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1000 results for “consected”
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Ok - here's my #macOS (Tahoe) specific #steamcontroller #gaming #steam personal experience, having tried it out:
So - it works!
BUT
The setup process from Valve does you no favors. While their help guide (https://help.steampowered.com/en/faqs/view/33E8-5EDF-24E6-4CFB#mac) has a Mac specific setup section - the on-screen setup in the Steam client itself does not help out Mac users at all
The guide mentions you need to grant Steam "Input Monitoring" permission - but until I did this, Steam didn't even agree the controller was connected (via USB directly or via the Puck)
And then the second permission "Accessibility" was explicitly necessary if you wanted to do a mouse and keyboard game and it needed to move the cursor (I chose Scritchy Scratchy as a test for this specific reason, especially since they just added macOS support)
Another downside: the default keyboard and mouse layout for the controller maps shoulder buttons to scroll up and down - but only a single increment per press! I had to reconfigure it to enable turbo/repeated scrolling events.
(1/2)
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Ok - here's my #macOS (Tahoe) specific #steamcontroller #gaming #steam personal experience, having tried it out:
So - it works!
BUT
The setup process from Valve does you no favors. While their help guide (https://help.steampowered.com/en/faqs/view/33E8-5EDF-24E6-4CFB#mac) has a Mac specific setup section - the on-screen setup in the Steam client itself does not help out Mac users at all
The guide mentions you need to grant Steam "Input Monitoring" permission - but until I did this, Steam didn't even agree the controller was connected (via USB directly or via the Puck)
And then the second permission "Accessibility" was explicitly necessary if you wanted to do a mouse and keyboard game and it needed to move the cursor (I chose Scritchy Scratchy as a test for this specific reason, especially since they just added macOS support)
Another downside: the default keyboard and mouse layout for the controller maps shoulder buttons to scroll up and down - but only a single increment per press! I had to reconfigure it to enable turbo/repeated scrolling events.
(1/2)
-
Ok - here's my #macOS (Tahoe) specific #steamcontroller #gaming #steam personal experience, having tried it out:
So - it works!
BUT
The setup process from Valve does you no favors. While their help guide (https://help.steampowered.com/en/faqs/view/33E8-5EDF-24E6-4CFB#mac) has a Mac specific setup section - the on-screen setup in the Steam client itself does not help out Mac users at all
The guide mentions you need to grant Steam "Input Monitoring" permission - but until I did this, Steam didn't even agree the controller was connected (via USB directly or via the Puck)
And then the second permission "Accessibility" was explicitly necessary if you wanted to do a mouse and keyboard game and it needed to move the cursor (I chose Scritchy Scratchy as a test for this specific reason, especially since they just added macOS support)
Another downside: the default keyboard and mouse layout for the controller maps shoulder buttons to scroll up and down - but only a single increment per press! I had to reconfigure it to enable turbo/repeated scrolling events.
(1/2)
-
Ok - here's my #macOS (Tahoe) specific #steamcontroller #gaming #steam personal experience, having tried it out:
So - it works!
BUT
The setup process from Valve does you no favors. While their help guide (https://help.steampowered.com/en/faqs/view/33E8-5EDF-24E6-4CFB#mac) has a Mac specific setup section - the on-screen setup in the Steam client itself does not help out Mac users at all
The guide mentions you need to grant Steam "Input Monitoring" permission - but until I did this, Steam didn't even agree the controller was connected (via USB directly or via the Puck)
And then the second permission "Accessibility" was explicitly necessary if you wanted to do a mouse and keyboard game and it needed to move the cursor (I chose Scritchy Scratchy as a test for this specific reason, especially since they just added macOS support)
Another downside: the default keyboard and mouse layout for the controller maps shoulder buttons to scroll up and down - but only a single increment per press! I had to reconfigure it to enable turbo/repeated scrolling events.
(1/2)
-
Ok - here's my #macOS (Tahoe) specific #steamcontroller #gaming #steam personal experience, having tried it out:
So - it works!
