home.social

#rockandmetal — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #rockandmetal, aggregated by home.social.

fetched live
  1. #rockandmetal
    It's only Rock and Metal.
    Oh yeeaaah 💀🎸🤘🎸💀

  2. 🚀🎶 ¡Arrancamos el viaje en el programa todoterreno de radio @rockaxisoficial! 🎶🔥 Hoy escucharemos lo nuevo de #ZealAndArdor y #DarkTranquility, además revisamos un clásico de #CorrosionOfConformity y comentamos el esperado anuncio de #Tool. 🤘

    ⏰ Lunes 10 y 22 Hrs en Rockaxis.Fm / Conduce @PabloCerda1 🎧

    #Rockaxis #RadioRockaxis #RockAndMetal #ProgramasDeRadio

    🐦🔗 farside.link/x.com/rockaxisofi

  3. My thoughts on BPM: Bullets Per Minute; a review

    BPM: Bullets Per Minute is a first person shooter roguelite rythm game. A rythm shooter roguelite? It’s a roguelite where you shoot things to the beat of the music.

    Developed by Awe Interactive and realeased in 2020. The game is available on GOG, Steam, Xbox and Playstation. I bought it on GOG a while back, so that’s the verion I’m basing my opinions on.

    The Rogueliteness

    The game consists of a series of levels that in turn consist of a group of discreete encounters (rooms) that form a graph; more specifically acyclic (a tree) directed graph.

    Which is a rather common structure. Besides the normal rooms with enemies there are: a shop, where player can buy healing, armour, keys, increase max hp of their character or buy an item; the shop that sells guns; mini-boss room; a challenge room with three progressively harder waves that give better rewards; A library that houses a spell; a bank that lets the player stash away money for future runs or withdraw the deposit on the current one and a couple of other rooms. The shops each have a limited amout of randomly selected offerings, that can be increased by buying stuff at them.

    The gameplay

    Character Seect screen

    There are multiple characters to choose from, though most of them need to be unlocked, by either finishing a run with other character, finishing a run on specific deifficulty or completing some other objective like depositing 100 coins in the bank.

    Each character starts with only dash available and the additional abilities are unlocked by completing a run with them on Easy and Hard. Additionaly characters differ in their starting weapon and stats.

    On each run you have a single weapon; a spell and a bigger spell(with longer cooldown, but more noticeable effects); and four item slots with various effects.

    Of items I’ve encountered there were a couple that drastically increased one of the stats; dealt additional damage to enemies; increased your damage output but also made you unable to heal (by turning all health into armour); allowed you to infinitely jump in the air… and a couple more I’m forgetting.

    As for weapons there’s a couple of them. Two “starter” pistols (differing in range, damage annd ammo), a revolver (each bullet loaded separately), a smg, a shotgun, a rifle, a fancy pistol I can’t quite place but was quite powerfull, and a couple of other weapons i usually couldn’t afford. All of the ones I’ve tried out were pretty fun… except the revolver, I tended to get killed when reloading that one, so I’m biased against it.

    The art

    A bossfight in the later levels (I got lucky and found a powerful gun

    The game looks quite distinct, as you could see from the screenshots. I find it quite nice in short bursts, but it can get pretty tiring after a while.

    Especially when some of the floors have a modifier that applies some sort of filter. Then it can get almost uncomfortable to play. The epilepsy warning at the start was definitely warranted, there is a lot of flashing lights. And they appear basically all the time. I hadn’t bothered to fiddle around with them too much.

    The enemy models are distinct enough, though it’s rather hard to distinguish details, considering the overall presentation.

    The music

    Being a rythm game it’s to be expected that the sound design will be a strong side. Nevertheless the game sound damn good each shot, reload, dash and spell fits just right and enchances the level’s track.

    Speakign of music in general it’s very much up my alley. I’d say its Rock or maybe (there isn’t enough drums for me to say definitely) Metal. Either way, right up my alley, as I’ve said. Worth noting is the fact that Armoury and Shop have their own distinct music, which is pretty catchy.

    Addendum

    The game features challenge modes – a run with pre-determined modifiers, special rules, a specific loadout or the like. Haven’t tried many of them, te “retro” one I bounced off, since the pixelated filter that is used makes enemies rather hard to spot, expecially the flying ones. Full auto on the other hand was quite fun (the previous screenshot is from there, no other way I’d get that high of a score) .

    “Retro” challenge, the enemies are annoyingly diffucult to spot sometimes

    Also worth mentioning is the fact that the game supports custom music tracks. At least that’s what I’ve stumbled upon on the internets one day. I haven’t tried that myself since I had no need nor drive to fiddle around.

    Suma Summarum

    The game is a fun Roguelite FPS, the music is really nice and I’m enjoying it quite a lot. I do recommend it with clear conscience.

    Also, while I’m at it, I’d like to thank Awe Interactive for being willing to answer my questions about their floor generation algoritm. If you guys happen to read this: thanks again (and sorry for that typo).

    #AweInteractive #BPMBulletsPerMinute #ComputerGames #FirstPersonShooter #FPS #gameReview #gaming #GOG #IndieGame #RockAndMetal #Roguelike #Roguelite #RythmGame #VideoGames
Share on Mastodon

Enter the server where you have an account.