeGame #opensource
Most comments which I received and some reviews which I was reading were clear that nobody had a clue what is happening during the game in the context of the cards. I added a simple overlay text, will replace later with some proper graphic for UI, but for now it explains actions after taking the cards.
https://github.com/deerportal/deerportal/ @sfml -
After ten years working on the #deerportal β a little gift hehe β here's an explanation of the rules and meaning of the cards xD
Anyway, I managed to migrate to #SFML3, cleaned up the codebase a bit, and optimized performance from 100 FPS to 1000+! Itβs now using C++17, so I can keep working on the game :) #gamedev @sfmlIf you havenβt tried Deer Portal yet, give it a shot! Hehe, you probably wonβt like it because itβs not ready yet. But itβs coming ;)
https://github.com/deerportal/deerportal/blob/master/HANDBOOK.md
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Amazing, with help of Claude Sonnet 4 I have managed to migrated whole #DeerPortal to SFML 3, which I would definitely not have time to do it otherwise. I tried before with 3.5 and 3.7 Sonnet, but they failed. Now I can keep adding features to the game :) @sfml
https://github.com/deerportal/deerportal/pull/71/files -
@rajmund @emill1984 btw, #cdaction kiedy wydaΕo mojΔ grΔ na CD - 08/2017, #DeerPortal
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Ok, I switched #cmake for #deerportal to use fetch_content_declare which made cmake file much much smaller. and I implemented #github #actions https://github.com/deerportal/deerportal/actions/runs/4140195433/jobs/7158613759 #gamedev
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#gamedev so i switched to #sfml branch 2.6 and #deerportal works fine. I even did small patch to update version of #sfml in the #cmake config file https://github.com/SFML/SFML/pull/2391
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Cleaning old code is fun - I have found this in #deerportal sources - it seems at some moment this file was copied from some other project of minie, I guess sort of #rts game #gamedev #cpp
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Ok, it took me few days but finally it works - I can compile #deerportal #sfml with #visualstudio #2022 :) #cpp #gamedev
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I have started playing again with #cpp and #sfml - I have decided to add some more logic and visual fx (#shadertoy is inspiring) to #deerportal, and I have decided to do it with #visualstudio on #windows, and it seems it supports #cmake https://learn.microsoft.com/en-us/cpp/build/cmake-projects-in-visual-studio?view=msvc-170, however I had a problem with launching problem with lack of sfml, and I could not add sfml because project was not launched properly, #catch22. Now I have found #vcpkg, let's see
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it seems that there is almost ready new minor version of #sfml - which is great - since I decided to add some shaders to #deerportal ;) https://github.com/SFML/SFML/tree/2.6.x
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#DeerPortal - #Linux board game about the portl ;) - my #cpp project. https://github.com/deerportal/deerportal - I plan to rewrite to #GodotEngine , but somehow coding cpp is so much fun