BUT
The setup process from Valve does you no favors. While their help guide (https://help.steampowered.com/en/faqs/view/33E8-5EDF-24E6-4CFB#mac) has a Mac specific setup section - the on-screen setup in the Steam client itself does not help out Mac users at all
The guide mentions you need to grant Steam "Input Monitoring" permission - but until I did this, Steam didn't even agree the controller was connected (via USB directly or via the Puck)
And then the second permission "Accessibility" was explicitly necessary if you wanted to do a mouse and keyboard game and it needed to move the cursor (I chose Scritchy Scratchy as a test for this specific reason, especially since they just added macOS support)
Another downside: the default keyboard and mouse layout for the controller maps shoulder buttons to scroll up and down - but only a single increment per press! I had to reconfigure it to enable turbo/repeated scrolling events.
(1/2)
-
Blender's python API is finally fast enough that interactive exact mesh booleans are feasible without forking:
https://solidean.com/blog/2026/solidean-hello-blender/
(This is pretty minimal for now: single-shot booleans, no attributes preserved, but has live preview & connected output topology)
Download (drop-in): https://solidean.com/download/blender-addon/
Github (addon layer): https://github.com/solidean/solidean-blender-addon -
Blender's python API is finally fast enough that interactive exact mesh booleans are feasible without forking:
https://solidean.com/blog/2026/solidean-hello-blender/
(This is pretty minimal for now: single-shot booleans, no attributes preserved, but has live preview & connected output topology)
Download (drop-in): https://solidean.com/download/blender-addon/
Github (addon layer): https://github.com/solidean/solidean-blender-addon -
Blender's python API is finally fast enough that interactive exact mesh booleans are feasible without forking:
https://solidean.com/blog/2026/solidean-hello-blender/
(This is pretty minimal for now: single-shot booleans, no attributes preserved, but has live preview & connected output topology)
Download (drop-in): https://solidean.com/download/blender-addon/
Github (addon layer): https://github.com/solidean/solidean-blender-addon -
Blender's python API is finally fast enough that interactive exact mesh booleans are feasible without forking:
https://solidean.com/blog/2026/solidean-hello-blender/
(This is pretty minimal for now: single-shot booleans, no attributes preserved, but has live preview & connected output topology)
Download (drop-in): https://solidean.com/download/blender-addon/
Github (addon layer): https://github.com/solidean/solidean-blender-addon -
Blender's python API is finally fast enough that interactive exact mesh booleans are feasible without forking:
https://solidean.com/blog/2026/solidean-hello-blender/
(This is pretty minimal for now: single-shot booleans, no attributes preserved, but has live preview & connected output topology)
Download (drop-in): https://solidean.com/download/blender-addon/
Github (addon layer): https://github.com/solidean/solidean-blender-addon -
I have collected ephemera for years, and I recently came across these Christmas cards. They were produced by Cuala Press and sent by Richard Ellis Roberts, author of 'The Other End', between 1904 and 1912. I wrote a blog post about them here:
https://hauntedlibraryblog.blogspot.com/2025/12/merry-christmas-from-r-ellis-roberts.html
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I have collected ephemera for years, and I recently came across these Christmas cards. They were produced by Cuala Press and sent by Richard Ellis Roberts, author of 'The Other End', between 1904 and 1912. I wrote a blog post about them here:
https://hauntedlibraryblog.blogspot.com/2025/12/merry-christmas-from-r-ellis-roberts.html
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I have collected ephemera for years, and I recently came across these Christmas cards. They were produced by Cuala Press and sent by Richard Ellis Roberts, author of 'The Other End', between 1904 and 1912. I wrote a blog post about them here:
https://hauntedlibraryblog.blogspot.com/2025/12/merry-christmas-from-r-ellis-roberts.html
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I have collected ephemera for years, and I recently came across these Christmas cards. They were produced by Cuala Press and sent by Richard Ellis Roberts, author of 'The Other End', between 1904 and 1912. I wrote a blog post about them here:
https://hauntedlibraryblog.blogspot.com/2025/12/merry-christmas-from-r-ellis-roberts.html
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The Placebo Button
The elevator in my building has a door-close button that does nothing. I learned this the way everyone learns it, which is to say I pressed it for years under the impression that it was speeding up my departure. The button lights up. It makes a small click when pressed. It provides every sensory signal of function. What it does not do is close the door any faster than the door was going to close on its own. The elevators in most American buildings installed since 1990 have door-close buttons wired to nothing, because the Americans with Disabilities Act requires the door to stay open long enough for a person using a wheelchair or walker to enter, and the button that overrides that requirement is accessible only to the fire department with a key.
