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#kenney — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #kenney, aggregated by home.social.

  1. Want to show your support for an amazing artist and pillar of #gamedev community?
    Pledge 2$ for your #kenney mascot plushie and get the party started! Already owning a #mastodon or #godotengine plushie? This is the perfect addition for the collection 😀

    #assets #gameAssets #2D #3D #gamedev @kenney

    kenney.nl

  2. Want to show your support for an amazing artist and pillar of #gamedev community?
    Pledge 2$ for your #kenney mascot plushie and get the party started! Already owning a #mastodon or #godotengine plushie? This is the perfect addition for the collection 😀

    #assets #gameAssets #2D #3D #gamedev @kenney

    kenney.nl

  3. Want to show your support for an amazing artist and pillar of #gamedev community?
    Pledge 2$ for your #kenney mascot plushie and get the party started! Already owning a #mastodon or #godotengine plushie? This is the perfect addition for the collection 😀

    #assets #gameAssets #2D #3D #gamedev @kenney

    kenney.nl

  4. Want to show your support for an amazing artist and pillar of #gamedev community?
    Pledge 2$ for your #kenney mascot plushie and get the party started! Already owning a #mastodon or #godotengine plushie? This is the perfect addition for the collection 😀

    #assets #gameAssets #2D #3D #gamedev @kenney

    kenney.nl

  5. I started my work on the main menu. Finished implementing the start button today! :)

    I am using the awesome public domain UI pack from @kenney for the menu.

    #Raylib #GameDev #Kenney

  6. I started my work on the main menu. Finished implementing the start button today! :)

    I am using the awesome public domain UI pack from @kenney for the menu.

  7. I started my work on the main menu. Finished implementing the start button today! :)

    I am using the awesome public domain UI pack from @kenney for the menu.

    #Raylib #GameDev #Kenney

  8. I started my work on the main menu. Finished implementing the start button today! :)

    I am using the awesome public domain UI pack from @kenney for the menu.

    #Raylib #GameDev #Kenney

  9. I started my work on the main menu. Finished implementing the start button today! :)

    I am using the awesome public domain UI pack from @kenney for the menu.

    #Raylib #GameDev #Kenney

  10. Kenney has released new game assets that could work well for creating a high-quality minimap. While there may not be other Kenney assets that directly complement the minimap design, I'm confident these assets can be put to good use in other ways

    #kenney #assets #free #cc0 #opensource

  11. Game engine explorations continue now w/ #Godot 4.3 - so far I'm loving the workflow! Tilemap layers that bake in physics and navigation are really nice.

    Still working on the 2D RPG idea, using #kenney assets. Hope to try out the multiplayer API's, soon.

    #gamedev #solodev #godotengine #rpg

  12. Game engine explorations continue now w/ #Godot 4.3 - so far I'm loving the workflow! Tilemap layers that bake in physics and navigation are really nice.

    Still working on the 2D RPG idea, using #kenney assets. Hope to try out the multiplayer API's, soon.

    #gamedev #solodev #godotengine #rpg

  13. Game engine explorations continue now w/ #Godot 4.3 - so far I'm loving the workflow! Tilemap layers that bake in physics and navigation are really nice.

    Still working on the 2D RPG idea, using #kenney assets. Hope to try out the multiplayer API's, soon.

    #gamedev #solodev #godotengine #rpg

  14. Game engine explorations continue now w/ #Godot 4.3 - so far I'm loving the workflow! Tilemap layers that bake in physics and navigation are really nice.

    Still working on the 2D RPG idea, using #kenney assets. Hope to try out the multiplayer API's, soon.

    #gamedev #solodev #godotengine #rpg

  15. offspring the younger requested ladders. the game now has ladders (and built-in screenshots on F12 naturally)

    made w/ #SFML #c++ #kenney #linux

  16. offspring the younger requested ladders. the game now has ladders (and built-in screenshots on F12 naturally)

    made w/ #SFML #c++ #kenney #linux

  17. offspring the younger requested ladders. the game now has ladders (and built-in screenshots on F12 naturally)

    made w/ ++

  18. offspring the younger requested ladders. the game now has ladders (and built-in screenshots on F12 naturally)

    made w/ #SFML #c++ #kenney #linux

  19. offspring the younger requested ladders. the game now has ladders (and built-in screenshots on F12 naturally)

    made w/ #SFML #c++ #kenney #linux

  20. Day four in our scene tools building adventure, today is Handles: In-world editing controls for speedy and intuitive level layout, iteration, and tweaking.
    📣 Let us know what you'd like to see added to our town building experiment next!

    #ProcGen #GameDev #Apparance #UnrealEngine #Kenney

  21. Day four in our scene tools building adventure, today is Handles: In-world editing controls for speedy and intuitive level layout, iteration, and tweaking.
    📣 Let us know what you'd like to see added to our town building experiment next!

    #ProcGen #GameDev #Apparance #UnrealEngine #Kenney

  22. Day four in our scene tools building adventure, today is Handles: In-world editing controls for speedy and intuitive level layout, iteration, and tweaking.
    📣 Let us know what you'd like to see added to our town building experiment next!

    #ProcGen #GameDev #Apparance #UnrealEngine #Kenney

  23. Day four in our scene tools building adventure, today is Handles: In-world editing controls for speedy and intuitive level layout, iteration, and tweaking.
    📣 Let us know what you'd like to see added to our town building experiment next!

    #ProcGen #GameDev #Apparance #UnrealEngine #Kenney

  24. Day four in our scene tools building adventure, today is Handles: In-world editing controls for speedy and intuitive level layout, iteration, and tweaking.
    📣 Let us know what you'd like to see added to our town building experiment next!

    #ProcGen #GameDev #Apparance #UnrealEngine #Kenney

  25. Miniature towns exploration, day three. More town variety, more parameters to control, and also forests!
    #ProcGen #GameDev Apparance #UnrealEngine #Kenney

  26. Miniature towns exploration, day three. More town variety, more parameters to control, and also forests!
    #ProcGen #GameDev Apparance #UnrealEngine #Kenney

  27. Miniature towns exploration, day three. More town variety, more parameters to control, and also forests!
    #ProcGen #GameDev Apparance #UnrealEngine #Kenney