The elevator industry has not hidden this. A 2016 New York Times piece by Christopher Mele quoted Karen Penafiel of the National Elevator Industry confirming that the buttons in non-emergency elevators do not function for ordinary passengers. The buttons remain on the panels because removing them would require rewiring, because passengers expect them, and because a button that does nothing costs less to leave in place than a button that does something. The fire department button works; the button passengers press does not. Both are labeled the same way.
The phenomenon extends well beyond elevators. A February 2004 New York Times piece by Michael Luo, titled “For Exercise in New York Futility, Push Button,” reported that of the 3,250 crosswalk buttons in New York City at the time, more than 2,500 functioned as mechanical placebos and only about 750 still worked. The rest were deactivated when the city moved to computerized signal timing in the decades after 1980, and the buttons were kept in place rather than removed because removing them costs more than leaving them attached to nothing. A pedestrian pressing a crosswalk button on Sixth Avenue at Thirty-Fourth Street is performing a gesture. The gesture has no effect on when the light changes. The light changes on a fixed timer that does not know the pedestrian pressed anything.
Office thermostats are the third common case. HVAC contractors working in large commercial buildings have for decades installed decoy thermostats in zones where the actual temperature is controlled from a central building management system. A Wall Street Journal column by Jared Sandberg, who wrote the Journal’s Cubicle Culture column on office life, reported that a significant share of office thermostats were non-functional decoys, installed because building operators had discovered that employees who had a thermostat to adjust reported feeling more comfortable than employees who did not, regardless of whether the thermostat was connected to anything. The decoy thermostat was cheaper than the actual climate complaint.
What unites these three cases is that the placebo button is engineered to produce the sensation of causation without the mechanism of causation. The Harvard psychologist Ellen Langer spent much of her career documenting what she called the illusion of control, the human tendency to overestimate personal influence over outcomes that are actually random or automatic. Her 1975 paper on the subject in the Journal of Personality and Social Psychology remains the source text, and the elevator button has become an unintended memorial to her findings. The button is a compliance device. It gets the passenger through fifteen seconds of waiting without becoming the kind of passenger who kicks the door. The crosswalk button operates the same way. The thermostat operates the same way.
The object lesson is small. A button that does nothing is a minor embarrassment in the built environment. The interesting question is where else this logic operates, and the answer is most of civic life.
Public comment periods on federal rulemaking accept submissions from citizens by the hundreds of thousands. Agencies are required to read those submissions and consider them. In the vast majority of cases, the final rule reflects the draft rule. The comment did not change the outcome. Its filing was registered. Citizens who submit receive an acknowledgment. That acknowledgment was the point.
City council meetings in most American municipalities include a public comment segment during which residents address the council for two or three minutes each on matters of local governance. Council members are not required to respond. A council member is also not required to incorporate the comment into deliberation. Votes that follow get decided in committee or caucus before the comment begins. The resident goes home having pressed the button. Its light comes on. That door closes on the timer it was going to close on anyway.
Surveys distributed by employers after reorganizations, by airlines after delays, by hospitals after treatment, by universities after lectures, arrive with the implicit promise that the responses will influence future decisions. Response data gets aggregated and presented in quarterly reports to executives who have already made the next round of decisions. The survey is a button that lights up. No door closes any faster.
Electoral systems with gerrymandered district lines produce outcomes pre-determined by the shape of the district rather than the preferences of the voters. A voter in a district drawn to favor a party by twenty points is pressing a button connected to a timer set six years before the election. Ballots get counted. The vote does not change the outcome. An illusion of control persists, and the citizen who pressed the button walks out of the polling place with the civic sensation of participation.
The placebo button is not a conspiracy. No central authority installed these systems to deceive. An elevator button represents a cost-benefit decision by building owners. A crosswalk button persists as legacy infrastructure nobody retired. Public comment periods exist as procedural requirements written into administrative law in 1946. Gerrymandered districts result from partisan legislatures drawing maps within a legal framework the Supreme Court has repeatedly declined to revise. Each placebo button got there through a defensible local decision. The pattern they form together is a democracy where the buttons light up reliably and the doors close on the schedule they were always going to close on.
The dangerous version of this pattern is the one where citizens learn the buttons do nothing and continue pressing them. Compliance does not require belief. The door-close button still gets pressed by passengers who know it does nothing, because pressing it is what one does in an elevator, and because the alternative is standing silent in a small box with a stranger for fifteen seconds. Voting in a gerrymandered district still gets done by voters who know the district will produce the predetermined outcome, because voting is what one does as a citizen, and because the alternative is admitting the system is closed.
The recognition that matters is the one that separates the buttons that work from the buttons that do not, and the organizing that follows is the organizing that rewires the boxes rather than the gesture of pressing. Ballot initiatives that establish independent redistricting commissions are rewiring. Lawsuits that force agencies to respond substantively to public comments are rewiring. Municipal charters that require council members to respond to comment on the record are rewiring. The door-close button in the elevator is a lost cause and not worth the fight. A crosswalk button at Thirty-Fourth Street is not worth the fight either. Ballots and comment periods and council meetings are worth every fight we can bring, because the apparatus behind those buttons is still capable of connection, and the difference between a democracy and an elevator panel is whether the wires on the other side of the panel still reach the doors.
#button #fakery #harvard #intention #nyc #placebo #psychology #tech #thermostats #wire #wires -
DATE: May 13, 2026 at 10:00AM
SOURCE: PSYPOST.ORG** Research quality varies widely from fantastic to small exploratory studies. Please check research methods when conclusions are very important to you. **
-------------------------------------------------TITLE: The human brain processes the passage of time across three distinct stages
URL: https://www.psypost.org/the-human-brain-processes-the-passage-of-time-across-three-distinct-stages/
A recent study mapping the human brain reveals that our perception of time does not happen all at once, but rather unfolds across a series of distinct physical processing stages. As visual information travels from the back of the brain to the front, different groups of neurons handle specific parts of the timing process, ultimately creating our subjective experience of how long an event lasts. These findings were published in the journal PLOS Biology.
For decades, researchers have mapped out a broad network of brain regions that become active when people estimate how much time has passed. Studies involving both animals and humans have shown that certain groups of neurons respond to specific durations of time.
These specialized cells are often arranged in topographic maps across the brain. In these maps, neurons that prefer similar lengths of time are located physically close to one another on the folded outer layer of the brain, known as the cerebral cortex.
Despite knowing where these timing regions are located, researchers have struggled to understand exactly how they work together. It has been unclear how a physical feature like the duration of a flashing light is transformed into an abstract feeling of passing time.
To piece together this puzzle, neuroscientist Valeria Centanino and her colleagues Gianfranco Fortunato and Domenica Bueti at the International School for Advanced Studies in Italy conducted an imaging study. They wanted to track how the properties of time-tracking neurons change as signals move through the brain.
The researchers recruited thirteen healthy volunteers to perform a visual categorization task. First, the participants were trained to memorize a specific reference duration of half a second, which they would use as a mental benchmark.
During the main experiment, the volunteers watched a series of blurry, flickering circles appear on a screen. Each circle stayed on the screen for a random amount of time, ranging between two-tenths of a second and eight-tenths of a second.
After each circle disappeared, the participants pressed a button to indicate whether the shape was visible for a longer or shorter time than their internalized reference. While the volunteers performed this task, the researchers recorded their brain activity using an ultra-high-field functional magnetic resonance imaging scanner.
Functional magnetic resonance imaging is a technology that measures brain activity by detecting changes in blood flow. When a specific area of the brain works harder, it requires more oxygen, and the scanner tracks the oxygen-rich blood rushing to that region.
The scanner used in this study operates at a magnetic field strength of seven Tesla. This is much stronger than standard hospital scanners, allowing the team to capture highly detailed images of the brain surface.
With these detailed images, Centanino and her team modeled the behavior of individual populations of neurons. They looked for unimodal tuning, which happens when a group of brain cells responds most strongly to one specific stimulus and less strongly to anything else.
The researchers found that the way neurons tuned into time changed depending on their location in the brain. They identified three distinct processing stages that form a hierarchy of time perception.
The first stage occurs in the occipital visual areas, located at the back of the head where the brain first processes sight. Here, the neurons acted like simple timers that gathered sensory information from the eyes.
In these visual areas, the brain cells showed a strong preference for the longest durations. Their activity increased steadily the longer the shape stayed on the screen, encoding the physical length of the visual event.
The second stage takes place in the parietal and premotor regions, which sit near the top and middle of the brain. In these areas, the researchers observed a complete topographic map of time.
Neurons in these middle regions were tuned to the entire range of presented durations. Some groups of cells responded only to brief flashes, while others responded only to medium or long appearances.
These specialized cells were neatly organized into clusters based on their preferred durations. This suggests that the parietal and premotor regions are responsible for reading out the specific duration of the visual event, allowing the brain to track exactly how much time just passed.
The final stage happens in the frontal regions of the brain, including the anterior insula and the rostral supplementary motor area. These areas are heavily involved in complex thought, decision making, and self-awareness.
In these frontal areas, the neurons did not represent the full range of time. Instead, they showed a strong preference for the middle of the time range, which was close to the half-second reference duration the participants had memorized.
This central preference represented the boundary that participants used to decide whether a duration was short or long. By tracking the exact time at which participants switched their answers from “shorter” to “longer,” the researchers calculated each person’s unique subjective boundary.
The activity in these frontal regions matched up perfectly with these subjective boundaries. This indicates that the frontal areas take the raw measurement of time and turn it into a personal, abstract categorization.
“Our results show that time perception is not a unitary process, but the outcome of multiple processing stages distributed across the cerebral cortex,” the authors wrote. “Each stage contributes differently, from encoding physical duration to constructing the subjective experience of time.”
To interpret the brain scan data, the research team used a mathematical approach called population receptive field modeling. This technique allowed them to estimate the exact time preference of neurons in tiny sections of the brain.
By mapping these preferences, the team could see exactly which brain folds contained neurons tuned to brief moments and which contained neurons tuned to longer stretches. They also evaluated how these preferences clustered together physically.
In the visual areas at the back of the brain, the physical clustering of time-sensitive cells was relatively weak. However, in the parietal and frontal regions, neurons with the exact same time preferences were grouped tightly together.
This tight grouping implies that organizing time into structured maps becomes more important as the brain moves from simply seeing an event to making a decision about it. The brain physically structures its cells to handle the demands of categorizing information.
Additionally, the researchers noticed a difference between the left and right sides of the brain in the motor areas, which control physical movement. Because the participants used their right hands to press the response buttons, the motor areas in the left hemisphere showed distinct activity patterns.
These motor areas consistently showed a preference for the shortest possible durations. The researchers suspect this was a byproduct of the brain preparing to make a physical movement as soon as the shape appeared, rather than a true measurement of passing time.
Another surprising detail emerged in the supplementary motor area, a part of the brain near the top of the head that helps plan movements. The researchers found a clear split in how the front and back sections of this region handled time.
The back half of the supplementary motor area contained cells tuned to the entire range of durations, reading out the time like a stopwatch. The front half contained the boundary cells that helped categorize the time as short or long.
This split within a single brain region had been seen previously in animal studies. Finding it in humans suggests that this specific area might act as a central hub where actual time and subjective time are integrated.
While this imaging study provides a detailed roadmap of visual time perception, it does have a few limitations. The research focused entirely on the cerebral cortex, which is the brain’s folded outer layer.
The team did not measure activity in deeper brain structures or the cerebellum, which are also known to play roles in processing time. Future studies will need to look at these deeper regions to see how they interact with the cortical maps.
The experiment was also restricted to visual time perception. It remains an open question whether the brain uses this exact same pathway to process the duration of sounds or physical touches.
To fully understand the boundary neurons in the frontal lobe, the researchers suggest conducting experiments that test multiple different reference durations. This would reveal whether the boundary cells physically shift their preferences when the rules of the task change.
Despite these limitations, the research offers a clearer picture of how a simple flash of light turns into a conscious experience of time. It reveals that our sense of time is a collaborative effort, passed along a specialized assembly line inside the head.
The study, “Neuronal populations across the cortex underlie discrete, categorical, and subjective representations of visual durations,” was authored by Valeria Centanino, Gianfranco Fortunato, and Domenica Bueti.
URL: https://www.psypost.org/the-human-brain-processes-the-passage-of-time-across-three-distinct-stages/
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#psychology #counseling #socialwork #psychotherapy @psychotherapist @psychotherapists @psychology @socialpsych @socialwork @psychiatry #mentalhealth #psychiatry #healthcare #depression #psychotherapist #TimePerception #BrainTimeProcessing #CorticalTimeMaps #NeuronalTiming #VisualTimeProcessing #PopulationalFieldModeling #PLOSBiology #Neuroscience #TemporalEncoding #BrainHierarchy
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A New York Times investigation conducted last year found that shooters have used bullets from the Lake City Army Ammunition Plant in at least 12 high-profile mass shootings, including at a supermarket in Buffalo (2022), a movie theater in Aurora (2012), a concert venue in Las Vegas (2017), and schools in Parkland (2018) and Uvalde (2022).[1] Over a year after these troubling revelations came to light, the Pentagon is STILL allowing Lake City to pump “billions of rounds of military-grade ammunition into the commercial market.” It’s no wonder the US has such a high rate of mass shootings. #GunControl #WeaponsManufacturers #Bullets #USArmy
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A New York Times investigation conducted last year found that shooters have used bullets from the Lake City Army Ammunition Plant in at least 12 high-profile mass shootings, including at a supermarket in Buffalo (2022), a movie theater in Aurora (2012), a concert venue in Las Vegas (2017), and schools in Parkland (2018) and Uvalde (2022).[1] Over a year after these troubling revelations came to light, the Pentagon is STILL allowing Lake City to pump “billions of rounds of military-grade ammunition into the commercial market.” It’s no wonder the US has such a high rate of mass shootings. #GunControl #WeaponsManufacturers #Bullets #USArmy
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Roki Sasaki made his MLB debut, and Shohei Ohtani connected on his first home run of the season as the Los Angeles Dodgers defeated the Chicago Cubs in Game 2 of the Tokyo Series. https://www.japantimes.co.jp/sports/2025/03/19/baseball/dodgers-cubs-sasaki-debut/?utm_medium=Social&utm_source=mastodon #baseball #losangelesdodgers #rokisasaki #chicagocubs #shoheiohtani #tokyoseries
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Why are some people so much luckier than others? via Signal v. Noise [Shared]
James Scott Bumgarner, more famous as James Garner, film and TV star, passed away recently at the age of 86. Many people shared how great a guy he was and stories about his life.
A few things caught my attention. Not the least of which was how lucky he seemed. How does a guy without any acting experience and who hates talking in front of people land a well connected Hollywood agent to jumpstart his career? Luck?
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❛❛ [Atty Danny] #Sheehan's network has deep roots. Other names connected to this psychological warfare effort include but are not limited to Lue Elizondo, David Grusch, Karl Nell, Steven Greer, Rick Doty, Hal Puthoff, Russell Targ, Willis Harman, Ingo Swann, Uri Geller, Robert Bigelow, Christopher Mellon, Leslie Keane, Brandon Fugal, Ross Coulthart (#NewsNation), Micah Hanks (#TheDebrief), George Knapp, Jacques Vallée ❜❜ + 13 more.
🔗 https://America2.news/making-sense-of-ufo-hysteria/ 2024 Dec 14
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Social Media/News Media: All these social-news media organisations are on a leash. It is conducted with an agenda. Many editors edit and even rewrite what their journalist present. Politics, ownership and alliances matter most. Social Media is well-known to introduce as 'normal' the ungodly, making the illegal legal. In general what we received is 'manufactured news' to serve goals and objectives, not the truth. #socialmedia #newsmedia #politics #ownership
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MotoSport Ultimate Ride Sweepstakes
Your chance to win a 2025 Yamaha YZ450F dirt bike with riding accessories by entering this sweepstakes being conducted by MotoSport!
#sweepstakes #giveaways #dirtbike #sports #motorcross #motorcycle #outdoors #racing
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#Ukraine 🇺🇦 operation in #Russia 🇷🇺 #Kursk oblast' continues, 🇺🇦 controls 10-11 km strip. 🇷🇺 hastily moves reserves from other zones.
🇺🇦 downed a 🇷🇺 Mi-28 helicopter with a FPV drone in #Kursk oblast'. One or two 🇷🇺 Ka-52 were also reported downed.
Explosions in #Kurchatov in 🇷🇺 #Kursk oblast'.
🇺🇦 GUR conducted a night raid on 🇷🇺 positions on occupied #Tendra spit which extends from the occupied #Kherson oblast' into Black Sea.
🇷🇺 made minor advances in #NyuYork
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Why Smart Home Technology Is Transforming Living Spaces Across Latin America?
Residential living in Latin America is undergoing a technological transformation as households increasingly adopt connected devices and automation…
#Conflict #Conflicts #War #across #america #home #IS #Latin #Latinamerica #living #Smart #Spaces #technology #Transforming #why
https://www.europesays.com/2804031/ -
Alpha Tau Successfully Treats First Pancreatic Cancer
First patient ever treated with Alpha DaRT for pancreatic cancer in Italy, under a clinical study conducted at…
#Italy #Europe #Europa #EU #alpha #AlphaDaRT #AlphaTauMedicalLtd. #Nasdaq:DRTS #pancreaticcancer #radiationoncology
https://www.europesays.com/italy/13699/ -
Research conducted by the RWI-Leibniz Institute for Economic Research, and reported by the "Rheinische Post" suggests that the recent fuel discount has been alm... https://news.osna.fm/?p=45898 | #news #consumers #cuts #fuel #full
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Research conducted by the RWI-Leibniz Institute for Economic Research, and reported by the "Rheinische Post" suggests that the recent fuel discount has been alm... https://news.osna.fm/?p=45898 | #news #consumers #cuts #fuel #full
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Research conducted by the RWI-Leibniz Institute for Economic Research, and reported by the "Rheinische Post" suggests that the recent fuel discount has been alm... https://news.osna.fm/?p=45898 | #news #consumers #cuts #fuel #full
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Research conducted by the RWI-Leibniz Institute for Economic Research, and reported by the "Rheinische Post" suggests that the recent fuel discount has been alm... https://news.osna.fm/?p=45898 | #news #consumers #cuts #fuel #full